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author | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
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committer | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
commit | 8832adba3ec9df0f7f890154f69f0993b8d1d8e5 (patch) | |
tree | 0e73afe6a780abf29fe035301f1354f24762da7a /npc/jobs/2-2a/Champion.txt | |
parent | fa533907d49c7e288be33efb55fcb094f8e48591 (diff) | |
download | hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.gz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.bz2 hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.xz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.zip |
Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders.
-NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences.
-For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates.
-All pre-renewal files has been reverted back to their pre-renewal behavior.
TODO:
-Correct pre-re quest rewards.
-Check for pre-re/re differences in mapflags.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs/2-2a/Champion.txt')
-rw-r--r-- | npc/jobs/2-2a/Champion.txt | 87 |
1 files changed, 87 insertions, 0 deletions
diff --git a/npc/jobs/2-2a/Champion.txt b/npc/jobs/2-2a/Champion.txt new file mode 100644 index 000000000..28cd5a9e0 --- /dev/null +++ b/npc/jobs/2-2a/Champion.txt @@ -0,0 +1,87 @@ +//===== rAthena Script ======================================= +//= Advance Class jobchanger after kRO Normals. +//===== By: ================================================== +//= Nana +//= finished, optimized and tested by Lupus +//===== Current Version: ===================================== +//= 1.3 +//===== Compatible With: ===================================== +//= rAthena 1.0 + +//===== Description: ========================================= +//= Advance Class jobchanger after kRO Normals. +//===== Additional Comments: ================================= +//= v1.1 Made all into functions, additional checks, etc. [Lupus] +//= v1.2 Made numbers into constants. [Vicious] +//= 1.3 Now saves/restores all the quest skills [Lupus] +//============================================================ + +valkyrie,53,42,3 script Champion#Valkyrie 52,{ + if (ADVJOB == 0 || Upper != 1) { + set .@karma_d,rand(1,10); + if (.@karma_d > 4) { + mes "[Champion]"; + mes "Congratulations."; + mes "Honor to the warriors!"; + close; + } + mes "[Champion]"; + mes "Skill."; + mes "Speed."; + mes "Strength."; + mes "Agility."; + next; + mes "[Champion]"; + mes "A Champion can"; + mes "benefit from all"; + mes "these things. But"; + mes "one can only master"; + mes "so much in life..."; + close; + } + else if (ADVJOB == Job_Champion && Class == Job_Acolyte_High && JobLevel > 39) { + mes "[Champion]"; + mes "It's time."; + mes "Time for great heroes"; + mes "to stand up against the"; + mes "forces of evil which plague"; + mes "the world of Rune-Midgard!"; + next; + mes "[Champion]"; + mes "Would you like"; + mes "to become a Champion?"; + next; + if (select("No.:Yes.") == 1) { + mes "[Champion]"; + mes "When you're ready,"; + mes "feel free to come back."; + mes "Honor to the warriors!"; + close; + } + if (SkillPoint) { + mes "[Champion]"; + mes "It is still possible for you to learn more skills. Please use"; + mes "all of your remaining Skill Points before returning to me."; + close; + } + jobchange Job_Champion; + set ADVJOB,0; + mes "[Champion]"; + mes "Congratulations!"; + mes "Live as a Champion,"; + mes "and bring light into"; + mes "the world through the"; + mes "strength of your fists."; + close; + } + mes "[Champion]"; + mes "Welcome"; + mes "to Valhalla,"; + mes "the Hall of Honor."; + next; + mes "[Champion]"; + mes "Please make"; + mes "yourself comfortable"; + mes "while you are here."; + mes "Honor to the warriors!"; + close; +} |