diff options
author | Valaris <Valaris@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-01-29 16:00:45 +0000 |
---|---|---|
committer | Valaris <Valaris@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-01-29 16:00:45 +0000 |
commit | a2675f07d7da22a7c6ae11f545bf8f671e785a82 (patch) | |
tree | 4b825dc642cb6eb9a060e54bf8d69288fbee4904 /npc/jobs/2-2 | |
parent | b8801ae9585201eaaf9fdf80d9c7117ee18f52e2 (diff) | |
download | hercules-a2675f07d7da22a7c6ae11f545bf8f671e785a82.tar.gz hercules-a2675f07d7da22a7c6ae11f545bf8f671e785a82.tar.bz2 hercules-a2675f07d7da22a7c6ae11f545bf8f671e785a82.tar.xz hercules-a2675f07d7da22a7c6ae11f545bf8f671e785a82.zip |
Clearing trunk.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5091 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs/2-2')
-rw-r--r-- | npc/jobs/2-2/alchemist.txt | 1072 | ||||
-rw-r--r-- | npc/jobs/2-2/crusader.txt | 1164 | ||||
-rw-r--r-- | npc/jobs/2-2/monk.txt | 1920 | ||||
-rw-r--r-- | npc/jobs/2-2/noquest/crusader.txt | 54 | ||||
-rw-r--r-- | npc/jobs/2-2/noquest/dancer-bard.txt | 72 | ||||
-rw-r--r-- | npc/jobs/2-2/noquest/monk.txt | 54 | ||||
-rw-r--r-- | npc/jobs/2-2/rogue.txt | 924 | ||||
-rw-r--r-- | npc/jobs/2-2/sage.txt | 2146 |
8 files changed, 0 insertions, 7406 deletions
diff --git a/npc/jobs/2-2/alchemist.txt b/npc/jobs/2-2/alchemist.txt deleted file mode 100644 index f73b60029..000000000 --- a/npc/jobs/2-2/alchemist.txt +++ /dev/null @@ -1,1072 +0,0 @@ -//===== eAthena Script ======================================= -//= Alchemist Job Quest -//===== By: ================================================== -//= nestor_zulueta (Fusion) -//= converted by Darkchild -//===== Current Version: ===================================== -//= 1.1 -//===== Compatible With: ===================================== -//= eAthena 1.0 + -//===== Description: ========================================= -//= Alchemist job quest based off of official iRO quest. -//===== Additional Comments: ================================= -//= v1.0 Working. -//= npc/quests/counteragent_mixture.txt Also Needed -//= npc/quests/quests_yuno.txt Also Needed [Darkchild] -//= v1.1 Fixed some minor bugs. Optimized some lines. Re-organized the script a bit. -//= Giving Parmry NPC, Hammer and Old Book now waves the 50000 fee. (based of mRO website) -//= Having a joblvl of 50 allows you to skip Raspuchin's test. (based of mRO website) [kobra_k88] -//============================================================ - - -//==================================================================================================// -// Registration and First Test -//==================================================================================================// -alde_alche.gat,27,185,4 script Parmry Gianino 744,{ - mes "[Parmry Gianino]"; - if(Class == 5) goto L_Merc; - if(Class == Job_Alchem) goto L_Alch; -L_Other: - mes "Welcome to the Alchemist Union. Ah, I apologize but I'm busy right now."; - close; -L_Alch: - mes "Hey there fellow Alchemist. How's the business going? Good I hope, well good luck to you."; - close; -L_Merc: - if(ALCH_Q == 1) goto L_Check; - if(ALCH_Q == 2) goto L_Test2; - if(ALCH_Q == 3) goto L_Test3; - if(ALCH_Q == 4) goto L_Test4; - if(ALCH_Q == 5) goto L_Test5; - if(ALCH_Q == 6) goto L_Test6; - if(ALCH_Q == 7) goto L_GoChange; - mes "Welcome to the Alchemist Union."; - mes "How may i help you?"; - next; - menu "I would like to learn about Alchemey",M_Learn, "I want to become an Alchemist.",L_Start, "Nothing.",M_End; - - M_Learn: - mes "[Parmry Gianino]"; - mes "Alchemists study and create new materials using a variety of existing substances."; - mes "They research the atoms of chemicals, and experiment to change the properties of the chemicals."; - next; - mes "[Parmry Gianino]"; - mes "Most people think the final goal is to create gold, but that's not the entire truth."; - mes "They make anything from simple medicines, to new materials."; - next; - mes "[Parmry Gianino]"; - mes "At times, some research the creation of life .... but that's considered god's territory..."; - mes "That field is so complex, everyone simply researhes for now."; - next; - mes "[Parmry Gianino]"; - mes "If you are interested in becoming an Alchemist, I recommend that you gain a lot experience as a Merchant."; - mes "Being a merchant is a great opportunity to learn about materials while you deal with them."; - next; - mes "[Parmry Gianino]"; - mes "Only you can decide for yourself."; - mes "The road to becoming an Alchemist is very challenging."; - mes "You will need to focus on experimenting and researching rather than trade."; - close; - M_End: - mes "[Parmry Gianino]"; - mes "Umm... Please say something if you need anything."; - close; -L_Start: - mes "[Parmry Gianino]"; - if(JobLevel < 40) goto L_LowLvl; - mes "Is that so? My name is Parmry Gianino of the Alchemist Association."; - mes "Nice to meet you."; - next; - mes "[Parmry Gianino]"; - mes "If you join our Union and pass some training you will be officially recognized,"; - mes "as an Alchemist and be able to join our researches."; - next; - mes "[Parmry Gianino]"; - mes "But we dont accept everyone."; - mes "You must have a lot of effort, tenacity, and be able to devote yourself to research."; - next; - mes "[Parmry Gianino]"; - mes "There are a couple of requirements to join the association...."; - mes "but we'll discuss that after you apply."; - next; - mes "[Parmry Gianino]"; - mes "Then, would you like to apply to register?"; - next; - menu "I would like to apply.",M_Apply,"I'll do it later.",-; - - mes "[Parmry Gianino]"; - mes "If you are a talented Merchant,"; - mes "you are always welcome here."; - mes "Come again soon."; - close; - M_Apply: - mes "[Parmry Gianino]"; - mes "Fill out this application form please....."; - next; - mes "(you fill out the form and hand it back)"; - next; - mes "[Parmry Gianino]"; - mes "Very good. In order to join the Alchemist Union you must first pay a ^5533FF50,000^000000 zeny membership fee."; - mes "You will also need to bring us a few items as well."; - next; - mes "[Parmry Gianino]"; - mes "Of course if you bring us an ^5533FFOld Magic Book^000000 and an ^5533FFHammer of Blacksmith^000000..."; - mes "You won't have to pay the fee."; - next; - mes "[Parmry Gianino]"; - mes "Let's see.... you'll need to bring us....^5533FF100 Mini Furnaces^000000."; - mes "Once you have the Mini Furnaces come back and see me."; - next; - mes "[Parmry Gianino]"; - mes "When you come back I will also collect the ^5533FF50,000^000000 zeny fee so don't forget about that either."; - mes "See you soon..."; - set ALCH_Q,1; - close; -L_LowLvl: - mes "You must be at least Job Level 40 to become a Alchemist."; - close; - -L_Check: - mes "Oh, your back already... lets see...."; - next; - mes "[Parmry Gianino]"; - if(countitem(612) < 100) goto L_NoItems; - if(countitem(1005) > 0 && countitem(1006) > 0) goto L_Skip; - if(zeny < 50000) goto L_NoZeny; - set zeny,zeny - 50000; - delitem 612, 100; - mes "You have 50,000 zeny...... You brought 100 mini furnaces.... Great!"; - mes "Now you are ready to learn the basics of being an Alchemist."; - next; - - L_Cont: - mes "[Parmry Gianino]"; - mes "But before that... ^5533FFRaspuchin^000000 wants to see you....."; - mes "Hmm..... I'm not sure what it could be about...."; - next; - mes "[Parmry Gianino]"; - mes "You should go visit him now. Just go down those stairs to my right. His room is in the SouthEastern corner."; - set ALCH_Q,2; - close; - - L_NoZeny: - mes "You still need to pay the ^FF553350,000^000000 zeny membership fee."; - mes "Let me know when you have enough money."; - close; - L_NoItems: - mes "As I mentioned before, you must bring ^FF3355100 Mini Furnaces^000000 to join the union."; - mes "Please come back when you are ready..."; - close; -L_Skip: - mes "Oh, you have an ^5533FFOld Magic Book^000000 and an ^5533FFHammer of Blacksmith^000000........"; - mes "That means you don't have to pay the membership fee."; - next; - mes "[Parmy Gianino]"; - mes "Excellent. Now I'll just take the Book, Hammer, 100 mini furnaces, and you'll be all set to learn the basics of being an Alchemist."; - next; - delitem 1005,1; - delitem 1006,1; - delitem 612, 100; - goto L_Cont; - -L_Test2: - mes "Go visit ^5533FFRaspuchin^000000 now!"; - close; -L_Test3: - mes "Go visit ^5533FFDarwin^000000 now!"; - close; -L_Test4: - mes "Go visit ^5533FFVan Helmont^000000 now!"; - close; -L_Test5: - mes "Go visit ^5533FFNicholas Flamel^000000 now!"; - close; -L_Test6: - mes "Go back to ^5533FFNicholas Flamel^000000 now!"; - mes "He still has one more test for you."; - close; -L_GoChange: - mes "Wow you finished all of the tests? Great now you can visit the Headmaster, ^5533FFVincent Carsciallo^000000."; - mes "He's the one who will change you into an Alchemist."; - close; -} - - -//==================================================================================================// -// 2nd Test: Math test :( -//==================================================================================================// -alde_alche.gat,175,107,4 script Raspuchin Gregory 749,{ - mes "[Raspuchin Gregory]"; - if(class == 5) goto L_Merc; -L_Other: - mes "What is it, kikikiki. Are you curious about what I do...?"; - mes "I'll just especially let you know. You see I... Kekeke.."; - next; - mes "[Raspuchin Gregory]"; - mes "Am researching! Once this potion is complete... you will be able to take over an entire country!!"; - next; - mes "[Raspuchin Gregory]"; - mes "Kikikikikekekekek. It's a secret to the people of Prontera....."; - close; -L_Merc: - if(ALCH_Q == 2) goto L_Start; - if(ALCH_Q == 3) goto L_Done; - mes "Kikikikikekekekeke."; - mes "What is it! You punk."; - next; - mes "[Raspuchin Gregory]"; - mes "A Merchant should go and set up a shop..."; - mes "Why'd you come to a place like this!?"; - mes "Are you looking for something to scab off?"; - next; - mes "[Raspuchin Gregory]"; - mes "Kikiki... Go, leave this place."; - mes "Dont loiter ... Kekeke."; - close; -L_Start: - if(ALCH_Q2 == 1) goto L_ReTest; - if(JobLevel == 50) goto L_Skip; - mes "Keke, another dumb one has stumbled into here."; - mes "Join the Union?"; - next; - mes "[Raspuchin Gregory]"; - mes "I don't like it... I just don't...!"; - mes "Everywhere, all joining and being called Alchemist just for knowing how to mix herbs!!!"; - next; - mes "[Raspuchin Gregory]"; - mes "Kikiki, so for that reason an interview is necessary!"; - mes "I plan on scolding all the incompetent ones and chasing them away!!"; - next; - mes "[Raspuchin Gregory]"; - mes "You look dumb founded. It must be pretty crazy."; - mes "If you were thinking of just changing clothes you thought wrong... Kekeke.."; - next; - mes "[Raspuchin Gregory]"; - mes "Now try solving the problems I give you."; - mes "We'll see how smart you are."; - next; - set @score,0; - - //set of question 1 - q1: - mes "[Raspuchin Gregory]"; - mes "12+23+34+45 =?"; - next; - input @num; - if(@num == 114) set @score,@score+10; - q2: - mes "[Raspuchin Gregory]"; - mes "1000-36-227-348 =?"; - next; - input @num; - if(@num == 389) set @score,@score+10; - q3: - mes "[Raspuchin Gregory]"; - mes "9765/3/5/7 =?"; - next; - input @num; - if(@num == 93) set @score,@score+10; - q4: - mes "[Raspuchin Gregory]"; - mes "(2646/7) + (13*28) =?"; - next; - input @num; - if(@num == 742) set @score,@score+10; - q5: - mes "[Raspuchin Gregory]"; - mes "With a 24% discount"; - mes "How much are 12 Red Potions,"; - mes "5 Fly Wings, and "; - mes "1 Butterfly Wing altogether?"; - next; - input @num; - if(@num == 909) set @score,@score+10; - q6: - mes "[Raspuchin Gregory]"; - mes "What is the total weight of 3 "; - mes "Scimiters,"; - mes "2 Helms and 1 Coat"; - next; - input @num; - if(@num == 450) set @score,@score+10; - q7: - mes "[Raspuchin Gregory]"; - mes "What is the total defense of "; - mes "a Biretta, Mantle, Opera Mask,"; - mes "Ribbon, "; - mes "Muffler, Boots, and Ear Muffs?"; - next; - input @num; - if(@num == 22) set @score,@score+10; - q8: - mes "[Raspuchin Gregory]"; - mes "If you buy 5 Helms with a 24%"; - mes "discount "; - mes "and sell it at 20%, how much do you"; - mes "earn?"; - next; - input @num; - if(@num == 1760) set @score,@score+10; - goto L_Total; - -L_ReTest: - mes "What, you want to take the test again?"; - mes "I thought I told you to leave."; - next; - mes "[Raspuchin Gregory]"; - mes "Well, I'll let you go this one time..."; - mes "I forgive you ... Kekeke."; - mes "Do well this time..."; - next; - mes "[Raspuchin Gregory]"; - mes "Now then, answer the question I ask."; - mes "Let see how smart you are."; - next; - set @score,0; - - //set of question 2 - q11: - mes "[Raspuchin Gregory]"; - mes "13+25+37+48=?"; - next; - input @num; - if(@num == 123) set @score,@score+10; - q12: - mes "[Raspuchin Gregory]"; - mes "1000-58-214-416 =?"; - next; - input @num; - if(@num == 312) set @score,@score+10; - q13: - mes "[Raspuchin Gregory]"; - mes "12*24*3=?"; - next; - input @num; - if(@num == 864) set @score,@score+10; - q14: - mes "[Raspuchin Gregory]"; - mes "10530/3/5/2=?"; - next; - input @num; - if(@num == 351) set @score,@score+10; - q15: - mes "[Raspuchin Gregory]"; - mes "(35*19) - (1792/7) =?"; - next; - input @num; - if(@num == 400) set @score,@score+10; - q16: - mes "[Raspuchin Gregory]"; - mes "(2368/8) + (24*17) = ?"; - next; - input @num; - if(@num == 704) set @score,@score+10; - q17: - mes "[Raspuchin Gregory]"; - mes "(2646/7) + (13*28)=?"; - next; - input @num; - if(@num == 742) set @score,@score+10; - q18: - mes "[Raspuchin Gregory]"; - mes "If buying at a 24% discount,"; - mes "What is the total price of"; - mes "15 Green Potions,"; - mes "6 Magnifiers and 4 Traps?"; - next; - input @num; - if(@num == 934) set @score,@score+10; - q19: - mes "[Raspuchin Gregory]"; - mes "What is the total weight of "; - mes "3 Ring Pommels Saber,"; - mes "4 Caps and 2 Boots?"; - next; - input @num; - if(@num == 550) set @score,@score+10; - q20: - mes "[Raspuchin Gregory]"; - mes "What is the total defense of a "; - mes "Bucler, Coat, Gas Mask, Big"; - mes "Ribbon, Ribbon, Sakkat and"; - mes "Glasses?"; - next; - input @num; - if(@num == 16) set @score,@score+10; - q21: - mes "[Raspuchin Gregory]"; - mes "How much zeny do you make"; - mes "if you buy Tights at a 24%"; - mes "discount"; - mes "and sell it at 20% of the normal"; - mes "price?"; - next; - input @num; - if(@num == 2840) set @score,@score+10; -L_Total: - mes "[Raspuchin Gregory]"; - if(@score < 80) goto L_Failed; - set ALCH_Q,3; - set ALCH_Q2, 0; - mes "Kikiki... I'll let you go."; - mes "Do some good research and be of some help to Raspuchin... Kikiki!"; - next; - mes "[Raspuchin Gregory]"; - mes "Well then go! ^5533FFGo to Darwin^000000."; - mes "He'll teach you how to do the experiments."; - mes "Tell him I sent you."; - next; - mes "[Raspuchin Gregory]"; - mes "Kikikikekeke."; - mes "Dont think this is the end of it!"; - close; - - L_Failed: - set ALCH_Q2,1; - mes "...Kekeke, you idiot,"; - mes "I feel dumb asking you all the question!"; - mes "you got them all wrong!!!"; - next; - mes "[Raspuchin Gregory]"; - mes "How can a person that can't even answer these question think of being an Alchemist!"; - mes "What? did you get any right?"; - next; - mes "[Raspuchin Gregory]"; - mes "Stupid! If you get one wrong everything is wrong for an Alchemist!"; - mes "Go! Leave! Get out of here!"; - close; -L_Done: - mes "What are you doing? Leave already."; - mes "Go to ^5533FFDarwin^000000."; - mes "He'll teach you how to do the experiments."; - mes "Tell him I sent you."; - next; - mes "[Raspuchin Gregory]"; - mes "Kikikikekeke."; - mes "Dont think this is the end of it!"; - close; -L_Skip: - mes "Hmm... you have a pretty high job level..... I'll be nice today and let you pass."; - mes "Next you should go see ^5533FFDarwin^000000."; - mes "He'll teach you how to do the experiments."; - mes "Tell him I sent you."; - set ALCH_Q,3; - set ALCH_Q2, 0; - close; -} - - -//==================================================================================================// -// 3rd Test: Mix some medicine -//==================================================================================================// -alde_alche.gat,13,15,8 script Darwin 750,{ - mes "[Darwin]"; - if(class == 5) goto L_Merc; -L_Other: - mes "more to lose or gain..."; - mes "It's always like that..."; - next; - mes "[Darwin]"; - mes "All I can see through my cursed eyes"; - mes "are illusions from the past,"; - mes "Ahahahaha..."; - next; - mes "[Darwin]"; - mes "There's no such thing as paradise ... is there ?"; - mes "My love Harmona.... Aah...."; - close; - -L_Merc: - if(ALCH_Q == 3) goto L_Start; - if(ALCH_Q == 4) goto L_Done; - goto L_Other; - -L_Start: - if(ALCH_Q2 == 1) goto L_Check; - mes "..........."; - mes "........."; - mes "....Who is it..."; - next; - mes "[Darwin]"; - mes "A wolf? Or a human..."; - mes "You must be looking for something as well."; - next; - mes "[Darwin]"; - mes "If you have something precious, be careful."; - mes "You may lose something else while while going after another..."; - next; - mes "[Darwin]"; - mes ".........."; - next; - mes "[Darwin]"; - mes "... but what brings you here."; - mes "Coming to a place like this."; - next; - menu "I want to learn how to experiment.",M_Exp, "Tell me more about flowers.",M_Flow; - - M_Flow: - mes "[Darwin]"; - mes "......."; - mes "......"; - mes "...think about your precious things..."; - next; - mes "[Darwin]"; - mes ".... There is a flower that I faintly remember...."; - next; - mes "[Darwin]"; - mes "I divulged into researching one thing....."; - mes "for the one I love..."; - next; - mes "[Darwin]"; - mes "Lets just say that it was about the relationship between wolf and flowers..."; - mes "I wont tell you the details."; - next; - mes "[Darwin]"; - mes "But yes ... it was a flower."; - mes "with its shine, it was said to let you see paradise Illusion Flower..."; - next; - mes "[Darwin]"; - mes "I made a homunculus."; - mes "Nobody believe me. that I made life from a flower!!!"; - mes "My research!"; - next; - mes "[Darwin]"; - mes "But now, I have nothing left.."; - mes "It's all over."; - mes "Time has stopped at that moment in my life..."; - next; - mes "[Darwin]"; - mes "Aag... Harmona, in the beautiful fields of flowers,"; - mes "where have you gone...."; - close; - M_Exp: - mes "[Darwin]"; - mes "You want to learn Alchemy..."; - mes "All the knowledge I possess.."; - mes "I made to make my dreams come true..."; - next; - mes "[Darwin]"; - mes "I'll teach you the basics..."; - mes "but you must determine your own wishes."; - next; - mes "[Darwin]"; - mes "So, here are the basics."; - mes "This is how you make simple medicine..."; - mes "Prepare some stuff..."; - next; - mes "[Darwin]"; - mes "^5533FF3 Medicine Bowls"; - mes "3 Empty Bottles"; - mes "1 Red Herb"; - mes "1 Yellow Herb"; - mes "1 White Herb^000000"; - next; - mes "[Darwin]"; - mes "Once you have prepared all the items... come here."; - set ALCH_Q2, 1; - close; - -L_Check: - mes "..........."; - mes "........."; - mes "...Who is it...."; - next; - mes "[Darwin]"; - mes "Ah You're the one that wants to learn Alchemy..."; - mes "So did you prepare everything?"; - next; - if(countitem(7134) < 3 || countitem(713) < 3 || countitem(507) < 1 || countitem(508) < 1 || countitem(509) < 1) goto L_NotEnuf; - delitem 7134,3; - delitem 713,3; - delitem 507,1; - delitem 508,1; - delitem 509,1; - mes "[Darwin]"; - mes "Seems like you have everything ready."; - mes "As i promised, I'll teach you how to make medicine"; - next; - mes "[Darwin]"; - mes "First, prepare the Medicine Bowl then put the Herbs inside like this."; - mes "And you slowly crush them."; - next; - mes "[Darwin]"; - mes "Pour small amounts of clean water and stirr until it become thick, "; - mes "then add some more Herbs."; - next; - mes "[Darwin]"; - mes "That's how you make it if you think you have enough, "; - mes "gently pour it into an empty bottle"; - next; - mes "[Darwin]"; - mes "There you go, its complete."; - mes "This time, do as I showed you."; - mes "It should be easy since its so simple."; - next; - mes "[Darwin]"; - mes "... even though you don't have one?"; - next; - set @score,0; - menu "Prepare the medicine bowl",-, "Wear the medicine bowl on the head",M_0, "Kick the medicine bowl",M_0; - - set @score,@score+10; - M_0: - - menu "Put the sand into the medicine bowl",M_1, "Put the herbs into the medicine bowl",-, "Put the harp into the medicine bowl",M_1; - - set @score,@score+10; - M_1: - - menu "Smash the herbs",-, "Smash the medicine bowl",M_2, "Smash the Tarosia's foots",M_2; - - set @score,@score+10; - M_2: - - menu "Spray the water",M_3, "Drink the water",M_3, "Pour in the water",-; - - set @score,@score+10; - M_3: - - menu "Continue to smash the herbs",-, "Continues to eat the herbs",M_4, "Continues to dance and sing",M_4; - - set @score,@score+10; - M_4: - - menu "Put in the noodles and fried it",M_5, "Put into the Empty Bottle",-, "Raise the medicine bowl and drink it",M_5; - - set @score,@score+10; - M_5: - - mes "[Darwin]"; - if(@score < 60) goto L_Failed; - mes "... Good job. It came out prettywell considering it's your first time..."; - mes "As a souvenier, take these."; - getitem 501,1; - getitem 503,1; - getitem 504,1; - set ALCH_Q,4; - set ALCH_Q2,0; - next; - mes "[Darwin]"; -L_Done: - mes "Go to ^5533FFVan Helmont^000000 in the next room..."; - mes "He'll teach you more details."; - mes "Go learn from him."; - next; - mes "[Darwin]"; - mes "Don't forget..."; - mes "You must protect what is trully precious to you....."; - close; - - L_Failed: - mes "... You messed up all the ingredients."; - mes "... Go bring some more."; - close; -L_NotEnuf: - mes "[Darwin]"; - mes "...You must've forgotten the materials to bring."; - mes "I'll tell you again."; - mes "Dont forget them this time."; - next; - mes "[Darwin]"; - mes "^5533FF3 Medicine Bowls"; - mes "3 Empty Bottles"; - mes "1 Red Herb"; - mes "1 Yellow Herb"; - mes "1 White Herb^000000"; - next; - mes "[Darwin]"; - mes "Come back when you are ready..."; - close; -} - - -//==================================================================================================// -// 4th Test: Learn from Morgenstein -//==================================================================================================// -alde_alche.gat,79,19,4 script Van Helmont 748,{ - mes "[Van Helmont]"; - if(class == 5) goto L_Merc; -L_Other: - mes "Just a little ... yes, a little bit more ...."; - mes "agh, just a little bit more and it would've been done!"; - next; - mes "[Van Helmont]"; - mes "Why, why another failure!!!"; - mes "Nothing was wrong!"; - mes "Why! Why!"; - next; - mes "[Van Helmont]"; - mes "Does that mean I have to get more materials..."; - mes "But I should be able to complete it one day....Heeh..."; - close; -L_Merc: - if(ALCH_Q == 4) goto L_Start; - if(ALCH_Q == 5) goto L_Done; - goto L_Other; -L_Start: - if(ALCH_Q2 == 1) goto L_Check; - mes "Arrrrgh... Why does this formula just stop... What's wrong."; - mes "Theoretically it's all correct..."; - mes "I'm sure it's because there is an error in the formula"; - mes "somewhere..."; - next; - mes "[Van Helmont]"; - mes "That's it, I pour it here and it should stop... but this is the formula that solution doesn't stop flowing."; - mes " How could I make such a stupid mistake... when did I switch these..."; - next; - mes "[Van Helmont]"; - mes "Yes, that's it. I just need to fix this part."; - mes "No need to start over."; - mes "I just have to fix it..."; - mes "....But, wait. wait."; - next; - mes "[Van Helmont]"; - mes "....................."; - next; - mes "[Van Helmont]"; - mes "....Who are you?"; - next; - menu "I want to become an Alchemist.",-,".....",M_Bye; - - mes "[Van Helmont]"; - mes "Oh, I see...."; - mes "Haha you want to learn Alchemy in world like this, what a funny merchant... hmmm."; - next; - mes "[Van Helmont]"; - mes "Well, that's nice, but I have a very urgent experiment I must tend to."; - mes "So don't get in the way."; - next; - menu "Teach me something.",-,"..........",M_Bye; - - mes "[Van Helmont]"; - mes "Argh... didn't I just tell you not to bother me?"; - mes "Why can't you understand when I say something!"; - next; - mes "[Van Helmont]"; - mes "Ok, I'll give you an assignment."; - mes "Go study and come back. Let's see."; - mes "What would be good... Hmm..."; - next; - mes "[Van Helmont]"; - mes "Oh, I got it. Go learn from ^5533FFMorgenstein^000000. Learn how to make a ^009500Counteragent^000000 and ^FF3355Mixture^000000."; - mes "You can find him in ^5533FFGeffen^000000."; - next; - mes "[Van Helmont]"; - mes "You don't need to bring what you made. But just go watch how he makes medicine and stuff."; - mes "Got it?"; - next; - mes "[Van Helmont]"; - mes "Well then, see you later."; - mes "You'd be best off going as soon as you can."; - set ALCH_Q2,1; - close; - M_Bye: - mes "[Van Helmont]"; - mes "If you dont have business here just go away. Ok!!!"; - close; -L_Check: - if(al_morgen != 1) goto L_NotRdy; - mes "Yes, cut the Tentacle.."; - mes "and mix some Sticku Mucus,"; - mes "Jellopy solution in the test tube Darn, where did the Medicine Bowl go..."; - next; - mes "[Van Helmont]"; - mes "Did I use them all.. At a time like this, grrr. I wonder if Nicholas has any left."; - mes "Ganfunnit... what a pain."; - mes "....but, wait. wait."; - next; - mes "[Van Helmont]"; - mes "Ah, you're that merchant from before. So.. did you learn anything?"; - mes "I didn't send you there to play."; - next; - mes "[Van Helmont]"; - mes "Let me ask you a couple of questions. Answer how you heard and learned."; - next; - set @score,0; - - Q_1a: - mes "[Van Helmont]"; - mes "What item is required to form the Counteragent?"; - next; - menu "Feather",-,"Sticky Mucus",-,"Animal Blood",-; - - Q_1b: - mes "[Van Helmont]"; - mes "Which of the following item is not required in forming the Counteragent?"; - next; - menu "Karvodailnirol",-,"Detrimindexta",Q_2a,"Alchol",Q_2a; - - set @score,@score+10; - - Q_2a: - mes "[Van Helmont]"; - mes "What item is required to form the Mixture?"; - next; - menu "Monster's Feed",-,"Lip of Ancient Fish",-,"Rotten Bandage",-; - - Q_2b: - mes "[Van Helmont]"; - mes "Which of the following item is not required in the process of forming the Mixture?"; - next; - menu "Karvodailnirol",L_Result,"Detrimindexta",-,"Alchol",L_Result; - - set @score,@score+10; - -L_Result: - mes "[Van Helmont]"; - if(@score < 20) goto L_Failed; - mes "Hmm, you learned well. Ok, now you know some stuff about medicine?"; - mes "Eh?"; - mes "I know, you must have a lot to say but let me continue with my experiment."; - next; - mes "[Van Helmont]"; - mes "Go out and to the room next to here. ^5533FFNicholas^000000 probably has more to teach you than me."; - set ALCH_Q,5; - set ALCH_Q2,0; - set al_morgen, 0; - close; - - L_Failed: - mes "...Be honest. You don't know,"; - mes "do you? I thought I told you to go learn from Morgenstein..."; - next; - mes "[Van Helmont]"; - mes "Don't even think about coming back before you've learned for sure!"; - mes "Stop bothering me and leave!"; - close; -L_NotRdy: - mes "Didn't I tell you to visit Morgenstein in Geffen!?!"; - mes "He is a wise man! You should go to him!"; - close; -L_Done: - mes "What are you doing? Go out and to the room next to here. ^5533FFNicholas^000000 probably has more to teach you than me."; - mes "I have no more business with you."; - close; - -} - - -//==================================================================================================// -// Test 5 & 6: Word Scramble, Help the Baijin Bros. -//==================================================================================================// -alde_alche.gat,145,19,4 script Nicholas Flamel 57,{ - mes "[Nicholas Flamel]"; - if(class == 5) goto L_Merc; -L_Other: - mes "Lorem ipsum dolor sit amet,"; - mes "consectetuer adipiscing elit."; - mes "Vivamus sem. Sed metus lacus, viverra id, rutrum eget, rhoncus sit amet, lectus."; - mes "Suspendisse sit amet urna in nisl frigilla faucibus."; - mes "Nulla scelerisque eros...."; - mes "......mumblemumble........"; - close; -L_Merc: - if(ALCH_Q == 5) goto L_Start; - if(ALCH_Q == 6) goto L_Start2; - if(ALCH_Q == 7) goto L_Done; - goto L_Other; -L_Start: - if(ALCH_Q2 == 1) goto L_ReTest; - mes "Ooh... you're the Merchant that wants to become an Alchemist?"; - mes "But you know... not anyone can become an Alchemist."; - next; - mes "[Nicholas Flamel]"; - mes "The Union doesn't like those that just want to become Alchemist without a clear goal."; - mes "So... to see if you qualify, I'll test how smart you are."; - next; - mes "[Nicholas Flamel]"; - mes "As you can see, Alchemist must memorize many equations,"; - mes "chemical equations and a lot of other information."; - mes "If you're not at a certain level.."; - mes "it's actually pretty tough."; - next; - mes "[Nicholas Flamel]"; - mes "The idea is to prevent those that are going to be useless Alchemists from joining the union!"; - next; - mes "[Nicholas Flamel]"; - mes "Ok... Here go the questions!"; - mes "This is to test your concentration so that you won't get confused when looking at charts."; - next; - mes "[Nicholas Flamel]"; - mes "Find the words from the group of letters. They can be made by using some or all the letters given"; - next; - mes "[Nicholas Flamel]"; - mes "You pass if you choose the word that is 'IN' the puzzle."; - next; - - Q_1: - set @score,0; - mes "[Nicholas Flamel]"; - mes "s m i e x b w u n e n t a g l r"; - next; - menu "tiger",-,"wolf",Q_2,"pumpkin",Q_2,"tripped",Q_2; - - set @score,@score+10; - - Q_2: - mes "[Nicholas Flamel]"; - mes "n i e g b o p d s o a u w r v"; - next; - menu "bash",Q_3,"provoke",Q_3,"endure",-,"stun",Q_3,"abracadabra",Q_3; - - set @score,@score+10; - - Q_3: - mes "[Nicholas Flamel]"; - mes "l r m g r e x t a v i n e d e"; - next; - menu "alberta",Q_4,"latifoliate",Q_4,"crimson",Q_4,"maple",Q_4,"evergreen",-; - - set @score,@score+10; - - Q_4: - mes "[Nicholas Flamel] "; - mes "r o e h n r o m c a i n p t t"; - next; - menu "forgemerchant",L_Score,"potionmerchant",-,"dcmerchant",L_Score,"vendingmerchant",L_Score; - - set @score,@score+10; -L_Score: - if(@score < 40) goto L_Failed; - set ALCH_Q,6; - set ALCH_Q2,0; - mes "[Nicholas Flamel]"; - mes "You seem to be done."; - next; - mes "[Nicholas Flamel]"; - mes "Let's see."; - mes "...Good job. Excellent."; - next; - mes "[Nicholas Flamel]"; - mes "Somehow you found all of them."; - mes "With that kind of concentration, you should easily be able to read the medicine dictionaries."; - mes "Let's see... next is.."; - next; - mes "[Nicholas Flamel]"; - mes "Come back in a little bit. Get organized too.."; - close; - - L_Failed: - mes "[Nicholas Flamel]"; - mes "Hmmm... You failed!"; - mes "Get your glasses maybe you can pass next time wearing those."; - set ALCH_Q2,1; - close; -L_ReTest: - mes "Hmmm you returned."; - mes "Well will see if you changed."; - next; - goto Q_1; - -L_Start2: - if(ALCH_Q2 > 0) goto L_Check2; - mes "Next, you have to go somewhere."; - mes "Go to ^5533FF'The Forgotten City of Juno'^000000 and meet the ^FF3355Bain and Bajin^000000 brothers who are researching alchemy with the Sages there."; - next; - mes "[Nicholas Flamel]"; - mes "Go help out and come back Here, take these... it will help you get close to them."; - next; - getitem 974,1; - getitem 7068,5; - getitem 7043,5; - getitem 756,3; - getitem 757,3; - mes "[Nicholas Flamel]"; - mes "1 Mixture"; - mes "5 Burnt Tree"; - mes "5 Fine Sand "; - mes "3 Rough Oridecon "; - mes "3 Rough Elunium"; - set ALCH_Q2,1; - next; - mes "[Nicholas Flamel]"; - mes "Have a safe trip."; - mes "It's Juno. Come back in one piece."; - close; -L_Check2: - if(ALCH_Q2 < 2) goto L_NotDone; - set ALCH_Q, 7; - set ALCH_Q2, 0; - mes "Ooh! Well done on such a long trip."; - mes "I got a message saying that the Bain and Bajin brothers were happy about your visit."; - next; - mes "[Nicholas Flamel]"; - mes "You must have successfully helped them."; - mes "If you're good enough to be of help to the brothers... ok, I think you qualify."; - next; - mes "[Nicholas Flamel]"; -L_Done: - mes "Go to the Union Leader on the 2nd floor!"; - mes "Congratulations. You'll change jobs soon!"; - close; - - L_NotDone: - mes "Bain and Bajin brothers are in Juno go help them."; - close; - -} - - -//==================================================================================================// -// Job Changer -//==================================================================================================// -alde_alche.gat,101,184,4 script Vincent Carsciallo 122,{ - mes "[Vincent Carsciallo]"; - if(Class == 5) goto L_Merc; - if(Class == Job_Alchem) goto L_Alch; -L_Other: - mes "Hmmm? What may a civilian have to do here?"; - next; - mes "[Vincent Carsciallo]"; - mes "There's nothing amusing. Dont wander and leave."; - close; -L_Alch: - mes "How Alchemy going? Make sure to be carefull and think about safety at all times."; - mes "I wouldn't want you blowing yourself up or anything....."; - close; -L_Merc: - if(ALCH_Q == 7) goto L_Change; - mes "Hmmm? A merchant."; - mes "Are you interested in Alchemy?"; - next; - mes "[Vincent Carsciallo]"; - mes "This is the Alchemist Union."; - mes "We research many different substances."; - mes "Our goal is to make something new without the power of magic."; - next; - mes "[Vincent Carsciallo]"; - mes "Create new life, and study how to live long and not die ..."; - mes "We also make new materials out of existing ones..."; - mes "These are just some of the things we do."; - next; - mes "[Vincent Carsciallo]"; - mes "After being a Merchant for a long time "; - mes "you start to become interested in everything."; - mes "If you would like to learn Alchemy as well,"; - mes "try joining our Union."; - close; -L_Change: - if(skillpoint != 0) goto L_Skpoint; - mes "Ooh, ok. You joined and learned the basics, too. Well done."; - next; - jobchange 18; - emotion 46; - mes "[Vincent Carsciallo]"; - mes "From now on, you are also a member of the Union as an Alchemist."; - mes "I hope you learn a lot..."; - next; - getitem 7127,1; - mes "[Vincent Carsciallo]"; - mes "Here's a little something. "; - mes "Use it to start off with some research."; - next; - mes "[Vincent Carsciallo]"; - mes "I'll see you later then..."; - mes "Be proud of being an Alchemist!"; - callfunc "F_ClearJobVar"; - close; - - L_Skpoint: - mes "Please use all your skill point before talking to me."; - close; -} diff --git a/npc/jobs/2-2/crusader.txt b/npc/jobs/2-2/crusader.txt deleted file mode 100644 index a74ef2850..000000000 --- a/npc/jobs/2-2/crusader.txt +++ /dev/null @@ -1,1164 +0,0 @@ -////===== eAthena Script ======================================= -//= Crusader Quest -//===== By: ================================================== -//= Made by: Black Dragon -//= Converted by: Shin -//= -//===== Current Version: ===================================== -//= 1.2 -//===== Compatible With: ===================================== -//= eAthena 0.5.2 + -//===== Description: ========================================= -//= -//===== Additional Comments: ================================= -//= Need optimalization and fixing -//= thanks to Komurka, KiLLaLeN, Lupus (fixing error) -//= just a temp Job Quest -//= 1.2 minor fix of announcement by Freya people -//============================================================ - -prt_castle.gat,178,99,6 script Lothar 752,{ - mes "[^000080Lothar^000000]"; - if (Class > 0) goto NEXT_0; - if (Class == 0) goto NOV; - mes "Hello "+ strcharinfo(0); - mes "I see that you've registered to the ^008000Swordsman's Association^000000."; - TALK: - next; - mes "[^000080Lothar^000000]"; - mes "If you become a ^800000Swordsman^000000, you will gain the privelege of becoming a ^800000Knight^000000 or ^800000Crusader^000000."; - next; - mes "[^000080Lothar^000000]"; - mes "If you decide to go along the path of the ^800000Crusader^000000, come back here."; - mes "Just take note that you must obtain a job level of at least 40 first before you can move up to the 2nd job."; - close; - NOV: - mes "Hello there."; - goto TALK; -NEXT_0: - if (Class > 1) goto NEXT0; - if (Job_CR == 1) goto CONT; - if (Job_CR == 2) goto CONT0; - if (Job_CR == 3) goto CONT1; - if (Job_CR == 4) goto CONT2; - if (Job_CR > 4) goto CONT3; - mes "Welcome, can I help you with something?"; - next; - menu "I want to become a ^800000Crusader^000000.",JOB,"What's being a ^800000Crusader^000000 like?",ASK,"What is the purpose of a ^800000Crusader^000000?",ASK0,"I was just looking around.",-; - mes "[^000080Lothar^000000]"; - mes "Oh, all right."; - next; - mes "[^000080Lothar^000000]"; - mes "If you decide to take the path of the ^800000Crusader^000000, feel free to come back."; - close; - JOB: - mes "[^000080Lothar^000000]"; - mes "All right, let me take a look at you first."; - next; - if (readparam(55) != 50) goto SKIP; - set JLCC,1; - set Job_CR,5; - goto TEST1; - SKIP: - if (readparam(55) > 39) goto OKAY; - mes "[^000080Lothar^000000]"; - mes "I'm sorry, but you need to be at least at a job level of 40."; - next; - mes "[^000080Lothar^000000]"; - mes "All 2nd jobs require that."; - close; - OKAY: - if (SkillPoint == 0) goto OKAY0; - JOB0: - mes "[^000080Lothar^000000]"; - mes "In order to become a ^800000Crusader^000000, you have to have used all your available skill points first."; - close; - OKAY0: - mes "[^000080Lothar^000000]"; - mes "Everything looks all right."; - set Job_CR,1; - next; - mes "[^000080Lothar^000000]"; - mes "All right, shall we begin the tests?"; - next; - menu "Yes, of course.",OKAY1,"Not yet.",-; - mes "[^000080Lothar^000000]"; - mes "Oh, all right. Come back when you're ready."; - close; - OKAY1: - if (SkillPoint != 0) goto JOB0; - set Job_CR,2; - mes "[^000080Lothar^000000]"; - mes "All right, the first test requires you to collect items."; - next; - set Job_CR, rand (2); - set Job_CR,Job_CR + 3; - mes "[^000080Lothar^000000]"; - mes "Bring back the following items:"; - if (Job_CR != 3) goto IT; - mes "- 10 ^FF0000Decayed Nail^000000"; - mes "- 10 ^FF0000Danggies^000000"; - mes "- 10 ^FF0000Stinky Scales^000000"; - mes "- 10 ^FF0000Mementos^000000"; - close; - IT: - mes "- 10 ^FF0000Skel-Bones^000000"; - mes "- 10 ^FF0000Orc Claws^000000"; - mes "- 1 ^FF0000Ball 'n Chain^000000"; - mes "- 10 ^FF0000Danggie^000000"; - close; - - ASK: - mes "[^000080Lothar^000000]"; - mes "To be a ^800000Crusader^000000 is to fight for the righteous people."; - mes "Not always those who are in power, but rather for the justly cause."; - next; - mes "[^000080Lothar^000000]"; - mes "I hope that you consider to become one."; - mes "To fight for good is a job that should be done by everyone to some extent."; - close; - ASK0: - mes "[^000080Lothar^000000]"; - mes "The purpose of a ^800000Crusader^000000 is to work for the good in the world."; - mes "A ^800000Crusader^000000 is a person of righteousness at work."; - close; - CONT: - mes "Have you changed your mind?"; - next; - menu "Yes, I want to become a ^800000Crusader^000000.",JOB,"Sorry, but I don't want to.",-; - mes "[^000080Lothar^000000]"; - mes "I see... That's a shame."; - next; - mes "[^000080Lothar^000000]"; - mes "Come back if you do want to."; - close; - CONT0: - mes "Well, hm..."; - next; - mes "[^000080Lothar^000000]"; - mes "I was expecting that someone like you would pass."; - next; - mes "[^000080Lothar^000000]"; - mes "Mind to try again?"; - next; - menu "Yes, of course.",OKAY1,"No, I'm all right.",-; - mes "[^000080Lothar^000000]"; - mes "Oh, all right."; - close; - CONT1: - set @item,0; - if(countitem(957)>=10) goto ITEM7;//Items: Decayed Nail, - mes "- 10 ^FF0000Decayed Nails^000000"; - set @item, item +1; - ITEM7: - if(countitem(901)>=10) goto ITEM8;//Items: Danggie, - mes "You still miss the this item"; - mes "- 10 ^FF0000Danggies^000000"; - set @item, item +1; - ITEM8: - if(countitem(959)>=10) goto ITEM9;//Items: Stinky Scale, - mes "You still miss the this item"; - mes "- 10 ^FF0000Stinky Scales^000000"; - set @item, item +1; - ITEM9: - if(countitem(934)>=10) goto ITEM10;//Items: Memento, - mes "You still miss the this item"; - mes "- 10 ^FF0000Mementos^000000"; - set @item, item +1; - ITEM10: - if (@item == 0) goto DONE; - close; - DONE: - mes "Good job!"; - mes "You collected everything!"; - delitem 957,10;//Items: Decayed Nail, - delitem 901,10;//Items: Danggie, - delitem 959,10;//Items: Stinky Scale, - delitem 934,10;//Items: Memento, - set Job_CR,5; - TEST1: - next; - mes "[^000080Lothar^000000]"; - mes "All right, let's move on to the 2nd test."; - next; - mes "[^000080Lothar^000000]"; - mes "Go to the prison, it's in the basement"; - mes "Before you do, make sure that you bring a ^FF0000Rosary^000000 with you."; - close; - CONT2: - set @item, 0; - if(countitem(932)>=10) goto ITEM11;//Items: Skel-Bone, - mes "You still miss the this item"; - mes "- 10 ^FF0000Skel-Bones^000000"; - set @item, item +1; - ITEM11: - if(countitem(1043)>=10) goto ITEM12;//Items: Orc Claw, - mes "You still miss the this item"; - mes "- 10 ^FF0000Orc Claws^000000"; - set @item, item +1; - ITEM12: - if(countitem(2408)>=1) goto ITEM13;//Items: Ball'n'Chain, - mes "You still miss the this item"; - mes "- 1 ^FF0000Ball 'n Chain^000000"; - set @item, item +1; - ITEM13: - if(countitem(901)>=10) goto ITEM14;//Items: Danggie, - mes "You still miss the this item"; - mes "- 10 ^FF0000Danggie^000000"; - set @item, item +1; - ITEM14: - if (@item== 0) GOTO DONE0; - close; - DONE0: - mes "Good job!"; - mes "You collected everything!"; - delitem 932,10;//Items: Skel-Bone, - delitem 1043,10;//Items: Orc Claw, - delitem 2408,1;//Items: Ball'n'Chain, - delitem 901,10;//Items: Danggie, - set Job_CR,5; - goto TEST1; - CONT3: - if (Job_CR == 8) goto CONT4; - if (Job_CR > 8) goto CONT5; - mes "Please talk to the man in the prison to continue."; - mes "Make sure you bring a ^FF0000Rosary^000000 with you."; - close; - CONT4: - mes "Great job in accomplishing the ^FF8000Patience Test^000000!"; - next; - mes "[^000080Lothar^000000]"; - mes "Now to move on to the ^FF8000Knowledge Test^000000."; - mes "Please talk to the Knight at the Cathedral, he will test your knowledge."; - set Job_CR,9; - close; - CONT5: - if (Job_CR == 13) goto CONT6; - if (Job_CR == 14) goto CONT7; - mes "Please go talk to the Knight at the Cathedral to continue."; - close; - CONT6: - mes "Excellent work in completing all the necessary tests!"; - mes "Now let me examine you before you become a ^800000Crusader^000000."; - next; - set Job_CR,14; - mes "[^000080Lothar^000000]"; - CONT7: - if (SkillPoint == 0) goto GOOD; - mes "I'm sorry, but you'll need to use up all your skill points first."; - close; - GOOD: - mes "This is to compliment your job change."; - if (JLCC != 1) goto OTHR; - getitem (1408),1; - goto END_0; - OTHR: - getitem (1409),1; - END_0: - jobchange 14;// Job: Job_Crusader - set JobLevel,JobLevel+1; - callfunc "F_ClearJobVar"; // clears all job variables for the current player - close; -NEXT0: - if (Class != 2) goto NEXT1; - mes "Hello, welcome to the ^008000Castle of Prontera^000000."; - mes "Hope you have a good day!"; - close; -NEXT1: - if (Class != 3) goto NEXT2; - mes "Good luck in your hunting."; - close; -NEXT2: - if (Class != 4) goto NEXT3; - mes "Good day to you!"; - mes "Hope you do well to find your path."; - close; -NEXT3: - if (Class != 5) goto NEXT4; - mes "Hello, we don't currently need anything, sorry about that."; - close; -NEXT4: - if (Class != 6) goto NEXT5; - mes "Better watch yourself."; - close; -NEXT5: - if (Class != 7) goto NEXT6; - mes "Good day to you, " + strcharinfo(0); - close; -NEXT6: - if (Class != 8) goto NEXT7; - mes "Good day, "+ strcharinfo(0); - mes "I would hope to believe that all is going well."; - close; -NEXT7: - if (Class != 9) goto NEXT8; - mes "Hello, welcome to the ^008000Castle of Prontera^000000."; - mes "Nice to have you wish us."; - close; -NEXT8: - if (Class != 10) goto NEXT9; - mes "Hello, we're not in need of any weapons or armour at the moment, thank you."; - close; -NEXT9: - if (Class != 11) goto NEXT10; - mes "Hello, wish you luck for your success."; - close; -NEXT10: - if (Class != 12) goto NEXT11; - mes "Stay out of trouble, you don't want the guards to come after you, now do you?"; - close; -NEXT11: - if (Class != 14) goto NEXT12; - mes "Good day, "+ strcharinfo(0); - close; -NEXT12: - if (Class != 15) goto NEXT13; - mes "Hello, welcome to the ^008000Castle of Prontera^000000."; - close; -NEXT13: - if (Class != 16) goto NEXT14; - mes "Welcome to the ^008000Castle of Prontera^000000, I hope you enjoy your stay."; - close; -NEXT14: - if (Class != 17) goto NEXT15; - mes "Stay out of trouble if you know what's good for you."; - close; -NEXT15: - if (Class != 18) goto NEXT16; - mes "So, how are the experiments going down in ^00FF00Al de Baran^000000?"; - close; -NEXT16: - if (Class != 19) goto NEXT17; - mes "Welcome to the castle, good sir."; - close; -NEXT17: - if (Class != 20) goto NEXT18; - mes "Good day, miss."; - close; -NEXT18: - if (Class != 22) goto NEXT19; - if (Gender != 0) goto MALE; - mes "Hello, welcome to the ^008000Castle of Prontera^000000."; - close; - MALE: - mes "Well done, sir!"; - close; -NEXT19: - mes "Hello and good day!"; - close; -} - -//----------------------------------------------------------------------------------------------------------------------------------------------------- -// -// Man in Pain - Crusader Job Quest - 2nd Test -// By Black Dragon based on the information at RagnaInfo -// -//----------------------------------------------------------------------------------------------------------------------------------------------------- -prt_castle.gat,163,33,0 script Man in Pain 107,{ - - if (Job_CR == 7) goto CONT; - if (Job_CR > 7) goto CONT0; - mes "[^000080Man in Pain^000000]"; - mes "Who... who are you?"; - next; - if (Job_CR == 5) goto CHECK; - - OTHER: - if (Job_CR == 6) goto EXIT1; - mes "[^000080Man in Pain^000000]"; - mes "What do you want?"; - mes "Leave me alone~!"; - close; - CHECK: - if (countitem(2608) == 0) goto NOT;//Items: Rosary, - - mes "[^000080Man in Pain^000000]"; - mes "I see, you're here for the job."; - next; - mes "[^000080Man in Pain^000000]"; - mes "It's torture."; - mes "They send me to that room time and time again."; - next; - mes "[^000080Man in Pain^000000]"; - mes "I've grown awefully weak from it."; - next; - mes "[^000080Man in Pain^000000]"; - mes "But if it's your wish, I will send to there."; - next; - menu "Yes.",-,"On second thought...",EXIT; - mes "[^000080Man in Pain^000000]"; - mes "All right then... I'll tell you where to go."; - GO: - next; - savepoint "prt_castle.gat",162,27; - if (getmapusers("job_cru.gat") > 0) goto EXIT0; - set Job_CR,6; - warp "job_cru.gat",23,42; - EXIT0: - mes "[^000080Man in Pain^000000]"; - mes "I'm sorry, there's already another person there right now."; - mes "Please wait a little longer."; - close; - EXIT: - mes "[^000080Man in Pain^000000]"; - mes "Please do not disturb me then!"; - close; - NOT: - mes "[^000080Man in Pain^000000]"; - mes "Leave me alone!"; - mes "Can't you leave someone in pain alone ?"; - close; - - CONT: - mes "[^000080Man in Pain^000000]"; - mes "I see you've passed. Good work."; - set Job_CR,8; - close; - EXIT1: - mes "[^000080Man in Pain^000000]"; - mes "Sorry but you're going to need to go again."; - goto GO; - CONT0: - mes "[^000080Man in Pain^000000]"; - mes "There is nothing else you need from me."; - mes "Let me be..."; - close; -} - -//----------------------------------------------------------------------------------------------------------------------------------------------------- -// -// Arthur - Crusader Job Quest - Knowledge Test -// By Black Dragon based on the information at RagnaInfo -// -//----------------------------------------------------------------------------------------------------------------------------------------------------- -prt_church.gat,94,116,0 script Arthur 56,{ - mes "[^000080Arthur^000000]"; - if (Class != 0) goto NEXT_o; - mes "Hello young traveler."; - close; -NEXT_o: - if (Class != 1) goto NEXT0; - mes "Hello," + strcharinfo(0); - next; - if (Job_CR != 9) goto EXIT; - BEGIN: - menu "Take the Knowledge test.",-,"Nothing.",EXIT; - mes "[^000080Arthur^000000]"; - mes "Oh, on your way to become a ^800000Crusader^000000 huh?"; - mes "Okay..."; - next; - START: - set @Q , 0; - set @Q1 , 0; - set @Q2 , 0; - set @Q3 , 0; - set @Q4 , 0; - set @Q5 , 0; - set @Q6 , 0; - set @Q7 , 0; - set @Q8 , 0; - set @Q9 , 0; - set @Q10 , 0; - set @Q11 , 0; - set @Q12 , 0; - set @Q13 , 0; - set @Q14 , 0; - set @Q15 , 0; - set @Q16 , 0; - set @Q17 , 0; - set @Q18 , 0; - set @Q19 , 0; - set @Q20 , 0; - set @ANS , 0; - RND: - if (@Q > 10) goto DONE; - set @RND, rand(20); - if (@RND > 9) goto G1; - if (@RND > 4) goto G1A; - if (@RND > 3) goto G1A1; - if (@RND == 0) goto Q1; - if (@RND == 1) goto Q2; - if (@RND != 1) goto Q3; - G1A1: - if (@RND == 3) goto Q4; - if (@RND != 3) goto Q5; - G1A: - if (@RND > 8) goto G1A2; - if (@RND == 5) goto Q6; - if (@RND == 6) goto Q7; - if (@RND != 6) goto Q8; - G1A2: - if (@RND == 8) goto Q9; - if (@RND != 8) goto Q10; - G1: - if (@RND > 14) goto G2A; - if (@RND > 13) goto G2A1; - if (@RND == 10) goto Q11; - if (@RND == 11) goto Q12; - if (@RND == 12) goto Q13; - G2A1: - if (@RND == 13) goto Q14; - if (@RND == 14) goto Q15; - G2A: - if (@RND > 18) goto G2A2; - if (@RND == 15) goto Q16; - if (@RND == 16) goto Q17; - if (@RND == 17) goto Q18; - G2A2: - if (@RND == 18) goto Q19; - if (@Q20 != 0) goto RND; - set @Q20,1; - set @Q,@Q + 1; - mes "[^000080Arthur^000000]"; - mes "Are you willing to risk your life to save someone else?"; - next; - menu "Yes",-,"No",RND; - set @ANS,@ANS + 1; - goto RND; - Q1: - if (@Q1 != 0) goto RND; - set @Q1,1; - set @Q,@Q + 1; - mes "[^000080Arthur^000000]"; - mes "If someone asks you to help them for a good cause, will you oblige?"; - next; - menu "Yes",-,"No",RND; - set @ANS, @ANS + 1; - goto RND; - Q2: - if (@Q2 != 0) goto RND; - set @Q2, 1; - set @Q,@Q + 1; - mes "[^000080Arthur^000000]"; - mes "Would you allow a robber to get away with stolen goods?"; - next; - menu "Yes",RND,"No",-; - set @ANS,@ANS + 1; - goto RND; - Q3: - if (@Q3 != 0) goto RND; - set @Q3,1; - set @Q,@Q + 1; - mes "[^000080Arthur^000000]"; - mes "Do you wish that the world was at harmony?"; - next; - menu "Yes",-,"No",RND; - set @ANS,@ANS + 1; - goto RND; - Q4: - if (@Q4 != 0) goto RND; - set @Q4,1; - set @Q,@Q + 1; - mes "[^000080Arthur^000000]"; - mes "Will you ever attempt suicide?"; - next; - menu "Yes",RND,"No",-; - set @ANS,@ANS + 1; - goto RND; - Q5: - if (@Q5 != 0) goto RND; - set @Q5,1; - set @Q,@Q + 1; - mes "[^000080Arthur^000000]"; - mes "Will you intoxicate yourself at parties?"; - next; - menu "Yes",RND,"No",-; - set @ANS,@ANS + 1; - goto RND; - Q6: - if (@Q6 != 0) goto RND; - set @Q6,1; - set @Q,@Q + 1; - mes "[^000080Arthur^000000]"; - mes "Will you openly massacre?"; - next; - menu "Yes",RND,"No",-; - set @ANS,@ANS + 1; - goto RND; - Q7: - if (@Q7 != 0) goto RND; - set @Q7,1; - set @Q,@Q + 1; - mes "[^000080Arthur^000000]"; - mes "Will you hold your temper during arguments?"; - next; - menu "Yes",-,"No",RND; - set @ANS,@ANS + 1; - goto RND; - Q8: - if (@Q8 != 0) goto RND; - set @Q8,1; - set @Q,@Q + 1; - mes "[^000080Arthur^000000]"; - mes "Would you allow alchemists to perform illegal experiments?"; - next; - menu "Yes",RND,"No",-; - set @ANS,@ANS + 1; - goto RND; - Q9: - if (@Q9 != 0) goto RND; - set @Q9,1; - set @Q,@Q + 1; - mes "[^000080Arthur^000000]"; - mes "If someone threw a stone at you, you'd become furious."; - next; - menu "Yes",RND,"No",-; - set @ANS,@ANS + 1; - goto RND; - Q10: - if (@Q10 != 0) goto RND; - set @Q10,1; - set @Q,@Q + 1; - mes "[^000080Arthur^000000]"; - mes "If someone offered you money that belongs to someone poor, would you take it?"; - next; - menu "Yes",RND,"No",-; - set @ANS,@ANS + 1; - goto RND; - Q11: - if (@Q11 != 0) goto RND; - set @Q11,1; - set @Q,@Q + 1; - mes "[^000080Arthur^000000]"; - mes "You think highly of yourself."; - next; - menu "Yes",RND,"No",-; - set @ANS,@ANS + 1; - goto RND; - Q12: - if (@Q12 != 0) goto RND; - set @Q12,1; - set @Q,@Q + 1; - mes "[^000080Arthur^000000]"; - mes "You are humble before others."; - next; - menu "Yes",-,"No",RND; - set @ANS,@ANS + 1; - goto RND; - Q13: - if (@Q13 != 0) goto RND; - set @Q13,1; - set @Q,@Q + 1; - mes "[^000080Arthur^000000]"; - mes "You answer people full of respect and with kindness."; - next; - menu "Yes",-,"No",RND; - set @ANS,@ANS + 1; - goto RND; - Q14: - if (@Q14 != 0) goto RND; - set @Q14,1; - set @Q,@Q + 1; - mes "[^000080Arthur^000000]"; - mes "You fight when you feel like it."; - next; - menu "Yes",RND,"No",-; - set @ANS,@ANS + 1; - goto RND; - Q15: - if (@Q15 != 0) goto RND; - set @Q15,1; - set @Q,@Q + 1; - mes "[^000080Arthur^000000]"; - mes "You go to the pub every night."; - next; - menu "Yes",RND,"No",-; - set @ANS,@ANS + 1; - goto RND; - Q16: - if (@Q16 != 0) goto RND; - set @Q16,1; - set @Q,@Q + 1; - mes "[^000080Arthur^000000]"; - mes "You believe in the Father, Son and Holy Spirit."; - next; - menu "Yes",-,"No",RND; - set @ANS,@ANS + 1; - goto RND; - Q17: - if (@Q17 != 0) goto RND; - set @Q17,1; - set @Q,@Q + 1; - mes "[^000080Arthur^000000]"; - mes "You believe that the Devil is evil and cruel and should be treated the same way."; - next; - menu "Yes",RND,"No",-; - set @ANS,@ANS + 1; - goto RND; - Q18: - if (@Q18 != 0) goto RND; - set @Q18,1; - set @Q,@Q + 1; - mes "[^000080Arthur^000000]"; - mes "You believe that talk is for wimps and that action plays the main role in peace-making"; - next; - menu "Yes",RND,"No",-; - set @ANS,@ANS + 1; - goto RND; - Q19: - if (@Q19 != 0) goto RND; - set @Q19,1; - set @Q,@Q + 1; - mes "[^000080Arthur^000000]"; - mes "If all other means to keep peace fail, THEN it is all right to resort to violence."; - next; - menu "Yes",-,"No",RND; - set @ANS,@ANS + 1; - goto RND; - DONE: - mes "[^000080Arthur^000000]"; - mes "You got "+ @ANS +" / 10 questions correct."; - next; - if (Job_CR != 10) goto secND; - if (@ANS < 8) goto NO; - PASS: - mes "[^000080Arthur^000000]"; - mes "Excellent work! You qualify to pass the ^FF8000Knowledge Test^000000!"; - mes "You're almost done, you are now at the ^FF8000Purification Test^000000, find Harrison at ^008000Prontera Chivalry^000000."; - set Job_CR, 11; - close; - NO: - set Job_CR, 10; - mes "[^000080Arthur^000000]"; - mes "I'm sorry, you didn't get enough to qualify."; - next; - mes "[^000080Arthur^000000]"; - mes "Try giving it another go when you feel you're ready."; - mes "I'll only expect you to get at least 8 correct from now on."; - close; - secND: - if (@ANS > 7) goto PASS; - mes "[^000080Arthur^000000]"; - mes "I'm sorry, you didn't get enough correct."; - close; - EXIT: - if (Job_CR == 10) goto BEGIN; - if (Job_CR > 10) goto FINISH; - close; - FINISH: - mes "[^000080Arthur^000000]"; - mes "Please go to the Guardian Knight at ^008000Prontera Castle^000000 to continue on to the ^FF8000Purification Test^000000."; - close; -NEXT0: - if (Class != 2) goto NEXT1; - mes "Hello, welcome to the ^008000Prontera ChivalryY^000000."; - mes "Hope you have a good day!"; - close; -NEXT1: - if (Class != 3) goto NEXT2; - mes "Good luck in your hunting."; - close; -NEXT2: - if (Class != 4) goto NEXT3; - mes "Good day to you!"; - mes "Hope you do well to find your path."; - close; -NEXT3: - if (Class != 5) goto NEXT4; - mes "Hello, we don't currently need anything, sorry about that."; - close; -NEXT4: - if (Class != 6) goto NEXT5; - mes "Better watch yourself."; - close; -NEXT5: - if (Class != 7) goto NEXT6; - mes "Good day to you, "+ strcharinfo(0); - close; -NEXT6: - if (Class != 8) goto NEXT7; - mes "Good day, " + strcharinfo(0); - mes "I would hope to believe that all is going well."; - close; -NEXT7: - if (Class != 9) goto NEXT8; - mes "Hello! Nice to have you wish us."; - close; -NEXT8: - if (Class != 10) goto NEXT9; - mes "Hello, we're not in need of any weapons or armour at the moment, thank you."; - close; -NEXT9: - if (Class != 11) goto NEXT10; - mes "Hello, wish you luck for your success."; - close; -NEXT10: - if (Class != 12) goto NEXT11; - mes "Stay out of trouble, you don't want the guards to come after you, now do you?"; - close; -NEXT11: - if (Class != 14) goto NEXT12; - mes "Good day" + strcharinfo(0); - close; -NEXT12: - if (Class != 15) goto NEXT13; - mes "Hello, welcome to the ^008000Knight's Headquarters^000000."; - close; -NEXT13: - if (Class != 16) goto NEXT14; - mes "Welcome to the ^008000Knight's Headquarters^000000, I hope you enjoy your stay."; - close; -NEXT14: - if (Class != 17) goto NEXT15; - mes "Stay out of trouble if you know what's good for you."; - close; -NEXT15: - if (Class != 18) goto NEXT16; - mes "So, how are the experiments going down in ^00FF00Al de Baran^000000?"; - close; -NEXT16: - if (Class != 19) goto NEXT17; - mes "Welcome to the castle, good sir."; - close; -NEXT17: - if (Class != 20) goto NEXT18; - mes "Good day, miss."; - close; -NEXT18: - if (Class != 22) goto NEXT19; - if (Gender != 0) goto MALE; - mes "Hello, welcome to the ^008000Knight's Headquarters^000000."; - close; - MALE: - mes "Well done, sir!"; - close; -NEXT19: - mes "Hello and good day!"; - close; -} - -//----------------------------------------------------------------------------------------------------------------------------------------------------- -// -// Harrison - Crusader Job Quest - Purification Test -// By Black Dragon based on the information at RagnaInfo -// -//----------------------------------------------------------------------------------------------------------------------------------------------------- -prt_in.gat,83,97,0 script Harrison 734,{ - mes "[^000080Harrison^000000]"; - if (Class != 0) goto NEXT_o; - mes "Hello, young traveler."; - mes "Welcome."; - close; -NEXT_o: - if (Class != 1) goto NEXT0; - if (Job_CR == 11) goto PART1; - if (Job_CR == 12) goto PART2; - if (Job_CR != 13) goto EXIT; - mes "Well done!"; - mes "Go talk to ^000080Lothar^000000, he will turn you into a ^800000Crusader^000000."; - close; - PART2: - if (@cru2 == 43) goto EXIT2; - PART2A: - mes "So, do you want to try again?"; - next; - menu "Yes",TEST,"No",-; - mes "[^000080Harrison^000000]"; - mes "Oh, okay then."; - close; - PART1: - mes "Hello, " + strcharinfo(0); - mes "I see that you've passed thus far."; - next; - mes "[^000080Harrison^000000]"; - mes "Don't let me down in this test."; - mes "This is the ^FF8000Purification Test^000000."; - mes "I will take you to the proper location when you are ready."; - next; - menu "I want to go now.",-,"All right, just a second.",EXIT0; - TEST: - mes "[^000080Harrison^000000]"; - mes "Let me make sure it's empty first."; - next; - if( getmapusers("job_cru.gat")>0 ) goto EXIT1; - savepoint "prt_in.gat",81,100; - set Job_CR, 12; - warp "job_cru",167,175; - EXIT1: - mes "[^000080Harrison^000000]"; - mes "I'm sorry, but someone else is inside at the moment."; - close; - EXIT0: - mes "[^000080Harrison^000000]"; - mes "No problem, take as long as you need."; - close; - EXIT: - mes "Hello, " + strcharinfo(0); - mes "So how are things coming along with building up your abilities?"; - mes "Are you strong enough to become a ^800000Crusader^000000 yet?"; - next; - mes "[^000080Harrison^000000]"; - mes "If you do, you'll find yourself coming back to me for one of the tests."; - close; - EXIT2: - if( getmapusers("job_cru.gat") != 0 ) goto PART2A; - mes "Well done!"; - set Job_CR,13; - next; - mes "Return to ^000080Lothar^000000 and he will make you a ^800000Crusader^000000."; - close; -NEXT0: - if (Class != 2) goto NEXT1; - mes "It's nice to see you."; - mes "Hope we'll be able to work together to keep ^00FF00Prontera^000000 safe."; - close; -NEXT1: - if (Class != 3) goto NEXT2; - mes "Welcome, I hope you have a great day!"; - close; -NEXT2: - if (Class != 4) goto NEXT3; - mes "Good day to you!"; - close; -NEXT3: - if (Class != 5) goto NEXT4; - mes "Hello, sorry but I'm not in need of anything."; - close; -NEXT4: - if (Class != 6) goto NEXT5; - mes "Don't think you can get away with theft in ^00FF00Prontera^000000, we have soldiers watching everywhere."; - close; -NEXT5: - if (Class != 7) goto NEXT6; - mes "Welcome!"; - mes "I hope you have a great day!"; - close; -NEXT6: - if (Class != 8) goto NEXT7; - mes "Welcome to ^00FF00Prontera^000000!"; - mes "Hope you have a good day!"; - close; -NEXT7: - if (Class != 9) goto NEXT8; - mes "Hello! Glad to see people of your stature here!"; - close; -NEXT8: - if (Class != 10) goto NEXT9; - mes "I appreciate your presence, but I don't need anything at the moment."; - mes "Sorry about that."; - close; -NEXT9: - if (Class != 11) goto NEXT10; - mes "How goes the hunting campaign?"; - mes "Hope everything is going all right."; - close; -NEXT10: - if (Class != 12) goto NEXT11; - mes "Stay out of trouble, you hear me?"; - close; -NEXT11: - if (Class != 14) goto NEXT12; - mes "Welcome! Good day to you!"; - close; -NEXT12: - if (Class != 15) goto NEXT13; - mes "Good day, I hope your stay in ^00FF00Prontera^000000 will be a peaceful one."; - close; -NEXT13: - if (Class != 16) goto NEXT14; - mes "It's good to see people of your stature here in ^00FF00Prontera^000000!"; - close; -NEXT14: - if (Class != 17) goto NEXT15; - mes "Be careful if you don't want to get caught."; - mes "I don't want to have to hang you or something."; - close; -NEXT15: - if (Class != 18) goto NEXT16; - mes "I hope the experiments in ^00FF00Al de Baran^000000 are legal, or we'll have to send someone to clear it up."; - close; -NEXT16: - if (Class != 19) goto NEXT17; - mes "Ah, what a fine day it is to have such a person as yourself to come and visit."; - close; -NEXT17: - if (Class != 20) goto NEXT18; - mes "Welcome, good day to you!"; - close; -NEXT18: - if (Class != 22) goto NEXT19; - if (Gender != 0) goto MALE; - mes "Wow! Congratulations on your marriage!"; - close; - MALE: - mes "Well done! I congratulate you upon your marriage!"; - close; -NEXT19: - mes "Good day to you!"; - close; -} - - -//----------------------------------------------------------------------------------------------------------------------------------------------------- -// -// Entry A - Crusader Job Quest - Patience Test -// By Black Dragon based on the information at RagnaInfo -// -//----------------------------------------------------------------------------------------------------------------------------------------------------- - -job_cru.gat,23,42,0 script dead -1,{ - killmonster "job_cru.gat","dead"; - enablenpc "Test_2"; - warp "prt_castle.gat",162,27; -} - - - -//----------------------------------------------------------------------------------------------------------------------------------------------------- -// -// Entry - Crusader Job Quest - Patience Test -// By Black Dragon based on the information at RagnaInfo -// -//----------------------------------------------------------------------------------------------------------------------------------------------------- -job_cru.gat,23,42,0 script Test_2 139,8,8,{ - - if (Job_CR != 6) goto EXIT; - set @CR_etmp,1; - areaannounce "job_cru.gat",0,0,23,42,"Please endure here and go to exit",8; - - monster "job_cru.gat",10,43,"Ghoul",1423,1,"dead"; - monster "job_cru.gat",14,47,"Khalitzburg",1438,1,"dead"; - monster "job_cru.gat",26,46,"Injustice",1446,1,"dead"; - monster "job_cru.gat",31,46,"Requium",1468,1,"dead"; - monster "job_cru.gat",16,52,"Raydric Archer",1453,0,"dead"; - monster "job_cru.gat",22,53,"Khalitzburg",1438,1,"dead"; - monster "job_cru.gat",28,49,"Injustice",1446,1,"dead"; - monster "job_cru.gat",12,54,"Khalitzburg",1438,1,"dead"; - monster "job_cru.gat",17,55,"Ghoul",1423,1,"dead"; - monster "job_cru.gat",21,57,"Injustice",1446,1,"dead"; - monster "job_cru.gat",30,58,"Khalitzburg",1438,1,"dead"; - monster "job_cru.gat",11,64,"Raydric Archer",1453,1,"dead"; - monster "job_cru.gat",19,67,"Injustice",1446,1,"dead"; - monster "job_cru.gat",24,62,"Khalitzburg",1438,1,"dead"; - monster "job_cru.gat",13,70,"Ghoul",1423,1,"dead"; - monster "job_cru.gat",18,69,"Injustice",1446,1,"dead"; - monster "job_cru.gat",29,67,"Khalitzburg",1438,1,"dead"; - monster "job_cru.gat",32,68,"Requium",1468,1,"dead"; - monster "job_cru.gat",16,75,"Raydric Archer",1453,1,"dead"; - monster "job_cru.gat",21,74,"Khalitzburg",1438,1,"dead"; - monster "job_cru.gat",27,76,"Injustice",1446,1,"dead"; - monster "job_cru.gat",14,78,"Khalitzburg",1438,1,"dead"; - monster "job_cru.gat",19,76,"Ghoul",1423,1,"dead"; - monster "job_cru.gat",24,79,"Requium",1468,1,"dead"; - monster "job_cru.gat",14,83,"Raydric Archer",1453,1,"dead"; - monster "job_cru.gat",18,85,"Khalitzburg",1438,1,"dead"; - monster "job_cru.gat",22,84,"Injustice",1446,1,"dead"; - monster "job_cru.gat",33,86,"Khalitzburg",1438,1,"dead"; - monster "job_cru.gat",13,89,"Ghoul",1423,1,"dead"; - monster "job_cru.gat",17,92,"Injustice",1446,1,"dead"; - monster "job_cru.gat",23,90,"Khalitzburg",1438,1,"dead"; - monster "job_cru.gat",26,88,"Ghoul",1423,1,"dead"; - monster "job_cru.gat",17,97,"Khalitzburg",1438,1,"dead"; - monster "job_cru.gat",23,100,"Injustice",1446,1,"dead"; - monster "job_cru.gat",31,101,"Ghoul",1423,1,"dead"; - monster "job_cru.gat",13,103,"Raydric Archer",1453,1,"dead"; - monster "job_cru.gat",22,105,"Injustice",1446,1,"dead"; - monster "job_cru.gat",30,107,"Khalitzburg",1438,1,"dead"; - disablenpc "Test_2"; - end; - EXIT: - warp "prt_castle.gat",162,27; -} - -//----------------------------------------------------------------------------------------------------------------------------------------------------- -// -// Exit - Crusader Job Quest - Patience Test -// By Black Dragon based on the information at RagnaInfo -// -//----------------------------------------------------------------------------------------------------------------------------------------------------- -job_cru.gat,23,109,0 script Exit_1 139,1,1,{ - -if (@CR_etmp == 0) goto JUMP; - set Job_CR,7; - enablenpc "Test_2"; -JUMP: - warp "prt_castle.gat",162,28; -} - - - -//----------------------------------------------------------------------------------------------------------------------------------------------------- -// -// Fighting Area - Crusader Job Quest - 4th Test -// By Black Dragon based on the information at RagnaInfo -// -//----------------------------------------------------------------------------------------------------------------------------------------------------- - -job_cru.gat,167,175,0 script kill -1,{ - - if (@cru2 == 43) goto good; - - set @cru2,@cru2 +1; - announce " You killed another monster",3; - end; - - good: - announce " You killed all monster, you may go to exit",3; - end; -} - - -job_cru.gat,167,175,0 script Test_4 139,1,1,{ - - if(Job_CR != 12) goto EXIT; - set @CRU2,1; - announce "Defeat all the enemies.",3; - monster "job_cru.gat",163,42,"Bongun",1188,1,"kill"; - monster "job_cru.gat",171,66,"Bongun",1188,1,"kill"; - monster "job_cru.gat",163,89,"Bongun",1188,1,"kill"; - monster "job_cru.gat",171,115,"Bongun",1188,1,"kill"; - monster "job_cru.gat",166,141,"Bongun",1188,1,"kill"; - monster "job_cru.gat",168,166,"Bongun",1188,1,"kill"; - monster "job_cru.gat",164,170,"Munak",1026,1,"kill"; - monster "job_cru.gat",173,153,"Munak",1026,1,"kill"; - monster "job_cru.gat",164,138,"Munak",1026,1,"kill"; - monster "job_cru.gat",166,128,"Munak",1026,1,"kill"; - monster "job_cru.gat",171,117,"Munak",1026,1,"kill"; - monster "job_cru.gat",163,102,"Munak",1026,1,"kill"; - monster "job_cru.gat",172,84,"Munak",1026,1,"kill"; - monster "job_cru.gat",162,76,"Munak",1026,1,"kill"; - monster "job_cru.gat",167,65,"Munak",1026,1,"kill"; - monster "job_cru.gat",171,58,"Munak",1026,1,"kill"; - monster "job_cru.gat",162,48,"Munak",1026,1,"kill"; - monster "job_cru.gat",170,33,"Munak",1026,1,"kill"; - monster "job_cru.gat",170,26,"Skeleton",1076,1,"kill"; - monster "job_cru.gat",166,37,"Skeleton",1076,1,"kill"; - monster "job_cru.gat",171,47,"Skeleton",1076,1,"kill"; - monster "job_cru.gat",165,61,"Skeleton",1076,1,"kill"; - monster "job_cru.gat",172,65,"Skeleton",1076,1,"kill"; - monster "job_cru.gat",163,77,"Skeleton",1076,1,"kill"; - monster "job_cru.gat",164,86,"Skeleton",1076,1,"kill"; - monster "job_cru.gat",165,98,"Skeleton",1076,1,"kill"; - monster "job_cru.gat",170,101,"Skeleton",1076,1,"kill"; - monster "job_cru.gat",163,110,"Skeleton",1076,1,"kill"; - monster "job_cru.gat",164,117,"Skeleton",1076,1,"kill"; - monster "job_cru.gat",166,129,"Skeleton",1076,1,"kill"; - monster "job_cru.gat",165,139,"Skeleton",1076,1,"kill"; - monster "job_cru.gat",166,151,"Skeleton",1076,1,"kill"; - monster "job_cru.gat",168,160,"Skeleton",1076,1,"kill"; - monster "job_cru.gat",162,169,"Skeleton",1076,1,"kill"; - monster "job_cru.gat",171,171,"Skeleton",1076,1,"kill"; - monster "job_cru.gat",162,32,"Zombie",1015,1,"kill"; - monster "job_cru.gat",165,51,"Zombie",1015,1,"kill"; - monster "job_cru.gat",172,73,"Zombie",1015,1,"kill"; - monster "job_cru.gat",170,92,"Zombie",1015,1,"kill"; - monster "job_cru.gat",173,111,"Zombie",1015,1,"kill"; - monster "job_cru.gat",170,124,"Zombie",1015,1,"kill"; - monster "job_cru.gat",171,147,"Zombie",1015,1,"kill"; - monster "job_cru.gat",163,162,"Zombie",1015,1,"kill"; - disablenpc "Test_4"; - EXIT: - end; -} - - -//----------------------------------------------------------------------------------------------------------------------------------------------------- -// -// Test 4 Exit - Crusader Job Quest - 4th Test -// By Black Dragon based on the information at RagnaInfo -// -//----------------------------------------------------------------------------------------------------------------------------------------------------- -job_cru.gat,167,17,0 script Exit4 139,2,2,{ -enablenpc "Test_4"; -warp "prt_in.gat",81,100; -} diff --git a/npc/jobs/2-2/monk.txt b/npc/jobs/2-2/monk.txt deleted file mode 100644 index 9c7410e07..000000000 --- a/npc/jobs/2-2/monk.txt +++ /dev/null @@ -1,1920 +0,0 @@ -//===== eAthena Script ======================================= -//= Monk Job Quest -//===== By: ================================================== -//= Dino9021, Edited / Translated by Celest -//===== Current Version: ===================================== -//= 1.2 -//===== Compatible With: ===================================== -//= eAthena 1.0 + -//===== Description: ========================================= -//= Monk Job Quests for Athena 2004.12.30 -//===== Additional Comments: ================================= -// 1.1 Fixed missing '";'. Now it's loading fine [Lupus] -// 1.1+ Edited/Translated 5% [Celest] -// 1.2 Made Poetry Quiz passable, and Fixed Marathon Part 8))) [Lupus] -//============================================================ - -prt_monk.gat,55,249,4 script Tohobu the Guarding Monk 139,0,5,{ - mes "[Tohobu]"; - mes "Who are you?!"; - mes "How dare you enter this holy training place without my permission!!"; - next; - mes "[Tohobu]"; - mes "Get Out!!"; - close; -} -prt_monk.gat,59,247,4 script Master 120,{ - if(MONK_Q == 1 ) goto Part1; - if(MONK_Q == 2 ) goto Part2; - if(Class == 15 || Class == 4016) goto IsMonk; - goto L_START; - -IsMonk: - mes "[Tohobu]"; - mes "Your presence is not really welcomed at the ^00FF00St. Capitolina Abbey^000000."; - mes "However, welcome traveler, please do not disturb the Monks in training,"; - mes "Even if you are a Monk!"; - close; - -L_START: - mes "[Tohobu]"; - mes "Hmmm...? What do you want from me?"; - mes "Before entering the Training Area,"; - mes "You shall have to first tell me your Name, Base Level and Job Level."; - next; - mes "[Tohobu]"; - mes "Come! What is your name?"; - next; - menu "Ignore him.",-,"Tell him.",L_MENU_1; - - mes "[Tohobu]"; - mes "You are so impolite! Get out!"; - warp "prt_fild03.gat",357,256; - end; -L_MENU_1: - mes "[Tohobu]"; - mes "So... Your name is " + strcharinfo(0) + " Right?"; - mes "...I believe it is pronounced that way."; - mes "Let's see... Job Level is " + joblevel; - next; - mes "[Tohobu]"; - mes "Okay! Why have you come to see me, " + strcharinfo(0) + " ?"; - next; - menu "I would like to see how Monks train themselves.",L_MENU_1_0,"I want to be a Monk.",L_MENU_1_1,"I would like to rest here.",L_MENU_1_2; - - L_MENU_1_0: - mes "[Tohobu]"; - mes "Oh! I see."; - mes "Okay, I hope you'll learn something from our training,"; - mes "Perhaps it might aid you in becoming a worthy Monk."; - set MONK_Q, 1; - close; - - L_MENU_1_1: - if(Class != 4 && Class != 4005) goto IsNot4; - if(joblevel >= 40 ) goto SkillPointChk; - mes "[Tohobu]"; - mes "Your Job Level is not high enough to be a Monk."; - mes "Come back when your Job Level higher then 40."; - next; - mes "[Tohobu]"; - mes "No need to be hasty, there is so much to learn on this world,"; - mes "Come back when you have met the requirements... Haha!"; - close; - - SkillPointChk: - - if(skillpoint == 0) goto L_GO; - mes "[Tohobu]"; - mes "Well... It seems that you have the ability to be a Monk,"; - mes "But I believe there are skill needed you have yet to learn."; - mes "Come back when you have learnt all the skills."; - close; - - IsNot4: - mes "[Tohobu]"; - mes "Oh! Are you kidding?"; - close; - - HighMonk: - mes "[Tohobu]"; - mes "Wow! You are a High Acolyte, aren't you?"; - mes "I am sorry, but I can't let you become a Monk!"; - mes "Please seek out the Champion, that is what you should be!"; - set MONK_Q, 0; - close; - - L_GO: - if (Class == 4005) goto HighMonk; - mes "[Tohobu]"; - mes "Well... Seems you have the ability to be a Monk."; - mes "Very well then... Go to Wuhai the Elder, He will guide you."; - set JBLVL, 40; // used to determine what item to get at the end - if(JobLevel == 50) set JBLVL, 50; // used to determine what item to get at the end - set MONK_Q, 2; - close; - - L_MENU_1_2: - mes "[Tohobu]"; - mes "Alright, you do look tired from your travels..."; - mes "Perhaps it would be good to rest awhile."; - mes "Go ahead and rest at the Abbey before leaving!"; - next; - mes "[Tohobu]"; - mes "Persevering in order to gain more strength"; - mes "Is the way of life of the Monks."; - mes "I hope that seeing our practises will"; - mes "At least bring you some inner peace."; - close; -Part1: - mes "[Tohobu]"; - mes "Well? Have you changed your mind after looking around here?"; - next; - menu "Nope.",L_MENU_1_0,"I want to be a Monk",L_MENU_1_1,"I need more rest.",L_MENU_1_2; - -Part2: - mes "[Tohobu]"; - mes "Hello there! You should go to Wuhai the Elder, He will guide you."; - mes "He is in the Monastery Hall, South East from here"; - close; -} - -monk_in.gat,99,58,4 script Elder Wuhai 60,{ - if(MONK_Q == 2 ) goto L_START; - if(MONK_Q == 3 ) goto Part1; - if(MONK_Q == 4 ) goto Part2; - if(MONK_Q >= 5 && JOB_MONK < 10) goto Part3; - if(MONK_Q >= 10 && countitem(506) > 0) goto Part4;//Items: Green_Potion, - if(MONK_Q == 11 && countitem(506) == 0) goto Part5;//Items: Green_Potion, - if(Class == 15 || Class == 4016) goto Part6; - if(Class == 4 || Class == 4005) goto Part7; - goto IsOther; -IsOther: - mes "[Elder Wuhai]"; - mes "May you find God in the Mother Nature!!"; - mes "Welcome traveler, why do you seek me?"; - close; - -L_START: - mes "[Elder Wuhai]"; - mes "Hmmm... You are the youth who wants to be a Monk, right?"; - next; - menu "Yes.",L_MENU_1,"No.",-; - mes "[Elder Wuhai]"; - mes "Hmmm...? Aren't you?"; - mes "Maybe I'm getting older, I would've guessed if so."; - mes "Very well then... You may go, young man."; - close; -L_MENU_1: - mes "[Elder Wuhai]"; - mes "Oh! So young men these days still remember us Monks..."; - mes "Welcome, my child!"; - next; - mes "[Elder Wuhai]"; - mes "So you want to be a Monk! I'm glad to hear that!"; - mes "But first, before you can become one, there are a few things you need to know."; - next; - mes "[Elder Wuhai]"; - mes "As Monks, we undergo strict training while protecting world peace."; - next; - mes "[Elder Wuhai]"; - mes "The strength is for giving aid to the weak in need, and to protect them from harm."; - next; - mes "[Elder Wuhai]"; - mes "Last but not least, control our emotions,"; - mes "More importantly, never be too proud of yourself,"; - mes "And be blinded by success,"; - next; - mes "[Elder Wuhai]"; - mes "It coukd be tough, even painful,"; - mes "While undergoing this process."; - mes "Let's see if you're enduring enough,"; - mes "You cannot become a Monk if you can't even bear this."; - next; - mes "[Elder Wuhai]"; - mes "OKay, let's start the test to see if you really have the ability to become a Monk."; - next; - mes "[Elder Wuhai]"; - mes "Firstly, here's a small exam to test your will to become one of us."; - next; - if(JBLVL == 50) goto IsJOB50; - - set MONK_Q, 3; - set JOB_MONK_C,rand(1,6); -L_Collect: - if(JOB_MONK_C == 1 ) goto L_Collect1; - if(JOB_MONK_C == 2 ) goto L_Collect2; - if(JOB_MONK_C == 3 ) goto L_Collect3; - if(JOB_MONK_C == 4 ) goto L_Collect4; - if(JOB_MONK_C == 5 ) goto L_Collect5; - if(JOB_MONK_C == 6 ) goto L_Collect6; - - L_Collect1: - mes "[Elder Wuhai]"; - mes "Please bring these items"; - mes "Tooth of Bat - 10"; - mes "Bears Footskin - 5"; - mes "Poison Spore - 20"; - if(@collect_tmp != 1) goto L_CollectS; - close; - - L_Collect2: - mes "[Elder Wuhai]"; - mes "Please bring these items"; - mes "Porcupine Quill - 5"; - mes "Cobweb - 20"; - mes "Grasshopper's Leg - 10"; - if(@collect_tmp != 1) goto L_CollectS; - close; - - L_Collect3: - mes "[Elder Wuhai]"; - mes "Please bring these items"; - mes "Stem - 30"; - mes "Jellopy - 5"; - mes "Worm Peeling -10"; - if(@collect_tmp != 1) goto L_CollectS; - close; - - L_Collect4: - mes "[Elder Wuhai]"; - mes "Please bring these items"; - mes "Sticky Mucus - 5"; - mes "Earthworm Peeling - 10"; - mes "Green Herb - 20"; - if(@collect_tmp != 1) goto L_CollectS; - close; - - L_Collect5: - mes "[Elder Wuhai]"; - mes "Please bring these items"; - mes "Yoyo Tail - 20"; - mes "Iron Ore - 5"; - mes "Blue Herb - 3"; - if(@collect_tmp != 1) goto L_CollectS; - close; - - L_Collect6: - mes "[Elder Wuhai]"; - mes "Please bring these items"; - mes "Solid Shell - 5"; - mes "Shell - 20"; - mes "Zargon - 5"; - if(@collect_tmp != 1) goto L_CollectS; - close; -L_CollectS: - next; - mes "[Elder Wuhai]"; - mes "To test your will, you will have to collect these items by yourself"; - next; - mes "[Elder Wuhai]"; - mes "Come back to me when you have all of them."; - mes "Now go, May God's blessings be with you."; - close; - -IsJOB50: - mes "[Elder Wuhai]"; - mes "However, I see that your Job Level is " +joblevel +" ."; - mes "That could prove your ability."; - next; - mes "[Elder Wuhai]"; - mes "Well done!"; - mes "I think God will agree with me."; - next; - mes "[Elder Wuhai]"; - mes "The next step, there is a Monk named Wutao want to see you."; - mes "He is in the Monk Grave North from here."; - set MONK_Q, 4; - close; - -Part1: -//~ if(joblevel == 50) goto IsJOB50; - if(JOB_MONK_C == 1 && countitem(913) >= 10 && countitem(948) >= 5 && countitem(7033) >= 20) goto L_CollectS2_1;//Items: Tooth_of_Bat, Bear's_Footskin, Poison_Spore, - if(JOB_MONK_C == 2 && countitem(1027) >= 5 && countitem(1025) >= 20 && countitem(940) >= 10) goto L_CollectS2_2;//Items: Porcupine_Quill, Cobweb, Grasshopper's_Leg, - if(JOB_MONK_C == 3 && countitem(905) >= 30 && countitem(909) >= 5 && countitem(955) >= 10) goto L_CollectS2_3;//Items: Stem, Jellopy, Worm_Peeling, - if(JOB_MONK_C == 4 && countitem(938) >= 5 && countitem(1055) >= 10 && countitem(511) >= 20) goto L_CollectS2_4;//Items: Sticky_Mucus, Earthworm_Peeling, Green_Herb, - if(JOB_MONK_C == 5 && countitem(942) >= 20 && countitem(1002) >= 5 && countitem(510) >= 3) goto L_CollectS2_5;//Items: Yoyo_Tail, Iron_Ore, Blue_Herb, - if(JOB_MONK_C == 6 && countitem(943) >= 5 && countitem(935) >= 20 && countitem(912) >= 5) goto L_CollectS2_6;//Items: Solid_Shell, Shell, Zargon, - - mes "[Elder Wuhai]"; - mes "Hmm... Still not ready yet?"; - mes "Let me tell what you should bring again,"; - mes "Listen carefully!"; - next; - set @collect_tmp, 1; - goto L_Collect; - - L_CollectS2_1: - delitem 913, 10;//Items: Tooth_of_Bat, - delitem 948, 5;//Items: Bear's_Footskin, - delitem 7033, 20;//Items: Poison_Spore, - goto L_CollectS2_E; - L_CollectS2_2: - delitem 1027, 5;//Items: Porcupine_Quill, - delitem 1025, 20;//Items: Cobweb, - delitem 940, 10;//Items: Grasshopper's_Leg, - goto L_CollectS2_E; - L_CollectS2_3: - delitem 7012, 30;//Items: Tough_Scalelike_Stem, - delitem 909, 5;//Items: Jellopy, - delitem 955, 10;//Items: Worm_Peeling, - goto L_CollectS2_E; - L_CollectS2_4: - delitem 938, 5;//Items: Sticky_Mucus, - delitem 1055, 10;//Items: Earthworm_Peeling, - delitem 511, 20;//Items: Green_Herb, - goto L_CollectS2_E; - L_CollectS2_5: - delitem 942, 20;//Items: Yoyo_Tail, - delitem 1002, 5;//Items: Iron_Ore, - delitem 510, 3;//Items: Blue_Herb, - goto L_CollectS2_E; - L_CollectS2_6: - delitem 943, 5;//Items: Solid_Shell, - delitem 935, 20;//Items: Shell, - delitem 912, 5;//Items: Zargon, - goto L_CollectS2_E; - - L_CollectS2_E: - mes "[Elder Wuhai]"; - mes "Oh! You've brought all of them!"; - mes "Well done!"; - mes "Your will in becoming in Monk is witnessable!"; - next; - mes "[Elder Wuhai]"; - mes "Let's see... there is a Monk named"; - mes "Ah... Wutao who wants to see you."; - mes "He will be in the Ancestral Graveyard North from here."; - set MONK_Q, 4; - set JOB_MONK_C, 0; - close; - -Part2: - mes "[Elder Wuhai]"; - mes "Next... should be questions regarding your job changing?"; - mes "Go find master Wutao,"; - mes "He will be in the Ancestral Graveyard North from here."; - close; -Part3: - mes "[Elder Wuhai]"; - mes "Hmm? You're still taking the test...?"; - mes "Try to do your best in it then!"; - close; -Part4: - mes "[Elder Wuhai]"; - mes "What? You haven't drunk that Magic Potion?"; - mes "Then... Hurry up and finish the Green-ish potion!"; - mes "Otherwise, you will never be able to achieve"; - mes "The spiritual energy level of Monks!"; - set MONK_Q, 11; - close; -Part5: - mes "[Elder Wuhai]"; - mes "We have done all steps... Your blood, your mind, your soul,"; - mes "Is enough for you to become a Monk."; - mes "Even your spiritual energy has increased after drinking the Magic Potion."; - next; - mes "[Elder Wuhai]"; - mes "Good... you will now be sworn in by oath"; - mes "In which afterwards the job changing will be complete."; - next; - mes "[Elder Wuhai]"; - mes "Are you willing to dedicate the rest of your life to serving God?"; - next; - menu "Yes.",L_MONK_Q_2,"No.",-; - - mes "[Elder Wuhai]"; - mes "......What?......"; - mes "Aren't you ready to become a Monk?"; - mes "Perhaps you want to run around a bit more,"; - mes "And shed some more sweat"; - mes "To become more prepared?"; - next; - mes "[Elder Wuhai]"; - mes "Consider carefully before coming back!"; - mes "I do not want to make a bad Monk."; - close; -L_MONK_Q_2: - mes "[Elder Wuhai]"; - mes "Will you use the powers given to you for your own good?"; - next; - menu "Yes.",-,"No.",L_MONK_Q_3; - - mes "[Elder Wuhai]"; - mes "...NO NO NO NO NO !! Our training is not for any self benefits!"; - mes "How could one who protects world peace abuse this advantage"; - mes "For their own selfish means?!"; - next; - mes "[Elder Wuhai]"; - mes "Go and think over the true purpose of a Monk."; - mes "Thoughts like that will only make you greedier for power"; - mes "The corruption of your soul will only lead to loss of your ability."; - close; - -L_MONK_Q_3: - mes "[Elder Wuhai]"; - mes "When judging those who have opposed the will of God,"; - mes "Will you hesitate in punishing them?"; - next; - menu "No.",L_MONK_Q_4,"Yes.",-; - - mes "[Elder Wuhai]"; - mes "What do you think Monks are?"; - mes "No matter who they are,"; - mes "People who harm the weak are like trash!"; - mes "They do not have the right to live on this world!"; - next; - mes "[Elder Wuhai]"; - mes "Perhaps you should go to people who deny morals in this world,"; - mes "Come back again when you've learnt how to hate."; - mes "Then you will know what to do."; - close; - -L_MONK_Q_4: - mes "[Elder Wuhai]"; - mes "Will you help to eradicate those who oppose God,"; - mes "And to sacrifice yourself for the better of others?"; - next; - menu "Yes",L_MONK_Q_5,"No",-; - - mes "[Elder Wuhai]"; - mes "Oh...nonononono...."; - mes "If sacrificing oneself would be beneficial to your peers,"; - mes "And that more enemies can be rid of,"; - mes "That would be a great and worthy thing to do!"; - next; - mes "[Elder Wuhai]"; - mes "What does Sacrifice means? Come back when you've figured it out."; - mes "Ah.. Sacrifice can be so simple, yet so difficult!"; - close; - -L_MONK_Q_5: - mes "[Elder Wuhai]"; - mes "Will you train monsters behind you to help others in battle?"; - next; - menu "Yes",-,"No",L_MONK_Q_6; - - mes "[Elder Wuhai]"; - mes "That is not right! Training mobs around"; - mes "Doesn't only apply to all others"; - mes "..."; - // he's not making any sense =P - mes "Instead it is an act that violates the rights of other Monks"; - next; - mes "[Elder Wuhai]"; - mes "Even when you've learnt the skill 'Steel Body'"; - mes "It is only meant to be used in emergency, or when you meet a strong adversary."; - mes "But not in such a situation!"; - next; - mes "[Elder Wuhai]"; - mes "It might feel that you're helping them,"; - mes "But you are only commiting acts of unjust!"; - mes "What is the true way of a Monk?"; - mes "Come back when you have thought it over."; - close; - -L_MONK_Q_6: - mes "[Elder Wuhai]"; - // mes "Will you spam?"; - // "will you spam" is just so... un-monkly. ^^; - mes "In villages or wilderness, will you say the same words towards others repeatedly?"; - next; - menu "Yes",-,"No",L_MONK_Q_7; - - mes "[Elder Wuhai]"; - mes "No! If you do so, not just Monks, even the common people,"; - mes "No matter how loudly you've yelled no one will bother about you!"; - next; - mes "[Elder Wuhai]"; - mes "It is the same even if you only wanted to spread the words of God."; - mes "Think of your behavior. What's right and wrong?"; - mes "Although I would rather test you again, but I'll let you go this time."; - close; -L_MONK_Q_7: - mes "[Elder Wuhai]"; - mes "Do you feel as if you're a messenger of God, and are willing to die for God?"; - next; - menu "Yes",L_MONK_Q_8,"No",-; - - mes "[Elder Wuhai]"; - mes "You cannot be a Monk with this kind of will!"; - mes "As its said, Death is only temporary, Ever if we have to give our lives"; - mes "to protect world peace, it would at least be a meaningful action!"; - next; - mes "[Elder Wuhai]"; - mes "Those who oppose God will be condemned,"; - mes "While those who listen to God will live."; - mes "What is life and death to you?"; - mes "Ponder that well."; - close; - -L_MONK_Q_8: - mes "[Elder Wuhai]"; - mes "Lastly, make an oath to swear you will keep to what you have answered."; - next; - menu "I swear.",L_MONK_Q_9,"I refuse.",-; - - mes "[Elder Wuhai]"; - mes "......"; - next; - mes "[Elder Wuhai]"; - mes "It seems like... you don't have enough training..."; - mes "I can't let you become a Monk."; - next; - mes "[Elder Wuhai]"; - mes "It is better for you to train more."; - mes "Come back when you ready."; - next; - mes "[Elder Wuhai]"; - mes "May God be with you."; - close; - -L_MONK_Q_9: - mes "[Elder Wuhai]"; - mes "Well then, we have completed the oaths"; - mes "Gather closer now, you are already my brother!"; -//---- Progress bar ----// - next; - mes "[Elder Wuhai]"; - mes "Your promise has transmited to all Monks throught ypur heart and my heart."; - next; - mes "[Elder Wuhai]"; - mes "Now, let's begin the ceremony!"; - next; - mes "[Elder Wuhai]"; - mes "I'll acupuncture your 365 acupuncture points and open up your 1129 arteries and veins"; - next; - mes "[Elder Wuhai]"; - mes "Ahhhhhhhhh......"; - next; - mes "[Elder Wuhai]"; - mes "Wuuu... Huuuuuu"; - next; - mes "[" + strcharinfo(0) + "]"; - mes "- He take a deeply breath -"; - next; - mes "[" + strcharinfo(0) + "]"; - mes "- And begining to acupuncture -"; - next; - mes "[Elder Wuhai]"; - mes "Ahhhh--- Dadadadadada!!!"; - next; - mes "[Elder Wuhai]"; - mes "DaBaDaBaDadadadaKaBonTatatata!!!"; - next; - mes "[Elder Wuhai]"; - mes "Ahhhh--- Dadadadadada!!!"; - next; - mes "[Elder Wuhai]"; - mes "WaLaChuOhhhhhhh!!!"; - next; - mes "[Elder Wuhai]"; - mes "Wuuu... Huuuuuu"; - next; - mes "[Elder Wuhai]"; - mes "WowHoooo... Okay, you are now a Monk!"; - setoption 0; - jobchange 15;// Job: Job_Monk - next; - mes "[Elder Wuhai]"; - mes "(Caught!) (Caught!)"; - next; - mes "[Elder Wuhai]"; - mes "Am I old...? I feel so tired... (-sigh-)"; - mes "I could clamb mountains after this before."; - next; - mes "[Elder Wuhai]"; - mes "Very well... You are now a Monk..."; - mes "Welcome to be one of us."; - next; - mes "[Elder Wuhai]"; - mes "Bou never forget your promise."; - next; - mes "[Elder Wuhai]"; - mes "Keep it in your mind, and train yourself."; - next; - mes "[Elder Wuhai]"; - mes "Now go..."; - mes "Here is a gift from us to congratulate you."; - if(JBLVL < 50) getitem 1801, 1;//Items: Waghnakh, - if(JBLVL == 50) getitem 1804, 1;//Items: Knuckle_Duster_, - callfunc "F_ClearJobVar"; - close; -Part6: - mes "[Elder Wuhai]"; - mes "May you find God in Mother Nature!"; - mes "Welcome dear! What can I do for you?"; - next; - mes "[Elder Wuhai]"; - mes "Is everything alright?"; - mes "How the training?"; - next; - mes "[Elder Wuhai]"; - mes "If you don't have a strong body, you may not be able to help people when they needs you."; - mes "If you are weak, the Evil will come to you and leads you go into the dark side."; - next; - mes "[Elder Wuhai]"; - mes "Never forget it! You are the one protect weakers and world peace!"; - mes "You should always mind the Evil. Don't let them leads you go into the dark side."; - close; - -Part7: - mes "[Elder Wuhai]"; - mes "May you find God in Mother Nature!"; - mes "Welcome dear! What can I do for you?"; - next; - mes "[Elder Wuhai]"; - mes "Oh! You are an Acolyte...."; - mes "If you want to pray, go to Prontera Sanctuary!"; - mes "This is the Monk training area, not for you to pray."; - mes "Go and find other places to stay if you are not willing to be a Monk."; - close; -} - -prt_monk.gat,251,255,4 script Wutao 79,{ - if(MONK_Q == 4 ) goto L_START; - if(MONK_Q == 5 ) goto Part1; - if(MONK_Q == 6 ) goto Part2; - if(MONK_Q > 6 ) goto Part3; - goto IsOther; - -IsOther: - mes "[Wutao]"; - mes "We are Monks!"; - mes "We have unlimited power!"; - mes "We have unlimited wise!"; - mes "We use our power and wise to protect the world peace!"; - next; - mes "[Wutao]"; - mes "So..."; - mes "Are you my enemy?"; - mes "You block my way!!!!"; - next; - mes "[Wutao]"; - mes "If someone block me!! I'll fight!!"; - mes "TaAhhhhhh!!!"; - next; - mes "[Wutao]"; - mes "HuHaaaaaaaa!!!"; - next; - mes "[Wutao]"; - mes "don;t be afraid, go yourway!"; - close; - -L_START: - mes "[Wutao]"; - mes "What can I do for you?"; - mes "Do you want to talk about God?"; - next; - mes "[Wutao]"; - mes "Oh! you are proceeding the Monk Quest!"; - mes "The spirits you have is like a Monk."; - next; - mes "[Wutao]"; - mes "Seems your arteries and veins has been open."; - mes "You must be the one coming from Elder Wuhai, right?"; - mes "Very well..."; - next; - mes "[Wutao]"; - mes "Let me introduce you something about the spirits of Monks and some simple rules that Monks should obey."; - mes "Then I'll help modifing your mental status, make your body ready for the next test."; - next; - mes "[Wutao]"; - mes "Now, remember what I say and repeat again."; - mes "Clear your mind... Are you ready?"; - next; - menu "Yes",L_MENU_1,"No",-; - mes "[Wutao]"; - mes "Come back when you ready!"; - close; -L_MENU_1: - mes "[Wutao]"; - mes "All right, let's begin."; - next; - set @JOB_MONK_C2, rand(1,3); -L_Again: - if(@JOB_MONK_C2==0) set @JOB_MONK_C2, rand(1,3); - if(@JOB_MONK_C2 == 2) goto L_ROOT_2; - if(@JOB_MONK_C2 == 3) goto L_ROOT_3; - - L_ROOT_1: - set @monk_str0$,"Supported by dragon and phoenix,"; - set @monk_str1$,"So flies he westward."; - set @monk_str2$,"But the phoenix shall fall to the earth."; - set @monk_str3$,"And the dragon shall soar to the sky;"; - set @monk_str4$,"There shall be successes and failures,"; - set @monk_str5$,"For such is the eternal law."; - set @monk_str6$,"See that ye act when occasion offers,"; - set @monk_str7$,"Lest ye descend to the Nine Golden Springs.'"; - goto L_MES; - L_ROOT_2: - set @monk_str0$,"He boasted not a handsome face,"; - set @monk_str1$,"Nor was his body blessed with grace."; - set @monk_str2$,"His words streamed like a waterfall,"; - set @monk_str3$,"He read a book and knew it all."; - set @monk_str4$,"Shu's glories could he well rehearse,"; - set @monk_str5$,"His lore embraced the universe."; - set @monk_str6$,"Or text or note of scholiast"; - set @monk_str7$,"Once read, his memory held fast."; - goto L_MES; - L_ROOT_3: - set @monk_str0$,"Seek ye a noble one? Then take ye the way of Jieliang,"; - set @monk_str1$,"Watch ye how all people revere Guan Yu,"; - set @monk_str2$,"Each excelling others to honor him,"; - set @monk_str3$,"Him, one of the three brothers of the Peach Garden Oath,"; - set @monk_str4$,"Who have won sacrifices, as emperor and king."; - set @monk_str5$,"Incomparable their aura spreads through the world;"; - set @monk_str6$,"They are resplendent as the great lights of the firmament;"; - set @monk_str7$,"Temples to our Lord Guan Yu abound, no village lacks one,"; - set @monk_str8$,"Their venerable trees at sundown are the resting places for birds."; - -L_MES: - mes "[Wutao]"; - mes "Listen carefully!"; - next; - mes "[Wutao]"; - mes @monk_str0$; - next; - mes "[Wutao]"; - mes @monk_str1$; - next; - mes "[Wutao]"; - mes @monk_str2$; - next; - mes "[Wutao]"; - mes @monk_str3$; - next; - mes "[Wutao]"; - mes @monk_str4$; - next; - mes "[Wutao]"; - mes @monk_str5$; - next; - mes "[Wutao]"; - mes @monk_str6$; - next; - mes "[Wutao]"; - mes @monk_str7$; - if(@JOB_MONK_C2 < 3) goto L_MES_1; - next; - mes "[Wutao]"; - mes @monk_str8$; - -L_MES_1: - next; - mes "[Wutao]"; - mes "Now, " + strcharinfo(0) + ", it's your turn."; - next; - set @monk_q, 0; - if(@JOB_MONK_C2 == 2) goto L_MONK_Q2_1; - if(@JOB_MONK_C2 == 3) goto L_MONK_Q3_1; - -L_MONK_Q1_1: - - menu "And the dragon shall soar to the sky;",L_MONK_Q1_2, - "But the phoenix shall fall to the earth.",L_MONK_Q1_2, - "For such is the eternal law.",L_MONK_Q1_2, - "See that ye act when occasion offers,",L_MONK_Q1_2, - "There shall be successes and failures,",L_MONK_Q1_2, - "Lest ye descend to the Nine Golden Springs.",L_MONK_Q1_2, - "Supported by dragon and phoenix,",-, - "So flies he westward.",L_MONK_Q1_2; - - set @monk_q, @monk_q + 1; -L_MONK_Q1_2: - - menu "But the phoenix shall fall to the earth.",L_MONK_Q1_3, - "See that ye act when occasion offers,",L_MONK_Q1_3, - "Supported by dragon and phoenix,",L_MONK_Q1_3, - "There shall be successes and failures,",L_MONK_Q1_3, - "So flies he westward.",-, - "And the dragon shall soar to the sky;",L_MONK_Q1_3, - "Lest ye descend to the Nine Golden Springs.",L_MONK_Q1_3, - "For such is the eternal law.",L_MONK_Q1_3; - - set @monk_q, @monk_q + 1; -L_MONK_Q1_3: - - menu "There shall be successes and failures,",L_MONK_Q1_4, - "But the phoenix shall fall to the earth.",-, - "And the dragon shall soar to the sky;",L_MONK_Q1_4, - "So flies he westward.",L_MONK_Q1_4, - "For such is the eternal law.",L_MONK_Q1_4, - "Lest ye descend to the Nine Golden Springs.",L_MONK_Q1_4, - "See that ye act when occasion offers,",L_MONK_Q1_4, - "Supported by dragon and phoenix,",L_MONK_Q1_4; - - set @monk_q, @monk_q + 1; -L_MONK_Q1_4: - - menu "And the dragon shall soar to the sky;",-, - "Supported by dragon and phoenix,",L_MONK_Q1_5, - "But the phoenix shall fall to the earth.",L_MONK_Q1_5, - "So flies he westward.",L_MONK_Q1_5, - "For such is the eternal law.",L_MONK_Q1_5, - "There shall be successes and failures,",L_MONK_Q1_5, - "Lest ye descend to the Nine Golden Springs.",L_MONK_Q1_5, - "See that ye act when occasion offers,",L_MONK_Q1_5; - - set @monk_q, @monk_q + 1; -L_MONK_Q1_5: - - menu "For such is the eternal law.",L_MONK_Q1_6, - "And the dragon shall soar to the sky;",L_MONK_Q1_6, - "So flies he westward.",L_MONK_Q1_6, - "Supported by dragon and phoenix,",L_MONK_Q1_6, - "But the phoenix shall fall to the earth.",L_MONK_Q1_6, - "See that ye act when occasion offers,",L_MONK_Q1_6, - "Lest ye descend to the Nine Golden Springs.",L_MONK_Q1_6, - "There shall be successes and failures,",-; - - set @monk_q, @monk_q + 1; -L_MONK_Q1_6: - - menu "Supported by dragon and phoenix,",L_MONK_Q1_7, - "So flies he westward.",L_MONK_Q1_7, - "For such is the eternal law.",-, - "But the phoenix shall fall to the earth.",L_MONK_Q1_7, - "There shall be successes and failures,",L_MONK_Q1_7, - "And the dragon shall soar to the sky;",L_MONK_Q1_7, - "Lest ye descend to the Nine Golden Springs.",L_MONK_Q1_7, - "See that ye act when occasion offers,",L_MONK_Q1_7; - - set @monk_q, @monk_q + 1; -L_MONK_Q1_7: - - menu "So flies he westward.",L_MONK_Q1_8, - "Supported by dragon and phoenix,",L_MONK_Q1_8, - "Lest ye descend to the Nine Golden Springs.",L_MONK_Q1_8, - "There shall be successes and failures,",L_MONK_Q1_8, - "For such is the eternal law.",L_MONK_Q1_8, - "But the phoenix shall fall to the earth.",L_MONK_Q1_8, - "And the dragon shall soar to the sky;",L_MONK_Q1_8, - "See that ye act when occasion offers,",-; - - set @monk_q, @monk_q + 2; -L_MONK_Q1_8: - - menu "Supported by dragon and phoenix,",L_MONK_QUEST_END, - "See that ye act when occasion offers,",L_MONK_QUEST_END, - "But the phoenix shall fall to the earth.",L_MONK_QUEST_END, - "Lest ye descend to the Nine Golden Springs.",L_MONK_QUEST_1_2, - "And the dragon shall soar to the sky;",L_MONK_QUEST_END, - "So flies he westward.",L_MONK_QUEST_END, - "There shall be successes and failures,",L_MONK_QUEST_END, - "For such is the eternal law.",L_MONK_QUEST_END; - -L_MONK_Q2_1: - - menu "Nor was his body blessed with grace.",L_MONK_Q2_2, - "He read a book and knew it all.",L_MONK_Q2_2, - "His words streamed like a waterfall,",L_MONK_Q2_2, - "He boasted not a handsome face,",-, - "Shu's glories could he well rehearse,",L_MONK_Q2_2, - "Once read, his memory held fast.",L_MONK_Q2_2, - "His lore embraced the universe.",L_MONK_Q2_2, - "Or text or note of scholiast",L_MONK_Q2_2; - - set @monk_q, @monk_q + 1; -L_MONK_Q2_2: - - menu "His lore embraced the universe.",L_MONK_Q2_3, - "He boasted not a handsome face,",L_MONK_Q2_3, - "His words streamed like a waterfall,",L_MONK_Q2_3, - "He read a book and knew it all.",L_MONK_Q2_3, - "Or text or note of scholiast",L_MONK_Q2_3, - "Once read, his memory held fast.",L_MONK_Q2_3, - "Shu's glories could he well rehearse,",L_MONK_Q2_3, - "Nor was his body blessed with grace.",-; - - set @monk_q, @monk_q + 1; -L_MONK_Q2_3: - - menu "His words streamed like a waterfall,",-, - "His lore embraced the universe.",L_MONK_Q2_4, - "He read a book and knew it all.",L_MONK_Q2_4, - "Shu's glories could he well rehearse,",L_MONK_Q2_4, - "Nor was his body blessed with grace.",L_MONK_Q2_4, - "Or text or note of scholiast",L_MONK_Q2_4, - "He boasted not a handsome face,",L_MONK_Q2_4, - "Once read, his memory held fast.",L_MONK_Q2_4; - - set @monk_q, @monk_q + 1; -L_MONK_Q2_4: - - menu "Nor was his body blessed with grace.",L_MONK_Q2_5, - "Once read, his memory held fast.",L_MONK_Q2_5, - "Shu's glories could he well rehearse,",L_MONK_Q2_5, - "Or text or note of scholiast",L_MONK_Q2_5, - "He boasted not a handsome face,",L_MONK_Q2_5, - "He read a book and knew it all.",-, - "His lore embraced the universe.",L_MONK_Q2_5, - "His words streamed like a waterfall,",L_MONK_Q2_5; - - set @monk_q, @monk_q + 1; -L_MONK_Q2_5: - - menu "Once read, his memory held fast.",L_MONK_Q2_6, - "Or text or note of scholiast",L_MONK_Q2_6, - "He read a book and knew it all.",L_MONK_Q2_6, - "His words streamed like a waterfall,",L_MONK_Q2_6, - "Nor was his body blessed with grace.",L_MONK_Q2_6, - "He boasted not a handsome face,",L_MONK_Q2_6, - "His lore embraced the universe.",L_MONK_Q2_6, - "Shu's glories could he well rehearse,",-; - - set @monk_q, @monk_q + 1; -L_MONK_Q2_6: - - menu "Or text or note of scholiast",L_MONK_Q2_7, - "He read a book and knew it all.",L_MONK_Q2_7, - "Shu's glories could he well rehearse,",L_MONK_Q2_7, - "His words streamed like a waterfall,",L_MONK_Q2_7, - "His lore embraced the universe.",-, - "He boasted not a handsome face,",L_MONK_Q2_7, - "Nor was his body blessed with grace.",L_MONK_Q2_7, - "Once read, his memory held fast.",L_MONK_Q2_7; - - set @monk_q, @monk_q + 1; -L_MONK_Q2_7: - - menu "Nor was his body blessed with grace.",L_MONK_Q2_8, - "Or text or note of scholiast",-, - "His words streamed like a waterfall,",L_MONK_Q2_8, - "Once read, his memory held fast.",L_MONK_Q2_8, - "He boasted not a handsome face,",L_MONK_Q2_8, - "He read a book and knew it all.",L_MONK_Q2_8, - "Shu's glories could he well rehearse,",L_MONK_Q2_8, - "His lore embraced the universe.",L_MONK_Q2_8; - - set @monk_q, @monk_q + 2; -L_MONK_Q2_8: - - menu "He boasted not a handsome face,",L_MONK_QUEST_END, - "Nor was his body blessed with grace.",L_MONK_QUEST_END, - "Shu's glories could he well rehearse,",L_MONK_QUEST_END, - "Or text or note of scholiast",L_MONK_QUEST_END, - "His lore embraced the universe.",L_MONK_QUEST_END, - "He read a book and knew it all.",L_MONK_QUEST_END, - "His words streamed like a waterfall,",L_MONK_QUEST_END, - "Once read, his memory held fast.",L_MONK_QUEST_1_2; - -L_MONK_Q3_1: - - menu "Watch ye how all people revere Guan Yu,",L_MONK_Q3_2, - "Seek ye a noble one? Then take ye the way of Jieliang,",-, - "Temples to our Lord Guan Yu abound, no village lacks one,",L_MONK_Q3_2, - "Each excelling others to honor him,",L_MONK_Q3_2, - "Their venerable trees at sundown are the resting places for birds.",L_MONK_Q3_2, - "Incomparable their aura spreads through the world;",L_MONK_Q3_2, - "They are resplendent as the great lights of the firmament;",L_MONK_Q3_2, - "Who have won sacrifices, as emperor and king.",L_MONK_Q3_2, - "Him, one of the three brothers of the Peach Garden Oath,",L_MONK_Q3_2; - - set @monk_q, @monk_q + 1; -L_MONK_Q3_2: - - menu "Each excelling others to honor him,",L_MONK_Q3_3, - "Temples to our Lord Guan Yu abound, no village lacks one,",L_MONK_Q3_3, - "Seek ye a noble one? Then take ye the way of Jieliang,",L_MONK_Q3_3, - "Incomparable their aura spreads through the world;",L_MONK_Q3_3, - "Their venerable trees at sundown are the resting places for birds.",L_MONK_Q3_3, - "Who have won sacrifices, as emperor and king.",L_MONK_Q3_3, - "Watch ye how all people revere Guan Yu,",-, - "Him, one of the three brothers of the Peach Garden Oath,",L_MONK_Q3_3, - "They are resplendent as the great lights of the firmament;",L_MONK_Q3_3; - - set @monk_q, @monk_q + 1; -L_MONK_Q3_3: - - menu "They are resplendent as the great lights of the firmament;",L_MONK_Q3_4, - "Seek ye a noble one? Then take ye the way of Jieliang,",L_MONK_Q3_4, - "Each excelling others to honor him,",-, - "Watch ye how all people revere Guan Yu,",L_MONK_Q3_4, - "Who have won sacrifices, as emperor and king.",L_MONK_Q3_4, - "Him, one of the three brothers of the Peach Garden Oath,",L_MONK_Q3_4, - "Incomparable their aura spreads through the world;",L_MONK_Q3_4, - "Temples to our Lord Guan Yu abound, no village lacks one,",L_MONK_Q3_4, - "Their venerable trees at sundown are the resting places for birds.",L_MONK_Q3_4; - - set @monk_q, @monk_q + 1; -L_MONK_Q3_4: - - menu "Seek ye a noble one? Then take ye the way of Jieliang,",L_MONK_Q3_5, - "Each excelling others to honor him,",L_MONK_Q3_5, - "Incomparable their aura spreads through the world;",L_MONK_Q3_5, - "Temples to our Lord Guan Yu abound, no village lacks one,",L_MONK_Q3_5, - "Him, one of the three brothers of the Peach Garden Oath,",-, - "Their venerable trees at sundown are the resting places for birds.",L_MONK_Q3_5, - "They are resplendent as the great lights of the firmament;",L_MONK_Q3_5, - "Who have won sacrifices, as emperor and king.",L_MONK_Q3_5, - "Watch ye how all people revere Guan Yu,",L_MONK_Q3_5; - - set @monk_q, @monk_q + 1; -L_MONK_Q3_5: - - menu "They are resplendent as the great lights of the firmament;",L_MONK_Q3_6, - "Temples to our Lord Guan Yu abound, no village lacks one,",L_MONK_Q3_6, - "Their venerable trees at sundown are the resting places for birds.",L_MONK_Q3_6, - "Who have won sacrifices, as emperor and king.",-, - "Watch ye how all people revere Guan Yu,",L_MONK_Q3_6, - "Seek ye a noble one? Then take ye the way of Jieliang,",L_MONK_Q3_6, - "Incomparable their aura spreads through the world;",L_MONK_Q3_6, - "Him, one of the three brothers of the Peach Garden Oath,",L_MONK_Q3_6, - "Each excelling others to honor him,",L_MONK_Q3_6; - - set @monk_q, @monk_q + 1; -L_MONK_Q3_6: - - menu "Him, one of the three brothers of the Peach Garden Oath,",L_MONK_Q3_7, - "Their venerable trees at sundown are the resting places for birds.",L_MONK_Q3_7, - "Watch ye how all people revere Guan Yu,",L_MONK_Q3_7, - "Temples to our Lord Guan Yu abound, no village lacks one,",L_MONK_Q3_7, - "Seek ye a noble one? Then take ye the way of Jieliang,",L_MONK_Q3_7, - "Incomparable their aura spreads through the world;",-, - "Each excelling others to honor him,",L_MONK_Q3_7, - "They are resplendent as the great lights of the firmament;",L_MONK_Q3_7, - "Who have won sacrifices, as emperor and king.",L_MONK_Q3_7; - - set @monk_q, @monk_q + 1; -L_MONK_Q3_7: - - menu "Seek ye a noble one? Then take ye the way of Jieliang,",L_MONK_Q3_8, - "Their venerable trees at sundown are the resting places for birds.",L_MONK_Q3_8, - "They are resplendent as the great lights of the firmament;",-, - "Watch ye how all people revere Guan Yu,",L_MONK_Q3_8, - "Each excelling others to honor him,",L_MONK_Q3_8, - "Him, one of the three brothers of the Peach Garden Oath,",L_MONK_Q3_8, - "Who have won sacrifices, as emperor and king.",L_MONK_Q3_8, - "Incomparable their aura spreads through the world;",L_MONK_Q3_8, - "Temples to our Lord Guan Yu abound, no village lacks one,",L_MONK_Q3_8; - - set @monk_q, @monk_q + 1; -L_MONK_Q3_8: - - menu "Temples to our Lord Guan Yu abound, no village lacks one,",-, - "Incomparable their aura spreads through the world;",L_MONK_Q3_9, - "Their venerable trees at sundown are the resting places for birds.",L_MONK_Q3_9, - "They are resplendent as the great lights of the firmament;",L_MONK_Q3_9, - "Who have won sacrifices, as emperor and king.",L_MONK_Q3_9, - "Him, one of the three brothers of the Peach Garden Oath,",L_MONK_Q3_9, - "Watch ye how all people revere Guan Yu,",L_MONK_Q3_9, - "Each excelling others to honor him,",L_MONK_Q3_9, - "Seek ye a noble one? Then take ye the way of Jieliang,",L_MONK_Q3_9; - - set @monk_q, @monk_q + 1; -L_MONK_Q3_9: - - menu "Him, one of the three brothers of the Peach Garden Oath,",L_MONK_QUEST_END, - "Each excelling others to honor him,",L_MONK_QUEST_END, - "Watch ye how all people revere Guan Yu,",L_MONK_QUEST_END, - "Who have won sacrifices, as emperor and king.",L_MONK_QUEST_END, - "Incomparable their aura spreads through the world;",L_MONK_QUEST_END, - "Seek ye a noble one? Then take ye the way of Jieliang,",L_MONK_QUEST_END, - "They are resplendent as the great lights of the firmament;",L_MONK_QUEST_END, - "Temples to our Lord Guan Yu abound, no village lacks one,",L_MONK_QUEST_END, - "Their venerable trees at sundown are the resting places for birds.",-; - -L_MONK_QUEST_1_2: - set @monk_q, @monk_q + 1; -L_MONK_QUEST_END: - - if(@monk_q < 9) goto L_C2_FAIL; - -L_C2_DONE: - set @monk_q, 0; - next; - mes "[Wutao]"; - mes "Hmmm..."; - next; - mes "[Wutao]"; - mes "...Well Done!! It's perfect!"; - next; - mes "[Wutao]"; - mes "However, don't be happy too early. There is much long way to go before you become a Monk."; - next; - mes "[Wutao]"; - mes "DaAhaaaa..."; - next; - mes "[Wutao]"; - mes "ShuKeeee....."; - next; - mes "[Wutao]"; - mes "SouKouuuuu...."; - next; - mes "[Wutao]"; - mes "PaYennnn...."; - next; - mes "[Wutao]"; - mes "As I promised, your mental status is now running like a Monk do."; - next; - mes "[Wutao]"; - mes "Now go, seek ^000080Fuhai^000000 for further guidance."; - set MONK_Q, 6; - close; - -L_C2_FAIL: - mes "[" + strcharinfo(0) + "]"; - mes "Well...? How was that? "; - next; - mes "[Wutao]"; - mes "Hmmm... "; - next; - mes "[Wutao]"; - mes "HeNmmm..."; - next; - mes "[Wutao]"; - mes "How was that? It's bad! You didn't memorize it all!"; - next; - mes "[Wutao]"; - mes "You should doult yourself. Are you really have the ability to be a Monk?"; - mes "...It's really...."; - next; - mes "[Wutao]"; - mes "Well...That's fine, do you want to try it again?"; - next; - mes "[Wutao]"; - mes "Of course! Since you did not pass this test, you can't take the next test."; - set MONK_Q, 5; - close; - -Part1: - mes "[Wutao]"; - mes "Very well. Let's try it again."; - next; - goto L_Again; - -Part2: - mes "[Wutao]"; - mes "What? You forget whom you should seek for?"; - next; - mes "[Wutao]"; - mes "......You are so......."; - next; - mes "[Wutao]"; - mes "...Are you testing my patient?"; - next; - mes "[Wutao]"; - mes "...Okay, I'll tell you again..."; - mes "Go and seek ^000080Fuhai^000000 for further guidance."; - close; -Part3: - mes "[Wutao]"; - mes "May God be with you."; - close; -} - -prt_monk.gat,57,179,4 script Fuhai 110,{ - - if(@Choice_mission == 1 ) goto Part1; - if(@Choice_mission == 2 ) goto Part2; - if(MONK_Q == 6 ) goto L_START; - goto IsOther; -IsOther: - mes "[Fuhai]"; - mes "HaAhhhhh....!!!"; - next; - mes "- Seems like he is thinking something -"; - close; - -L_START: - mes "[Fuhai]"; - mes "..."; - next; - mes "[Fuhai]"; - mes "......"; - next; - mes "[Fuhai]"; - mes "........."; - next; - mes "[Fuhai]"; - mes "............"; - next; - menu "Hello there?",-; - - mes "[Fuhai]"; - mes "...what...WHAT?"; - mes "How dare you interupt my training!"; - mes "If it is not very important..."; - next; - mes "[Fuhai]"; - mes "......"; - mes "I can't tell...if you can see the son tomorrow..."; - next; - mes "[Fuhai]"; - mes "Why are you here?"; - mes "Explain!"; - next; - menu "Some one named [Wutao] send me here.",L_MENU_1,"Well...Nothing...",-; - - mes "[Fuhai]"; - mes "......"; - mes "...How about dig a grave for yourself?"; - close; - L_MENU_1: - mes "[Fuhai]"; - mes "Hmmm...It's that so?"; - mes "That's..."; - next; - mes "[Fuhai]"; - mes "Oh...Your mental status..."; - mes "Ha! Very well..."; - next; - mes "[Fuhai]"; - mes "However, what did you learn from [Wutao] ?"; - next; - menu "Hmmm...Well...It's...",-, - "I repeat what he said, and he send me here.",L_MENU_1_1, - "He test my mental status and send me here.",-; - - mes "[Fuhai]"; - mes "Foolish!"; - mes "Don't bother me! Go away!"; - close; - L_MENU_1_1: - mes "[Fuhai]"; - mes "Well...Then?"; - mes "Did he do anything for you?"; - next; - menu "Ah...It's...I can't tell...",-, - "Check my body",L_MENU_1_1_1, - "Tell me some rules to obey",L_MENU_1_1_1, - "modify my mental status",L_MENU_1_1_2; - - mes "[Fuhai]"; - mes "Foolish!"; - mes "Don't bother me! Go away!"; - close; - L_MENU_1_1_1: - mes "[Fuhai]"; - mes "That's quite true, but not the point."; - mes "Think! Use your brain!"; - close; - - L_MENU_1_1_2: - set MONK_Q, 7; - mes "[Fuhai]"; - mes "Very well, at least you know what had been change in your body"; - mes "Now, let's begin the next test."; - next; - mes "[Fuhai]"; - mes "I'll give you a chance to choose what kind of test you want to take."; - mes "Now, make your own choise."; - next; - menu "Mushroom Collecting",L_ROOT_1,"Marathon",L_ROOT_2; - - L_ROOT_1: - mes "[Fuhai]"; - mes "Mushroom Collecting? Good choice!"; - mes "That would make you appreciate the extremity of patient, realize the meaning God give you the great willpower."; - mes "Now go, do some prepares. Come back when you ready."; - set @Choice_mission, 1; - close; - L_ROOT_2: - mes "[Fuhai]"; - mes "Marathon? Good choice!"; - mes "That would make you appreciate the extremity of willpower, realize the meaning God give you the great patient."; - mes "Now go, do some prepares. Come back when you ready."; - set @Choice_mission, 2; - close; -Part1: - mes "[Fuhai]"; - mes "Are you ready?"; - mes "Acturily, you don't need to prepare anything if you believe in yourself"; - next; - mes "[Fuhai]"; - mes "Mushroom Collecting is your choice."; - mes "It's a test for yourself."; - next; - mes "[Fuhai]"; - mes "Now, go to the building located in the center of this training area."; - next; - mes "[Fuhai]"; - mes "You will pass the test when you collect enough mushrooms we think."; - mes "Now, what are waitting for? Go ahead!"; - close; -Part2: - mes "[Fuhai]"; - mes "Are you ready?"; - mes "Acturily, you don't need to prepare anything if you believe in yourself"; - next; - mes "[Fuhai]"; - mes "Marathon is your choice."; - mes "It's a test for yourself."; - next; - mes "[Fuhai]"; - mes "Now, go to the building located in the center of this training area."; - next; - mes "[Fuhai]"; - mes "You will pass the test when you run enough circles we think."; - mes "Now, what are waitting for? Go ahead!"; - close; - -} - -prt_monk.gat,199,169,4 script Guard 746,{ - if(MONK_Q == 7) goto L_START; - if(MONK_Q > 6) goto Part1; - goto IsOther; -IsOther: - mes "[Guard ChaoLi]"; - mes "This is..."; - mes "Monk Training Area"; - next; - mes "[Guard ChaoLi]"; - mes "Please be quiet in this area."; - close; - -L_START: - mes "[Guard ChaoLi]"; - mes "This is..."; - mes "Monk Training Area"; - next; - mes "[Guard ChaoLi]"; - mes strcharinfo(0) + " ... Right?!"; - next; - mes "[Guard ChaoLi]"; - mes "Go ahead! Quickly!"; - mes "There is another test waitting for you!"; - close; - -Part1: - mes "[Guard ChaoLi]"; - mes "Please be quiet in this area."; - close; -} - -monk_test.gat,329,61,4 script Bashu 753,{ - if(MONK_Q == 7) goto L_START; - if(MONK_Q == 8) goto IsOther; - goto IsOther; -IsOther: - mes "[Bashu]"; - mes "Welcome to ^00FF00St. Capitolina Abbey^000000, the Monk Training Area."; - mes "May the light shine on your path."; - mes "You can find Monk Daowen who judge the grades of Monk training when you go inside"; - next; - mes "[Bashu]"; - mes "Never the less, don't touch anything inside and be quiet in front of Monk Daowen."; - next; - mes "[Bashu]"; - mes "Then, may you have a happy conversation time with God."; - close; -L_START: - mes "[Bashu]"; - mes "Please select a test."; - next; - if(@Choice_mission == 0) goto L_MISSC; - if(@Choice_mission == 2) goto L_MISS2; - mes "[Bashu]"; - mes "As I know, you choose the Mushroom Collecting as your test."; - goto L_MISSC; -L_MISS2: - mes "[Bashu]"; - mes "As I know, you choose the Marathon as your test."; -L_MISSC: - mes "However, if you cannot complete it, you may switch to the other whenever you feel like it."; - next; - menu "Monk's patient - Mushroom Collecting",-, - "Monk's willpower - Marathon",L_MENU_1; - - mes "[Bashu]"; - mes "The test you choose is Monk's patient - Mushroom Collecting"; - next; - warp "job_monk.gat",225,179; - end; - -L_MENU_1: - mes "[Bashu]"; - mes "The test you choose is Monk's willpower - Marathon"; - next; - warp "monk_test.gat",387,345; - end; -} - -monk_test.gat,387,347,4 script Musha 110,{ - mes "[Musha]"; - mes "Wel...Welcome...!"; - mes "This...This is the area testing the pa...patient of whom want to be a Monk."; - next; - mes "[Musha]"; - mes "You should just...just run!"; - mes "Before we told you to stop."; - mes "Run...Run! " + strcharinfo(0) + "! Run!"; - next; - mes "[Musha]"; - mes "Just Run!! Run Quickly!!"; - next; - mes "[Musha]"; - mes "One Day, I'll become a Monk!"; - mes "I.....will......Become...a......MONK!!!"; - next; - mes "[Musha]"; - mes "Do...Do you...want to give......giveup? or...con...continue?"; - mes "Giveup?"; - next; - menu "I want to giveup!",-,"I want to run!!",L_MENU_1; - - mapannounce "monk_test.gat","Musha: " + strcharinfo(0) + " has give...giveup the test...! Giveup the Marathon test... No...No patient.....HaHaHaHa!!!...",8; - mes "[Musha]"; - mes strcharinfo(0) + "...give...giveup the test..."; - mes "Giveup the Marathon test..."; - mes "No...No patient.....HaHaHaHa!!!..."; - next; - warp "prt_monk.gat",196,168; - end; -L_MENU_1: - next; - mes "[Musha]"; - mes "Before we give you an order to stop...."; - mes "Run...Run! " + strcharinfo(0) + "! Run!"; - //if(@runtimes == 0) - set @runtimes, rand(8,10); - set @run, 0; - close; -} - -monk_test.gat,390,387,0 script monk_warp 45,1,1,{ - set @run, @run + 1; - if(@run == (@runtimes-1)) mapannounce "monk_test.gat","Musha: cheer up! The next circle is the last!",8; - if(@run == @runtimes) goto L_DONE; - warp "monk_test.gat",388,348; - end; -L_DONE: - mapannounce "monk_test.gat","Musha: Con....Congratulations!!" + strcharinfo(0)+ " Pass!! Please go to [Daowen], he is in the deep of the building.",8; - set MONK_Q, 8; - warp "prt_monk.gat",196,168; - end; -} - -function script MnkTraps { - mapannounce "monk_test.gat","trap: " + strcharinfo(0)+ " , you fall into a trap! Now we warp you to the start place.",8; - warp "monk_test.gat",388,348; -} -//--------------------- -monk_test.gat,386,164,0 script monk1-1 139,0,0,{callfunc "MnkTraps";} -monk_test.gat,386,165,0 script monk1-2 139,0,0,{callfunc "MnkTraps";} -monk_test.gat,387,164,0 script monk1-3 139,0,0,{callfunc "MnkTraps";} -monk_test.gat,387,165,0 script monk1-4 139,0,0,{callfunc "MnkTraps";} -monk_test.gat,388,164,0 script monk1-5 139,0,0,{callfunc "MnkTraps";} -monk_test.gat,388,165,0 script monk1-6 139,0,0,{callfunc "MnkTraps";} -monk_test.gat,389,164,0 script monk1-7 139,0,0,{callfunc "MnkTraps";} -monk_test.gat,389,165,0 script monk1-8 139,0,0,{callfunc "MnkTraps";} -//--------------------- -monk_test.gat,386,42,0 script monk2-1 139,0,0,{callfunc "MnkTraps";} -monk_test.gat,386,43,0 script monk2-2 139,0,0,{callfunc "MnkTraps";} -monk_test.gat,387,42,0 script monk2-3 139,0,0,{callfunc "MnkTraps";} -monk_test.gat,387,43,0 script monk2-4 139,0,0,{callfunc "MnkTraps";} -monk_test.gat,388,42,0 script monk2-3 139,0,0,{callfunc "MnkTraps";} -monk_test.gat,388,43,0 script monk2-4 139,0,0,{callfunc "MnkTraps";} -monk_test.gat,389,42,0 script monk2-3 139,0,0,{callfunc "MnkTraps";} -monk_test.gat,389,43,0 script monk2-4 139,0,0,{callfunc "MnkTraps";} -//--------------------- -monk_test.gat,184,11,0 script monk3-1 139,0,3,{callfunc "MnkTraps";} -monk_test.gat,185,11,0 script monk3-2 139,0,3,{callfunc "MnkTraps";} -monk_test.gat,186,11,0 script monk3-3 139,0,3,{callfunc "MnkTraps";} -monk_test.gat,187,11,0 script monk3-4 139,0,3,{callfunc "MnkTraps";} -//--------------------- -monk_test.gat,70,10,0 script monk4-1 139,0,0,{callfunc "MnkTraps";} -monk_test.gat,70,11,0 script monk4-2 139,0,0,{callfunc "MnkTraps";} -monk_test.gat,70,12,0 script monk4-3 139,0,0,{callfunc "MnkTraps";} -monk_test.gat,70,13,0 script monk4-4 139,0,0,{callfunc "MnkTraps";} -monk_test.gat,71,10,0 script monk4-5 139,0,0,{callfunc "MnkTraps";} -monk_test.gat,71,11,0 script monk4-6 139,0,0,{callfunc "MnkTraps";} -monk_test.gat,71,12,0 script monk4-7 139,0,0,{callfunc "MnkTraps";} -monk_test.gat,71,13,0 script monk4-8 139,0,0,{callfunc "MnkTraps";} -//--------------------- -monk_test.gat,8,30,0 script monk5-1 139,0,0,{callfunc "MnkTraps";} -monk_test.gat,8,31,0 script monk5-2 139,0,0,{callfunc "MnkTraps";} -monk_test.gat,9,30,0 script monk5-3 139,0,0,{callfunc "MnkTraps";} -monk_test.gat,9,31,0 script monk5-4 139,0,0,{callfunc "MnkTraps";} -monk_test.gat,10,30,0 script monk5-5 139,0,0,{callfunc "MnkTraps";} -monk_test.gat,10,31,0 script monk5-6 139,0,0,{callfunc "MnkTraps";} -monk_test.gat,11,30,0 script monk5-7 139,0,0,{callfunc "MnkTraps";} -monk_test.gat,11,31,0 script monk5-8 139,0,0,{callfunc "MnkTraps";} -monk_test.gat,12,30,0 script monk5-9 139,0,0,{callfunc "MnkTraps";} -monk_test.gat,12,31,0 script monk5-10 139,0,0,{callfunc "MnkTraps";} -monk_test.gat,13,30,0 script monk5-11 139,0,0,{callfunc "MnkTraps";} -monk_test.gat,13,31,0 script monk5-12 139,0,0,{callfunc "MnkTraps";} -monk_test.gat,14,30,0 script monk5-13 139,0,0,{callfunc "MnkTraps";} -monk_test.gat,14,31,0 script monk5-14 139,0,0,{callfunc "MnkTraps";} -monk_test.gat,15,30,0 script monk5-15 139,0,0,{callfunc "MnkTraps";} -monk_test.gat,15,31,0 script monk5-16 139,0,0,{callfunc "MnkTraps";} -//--------------------- -monk_test.gat,10,158,0 script monk6-1 139,0,0,{callfunc "MnkTraps";} -monk_test.gat,10,159,0 script monk6-2 139,0,0,{callfunc "MnkTraps";} -monk_test.gat,11,158,0 script monk6-3 139,0,0,{callfunc "MnkTraps";} -monk_test.gat,11,159,0 script monk6-4 139,0,0,{callfunc "MnkTraps";} -monk_test.gat,12,158,0 script monk6-5 139,0,0,{callfunc "MnkTraps";} -monk_test.gat,12,159,0 script monk6-6 139,0,0,{callfunc "MnkTraps";} -monk_test.gat,13,158,0 script monk6-7 139,0,0,{callfunc "MnkTraps";} -monk_test.gat,13,159,0 script monk6-8 139,0,0,{callfunc "MnkTraps";} -//--------------------- -monk_test.gat,38,386,0 script monk7-1 139,0,0,{callfunc "MnkTraps";} -monk_test.gat,38,387,0 script monk7-2 139,0,0,{callfunc "MnkTraps";} -monk_test.gat,38,388,0 script monk7-3 139,0,0,{callfunc "MnkTraps";} -monk_test.gat,38,389,0 script monk7-4 139,0,0,{callfunc "MnkTraps";} -monk_test.gat,39,386,0 script monk7-5 139,0,0,{callfunc "MnkTraps";} -monk_test.gat,39,387,0 script monk7-6 139,0,0,{callfunc "MnkTraps";} -monk_test.gat,39,388,0 script monk7-7 139,0,0,{callfunc "MnkTraps";} -monk_test.gat,39,389,0 script monk7-8 139,0,0,{callfunc "MnkTraps";} -//--------------------- -monk_test.gat,82,390,0 script monk8-1 139,0,0,{callfunc "MnkTraps";} -monk_test.gat,82,391,0 script monk8-2 139,0,0,{callfunc "MnkTraps";} -monk_test.gat,83,390,0 script monk8-3 139,0,0,{callfunc "MnkTraps";} -monk_test.gat,83,391,0 script monk8-4 139,0,0,{callfunc "MnkTraps";} -//--------------------- -monk_test.gat,82,384,0 script monk8-1 139,0,0,{callfunc "MnkTraps";} -monk_test.gat,82,385,0 script monk8-2 139,0,0,{callfunc "MnkTraps";} -monk_test.gat,83,384,0 script monk8-3 139,0,0,{callfunc "MnkTraps";} -monk_test.gat,83,385,0 script monk8-4 139,0,0,{callfunc "MnkTraps";} -//--------------------- - -prt_monk.gat,225,179,4 script XuanWu 89,{ - mes "[XuanWu]"; - mes "To see the growing of crop, I deeply appreciate from the grace of God."; - next; - mes "[XuanWu]"; - mes "Never the less, see those crop grown by the strong Monks."; - mes "I think it's the most beautiful picture!"; - next; - mes "[XuanWu]"; - mes "Frankly speeking, grower is the greatest people in the world."; - mes "The Blue Potion you drink must be made of God's will and by the grower."; - next; - mes "[XuanWu]"; - mes "We chould always be grateful."; - next; - mes "[XuanWu]"; - mes "God give you everything, even the grower."; - next; - mes "[XuanWu]"; - mes "The grower is the root of world. That's quite true."; - close; -} -job_monk.gat,225,179,4 script XuanWu 89,{ - - if(MONK_Q == 8 ) goto Part2; - if(@mission_start == 1 ) goto Part1; - - mes "[XuanWu]"; - mes "Welcome! I'm in charge here with the Mushroom Collecting."; - mes "My Name is XuanWu"; - next; - mes "[XuanWu]"; - mes "From now, you should take it for granted that all the suffering is training."; - mes "Understand?"; - next; - mes "[XuanWu]"; - mes "For Monks lives, we should always offer our efforts as a tribute"; - mes "Grow crop is also a kind of training."; - next; - mes "[XuanWu]"; - mes "We think it is the best way to realize the will of God."; - mes "Therefore, we had started growing some kind of mushrooms that smell foul"; - next; - mes "[XuanWu]"; - mes "All you have to do is destory those mushrooms and bring some thing to prove."; - mes "What's the thing I mean? The ^ff0000Orange GooeyMushroom and Orange Net Mushroom^000000"; - next; - mes "[XuanWu]"; - mes "If you want to increase your internal organs and become a Monk, go and destory it."; - mes "Bring as many as you can, I won't tell you the amount I need."; - mes "Now go!"; - next; - mes "[XuanWu]"; - mes "Or...You want to giveup?"; - next; - menu "Start Mushroom Collecting",L_MENU_1,"I'll giveup",L_MENU_2; - -L_MENU_2: - mapannounce "monk_test.gat","XuanWu: ......Another one without willpower...",8; - mes "[XuanWu]"; - mes "Another one without willpower..."; - set @mission_start, 0; - getitem 1069, 1;//Items: Orange_Net_Mushroom, - delitem 1069, 1;//Items: Orange_Net_Mushroom, - next; - warp "prt_monk.gat",196,168; - end; -L_MENU_1: - mes "[XuanWu]"; - mes "Then what are you waitting for? Go Go Go !!"; - set @mission_start, 1; - close; - -Part1: - if(countitem(1069) >= 30 && countitem(1070) >0 ) goto L_DONE;//Items: Orange_Net_Mushroom, Orange_Gooey_Mushroom_, - if(countitem(1070) >= 30 && countitem(1069) >0 ) goto L_DONE;//Items: Orange_Gooey_Mushroom_, Orange_Net_Mushroom, - mes "[XuanWu]"; - mes "Hmmm... Is that all you can do? I don't think it's enough."; - next; - mes "[XuanWu]"; - mes "Or...You want to giveup?"; - next; - menu "Continue Mushroom Collecting",-,"I'll giveup",L_MENU_2; - close; -L_DONE: - set MONK_Q, 8; - mes "[XuanWu]"; - mes "Well... I think you can do it better..."; - mes "However, I should say you pass the test."; - set @mission_start, 0; - delitem 1069, countitem(1069);//Items: Orange_Net_Mushroom, - delitem 1070, countitem(1070);//Items: Orange_Gooey_Mushroom_, - next; - mes "[XuanWu]"; - mes "Now go to [Daowen], he is in the deep of the building."; - close; -Part2: - mes "[XuanWu]"; - mes "Are you testing my patient??"; - mes "Now go to [Daowen], he is in the deep of the building."; - close; -} -job_monk.gat,191,172,4 script job_monk_warp 45,1,1,{ - warp "monk_test.gat",329,57; - end; -} - -job_monk.gat,199,169,4 script Guard ChaoLi 746,{ - mes "[Guard ChaoLi]"; - mes "Silence! In test area!"; - close; -} - -monk_test.gat,319,139,4 script Daowen 52,{ - if(MONK_Q == 8) goto L_START; - if(MONK_Q == 9) goto Part1; - if(MONK_Q == 10) goto Part2; - goto IsOther; -IsOther: - mes "[Daowen]"; - mes "Go throught it quietly..."; - mes "HuWuWuuuu......"; - next; - mes "[Daowen]"; - mes "This is St. Capitolina Abbey. If anything goes wrong, all we have done might become nothing."; - next; - mes "[Daowen]"; - mes "Leave! If you don't want to die, don't bother me."; - close; -L_START: - mes "[Daowen]"; - mes "Oh! Finally!"; - mes "This is the last test, and I am I'm in charge here"; - mes "My name is 'Daowen'"; - next; - mes "[Daowen]"; - mes "Well... What should I say?"; - mes "Who block the way? Fight him/her!"; - next; - mes "[Daowen]"; - mes "Fight! Slash! When you lost and some enemy block your way!"; - mes "Tell them the will of God!"; - next; - mes "[Daowen]"; - mes "Don't compare with the weak priest!"; - mes "We are always strong Monks"; - next; - mes "[Daowen]"; - mes "We are different from the weak priest that always run away!"; - next; - mes "[Daowen]"; - mes "Now! Grasp your fist! Go and fight!"; - next; - mes "[Daowen]"; - mes "Do your best!"; - mes "HaHaHaHaHa.....!!"; - next; - warp "monk_test",88,73; - end; - -Part1: - mes "[Daowen]"; - mes "Well done!! HaHaHaHa....!!"; - mes "I knew you can do it!"; - mes "I'll give you a special potion that can increase your power"; - next; - getitem 506, 1;//Items: Green_Potion, - mes "[Daowen]"; - mes "Drink it, and your internal organs will increase enough to be a Monk."; - mes "Okay...Then, Go to Wuhai - the first one you meet here."; - set MONK_Q, 10; - close; -Part2: - mes "[Daowen]"; - mes "Go to Wuhai - the first one you meet here."; - close; -} - -monk_test.gat,88,91,4 script Test Assistant 52,{ - mes "[Test Assistant]"; - mes "Are you ready for training of evil disperse?"; - next; - mes "[Test Assistant]"; - mes "The test area is a maze with walls invisable."; - mes "The exiting point is on the opposite side of the starting point."; - next; - mes "[Test Assistant]"; - mes "Of course, there will be some monster spawn in the maze. You'll have to fight with them."; - mes "Good lucy! May God be with you."; - next; - if(getareausers("monk_test.gat",126,161,165,199) > 0) goto L_WAIT; - killmonster "monk_test.gat","monk_mob1"; - enablenpc "monk_mob1_1"; - enablenpc "monk_mob1_2"; - enablenpc "monk_mob1_3"; - enablenpc "monk_mob1_3"; - warp "monk_test.gat",127,179; - end; -L_WAIT: - mes "[Test Assistant]"; - mes "There is someone taking the test. Please wait a minute."; - close; -} -monk_test.gat,129,180,4 script monk_mob1_1 139,0,19,{ - monster "monk_test.gat",130,183,"--ja--",1015,1,"monk_mob1"; - monster "monk_test.gat",130,177,"--ja--",1015,1,"monk_mob1"; -//~ disablenpc "monk_mob1_1"; - end; -} -monk_test.gat,133,180,4 script monk_mob1_2 139,0,19,{ - monster "monk_test.gat",134,183,"--ja--",1015,1,"monk_mob1"; - monster "monk_test.gat",134,177,"--ja--",1015,1,"monk_mob1"; -//~ disablenpc "monk_mob1_2"; - end; -} -monk_test.gat,145,180,4 script monk_mob1_3 139,0,19,{ - monster "monk_test.gat",145,180,"--ja--",1041,1,"monk_mob1"; -//~ disablenpc "monk_mob1_3"; - end; -} -monk_test.gat,155,180,4 script monk_mob1_4 139,0,19,{ - monster "monk_test.gat",157,183,"--ja--",1015,1,"monk_mob1"; - monster "monk_test.gat",157,177,"--ja--",1015,1,"monk_mob1"; -//~ disablenpc "monk_mob1_4"; - end; -} -monk_test.gat,165,179,4 script monk_mob3_warp 45,1,1,{ - set MONK_Q, 9; - mapannounce "monk_test.gat","Congratulations!!" + strcharinfo(0)+ " Pass!! Please go to [Daowen], he is in the deep of the building.",8; - killmonster "monk_test.gat","monk_mob1"; - warp "monk_test.gat",317,142; - end; -} - -monk_test.gat,1,1,1 script monk_mob1 -1,{ - end; -} - -monk_test.gat,95,85,4 script Test Assistant 79,{ - mes "[Test Assistant]"; - mes "Are you ready for training of evil disperse?"; - next; - mes "[Test Assistant]"; - mes "The test area is a maze with walls invisable."; - mes "The exiting point is on the opposite side of the starting point."; - next; - mes "[Test Assistant]"; - mes "Of course, there will be some monster spawn in the maze. You'll have to fight with them."; - mes "Good lucy! May God be with you."; - next; - if(getareausers("monk_test.gat",126,262,165,300) > 0) goto L_WAIT; - killmonster "monk_test.gat","monk_mob2"; - enablenpc "monk_mob2_1"; - enablenpc "monk_mob2_2"; - enablenpc "monk_mob2_3"; - enablenpc "monk_mob2_4"; - warp "monk_test.gat",127,278; - end; - -L_WAIT: - mes "[Test Assistant]"; - mes "There is someone taking the test. Please wait a minute."; - close; - -} -monk_test.gat,129,281,4 script monk_mob2_1 139,0,19,{ - monster "monk_test.gat",130,278,"--ja--",1015,1,"monk_mob2"; - monster "monk_test.gat",130,284,"--ja--",1015,1,"monk_mob2"; -//~ disablenpc "monk_mob2_1"; - end; -} -monk_test.gat,136,281,4 script monk_mob2_2 139,0,19,{ - monster "monk_test.gat",139,278,"--ja--",1015,1,"monk_mob2"; - monster "monk_test.gat",139,284,"--ja--",1015,1,"monk_mob2"; -//~ disablenpc "monk_mob2_2"; - end; -} -monk_test.gat,144,281,4 script monk_mob2_3 139,0,19,{ - monster "monk_test.gat",145,281,"--ja--",1041,1,"monk_mob2"; -//~ disablenpc "monk_mob2_3"; - end; -} -monk_test.gat,153,281,4 script monk_mob2_4 139,0,19,{ - monster "monk_test.gat",155,278,"--ja--",1015,1,"monk_mob2"; - monster "monk_test.gat",155,284,"--ja--",1015,1,"monk_mob2"; -//~ disablenpc "monk_mob2_4"; - end; -} -monk_test.gat,165,278,4 script monk_mob2_warp 45,1,1,{ - set MONK_Q, 9; - mapannounce "monk_test.gat","Congratulations!!" + strcharinfo(0)+ " Pass!! Please go to [Daowen], he is in the deep of the building.",8; - killmonster "monk_test.gat","monk_mob2"; - warp "monk_test.gat",317,142; - end; -} - -monk_test.gat,1,1,1 script monk_mob2 -1,{ - end; -} - -monk_test.gat,82,85,4 script Test Assistant 95,{ - mes "[Test Assistant]"; - mes "Are you ready for training of evil disperse?"; - next; - mes "[Test Assistant]"; - mes "The test area is a maze with walls invisable."; - mes "The exiting point is on the opposite side of the starting point."; - next; - mes "[Test Assistant]"; - mes "Of course, there will be some monster spawn in the maze. You'll have to fight with them."; - mes "Good lucy! May God be with you."; - next; - if(getareausers("monk_test.gat",233,262,269,300) > 0) goto L_WAIT; - killmonster "monk_test.gat","monk_mob3"; - enablenpc "monk_mob3_1"; - enablenpc "monk_mob3_2"; - enablenpc "monk_mob3_3"; - enablenpc "monk_mob3_4"; - warp "monk_test.gat",231,279; - end; - -L_WAIT: - mes "[Test Assistant]"; - mes "There is someone taking the test. Please wait a minute."; - close; -} - -monk_test.gat,234,281,4 script monk_mob3_1 139,0,19,{ - monster "monk_test.gat",235,277,"--ja--",1015,1,"monk_mob3"; - monster "monk_test.gat",235,284,"--ja--",1015,1,"monk_mob3"; -//~ disablenpc "monk_mob3_1"; - end; -} -monk_test.gat,239,281,4 script monk_mob3_2 139,0,19,{ - monster "monk_test.gat",240,277,"--ja--",1015,1,"monk_mob3"; - monster "monk_test.gat",240,284,"--ja--",1015,1,"monk_mob3"; -//~ disablenpc "monk_mob3_2"; - end; -} -monk_test.gat,248,281,4 script monk_mob3_3 139,0,19,{ - monster "monk_test.gat",249,281,"--ja--",1041,1,"monk_mob3"; -//~ disablenpc "monk_mob3_3"; - end; -} -monk_test.gat,260,281,4 script monk_mob3_4 139,0,19,{ - monster "monk_test.gat",261,277,"--ja--",1015,1,"monk_mob3"; - monster "monk_test.gat",261,284,"--ja--",1015,1,"monk_mob3"; -//~ disablenpc "monk_mob3_4"; - end; -} -monk_test.gat,269,279,4 script monk_mob3_warp 45,1,1,{ - set MONK_Q, 9; - mapannounce "monk_test.gat","Congratulations!!" + strcharinfo(0)+ " Pass!! Please go to [Daowen], he is in the deep of the building.",8; - killmonster "monk_test.gat","monk_mob3"; - warp "monk_test.gat",317,142; - end; -} - -//monk_test.gat,1,1,1 script monk_mob3 -1,{ -// end; -//} - - - -//============================================================================== -// Monsters of Mushroom Collecting -//============================================================================== -job_monk.gat,0,0,0,0 monster Thief Mushroom 1182,170,0,0,0 -job_monk.gat,0,0,0,0 monster Thief Bug Larva 1051,120,0,0,0 - -//============================================================================== -// warps -//============================================================================== -prt_monk.gat,192,172,0 warp monk15 1,1,monk_test.gat,329,50 -monk_test.gat,329,47,0 warp monk16 1,1,prt_monk.gat,193,166 -monk_test.gat,329,76,0 warp monk17 1,1,monk_test.gat,259,118 -monk_test.gat,259,115,0 warp monk18 1,1,monk_test.gat,329,71 -monk_test.gat,272,125,0 warp monk19 1,1,monk_test.gat,301,127 -monk_test.gat,298,127,0 warp monk20 1,1,monk_test.gat,268,125 - -//============================================================================== -// mapflag -//============================================================================== -monk_test.gat mapflag nomemo dummy -monk_test.gat mapflag noteleport dummy -monk_test.gat mapflag nosave SavePoint -monk_test.gat mapflag nopenalty dummy -monk_test.gat mapflag nobranch dummy diff --git a/npc/jobs/2-2/noquest/crusader.txt b/npc/jobs/2-2/noquest/crusader.txt deleted file mode 100644 index dd569b25d..000000000 --- a/npc/jobs/2-2/noquest/crusader.txt +++ /dev/null @@ -1,54 +0,0 @@ -//Crusader NPC for Athena by DiaDz -//1.1 Added SkillPoint check [Lupus] - -//Crusader prt_in 88 103 -prt_in.gat,88,103,3 script Crusader Trainer 752,{ - if(Class==14) goto crus; - if(Class !=1) goto notsword; - - mes "[Crusader Trainer]"; -mes "Welcome Have you come to Join our ranks?."; - next; - mes "[Crusader Trainer]"; - mes "How may I be of Service to you?"; - next; - menu "Change Job into a Crusader.",case1,"The Requirements.",case2,"Quit.",case3; - case1: - if(JobLevel < 40) goto notlvl; - mes "[Crusader Trainer]"; - if(SkillPoint > 0) mes "You need to use up all of your skill points before I can make you a Crusader."; - if(SkillPoint > 0) close; - mes "Welcome to the Crusaders Guild"; - jobchange 14;// Job: Job_Crusader - close; - - notlvl: - mes "[Crusader Trainer]"; - mes "you need to be at least Job level 40"; - close; - - case2: - mes "[Crusader Trainer]"; - mes "You need to be a Swordsman of Job Level 40 to become a Crusader"; - next; - mes "[Crusader Trainer]"; - mes "We are destined to protect all who live in Midgard"; - close; - - case3: - mes "[Crusader Trainer]"; - mes "Please come again sometime"; - close; - - crus: - mes "[Crusader Trainer]"; - mes "You are already a Mighty Crusader"; - mes "May the Blessings of the Gods go with you"; - close; - - notsword: - mes "[Crusader Trainer]"; - mes "I'm sorry but there is nothing I can help you with."; - mes "Only stout Swordsman can follow the holy path in order to become a 'Crusader'."; - close; -} diff --git a/npc/jobs/2-2/noquest/dancer-bard.txt b/npc/jobs/2-2/noquest/dancer-bard.txt deleted file mode 100644 index 2d0dc8484..000000000 --- a/npc/jobs/2-2/noquest/dancer-bard.txt +++ /dev/null @@ -1,72 +0,0 @@ -//Dancer/Bard NPC for Athena by DiaDz -//No Quests, just npc on location -//1.1 Added SkillPoint check [Lupus] - -//Dancer & Bard - Comodo 189 166 4_F_07 -comodo.gat,189,166,4 script Performance Master 741,{ - if(Class==19) goto bard; - if(Class==20) goto dance; - if(Class !=3) goto notarch; - - mes "[Performance Master]"; - mes "Welcome to Comodo and the Performers Guild."; - next; - mes "[Performance Master]"; - mes "What can I do for you , a Song or Dance perhaps?"; - next; - menu "Change Job into a Bard/Dancer.",case1,"The Requirements.",case2,"Quit.",case3; - case1: - if(JobLevel < 40) goto notlvl; - if(sex==1) goto M; - mes "[Performance Master]"; - if(SkillPoint > 0) mes "You need to use up all of your skill points before I can make you a Dancer."; - if(SkillPoint > 0) close; - mes "Welcome Glorious Dancer"; - jobchange 20;// Job: Job_Dancer - close; - - M: - mes "[Performance Master]"; - if(SkillPoint > 0) mes "You need to use up all of your skill points before I can make you a Bard."; - if(SkillPoint > 0) close; - mes "Welcome Master Bard"; - jobchange 19;// Job: Job_Bard - close; - - notlvl: - mes "[Performance Master]"; - mes "you need to be at least Job level 40"; - close; - - case2: - mes "[Performance Master]"; - mes "Archers of Job Level 40 and above may become Dancers or Bards"; - next; - mes "[Performance Master]"; - mes "Its a Great Time to become a Bard or Dancer they are in Much demand!"; - mes "You can't miss the perfect chance!"; - close; - - case3: - mes "[Performance Master]"; - mes "Please come again sometime"; - close; - - dance: - mes "[Performance Master]"; - mes "You are already a Glorious Dancer."; - mes "Roam our world and bring joy and harmony to the masses of Midgard."; - close; - - bard: - mes "[Performance Master]"; - mes "You are already a Masterful Bard."; - mes "Roam our world and bring joy and harmony to the masses of Midgard."; - close; - - notarch: - mes "[Performance Master]"; - mes "I'm sorry but there is nothing I can help you with."; - mes "Only Archers are nimble and dexterous enough to be as graceful as a 'Dancer' or 'Bard'."; - close; -} diff --git a/npc/jobs/2-2/noquest/monk.txt b/npc/jobs/2-2/noquest/monk.txt deleted file mode 100644 index 55ce3f120..000000000 --- a/npc/jobs/2-2/noquest/monk.txt +++ /dev/null @@ -1,54 +0,0 @@ -//Monk NPC for Athena by DiaDz -//No Quests, just npc on location -//1.1 Added SkillPoint check [Lupus] - -//Monk Job Change Monk_in 99 64 4_M_MONK (new temp 55 cause of error) -monk_in.gat,99,64,5 script Master Monk 753,{ - if(Class==15) goto monk; - if(Class !=4) goto notaco; - - mes "[Master Monk]"; - mes "Good Day,This is the Monk's Guild."; - next; - mes "[Master Monk]"; - mes "How may I be of Service to you?"; - next; - menu "Change Job into a Monk.",Lcase1,"The Requirements.",Lcase2,"Quit.",Lcase3; - Lcase1: - if(JobLevel < 40) goto notlvl; - mes "[Master Monk]"; - if(SkillPoint > 0) mes "You need to use up all of your skill points before I can make you a Monk."; - if(SkillPoint > 0) close; - mes "Your Welcome to Stay here at the Abbey since you are now a Monk."; - jobchange 15;// Job: Job_Monk - close; - - notlvl: - mes "[Master Monk]"; - mes "you need to be at least Job level 40"; - close; - - Lcase2: - mes "[Master Monk]"; - mes "You need to be a Acolyte of Job Level 40 to become a Monk"; - next; - mes "[Master Monk]"; - mes "We Monks are the masters of Hand to Hand Combat"; - close; - - Lcase3: - mes "[Master Monk]"; - mes "Please come again sometime"; - close; - - monk: - mes "[Master Monk]"; - mes "You are already a Monk of much Skill and prowess"; - close; - - notaco: - mes "[Master Monk]"; - mes "I'm sorry but there is nothing I can help you with."; - mes "Divine fists can only be forged by Divine Acolytes in order to become a 'Monk'."; - close; -} diff --git a/npc/jobs/2-2/rogue.txt b/npc/jobs/2-2/rogue.txt deleted file mode 100644 index e93ccb048..000000000 --- a/npc/jobs/2-2/rogue.txt +++ /dev/null @@ -1,924 +0,0 @@ -//===== eAthena Script ======================================= -//= Rogue Job Quest -//===== By: ================================================== -//= kobra_k88 -//===== Current Version: ===================================== -//= 1.0 -//===== Compatible With: ===================================== -//= eAthena 1.0 + -//===== Description: ========================================= -//= Rogue job quest based off of official iRO Rogue quest. -//= There are some differences from official quest due to scripting issues. -//= Missing some message text. -//===== Additional Comments: ================================= -//= Working. -//============================================================ - - - -//=======================================================================================================// -// Markie: Test 1 and Jobchange // -//***********************************************************************************************************************************************************// -in_rogue.gat,363,123,3 script Markie 747,{ - - mes "[Markie]"; - if(Class == Job_Thief) goto L_Thief; - if(Class == Job_Rogue) goto L_Rogue; - -L_JobOther: - mes "I don't know how you found this place, but I think you better leave.........."; - close; - -L_Rogue: - mes "Nice to see you again sweetie. You must be having so much fun as Rogue huh? Teh he he...."; - close; - -L_Thief: - if(JobLevel >= 40) goto L_Start; - mes "Oh hi there. If you want to become a Rogue I'm afraid you'll have to come back after you've trained a little more."; - mes "Only Thieves with a ^5533FFJob level of at least 40^000000 can become Rogues."; - close; - -L_Start: - if(ROGUE_Q == 1) goto L_ReTest; - if(ROGUE_Q == 2) goto L_Test2; - if(ROGUE_Q == 3) goto L_Test3; - if(ROGUE_Q == 4) goto L_Test4; - if(ROGUE_Q == 5) goto L_Change; - mes "Hmm? What brings you down here? Oh I see now... You want to become a rogue don't you sweetie?"; - next; - mes "[Markie]"; - mes "Well it's nice to meet you. My name is Markie, what's yours?"; - next; - mes "[Markie]"; - mes strcharinfo(0) + "..... Te he, you've got a nice name there honey. By the way, how come you decided to become a Rogue?"; - next; - mes "[Markie]"; - mes "Well since you were honest with me and gave me your real name I guess it doesn't really matter."; - mes "But for future reference, a Rogue never reveals his/her true identity to anybody."; - next; - mes "[Markie]"; - mes "It's a Rogue's number 1 rule shuga, so from now on you'd better be careful about that."; - mes "By the way, here's an application form..... please fill out all the necessary information....."; - next; - mes "(you fill out the form and hand it back)"; - set JBLVL, 40; // used to determine what item to get at the end - if(JobLevel == 50) set JBLVL, 50; // used to determine what item to get at the end - next; - mes "[Markie]"; - mes "Okay honey.... looks good, I'll accept your application."; - mes "Now that that's been taken care of, how about I conduct a short interview with you?"; - next; - mes "[Markie]"; - mes "Oh, you don't have to be nervous about it sweetie.... I'm just want to find out how much you know about Rogues."; - mes "I do this with all of the Rogue candidates. Shall we begin?"; - next; - menu "Ok.",L_Test1, "Hold on... I need some time.",-; - - mes "[Markie]"; - mes "Okay honey, just take your time. When you're ready come back."; - close; - - -//================================================================= -L_Test1: -//======= - mes "[Markie]"; - mes "I am going to ask you a few questions. Listen carefully and choose what you think is the best answer okay?"; - next; - savepoint "in_rogue.gat",366,114; - set @score, 0; - set ROGUE_Q, 1; - set @temp, rand(2); - if(@temp == 1) goto L_QSet2; - - L_QSet1: - mes "[Markie]"; - mes "1) What is the added flee rate that a Thief recieves when the ^5533FFImprove Dodge^000000 skill is ^5533FFmastered^000000?"; - next; - menu "30",-, "40",sM1_1, "160",sM1_1, "20",sM1_1; - - set @score, @score + 10; - - sM1_1: - - mes "[Markie]"; - mes "2) Choose a monster that can detect a hidden or cloaked character?"; - next; - menu "Worm Tail",-, "Argos",sM1_2, "Mummy",sM1_2, "Soldier Skeleton",sM1_2; - - set @score, @score + 10; - - sM1_2: - - mes "[Markie]"; - mes "3) Where is the Rogue guild located?"; - next; - menu "Comodo",sM1_3, "Kokomo Beach",sM1_3, "Pharos Lightouse",-, "Morroc",sM1_3; - - set @score, @score + 10; - - sM1_3: - - mes "[Markie]"; - mes "4) In which of the following towns, can you become a Thief?"; - next; - menu "Comodo",sM1_4, "Lutie",sM1_4, "Alberta",sM1_4, "Morroc",-; - - set @score, @score + 10; - - sM1_4: - - mes "[Markie]"; - mes "5) Choose the card that does ^FF3355not^000000 have an effect on a players ^5533FFDEX stat^000000..."; - next; - menu "Rocker Card",sM1_5, "Mummy Card",-, "Zerom Card",sM1_5, "Drops",sM1_5; - - set @score, @score + 10; - - sM1_5: - - mes "[Markie]"; - mes "6) What do you think is cool about being a Rogue?"; - next; - menu "Being a bad ass",sM1_6, "Being a hypocrite",sM1_6, "Being shameless",sM1_6, "Having excellent attack strength",-; - - set @score, @score + 10; - - sM1_6: - - mes "[Markie]"; - mes "7) At what job level can you change from a Thief to a Rogue?"; - next; - menu "At job lvl 30",sM1_7, "At job lvl 35",sM1_7, "At job lvl 40",-, "At job lvl 50",-; - - set @score, @score + 10; - - sM1_7: - - mes "[Markie]"; - mes "8) If you wanted to dye your hair a different color, where would you have to go to do that?"; - next; - menu "Building in SouthWestern part of Morroc",sM1_8, "Building in SouthWestern part of Prontera",-, - "Building in SouthEastern part of Morroc",sM1_8, "Building in NorthEastern part of Prontera",sM1_8; - - set @score, @score + 10; - - sM1_8: - - mes "[Markie]"; - mes "9) What mushrooms do you need to steal in order to become a Thief?"; - next; - menu "Orange Gooey Mushrooms",-, "Red Hairy Mushrooms",sM1_9, "Orange Net Mushrooms",-, "Orange Sticky Mushrooms",sM1_9; - - set @score, @score + 10; - - sM1_9: - - mes "[Markie]"; - mes "10) Which of these cards is ^FF3355useless^000000 to a Rogue?"; - next; - menu "Whisper Card",sM1_10, "Elder Willow Card",-, "Zerom Card",sM1_10, "Matyr Card",sM1_10; - - set @score, @score + 10; - - sM1_10: - goto L_Score; - - - L_QSet2: - mes "[Markie]"; - mes "1) What skill do you need to learn before you can learn ^5533FFStalk^000000?"; - next; - menu "Hiding",-, "Steal",sM2_1, "Improve Dodge",sM2_1, "Bash",sM2_1; - - set @score, @score + 10; - - sM2_1: - - mes "[Markie]"; - mes "2) How much more of a discount can a Rogue get with the ^5533FFHaggel^000000 skill than a merchant can with the ^5533FFDiscount^000000 skill?"; - next; - menu "3%",sM2_2, "2%",sM2_2, "1%",-, "0%",sM2_2; - - set @score, @score + 10; - - sM2_2: - - mes "[Markie]"; - mes "3) What is the correct description for the skill ^5533FFMug^000000?"; - next; - menu "Steal Items from players",sM2_3, "Steal Items from monsters",sM2_3, "Steal Zeny from monsters",-, "Steal Zeny from players",sM2_3; - - set @score, @score + 10; - - sM2_3: - - mes "[Markie]"; - mes "4) How many Rogues are required to activate the skill ^5533FFSlyness^000000?"; - next; - menu "1 Rogue + 2 Assassins",sM2_4, "2 Rogues + 1 Thief",sM2_4, "4 Thieves",sM2_4, "2 or more Rogues",-; - - set @score, @score + 10; - - sM2_4: - - mes "[Markie]"; - mes "5) After increasing ^5533FFDivest Helm^000000 to level 5, what other skill becomes available for you learn?"; - next; - menu "Envenom",sM2_5, "Strip Tease",sM2_5, "Venom Splasher",sM2_5, "Divest Shield",-; - - set @score, @score + 10; - - sM2_5: - - mes "[Markie]"; - mes "6) Choose a skill that allows its user to move while being hidden?"; - next; - menu "Hiding",sM2_6, "Back Slide",sM2_6, "Stalk",-, "Sand Attack",sM2_6; - - set @score, @score + 10; - - sM2_6: - - mes "[Markie]"; - mes "7) Choose the card that increases the ^5533FFaccuracy rate^000000 of its owner?"; - next; - menu "Andre",sM2_7, "Familiar",sM2_7, "Mummy",-, "Marina",sM2_7; - - set @score, @score + 10; - - sM2_7: - - mes "[Markie]"; - mes "8) Choose the monster that receives more damage when attacked by a weapon with a Vadon card attached to it?"; - mes "(Vadon card inflicts 20% more damage to fire property monsters)"; - next; - menu "Vadon",sM2_8, "Deviruchi",sM2_8, "Elder Willow",-, "Baphomet",sM2_8; - - set @score, @score + 10; - - sM2_8: - - mes "[Markie]"; - mes "9) How much SP does the ^5533FFDouble Attack^000000 skill require when used with a dagger?"; - next; - menu "15 SP",sM2_9, "No SP needed",-, "10 SP",sM2_9, "54 SP",sM2_9; - - set @score, @score + 10; - - sM2_9: - - mes "[Markie]"; - mes "10) Choose an effective dagger to use in the Byalan Dungeon?"; - next; - menu "Wind Main-Gauche",-, "Ice Main-Gauche",sM2_10, "Earth Main-Gauche",sM2_10, "Fire Main-Gauche",sM2_10; - - set @score, @score + 10; - - sM2_10: - - - L_Score: - mes "[Markie]"; - mes "Okay, those are all of the questions I have. Now that wasn't so bad was it sweetie?"; - mes "I hope you don't mind, but I've been grading your answers."; - next; - mes "[Markie]"; - mes "I like to give people scores on their interviews so that they can know how well they did."; - mes "It looks like you got a ^FF3355" + @score +"^000000/100............"; - next; - mes "[Markie]"; - if(@score< 90) goto sL_Failed; - if(@score<100) goto sL_Passed; - - sL_Perfect: - mes "A perfect score! I knew you had what it takes to be a Rogue....."; - mes "But don't get ahead of yourself honey cause there is still plenty more....."; - next; - mes "[Markie]"; - set ROGUE_Q, 2; - goto L_Test2; - sL_Passed: - mes "Good, good. You did a good job shuga. But there is still more so don't get excited just yet....."; - next; - mes "[Markie]"; - set ROGUE_Q, 2; - goto L_Test2; - sL_Failed: - mes "*sigh*..... this is not the type of score I was expecting......"; - mes "What can I say excecpt, with a score like this you're definitely not cut out to be a Rogue.........."; - emotion 4; - next; - mes "[Markie]"; - mes "Why don't you go do some more training shuga..... you need it..... *mumbles ( what a waste of my time...)*"; - close; - -L_ReTest: - mes "You again? Are you sure you're ready this time?...... Okay honey, just relax...."; - next; - goto L_Test1; - -L_Test2: - mes "Your second test will be given by ^5533FFMr. Smith^000000."; - mes "I have to warn you though, Mr. Smith can be difficult and hard to please. So be careful how you act around him."; - close; -L_Test3: - mes "I know those guys are hard to find. Just be patient and keep on searching. Make sure you have the correct password as well.."; - close; -L_Test4: - mes "What are you doing here? I hope your not trying to skip the last test?........."; - emotion 1; - next; - mes "[Markie]"; - mes "Your almost finished so just keep trying. I know you can do it."; - close; - - -//======================================================================= -L_Change: -//=========== - mes "Oh, you're back and your in one piece! It looks like you've passed all of the tests sweetie."; - mes "You have proven that you are ready to become a Rogue!"; - emotion 5; - next; - mes "[Markie]"; - mes "Tada! Congratulations on becoming a Rogue. You showed a lot of effort and deserve a reward for it......"; - setlook 7,0; - jobchange Job_Rogue; - emotion 46; - next; - mes "[Markie]"; - mes "Now that you are a Rogue you are free to go where ever you want to and do what ever you want."; - if(JBLVL == 40) getitem 1219,1; // 2 slott gladius - if(JBLVL == 50) getitem 1220,1; // 3 slott gladius - callfunc "F_ClearJobVar"; - next; - mes "[Markie]"; - mes "Just keep in mind that freedom requires responsibility. Treat people the way you expect to be treated."; - next; - mes "[Markie]"; - mes "Have fun shuga! See ya around!"; - close; -} - - - -//=======================================================================================================// -// Mr. Smith: Tests 2 and 3 // -//***********************************************************************************************************************************************************// -in_rogue.gat,376,23,3 script Mr. Smith 57,{ - - mes "[Mr. Smith]"; - if(Class == Job_Thief) goto L_Thief; - if(Class == Job_Rogue) goto L_Rogue; - -L_OtherJob: - mes "Go away! I'm busy....."; - close; -L_Rogue: - mes "Looking good there my Rogue friend"; - close; -L_Thief: - if(ROGUE_Q == 2) goto L_Test2; - if(ROGUE_Q == 3) goto L_Test3; - if(ROGUE_Q > 3) goto L_Done; - mes "Ok ok.... one... two.... three.... Where do you do you business... is it.... Morroc... Geffen.... Comodo??......."; - next; - mes "[Mr. Smith]"; - mes "Uhh..... this is giving me a headache......."; - next; - mes "[Mr. Smith]"; - mes "Huh? Who are you? If you want to become a rogue go talk to ^5533FFMarkie^000000...."; - next; - mes "[Mr. Smith]"; - mes "...... CRAP! I forgot what I was counting!!"; - emotion 16; - close; - -//---------------------------------------------------------------------------------------------------- -L_Test2: -//-------------- - if(ROGUE_Q2 > 0) goto L_Check2; - mes "So you're here to take the second test.... good......."; - next; - mes "[Mr. Smith]"; - mes "Before we get started, let me tell you about the test application fee."; - mes "Our guild is involved in alot of business *cough* 'transactions' *cough* and therefore we are in constant needs of funds."; - next; - mes "[Mr. Smith]"; - mes "This is why we require a fee of ^5533FF10,000 zeny^000000 to be paid when taking the Rogue tests."; - mes "The fee will be collected when you have completed this second test so don't have to worry if you don't have it now."; - next; - mes "[Mr. Smith]"; - mes "Now for your test..... You will be required to collect the following items:"; - next; - mes "[Mr. Smith]"; - set ROGUE_Q2, rand(1,3); - if(ROGUE_Q2 == 1) callsub sF2_R1; - if(ROGUE_Q2 == 2) callsub sF2_R2; - if(ROGUE_Q2 == 3) callsub sF2_R3; - next; - mes "[Mr. Smith]"; - mes "Once you have ALL of these items and 10,000 zeny, come back and see me okay? Good."; - close; - - sF2_R1: - mes "^5533FF6 Blue Herbs,"; - mes "10 Skel Bones,"; - mes "10 Decayed Nails,"; - mes "10 Horrendous Mouths^000000."; - return; - sF2_R2: - mes "^5533FF10 Green Herbs,"; - mes "10 Garlets,"; - mes "10 Snake Scales"; - mes "10 Crab Shells.^000000"; - return; - sF2_R3: - mes "^5533FF10 Yellow Herbs,"; - mes "10 Bear's Footskin,"; - mes "10 Shells"; - mes "10 Grasshopper's Legs^000000."; - return; - -L_Check2: - set @count, 0; - if(ROGUE_Q2 == 2) goto L_2; - if(ROGUE_Q2 == 3) goto L_3; - - L_1: - set @R, 1; - if(countitem(510)<6 || countitem(932)<10 || countitem(957)<10 || countitem(958)<10 || Zeny < 10000) goto L_NotEnuf; - delitem 510,6; - delitem 932,10; - delitem 957,10; - delitem 958,10; - goto L_Done2; - - L_2: - set @R, 2; - if(countitem(511)<10 || countitem(910)<10 || countitem(926)<10 || countitem(964)<10 || Zeny < 10000) goto L_NotEnuf; - delitem 511,10; - delitem 910,10; - delitem 926,10; - delitem 964,10; - goto L_Done2; - - L_3: - set @R, 3; - if(countitem(508)<10 || countitem(948)<10 || countitem(935)<10 || countitem(940)<10 || Zeny < 10000) goto L_NotEnuf; - delitem 508,10; - delitem 948,10; - delitem 935,10; - delitem 940,10; - - L_Done2: - mes "Let's see here.... application fee.... check..... items....... check...... Alright, everything looks in order. You've passed the second test."; - next; - mes "[Mr. Smith]"; - mes "When you are ready to take the next test let me know."; - set Zeny, Zeny - 10000; - set ROGUE_Q, 3; - set ROGUE_Q2, 0; - close; - - L_NotEnuf: - mes ".... What the f@&#!?!? You don't have all of the items? Then why did you come back?? Don't tell me you forgot what to get....."; - emotion 1; - next; - mes "[Mr. Smith]"; - mes "Write this down! You need ^5533FF10,000^000000 zeny and:"; - if(ROGUE_Q2 == 1) callsub sF2_R1; - if(ROGUE_Q2 == 2) callsub sF2_R2; - if(ROGUE_Q2 == 3) callsub sF2_R3; - next; - mes "[Mr. Smith]"; - mes "Got it? DON'T come back until you have everything........."; - emotion 32; - close; - - -//---------------------------------------------------------------------------------------------- -L_Test3: -//--------------- - if(ROGUE_Q2 > 0) goto L_Check3; - mes "Let me see..... Who should I have you go find........ hmm........."; - emotion 20; - next; - mes "[Mr. Smith]"; - mes "Ah I know! Alright, in the previous test I had you go find some items. For this test you will need to find a specific person."; - emotion 5; - next; - mes "[Mr. Smith]"; - set ROGUE_Q2, rand(1,3); - if(ROGUE_Q2 == 1) callsub sF3_R1; - if(ROGUE_Q2 == 2) callsub sF3_R2; - if(ROGUE_Q2 == 3) callsub sF3_R3; - next; - mes "[Mr. Smith]"; - mes "Good luck to you. Try to finish this test as soon as possible. Getting things done quickly is one of a Rogue's traits."; - close; - - sF3_R1: - mes "You will have to go and find ^5533FFAragham Junior^000000."; - next; - mes "[Mr. Smith]"; - mes "He lives in a little house somewhere ^5533FFSouthWest^000000 of the Fortress of Sandarman."; - mes "That area is located ^5533FFone map East^000000 from here and is on the ^000000SouthWestern land mass^000000."; - next; - mes "[Mr. Smith]"; - mes "He's a really nice guy who works real hard and is very good at collecting unpaid debts."; - mes "Unfortunately people were trying to kill him because of something his father had done in the past."; - next; - mes "[Mr. Smith]"; - mes "When he joined the Rogue guild, he decided he was going to keep low which is why he's in his current hiding place."; - mes "No one is supposed to know where he is except for those of us at the Rogue Guild."; - next; - mes "[Mr. Smith]"; - mes "That's why you will need this password in order to talk to him."; - mes "The password is: '^5533FFAragham never hoarded upgrade items.^000000'"; - return; - sF3_R2: - mes "You will have to go and find ^5533FFHollgrehen Junior^000000."; - next; - mes "[Mr. Smith]"; - mes "He lives lives in a little house somewhere ^5533FFSouthEast^000000 of the Fortress of Sandarman."; - mes "That area is located ^5533FFone map East^000000 from here and is on the ^5533FFEastern land mass^000000."; - next; - mes "[Mr. Smith]"; - mes "No one is supposed to know where he is except for those of us at the Rogue Guild."; - next; - mes "[Mr. Smith]"; - mes "That's why you will need this password in order to talk to him."; - mes "The password is: '^5533FFMy Father never hoarded upgrade items.^000000'"; - return; - sF3_R3: - mes "You will have to go and find ^5533FFAntonio Junior.^000000."; - next; - mes "[Mr. Smith]"; - mes "He lives lives in a little hut somewhere on the ^5533FFEastern end of Kokomo Beach^000000."; - mes "That area is located ^5533FF1 map North, and 1 map West^000000 from here."; - next; - mes "[Mr. Smith]"; - mes "No one is supposed to know where he is except for those of us at the Rogue Guild."; - next; - mes "[Mr. Smith]"; - mes "That's why you will need this password in order to talk to him."; - mes "The password is: '^5533FFAntonio doesn't like breaking refining material.^000000'"; - return; - - -L_Check3: - mes "What!?! Did you just say you forgot where to go?........"; - emotion 1; - next; - mes "[Mr. Smith]"; - mes "GRRRR!!! That's why you need to WRITE down important things! Geez......"; - emotion 6; - next; - mes "[Mr. Smith]"; - if(ROGUE_Q2 == 1) callsub sF3_R1; - if(ROGUE_Q2 == 2) callsub sF3_R2; - if(ROGUE_Q2 == 3) callsub sF3_R3; - close; - -//------------------------------------------------------------------------------------------------- -L_Done: -//---------------- - mes "I have no more busisness with you........."; - close; -} - - -//=========================================================== -// Guildsman that need to be found -//=========================================================== - -//------------------------------------------------------------------------------ -in_rogue.gat,272,136,3 script Hermanthorn Jr. 85,{ - mes "[Hermanthorn Jr.]"; - mes "Huh? Wha.... who are you?! You're not from the Rogue guild!! Get out of here!"; - emotion 1; - next; - mes "[Hermanthorn Jr.]"; - mes "You're..... I see! You're one of them!!! You've come here to kill me haven't you??!! No... NO!! I'm not ready to die yet!"; - emotion 0; - next; - mes "[Hermanthorn Jr.]"; - mes "Aaaaaaaaaaaaaahhhh!! Go away! Get lost! Otherwise I am gonna KILL YOU!!!"; - emotion 16; - close; -} - -// -------------------------------------------------------------------------- -cmd_fild09.gat,106,195,0 script Aragham Junior 45,1,1,{ - callfunc "F_RogueTest3", 1, "Aragham", "never", "hoarded", "upgrade items.", 244, 24; -} - -// ----------------------------------------------------------------------------- -cmd_fild09.gat,335,143,0 script Hollgrehen Junior 45,1,1,{ - callfunc "F_RogueTest3", 2, "My father", "never", "hoarded", "upgrade items.", 168, 34; -} - -// ------------------------------------------------------------------------------ -cmd_fild04.gat,304,179,0 script Antonio Junior 45,1,1,{ - callfunc "F_RogueTest3", 3, "Antonio", "doesn't like", "breaking", "refining materials.", 165, 104; -} - -// Function for Guildsman =================================== -function script F_RogueTest3 { - - mes "[???]"; - mes "Who's there?!!!"; - mes "Who dares to trespass on my territory?"; - if(Class!=Job_Thief || ROGUE_Q<3 || ROGUE_Q2==0) close; -L_Start: - deletearray @choice$[1], 4; - next; - menu "My father",M_1a, "Aragham",M_1b, "Antonio",M_1c, "Legolas",M_1d; - - M_1a: - set @choice$[1], "My father"; - goto M_Menu2; - M_1b: - set @choice$[1], "Aragham"; - goto M_Menu2; - M_1c: - set @choice$[1], "Antonio"; - goto M_Menu2; - M_1d: - set @choice$[1], "Legolas"; - - M_Menu2: - callsub sF_Password; - menu "did not",M_2a, "doesn't like",M_2b, "never",M_2c, "ever",M_2d; - - M_2a: - set @choice$[2], "did not"; - goto M_Menu3; - M_2b: - set @choice$[2], "doesn't like"; - goto M_Menu3; - M_2c: - set @choice$[2], "never"; - goto M_Menu3; - M_2d: - set @choice$[2], "ever"; - - M_Menu3: - callsub sF_Password; - menu "hoard",M_3a, "hoarded",M_3b, "hide",M_3c, "took",M_3d, "breaking",M_3e; - - M_3a: - set @choice$[3], "hoard"; - goto M_Menu4; - M_3b: - set @choice$[3], "hoarded"; - goto M_Menu4; - M_3c: - set @choice$[3], "hide"; - goto M_Menu4; - M_3d: - set @choice$[3], "took"; - goto M_Menu4; - M_3e: - set @choice$[3], "breaking"; - - M_Menu4: - callsub sF_Password; - menu "upgrade items.",M_4a, "forging items.",M_4b, "refining materials.",M_4c, "upgrade equipment.",M_4d; - - M_4a: - set @choice$[4], "upgrade items."; - goto L_Check; - M_4b: - set @choice$[4], "forging items."; - goto L_Check; - M_4c: - set @choice$[4], "refining materials."; - goto L_Check; - M_4d: - set @choice$[4], "upgrade equipment."; - -L_Check: - callsub sF_Password; - if(ROGUE_Q2 != getarg(0)) goto L_Wrong; - if((@choice$[1] != getarg(1)) || (@choice$[2] != getarg(2)) || (@choice$[3] != getarg(3)) || (@choice$[4] != getarg(4))) goto L_Wrong; - mes "~ creeek ~"; - mes "You hear the door begining to open........"; - next; - deletearray @choice$[1], 4; - warp "in_rogue.gat", getarg(5), getarg(6); - end; - - L_Wrong: - mes "[???]"; - mes "Get lost!!"; - close; -sF_Password: - mes "[^5533FF" + strcharinfo(0) + "^000000]"; - mes @choice$[1]; - mes @choice$[2]; - mes @choice$[3]; - mes @choice$[4]; - next; - return; -} - - -//=======================================================================================================// -// Test 4: Last Test // -//***********************************************************************************************************************************************************// -// Other path -// warp "in_rogue.gat", 11, 388; -// 390,389 end warp -// 9,9 -> 9,21 -//=============================================== -// Guildsman -//=============================================== -//--------------------------------------------------------------------------- -in_rogue.gat,244,39,4 script Aragham Junior 99,{ - callfunc "F_RogueTest4", "Aragham Junior", 245, 27; -} -//--------------------------------------------------------------------------- -in_rogue.gat,152,27,6 script Hollgrehen Junior 85,{ - callfunc "F_RogueTest4", "Hollgrehen Junior", 160, 32; -} -//--------------------------------------------------------------------------- -in_rogue.gat,183,105,4 script Antonio Junior 88,{ - callfunc "F_RogueTest4", "Antonio Junior", 175, 107; -} - -// Function for Guildsman ============================= -function script F_RogueTest4 { - - if(ROGUE_Q == 4) goto L_Restart; - mes "[" + getarg(0) + "]"; - mes "Hello there... You must be from the Rogue guild. My name is " + getarg(0) + "...... I am the Rogue of the Desert.............."; - next; - mes "[" + getarg(0) + "]"; - mes "Aww who am I kidding...... Let's cut the crap. So are you ready to become a rogue?"; - emotion 4; - next; - mes "[" + getarg(0) + "]"; - mes "You see, the Rogue motto is...... ^5533FF'Avoid the strong! Be malicious to the weak!'^000000"; - mes "This simple rule applys to fighting monsters as well."; - next; - mes "[" + getarg(0) + "]"; - mes "The very last thing you will have to do before you can become a Rogue, is to walk through an underground passage to the Rogue Guild."; - next; - mes "[" + getarg(0) + "]"; - mes "Sounds easy huh? Well it's not! But don't worry...."; - mes "If you stay true to the Rogue motto and use a lot of hide, and do a lot of running, you should be just fine."; - - M_Menu: - next; - mes "[" + getarg(0) + "]"; - mes "Ok, are you ready to go?"; - next; - menu "As ready as I'll ever be.",-, "Actually I'm kinda scared...",M_End; - - mes "[" + getarg(0) + "]"; - mes "Good luck then."; - next; - set ROGUE_Q, 4; - killmonsterall "in_rogue.gat"; - savepoint "in_rogue.gat", getarg(1), getarg(2); - warp "in_rogue.gat", 15, 105; - end; - - M_End: - mes "[" + getarg(0) + "]"; - mes "....................."; - next; - mes "[" + getarg(0) + "]"; - mes "Well take your time then...... I guess......."; - close; - -L_Restart: - mes "[" + getarg(0) + "]"; - mes "....... Looks like you got creamed......."; - emotion 4; - next; - mes "[" + getarg(0) + "]"; - mes "If you're up for it, I'll send you back in. Failure has a way of teaching success.... yada yada yada...."; - percentheal 100,100; - goto M_Menu; -} - -//================================================ -// Monster Spawns -//================================================ -in_rogue.gat,15,185,0 script rogue_mob1 139,8,0,{ - monster "in_rogue.gat",14,188,"Zombie",1015,1; - monster "in_rogue.gat",15,188,"Zombie",1015,1; - monster "in_rogue.gat",16,188,"Zombie",1015,1; - monster "in_rogue.gat",14,189,"Zombie",1015,1; - monster "in_rogue.gat",15,189,"Zombie",1015,1; - monster "in_rogue.gat",16,189,"Zombie",1015,1; - end; -} -in_rogue.gat,15,245,0 script rogue_mob2 139,8,0,{ - monster "in_rogue.gat",14,247,"Mummy",1041,1; - monster "in_rogue.gat",15,247,"Mummy",1041,1; - monster "in_rogue.gat",16,247,"Mummy",1041,1; - monster "in_rogue.gat",14,248,"Mummy",1041,1; - monster "in_rogue.gat",15,248,"Mummy",1041,1; - monster "in_rogue.gat",16,248,"Mummy",1041,1; - end; -} -in_rogue.gat,15,328,0 script rogue_mob3 139,8,0,{ - monster "in_rogue.gat",14,331,"Zombie",1015,1; - monster "in_rogue.gat",15,331,"Zombie",1015,1; - monster "in_rogue.gat",16,331,"Zombie",1015,1; - monster "in_rogue.gat",14,332,"Zombie",1015,1; - monster "in_rogue.gat",15,332,"Zombie",1015,1; - monster "in_rogue.gat",16,332,"Zombie",1015,1; - end; -} -in_rogue.gat,35,342,0 script rogue_mob4 139,0,8,{ - monster "in_rogue.gat",38,340,"Mummy",1041,1; - monster "in_rogue.gat",37,342,"Abyss Knight",1219,1; - monster "in_rogue.gat",39,342,"Ghoul",1036,1; - monster "in_rogue.gat",38,344,"Mummy",1041,1; - end; -} -in_rogue.gat,57,306,0 script rogue_mob5 139,4,0,{ - monster "in_rogue.gat",59,301,"Khalitzburg",1132,1; - end; -} -in_rogue.gat,96,333,0 script rogue_mob6 139,0,4,{ - monster "in_rogue.gat",92,325,"Khalitzburg",1132,1; - end; -} -in_rogue.gat,139,313,0 script rogue_mob7 139,4,0,{ - monster "in_rogue.gat",139,309,"Abyss Knight",1219,1; - end; -} -in_rogue.gat,135,246,0 script rogue_mob8 139,0,4,{ - monster "in_rogue.gat",139,245,"Zombie",1015,2; - monster "in_rogue.gat",139,246,"Zombie",1015,2; - monster "in_rogue.gat",139,247,"Zombie",1015,2; - end; -} -in_rogue.gat,62,302,0 script rogue_mob9 139,0,4,{ - monster "in_rogue.gat",57,305,"Khalitzburg",1132,1; - end; -} -in_rogue.gat,199,218,0 script rogue_mob10 139,0,8,{ - monster "in_rogue.gat",157,218,"Zombie",1015,10; - monster "in_rogue.gat",157,218,"Abyss Knight",1219,1; - monster "in_rogue.gat",157,218,"Ghoul",1036,1; - monster "in_rogue.gat",157,218,"Archer Skeleton",1016,1; - end; -} -in_rogue.gat,86,187,0 script rogue_mob11 139,0,8,{ - monster "in_rogue.gat",88,186,"Mummy",1041,1; - monster "in_rogue.gat",88,187,"Mummy",1041,1; - monster "in_rogue.gat",88,188,"Mummy",1041,1; - end; -} -in_rogue.gat,225,187,0 script rogue_mob12 139,0,8,{ - monster "in_rogue.gat",232,191,"Abyss Knight",1219,1; - monster "in_rogue.gat",233,190,"Abyss Knight",1219,1; - monster "in_rogue.gat",234,189,"Abyss Knight",1219,1; - end; -} -in_rogue.gat,252,320,0 script rogue_mob13 139,0,8,{ - monster "in_rogue.gat",252,319,"Mummy",1041,1; - monster "in_rogue.gat",252,321,"Mummy",1041,1; - monster "in_rogue.gat",252,319,"Ghoul",1036,1; - monster "in_rogue.gat",252,321,"Ghoul",1036,1; - monster "in_rogue.gat",257,320,"Archer Skeleton",1016,1; - monster "in_rogue.gat",248,320,"Archer Skeleton",1016,1; - end; -} - -//================================================ -// End Warp -//================================================ -in_rogue.gat,370,320,0 script rogue04 45,1,1,{ - set ROGUE_Q, 5; - killmonsterall "in_rogue.gat"; - warp "in_rogue.gat",378,113; - end; -} - -//================================================ -// Timer: Keeps monsters from overspawning -//================================================ -- script RogueTest3 -1,{ - end; - -OnMinute10: -OnMinute20: -OnMinute30: -OnMinute40: -OnMinute50: -OnMinute60: - killmonsterall "in_rogue.gat"; - end; -} - - diff --git a/npc/jobs/2-2/sage.txt b/npc/jobs/2-2/sage.txt deleted file mode 100644 index f27ff032d..000000000 --- a/npc/jobs/2-2/sage.txt +++ /dev/null @@ -1,2146 +0,0 @@ -//===== eAthena Script ======================================= -//= Sage Job Quest -//===== By: ================================================== -//= jAthena (1.0) - I guess -//= Unknown Translator (2.0) -//= Darkchild (3.0) -//===== Current Version: ===================================== -//= 3.0 -//===== Compatible With: ===================================== -//= eAthena 1.0 + -//===== Description: ========================================= -//= Sage job quest based off of official servers. -//===== Additional Comments: ================================= -//= Script mostly based on translated jA script -//= Written test questions/answers weren't translated 100% corectly -//= So a lot of those are based upon mRO site and my own info -//= IF you by excident have (or can get) screenshots of these questions -//= Then PLEASE send them to Darkchild -//============================================================ - -//================================== -//Sage Castle -//================================== -yuno_in02.gat,38,61,4 script Magic Academy Headmaster 743,{ - if (Class == 16) goto L_Menu3_3; - if (Class != 2) goto L_Menu2_1; - if (job2nd_sage == 11) goto L_Menu3_1; - if (job2nd_sage >= 3) goto L_Menu2_2; - mes "[Keiron]"; - mes "All who appreciate the fine art"; - mes "of magic are welcome here."; - mes "How can I help you?"; - next; - menu "Change class to Sage",L_Menu1_1,"About the Sage class",-,"Just looking around",L_Menu1_2; - mes "[Keiron]"; - mes "So you're interested in being a Sage?"; - mes "Well, I can't just make you one straight away."; - next; - mes "[Keiron]"; - mes "In order to become a Sage, you'll need to file an application for entry into the Shubaichul Magic Academy and take the placement test."; - next; - mes "[Keiron]"; - mes "Once you're placed, you'll need to complete coursework and finally write and defend a thesis."; - next; - mes "[Keiron]"; - mes "If you successfully complete the requirements, you'll be granted a Sage license."; - next; - mes "[Keiron]"; - mes "If you wish to apply, go see Mathias in the Shubaichul Magic Academy."; - mes "Tell him I sent you."; - close; -L_Menu1_1: - mes "[Keiron]"; - mes "A Sage?"; - mes "Well..."; - mes "In order to change you way of living, you have to change your way of thinking."; - next; - mes "[Keiron]"; - mes "Sages actively contribute knowledge to the kingdom through rigorous research."; - mes "They also help society through its worst problems."; - mes "Just because you dress as a Sage doesn't mean you're a Sage."; - next; - mes "[Keiron]"; - mes "To become a Sage, please apply for entry into the Shubaichul Magic Academy."; - mes "The admissions officer will explain the educational requirements."; - close; -L_Menu1_2: - mes "[Keiron]"; - mes "Excellent. If you have some free time, why not peruse a a volume from our library?"; - mes "Our library is truly a bastion of knowledge."; - next; - mes "[Keiron]"; - mes "Of course, there is much that can't be learned from reading books, but it's a good start."; - close; -L_Menu2_1: - mes "[Keiron]"; - mes "We Sages do a lot of research about the world on our own,"; - mes "but to maximize our knowledge,"; - mes "we regularly form interdisciplinary research teams."; - next; - mes "[Keiron]"; - mes "You should talk to our Sages and share any research you may have been doing within your own profession."; - close; -L_Menu2_2: - mes "[Keiron]"; - mes "The road to becoming a Sage isn't easy."; - mes "You need to have a strong dedication to mastering magic."; - next; - mes "[Keiron]"; - mes "You need to keep plugging away at that thesis."; - mes "Good luck!"; - close; -L_Menu3_1: - if (countitem(1550) >= 1) goto L_Menu3_2; - mes "[Keiron]"; - mes "Where's your thesis?"; - mes "I'm eager to evaulate it."; - next; - mes "[Keiron]"; - mes "Did you forget it?"; - mes "In any case, please bring it post-haste."; - close; -L_Menu3_2: - mes "[Keiron]"; - mes "It looks like you have a thesis to present. Let's have a look..."; - next; - mes "[Keiron]"; - mes "Hmmm..."; - next; - mes "[Keiron]"; - mes "Yes...."; - next; - mes "[Keiron]"; - mes "Interesting..."; - next; - mes "[Keiron]"; - mes "It's not stylistically"; - mes "cohesive, but your zeal for research is amply proven by your thesis. I approve."; - next; - if(SkillPoint == 0) goto LCHANGE; - mes "[Keiron]"; - mes "Well you are all set for the jobchange except for 1 thing!"; - mes "You have unused Skill Points!!!"; - mes "Please use those first!"; - close; - - LCHANGE: - jobchange 16; - mes "[Keiron]"; - mes "Congratulations!"; - mes "You're a Sage now."; - mes "Don't let that passion for research ever be dampened."; - next; - mes "[Keiron]"; - mes "Keep your thesis around, since it may be useful in a publish-or-perish environment later on."; - next; - mes "[Keiron]"; - mes "Some day, you'll be a bastion of knowledge all by yourself!"; - close; -L_Menu3_3: - mes "[Keiron]"; - mes "Hmmm? What's up?"; - mes "Just because you're a Sage doesn't mean you should quit your studies."; - next; - mes "[Keiron]"; - mes "In order to maintain our role as the kingdom's gatherers and dissemenators of knowledge, we can never miss an opportunity to gather data."; - close; -} - -//=============================== -//Biotech Lab -//=============================== -yuno_in03.gat,244,31,3 script Physics Professor 120,{ - if (Class == 16) goto L_Menu3_2; - if (Class != 2) goto L_Menu1_1; - if (job2nd_sage == 11) goto L_Menu3_1; - if (job2nd_sage2 == 8) goto L_Menu2_1; - if (job2nd_sage2 == 9) goto L_Menu2_3; - if (job2nd_sage2 == 10) goto L_Menu2_5; - if (job2nd_sage2 == 11) goto L_ThesisStart1; - if (job2nd_sage == 9) goto L_Menu1_2; - mes "[Ebeshi]"; - mes "What?"; - next; - mes "[Ebeshi]"; - mes "Did you come to study under my guidance?"; - next; - mes "[Ebeshi]"; - mes "Well, you need to enroll first."; - mes "Heheheheh..."; - close; -L_Menu1_1: - mes "[Ebeshi]"; - mes "Eh???????????????????????????????"; - next; - mes "[Ebeshi]"; - mes "I don't think there's anything someone like you can learn from me."; - next; - mes "[Ebeshi]"; - mes "Are you disappointed?"; - mes "Hehehehe...."; - close; -L_Menu1_2: - set job2nd_sage2,8; - mes "[Ebeshi]"; - mes "Well, I'm glad to meet another fine student such as yourself."; - next; - mes "[Ebeshi]"; - mes "Aren't you excited that you're going to study under me?!"; - mes "Hehehehe...."; - next; - mes "[Ebeshi]"; - mes "I hate to be intrusive, but could you get something for me before I start my class?"; - next; - mes "[Ebeshi]"; - mes "I need ^3051FD30x Stone^000000 as part of the class materials."; - mes "Can you get that?"; - next; - mes "[Ebeshi]"; - mes "If you really want to get stones quick,"; - mes "you should look up a friendly thief to assist you! Thanks for helping out."; - close; -L_Menu2_1: - if (countitem(7049) >= 30) goto L_Menu2_2; - mes "[Ebeshi]"; - mes "Hey, what are you up to?"; - mes "Are you trying to slack off?"; - mes "Come on, set your eyes on the goal."; - next; - mes "[Ebeshi]"; - mes "I need ^3051FD30x Stone^000000 to proceed."; - mes "With all the stones lying around,"; - mes "shouldn't they be easy to find?"; - close; - L_Menu2_2: - mes "[Ebeshi]"; - mes "Awesome! You've got all the stones I need."; - mes "Now, watch this!"; - next; - mes "[Ebeshi]"; - mes "Abracadabra!!"; - next; - mes "[Ebeshi]"; - mes "Abracadabra!!"; - next; - mes "[Ebeshi]"; - mes "Abracadabra!!"; - next; - delitem 7049,30; - set job2nd_sage2,9; - mes "[Ebeshi]"; - mes "You see that?"; - mes "I created three elemental stones!"; - next; - mes "[Ebeshi]"; - mes "Pretty cool, don't you think?"; - mes "Have them for yourself!"; - next; - getitem 991,1; - getitem 993,1; - getitem 992,1; - mes "[Ebeshi]"; - mes "Now, for your next lesson, you need to synthesize some different kinds of arrows with those stones."; - next; - mes "[Ebeshi]"; - mes "Specifically..."; - mes "^3051FD50x Crystal Arrow^000000"; - mes "^3051FD50x Stone Arrow^000000"; - mes "^3051FD50x Wind Arrow^000000"; - next; - mes "[Ebeshi]"; - mes "An archer friend can help you make the arrows."; - mes "Give it a try!"; - close; - L_Menu2_3: - if ((countitem(1754) >= 50) && (countitem(1756) >= 50) && (countitem(1755) >= 50)) goto L_Menu2_4; - mes "[Ebeshi]"; - mes "Hmmm?"; - mes "What did you do with those stones I gave you?"; - mes "You didn't sell them, I hope..."; - next; - mes "[Ebeshi]"; - mes "You need to use them to make"; - mes "^3051FD50x Crystal Arrow^000000"; - mes "^3051FD50x Stone Arrow^000000"; - mes "^3051FD50x Wind Arrow^000000"; - mes "An archer friend can help you make the arrows."; - close; - L_Menu2_4: - mes "[Ebeshi]"; - mes "You made the arrows! Good job."; - mes "Now, to continue with the lesson..."; - next; - mes "[Ebeshi]"; - mes "This lesson covers the Elemental Affinity chapter in your textbook."; - next; - mes "[Ebeshi]"; - mes "The first affinity is really easy."; - mes "Water magic is very effective against fire."; - mes "It's easy to remember."; - mes "All you need to remember is water being splashed on fire."; - next; - mes "[Ebeshi]"; - mes "Wind magic will decimate water-based monsters."; - mes "Observe what happens when a lake is struck by lightning."; - next; - mes "[Ebeshi]"; - mes "Earth magic will crush wind-based monsters easily."; - mes "Don't you build a house on a strong foundation to keep the wind away?"; - next; - mes "[Ebeshi]"; - mes "Fire magic mercilessly scorches the earth."; - mes "Won't a tree burn if a fire breaks out?"; - mes "Same with an earth-based monster."; - next; - mes "[Ebeshi]"; - mes "Do you understand?"; - mes "Here's some homework for next time..."; - next; - delitem 1754,50; - delitem 1756,50; - delitem 1755,50; - set job2nd_sage2,10; - mes "[Ebeshi]"; - mes "Next time you come, bring ^3051FD1x Holy Water^000000."; - mes "We'll need it for the lesson."; - mes "It will be easy to acquire if you have contacts in the church."; - close; - L_Menu2_5: - if (countitem(523) >= 1) goto L_Menu2_6; - mes "[Ebeshi]"; - mes "Ooops!"; - mes "Did you forget about the item I asked you to bring?"; - next; - mes "[Ebeshi]"; - mes "I need ^3051FD1x Holy Water^000000 for the lesson."; - mes "Ask an Acolyte to help you make it."; - mes "Hehehehe..."; - close; - L_Menu2_6: - mes "[Ebeshi]"; - mes "Alright, you have the Holy Water!"; - mes "Let's continue the lesson!"; - next; - mes "[Ebeshi]"; - mes "Please take good notes about this part."; - mes "It will be on the test."; - next; - mes "[Ebeshi]"; - mes "Water magic sucks against wind!"; - mes "Would a lightning bolt care if it was frozen?"; - mes "Heheheheh...."; - next; - mes "[Ebeshi]"; - mes "Wind magic is totally useless against the earth."; - mes "Will a tree suffer permanent damage if it's blown about?"; - next; - mes "[Ebeshi]"; - mes "Earth magic is ineffective against fire."; - mes "If you put some leaves on a fire, will the fire go out?"; - mes "No, just the opposite will happen."; - next; - mes "[Ebeshi]"; - mes "Fire won't do much against water."; - mes "If you heat water, doesn't it just become more dangerous?"; - next; - mes "[Ebeshi]"; - mes "That was a pretty informative lecture!"; - mes "You think so too, right?"; - next; - delitem 523,1; - set job2nd_sage2,11; - mes "[Ebeshi]"; - mes "Now, you have enough knowledge to prepare a defensible thesis."; - mes "Hehehehehe!"; - next; - mes "[Ebeshi]"; - mes "To put the thesis together, you'll need:"; - mes "^3051FD1x Feather of Birds^000000 for your writing instrument."; - mes "^3051FD1x Animal Skin^000000 for the pages."; - mes "^3051FD1x Trunk^000000 to bind the pages."; - mes "^3051FD1x Squid Ink^000000 for your ink."; - mes "^3051FD1x Empty Bottle^000000 to store your ink."; - next; - mes "[Ebeshi]"; - mes "Come and see me once you've gotten all of these items together."; - close; - L_ThesisStart1: - if ((countitem(916) >= 1) && (countitem(919) >= 1) && (countitem(1019) >= 1) && (countitem(1024) >= 1) && (countitem(713) >= 1)) goto L_ThesisStart2; - mes "[Ebeshi]"; - mes "Hmmm?"; - mes "You can't forget important things like this!"; - next; - mes "[Ebeshi]"; - mes "You need these items to start your thesis:"; - mes "^3051FD1x Feather of Birds^000000 for your writing instrument."; - mes "^3051FD1x Animal Skin^000000 for the pages."; - mes "^3051FD1x Trunk^000000 to bind the pages."; - mes "^3051FD1x Squid Ink^000000 for your ink."; - mes "^3051FD1x Empty Bottle^000000 to store your ink."; - next; - mes "[Ebeshi]"; - mes "Do you have some friends that might be able to help you gather the materials?"; - mes "That will make it a simple task!"; - close; - L_ThesisStart2: - delitem 916,1; - delitem 919,1; - delitem 1019,1; - delitem 1024,1; - delitem 713,1; - mes "[Ebeshi]"; - mes "Alright..."; - mes "You need to write this yourself."; - mes "I'm simply your research advisor!"; - mes "Hehehehe..."; - next; - mes "......"; - next; - mes "......"; - next; - mes "......"; - next; - mes "Elemental magic is divided into four types..."; - menu "...called Fire, Wind, Water, and Earth",L_ThesisMenu1_1,"...named Fire, Wind, Water, and Earth",L_ThesisMenu1_2,"...that oppose each other: Fire, Wind, Water, and Earth",L_ThesisMenu1_3; - L_ThesisMenu1_1: - mes "...called Fire, Wind, Water, and Earth"; - goto L_Thesis2; - L_ThesisMenu1_2: - mes "...named Fire, Wind, Water, and Earth"; - goto L_Thesis2; - L_ThesisMenu1_3: - mes "...that oppose each other: Fire, Wind, Water, and Earth"; - goto L_Thesis2; - L_Thesis2: - mes "Each attribute has certain properties."; - menu "Wind conquers water...",L_ThesisMenu2_1,"Water douses fire...",L_ThesisMenu2_2,"Fire scorches Earth...",L_ThesisMenu2_3; - L_ThesisMenu2_1: - mes "Wind conquers Water and Earth attacks Wind"; - goto L_Thesis3; - L_ThesisMenu2_2: - mes "Water douses fire, while Wind zaps Water"; - goto L_Thesis3; - L_ThesisMenu2_3: - mes "Fire scorches Earth, and Water douses Fire."; - goto L_Thesis3; - L_Thesis3: - menu "But weaknesses exist, too",L_ThesisMenu3_1,"You can customize your weapon element, also",L_ThesisMenu3_2,"Elemental affinity varies by monster type, also",L_ThesisMenu3_3; - L_ThesisMenu3_1: - mes "But weaknesses exist, too"; - goto L_Thesis4; - L_ThesisMenu3_2: - mes "You can customize your weapon element, also"; - goto L_Thesis4; - L_ThesisMenu3_3: - mes "Elemental affinity varies by monster type, also"; - goto L_Thesis4; - L_Thesis4: - menu "You need to be circumspect when facing monsters...",L_ThesisMenu4_1,"So, you should customize your weapon to the situation",L_ThesisMenu4_2,"Red Potions have a delicious strawberry flavor",L_ThesisMenu4_3; - L_ThesisMenu4_1: - mes "You need to be circumspect when facing monster with an unfamiliar affinity."; - goto L_Thesis5; - L_ThesisMenu4_2: - mes "You should customize your weapon to the situation."; - goto L_Thesis5; - L_ThesisMenu4_3: - mes "Red Potions have a delicious strawberry flavor."; - goto L_Thesis5; - L_Thesis5: - next; - menu "Eimi of Prontera is hot",L_ThesisMenu5_1,"I wonder how Red Potions are made",L_ThesisMenu5_2,"The complexity of magic exceeds man's capacity to learn",L_ThesisMenu5_3; - L_ThesisMenu5_1: - mes "Eimi of Prontera is hot."; - goto L_Thesis6; - L_ThesisMenu5_2: - mes "I wonder how Red Potions are made."; - goto L_Thesis6; - L_ThesisMenu5_3: - mes "The complexity of magic exceeds man's capacity to learn."; - goto L_Thesis6; - L_Thesis6: - menu "The women in Morok are hot, too",L_ThesisMenu6_1,"Maybe it's a secret recipe",L_ThesisMenu6_2,"It's dangerous to depend on magic too much...",L_ThesisMenu6_3; - L_ThesisMenu6_1: - mes "The women in Morok are hot, too."; - goto L_Thesis7; - L_ThesisMenu6_2: - mes "Maybe it's a secret recipe."; - goto L_Thesis7; - L_ThesisMenu6_3: - mes "It's dangerous to depend on magic too much..."; - goto L_Thesis7; - L_Thesis7: - menu "I wish I had a Rabbit Headband",L_ThesisMenu7_1,"That taste of a White potion...",L_ThesisMenu7_2,"...if you want to stay safe. power...",L_ThesisMenu7_3; - L_ThesisMenu7_1: - mes "I wish I had a Rabbit Headband."; - goto L_Thesis8; - L_ThesisMenu7_2: - mes "The taste of a White Potion..."; - goto L_Thesis8; - L_ThesisMenu7_3: - mes "...if you want to stay safe. power..."; - goto L_Thesis8; - L_Thesis8: - menu "That would make me happy",L_ThesisMenu8_1,"...is difficult to imagine",L_ThesisMenu8_2,"In the interest of a safe battle...",L_ThesisMenu8_3; - L_ThesisMenu8_1: - mes "That would make me happy."; - goto L_Thesis9; - L_ThesisMenu8_2: - mes "...is difficult to imagine"; - goto L_Thesis9; - L_ThesisMenu8_3: - mes "In the interest of a safe battle..."; - goto L_Thesis9; - L_Thesis9: - menu "Rabbit Headbands make great Acolyte accessories",L_ThesisMenu9_1,"It makes me wonder if...",L_ThesisMenu9_2,"...you should bring along friends",L_ThesisMenu9_3; - L_ThesisMenu9_1: - mes "Rabbit Headbands make great Acolyte accessories."; - goto L_Thesis10; - L_ThesisMenu9_2: - mes "It makes me wonder if..."; - goto L_Thesis10; - L_ThesisMenu9_3: - mes "...you should bring along friends."; - goto L_Thesis10; - L_Thesis10: - menu "I wonder if a Knight could wear one, too",L_ThesisMenu10_1,"...people might drink them when they're not hurt",L_ThesisMenu10_2,"It's the responsible thing to do",L_ThesisMenu10_3; - L_ThesisMenu10_1: - mes "I wonder if a Knight could wear one, too."; - next; - goto L_ThesisEnd; - L_ThesisMenu10_2: - mes "...people might drink them when they're not hurt"; - next; - goto L_ThesisEnd; - L_ThesisMenu10_3: - mes "It's the responsible thing to do."; - next; - goto L_ThesisEnd; - L_ThesisEnd: - mes "......"; - next; - mes "......"; - next; - mes "......"; - next; - set job2nd_sage,11; - getitem 1550,1; - mes "[Ebeshi]"; - mes "Alright!"; - mes "You've finished! It looks pretty good!"; - next; - mes "[Ebeshi]"; - mes "You should take that to the Headmaster!"; - mes "He'll decide whether you graduate or not."; - mes "Hehehehehe...."; - close; -L_Menu3_1: - mes "[Ebeshi]"; - mes "What's up? Did you forget something?!"; - next; - mes "[Ebeshi]"; - mes "You should see the Headmaster and present your thesis so you can graduate!"; - close; -L_Menu3_2: - mes "[Ebeshi]"; - mes "Good afternoon!"; - mes "It's good to meet other Sages and exchange information."; - mes "Heheheheh!!"; - next; - mes "[Ebeshi]"; - mes "Even though company is good sometimes, I need to continue my magical research!"; - next; - mes "[Ebeshi]"; - mes "Do you want to continue your study here?"; - mes "Please feel free to talk to the other professors and read the literature here."; - mes "Hehehehe!"; - close; -} - -//================================== -//Monster Museum -//================================== - -yuno_in03.gat,32,102,0 script Biology Professor 755,{ - if (Class == 16) goto L_Menu5_4; - if (Class != 2) goto L_Menu1_1; - if (job2nd_sage == 11) goto L_Menu5_3; - if ((job2nd_sage2 >= 1) && (job2nd_sage2 <= 3)) goto L_Menu3_1; - if ((job2nd_sage2 >= 4) && (job2nd_sage2 <= 6)) goto L_Menu4_1; - if (job2nd_sage2 == 7) goto L_Menu5_1; - if (job2nd_sage == 8) goto L_Menu2_1; - mes "[Lucias]"; - mes "I have a headache..."; - mes "I've got too many things going on at once!"; - next; - mes "[Lucias]"; - mes "Of course, I'll teach people about biology even with a headache!"; - close; -L_Menu1_1: - mes "[Lucias]"; - mes "Hmmm? Are you just poking around?"; - next; - mes "[Lucias]"; - mes "That's fine, but please don't touch anything."; - mes "We keep dangerous bioagents in here!"; - next; - mes "[Lucias]"; - mes "If you have information about rare monsters, we'll pay you handsomely."; - close; -L_Menu2_1: - mes "[Lucias]"; - mes "Oh, you've taken the placement test?"; - mes "I'm Lucias, a preeminent researcher in the biological sciences."; - next; - mes "[Lucias]"; - mes "What's your name, young one?"; - next; - menu "I'm " + strcharinfo(0) + "!",-; - mes "[Lucias]"; - mes "That's a nice name."; - mes "Now, let me explain about our research objectives."; - next; - mes "[Lucias]"; - mes "My area of expertise is monsters."; - mes "I'm sure that you've encountered and defeated many monsters by now."; - mes "Am I right?"; - next; - menu "You're quite right",-,"Well, not really...",L_Menu2_2; - mes "[Lucias]"; - mes "Really?"; - mes "I hope your background knowledge is diverse."; - mes "My class isn't a cakewalk by any means."; - next; - goto L_Menu2_3; - L_Menu2_2: -//================================== -//If you respond negatively - mes "[Lucias]"; - mes "You might be at a disadvantage."; - mes "My coursework assumes a lot of background knowledge."; - mes "My class wasn't designed to be a cakewalk..."; - next; -//================================== -L_Menu2_3: - mes "[Lucias]"; - mes "So, shall we get started?"; - mes "You'll learn a lot in this class if you're vigilant."; - next; - set @sagerand,0; - set @sagerand,rand(3); - mes "[Lucias]"; - mes "So, first, you need to collect "; - if (@sagerand == 1) goto L_Menu2_4; - if (@sagerand == 2) goto L_Menu2_5; - set job2nd_sage2,1; - mes "^3051FD5x Tendons^000000"; - mes "^3051FD5x Nippers^000000"; - mes "^3051FD5x Sharp Scales^000000"; - next; - goto L_Menu2_6; - L_Menu2_4: - set job2nd_sage2,2; -//================================== -//mes–¢‰ñŽû - mes "^3051FD5x Clam Flesh^000000"; - mes "^3051FD5x Nippers^000000"; - mes "^3051FD5x Heart of Mermaid^000000"; - next; - goto L_Menu2_6; - L_Menu2_5: - set job2nd_sage2,3; - mes "^3051FD5x Single Cells^000000"; - mes "^3051FD5x Tentacles^000000"; - mes "^3051FD5x Fish Tails^000000"; -//================================== - next; - L_Menu2_6: - mes "[Lucias]"; - mes "We'll continue once you've gathered those."; - close; -L_Menu3_1: - if ((countitem(1050) >= 5) && (countitem(960) >= 5) && (countitem(963) >= 5) && (job2nd_sage2 == 1)) goto L_Menu3_4; - if ((countitem(966) >= 5) && (countitem(960) >= 5) && (countitem(950) >= 5) && (job2nd_sage2 == 2)) goto L_Menu3_4; - if ((countitem(1052) >= 5) && (countitem(962) >= 5) && (countitem(1023) >= 5) && (job2nd_sage2 == 3)) goto L_Menu3_4; - mes "[Lucias]"; - mes "You don't have the necessary items."; - mes "Let me repeat what you need:"; - next; - mes "[Lucias]"; - if (job2nd_sage2 == 2) goto L_Menu3_2; - if (job2nd_sage2 == 3) goto L_Menu3_3; - mes "^3051FD5x Tendon^000000"; - mes "^3051FD5x Nipper^000000"; - mes "^3051FD5x Sharp Scale^000000"; - close; - L_Menu3_2: - mes "^3051FD5x Clam Flesh^000000"; - mes "^3051FD5x Nipper^000000"; - mes "^3051FD5x Heart of Mermaid^000000"; - close; - L_Menu3_3: - mes "^3051FD5x Single Cell^000000"; - mes "^3051FD5x Tentacle^000000"; - mes "^3051FD5x Fish Tail^000000"; - close; -L_Menu3_4: - mes "[Lucias]"; - mes "Well, you have the items, but I can't be sure if you bought them or collected them yourself."; - next; - mes "[Lucias]"; - mes "There is a similarity in the characteristics of the monsters that drop those items."; - mes "Do you know what it is?"; - next; - menu "Water element affinity",L_Menu3_5,"They're fish and shells",L_Menu3_5,"They were quite active",-,"They're monsters",-; -//================================== - mes "[Lucias]"; - mes "...I'm disappointed in you."; - mes "The correct answer is that all of the monsters have water element affinity."; - mes "Monsters that live in an aquatic environment have evolved bodies adapted to that environment."; -//================================== - next; - goto L_Menu3_6; - L_Menu3_5: - mes "[Lucias]"; - mes "Right!"; - mes "Most aquatic monsters have water element affinity because they're adapted to their environment."; - mes "Fish and shells evolved in a logical way."; - next; - L_Menu3_6: - mes "[Lucias]"; - mes "Not every fish and shell has water element affinity, but you can count on it as a general rule."; - mes "Now, which type of magic do you think would be most effective against them?"; - next; - menu "Lightning Bolt",L_Menu3_7,"Firebolt",-,"Thunderstorm",L_Menu3_8,"Frost Deva",-; -//================================== -//mes–¢‰ñŽû - mes "[Lucias]"; - mes "That's not correct."; - mes "You need to use magic like Lightning Bolt or Thunderstorm."; - mes "Check the elemental affinity matrix again."; - next; -//================================== - goto L_Menu3_9; - L_Menu3_7: - mes "[Lucias]"; - mes "Great! That's right!"; - mes "Using Lightning Bolt is an easy way to victory."; - next; - mes "[Lucias]"; - mes "You need to be careful of monsters like the Penomeni and starfish because their attribute is different."; - next; - goto L_Menu3_9; - L_Menu3_8: - mes "[Lucias]"; - mes "Great! That's right!"; - mes "Using Thunderstorm is an easy way to victory."; - next; - mes "[Lucias]"; - mes "You need to be careful of monsters like the Penomeni and starfish because their attribute is different."; - next; - L_Menu3_9: - mes "[Lucias]"; - mes "Next, let's turn our attention to insectoid monsters."; - next; - set @sagerand,rand(3); - mes "[Lucias]"; - mes "Next, you need to collect "; - if (@sagerand == 1) goto L_Menu3_10; - if (@sagerand == 2) goto L_Menu3_11; - set job2nd_sage2,4; - mes "^3051FD5x Cobweb^000000"; - mes "^3051FD5x Shell^000000"; - mes "^3051FD5x Insect Feeler^000000"; - next; - goto L_Menu2_6; - L_Menu3_10: - set job2nd_sage2,5; -//================================== -//mes–¢‰ñŽû - mes "^3051FD5x Moth Dust^000000"; - mes "^3051FD5x Snail's Shell^000000"; - mes "^3051FD5x Horn^000000"; - next; - goto L_Menu2_6; - L_Menu3_11: - set job2nd_sage2,6; - mes "^3051FD5x Mantis Leg^000000"; - mes "^3051FD5x Worm Peeling^000000"; - mes "^3051FD5x Rainbow Shell^000000"; -//================================== - next; - goto L_Menu2_6; -L_Menu4_1: - if ((countitem(1025) >= 5) && (countitem(935) >= 5) && (countitem(928) >= 5) && (job2nd_sage2 == 4)) goto L_Menu4_4; - if ((countitem(1057) >= 5) && (countitem(946) >= 5) && (countitem(947) >= 5) && (job2nd_sage2 == 5)) goto L_Menu4_4; - if ((countitem(1031) >= 5) && (countitem(955) >= 5) && (countitem(1013) >= 5) && (job2nd_sage2 == 6)) goto L_Menu4_4; - mes "[Lucias]"; - mes "You forgot what you're supposed to gather?"; - mes "Listen carefully this time! You need to gather:"; - next; - mes "[Lucias]"; - if (job2nd_sage2 == 5) goto L_Menu4_2; - if (job2nd_sage2 == 6) goto L_Menu4_3; - mes "^3051FD5x Cobweb^000000"; - mes "^3051FD5x Shell^000000"; - mes "^3051FD5x Insect Feeler^000000"; - close; - L_Menu4_2: - mes "^3051FD5x Moth Dust^000000"; - mes "^3051FD5x Snail's Shell^000000"; - mes "^3051FD5x Horn^000000"; - close; - L_Menu4_3: - mes "^3051FD5x Mantis Leg^000000"; - mes "^3051FD5x Worm Peeling^000000"; - mes "^3051FD5x Rainbow Shell^000000"; - close; -L_Menu4_4: - set job2nd_sage2,7; - mes "[Lucias]"; - mes "Excellent. You've done well."; - mes "I hope you were also dilligent in observing your surroundings when you collected the items."; - next; - mes "[Lucias]"; - mes "With insects, you'll need to carefully consider which magic to use, since insects have affinity with a variety of elements."; - next; - mes "[Lucias]"; - mes "You should also be aware that Thief hiding and Assassin cloaking aren't effective against some insects."; - next; - mes "[Lucias]"; - mes "Insects can also act in groups."; - mes "Often the insect bosses will have considerable numbers of subordinates."; - next; - mes "[Lucias]"; - mes "Ant Lord Maya..."; - mes "Queen Bee Mistress..."; - mes "Goblin Chief Goldfinger..."; - next; - mes "[Lucias]"; - mes "If you face a boss monster alone, you had best prepare to die."; - mes "You ought to take a group of friends to face these creatures down."; - next; - mes "[Lucias]"; - mes "Well, you've studied quite a bit."; - mes "Now you need to write a thesis."; - mes "You need some materials before you can begin writing it, however."; - mes "They are:"; - next; - mes "[Lucias]"; - mes "^3051FD1x Feather of Birds^000000 for your writing instrument."; - mes "^3051FD1x Animal Skin^000000 for the pages."; - mes "^3051FD1x Trunk^000000 to bind the pages."; - mes "^3051FD1x Squid Ink^000000 for your ink."; - mes "^3051FD1x Empty Bottle^000000 to store your ink."; - next; - mes "[Lucias]"; - mes "We can get started when you return."; - close; -L_Menu5_1: - if ((countitem(916) >= 1) && (countitem(919) >= 1) && (countitem(1019) >= 1) && (countitem(1024) >= 1) && (countitem(713) >= 1) && (job2nd_sage2 == 7)) goto L_Menu5_2; - mes "[Lucias]"; - mes "You need to gather those items first."; - mes "They are:"; - next; - mes "[Lucias]"; - mes "^3051FD1x Feather of Birds^000000 for your writing instrument."; - mes "^3051FD1x Animal Skin^000000 for the pages."; - mes "^3051FD1x Trunk^000000 to bind the pages."; - mes "^3051FD1x Squid Ink^000000 for your ink."; - mes "^3051FD1x Empty Bottle^000000 to store your ink."; - next; - mes "[Lucias]"; - mes "You've done great so far."; - mes "Just a little more and you can graduate."; - close; -L_Menu5_2: - delitem 916,1; - delitem 919,1; - delitem 1019,1; - delitem 1024,1; - delitem 713,1; - mes "[Lucias]"; - mes "Looks like you have everything."; - next; - mes "[Lucias]"; - mes "Now, you need to write this yourself."; - mes "I'm only taking an advisory role."; - next; - mes "[Lucias]"; - mes "Are you ready to begin?"; - mes "Let's see if you've acquired enough knowledge to write a coherent thesis."; - next; - mes "......"; - next; - mes "......"; - next; - mes "......"; - next; - menu "Monsters come in different types",-; - mes "Monsters come in different types."; - menu "They have different elemental affinities",-; - mes "They have different elemental affinities."; - menu "If you know the monster's element beforehand...",-; - mes "If you know the monster's element beforehand..."; - menu "...you can optimize your battle experience",-; - mes "...you can optimize your battle experience"; - menu "You should especially be careful of...",-; - mes "You should especially be careful of..."; - menu "...monsters with Holy and Darkness affinity",-; - mes "...monsters with Holy and Darkness affinity"; - next; - mes "......"; - next; - mes "......"; - next; - mes "......"; - next; - set job2nd_sage,11; - getitem 1550,1; - mes "[Lucias]"; - mes "This is pretty good!"; - mes "I'm proud of you!"; - next; - mes "[Lucias]"; - mes "Show this to the Headmaster and you'll be sure to graduate."; - mes "Good luck."; - close; -L_Menu5_3: - mes "[Lucias]"; - mes "Hmmm? What's the matter?"; - mes "You need to show your thesis to the Headmaster."; - close; -L_Menu5_4: - mes "[Lucias]"; - mes "Are you confused about something?"; - mes "I'm pretty busy, so you need to make an appointment a week in advance."; - next; - mes "[Lucias]"; - mes "Hahaha...Once you've been a Sage for awhile, you'll be saying the same thing."; - next; - mes "[Lucias]"; - mes "Also, if you have some spare time,"; - mes "you should head over to the dungeon and lie down on the floor."; - mes "Look up and study the ceiling."; - mes "You might learn something."; - close; -} - -//================================= -//Academy Interior -//================================= - -yuno_in03.gat,154,35,4 script Academy Staff 742,{ - if (Class == 16) goto L_Menu6_4; - if (Class != 2) goto L_Menu1_1; - if (job2nd_sage == 11) goto L_Menu6_3; - if (job2nd_sage >= 4) goto L_Menu6_2; - if (job2nd_sage == 3) goto L_Menu6_1; - if (job2nd_sage == 2) goto L_Menu5_1; - mes "[Mathias]"; - mes "Hello."; - mes "This is the Shubaichul Magic Academy?"; - mes "You seem to be a Magician."; - mes "How can I help you?"; - next; - menu "Sage class-change information",-,"I want to apply for admission to the Academy",L_Menu3_1,"Forget it",L_Menu2; - mes "[Mathias]"; - mes "You want to change class to Sage?"; - mes "I can't just change your class right here."; - next; - mes "[Mathias]"; - mes "You need to complete a program of rigorous coursework and research."; - next; - mes "[Mathias]"; - mes "Once you graduate from the academy,"; - mes "you can change class."; - mes "In order to proceed, you need to pay tuition and take the placement test."; - next; - mes "[Mathias]"; - mes "Only those who have an ^3051FDOld Magic Book^000000 and a ^3051FDNecklace Of Wisdom^000000 can have tuition waived."; - next; - mes "[Mathias]"; - mes "Once you've paid the fee, you first take the placement test."; - mes "If you score highly enough to be placed in our program, you then perform research according to your placement."; - mes "Finally, you must prepare and defend a thesis."; - next; - mes "[Mathias]"; - mes "The Headmaster decides whether or not the thesis meets standards for graduation."; - mes "If he approves, you can formally begin your career as a Sage."; - next; - mes "[Mathias]"; - mes "If you're interested, you need only file an application to get started."; - mes "Have a good day."; - close; -L_Menu2: - mes "[Mathias]"; - mes "Oh?"; - mes "Are you hesitant?"; - mes "See you later, then."; - close; -L_Menu1_1: - mes "[Mathias]"; - mes "Welcome."; - mes "This is Shubaichul Magic Academy."; - next; - mes "[Mathias]"; - mes "We do research on magic and monsters here."; - mes "We also train fledgling Sages."; - next; - mes "[Mathias]"; - mes "Any Magician who is at or above class level 40 can apply for admission to the Academy."; - mes "Once you complete our prescribed process for degree acquisition, you can become a Sage."; - next; - mes "[Mathias]"; - mes "Good bye."; - close; -L_Menu3_1: - mes "[Mathias]"; - mes "You want to apply? Wonderful!"; - next; - mes "[Mathias]"; - mes "In order to enter the Academy,"; - mes "you need to be a Magician of class level 40 or above."; - mes "You will also need to pay tuition to cover instruction and materials."; - next; - mes "[Mathias]"; - mes "Tuition is 70,000Zeny."; - mes "If you have an ^3051FDOld Magic Book^000000 and a ^3051FDNecklace Of Wisdom^000000, the tuition fee will be waived."; - next; - mes "[Mathias]"; - mes "So, you would like to apply for admission?"; - next; - menu "Yes, I would",L_Menu5_5,"Tuition is too expensive!",-,"I'll try again later",L_Menu3_2; - mes "[Mathias]"; - mes "Well...we need the tuition money to cover instruction and materials..."; - next; - menu "Isn't there another way?",-,"I'll try again later.",L_Menu3_2; - set job2nd_sage,2; - mes "[Mathias]"; - mes "Well...Perhaps there is. I can lower the tuition to 30000 Zeny if you can bring us some materials we need for our research department:"; - next; - mes "[Mathias]"; - mes "Specifically, we need:"; - mes "^3051FD50x Feather of Birds^000000"; - mes "^3051FD50x Fluff^000000"; - mes "^3051FD50x Clover^000000"; - mes "^3051FD50x Feathers^000000"; - next; - mes "[Mathias]"; - mes "If you can get all that, I'll discount the fee to 30000 Zeny."; - mes "Please do your best to collect them."; - next; - mes "[Mathias]"; - mes "Of course, you can also acquire 70000 Zeny instead of gathering the items if you wish."; - next; - mes "[Mathias]"; - mes "Please do your best to collect the items."; - mes "See you later."; - close; - L_Menu3_2: - mes "[Mathias]"; - mes "Oh, alright."; - mes "Take your time."; - mes "Thanks for stopping by."; - close; -L_Menu5_1: - mes "[Mathias]"; - mes "So, would you like to apply for admission?"; - next; - if (JobLevel < 40) goto L_Menu5_9; - if ((countitem(1006) >= 1) && (countitem(1007) >= 1)) goto L_Menu5_4; - if (Zeny < 70000) goto L_Menu5_2; - set Zeny,Zeny-70000; - set job2nd_sage,3; - mes "[Mathias]"; - mes "I see you have 70000 Zeny."; - mes "I'll take that for tuition. You are now enrolled into the school."; - next; - L_Menu5_5: - if (JobLevel < 40) goto L_Menu5_9; - mes "[Mathias]"; - mes "We need your signature on this form to proceed."; - mes "Please sign at the X."; - next; - menu "" + strcharinfo(0) + "",-; - mes "[Mathias]"; - mes "Alright, so you're "; - mes "" + strcharinfo(0) + "."; - mes "That's a nice name."; - next; - if (JobLevel == 50) goto L_JobMax; - if (job2nd_sage == 3) goto L_Menu5_6; - if ((countitem(1006) >= 1) || (countitem(1007) >= 1)) goto L_Menu5_7; - if (Zeny < 70000) goto L_Menu5_2; - set Zeny,Zeny-70000; - set job2nd_sage,3; - - mes "[Mathias]"; - mes "I see you have 70000 Zeny."; - mes "I'll take that for tuition."; - mes "You are now enrolled into the school."; - next; - - L_Menu5_6: - mes "[Mathias]"; - mes "First, you need to take the placement test from Professor Kreitos."; - next; - mes "[Mathias]"; - mes "Professor Kreitos is in the Academy library."; - mes "It's on the far left side of the building."; - next; - mes "[Mathias]"; - mes "Good luck on the test."; - close; - L_JobMax: - set job2nd_sage,3; - mes "[Mathias]"; - mes "You've trained yourself up to the maximum class level for Magicians!"; - mes "In that case, I'll give you a full scholarship!"; - next; - mes "[Mathias]"; - mes "Now, all you need to do is go take the placement test."; - next; - mes "[Mathias]"; - mes "Go see Professor Kreitos in the library on the far left side of the building."; - close; - L_Menu5_2: - if (job2nd_sage != 2) goto L_Menu5_8; - if ((countitem(916) >= 50) && (countitem(914) >= 50) && (countitem(949) >= 50) && (countitem(705) >= 50)) goto L_Menu5_3; - mes "[Mathias]"; - mes "You don't seem to have the materials yet."; - next; - mes "[Mathias]"; - mes "You need to gather:"; - mes "^3051FD50x Feather of Birds^000000"; - mes "^3051FD50x Fluff^000000"; - mes "^3051FD50x Clover^000000"; - mes "^3051FD50x Feathers^000000"; - next; - mes "[Mathias]"; - mes "If you can get all that, I'll discount the fee to 30000 Zeny."; - mes "Please do your best to collect them."; - close; - L_Menu5_3: -//================================== -//mes–¢‰ñŽû - if (Zeny < 30000) goto L_Menu5_8; - delitem 916,50; - delitem 914,50; - delitem 705,50; - delitem 949,50; - set Zeny,Zeny-30000; - set job2nd_sage,3; - mes "[Mathias]"; - mes "It seems like you have the materials I asked for and 30000 Zeny."; - mes "Congratulations."; - mes "You're now enrolled in the Academy."; - set job2nd_sage,3; - next; - goto L_Menu5_5; - L_Menu5_4: - delitem 1006,1; - delitem 1007,1; - set job2nd_sage,3; - mes "[Mathias]"; - mes "Oh, you have the special items."; - mes "I'll accept those in lieu of tuition."; - next; - goto L_Menu5_5; - L_Menu5_7: - delitem 1006,1; - delitem 1007,1; - set job2nd_sage,3; - mes "[Mathias]"; - mes "Oh, you have the special items."; - mes "I'll accept those in lieu of tuition."; - next; - goto L_Menu5_6; - L_Menu5_8: - mes "[Mathias]"; - mes "You don't seem to have enough money."; - mes "Please earn some money and return here."; - close; - L_Menu5_9: - mes "[Mathias]"; - mes "Your class level is too low."; - mes "Complete some more training and return here."; - close; -//================================== -L_Menu6_1: - mes "[Mathias]"; - mes "Hmmm? Did you forget what you need to do next?"; - mes "Head over and see Professor Kreitos on the left side of the building."; - close; -L_Menu6_2: - mes "[Mathias]"; - mes "Oh, forgive me. I have so much to do that I can't help you at the moment."; - mes "Again, I apologize..."; - close; -L_Menu6_3: - mes "[Mathias]"; - mes "Oh! Did you finish your thesis?"; - mes "You need to see Headmaster Keiron so he can evaluate it."; - next; - mes "[Mathias]"; - mes "If he approves, you can graduate!"; - mes "Good luck."; - close; -L_Menu6_4: - mes "[Mathias]"; - mes "Welcome, colleague."; - mes "How is your research coming along?"; - next; - mes "[Mathias]"; - mes "In order to be a truly great researcher, you need to supplement your book-based research with encounters with real monsters."; - next; - mes "[Mathias]"; - mes "If you know others with what it takes to become a Sage, please send them here."; - mes "Give my regards to my other colleagues, also."; - close; -} - -yuno_in03.gat,169,180,4 script Test Professor 755,{ - if (Class == 16) goto L_Menu4_5; - if (Class != 2) goto L_Menu1_1; - if (job2nd_sage == 5) goto L_Menu2_1; - if (job2nd_sage == 6) goto L_Menu2_3; - if (job2nd_sage == 7) goto L_Menu3_1; - if (job2nd_sage == 8) goto L_Menu4_1; - if (job2nd_sage == 9) goto L_Menu4_2; - if (job2nd_sage == 11) goto L_Menu4_4; - mes "[Hermes]"; - mes "Hello, I'm Hermes. I am part of the skill testing staff."; - mes "Are you a Sage candidate?"; - next; - if (job2nd_sage == 3) goto L_Menu1_2; - if (job2nd_sage >= 3) goto L_Menu1_2; - mes "[Hermes]"; - mes "Oh, alright."; - mes "First you need to enroll and take the placement test."; - close; -L_Menu1_1: - mes "[Hermes]"; - mes "This is Shubaichul Magic Academy."; - next; - mes "[Hermes]"; - mes "There are Sages that are less magicians than researchers."; - mes "Having a party supporting this kind of person is extremely important."; - next; - mes "[Hermes]"; - mes "Keep supporting your party to the best of your ability."; - mes "That's all you need to do."; - close; -L_Menu1_2: - mes "[Hermes]"; - mes "You need to take the placement test from Kreitos before you can take my test."; - close; -L_Menu2_1: - set job2nd_sage,6; - mes "[Hermes]"; - mes "Oh? You took and passed the placement test?"; - mes "Now you need to take the skill test from me."; - next; - mes "[Hermes]"; - mes "The rules for the skill test are simple."; - mes "You need to kill all the monsters within the prescribed time limit."; - next; - mes "[Hermes]"; - mes "There's an old proverb that one experience is worth a hundred words, so why not try it once?"; - next; - menu "Sounds good",-,"I'm not ready yet",L_Menu2_2; - mes "[Hermes]"; - mes "Well, let's get started."; - mes "Do your best!"; - next; - warp "job_sage",50,154; - end; - L_Menu2_2: - mes "[Hermes]"; - mes "Okay."; - mes "Please prepare quickly."; - close; -L_Menu2_3: - mes "[Hermes]"; - mes "Are you ready to take the skill test?"; - mes "It's not too tough."; - next; - mes "[Hermes]"; - mes "How about it?"; - next; - menu "Sounds good",-,"I'm not ready yet",L_Menu2_2; - mes "[Hermes]"; - mes "Well, let's get started."; - mes "Do your best!"; - next; - warp "job_sage",50,154; - next; - warp "job_sage",50,154; - end; -L_Menu3_1: - mes "[Hermes]"; - mes "Good job! You passed"; - mes "the skill test! Now you can proceed to the research phase!"; - next; - mes "[Hermes]"; - mes "Before I decide your research concentration, let's look at your score on the placement test and the amount of time you spent in the skill test."; - next; - mes "[Hermes]"; - mes "Hmmm..."; - mes "Looking good."; - next; - -//It's not clear how the script decides - - if (sagecheck >= 12) goto L_Menu3_2; - set job2nd_sage,8; - mes "[Hermes]"; - mes "It looks like monster research would be your best bet."; - next; - mes "[Hermes]"; - mes "In order to gain the necessary information to put together a coherent research paper,"; - mes "you should take the biology course from Professor Lucias."; - next; - goto L_Menu3_4; -L_Menu3_2: - set job2nd_sage,9; - mes "[Hermes]"; - mes "It looks like we have a budding elemental magic researcher here."; - mes "This field is fundamental to the advancement of magical knowledge."; - next; - mes "[Hermes]"; - mes "You need to take a course from Professor Ebeshi in the biotech lab to gain a deeper understanding of elemental magic."; - next; -L_Menu3_4: - mes "[Hermes]"; - mes "I hope the coursework goes well."; - close; -L_Menu4_1: - mes "[Hermes]"; - mes "Weren't you listening?"; - mes "You need to see Professor Lucias so you can begin your study of monster biology."; - close; -L_Menu4_2: - mes "[Hermes]"; - mes "Weren't you listening?"; - mes "You need to see Professor Ebeshi so you can begin your study of elemental magic."; - close; -L_Menu4_4: - mes "[Hermes]"; - mes "Great job on completing your thesis, but you need to show it to the Headmaster."; - mes "He's the one who will judge whether or not you graduate."; - close; -L_Menu4_5: - mes "[Hermes]"; - mes "How are you?"; - mes "Your face reveals that you've endured a lot of stress lately."; - next; - mes "[Hermes]"; - mes "As stressful as hands-on research is,"; - mes "it is still fundamentally different from research using abstract concepts."; - next; - mes "[Hermes]"; - mes "Of course, if you go to difficult dungeons,"; - mes "there's no shame in bringing a friend or five to help you out."; - close; -} - -yuno_in03.gat,62,176,3 script History Professor 109,{ - if (Class == 16) goto L_Menu2_2; - if (Class != 2) goto L_Menu1_1; - if (job2nd_sage == 11) goto L_Menu2_1; - mes "[Sapien]"; - mes "You don't seem sure of your intended direction of study."; - mes "Perhaps you should consider it..."; - close; -L_Menu1_1: - mes "[Sapien]"; - mes "Yes, I teach history."; - next; - mes "[Sapien]"; - mes "As the present fades into memory, it becomes the past."; - mes "The kwoledge we have acquired in the past is the bridge between the present and the future."; - next; - mes "[Sapien]"; - mes "You should study your own past, too."; - mes "By understanding what's happened to you already,"; - mes "you can blaze a trail into the future unhindered by unresolved problems."; - close; -L_Menu2_1: - mes "[Sapien]"; - mes "What are you doing?"; - mes "Hurry up and show the Headmaster your thesis before you lose it!"; - close; -L_Menu2_2: - mes "[Sapien]"; - mes "Yes...?"; - mes "Ah, it's a former student here."; - mes "Congratulations on graduating."; - next; - mes "[Sapien]"; - mes "The present can only be understood by understanding the past."; - mes "Such understanding allows us to envision our future."; - next; - mes "[Sapien]"; - mes "You should study your own past, too."; - mes "By understanding what's happened to you already,"; - mes "you can blaze a trail into the future unhindered by unresolved problems."; - close; -} - -yuno_in03.gat,105,177,4 script Placement Test Professor 754,{ - if (Class == 16) goto L_Menu3_4; - if (Class != 2) goto L_Menu1_1; - if (job2nd_sage == 11) goto L_Menu3_3; - if (job2nd_sage >= 6) goto L_Menu3_2; - if (job2nd_sage == 3) goto L_Menu1_2; - if (job2nd_sage == 4) goto L_Menu2_1; - if (job2nd_sage == 5) goto L_Menu3_1; - mes "[Kreitos]"; - mes "You have that look in your eye..."; - mes "You want to be a Sage, I take it."; - next; - mes "[Kreitos]"; - mes "You need to formally enroll in the Academy before I can help you any further."; - close; -L_Menu1_1: - mes "[Kreitos]"; - mes "Oh, you're not interested in our brand of magic?"; - mes "That's alright..."; - next; - mes "[Kreitos]"; - mes "Anyone who teaches others and has a good heart is of value to society."; - mes "Please keep that in mind."; - close; -L_Menu1_2: - set job2nd_sage,4; - set sagecheck,10; - mes "[Kreitos]"; - mes "It looks like you've enrolled in the Shubaichul Magic Academy."; - mes "Is that right?"; - next; - mes "[Kreitos]"; - mes "So, let me find your paperwork..."; - mes "You're " + strcharinfo(0) + ","; - mes "right?"; - mes "Let's start the placement test."; - next; - mes "[Kreitos]"; - mes "This test consists of twenty questions concerning the entire world."; - mes "If you score at least 80 points, you'll be placed in our program."; - mes "Each correct answer is worth 5 points."; - next; - mes "[Kreitos]"; - mes "If you cancel, you'll have to start over, so be careful."; - next; - goto L_Menu2_2; - L_Menu2_1: - mes "[Kreitos]"; - mes "Are you ready to try again?"; - mes "Have you studied hard?"; - next; - mes "[Kreitos]"; - mes "The passing grade is as before."; - mes "You need to score 80 points, with each question being worth 5 points."; - next; - mes "[Kreitos]"; - mes "So, let's get started."; - mes "Give it your best effort."; - mes "As before, if you cancel,"; - mes "you'll have to start over."; - next; - L_Menu2_2: - set @sage_test2,0; - set @sage_test1,rand(3); - if (@sage_test1 == 1) goto L_Test2_1; - if (@sage_test1 == 2) goto L_Test3_1; - -//================================== -//Written Test: Route 1. -//================================== - mes "1. Which one isn't sold in Morocc's jewel shop?"; - next; - menu "Topaz",L_Test1_1,"Garnet",-,"Diamond",L_Test1_1,"Sapphire",L_Test1_1; - set @sage_test2,@sage_test2+5; - goto L_Test1_1; - L_Test1_1: - mes "2. In which town can you not buy monster food?"; - next; - menu "Prontera",L_Test1_2,"Morocc",L_Test1_2,"Aldebaran",-,"Alberta",L_Test1_2; - set @sage_test2,@sage_test2+5; - L_Test1_2: - mes "3. Which town is closest to the forest maze?"; - next; - menu "Prontera",-,"Morocc",L_Test1_3,"Geffen",L_Test1_3,"Payon",L_Test1_3; - set @sage_test2,@sage_test2+5; - L_Test1_3: - mes "4. Which of these monsters is of a different race than the other three?"; - next; - menu "Muka",L_Test1_4,"Drops",L_Test1_4,"Plankton",L_Test1_4,"Penomena",-; - set @sage_test2,@sage_test2+5; - L_Test1_4: - mes "5. All these monsters except one have the same elemental affinity."; - mes "Which one has the different affinity?"; - next; - menu "Dokebi",L_Test1_5,"Isis",L_Test1_5,"Giearth",-,"Deviruchi",L_Test1_5; - set @sage_test2,@sage_test2+5; - L_Test1_5: - mes "6. Which one differs in approximate size from the others?"; - next; - menu "Male Thief Bug",L_Test1_6,"Horn",L_Test1_6,"Metaller",L_Test1_6,"Argos",-; - set @sage_test2,@sage_test2+5; - L_Test1_6: - mes "7. Which of these monsters doesn't drop the Iggydrasil leaf?"; - next; - menu "Marduk",-,"Baphomet Jr.",L_Test1_7,"Angeling",L_Test1_7,"Wander Man",L_Test1_7; - set @sage_test2,@sage_test2+5; - L_Test1_7: - mes "8. Which of these people isn't related to someone who can perform a class change to priest?"; - next; - menu "Peter S. Alberto",-,"Thomas Bishop",L_Test1_8,"Windser Banedict",L_Test1_8,"Sesil Magrita",L_Test1_8; - set @sage_test2,@sage_test2+5; - L_Test1_8: - mes "9. Which doesn't live in Morocc?"; - next; - menu "Muda Armani",L_Test1_9,"Aragham",L_Test1_9,"Antonio",-,"Abldul",L_Test1_9; - set @sage_test2,@sage_test2+5; - L_Test1_9: - mes "10. Which Kapra has the pretty blue hair?"; - next; - menu "Pavianne",-,"Debril",L_Test1_10,"Claris",L_Test1_10,"Tayelin",L_Test1_10; - set @sage_test2,@sage_test2+5; - L_Test1_10: - mes "11. Which one isn't necessary to unlock the Fire Wall skill?"; - next; - menu "Firebolt Lv4",L_Test1_11,"Napalm Beat Lv4",-,"Fireball Lv5",L_Test1_11,"Sight Lv1",L_Test1_11; - set @sage_test2,@sage_test2+5; - L_Test1_11: - mes "12. When the skill 'SP Restoration Lv6' is active, how much SP does the skill restore every ten seconds?"; - next; - menu "14 sp",L_Test1_12,"16 sp",L_Test1_12,"18 sp",-,"21 sp",L_Test1_12; - set @sage_test2,@sage_test2+5; - L_Test1_12: - mes "13. If you are a magician with job lv. 33, how many additional stat points will you get for int?"; - next; - menu "7",L_Test1_13,"6",L_Test1_13,"5",L_Test1_13,"4",-; - set @sage_test2,@sage_test2+5; - L_Test1_13: - mes "14. If the Archer skill 'Concentration Up Lv5' is active, how much SP will it consume?"; - next; - menu "45 / 140sec",-,"50 / 140sec",L_Test1_14,"45 / 150sec",L_Test1_14,"50 / 150sec",L_Test1_14; - set @sage_test2,@sage_test2+5; - L_Test1_14: - mes "15. Which one isn't necessary to unlock the Blacksmith skill 'Maximize Power'?"; - next; - menu "Hilt Bending",L_Test1_15,"Skin Tempering",-,"Hammer Fall",L_Test1_15,"Weapon Perfection",L_Test1_15; - set @sage_test2,@sage_test2+5; - L_Test1_15: - mes "16. What is the defense power and supplemental ability of a Ribbon?"; - next; - menu "0 / SP +20",L_Test1_16,"0 / SP +30",L_Test1_16,"1 / SP +20",-,"1 / SP +30",L_Test1_16; - set @sage_test2,@sage_test2+5; - L_Test1_16: - mes "17. Which class can't equip a Saint Robe?"; - next; - //Swordsmen can't equip it either as of this writing. - menu "Swordsman",-,"Merchant",L_Test1_17,"Thief",-,"Acolyte",L_Test1_17; - set @sage_test2,@sage_test2+5; - L_Test1_17: - mes "18. Which status ailment can't be removed with a Green Potion?"; - next; - menu "Mute",L_Test1_18,"Poison",L_Test1_18,"Blind",L_Test1_18,"Cursed",-; - set @sage_test2,@sage_test2+5; - L_Test1_18: - mes "19. What is the name of the ancient kingdom from which Geffen descends?"; - next; - menu "Gefin",L_Test1_19,"Geffenia",-,"Gefdoria",L_Test1_19,"Gefria",L_Test1_19; - set @sage_test2,@sage_test2+5; - L_Test1_19: - mes "20. Which tree is said to be the world's root?"; - next; - menu "Igg Drasil",-,"Idrasil",L_Menu2_3,"Master",L_Menu2_3,"Old Tree",L_Menu2_3; - set @sage_test2,@sage_test2+5; - goto L_Menu2_3; - //================================== - //Written Test: Route 2. - //================================== - L_Test2_1: - mes "1. Which isn't sold in Geffen's magic shop?"; - next; - menu "Mantle",-,"Wand",L_Test2_2,"Circlet",L_Test2_2,"Silver Robe",L_Test2_2; - set @sage_test2,@sage_test2+5; - L_Test2_2: - mes "2. Which town doesn't sell blades?"; - next; - menu "Prontera",L_Test2_3,"Izlude",L_Test2_3,"Aldebaran",-,"payon",L_Test2_3; - set @sage_test2,@sage_test2+5; - L_Test2_3: - mes "3. Which town is nearest to Glast Heim?"; - next; - menu "Prontera",L_Test2_4,"Geffen",-,"Morocc",L_Test2_4,"Payon",L_Test2_4; - set @sage_test2,@sage_test2+5; - L_Test2_4: - mes "4. Which monster's type differs from the other three?"; - next; - menu "Aster",L_Test2_5,"Marc",L_Test2_5,"Marse",L_Test2_5,"Marin",-; - set @sage_test2,@sage_test2+5; - L_Test2_5: - mes "5. Which monster's elemental affinity is different from the others?"; - next; - menu "Desert Wolf Babe",L_Test2_6,"Smokie",-,"Picky",L_Test2_6,"Choco",L_Test2_6; - set @sage_test2,@sage_test2+5; - L_Test2_6: - mes "6. Which monster is in a different size class than the others?"; - next; - menu "Drake",-,"Wraith",L_Test2_7,"Evil Druid",L_Test2_7,"Khalitzburg",L_Test2_7; - set @sage_test2,@sage_test2+5; - L_Test2_7: - mes "7. Which monster doesn't drop Phracon?"; - next; - menu "Pupa",L_Test2_8,"Condor",-,"Savage Baby",L_Test2_8,"Desert Wolf Babe",L_Test2_8; - set @sage_test2,@sage_test2+5; - L_Test2_8: - mes "8. Who isn't involved in the Blacksmith class change?"; - next; -// ========================= -// Acording To mRO Site And eAthena Blacksmith Script the following ppl looking like ppl listed here are: -// - Baisulitst - looks like some1 listed by mRO -// - Wickebine - mRO has him as option listed -// - Gromgast - mRO has him as option listed -// - Mitmayer - translator has him listed as option -// == Conclusion == I took the following: -// ========================= - menu "Baisulitst",L_Test2_9,"Wickebine",L_Test2_9,"Barkdale",-,"Mitmayer",L_Test2_9; - set @sage_test2,@sage_test2+5; - L_Test2_9: - mes "9. Who doesn't live in Aldebaran?"; - next; - menu "RS125",L_Test2_10,"Maasaru",-,"Munster",L_Test2_10,"Isenberg",L_Test2_10; - set @sage_test2,@sage_test2+5; - L_Test2_10: - mes "10. Who is the youngest person in the Kapra organization?"; - next; - menu "Deflute",L_Test2_11,"Claris",L_Test2_11,"Tayelin",L_Test2_11,"Curly Sue",-; - set @sage_test2,@sage_test2+5; - L_Test2_11: - mes "11. When you use the skill 'Safety Wall Lv6', how much SP is consumed and how many attacks will it block?"; - next; - menu "SP 40, 6bl",L_Test2_12,"SP 35, 6bl",L_Test2_12,"SP 35, 7bl",L_Test2_12,"SP 40, 7bl",-; - set @sage_test2,@sage_test2+5; - L_Test2_12: - mes "12. When you use 'Napalm Beat Lv6', what is the attack power relative to MATK?"; - next; - menu "1.2x MATK",L_Test2_13,"1.3x MATK",-,"1.4x MATK",L_Test2_13,"1.5x MATK",L_Test2_13; - set @sage_test2,@sage_test2+5; - L_Test2_13: - mes "13. Which one catalyzes the reaction of Liquid #4 during the Magician class change test?"; - next; - menu "Blue Gemstone",L_Test2_14,"Red Gemstone",L_Test2_14,"Orange Gemstone",L_Test2_14,"Carat Diamond",-; - set @sage_test2,@sage_test2+5; - L_Test2_14: - mes "14. What is the damage multiplier and SP consumption for 'Bash Lv6'?"; - next; - menu "250% / 8",L_Test2_15,"280% / 8",L_Test2_15,"280% / 15",-,"310% / 15",L_Test2_15; - set @sage_test2,@sage_test2+5; - L_Test2_15: - mes "15. Which isn't necessary to unlock the Hunter skill 'Claymore Trap'?"; - next; - menu "Remove Trap",-,"Land Mine",L_Test2_16,"Ankle Snare",L_Test2_16,"Flash",L_Test2_16; - set @sage_test2,@sage_test2+5; - L_Test2_16: - mes "16. What is the defense power and supplemental ability of a Veil?"; - next; - menu "0 / MDEF +3",L_Test2_17,"0 / MDEF +5",-,"1 / MDEF +3",L_Test2_17,"1 / MDEF +5",L_Test2_17; - set @sage_test2,@sage_test2+5; - L_Test2_17: - mes "17. Which class can't equip a Coat?"; - next; - menu "Swordsman",L_Test2_18,"Magician",L_Test2_18,"Thief",L_Test2_18,"Novice",-; - set @sage_test2,@sage_test2+5; - L_Test2_18: - mes "18. Which item isn't blue in color?"; - next; - menu "Alcohol",L_Test2_19,"Detrimindexta",-,"Karvodailnirol",L_Test2_19,"Blue Herb",L_Test2_19; - set @sage_test2,@sage_test2+5; - L_Test2_19: - mes "19. Which item did the god Odin use to create the world?"; - next; -// menu "Yomir's Heart",L_Test2_20,"Yomir's Nail",-,"Yomir's Tooth",L_Test2_20,"Yomir's Stuff",L_Test2_20; -// All answers correct untill i know the real answer, only Stuff is wrong cause that NOT it - menu "Yomir's Heart",-,"Yomir's Nail",-,"Yomir's Tooth",-,"Yomir's Stuff",L_Test2_20; - set @sage_test2,@sage_test2+5; - L_Test2_20: - mes "20. Which metal can change the fate of the world?"; - next; - menu "Envertacon",L_Menu2_3,"Emperium",-,"Enbera",L_Menu2_3,"Phracon",L_Menu2_3; - set @sage_test2,@sage_test2+5; - goto L_Menu2_3; -//================================== -//Written Test: Route 3. -//================================== - L_Test3_1: - mes "1.Which of these items isn't sold at Prontera's knicknack shop?"; - next; - menu "White Plate",L_Test3_2,"Red Frame",L_Test3_2,"Flower",-,"Glass Ball",L_Test3_2; - set @sage_test2,@sage_test2+5; - L_Test3_2: - mes "2. Which town doesn't sell stilettos?"; - next; - menu "Prontera",-,"Morocc",L_Test3_3,"Gefen",L_Test3_3,"Lutie",L_Test3_3; - set @sage_test2,@sage_test2+5; - L_Test3_3: - mes "3. Which town is closest to Turtle Island?"; - next; - menu "Aldebaran",L_Test3_4,"Alberta",-,"Comodo",L_Test3_4,"Izlude",L_Test3_4; - set @sage_test2,@sage_test2+5; - L_Test3_4: - mes "4. Which monster is of a different monster race than the other three?"; - next; - menu "Raggler",L_Test3_5,"Pest",L_Test3_5,"Frilldora",L_Test3_5,"Aster",-; - set @sage_test2,@sage_test2+5; - L_Test3_5: - mes "5. Which monster has a different elemental affinity than the other three?"; - next; - menu "Mantis",L_Test3_6,"Metaller",-,"Rokker",L_Test3_6,"Horn",L_Test3_6; - set @sage_test2,@sage_test2+5; - L_Test3_6: - mes "6. Which monster is in a different size class than the others?"; - next; - menu "Raydric",-,"Raydric Archer",L_Test3_7,"Wander Man",L_Test3_7,"Dark Flame",L_Test3_7; - set @sage_test2,@sage_test2+5; - L_Test3_7: - mes "7. Which monster doesn't drop alcohol?"; - next; - menu "Horn",L_Test3_8,"Plankton",L_Test3_8,"Poison Spore",-,"Toad",L_Test3_8; - set @sage_test2,@sage_test2+5; - L_Test3_8: - mes "8. Which isn't involved in the Knight class change?"; - next; -// ========================= -// Acording To mRO Site And eAthena Knight Script the following ppl looking like ppl listed here -// ========================= - menu "James Syracuse",L_Test3_9,"Thomas Bishop",-,"Amy Veattris",L_Test3_9,"Edmond Groster",L_Test3_9; - set @sage_test2,@sage_test2+5; - L_Test3_9: - mes "9. Which of these people doesn't live in Prontera?"; - next; - menu "Nami",L_Test3_10,"Aldefun",-,"Thomas",L_Test3_10,"Hollengrhen",L_Test3_10; - set @sage_test2,@sage_test2+5; - L_Test3_10: - mes "10. Which Kapra wears glasses?"; - next; - menu "Deflute",L_Test3_11,"Tayelin",L_Test3_11,"Leilah",-,"Debril",L_Test3_11; - set @sage_test2,@sage_test2+5; - L_Test3_11: - mes "11. How much SP does it cost to use 'Thunderstorm Lv7'?"; - next; - menu "49",L_Test3_12,"59",-,"69",L_Test3_12,"74",L_Test3_12; - set @sage_test2,@sage_test2+5; - L_Test3_12: - mes "12. If you have 50% of your SP left, how much damage will 'Energy Coat' block and how much SP will be consumed?"; - next; - menu "24% blocked SP1.5% consumed",L_Test3_13,"24% blocked SP2% consumed",L_Test3_13,"18% blocked SP1.5% consumed",L_Test3_13,"18% blocked SP2% consumed",-; - set @sage_test2,@sage_test2+5; - L_Test3_13: - mes "13. Which element cannot be used in bolt form by a Magician?"; - next; - menu "Water",L_Test3_14,"Earth",-,"Fire",L_Test3_14,"Wind",L_Test3_14; - set @sage_test2,@sage_test2+5; - L_Test3_14: - mes "14. When a thief has the skill 'Double Attack Lv7', what is the trigger probability and attack power multiplier?"; - next; - menu "35% / 120%",L_Test3_15,"35% / 140%",-,"40% / 120%",L_Test3_15,"40% / 140%",L_Test3_15; - set @sage_test2,@sage_test2+5; - L_Test3_15: - mes "15. Which of these isn't necessary to unlock the Priest skill 'Magnus Exorcism'?"; - next; - menu "Divine Protection",-,"Heal",L_Test3_16,"Revive",L_Test3_16,"Aqua Benedicta",L_Test3_16; - set @sage_test2,@sage_test2+5; - L_Test3_16: - mes "16. What is the defense power and supplemental ability of a Rabbit Headband?"; - next; - menu "1 / LUK +2",L_Test3_17,"1 / LUK +5",L_Test3_17,"2 / LUK +2",-,"2 / LUK +5",L_Test3_17; - set @sage_test2,@sage_test2+5; - L_Test3_17: - mes "17. Which class can't equip armor?"; - next; - menu "Swordsman",L_Test3_18,"Merchant",L_Test3_18,"Thief",L_Test3_18,"Archer",-; - set @sage_test2,@sage_test2+5; - L_Test3_18: - mes "18. Which item completely restores HP and SP?"; - next; - menu "Royal Jelly",L_Test3_19,"Ig Drasil Seed",L_Test3_19,"Ig Drasil Fruit",-,"Master Fruit",L_Test3_19; - set @sage_test2,@sage_test2+5; - L_Test3_19: - mes "19. What's the name of the king of Rune-Midgard?"; - next; - menu "Trisdan III",L_Test3_20,"Tristan III",-,"Traisda III",L_Test3_20,"Trist III",L_Test3_20; - set @sage_test2,@sage_test2+5; - L_Test3_20: - mes "20. Which god do Crusaders serve?"; - next; - menu "Odin",-,"Loki",L_Menu2_3,"Tooru",L_Menu2_3,"Aragamsaree",L_Menu2_3; - set @sage_test2,@sage_test2+5; - L_Menu2_3: - mes "[Kreitos]"; - mes "Are you finished?"; - mes "Alright, then I'll grade the test."; - next; - mes "[Kreitos]"; - mes "Hmmm..."; - mes "Yes...."; - next; - if (@sage_test2 >= 100) goto L_Menu2_5; - if (@sage_test2 < 80) goto L_Menu2_4; - mes "[Kreitos]"; - mes "All done."; - mes "You scored " + @sage_test2 + " points."; - mes "Looking good."; - mes "You've scored highly enough to pass."; - next; - goto L_Menu2_6; - L_Menu2_4: - set sagecheck,sagecheck-1; - mes "[Kreitos]"; - mes "All done."; - mes "You scored " + @sage_test2 + " points."; - mes "......"; - mes "Sorry, that's not good enough."; - next; - mes "[Kreitos]"; - mes "We exepect our students to have command of much information about the world."; - mes "Learn some more and come back."; - mes "You can take the test again then."; - close; - L_Menu2_5: - mes "[Kreitos]"; - mes "All done."; - mes "You scored " + @sage_test2 + " points."; - mes "Amazing. You did wonderfully."; - mes "There is no doubt you'll make a great Sage."; - next; - L_Menu2_6: - set job2nd_sage,5; - mes "[Kreitos]"; - mes "Alright."; - mes "You've completed the placement test."; - mes "Now you need to take the skill test from Professor Hermes."; - close; -L_Menu3_1: - mes "[Kreitos]"; - mes "Heh?"; - mes "Do you love tests so much that you want to take the placement test again?"; - next; - mes "[Kreitos]"; - mes "Go see Professor Hermes and take the skill test."; - mes "Future Sages can't be slacking off."; - close; -L_Menu3_2: - mes "[Kreitos]"; - mes "I'm busy grading other students' exams at the moment."; - mes "If you need something, please see me later."; - close; -L_Menu3_3: - mes "[Kreitos]"; - mes "It's great that you finished your thesis, but I don't grade those."; - next; - mes "[Kreitos]"; - mes "Show that to Headmaster Keiron."; - mes "He'll judge whether or not it's quality warrants your graduation."; - close; -L_Menu3_4: - mes "[Kreitos]"; - mes "You've graduated already?"; - mes "Do you want to take more classes?"; - next; - mes "[Kreitos]"; - mes "I know it feels great to have graduated, but you've got to keep learning."; - mes "You might burn out if you become complacent and never venture out of the library once in a while."; - mes "Danger is exhilerating."; - next; - mes "[Kreitos]"; - mes "Don't forget to keep notes about your journies."; - mes "They can come in handy when you want to teach others about a subject you've studied."; - close; -} - -//================================== -//Skill Test Room -//================================== -job_sage.gat mapflag nobranch dummy -job_sage.gat mapflag noteleport dummy -job_sage.gat mapflag nopenalty dummy -job_sage.gat mapflag nosave SavePoint - -job_sage.gat,50,165,4 script Skill Test Coordinator::jobsage_wroom 700,{ - mes "[Skill Test Coordinator]"; - mes "Welcome to the Sage skill test."; - mes "Please go to the waiting area if you want to take the test."; - next; - mes "[Skill Test Coordinator]"; - mes "Others are being tested at the moment."; - mes "When it's time for you to be tested, we'll call your name."; - next; - mes "[Skill Test Coordinator]"; - mes "It takes around 5-10 minutes to test one person."; - close; -OnInit: - waitingroom "Test Waiting Area",10,"jobsage_wroom::OnStart",1; - end; -OnStart: - disablewaitingroomevent; - warpwaitingpc "job_sage.gat",118,99; - set $@jobsage_pid,$@warpwaitingpc[0]; - if( attachrid($@jobsage_pid)==0 ) goto L_Error; - set $@jobsage_pname$,strcharinfo(0); - donpcevent "jobsage_1st::OnStart"; - end; -L_Error: - enablewaitingroomevent; - end; -OnEnable: - enablewaitingroomevent; - end; -} - -//======== Test Step 1 -job_sage.gat,1,1,1 script jobsage_1st -1,{ - end; -OnStart: - set $@jobsage_m,16; - monster "job_sage.gat",115,106,"Unit",1183,1,"jobsage_1st::OnKilled"; - monster "job_sage.gat",120,102,"Unit",1183,1,"jobsage_1st::OnKilled"; - monster "job_sage.gat",124,98,"Unit",1183,1,"jobsage_1st::OnKilled"; - monster "job_sage.gat",120,93,"Unit",1183,1,"jobsage_1st::OnKilled"; - monster "job_sage.gat",115,90,"Unit",1183,1,"jobsage_1st::OnKilled"; - monster "job_sage.gat",111,93,"Unit",1183,1,"jobsage_1st::OnKilled"; - monster "job_sage.gat",107,98,"Unit",1183,1,"jobsage_1st::OnKilled"; - monster "job_sage.gat",111,102,"Unit",1183,1,"jobsage_1st::OnKilled"; - monster "job_sage.gat",128,110,"Unit",1184,1,"jobsage_1st::OnKilled"; - monster "job_sage.gat",124,106,"Unit",1184,1,"jobsage_1st::OnKilled"; - monster "job_sage.gat",124,89,"Unit",1184,1,"jobsage_1st::OnKilled"; - monster "job_sage.gat",128,85,"Unit",1184,1,"jobsage_1st::OnKilled"; - monster "job_sage.gat",107,89,"Unit",1184,1,"jobsage_1st::OnKilled"; - monster "job_sage.gat",103,85,"Unit",1184,1,"jobsage_1st::OnKilled"; - monster "job_sage.gat",107,106,"Unit",1184,1,"jobsage_1st::OnKilled"; - monster "job_sage.gat",103,110,"Unit",1184,1,"jobsage_1st::OnKilled"; - initnpctimer; - end; -OnReset: - killmonster "job_sage.gat","All"; - end; -OnKilled: - set $@jobsage_m,$@jobsage_m-1; - if( $@jobsage_m > 0 )goto L_NotWin; - if (getnpctimer(1,"jobsage_1st") < 60000 ) set sagecheck,sagecheck+1; - if ((getnpctimer(1,"jobsage_1st") >= 120000 ) && (getnpctimer(1,"jobsage_1st") <= 170000 )) set sagecheck,sagecheck-1; - if (getnpctimer(1,"jobsage_1st") > 170000 ) set sagecheck,sagecheck-2; - stopnpctimer; - mapannounce "job_sage.gat","Examiner: " + $@jobsage_pname$ + " killed all the monsters!",8; - donpcevent "jobsage_2nd::OnStart"; - L_NotWin: - end; -OnTimer1000: - mapannounce "job_sage.gat","Examiner: The skill test begins now.",8; - end; -OnTimer2500: - mapannounce "job_sage.gat","Examiner: The time limit for this portion of the test is 3 minutes.",8; - end; -OnTimer4000: - mapannounce "job_sage.gat","Examiner: You must kill all the monsters within that time period.",8; - end; -OnTimer30000: - mapannounce "job_sage.gat","Examiner: 2 minutes, 30 seconds remaining.",8; - end; -OnTimer60000: - mapannounce "job_sage.gat","Examiner: 2 minutes remaining.",8; - end; -OnTimer90000: - mapannounce "job_sage.gat","Examiner: 1 minute, 30 seconds remaining.",8; - end; -OnTimer120000: - mapannounce "job_sage.gat","Examiner: 1 minute remaining.",8; - end; -OnTimer150000: - mapannounce "job_sage.gat","Examiner: 30 seconds remaining.",8; - end; -OnTimer170000: - mapannounce "job_sage.gat","Examiner: 10 seconds remaining.",8; - end; -OnTimer180000: - donpcevent "jobsage_1st::OnReset"; - mapannounce "job_sage.gat","Examiner: Time has expired.",8; - end; -OnTimer181500: - mapannounce "job_sage.gat","Examiner:" + $@jobsage_pname$ + "failed the test.",8; - areawarp "job_sage.gat",100,82,131,113,"yuno.gat",324,258; - end; -OnTimer183000: - mapannounce "job_sage.gat","Next candidate, please step forward.",8; - end; -OnTimer184000: - donpcevent "jobsage_wroom::OnEnable"; - stopnpctimer; - end; -} - -//======== Test Step 2 -job_sage.gat,1,1,1 script jobsage_2nd -1,{ - end; -OnStart: - donpcevent "jobsage_2nd::OnReset"; - set $@jobsage_m,24; - monster "job_sage.gat",120,102,"GeographyInfo",1063,1,"jobsage_2nd::OnKilled"; - monster "job_sage.gat",120,102,"StatisticsInfo",1063,1,"jobsage_2nd::OnKilled"; - monster "job_sage.gat",120,102,"MeteorologyInfo",1063,1,"jobsage_2nd::OnKilled"; - monster "job_sage.gat",120,102,"AstronomyInfo",1063,1,"jobsage_2nd::OnKilled"; - monster "job_sage.gat",120,102,"LinguisticsInfo",1063,1,"jobsage_2nd::OnKilled"; - monster "job_sage.gat",120,102,"CityLifeInfo",1063,1,"jobsage_2nd::OnKilled"; - monster "job_sage.gat",124,98,"ForestryInfo",1063,1,"jobsage_2nd::OnKilled"; - monster "job_sage.gat",124,98,"HealthInfo",1063,1,"jobsage_2nd::OnKilled"; - monster "job_sage.gat",124,98,"PsychologyInfo",1063,1,"jobsage_2nd::OnKilled"; - monster "job_sage.gat",120,93,"AnthropologyInfo",1063,1,"jobsage_2nd::OnKilled"; - monster "job_sage.gat",120,93,"BiologyInfo",1063,1,"jobsage_2nd::OnKilled"; - monster "job_sage.gat",120,93,"EthicsInfo",1063,1,"jobsage_2nd::OnKilled"; - monster "job_sage.gat",111,93,"ArchitectureInfo",1063,1,"jobsage_2nd::OnKilled"; - monster "job_sage.gat",111,93,"PlasticsInfo",1063,1,"jobsage_2nd::OnKilled"; - monster "job_sage.gat",111,93,"NutritionInfo",1063,1,"jobsage_2nd::OnKilled"; - monster "job_sage.gat",111,93,"FoodInfo",1063,1,"jobsage_2nd::OnKilled"; - monster "job_sage.gat",111,93,"ManagementInfo",1063,1,"jobsage_2nd::OnKilled"; - monster "job_sage.gat",111,93,"SociologyInfo",1063,1,"jobsage_2nd::OnKilled"; - monster "job_sage.gat",107,98,"EconomicsInfo",1063,1,"jobsage_2nd::OnKilled"; - monster "job_sage.gat",107,98,"MagicInfo",1063,1,"jobsage_2nd::OnKilled"; - monster "job_sage.gat",107,98,"PoliSciInfo",1063,1,"jobsage_2nd::OnKilled"; - monster "job_sage.gat",111,102,"MathInfo",1063,1,"jobsage_2nd::OnKilled"; - monster "job_sage.gat",111,102,"HistoryInfo",1063,1,"jobsage_2nd::OnKilled"; - monster "job_sage.gat",111,102,"PhysicsInfo",1063,1,"jobsage_2nd::OnKilled"; - initnpctimer; - end; -OnReset: - killmonster "job_sage.gat","All"; - end; -OnKilled: - set $@jobsage_m,$@jobsage_m-1; - if( $@jobsage_m > 0 )goto L_NotWin; - stopnpctimer; - if (getnpctimer(1,"jobsage_2nd") < 60000 ) set sagecheck,sagecheck+1; - if ((getnpctimer(1,"jobsage_2nd") >= 120000 ) && (getnpctimer(1,"jobsage_2nd") <= 170000 )) set sagecheck,sagecheck-1; - if (getnpctimer(1,"jobsage_2nd") > 170000 ) set sagecheck,sagecheck-2; - mapannounce "job_sage.gat","Examiner: " + $@jobsage_pname$ + " killed all the monsters!",8; - donpcevent "jobsage_3rd::OnStart"; - L_NotWin: - end; -OnTimer1500: - mapannounce "job_sage.gat","Examiner: The time limit for this portion of the test is 3 minutes.",8; - end; -OnTimer3000: - mapannounce "job_sage.gat","Examiner: You must kill all the monsters within that time period.",8; - end; -OnTimer30000: - mapannounce "job_sage.gat","Examiner: 2 minutes, 30 seconds remaining.",8; - end; -OnTimer60000: - mapannounce "job_sage.gat","Examiner: 2 minutes remaining.",8; - end; -OnTimer90000: - mapannounce "job_sage.gat","Examiner: 1 minute, 30 seconds remaining.",8; - end; -OnTimer120000: - mapannounce "job_sage.gat","Examiner: 1 minute remaining.",8; - end; -OnTimer150000: - mapannounce "job_sage.gat","Examiner: 30 seconds remaining.",8; - end; -OnTimer170000: - mapannounce "job_sage.gat","Examiner: 10 seconds remaining.",8; - end; -OnTimer180000: - donpcevent "jobsage_2nd::OnReset"; - mapannounce "job_sage.gat","Examiner: Time has expired.",8; - end; -OnTimer181500: - mapannounce "job_sage.gat","Examiner: " + $@jobsage_pname$ + "has failed the test.",8; - areawarp "job_sage.gat",100,82,131,113,"yuno.gat",324,258; - end; -OnTimer183000: - mapannounce "job_sage.gat","Next candidate, please step forward.",8; - end; -OnTimer184000: - donpcevent "jobsage_wroom::OnEnable"; - stopnpctimer; - end; -} - - -//======== Test Step 3 -job_sage.gat,1,1,1 script jobsage_3rd -1,{ - end; -OnStart: - donpcevent "jobsage_3rd::OnReset"; - set $@jobsage_m,1; - monster "job_sage.gat",116,98,"Bachelor",1179,1,"jobsage_3rd::OnKilled"; - monster "job_sage.gat",124,106,"Tardy",1185,1; - monster "job_sage.gat",124,89,"Loaner",1185,1; - monster "job_sage.gat",107,89,"Cheater",1185,1; - monster "job_sage.gat",107,106,"Absentee",1185,1; - initnpctimer; - end; -OnReset: - end; -OnKilled: - set $@jobsage_m,$@jobsage_m-1; - if( $@jobsage_m > 0 )goto L_NotWin; - stopnpctimer; - killmonster "job_sage.gat","All"; - set job2nd_sage,7; - if (getnpctimer(1,"jobsage_3rd") < 20000 ) set sagecheck,sagecheck+1; - if ((getnpctimer(1,"jobsage_3rd") >= 30000 ) && (getnpctimer(1,"jobsage_2nd") <= 50000 )) set sagecheck,sagecheck-1; - if (getnpctimer(1,"jobsage_3rd") > 50000 ) set sagecheck,sagecheck-2; - mapannounce "job_sage.gat","Examiner: Congratulations. " + $@jobsage_pname$ + "passed the test!",8; - donpcevent "jobsage_success::OnSuccess"; - L_NotWin: - end; -OnTimer1500: - mapannounce "job_sage.gat","Examiner: 1 minute remaining.",8; - end; -OnTimer30000: - mapannounce "job_sage.gat","Examiner: 30 seconds remaining.",8; - end; -OnTimer50000: - mapannounce "job_sage.gat","Examiner: 10 seconds remaining.",8; - end; -OnTimer60000: - donpcevent "jobsage_3rd::OnReset"; - mapannounce "job_sage.gat","Examiner: Time has expired.",8; - end; -OnTimer61500: - mapannounce "job_sage.gat","Examiner: " + $@jobsage_pname$ + "failed the test.",8; - areawarp "job_sage.gat",100,82,131,113,"yuno.gat",324,258; - end; -OnTimer63000: - mapannounce "job_sage.gat","Examiner: This concludes the test. Next candidate, please step forward.",8; - end; -OnTimer64000: - donpcevent "jobsage_wroom::OnEnable"; - stopnpctimer; - end; -} - -//======== Successful -job_sage.gat,1,7,1 script jobsage_success 66,{ -OnSuccess: - killmonster "job_sage.gat","All"; - initnpctimer; - end; -OnTimer3000: - mapannounce "job_sage.gat","Examiner: Please allow me to guide you out.",8; - end; -OnTimer6000: - mapannounce "job_sage.gat","Next candidate, please step forward.",8; - areawarp "job_sage.gat",100,82,131,113,"yuno_in03.gat",163,180; - end; -OnTimer7000: - donpcevent "jobsage_wroom::OnEnable"; - stopnpctimer; - end; -} |