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authoramber <amber@54d463be-8e91-2dee-dedb-b68131a5f0ec>2004-11-14 16:18:26 +0000
committeramber <amber@54d463be-8e91-2dee-dedb-b68131a5f0ec>2004-11-14 16:18:26 +0000
commit581475bc6416790765c498aa3d611f6868ffb64a (patch)
tree347ebf88eaa76e50488f23989d67cad834f3c9b1 /npc/jobs/2-2
parent600362764ce348c5c9de96eababff2e08bb90d4a (diff)
downloadhercules-581475bc6416790765c498aa3d611f6868ffb64a.tar.gz
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Fixed some file types
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/athena@172 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs/2-2')
-rw-r--r--npc/jobs/2-2/crusader.txt2328
-rw-r--r--npc/jobs/2-2/noquest/crusader.txt108
-rw-r--r--npc/jobs/2-2/noquest/dancer-bard.txt144
-rw-r--r--npc/jobs/2-2/noquest/monk.txt108
-rw-r--r--npc/jobs/2-2/rogue.txt1886
-rw-r--r--npc/jobs/2-2/sage.txt4292
6 files changed, 4433 insertions, 4433 deletions
diff --git a/npc/jobs/2-2/crusader.txt b/npc/jobs/2-2/crusader.txt
index 076ef2ce6..456861df0 100644
--- a/npc/jobs/2-2/crusader.txt
+++ b/npc/jobs/2-2/crusader.txt
@@ -1,1164 +1,1164 @@
-////===== eAthena Script =======================================
-//= Crusader Quest
-//===== By: ==================================================
-//= Made by: Black Dragon
-//= Converted by: Shin
-//=
-//===== Current Version: =====================================
-//= 1.1
-//===== Compatible With: =====================================
-//= eAthena 0.5.2 +
-//===== Description: =========================================
-//=
-//===== Additional Comments: =================================
-//= Need optimalization and fixing
-//= thanks to Komurka, KiLLaLeN, Lupus (fixing error)
-//= just a temp Job Quest
-//============================================================
-
-prt_castle.gat,178,99,6 script Lothar 752,{
- mes "[^000080Lothar^000000]";
- if (Class > 0) goto NEXT_0;
- if (Class == 0) goto NOV;
- mes "Hello "+ strcharinfo(0);
- mes "I see that you've registered to the ^008000Swordsman's Association^000000.";
- TALK:
- next;
- mes "[^000080Lothar^000000]";
- mes "If you become a ^800000Swordsman^000000, you will gain the privelege of becoming a ^800000Knight^000000 or ^800000Crusader^000000.";
- next;
- mes "[^000080Lothar^000000]";
- mes "If you decide to go along the path of the ^800000Crusader^000000, come back here.";
- mes "Just take note that you must obtain a job level of at least 40 first before you can move up to the 2nd job.";
- close;
- NOV:
- mes "Hello there.";
- goto TALK;
-NEXT_0:
- if (Class > 1) goto NEXT0;
- if (Job_CR == 1) goto CONT;
- if (Job_CR == 2) goto CONT0;
- if (Job_CR == 3) goto CONT1;
- if (Job_CR == 4) goto CONT2;
- if (Job_CR > 4) goto CONT3;
- mes "Welcome, can I help you with something?";
- next;
- menu "I want to become a ^800000Crusader^000000.",JOB,"What's being a ^800000Crusader^000000 like?",ASK,"What is the purpose of a ^800000Crusader^000000?",ASK0,"I was just looking around.",-;
- mes "[^000080Lothar^000000]";
- mes "Oh, all right.";
- next;
- mes "[^000080Lothar^000000]";
- mes "If you decide to take the path of the ^800000Crusader^000000, feel free to come back.";
- close;
- JOB:
- mes "[^000080Lothar^000000]";
- mes "All right, let me take a look at you first.";
- next;
- mes "[^000080Lothar^000000]";
- if (readparam(55) != 50) goto SKIP;
- set JLCC,1;
- set Job_CR,5;
- goto TEST1;
- SKIP:
- if (readparam(55) > 39) goto OKAY;
- mes "[^000080Lothar^000000]";
- mes "I'm sorry, but you need to be at least at a job level of 40.";
- next;
- mes "[^000080Lothar^000000]";
- mes "All 2nd jobs require that.";
- close;
- OKAY:
- if (SkillPoint == 0) goto OKAY0;
- JOB0:
- mes "[^000080Lothar^000000]";
- mes "In order to become a ^800000Crusader^000000, you have to have used all your available skill points first.";
- close;
- OKAY0:
- mes "[^000080Lothar^000000]";
- mes "Everything looks all right.";
- set Job_CR,1;
- next;
- mes "[^000080Lothar^000000]";
- mes "All right, shall we begin the tests?";
- next;
- menu "Yes, of course.",OKAY1,"Not yet.",-;
- mes "[^000080Lothar^000000]";
- mes "Oh, all right. Come back when you're ready.";
- close;
- OKAY1:
- if (SkillPoint != 0) goto JOB0;
- set Job_CR,2;
- mes "[^000080Lothar^000000]";
- mes "All right, the first test requires you to collect items.";
- next;
- set Job_CR, rand (2);
- set Job_CR,Job_CR + 3;
- mes "[^000080Lothar^000000]";
- mes "Bring back the following items:";
- if (Job_CR != 3) goto IT;
- mes "- 10 ^FF0000Decayed Nail^000000";
- mes "- 10 ^FF0000Danggies^000000";
- mes "- 10 ^FF0000Stinky Scales^000000";
- mes "- 10 ^FF0000Mementos^000000";
- close;
- IT:
- mes "- 10 ^FF0000Decayed Nail^000000";
- mes "- 10 ^FF0000Danggies^000000";
- mes "- 10 ^FF0000Stinky Scales^000000";
- mes "- 10 ^FF0000Mementos^000000";
- close;
-
- ASK:
- mes "[^000080Lothar^000000]";
- mes "To be a ^800000Crusader^000000 is to fight for the righteous people.";
- mes "Not always those who are in power, but rather for the justly cause.";
- next;
- mes "[^000080Lothar^000000]";
- mes "I hope that you consider to become one.";
- mes "To fight for good is a job that should be done by everyone to some extent.";
- close;
- ASK0:
- mes "[^000080Lothar^000000]";
- mes "The purpose of a ^800000Crusader^000000 is to work for the good in the world.";
- mes "A ^800000Crusader^000000 is a person of righteousness at work.";
- close;
- CONT:
- mes "Have you changed your mind?";
- next;
- menu "Yes, I want to become a ^800000Crusader^000000.",JOB,"Sorry, but I don't want to.",-;
- mes "[^000080Lothar^000000]";
- mes "I see... That's a shame.";
- next;
- mes "[^000080Lothar^000000]";
- mes "Come back if you do want to.";
- close;
- CONT0:
- mes "Well, hm...";
- next;
- mes "[^000080Lothar^000000]";
- mes "I was expecting that someone like you would pass.";
- next;
- mes "[^000080Lothar^000000]";
- mes "Mind to try again?";
- next;
- menu "Yes, of course.",OKAY1,"No, I'm all right.",-;
- mes "[^000080Lothar^000000]";
- mes "Oh, all right.";
- close;
- CONT1:
- set @item,0;
- if(countitem(957)>=10) goto ITEM7;//Items: Decayed Nail,
- mes "- 10 ^FF0000Decayed Nails^000000";
- set @item, item +1;
- ITEM7:
- if(countitem(901)>=10) goto ITEM8;//Items: Danggie,
- mes "You still miss the this item";
- mes "- 10 ^FF0000Danggies^000000";
- set @item, item +1;
- ITEM8:
- if(countitem(959)>=10) goto ITEM9;//Items: Stinky Scale,
- mes "You still miss the this item";
- mes "- 10 ^FF0000Stinky Scales^000000";
- set @item, item +1;
- ITEM9:
- if(countitem(934)>=10) goto ITEM10;//Items: Memento,
- mes "You still miss the this item";
- mes "- 10 ^FF0000Mementos^000000";
- set @item, item +1;
- ITEM10:
- if (@item == 0) goto DONE;
- close;
- DONE:
- mes "Good job!";
- mes "You collected everything!";
- delitem 957,10;//Items: Decayed Nail,
- delitem 901,10;//Items: Danggie,
- delitem 959,10;//Items: Stinky Scale,
- delitem 934,10;//Items: Memento,
- set Job_CR,5;
- TEST1:
- next;
- mes "[^000080Lothar^000000]";
- mes "All right, let's move on to the 2nd test.";
- next;
- mes "[^000080Lothar^000000]";
- mes "Go to the prison, it's in the basement";
- mes "Before you do, make sure that you bring a ^FF0000Rosary^000000 with you.";
- close;
- CONT2:
- set @item, 0;
- if(countitem(932)>=10) goto ITEM11;//Items: Skel-Bone,
- mes "You still miss the this item";
- mes "- 10 ^FF0000Skel-Bones^000000";
- set @item, item +1;
- ITEM11:
- if(countitem(1043)>=10) goto ITEM12;//Items: Orc Claw,
- mes "You still miss the this item";
- mes "- 10 ^FF0000Orc Claws^000000";
- set @item, item +1;
- ITEM12:
- if(countitem(2408)>=1) goto ITEM13;//Items: Ball'n'Chain,
- mes "You still miss the this item";
- mes "- 1 ^FF0000Ball 'n Chain^000000";
- set @item, item +1;
- ITEM13:
- if(countitem(901)>=10) goto ITEM14;//Items: Danggie,
- mes "You still miss the this item";
- mes "- 10 ^FF0000Danggie^000000";
- set @item, item +1;
- ITEM14:
- if (@item== 0) GOTO DONE0;
- close;
- DONE0:
- mes "Good job!";
- mes "You collected everything!";
- delitem 932,10;//Items: Skel-Bone,
- delitem 1043,10;//Items: Orc Claw,
- delitem 2408,1;//Items: Ball'n'Chain,
- delitem 901,10;//Items: Danggie,
- set Job_CR,5;
- goto TEST1;
- CONT3:
- if (Job_CR == 8) goto CONT4;
- if (Job_CR > 8) goto CONT5;
- mes "Please talk to the man in the prison to continue.";
- mes "Make sure you bring a ^FF0000Rosary^000000 with you.";
- close;
- CONT4:
- mes "Great job in accomplishing the ^FF8000Patience Test^000000!";
- next;
- mes "[^000080Lothar^000000]";
- mes "Now to move on to the ^FF8000Knowledge Test^000000.";
- mes "Please talk to the Knight at the Cathedral, he will test your knowledge.";
- set Job_CR,9;
- close;
- CONT5:
- if (Job_CR == 13) goto CONT6;
- if (Job_CR == 14) goto CONT7;
- mes "Please go talk to the Knight at the Cathedral to continue.";
- close;
- CONT6:
- mes "Excellent work in completing all the necessary tests!";
- mes "Now let me examine you before you become a ^800000Crusader^000000.";
- next;
- set Job_CR,14;
- mes "[^000080Lothar^000000]";
- CONT7:
- if (SkillPoint == 0) goto GOOD;
- mes "I'm sorry, but you'll need to use up all your skill points first.";
- close;
- GOOD:
- mes "This is to compliment your job change.";
- if (JLCC != 1) goto OTHR;
- getitem (1408),1;
- goto END_0;
- OTHR:
- getitem (1409),1;
- END_0:
- jobchange 14;// Job: Job_Crusader
- set JobLevel,JobLevel+1;
- callfunc "F_ClearJobVar"; // clears all job variables for the current player
- close;
-NEXT0:
- if (Class != 2) goto NEXT1;
- mes "Hello, welcome to the ^008000Castle of Prontera^000000.";
- mes "Hope you have a good day!";
- close;
-NEXT1:
- if (Class != 3) goto NEXT2;
- mes "Good luck in your hunting.";
- close;
-NEXT2:
- if (Class != 4) goto NEXT3;
- mes "Good day to you!";
- mes "Hope you do well to find your path.";
- close;
-NEXT3:
- if (Class != 5) goto NEXT4;
- mes "Hello, we don't currently need anything, sorry about that.";
- close;
-NEXT4:
- if (Class != 6) goto NEXT5;
- mes "Better watch yourself.";
- close;
-NEXT5:
- if (Class != 7) goto NEXT6;
- mes "Good day to you, " + strcharinfo(0);
- close;
-NEXT6:
- if (Class != 8) goto NEXT7;
- mes "Good day, "+ strcharinfo(0);
- mes "I would hope to believe that all is going well.";
- close;
-NEXT7:
- if (Class != 9) goto NEXT8;
- mes "Hello, welcome to the ^008000Castle of Prontera^000000.";
- mes "Nice to have you wish us.";
- close;
-NEXT8:
- if (Class != 10) goto NEXT9;
- mes "Hello, we're not in need of any weapons or armour at the moment, thank you.";
- close;
-NEXT9:
- if (Class != 11) goto NEXT10;
- mes "Hello, wish you luck for your success.";
- close;
-NEXT10:
- if (Class != 12) goto NEXT11;
- mes "Stay out of trouble, you don't want the guards to come after you, now do you?";
- close;
-NEXT11:
- if (Class != 14) goto NEXT12;
- mes "Good day, "+ strcharinfo(0);
- close;
-NEXT12:
- if (Class != 15) goto NEXT13;
- mes "Hello, welcome to the ^008000Castle of Prontera^000000.";
- close;
-NEXT13:
- if (Class != 16) goto NEXT14;
- mes "Welcome to the ^008000Castle of Prontera^000000, I hope you enjoy your stay.";
- close;
-NEXT14:
- if (Class != 17) goto NEXT15;
- mes "Stay out of trouble if you know what's good for you.";
- close;
-NEXT15:
- if (Class != 18) goto NEXT16;
- mes "So, how are the experiments going down in ^00FF00Al de Baran^000000?";
- close;
-NEXT16:
- if (Class != 19) goto NEXT17;
- mes "Welcome to the castle, good sir.";
- close;
-NEXT17:
- if (Class != 20) goto NEXT18;
- mes "Good day, miss.";
- close;
-NEXT18:
- if (Class != 22) goto NEXT19;
- if (Gender != 0) goto MALE;
- mes "Hello, welcome to the ^008000Castle of Prontera^000000.";
- close;
- MALE:
- mes "Well done, sir!";
- close;
-NEXT19:
- mes "Hello and good day!";
- close;
-}
-
-//-----------------------------------------------------------------------------------------------------------------------------------------------------
-//
-// Man in Pain - Crusader Job Quest - 2nd Test
-// By Black Dragon based on the information at RagnaInfo
-//
-//-----------------------------------------------------------------------------------------------------------------------------------------------------
-prt_castle.gat,163,33,0 script Man in Pain 107,{
-
- if (Job_CR == 7) goto CONT;
- if (Job_CR > 7) goto CONT0;
- mes "[^000080Man in Pain^000000]";
- mes "Who... who are you?";
- next;
- if (Job_CR == 5) goto CHECK;
-
- OTHER:
- if (Job_CR == 6) goto EXIT1;
- mes "[^000080Man in Pain^000000]";
- mes "What do you want?";
- mes "Leave me alone~!";
- close;
- CHECK:
- if (countitem(2608) == 0) goto NOT;//Items: Rosary,
-
- mes "[^000080Man in Pain^000000]";
- mes "I see, you're here for the job.";
- next;
- mes "[^000080Man in Pain^000000]";
- mes "It's torture.";
- mes "They send me to that room time and time again.";
- next;
- mes "[^000080Man in Pain^000000]";
- mes "I've grown awefully weak from it.";
- next;
- mes "[^000080Man in Pain^000000]";
- mes "But if it's your wish, I will send to there.";
- next;
- menu "Yes.",-,"On second thought...",EXIT;
- mes "[^000080Man in Pain^000000]";
- mes "All right then... I'll tell you where to go.";
- GO:
- next;
- savepoint "prt_castle.gat",162,27;
- if (getmapusers("job_cru.gat") > 0) goto EXIT0;
- set Job_CR,6;
- warp "job_cru.gat",23,42;
- EXIT0:
- mes "[^000080Man in Pain^000000]";
- mes "I'm sorry, there's already another person there right now.";
- mes "Please wait a little longer.";
- close;
- EXIT:
- mes "[^000080Man in Pain^000000]";
- mes "Please do not disturb me then!";
- close;
- NOT:
- mes "[^000080Man in Pain^000000]";
- mes "Leave me alone!";
- mes "Can't you leave someone in pain alone ?";
- close;
-
- CONT:
- mes "[^000080Man in Pain^000000]";
- mes "I see you've passed. Good work.";
- set Job_CR,8;
- close;
- EXIT1:
- mes "[^000080Man in Pain^000000]";
- mes "Sorry but you're going to need to go again.";
- goto GO;
- CONT0:
- mes "[^000080Man in Pain^000000]";
- mes "There is nothing else you need from me.";
- mes "Let me be...";
- close;
-}
-
-//-----------------------------------------------------------------------------------------------------------------------------------------------------
-//
-// Arthur - Crusader Job Quest - Knowledge Test
-// By Black Dragon based on the information at RagnaInfo
-//
-//-----------------------------------------------------------------------------------------------------------------------------------------------------
-prt_church.gat,94,116,0 script Arthur 56,{
- mes "[^000080Arthur^000000]";
- if (Class != 0) goto NEXT_o;
- mes "Hello young traveler.";
- close;
-NEXT_o:
- if (Class != 1) goto NEXT0;
- mes "Hello," + strcharinfo(0);
- next;
- if (Job_CR != 9) goto EXIT;
- BEGIN:
- menu "Take the Knowledge test.",-,"Nothing.",EXIT;
- mes "[^000080Arthur^000000]";
- mes "Oh, on your way to become a ^800000Crusader^000000 huh?";
- mes "Okay...";
- next;
- START:
- set @Q , 0;
- set @Q1 , 0;
- set @Q2 , 0;
- set @Q3 , 0;
- set @Q4 , 0;
- set @Q5 , 0;
- set @Q6 , 0;
- set @Q7 , 0;
- set @Q8 , 0;
- set @Q9 , 0;
- set @Q10 , 0;
- set @Q11 , 0;
- set @Q12 , 0;
- set @Q13 , 0;
- set @Q14 , 0;
- set @Q15 , 0;
- set @Q16 , 0;
- set @Q17 , 0;
- set @Q18 , 0;
- set @Q19 , 0;
- set @Q20 , 0;
- set @ANS , 0;
- RND:
- if (@Q > 10) goto DONE;
- set @RND, rand(20);
- if (@RND > 9) goto G1;
- if (@RND > 4) goto G1A;
- if (@RND > 3) goto G1A1;
- if (@RND == 0) goto Q1;
- if (@RND == 1) goto Q2;
- if (@RND != 1) goto Q3;
- G1A1:
- if (@RND == 3) goto Q4;
- if (@RND != 3) goto Q5;
- G1A:
- if (@RND > 8) goto G1A2;
- if (@RND == 5) goto Q6;
- if (@RND == 6) goto Q7;
- if (@RND != 6) goto Q8;
- G1A2:
- if (@RND == 8) goto Q9;
- if (@RND != 8) goto Q10;
- G1:
- if (@RND > 14) goto G2A;
- if (@RND > 13) goto G2A1;
- if (@RND == 10) goto Q11;
- if (@RND == 11) goto Q12;
- if (@RND == 12) goto Q13;
- G2A1:
- if (@RND == 13) goto Q14;
- if (@RND == 14) goto Q15;
- G2A:
- if (@RND > 18) goto G2A2;
- if (@RND == 15) goto Q16;
- if (@RND == 16) goto Q17;
- if (@RND == 17) goto Q18;
- G2A2:
- if (@RND == 18) goto Q19;
- if (@Q20 != 0) goto RND;
- set @Q20,1;
- set @Q,@Q + 1;
- mes "[^000080Arthur^000000]";
- mes "Are you willing to risk your life to save someone else?";
- next;
- menu "Yes",-,"No",RND;
- set @ANS,@ANS + 1;
- goto RND;
- Q1:
- if (@Q1 != 0) goto RND;
- set @Q1,1;
- set @Q,@Q + 1;
- mes "[^000080Arthur^000000]";
- mes "If someone asks you to help them for a good cause, will you oblige?";
- next;
- menu "Yes",-,"No",RND;
- set @ANS, @ANS + 1;
- goto RND;
- Q2:
- if (@Q2 != 0) goto RND;
- set @Q2, 1;
- set @Q,@Q + 1;
- mes "[^000080Arthur^000000]";
- mes "Would you allow a robber to get away with stolen goods?";
- next;
- menu "Yes",RND,"No",-;
- set @ANS,@ANS + 1;
- goto RND;
- Q3:
- if (@Q3 != 0) goto RND;
- set @Q3,1;
- set @Q,@Q + 1;
- mes "[^000080Arthur^000000]";
- mes "Do you wish that the world was at harmony?";
- next;
- menu "Yes",-,"No",RND;
- set @ANS,@ANS + 1;
- goto RND;
- Q4:
- if (@Q4 != 0) goto RND;
- set @Q4,1;
- set @Q,@Q + 1;
- mes "[^000080Arthur^000000]";
- mes "Will you ever attempt suicide?";
- next;
- menu "Yes",RND,"No",-;
- set @ANS,@ANS + 1;
- goto RND;
- Q5:
- if (@Q5 != 0) goto RND;
- set @Q5,1;
- set @Q,@Q + 1;
- mes "[^000080Arthur^000000]";
- mes "Will you intoxicate yourself at parties?";
- next;
- menu "Yes",RND,"No",-;
- set @ANS,@ANS + 1;
- goto RND;
- Q6:
- if (@Q6 != 0) goto RND;
- set @Q6,1;
- set @Q,@Q + 1;
- mes "[^000080Arthur^000000]";
- mes "Will you openly massacre?";
- next;
- menu "Yes",RND,"No",-;
- set @ANS,@ANS + 1;
- goto RND;
- Q7:
- if (@Q7 != 0) goto RND;
- set @Q7,1;
- set @Q,@Q + 1;
- mes "[^000080Arthur^000000]";
- mes "Will you hold your temper during arguments?";
- next;
- menu "Yes",-,"No",RND;
- set @ANS,@ANS + 1;
- goto RND;
- Q8:
- if (@Q8 != 0) goto RND;
- set @Q8,1;
- set @Q,@Q + 1;
- mes "[^000080Arthur^000000]";
- mes "Would you allow alchemists to perform illegal experiments?";
- next;
- menu "Yes",RND,"No",-;
- set @ANS,@ANS + 1;
- goto RND;
- Q9:
- if (@Q9 != 0) goto RND;
- set @Q9,1;
- set @Q,@Q + 1;
- mes "[^000080Arthur^000000]";
- mes "If someone threw a stone at you, you'd become furious.";
- next;
- menu "Yes",RND,"No",-;
- set @ANS,@ANS + 1;
- goto RND;
- Q10:
- if (@Q10 != 0) goto RND;
- set @Q10,1;
- set @Q,@Q + 1;
- mes "[^000080Arthur^000000]";
- mes "If someone offered you money that belongs to someone poor, would you take it?";
- next;
- menu "Yes",RND,"No",-;
- set @ANS,@ANS + 1;
- goto RND;
- Q11:
- if (@Q11 != 0) goto RND;
- set @Q11,1;
- set @Q,@Q + 1;
- mes "[^000080Arthur^000000]";
- mes "You think highly of yourself.";
- next;
- menu "Yes",RND,"No",-;
- set @ANS,@ANS + 1;
- goto RND;
- Q12:
- if (@Q12 != 0) goto RND;
- set @Q12,1;
- set @Q,@Q + 1;
- mes "[^000080Arthur^000000]";
- mes "You are humble before others.";
- next;
- menu "Yes",-,"No",RND;
- set @ANS,@ANS + 1;
- goto RND;
- Q13:
- if (@Q13 != 0) goto RND;
- set @Q13,1;
- set @Q,@Q + 1;
- mes "[^000080Arthur^000000]";
- mes "You answer people full of respect and with kindness.";
- next;
- menu "Yes",-,"No",RND;
- set @ANS,@ANS + 1;
- goto RND;
- Q14:
- if (@Q14 != 0) goto RND;
- set @Q14,1;
- set @Q,@Q + 1;
- mes "[^000080Arthur^000000]";
- mes "You fight when you feel like it.";
- next;
- menu "Yes",RND,"No",-;
- set @ANS,@ANS + 1;
- goto RND;
- Q15:
- if (@Q15 != 0) goto RND;
- set @Q15,1;
- set @Q,@Q + 1;
- mes "[^000080Arthur^000000]";
- mes "You go to the pub every night.";
- next;
- menu "Yes",RND,"No",-;
- set @ANS,@ANS + 1;
- goto RND;
- Q16:
- if (@Q16 != 0) goto RND;
- set @Q16,1;
- set @Q,@Q + 1;
- mes "[^000080Arthur^000000]";
- mes "You believe in the Father, Son and Holy Spirit.";
- next;
- menu "Yes",-,"No",RND;
- set @ANS,@ANS + 1;
- goto RND;
- Q17:
- if (@Q17 != 0) goto RND;
- set @Q17,1;
- set @Q,@Q + 1;
- mes "[^000080Arthur^000000]";
- mes "You believe that the Devil is evil and cruel and should be treated the same way.";
- next;
- menu "Yes",RND,"No",-;
- set @ANS,@ANS + 1;
- goto RND;
- Q18:
- if (@Q18 != 0) goto RND;
- set @Q18,1;
- set @Q,@Q + 1;
- mes "[^000080Arthur^000000]";
- mes "You believe that talk is for wimps and that action plays the main role in peace-making";
- next;
- menu "Yes",RND,"No",-;
- set @ANS,@ANS + 1;
- goto RND;
- Q19:
- if (@Q19 != 0) goto RND;
- set @Q19,1;
- set @Q,@Q + 1;
- mes "[^000080Arthur^000000]";
- mes "If all other means to keep peace fail, THEN it is all right to resort to violence.";
- next;
- menu "Yes",-,"No",RND;
- set @ANS,@ANS + 1;
- goto RND;
- DONE:
- mes "[^000080Arthur^000000]";
- mes "You got "+ @ANS +" / 10 questions correct.";
- next;
- if (Job_CR != 10) goto secND;
- if (@ANS < 8) goto NO;
- PASS:
- mes "[^000080Arthur^000000]";
- mes "Excellent work! You qualify to pass the ^FF8000Knowledge Test^000000!";
- mes "You're almost done, you are now at the ^FF8000Purification Test^000000, find the Guardian Knight at ^008000Prontera Castle^000000.";
- set Job_CR, 11;
- close;
- NO:
- set Job_CR, 10;
- mes "[^000080Arthur^000000]";
- mes "I'm sorry, you didn't get enough to qualify.";
- next;
- mes "[^000080Arthur^000000]";
- mes "Try giving it another go when you feel you're ready.";
- mes "I'll only expect you to get at least 8 correct from now on.";
- close;
- secND:
- if (@ANS > 7) goto PASS;
- mes "[^000080Arthur^000000]";
- mes "I'm sorry, you didn't get enough correct.";
- close;
- EXIT:
- if (Job_CR == 10) goto BEGIN;
- if (Job_CR > 10) goto FINISH;
- close;
- FINISH:
- mes "[^000080Arthur^000000]";
- mes "Please go to the Guardian Knight at ^008000Prontera Castle^000000 to continue on to the ^FF8000Purification Test^000000.";
- close;
-NEXT0:
- if (Class != 2) goto NEXT1;
- mes "Hello, welcome to the ^008000Prontera ChivalryY^000000.";
- mes "Hope you have a good day!";
- close;
-NEXT1:
- if (Class != 3) goto NEXT2;
- mes "Good luck in your hunting.";
- close;
-NEXT2:
- if (Class != 4) goto NEXT3;
- mes "Good day to you!";
- mes "Hope you do well to find your path.";
- close;
-NEXT3:
- if (Class != 5) goto NEXT4;
- mes "Hello, we don't currently need anything, sorry about that.";
- close;
-NEXT4:
- if (Class != 6) goto NEXT5;
- mes "Better watch yourself.";
- close;
-NEXT5:
- if (Class != 7) goto NEXT6;
- mes "Good day to you, "+ strcharinfo(0);
- close;
-NEXT6:
- if (Class != 8) goto NEXT7;
- mes "Good day, " + strcharinfo(0);
- mes "I would hope to believe that all is going well.";
- close;
-NEXT7:
- if (Class != 9) goto NEXT8;
- mes "Hello! Nice to have you wish us.";
- close;
-NEXT8:
- if (Class != 10) goto NEXT9;
- mes "Hello, we're not in need of any weapons or armour at the moment, thank you.";
- close;
-NEXT9:
- if (Class != 11) goto NEXT10;
- mes "Hello, wish you luck for your success.";
- close;
-NEXT10:
- if (Class != 12) goto NEXT11;
- mes "Stay out of trouble, you don't want the guards to come after you, now do you?";
- close;
-NEXT11:
- if (Class != 14) goto NEXT12;
- mes "Good day" + strcharinfo(0);
- close;
-NEXT12:
- if (Class != 15) goto NEXT13;
- mes "Hello, welcome to the ^008000Knight's Headquarters^000000.";
- close;
-NEXT13:
- if (Class != 16) goto NEXT14;
- mes "Welcome to the ^008000Knight's Headquarters^000000, I hope you enjoy your stay.";
- close;
-NEXT14:
- if (Class != 17) goto NEXT15;
- mes "Stay out of trouble if you know what's good for you.";
- close;
-NEXT15:
- if (Class != 18) goto NEXT16;
- mes "So, how are the experiments going down in ^00FF00Al de Baran^000000?";
- close;
-NEXT16:
- if (Class != 19) goto NEXT17;
- mes "Welcome to the castle, good sir.";
- close;
-NEXT17:
- if (Class != 20) goto NEXT18;
- mes "Good day, miss.";
- close;
-NEXT18:
- if (Class != 22) goto NEXT19;
- if (Gender != 0) goto MALE;
- mes "Hello, welcome to the ^008000Knight's Headquarters^000000.";
- close;
- MALE:
- mes "Well done, sir!";
- close;
-NEXT19:
- mes "Hello and good day!";
- close;
-}
-
-//-----------------------------------------------------------------------------------------------------------------------------------------------------
-//
-// Harrison - Crusader Job Quest - Purification Test
-// By Black Dragon based on the information at RagnaInfo
-//
-//-----------------------------------------------------------------------------------------------------------------------------------------------------
-prt_in.gat,83,97,0 script Harrison 734,{
- mes "[^000080Harrison^000000]";
- if (Class != 0) goto NEXT_o;
- mes "Hello, young traveler.";
- mes "Welcome.";
- close;
-NEXT_o:
- if (Class != 1) goto NEXT0;
- if (Job_CR == 11) goto PART1;
- if (Job_CR == 12) goto PART2;
- if (Job_CR != 13) goto EXIT;
- mes "Well done!";
- mes "Go talk to ^000080Lothar^000000, he will turn you into a ^800000Crusader^000000.";
- close;
- PART2:
- if (@cru2 == 43) goto EXIT2;
- PART2A:
- mes "So, do you want to try again?";
- next;
- menu "Yes",TEST,"No",-;
- mes "[^000080Harrison^000000]";
- mes "Oh, okay then.";
- close;
- PART1:
- mes "Hello, " + strcharinfo(0);
- mes "I see that you've passed thus far.";
- next;
- mes "[^000080Harrison^000000]";
- mes "Don't let me down in this test.";
- mes "This is the ^FF8000Purification Test^000000.";
- mes "I will take you to the proper location when you are ready.";
- next;
- menu "I want to go now.",-,"All right, just a second.",EXIT0;
- TEST:
- mes "[^000080Harrison^000000]";
- mes "Let me make sure it's empty first.";
- next;
- if( getmapusers("job_cru.gat")>0 ) goto EXIT1;
- savepoint "prt_in.gat",81,100;
- set Job_CR, 12;
- warp "job_cru",167,175;
- EXIT1:
- mes "[^000080Harrison^000000]";
- mes "I'm sorry, but someone else is inside at the moment.";
- close;
- EXIT0:
- mes "[^000080Harrison^000000]";
- mes "No problem, take as long as you need.";
- close;
- EXIT:
- mes "Hello, " + strcharinfo(0);
- mes "So how are things coming along with building up your abilities?";
- mes "Are you strong enough to become a ^800000Crusader^000000 yet?";
- next;
- mes "[^000080Harrison^000000]";
- mes "If you do, you'll find yourself coming back to me for one of the tests.";
- close;
- EXIT2:
- if( getmapusers("job_cru.gat") != 0 ) goto PART2A;
- mes "Well done!";
- set Job_CR,13;
- next;
- mes "Return to ^000080Lothar^000000 and he will make you a ^800000Crusader^000000.";
- close;
-NEXT0:
- if (Class != 2) goto NEXT1;
- mes "It's nice to see you.";
- mes "Hope we'll be able to work together to keep ^00FF00Prontera^000000 safe.";
- close;
-NEXT1:
- if (Class != 3) goto NEXT2;
- mes "Welcome, I hope you have a great day!";
- close;
-NEXT2:
- if (Class != 4) goto NEXT3;
- mes "Good day to you!";
- close;
-NEXT3:
- if (Class != 5) goto NEXT4;
- mes "Hello, sorry but I'm not in need of anything.";
- close;
-NEXT4:
- if (Class != 6) goto NEXT5;
- mes "Don't think you can get away with theft in ^00FF00Prontera^000000, we have soldiers watching everywhere.";
- close;
-NEXT5:
- if (Class != 7) goto NEXT6;
- mes "Welcome!";
- mes "I hope you have a great day!";
- close;
-NEXT6:
- if (Class != 8) goto NEXT7;
- mes "Welcome to ^00FF00Prontera^000000!";
- mes "Hope you have a good day!";
- close;
-NEXT7:
- if (Class != 9) goto NEXT8;
- mes "Hello! Glad to see people of your stature here!";
- close;
-NEXT8:
- if (Class != 10) goto NEXT9;
- mes "I appreciate your presence, but I don't need anything at the moment.";
- mes "Sorry about that.";
- close;
-NEXT9:
- if (Class != 11) goto NEXT10;
- mes "How goes the hunting campaign?";
- mes "Hope everything is going all right.";
- close;
-NEXT10:
- if (Class != 12) goto NEXT11;
- mes "Stay out of trouble, you hear me?";
- close;
-NEXT11:
- if (Class != 14) goto NEXT12;
- mes "Welcome! Good day to you!";
- close;
-NEXT12:
- if (Class != 15) goto NEXT13;
- mes "Good day, I hope your stay in ^00FF00Prontera^000000 will be a peaceful one.";
- close;
-NEXT13:
- if (Class != 16) goto NEXT14;
- mes "It's good to see people of your stature here in ^00FF00Prontera^000000!";
- close;
-NEXT14:
- if (Class != 17) goto NEXT15;
- mes "Be careful if you don't want to get caught.";
- mes "I don't want to have to hang you or something.";
- close;
-NEXT15:
- if (Class != 18) goto NEXT16;
- mes "I hope the experiments in ^00FF00Al de Baran^000000 are legal, or we'll have to send someone to clear it up.";
- close;
-NEXT16:
- if (Class != 19) goto NEXT17;
- mes "Ah, what a fine day it is to have such a person as yourself to come and visit.";
- close;
-NEXT17:
- if (Class != 20) goto NEXT18;
- mes "Welcome, good day to you!";
- close;
-NEXT18:
- if (Class != 22) goto NEXT19;
- if (Gender != 0) goto MALE;
- mes "Wow! Congratulations on your marriage!";
- close;
- MALE:
- mes "Well done! I congratulate you upon your marriage!";
- close;
-NEXT19:
- mes "Good day to you!";
- close;
-}
-
-
-//-----------------------------------------------------------------------------------------------------------------------------------------------------
-//
-// Entry A - Crusader Job Quest - Patience Test
-// By Black Dragon based on the information at RagnaInfo
-//
-//-----------------------------------------------------------------------------------------------------------------------------------------------------
-
-job_cru.gat,23,42,0 script dead -1,{
- killmonster "job_cru.gat","dead";
- enablenpc "Test_2";
- warp "prt_castle.gat",162,27;
-}
-
-
-
-//-----------------------------------------------------------------------------------------------------------------------------------------------------
-//
-// Entry - Crusader Job Quest - Patience Test
-// By Black Dragon based on the information at RagnaInfo
-//
-//-----------------------------------------------------------------------------------------------------------------------------------------------------
-job_cru.gat,23,42,0 script Test_2 139,8,8,{
-
- if (Job_CR != 6) goto EXIT;
- set @CR_etmp,1;
- announce "Please endure here and go to exit",8;
-
- monster "job_cru.gat",10,43,"Ghoul",1423,1,"dead";
- monster "job_cru.gat",14,47,"Khalitzburg",1438,1,"dead";
- monster "job_cru.gat",26,46,"Injustice",1446,1,"dead";
- monster "job_cru.gat",31,46,"Requium",1468,1,"dead";
- monster "job_cru.gat",16,52,"Raydric Archer",1453,0,"dead";
- monster "job_cru.gat",22,53,"Khalitzburg",1438,1,"dead";
- monster "job_cru.gat",28,49,"Injustice",1446,1,"dead";
- monster "job_cru.gat",12,54,"Khalitzburg",1438,1,"dead";
- monster "job_cru.gat",17,55,"Ghoul",1423,1,"dead";
- monster "job_cru.gat",21,57,"Injustice",1446,1,"dead";
- monster "job_cru.gat",30,58,"Khalitzburg",1438,1,"dead";
- monster "job_cru.gat",11,64,"Raydric Archer",1453,1,"dead";
- monster "job_cru.gat",19,67,"Injustice",1446,1,"dead";
- monster "job_cru.gat",24,62,"Khalitzburg",1438,1,"dead";
- monster "job_cru.gat",13,70,"Ghoul",1423,1,"dead";
- monster "job_cru.gat",18,69,"Injustice",1446,1,"dead";
- monster "job_cru.gat",29,67,"Khalitzburg",1438,1,"dead";
- monster "job_cru.gat",32,68,"Requium",1468,1,"dead";
- monster "job_cru.gat",16,75,"Raydric Archer",1453,1,"dead";
- monster "job_cru.gat",21,74,"Khalitzburg",1438,1,"dead";
- monster "job_cru.gat",27,76,"Injustice",1446,1,"dead";
- monster "job_cru.gat",14,78,"Khalitzburg",1438,1,"dead";
- monster "job_cru.gat",19,76,"Ghoul",1423,1,"dead";
- monster "job_cru.gat",24,79,"Requium",1468,1,"dead";
- monster "job_cru.gat",14,83,"Raydric Archer",1453,1,"dead";
- monster "job_cru.gat",18,85,"Khalitzburg",1438,1,"dead";
- monster "job_cru.gat",22,84,"Injustice",1446,1,"dead";
- monster "job_cru.gat",33,86,"Khalitzburg",1438,1,"dead";
- monster "job_cru.gat",13,89,"Ghoul",1423,1,"dead";
- monster "job_cru.gat",17,92,"Injustice",1446,1,"dead";
- monster "job_cru.gat",23,90,"Khalitzburg",1438,1,"dead";
- monster "job_cru.gat",26,88,"Ghoul",1423,1,"dead";
- monster "job_cru.gat",17,97,"Khalitzburg",1438,1,"dead";
- monster "job_cru.gat",23,100,"Injustice",1446,1,"dead";
- monster "job_cru.gat",31,101,"Ghoul",1423,1,"dead";
- monster "job_cru.gat",13,103,"Raydric Archer",1453,1,"dead";
- monster "job_cru.gat",22,105,"Injustice",1446,1,"dead";
- monster "job_cru.gat",30,107,"Khalitzburg",1438,1,"dead";
- disablenpc "Test_2";
- end;
- EXIT:
- warp "prt_castle.gat",162,27;
-}
-
-//-----------------------------------------------------------------------------------------------------------------------------------------------------
-//
-// Exit - Crusader Job Quest - Patience Test
-// By Black Dragon based on the information at RagnaInfo
-//
-//-----------------------------------------------------------------------------------------------------------------------------------------------------
-job_cru.gat,23,109,0 script Exit_1 139,1,1,{
-
-if (@CR_etmp == 0) goto JUMP;
- set Job_CR,7;
- enablenpc "Test_2";
-JUMP:
- warp "prt_castle.gat",162,28;
-}
-
-
-
-//-----------------------------------------------------------------------------------------------------------------------------------------------------
-//
-// Fighting Area - Crusader Job Quest - 4th Test
-// By Black Dragon based on the information at RagnaInfo
-//
-//-----------------------------------------------------------------------------------------------------------------------------------------------------
-
-job_cru.gat,167,175,0 script kill -1,{
-
- if (@cru2 == 43) goto good;
-
- set @cru2,@cru2 +1;
- announce " You killed another monster",3;
- end;
-
- good:
- announce " You killed all monster, you may go to exit",3;
- end;
-}
-
-
-job_cru.gat,167,175,0 script Test_4 139,1,1,{
-
- if(Job_CR != 12) goto EXIT;
- set @CRU2,1;
- announce "Defeat all the enemies.",3;
- monster "job_cru.gat",163,42,"Bongun",1188,1,"kill";
- monster "job_cru.gat",171,66,"Bongun",1188,1,"kill";
- monster "job_cru.gat",163,89,"Bongun",1188,1,"kill";
- monster "job_cru.gat",171,115,"Bongun",1188,1,"kill";
- monster "job_cru.gat",166,141,"Bongun",1188,1,"kill";
- monster "job_cru.gat",168,166,"Bongun",1188,1,"kill";
- monster "job_cru.gat",164,170,"Munak",1026,1,"kill";
- monster "job_cru.gat",173,153,"Munak",1026,1,"kill";
- monster "job_cru.gat",164,138,"Munak",1026,1,"kill";
- monster "job_cru.gat",166,128,"Munak",1026,1,"kill";
- monster "job_cru.gat",171,117,"Munak",1026,1,"kill";
- monster "job_cru.gat",163,102,"Munak",1026,1,"kill";
- monster "job_cru.gat",172,84,"Munak",1026,1,"kill";
- monster "job_cru.gat",162,76,"Munak",1026,1,"kill";
- monster "job_cru.gat",167,65,"Munak",1026,1,"kill";
- monster "job_cru.gat",171,58,"Munak",1026,1,"kill";
- monster "job_cru.gat",162,48,"Munak",1026,1,"kill";
- monster "job_cru.gat",170,33,"Munak",1026,1,"kill";
- monster "job_cru.gat",170,26,"Skeleton",1076,1,"kill";
- monster "job_cru.gat",166,37,"Skeleton",1076,1,"kill";
- monster "job_cru.gat",171,47,"Skeleton",1076,1,"kill";
- monster "job_cru.gat",165,61,"Skeleton",1076,1,"kill";
- monster "job_cru.gat",172,65,"Skeleton",1076,1,"kill";
- monster "job_cru.gat",163,77,"Skeleton",1076,1,"kill";
- monster "job_cru.gat",164,86,"Skeleton",1076,1,"kill";
- monster "job_cru.gat",165,98,"Skeleton",1076,1,"kill";
- monster "job_cru.gat",170,101,"Skeleton",1076,1,"kill";
- monster "job_cru.gat",163,110,"Skeleton",1076,1,"kill";
- monster "job_cru.gat",164,117,"Skeleton",1076,1,"kill";
- monster "job_cru.gat",166,129,"Skeleton",1076,1,"kill";
- monster "job_cru.gat",165,139,"Skeleton",1076,1,"kill";
- monster "job_cru.gat",166,151,"Skeleton",1076,1,"kill";
- monster "job_cru.gat",168,160,"Skeleton",1076,1,"kill";
- monster "job_cru.gat",162,169,"Skeleton",1076,1,"kill";
- monster "job_cru.gat",171,171,"Skeleton",1076,1,"kill";
- monster "job_cru.gat",162,32,"Zombie",1015,1,"kill";
- monster "job_cru.gat",165,51,"Zombie",1015,1,"kill";
- monster "job_cru.gat",172,73,"Zombie",1015,1,"kill";
- monster "job_cru.gat",170,92,"Zombie",1015,1,"kill";
- monster "job_cru.gat",173,111,"Zombie",1015,1,"kill";
- monster "job_cru.gat",170,124,"Zombie",1015,1,"kill";
- monster "job_cru.gat",171,147,"Zombie",1015,1,"kill";
- monster "job_cru.gat",163,162,"Zombie",1015,1,"kill";
- disablenpc "Test_4";
- EXIT:
- end;
-}
-
-
-//-----------------------------------------------------------------------------------------------------------------------------------------------------
-//
-// Test 4 Exit - Crusader Job Quest - 4th Test
-// By Black Dragon based on the information at RagnaInfo
-//
-//-----------------------------------------------------------------------------------------------------------------------------------------------------
-job_cru.gat,167,17,0 script Exit4 139,2,2,{
-enablenpc "Test_4";
-warp "prt_in.gat",81,100;
-}
+////===== eAthena Script =======================================
+//= Crusader Quest
+//===== By: ==================================================
+//= Made by: Black Dragon
+//= Converted by: Shin
+//=
+//===== Current Version: =====================================
+//= 1.1
+//===== Compatible With: =====================================
+//= eAthena 0.5.2 +
+//===== Description: =========================================
+//=
+//===== Additional Comments: =================================
+//= Need optimalization and fixing
+//= thanks to Komurka, KiLLaLeN, Lupus (fixing error)
+//= just a temp Job Quest
+//============================================================
+
+prt_castle.gat,178,99,6 script Lothar 752,{
+ mes "[^000080Lothar^000000]";
+ if (Class > 0) goto NEXT_0;
+ if (Class == 0) goto NOV;
+ mes "Hello "+ strcharinfo(0);
+ mes "I see that you've registered to the ^008000Swordsman's Association^000000.";
+ TALK:
+ next;
+ mes "[^000080Lothar^000000]";
+ mes "If you become a ^800000Swordsman^000000, you will gain the privelege of becoming a ^800000Knight^000000 or ^800000Crusader^000000.";
+ next;
+ mes "[^000080Lothar^000000]";
+ mes "If you decide to go along the path of the ^800000Crusader^000000, come back here.";
+ mes "Just take note that you must obtain a job level of at least 40 first before you can move up to the 2nd job.";
+ close;
+ NOV:
+ mes "Hello there.";
+ goto TALK;
+NEXT_0:
+ if (Class > 1) goto NEXT0;
+ if (Job_CR == 1) goto CONT;
+ if (Job_CR == 2) goto CONT0;
+ if (Job_CR == 3) goto CONT1;
+ if (Job_CR == 4) goto CONT2;
+ if (Job_CR > 4) goto CONT3;
+ mes "Welcome, can I help you with something?";
+ next;
+ menu "I want to become a ^800000Crusader^000000.",JOB,"What's being a ^800000Crusader^000000 like?",ASK,"What is the purpose of a ^800000Crusader^000000?",ASK0,"I was just looking around.",-;
+ mes "[^000080Lothar^000000]";
+ mes "Oh, all right.";
+ next;
+ mes "[^000080Lothar^000000]";
+ mes "If you decide to take the path of the ^800000Crusader^000000, feel free to come back.";
+ close;
+ JOB:
+ mes "[^000080Lothar^000000]";
+ mes "All right, let me take a look at you first.";
+ next;
+ mes "[^000080Lothar^000000]";
+ if (readparam(55) != 50) goto SKIP;
+ set JLCC,1;
+ set Job_CR,5;
+ goto TEST1;
+ SKIP:
+ if (readparam(55) > 39) goto OKAY;
+ mes "[^000080Lothar^000000]";
+ mes "I'm sorry, but you need to be at least at a job level of 40.";
+ next;
+ mes "[^000080Lothar^000000]";
+ mes "All 2nd jobs require that.";
+ close;
+ OKAY:
+ if (SkillPoint == 0) goto OKAY0;
+ JOB0:
+ mes "[^000080Lothar^000000]";
+ mes "In order to become a ^800000Crusader^000000, you have to have used all your available skill points first.";
+ close;
+ OKAY0:
+ mes "[^000080Lothar^000000]";
+ mes "Everything looks all right.";
+ set Job_CR,1;
+ next;
+ mes "[^000080Lothar^000000]";
+ mes "All right, shall we begin the tests?";
+ next;
+ menu "Yes, of course.",OKAY1,"Not yet.",-;
+ mes "[^000080Lothar^000000]";
+ mes "Oh, all right. Come back when you're ready.";
+ close;
+ OKAY1:
+ if (SkillPoint != 0) goto JOB0;
+ set Job_CR,2;
+ mes "[^000080Lothar^000000]";
+ mes "All right, the first test requires you to collect items.";
+ next;
+ set Job_CR, rand (2);
+ set Job_CR,Job_CR + 3;
+ mes "[^000080Lothar^000000]";
+ mes "Bring back the following items:";
+ if (Job_CR != 3) goto IT;
+ mes "- 10 ^FF0000Decayed Nail^000000";
+ mes "- 10 ^FF0000Danggies^000000";
+ mes "- 10 ^FF0000Stinky Scales^000000";
+ mes "- 10 ^FF0000Mementos^000000";
+ close;
+ IT:
+ mes "- 10 ^FF0000Decayed Nail^000000";
+ mes "- 10 ^FF0000Danggies^000000";
+ mes "- 10 ^FF0000Stinky Scales^000000";
+ mes "- 10 ^FF0000Mementos^000000";
+ close;
+
+ ASK:
+ mes "[^000080Lothar^000000]";
+ mes "To be a ^800000Crusader^000000 is to fight for the righteous people.";
+ mes "Not always those who are in power, but rather for the justly cause.";
+ next;
+ mes "[^000080Lothar^000000]";
+ mes "I hope that you consider to become one.";
+ mes "To fight for good is a job that should be done by everyone to some extent.";
+ close;
+ ASK0:
+ mes "[^000080Lothar^000000]";
+ mes "The purpose of a ^800000Crusader^000000 is to work for the good in the world.";
+ mes "A ^800000Crusader^000000 is a person of righteousness at work.";
+ close;
+ CONT:
+ mes "Have you changed your mind?";
+ next;
+ menu "Yes, I want to become a ^800000Crusader^000000.",JOB,"Sorry, but I don't want to.",-;
+ mes "[^000080Lothar^000000]";
+ mes "I see... That's a shame.";
+ next;
+ mes "[^000080Lothar^000000]";
+ mes "Come back if you do want to.";
+ close;
+ CONT0:
+ mes "Well, hm...";
+ next;
+ mes "[^000080Lothar^000000]";
+ mes "I was expecting that someone like you would pass.";
+ next;
+ mes "[^000080Lothar^000000]";
+ mes "Mind to try again?";
+ next;
+ menu "Yes, of course.",OKAY1,"No, I'm all right.",-;
+ mes "[^000080Lothar^000000]";
+ mes "Oh, all right.";
+ close;
+ CONT1:
+ set @item,0;
+ if(countitem(957)>=10) goto ITEM7;//Items: Decayed Nail,
+ mes "- 10 ^FF0000Decayed Nails^000000";
+ set @item, item +1;
+ ITEM7:
+ if(countitem(901)>=10) goto ITEM8;//Items: Danggie,
+ mes "You still miss the this item";
+ mes "- 10 ^FF0000Danggies^000000";
+ set @item, item +1;
+ ITEM8:
+ if(countitem(959)>=10) goto ITEM9;//Items: Stinky Scale,
+ mes "You still miss the this item";
+ mes "- 10 ^FF0000Stinky Scales^000000";
+ set @item, item +1;
+ ITEM9:
+ if(countitem(934)>=10) goto ITEM10;//Items: Memento,
+ mes "You still miss the this item";
+ mes "- 10 ^FF0000Mementos^000000";
+ set @item, item +1;
+ ITEM10:
+ if (@item == 0) goto DONE;
+ close;
+ DONE:
+ mes "Good job!";
+ mes "You collected everything!";
+ delitem 957,10;//Items: Decayed Nail,
+ delitem 901,10;//Items: Danggie,
+ delitem 959,10;//Items: Stinky Scale,
+ delitem 934,10;//Items: Memento,
+ set Job_CR,5;
+ TEST1:
+ next;
+ mes "[^000080Lothar^000000]";
+ mes "All right, let's move on to the 2nd test.";
+ next;
+ mes "[^000080Lothar^000000]";
+ mes "Go to the prison, it's in the basement";
+ mes "Before you do, make sure that you bring a ^FF0000Rosary^000000 with you.";
+ close;
+ CONT2:
+ set @item, 0;
+ if(countitem(932)>=10) goto ITEM11;//Items: Skel-Bone,
+ mes "You still miss the this item";
+ mes "- 10 ^FF0000Skel-Bones^000000";
+ set @item, item +1;
+ ITEM11:
+ if(countitem(1043)>=10) goto ITEM12;//Items: Orc Claw,
+ mes "You still miss the this item";
+ mes "- 10 ^FF0000Orc Claws^000000";
+ set @item, item +1;
+ ITEM12:
+ if(countitem(2408)>=1) goto ITEM13;//Items: Ball'n'Chain,
+ mes "You still miss the this item";
+ mes "- 1 ^FF0000Ball 'n Chain^000000";
+ set @item, item +1;
+ ITEM13:
+ if(countitem(901)>=10) goto ITEM14;//Items: Danggie,
+ mes "You still miss the this item";
+ mes "- 10 ^FF0000Danggie^000000";
+ set @item, item +1;
+ ITEM14:
+ if (@item== 0) GOTO DONE0;
+ close;
+ DONE0:
+ mes "Good job!";
+ mes "You collected everything!";
+ delitem 932,10;//Items: Skel-Bone,
+ delitem 1043,10;//Items: Orc Claw,
+ delitem 2408,1;//Items: Ball'n'Chain,
+ delitem 901,10;//Items: Danggie,
+ set Job_CR,5;
+ goto TEST1;
+ CONT3:
+ if (Job_CR == 8) goto CONT4;
+ if (Job_CR > 8) goto CONT5;
+ mes "Please talk to the man in the prison to continue.";
+ mes "Make sure you bring a ^FF0000Rosary^000000 with you.";
+ close;
+ CONT4:
+ mes "Great job in accomplishing the ^FF8000Patience Test^000000!";
+ next;
+ mes "[^000080Lothar^000000]";
+ mes "Now to move on to the ^FF8000Knowledge Test^000000.";
+ mes "Please talk to the Knight at the Cathedral, he will test your knowledge.";
+ set Job_CR,9;
+ close;
+ CONT5:
+ if (Job_CR == 13) goto CONT6;
+ if (Job_CR == 14) goto CONT7;
+ mes "Please go talk to the Knight at the Cathedral to continue.";
+ close;
+ CONT6:
+ mes "Excellent work in completing all the necessary tests!";
+ mes "Now let me examine you before you become a ^800000Crusader^000000.";
+ next;
+ set Job_CR,14;
+ mes "[^000080Lothar^000000]";
+ CONT7:
+ if (SkillPoint == 0) goto GOOD;
+ mes "I'm sorry, but you'll need to use up all your skill points first.";
+ close;
+ GOOD:
+ mes "This is to compliment your job change.";
+ if (JLCC != 1) goto OTHR;
+ getitem (1408),1;
+ goto END_0;
+ OTHR:
+ getitem (1409),1;
+ END_0:
+ jobchange 14;// Job: Job_Crusader
+ set JobLevel,JobLevel+1;
+ callfunc "F_ClearJobVar"; // clears all job variables for the current player
+ close;
+NEXT0:
+ if (Class != 2) goto NEXT1;
+ mes "Hello, welcome to the ^008000Castle of Prontera^000000.";
+ mes "Hope you have a good day!";
+ close;
+NEXT1:
+ if (Class != 3) goto NEXT2;
+ mes "Good luck in your hunting.";
+ close;
+NEXT2:
+ if (Class != 4) goto NEXT3;
+ mes "Good day to you!";
+ mes "Hope you do well to find your path.";
+ close;
+NEXT3:
+ if (Class != 5) goto NEXT4;
+ mes "Hello, we don't currently need anything, sorry about that.";
+ close;
+NEXT4:
+ if (Class != 6) goto NEXT5;
+ mes "Better watch yourself.";
+ close;
+NEXT5:
+ if (Class != 7) goto NEXT6;
+ mes "Good day to you, " + strcharinfo(0);
+ close;
+NEXT6:
+ if (Class != 8) goto NEXT7;
+ mes "Good day, "+ strcharinfo(0);
+ mes "I would hope to believe that all is going well.";
+ close;
+NEXT7:
+ if (Class != 9) goto NEXT8;
+ mes "Hello, welcome to the ^008000Castle of Prontera^000000.";
+ mes "Nice to have you wish us.";
+ close;
+NEXT8:
+ if (Class != 10) goto NEXT9;
+ mes "Hello, we're not in need of any weapons or armour at the moment, thank you.";
+ close;
+NEXT9:
+ if (Class != 11) goto NEXT10;
+ mes "Hello, wish you luck for your success.";
+ close;
+NEXT10:
+ if (Class != 12) goto NEXT11;
+ mes "Stay out of trouble, you don't want the guards to come after you, now do you?";
+ close;
+NEXT11:
+ if (Class != 14) goto NEXT12;
+ mes "Good day, "+ strcharinfo(0);
+ close;
+NEXT12:
+ if (Class != 15) goto NEXT13;
+ mes "Hello, welcome to the ^008000Castle of Prontera^000000.";
+ close;
+NEXT13:
+ if (Class != 16) goto NEXT14;
+ mes "Welcome to the ^008000Castle of Prontera^000000, I hope you enjoy your stay.";
+ close;
+NEXT14:
+ if (Class != 17) goto NEXT15;
+ mes "Stay out of trouble if you know what's good for you.";
+ close;
+NEXT15:
+ if (Class != 18) goto NEXT16;
+ mes "So, how are the experiments going down in ^00FF00Al de Baran^000000?";
+ close;
+NEXT16:
+ if (Class != 19) goto NEXT17;
+ mes "Welcome to the castle, good sir.";
+ close;
+NEXT17:
+ if (Class != 20) goto NEXT18;
+ mes "Good day, miss.";
+ close;
+NEXT18:
+ if (Class != 22) goto NEXT19;
+ if (Gender != 0) goto MALE;
+ mes "Hello, welcome to the ^008000Castle of Prontera^000000.";
+ close;
+ MALE:
+ mes "Well done, sir!";
+ close;
+NEXT19:
+ mes "Hello and good day!";
+ close;
+}
+
+//-----------------------------------------------------------------------------------------------------------------------------------------------------
+//
+// Man in Pain - Crusader Job Quest - 2nd Test
+// By Black Dragon based on the information at RagnaInfo
+//
+//-----------------------------------------------------------------------------------------------------------------------------------------------------
+prt_castle.gat,163,33,0 script Man in Pain 107,{
+
+ if (Job_CR == 7) goto CONT;
+ if (Job_CR > 7) goto CONT0;
+ mes "[^000080Man in Pain^000000]";
+ mes "Who... who are you?";
+ next;
+ if (Job_CR == 5) goto CHECK;
+
+ OTHER:
+ if (Job_CR == 6) goto EXIT1;
+ mes "[^000080Man in Pain^000000]";
+ mes "What do you want?";
+ mes "Leave me alone~!";
+ close;
+ CHECK:
+ if (countitem(2608) == 0) goto NOT;//Items: Rosary,
+
+ mes "[^000080Man in Pain^000000]";
+ mes "I see, you're here for the job.";
+ next;
+ mes "[^000080Man in Pain^000000]";
+ mes "It's torture.";
+ mes "They send me to that room time and time again.";
+ next;
+ mes "[^000080Man in Pain^000000]";
+ mes "I've grown awefully weak from it.";
+ next;
+ mes "[^000080Man in Pain^000000]";
+ mes "But if it's your wish, I will send to there.";
+ next;
+ menu "Yes.",-,"On second thought...",EXIT;
+ mes "[^000080Man in Pain^000000]";
+ mes "All right then... I'll tell you where to go.";
+ GO:
+ next;
+ savepoint "prt_castle.gat",162,27;
+ if (getmapusers("job_cru.gat") > 0) goto EXIT0;
+ set Job_CR,6;
+ warp "job_cru.gat",23,42;
+ EXIT0:
+ mes "[^000080Man in Pain^000000]";
+ mes "I'm sorry, there's already another person there right now.";
+ mes "Please wait a little longer.";
+ close;
+ EXIT:
+ mes "[^000080Man in Pain^000000]";
+ mes "Please do not disturb me then!";
+ close;
+ NOT:
+ mes "[^000080Man in Pain^000000]";
+ mes "Leave me alone!";
+ mes "Can't you leave someone in pain alone ?";
+ close;
+
+ CONT:
+ mes "[^000080Man in Pain^000000]";
+ mes "I see you've passed. Good work.";
+ set Job_CR,8;
+ close;
+ EXIT1:
+ mes "[^000080Man in Pain^000000]";
+ mes "Sorry but you're going to need to go again.";
+ goto GO;
+ CONT0:
+ mes "[^000080Man in Pain^000000]";
+ mes "There is nothing else you need from me.";
+ mes "Let me be...";
+ close;
+}
+
+//-----------------------------------------------------------------------------------------------------------------------------------------------------
+//
+// Arthur - Crusader Job Quest - Knowledge Test
+// By Black Dragon based on the information at RagnaInfo
+//
+//-----------------------------------------------------------------------------------------------------------------------------------------------------
+prt_church.gat,94,116,0 script Arthur 56,{
+ mes "[^000080Arthur^000000]";
+ if (Class != 0) goto NEXT_o;
+ mes "Hello young traveler.";
+ close;
+NEXT_o:
+ if (Class != 1) goto NEXT0;
+ mes "Hello," + strcharinfo(0);
+ next;
+ if (Job_CR != 9) goto EXIT;
+ BEGIN:
+ menu "Take the Knowledge test.",-,"Nothing.",EXIT;
+ mes "[^000080Arthur^000000]";
+ mes "Oh, on your way to become a ^800000Crusader^000000 huh?";
+ mes "Okay...";
+ next;
+ START:
+ set @Q , 0;
+ set @Q1 , 0;
+ set @Q2 , 0;
+ set @Q3 , 0;
+ set @Q4 , 0;
+ set @Q5 , 0;
+ set @Q6 , 0;
+ set @Q7 , 0;
+ set @Q8 , 0;
+ set @Q9 , 0;
+ set @Q10 , 0;
+ set @Q11 , 0;
+ set @Q12 , 0;
+ set @Q13 , 0;
+ set @Q14 , 0;
+ set @Q15 , 0;
+ set @Q16 , 0;
+ set @Q17 , 0;
+ set @Q18 , 0;
+ set @Q19 , 0;
+ set @Q20 , 0;
+ set @ANS , 0;
+ RND:
+ if (@Q > 10) goto DONE;
+ set @RND, rand(20);
+ if (@RND > 9) goto G1;
+ if (@RND > 4) goto G1A;
+ if (@RND > 3) goto G1A1;
+ if (@RND == 0) goto Q1;
+ if (@RND == 1) goto Q2;
+ if (@RND != 1) goto Q3;
+ G1A1:
+ if (@RND == 3) goto Q4;
+ if (@RND != 3) goto Q5;
+ G1A:
+ if (@RND > 8) goto G1A2;
+ if (@RND == 5) goto Q6;
+ if (@RND == 6) goto Q7;
+ if (@RND != 6) goto Q8;
+ G1A2:
+ if (@RND == 8) goto Q9;
+ if (@RND != 8) goto Q10;
+ G1:
+ if (@RND > 14) goto G2A;
+ if (@RND > 13) goto G2A1;
+ if (@RND == 10) goto Q11;
+ if (@RND == 11) goto Q12;
+ if (@RND == 12) goto Q13;
+ G2A1:
+ if (@RND == 13) goto Q14;
+ if (@RND == 14) goto Q15;
+ G2A:
+ if (@RND > 18) goto G2A2;
+ if (@RND == 15) goto Q16;
+ if (@RND == 16) goto Q17;
+ if (@RND == 17) goto Q18;
+ G2A2:
+ if (@RND == 18) goto Q19;
+ if (@Q20 != 0) goto RND;
+ set @Q20,1;
+ set @Q,@Q + 1;
+ mes "[^000080Arthur^000000]";
+ mes "Are you willing to risk your life to save someone else?";
+ next;
+ menu "Yes",-,"No",RND;
+ set @ANS,@ANS + 1;
+ goto RND;
+ Q1:
+ if (@Q1 != 0) goto RND;
+ set @Q1,1;
+ set @Q,@Q + 1;
+ mes "[^000080Arthur^000000]";
+ mes "If someone asks you to help them for a good cause, will you oblige?";
+ next;
+ menu "Yes",-,"No",RND;
+ set @ANS, @ANS + 1;
+ goto RND;
+ Q2:
+ if (@Q2 != 0) goto RND;
+ set @Q2, 1;
+ set @Q,@Q + 1;
+ mes "[^000080Arthur^000000]";
+ mes "Would you allow a robber to get away with stolen goods?";
+ next;
+ menu "Yes",RND,"No",-;
+ set @ANS,@ANS + 1;
+ goto RND;
+ Q3:
+ if (@Q3 != 0) goto RND;
+ set @Q3,1;
+ set @Q,@Q + 1;
+ mes "[^000080Arthur^000000]";
+ mes "Do you wish that the world was at harmony?";
+ next;
+ menu "Yes",-,"No",RND;
+ set @ANS,@ANS + 1;
+ goto RND;
+ Q4:
+ if (@Q4 != 0) goto RND;
+ set @Q4,1;
+ set @Q,@Q + 1;
+ mes "[^000080Arthur^000000]";
+ mes "Will you ever attempt suicide?";
+ next;
+ menu "Yes",RND,"No",-;
+ set @ANS,@ANS + 1;
+ goto RND;
+ Q5:
+ if (@Q5 != 0) goto RND;
+ set @Q5,1;
+ set @Q,@Q + 1;
+ mes "[^000080Arthur^000000]";
+ mes "Will you intoxicate yourself at parties?";
+ next;
+ menu "Yes",RND,"No",-;
+ set @ANS,@ANS + 1;
+ goto RND;
+ Q6:
+ if (@Q6 != 0) goto RND;
+ set @Q6,1;
+ set @Q,@Q + 1;
+ mes "[^000080Arthur^000000]";
+ mes "Will you openly massacre?";
+ next;
+ menu "Yes",RND,"No",-;
+ set @ANS,@ANS + 1;
+ goto RND;
+ Q7:
+ if (@Q7 != 0) goto RND;
+ set @Q7,1;
+ set @Q,@Q + 1;
+ mes "[^000080Arthur^000000]";
+ mes "Will you hold your temper during arguments?";
+ next;
+ menu "Yes",-,"No",RND;
+ set @ANS,@ANS + 1;
+ goto RND;
+ Q8:
+ if (@Q8 != 0) goto RND;
+ set @Q8,1;
+ set @Q,@Q + 1;
+ mes "[^000080Arthur^000000]";
+ mes "Would you allow alchemists to perform illegal experiments?";
+ next;
+ menu "Yes",RND,"No",-;
+ set @ANS,@ANS + 1;
+ goto RND;
+ Q9:
+ if (@Q9 != 0) goto RND;
+ set @Q9,1;
+ set @Q,@Q + 1;
+ mes "[^000080Arthur^000000]";
+ mes "If someone threw a stone at you, you'd become furious.";
+ next;
+ menu "Yes",RND,"No",-;
+ set @ANS,@ANS + 1;
+ goto RND;
+ Q10:
+ if (@Q10 != 0) goto RND;
+ set @Q10,1;
+ set @Q,@Q + 1;
+ mes "[^000080Arthur^000000]";
+ mes "If someone offered you money that belongs to someone poor, would you take it?";
+ next;
+ menu "Yes",RND,"No",-;
+ set @ANS,@ANS + 1;
+ goto RND;
+ Q11:
+ if (@Q11 != 0) goto RND;
+ set @Q11,1;
+ set @Q,@Q + 1;
+ mes "[^000080Arthur^000000]";
+ mes "You think highly of yourself.";
+ next;
+ menu "Yes",RND,"No",-;
+ set @ANS,@ANS + 1;
+ goto RND;
+ Q12:
+ if (@Q12 != 0) goto RND;
+ set @Q12,1;
+ set @Q,@Q + 1;
+ mes "[^000080Arthur^000000]";
+ mes "You are humble before others.";
+ next;
+ menu "Yes",-,"No",RND;
+ set @ANS,@ANS + 1;
+ goto RND;
+ Q13:
+ if (@Q13 != 0) goto RND;
+ set @Q13,1;
+ set @Q,@Q + 1;
+ mes "[^000080Arthur^000000]";
+ mes "You answer people full of respect and with kindness.";
+ next;
+ menu "Yes",-,"No",RND;
+ set @ANS,@ANS + 1;
+ goto RND;
+ Q14:
+ if (@Q14 != 0) goto RND;
+ set @Q14,1;
+ set @Q,@Q + 1;
+ mes "[^000080Arthur^000000]";
+ mes "You fight when you feel like it.";
+ next;
+ menu "Yes",RND,"No",-;
+ set @ANS,@ANS + 1;
+ goto RND;
+ Q15:
+ if (@Q15 != 0) goto RND;
+ set @Q15,1;
+ set @Q,@Q + 1;
+ mes "[^000080Arthur^000000]";
+ mes "You go to the pub every night.";
+ next;
+ menu "Yes",RND,"No",-;
+ set @ANS,@ANS + 1;
+ goto RND;
+ Q16:
+ if (@Q16 != 0) goto RND;
+ set @Q16,1;
+ set @Q,@Q + 1;
+ mes "[^000080Arthur^000000]";
+ mes "You believe in the Father, Son and Holy Spirit.";
+ next;
+ menu "Yes",-,"No",RND;
+ set @ANS,@ANS + 1;
+ goto RND;
+ Q17:
+ if (@Q17 != 0) goto RND;
+ set @Q17,1;
+ set @Q,@Q + 1;
+ mes "[^000080Arthur^000000]";
+ mes "You believe that the Devil is evil and cruel and should be treated the same way.";
+ next;
+ menu "Yes",RND,"No",-;
+ set @ANS,@ANS + 1;
+ goto RND;
+ Q18:
+ if (@Q18 != 0) goto RND;
+ set @Q18,1;
+ set @Q,@Q + 1;
+ mes "[^000080Arthur^000000]";
+ mes "You believe that talk is for wimps and that action plays the main role in peace-making";
+ next;
+ menu "Yes",RND,"No",-;
+ set @ANS,@ANS + 1;
+ goto RND;
+ Q19:
+ if (@Q19 != 0) goto RND;
+ set @Q19,1;
+ set @Q,@Q + 1;
+ mes "[^000080Arthur^000000]";
+ mes "If all other means to keep peace fail, THEN it is all right to resort to violence.";
+ next;
+ menu "Yes",-,"No",RND;
+ set @ANS,@ANS + 1;
+ goto RND;
+ DONE:
+ mes "[^000080Arthur^000000]";
+ mes "You got "+ @ANS +" / 10 questions correct.";
+ next;
+ if (Job_CR != 10) goto secND;
+ if (@ANS < 8) goto NO;
+ PASS:
+ mes "[^000080Arthur^000000]";
+ mes "Excellent work! You qualify to pass the ^FF8000Knowledge Test^000000!";
+ mes "You're almost done, you are now at the ^FF8000Purification Test^000000, find the Guardian Knight at ^008000Prontera Castle^000000.";
+ set Job_CR, 11;
+ close;
+ NO:
+ set Job_CR, 10;
+ mes "[^000080Arthur^000000]";
+ mes "I'm sorry, you didn't get enough to qualify.";
+ next;
+ mes "[^000080Arthur^000000]";
+ mes "Try giving it another go when you feel you're ready.";
+ mes "I'll only expect you to get at least 8 correct from now on.";
+ close;
+ secND:
+ if (@ANS > 7) goto PASS;
+ mes "[^000080Arthur^000000]";
+ mes "I'm sorry, you didn't get enough correct.";
+ close;
+ EXIT:
+ if (Job_CR == 10) goto BEGIN;
+ if (Job_CR > 10) goto FINISH;
+ close;
+ FINISH:
+ mes "[^000080Arthur^000000]";
+ mes "Please go to the Guardian Knight at ^008000Prontera Castle^000000 to continue on to the ^FF8000Purification Test^000000.";
+ close;
+NEXT0:
+ if (Class != 2) goto NEXT1;
+ mes "Hello, welcome to the ^008000Prontera ChivalryY^000000.";
+ mes "Hope you have a good day!";
+ close;
+NEXT1:
+ if (Class != 3) goto NEXT2;
+ mes "Good luck in your hunting.";
+ close;
+NEXT2:
+ if (Class != 4) goto NEXT3;
+ mes "Good day to you!";
+ mes "Hope you do well to find your path.";
+ close;
+NEXT3:
+ if (Class != 5) goto NEXT4;
+ mes "Hello, we don't currently need anything, sorry about that.";
+ close;
+NEXT4:
+ if (Class != 6) goto NEXT5;
+ mes "Better watch yourself.";
+ close;
+NEXT5:
+ if (Class != 7) goto NEXT6;
+ mes "Good day to you, "+ strcharinfo(0);
+ close;
+NEXT6:
+ if (Class != 8) goto NEXT7;
+ mes "Good day, " + strcharinfo(0);
+ mes "I would hope to believe that all is going well.";
+ close;
+NEXT7:
+ if (Class != 9) goto NEXT8;
+ mes "Hello! Nice to have you wish us.";
+ close;
+NEXT8:
+ if (Class != 10) goto NEXT9;
+ mes "Hello, we're not in need of any weapons or armour at the moment, thank you.";
+ close;
+NEXT9:
+ if (Class != 11) goto NEXT10;
+ mes "Hello, wish you luck for your success.";
+ close;
+NEXT10:
+ if (Class != 12) goto NEXT11;
+ mes "Stay out of trouble, you don't want the guards to come after you, now do you?";
+ close;
+NEXT11:
+ if (Class != 14) goto NEXT12;
+ mes "Good day" + strcharinfo(0);
+ close;
+NEXT12:
+ if (Class != 15) goto NEXT13;
+ mes "Hello, welcome to the ^008000Knight's Headquarters^000000.";
+ close;
+NEXT13:
+ if (Class != 16) goto NEXT14;
+ mes "Welcome to the ^008000Knight's Headquarters^000000, I hope you enjoy your stay.";
+ close;
+NEXT14:
+ if (Class != 17) goto NEXT15;
+ mes "Stay out of trouble if you know what's good for you.";
+ close;
+NEXT15:
+ if (Class != 18) goto NEXT16;
+ mes "So, how are the experiments going down in ^00FF00Al de Baran^000000?";
+ close;
+NEXT16:
+ if (Class != 19) goto NEXT17;
+ mes "Welcome to the castle, good sir.";
+ close;
+NEXT17:
+ if (Class != 20) goto NEXT18;
+ mes "Good day, miss.";
+ close;
+NEXT18:
+ if (Class != 22) goto NEXT19;
+ if (Gender != 0) goto MALE;
+ mes "Hello, welcome to the ^008000Knight's Headquarters^000000.";
+ close;
+ MALE:
+ mes "Well done, sir!";
+ close;
+NEXT19:
+ mes "Hello and good day!";
+ close;
+}
+
+//-----------------------------------------------------------------------------------------------------------------------------------------------------
+//
+// Harrison - Crusader Job Quest - Purification Test
+// By Black Dragon based on the information at RagnaInfo
+//
+//-----------------------------------------------------------------------------------------------------------------------------------------------------
+prt_in.gat,83,97,0 script Harrison 734,{
+ mes "[^000080Harrison^000000]";
+ if (Class != 0) goto NEXT_o;
+ mes "Hello, young traveler.";
+ mes "Welcome.";
+ close;
+NEXT_o:
+ if (Class != 1) goto NEXT0;
+ if (Job_CR == 11) goto PART1;
+ if (Job_CR == 12) goto PART2;
+ if (Job_CR != 13) goto EXIT;
+ mes "Well done!";
+ mes "Go talk to ^000080Lothar^000000, he will turn you into a ^800000Crusader^000000.";
+ close;
+ PART2:
+ if (@cru2 == 43) goto EXIT2;
+ PART2A:
+ mes "So, do you want to try again?";
+ next;
+ menu "Yes",TEST,"No",-;
+ mes "[^000080Harrison^000000]";
+ mes "Oh, okay then.";
+ close;
+ PART1:
+ mes "Hello, " + strcharinfo(0);
+ mes "I see that you've passed thus far.";
+ next;
+ mes "[^000080Harrison^000000]";
+ mes "Don't let me down in this test.";
+ mes "This is the ^FF8000Purification Test^000000.";
+ mes "I will take you to the proper location when you are ready.";
+ next;
+ menu "I want to go now.",-,"All right, just a second.",EXIT0;
+ TEST:
+ mes "[^000080Harrison^000000]";
+ mes "Let me make sure it's empty first.";
+ next;
+ if( getmapusers("job_cru.gat")>0 ) goto EXIT1;
+ savepoint "prt_in.gat",81,100;
+ set Job_CR, 12;
+ warp "job_cru",167,175;
+ EXIT1:
+ mes "[^000080Harrison^000000]";
+ mes "I'm sorry, but someone else is inside at the moment.";
+ close;
+ EXIT0:
+ mes "[^000080Harrison^000000]";
+ mes "No problem, take as long as you need.";
+ close;
+ EXIT:
+ mes "Hello, " + strcharinfo(0);
+ mes "So how are things coming along with building up your abilities?";
+ mes "Are you strong enough to become a ^800000Crusader^000000 yet?";
+ next;
+ mes "[^000080Harrison^000000]";
+ mes "If you do, you'll find yourself coming back to me for one of the tests.";
+ close;
+ EXIT2:
+ if( getmapusers("job_cru.gat") != 0 ) goto PART2A;
+ mes "Well done!";
+ set Job_CR,13;
+ next;
+ mes "Return to ^000080Lothar^000000 and he will make you a ^800000Crusader^000000.";
+ close;
+NEXT0:
+ if (Class != 2) goto NEXT1;
+ mes "It's nice to see you.";
+ mes "Hope we'll be able to work together to keep ^00FF00Prontera^000000 safe.";
+ close;
+NEXT1:
+ if (Class != 3) goto NEXT2;
+ mes "Welcome, I hope you have a great day!";
+ close;
+NEXT2:
+ if (Class != 4) goto NEXT3;
+ mes "Good day to you!";
+ close;
+NEXT3:
+ if (Class != 5) goto NEXT4;
+ mes "Hello, sorry but I'm not in need of anything.";
+ close;
+NEXT4:
+ if (Class != 6) goto NEXT5;
+ mes "Don't think you can get away with theft in ^00FF00Prontera^000000, we have soldiers watching everywhere.";
+ close;
+NEXT5:
+ if (Class != 7) goto NEXT6;
+ mes "Welcome!";
+ mes "I hope you have a great day!";
+ close;
+NEXT6:
+ if (Class != 8) goto NEXT7;
+ mes "Welcome to ^00FF00Prontera^000000!";
+ mes "Hope you have a good day!";
+ close;
+NEXT7:
+ if (Class != 9) goto NEXT8;
+ mes "Hello! Glad to see people of your stature here!";
+ close;
+NEXT8:
+ if (Class != 10) goto NEXT9;
+ mes "I appreciate your presence, but I don't need anything at the moment.";
+ mes "Sorry about that.";
+ close;
+NEXT9:
+ if (Class != 11) goto NEXT10;
+ mes "How goes the hunting campaign?";
+ mes "Hope everything is going all right.";
+ close;
+NEXT10:
+ if (Class != 12) goto NEXT11;
+ mes "Stay out of trouble, you hear me?";
+ close;
+NEXT11:
+ if (Class != 14) goto NEXT12;
+ mes "Welcome! Good day to you!";
+ close;
+NEXT12:
+ if (Class != 15) goto NEXT13;
+ mes "Good day, I hope your stay in ^00FF00Prontera^000000 will be a peaceful one.";
+ close;
+NEXT13:
+ if (Class != 16) goto NEXT14;
+ mes "It's good to see people of your stature here in ^00FF00Prontera^000000!";
+ close;
+NEXT14:
+ if (Class != 17) goto NEXT15;
+ mes "Be careful if you don't want to get caught.";
+ mes "I don't want to have to hang you or something.";
+ close;
+NEXT15:
+ if (Class != 18) goto NEXT16;
+ mes "I hope the experiments in ^00FF00Al de Baran^000000 are legal, or we'll have to send someone to clear it up.";
+ close;
+NEXT16:
+ if (Class != 19) goto NEXT17;
+ mes "Ah, what a fine day it is to have such a person as yourself to come and visit.";
+ close;
+NEXT17:
+ if (Class != 20) goto NEXT18;
+ mes "Welcome, good day to you!";
+ close;
+NEXT18:
+ if (Class != 22) goto NEXT19;
+ if (Gender != 0) goto MALE;
+ mes "Wow! Congratulations on your marriage!";
+ close;
+ MALE:
+ mes "Well done! I congratulate you upon your marriage!";
+ close;
+NEXT19:
+ mes "Good day to you!";
+ close;
+}
+
+
+//-----------------------------------------------------------------------------------------------------------------------------------------------------
+//
+// Entry A - Crusader Job Quest - Patience Test
+// By Black Dragon based on the information at RagnaInfo
+//
+//-----------------------------------------------------------------------------------------------------------------------------------------------------
+
+job_cru.gat,23,42,0 script dead -1,{
+ killmonster "job_cru.gat","dead";
+ enablenpc "Test_2";
+ warp "prt_castle.gat",162,27;
+}
+
+
+
+//-----------------------------------------------------------------------------------------------------------------------------------------------------
+//
+// Entry - Crusader Job Quest - Patience Test
+// By Black Dragon based on the information at RagnaInfo
+//
+//-----------------------------------------------------------------------------------------------------------------------------------------------------
+job_cru.gat,23,42,0 script Test_2 139,8,8,{
+
+ if (Job_CR != 6) goto EXIT;
+ set @CR_etmp,1;
+ announce "Please endure here and go to exit",8;
+
+ monster "job_cru.gat",10,43,"Ghoul",1423,1,"dead";
+ monster "job_cru.gat",14,47,"Khalitzburg",1438,1,"dead";
+ monster "job_cru.gat",26,46,"Injustice",1446,1,"dead";
+ monster "job_cru.gat",31,46,"Requium",1468,1,"dead";
+ monster "job_cru.gat",16,52,"Raydric Archer",1453,0,"dead";
+ monster "job_cru.gat",22,53,"Khalitzburg",1438,1,"dead";
+ monster "job_cru.gat",28,49,"Injustice",1446,1,"dead";
+ monster "job_cru.gat",12,54,"Khalitzburg",1438,1,"dead";
+ monster "job_cru.gat",17,55,"Ghoul",1423,1,"dead";
+ monster "job_cru.gat",21,57,"Injustice",1446,1,"dead";
+ monster "job_cru.gat",30,58,"Khalitzburg",1438,1,"dead";
+ monster "job_cru.gat",11,64,"Raydric Archer",1453,1,"dead";
+ monster "job_cru.gat",19,67,"Injustice",1446,1,"dead";
+ monster "job_cru.gat",24,62,"Khalitzburg",1438,1,"dead";
+ monster "job_cru.gat",13,70,"Ghoul",1423,1,"dead";
+ monster "job_cru.gat",18,69,"Injustice",1446,1,"dead";
+ monster "job_cru.gat",29,67,"Khalitzburg",1438,1,"dead";
+ monster "job_cru.gat",32,68,"Requium",1468,1,"dead";
+ monster "job_cru.gat",16,75,"Raydric Archer",1453,1,"dead";
+ monster "job_cru.gat",21,74,"Khalitzburg",1438,1,"dead";
+ monster "job_cru.gat",27,76,"Injustice",1446,1,"dead";
+ monster "job_cru.gat",14,78,"Khalitzburg",1438,1,"dead";
+ monster "job_cru.gat",19,76,"Ghoul",1423,1,"dead";
+ monster "job_cru.gat",24,79,"Requium",1468,1,"dead";
+ monster "job_cru.gat",14,83,"Raydric Archer",1453,1,"dead";
+ monster "job_cru.gat",18,85,"Khalitzburg",1438,1,"dead";
+ monster "job_cru.gat",22,84,"Injustice",1446,1,"dead";
+ monster "job_cru.gat",33,86,"Khalitzburg",1438,1,"dead";
+ monster "job_cru.gat",13,89,"Ghoul",1423,1,"dead";
+ monster "job_cru.gat",17,92,"Injustice",1446,1,"dead";
+ monster "job_cru.gat",23,90,"Khalitzburg",1438,1,"dead";
+ monster "job_cru.gat",26,88,"Ghoul",1423,1,"dead";
+ monster "job_cru.gat",17,97,"Khalitzburg",1438,1,"dead";
+ monster "job_cru.gat",23,100,"Injustice",1446,1,"dead";
+ monster "job_cru.gat",31,101,"Ghoul",1423,1,"dead";
+ monster "job_cru.gat",13,103,"Raydric Archer",1453,1,"dead";
+ monster "job_cru.gat",22,105,"Injustice",1446,1,"dead";
+ monster "job_cru.gat",30,107,"Khalitzburg",1438,1,"dead";
+ disablenpc "Test_2";
+ end;
+ EXIT:
+ warp "prt_castle.gat",162,27;
+}
+
+//-----------------------------------------------------------------------------------------------------------------------------------------------------
+//
+// Exit - Crusader Job Quest - Patience Test
+// By Black Dragon based on the information at RagnaInfo
+//
+//-----------------------------------------------------------------------------------------------------------------------------------------------------
+job_cru.gat,23,109,0 script Exit_1 139,1,1,{
+
+if (@CR_etmp == 0) goto JUMP;
+ set Job_CR,7;
+ enablenpc "Test_2";
+JUMP:
+ warp "prt_castle.gat",162,28;
+}
+
+
+
+//-----------------------------------------------------------------------------------------------------------------------------------------------------
+//
+// Fighting Area - Crusader Job Quest - 4th Test
+// By Black Dragon based on the information at RagnaInfo
+//
+//-----------------------------------------------------------------------------------------------------------------------------------------------------
+
+job_cru.gat,167,175,0 script kill -1,{
+
+ if (@cru2 == 43) goto good;
+
+ set @cru2,@cru2 +1;
+ announce " You killed another monster",3;
+ end;
+
+ good:
+ announce " You killed all monster, you may go to exit",3;
+ end;
+}
+
+
+job_cru.gat,167,175,0 script Test_4 139,1,1,{
+
+ if(Job_CR != 12) goto EXIT;
+ set @CRU2,1;
+ announce "Defeat all the enemies.",3;
+ monster "job_cru.gat",163,42,"Bongun",1188,1,"kill";
+ monster "job_cru.gat",171,66,"Bongun",1188,1,"kill";
+ monster "job_cru.gat",163,89,"Bongun",1188,1,"kill";
+ monster "job_cru.gat",171,115,"Bongun",1188,1,"kill";
+ monster "job_cru.gat",166,141,"Bongun",1188,1,"kill";
+ monster "job_cru.gat",168,166,"Bongun",1188,1,"kill";
+ monster "job_cru.gat",164,170,"Munak",1026,1,"kill";
+ monster "job_cru.gat",173,153,"Munak",1026,1,"kill";
+ monster "job_cru.gat",164,138,"Munak",1026,1,"kill";
+ monster "job_cru.gat",166,128,"Munak",1026,1,"kill";
+ monster "job_cru.gat",171,117,"Munak",1026,1,"kill";
+ monster "job_cru.gat",163,102,"Munak",1026,1,"kill";
+ monster "job_cru.gat",172,84,"Munak",1026,1,"kill";
+ monster "job_cru.gat",162,76,"Munak",1026,1,"kill";
+ monster "job_cru.gat",167,65,"Munak",1026,1,"kill";
+ monster "job_cru.gat",171,58,"Munak",1026,1,"kill";
+ monster "job_cru.gat",162,48,"Munak",1026,1,"kill";
+ monster "job_cru.gat",170,33,"Munak",1026,1,"kill";
+ monster "job_cru.gat",170,26,"Skeleton",1076,1,"kill";
+ monster "job_cru.gat",166,37,"Skeleton",1076,1,"kill";
+ monster "job_cru.gat",171,47,"Skeleton",1076,1,"kill";
+ monster "job_cru.gat",165,61,"Skeleton",1076,1,"kill";
+ monster "job_cru.gat",172,65,"Skeleton",1076,1,"kill";
+ monster "job_cru.gat",163,77,"Skeleton",1076,1,"kill";
+ monster "job_cru.gat",164,86,"Skeleton",1076,1,"kill";
+ monster "job_cru.gat",165,98,"Skeleton",1076,1,"kill";
+ monster "job_cru.gat",170,101,"Skeleton",1076,1,"kill";
+ monster "job_cru.gat",163,110,"Skeleton",1076,1,"kill";
+ monster "job_cru.gat",164,117,"Skeleton",1076,1,"kill";
+ monster "job_cru.gat",166,129,"Skeleton",1076,1,"kill";
+ monster "job_cru.gat",165,139,"Skeleton",1076,1,"kill";
+ monster "job_cru.gat",166,151,"Skeleton",1076,1,"kill";
+ monster "job_cru.gat",168,160,"Skeleton",1076,1,"kill";
+ monster "job_cru.gat",162,169,"Skeleton",1076,1,"kill";
+ monster "job_cru.gat",171,171,"Skeleton",1076,1,"kill";
+ monster "job_cru.gat",162,32,"Zombie",1015,1,"kill";
+ monster "job_cru.gat",165,51,"Zombie",1015,1,"kill";
+ monster "job_cru.gat",172,73,"Zombie",1015,1,"kill";
+ monster "job_cru.gat",170,92,"Zombie",1015,1,"kill";
+ monster "job_cru.gat",173,111,"Zombie",1015,1,"kill";
+ monster "job_cru.gat",170,124,"Zombie",1015,1,"kill";
+ monster "job_cru.gat",171,147,"Zombie",1015,1,"kill";
+ monster "job_cru.gat",163,162,"Zombie",1015,1,"kill";
+ disablenpc "Test_4";
+ EXIT:
+ end;
+}
+
+
+//-----------------------------------------------------------------------------------------------------------------------------------------------------
+//
+// Test 4 Exit - Crusader Job Quest - 4th Test
+// By Black Dragon based on the information at RagnaInfo
+//
+//-----------------------------------------------------------------------------------------------------------------------------------------------------
+job_cru.gat,167,17,0 script Exit4 139,2,2,{
+enablenpc "Test_4";
+warp "prt_in.gat",81,100;
+}
diff --git a/npc/jobs/2-2/noquest/crusader.txt b/npc/jobs/2-2/noquest/crusader.txt
index b977baf71..dd569b25d 100644
--- a/npc/jobs/2-2/noquest/crusader.txt
+++ b/npc/jobs/2-2/noquest/crusader.txt
@@ -1,54 +1,54 @@
-//Crusader NPC for Athena by DiaDz
-//1.1 Added SkillPoint check [Lupus]
-
-//Crusader prt_in 88 103
-prt_in.gat,88,103,3 script Crusader Trainer 752,{
- if(Class==14) goto crus;
- if(Class !=1) goto notsword;
-
- mes "[Crusader Trainer]";
-mes "Welcome Have you come to Join our ranks?.";
- next;
- mes "[Crusader Trainer]";
- mes "How may I be of Service to you?";
- next;
- menu "Change Job into a Crusader.",case1,"The Requirements.",case2,"Quit.",case3;
- case1:
- if(JobLevel < 40) goto notlvl;
- mes "[Crusader Trainer]";
- if(SkillPoint > 0) mes "You need to use up all of your skill points before I can make you a Crusader.";
- if(SkillPoint > 0) close;
- mes "Welcome to the Crusaders Guild";
- jobchange 14;// Job: Job_Crusader
- close;
-
- notlvl:
- mes "[Crusader Trainer]";
- mes "you need to be at least Job level 40";
- close;
-
- case2:
- mes "[Crusader Trainer]";
- mes "You need to be a Swordsman of Job Level 40 to become a Crusader";
- next;
- mes "[Crusader Trainer]";
- mes "We are destined to protect all who live in Midgard";
- close;
-
- case3:
- mes "[Crusader Trainer]";
- mes "Please come again sometime";
- close;
-
- crus:
- mes "[Crusader Trainer]";
- mes "You are already a Mighty Crusader";
- mes "May the Blessings of the Gods go with you";
- close;
-
- notsword:
- mes "[Crusader Trainer]";
- mes "I'm sorry but there is nothing I can help you with.";
- mes "Only stout Swordsman can follow the holy path in order to become a 'Crusader'.";
- close;
-}
+//Crusader NPC for Athena by DiaDz
+//1.1 Added SkillPoint check [Lupus]
+
+//Crusader prt_in 88 103
+prt_in.gat,88,103,3 script Crusader Trainer 752,{
+ if(Class==14) goto crus;
+ if(Class !=1) goto notsword;
+
+ mes "[Crusader Trainer]";
+mes "Welcome Have you come to Join our ranks?.";
+ next;
+ mes "[Crusader Trainer]";
+ mes "How may I be of Service to you?";
+ next;
+ menu "Change Job into a Crusader.",case1,"The Requirements.",case2,"Quit.",case3;
+ case1:
+ if(JobLevel < 40) goto notlvl;
+ mes "[Crusader Trainer]";
+ if(SkillPoint > 0) mes "You need to use up all of your skill points before I can make you a Crusader.";
+ if(SkillPoint > 0) close;
+ mes "Welcome to the Crusaders Guild";
+ jobchange 14;// Job: Job_Crusader
+ close;
+
+ notlvl:
+ mes "[Crusader Trainer]";
+ mes "you need to be at least Job level 40";
+ close;
+
+ case2:
+ mes "[Crusader Trainer]";
+ mes "You need to be a Swordsman of Job Level 40 to become a Crusader";
+ next;
+ mes "[Crusader Trainer]";
+ mes "We are destined to protect all who live in Midgard";
+ close;
+
+ case3:
+ mes "[Crusader Trainer]";
+ mes "Please come again sometime";
+ close;
+
+ crus:
+ mes "[Crusader Trainer]";
+ mes "You are already a Mighty Crusader";
+ mes "May the Blessings of the Gods go with you";
+ close;
+
+ notsword:
+ mes "[Crusader Trainer]";
+ mes "I'm sorry but there is nothing I can help you with.";
+ mes "Only stout Swordsman can follow the holy path in order to become a 'Crusader'.";
+ close;
+}
diff --git a/npc/jobs/2-2/noquest/dancer-bard.txt b/npc/jobs/2-2/noquest/dancer-bard.txt
index 352708ac2..2d0dc8484 100644
--- a/npc/jobs/2-2/noquest/dancer-bard.txt
+++ b/npc/jobs/2-2/noquest/dancer-bard.txt
@@ -1,72 +1,72 @@
-//Dancer/Bard NPC for Athena by DiaDz
-//No Quests, just npc on location
-//1.1 Added SkillPoint check [Lupus]
-
-//Dancer & Bard - Comodo 189 166 4_F_07
-comodo.gat,189,166,4 script Performance Master 741,{
- if(Class==19) goto bard;
- if(Class==20) goto dance;
- if(Class !=3) goto notarch;
-
- mes "[Performance Master]";
- mes "Welcome to Comodo and the Performers Guild.";
- next;
- mes "[Performance Master]";
- mes "What can I do for you , a Song or Dance perhaps?";
- next;
- menu "Change Job into a Bard/Dancer.",case1,"The Requirements.",case2,"Quit.",case3;
- case1:
- if(JobLevel < 40) goto notlvl;
- if(sex==1) goto M;
- mes "[Performance Master]";
- if(SkillPoint > 0) mes "You need to use up all of your skill points before I can make you a Dancer.";
- if(SkillPoint > 0) close;
- mes "Welcome Glorious Dancer";
- jobchange 20;// Job: Job_Dancer
- close;
-
- M:
- mes "[Performance Master]";
- if(SkillPoint > 0) mes "You need to use up all of your skill points before I can make you a Bard.";
- if(SkillPoint > 0) close;
- mes "Welcome Master Bard";
- jobchange 19;// Job: Job_Bard
- close;
-
- notlvl:
- mes "[Performance Master]";
- mes "you need to be at least Job level 40";
- close;
-
- case2:
- mes "[Performance Master]";
- mes "Archers of Job Level 40 and above may become Dancers or Bards";
- next;
- mes "[Performance Master]";
- mes "Its a Great Time to become a Bard or Dancer they are in Much demand!";
- mes "You can't miss the perfect chance!";
- close;
-
- case3:
- mes "[Performance Master]";
- mes "Please come again sometime";
- close;
-
- dance:
- mes "[Performance Master]";
- mes "You are already a Glorious Dancer.";
- mes "Roam our world and bring joy and harmony to the masses of Midgard.";
- close;
-
- bard:
- mes "[Performance Master]";
- mes "You are already a Masterful Bard.";
- mes "Roam our world and bring joy and harmony to the masses of Midgard.";
- close;
-
- notarch:
- mes "[Performance Master]";
- mes "I'm sorry but there is nothing I can help you with.";
- mes "Only Archers are nimble and dexterous enough to be as graceful as a 'Dancer' or 'Bard'.";
- close;
-}
+//Dancer/Bard NPC for Athena by DiaDz
+//No Quests, just npc on location
+//1.1 Added SkillPoint check [Lupus]
+
+//Dancer & Bard - Comodo 189 166 4_F_07
+comodo.gat,189,166,4 script Performance Master 741,{
+ if(Class==19) goto bard;
+ if(Class==20) goto dance;
+ if(Class !=3) goto notarch;
+
+ mes "[Performance Master]";
+ mes "Welcome to Comodo and the Performers Guild.";
+ next;
+ mes "[Performance Master]";
+ mes "What can I do for you , a Song or Dance perhaps?";
+ next;
+ menu "Change Job into a Bard/Dancer.",case1,"The Requirements.",case2,"Quit.",case3;
+ case1:
+ if(JobLevel < 40) goto notlvl;
+ if(sex==1) goto M;
+ mes "[Performance Master]";
+ if(SkillPoint > 0) mes "You need to use up all of your skill points before I can make you a Dancer.";
+ if(SkillPoint > 0) close;
+ mes "Welcome Glorious Dancer";
+ jobchange 20;// Job: Job_Dancer
+ close;
+
+ M:
+ mes "[Performance Master]";
+ if(SkillPoint > 0) mes "You need to use up all of your skill points before I can make you a Bard.";
+ if(SkillPoint > 0) close;
+ mes "Welcome Master Bard";
+ jobchange 19;// Job: Job_Bard
+ close;
+
+ notlvl:
+ mes "[Performance Master]";
+ mes "you need to be at least Job level 40";
+ close;
+
+ case2:
+ mes "[Performance Master]";
+ mes "Archers of Job Level 40 and above may become Dancers or Bards";
+ next;
+ mes "[Performance Master]";
+ mes "Its a Great Time to become a Bard or Dancer they are in Much demand!";
+ mes "You can't miss the perfect chance!";
+ close;
+
+ case3:
+ mes "[Performance Master]";
+ mes "Please come again sometime";
+ close;
+
+ dance:
+ mes "[Performance Master]";
+ mes "You are already a Glorious Dancer.";
+ mes "Roam our world and bring joy and harmony to the masses of Midgard.";
+ close;
+
+ bard:
+ mes "[Performance Master]";
+ mes "You are already a Masterful Bard.";
+ mes "Roam our world and bring joy and harmony to the masses of Midgard.";
+ close;
+
+ notarch:
+ mes "[Performance Master]";
+ mes "I'm sorry but there is nothing I can help you with.";
+ mes "Only Archers are nimble and dexterous enough to be as graceful as a 'Dancer' or 'Bard'.";
+ close;
+}
diff --git a/npc/jobs/2-2/noquest/monk.txt b/npc/jobs/2-2/noquest/monk.txt
index 36072dcdd..55ce3f120 100644
--- a/npc/jobs/2-2/noquest/monk.txt
+++ b/npc/jobs/2-2/noquest/monk.txt
@@ -1,54 +1,54 @@
-//Monk NPC for Athena by DiaDz
-//No Quests, just npc on location
-//1.1 Added SkillPoint check [Lupus]
-
-//Monk Job Change Monk_in 99 64 4_M_MONK (new temp 55 cause of error)
-monk_in.gat,99,64,5 script Master Monk 753,{
- if(Class==15) goto monk;
- if(Class !=4) goto notaco;
-
- mes "[Master Monk]";
- mes "Good Day,This is the Monk's Guild.";
- next;
- mes "[Master Monk]";
- mes "How may I be of Service to you?";
- next;
- menu "Change Job into a Monk.",Lcase1,"The Requirements.",Lcase2,"Quit.",Lcase3;
- Lcase1:
- if(JobLevel < 40) goto notlvl;
- mes "[Master Monk]";
- if(SkillPoint > 0) mes "You need to use up all of your skill points before I can make you a Monk.";
- if(SkillPoint > 0) close;
- mes "Your Welcome to Stay here at the Abbey since you are now a Monk.";
- jobchange 15;// Job: Job_Monk
- close;
-
- notlvl:
- mes "[Master Monk]";
- mes "you need to be at least Job level 40";
- close;
-
- Lcase2:
- mes "[Master Monk]";
- mes "You need to be a Acolyte of Job Level 40 to become a Monk";
- next;
- mes "[Master Monk]";
- mes "We Monks are the masters of Hand to Hand Combat";
- close;
-
- Lcase3:
- mes "[Master Monk]";
- mes "Please come again sometime";
- close;
-
- monk:
- mes "[Master Monk]";
- mes "You are already a Monk of much Skill and prowess";
- close;
-
- notaco:
- mes "[Master Monk]";
- mes "I'm sorry but there is nothing I can help you with.";
- mes "Divine fists can only be forged by Divine Acolytes in order to become a 'Monk'.";
- close;
-}
+//Monk NPC for Athena by DiaDz
+//No Quests, just npc on location
+//1.1 Added SkillPoint check [Lupus]
+
+//Monk Job Change Monk_in 99 64 4_M_MONK (new temp 55 cause of error)
+monk_in.gat,99,64,5 script Master Monk 753,{
+ if(Class==15) goto monk;
+ if(Class !=4) goto notaco;
+
+ mes "[Master Monk]";
+ mes "Good Day,This is the Monk's Guild.";
+ next;
+ mes "[Master Monk]";
+ mes "How may I be of Service to you?";
+ next;
+ menu "Change Job into a Monk.",Lcase1,"The Requirements.",Lcase2,"Quit.",Lcase3;
+ Lcase1:
+ if(JobLevel < 40) goto notlvl;
+ mes "[Master Monk]";
+ if(SkillPoint > 0) mes "You need to use up all of your skill points before I can make you a Monk.";
+ if(SkillPoint > 0) close;
+ mes "Your Welcome to Stay here at the Abbey since you are now a Monk.";
+ jobchange 15;// Job: Job_Monk
+ close;
+
+ notlvl:
+ mes "[Master Monk]";
+ mes "you need to be at least Job level 40";
+ close;
+
+ Lcase2:
+ mes "[Master Monk]";
+ mes "You need to be a Acolyte of Job Level 40 to become a Monk";
+ next;
+ mes "[Master Monk]";
+ mes "We Monks are the masters of Hand to Hand Combat";
+ close;
+
+ Lcase3:
+ mes "[Master Monk]";
+ mes "Please come again sometime";
+ close;
+
+ monk:
+ mes "[Master Monk]";
+ mes "You are already a Monk of much Skill and prowess";
+ close;
+
+ notaco:
+ mes "[Master Monk]";
+ mes "I'm sorry but there is nothing I can help you with.";
+ mes "Divine fists can only be forged by Divine Acolytes in order to become a 'Monk'.";
+ close;
+}
diff --git a/npc/jobs/2-2/rogue.txt b/npc/jobs/2-2/rogue.txt
index 15f37ba25..7c7dd099e 100644
--- a/npc/jobs/2-2/rogue.txt
+++ b/npc/jobs/2-2/rogue.txt
@@ -1,943 +1,943 @@
-//===== eAthena Script =======================================
-//= Rogue Job Quest
-//===== By: ==================================================
-//= kobra_k88
-//===== Current Version: =====================================
-//= 1.0
-//===== Compatible With: =====================================
-//= eAthena 1.0 +
-//===== Description: =========================================
-//= Rogue job quest based off of official iRO Rogue quest.
-//= There are some differences from official quest due to scripting issues.
-//= Missing some message text.
-//===== Additional Comments: =================================
-//= Working.
-//============================================================
-
-
-
-//=======================================================================================================//
-// Markie: Test 1 and Jobchange //
-//***********************************************************************************************************************************************************//
-in_rogue.gat,363,123,3 script Markie 747,{
-
- mes "[Markie]";
- if(Class == Job_Thief) goto L_Thief;
- if(Class == Job_Rogue) goto L_Rogue;
-
-L_JobOther:
- mes "I don't know how you found this place, but I think you better leave..........";
- close;
-
-L_Rogue:
- mes "Nice to see you again sweetie. You must be having so much fun as Rogue huh? Teh he he....";
- close;
-
-L_Thief:
- if(JobLevel >= 40) goto L_Start;
- mes "Oh hi there. If you want to become a Rogue I'm afraid you'll have to come back after you've trained a little more.";
- mes "Only Thieves with a ^5533FFJob level of at least 40^000000 can become Rogues.";
- close;
-
-L_Start:
- if(ROGUE_Q == 1) goto L_ReTest;
- if(ROGUE_Q == 2) goto L_Test2;
- if(ROGUE_Q == 3) goto L_Test3;
- if(ROGUE_Q == 4) goto L_Test4;
- if(ROGUE_Q == 5) goto L_Change;
- mes "Hmm? What brings you down here? Oh I see now... You want to become a rogue don't you sweetie?";
- next;
- mes "[Markie]";
- mes "Well it's nice to meet you. My name is Markie, what's yours?";
- next;
- mes "[Markie]";
- mes strcharinfo(0) + "..... Te he, you've got a nice name there honey. By the way, how come you decided to become a Rogue?";
- next;
- mes "[Markie]";
- mes "Well since you were honest with me and gave me your real name I guess it doesn't really matter.";
- mes "But for future reference, a Rogue never reveals his/her true identity to anybody.";
- next;
- mes "[Markie]";
- mes "It's a Rogue's number 1 rule shuga, so from now on you'd better be careful about that.";
- mes "By the way, here's an application form..... please fill out all the necessary information.....";
- next;
- mes "(you fill out the form and hand it back)";
- set JBLVL, 40; // used to determine what item to get at the end
- if(JobLevel == 50) set JBLVL, 50; // used to determine what item to get at the end
- next;
- mes "[Markie]";
- mes "Okay honey.... looks good, I'll accept your application.";
- mes "Now that that's been taken care of, how about I conduct a short interview with you?";
- next;
- mes "[Markie]";
- mes "Oh, you don't have to be nervous about it sweetie.... I'm just want to find out how much you know about Rogues.";
- mes "I do this with all of the Rogue candidates. Shall we begin?";
- next;
- menu "Ok.",L_Test1, "Hold on... I need some time.",-;
-
- mes "[Markie]";
- mes "Okay honey, just take your time. When you're ready come back.";
- close;
-
-
-//=================================================================
-L_Test1:
-//=======
- mes "[Markie]";
- mes "I am going to ask you a few questions. Listen carefully and choose what you think is the best answer okay?";
- next;
- savepoint "in_rogue.gat",366,114;
- set @score, 0;
- set ROGUE_Q, 1;
- set @temp, rand(2);
- if(@temp == 1) goto L_QSet2;
-
- L_QSet1:
- mes "[Markie]";
- mes "1) What is the added flee rate that a Thief recieves when the ^5533FFImprove Dodge^000000 skill is ^5533FFmastered^000000?";
- next;
- menu "30",-, "40",sM1_1, "160",sM1_1, "20",sM1_1;
-
- set @score, @score + 10;
-
- sM1_1:
-
- mes "[Markie]";
- mes "2) Choose a monster that can detect a hidden or cloaked character?";
- next;
- menu "Worm Tail",-, "Argos",sM1_2, "Mummy",sM1_2, "Soldier Skeleton",sM1_2;
-
- set @score, @score + 10;
-
- sM1_2:
-
- mes "[Markie]";
- mes "3) Where is the Rogue guild located?";
- next;
- menu "Comodo",sM1_3, "Kokomo Beach",sM1_3, "Pharos Lightouse",-, "Morroc",sM1_3;
-
- set @score, @score + 10;
-
- sM1_3:
-
- mes "[Markie]";
- mes "4) In which of the following towns, can you become a Thief?";
- next;
- menu "Comodo",sM1_4, "Lutie",sM1_4, "Alberta",sM1_4, "Morroc",-;
-
- set @score, @score + 10;
-
- sM1_4:
-
- mes "[Markie]";
- mes "5) Choose the card that does ^FF3355not^000000 have an effect on a players ^5533FFDEX stat^000000...";
- next;
- menu "Rocker Card",sM1_5, "Mummy Card",-, "Zerom Card",sM1_5, "Drops",sM1_5;
-
- set @score, @score + 10;
-
- sM1_5:
-
- mes "[Markie]";
- mes "6) What do you think is cool about being a Rogue?";
- next;
- menu "Being a bad ass",sM1_6, "Being a hypocrite",sM1_6, "Being shameless",sM1_6, "Having excellent attack strength",-;
-
- set @score, @score + 10;
-
- sM1_6:
-
- mes "[Markie]";
- mes "7) At what job level can you change from a Thief to a Rogue?";
- next;
- menu "At job lvl 30",sM1_7, "At job lvl 35",sM1_7, "At job lvl 40",-, "At job lvl 50",-;
-
- set @score, @score + 10;
-
- sM1_7:
-
- mes "[Markie]";
- mes "8) If you wanted to dye your hair a different color, where would you have to go to do that?";
- next;
- menu "Building in SouthWestern part of Morroc",sM1_8, "Building in SouthWestern part of Prontera",-,
- "Building in SouthEastern part of Morroc",sM1_8, "Building in NorthEastern part of Prontera",sM1_8;
-
- set @score, @score + 10;
-
- sM1_8:
-
- mes "[Markie]";
- mes "9) What mushrooms do you need to steal in order to become a Thief?";
- next;
- menu "Orange Gooey Mushrooms",-, "Red Hairy Mushrooms",sM1_9, "Orange Net Mushrooms",-, "Orange Sticky Mushrooms",sM1_9;
-
- set @score, @score + 10;
-
- sM1_9:
-
- mes "[Markie]";
- mes "10) Which of these cards is ^FF3355useless^000000 to a Rogue?";
- next;
- menu "Whisper Card",sM1_10, "Elder Willow Card",-, "Zerom Card",sM1_10, "Matyr Card",sM1_10;
-
- set @score, @score + 10;
-
- sM1_10:
- goto L_Score;
-
-
- L_QSet2:
- mes "[Markie]";
- mes "1) What skill do you need to learn before you can learn ^5533FFStalk^000000?";
- next;
- menu "Hiding",-, "Steal",sM2_1, "Improve Dodge",sM2_1, "Bash",sM2_1;
-
- set @score, @score + 10;
-
- sM2_1:
-
- mes "[Markie]";
- mes "2) How much more of a discount can a Rogue get with the ^5533FFHaggel^000000 skill than a merchant can with the ^5533FFDiscount^000000 skill?";
- next;
- menu "3%",sM2_2, "2%",sM2_2, "1%",-, "0%",sM2_2;
-
- set @score, @score + 10;
-
- sM2_2:
-
- mes "[Markie]";
- mes "3) What is the correct description for the skill ^5533FFMug^000000?";
- next;
- menu "Steal Items from players",sM2_3, "Steal Items from monsters",sM2_3, "Steal Zeny from monsters",-, "Steal Zeny from players",sM2_3;
-
- set @score, @score + 10;
-
- sM2_3:
-
- mes "[Markie]";
- mes "4) How many Rogues are required to activate the skill ^5533FFSlyness^000000?";
- next;
- menu "1 Rogue + 2 Assassins",sM2_4, "2 Rogues + 1 Thief",sM2_4, "4 Thieves",sM2_4, "2 or more Rogues",-;
-
- set @score, @score + 10;
-
- sM2_4:
-
- mes "[Markie]";
- mes "5) After increasing ^5533FFDivest Helm^000000 to level 5, what other skill becomes available for you learn?";
- next;
- menu "Envenom",sM2_5, "Strip Tease",sM2_5, "Venom Splasher",sM2_5, "Divest Shield",-;
-
- set @score, @score + 10;
-
- sM2_5:
-
- mes "[Markie]";
- mes "6) Choose a skill that allows its user to move while being hidden?";
- next;
- menu "Hiding",sM2_6, "Back Slide",sM2_6, "Stalk",-, "Sand Attack",sM2_6;
-
- set @score, @score + 10;
-
- sM2_6:
-
- mes "[Markie]";
- mes "7) Choose the card that increases the ^5533FFaccuracy rate^000000 of its owner?";
- next;
- menu "Andre",sM2_7, "Familiar",sM2_7, "Mummy",-, "Marina",sM2_7;
-
- set @score, @score + 10;
-
- sM2_7:
-
- mes "[Markie]";
- mes "8) Choose the monster that receives more damage when attacked by a weapon with a Vadon card attached to it?";
- mes "(Vadon card inflicts 20% more damage to fire property monsters)";
- next;
- menu "Vadon",sM2_8, "Deviruchi",sM2_8, "Elder Willow",-, "Baphomet",sM2_8;
-
- set @score, @score + 10;
-
- sM2_8:
-
- mes "[Markie]";
- mes "9) How much SP does the ^5533FFDouble Attack^000000 skill require when used with a dagger?";
- next;
- menu "15 SP",sM2_9, "No SP needed",-, "10 SP",sM2_9, "54 SP",sM2_9;
-
- set @score, @score + 10;
-
- sM2_9:
-
- mes "[Markie]";
- mes "10) Choose an effective dagger to use in the Byalan Dungeon?";
- next;
- menu "Wind Main-Gauche",-, "Ice Main-Gauche",sM2_10, "Earth Main-Gauche",sM2_10, "Fire Main-Gauche",sM2_10;
-
- set @score, @score + 10;
-
- sM2_10:
-
-
- L_Score:
- mes "[Markie]";
- mes "Okay, those are all of the questions I have. Now that wasn't so bad was it sweetie?";
- mes "I hope you don't mind, but I've been grading your answers.";
- next;
- mes "[Markie]";
- mes "I like to give people scores on their interviews so that they can know how well they did.";
- mes "It looks like you got a ^FF3355" + @score +"^000000/100............";
- next;
- mes "[Markie]";
- if(@score< 90) goto sL_Failed;
- if(@score<100) goto sL_Passed;
-
- sL_Perfect:
- mes "A perfect score! I knew you had what it takes to be a Rogue.....";
- mes "But don't get ahead of yourself honey cause there is still plenty more.....";
- next;
- mes "[Markie]";
- set ROGUE_Q, 2;
- goto L_Test2;
- sL_Passed:
- mes "Good, good. You did a good job shuga. But there is still more so don't get excited just yet.....";
- next;
- mes "[Markie]";
- set ROGUE_Q, 2;
- goto L_Test2;
- sL_Failed:
- mes "*sigh*..... this is not the type of score I was expecting......";
- mes "What can I say excecpt, with a score like this you're definitely not cut out to be a Rogue..........";
- emotion 4;
- next;
- mes "[Markie]";
- mes "Why don't you go do some more training shuga..... you need it..... *mumbles ( what a waste of my time...)*";
- close;
-
-L_ReTest:
- mes "You again? Are you sure you're ready this time?...... Okay honey, just relax....";
- next;
- goto L_Test1;
-
-L_Test2:
- mes "Your second test will be given by ^5533FFMr. Smith^000000.";
- mes "I have to warn you though, Mr. Smith can be difficult and hard to please. So be careful how you act around him.";
- close;
-L_Test3:
- mes "I know those guys are hard to find. Just be patient and keep on searching. Make sure you have the correct password as well..";
- close;
-L_Test4:
- mes "What are you doing here? I hope your not trying to skip the last test?.........";
- emotion 1;
- next;
- mes "[Markie]";
- mes "Your almost finished so just keep trying. I know you can do it.";
- close;
-
-
-//=======================================================================
-L_Change:
-//===========
- mes "Oh, you're back and your in one piece! It looks like you've passed all of the tests sweetie.";
- mes "You have proven that you are ready to become a Rogue!";
- emotion 5;
- next;
- mes "[Markie]";
- mes "Tada! Congratulations on becoming a Rogue. You showed a lot of effort and deserve a reward for it......";
- setlook 7,0;
- jobchange Job_Rogue;
- emotion 46;
- next;
- mes "[Markie]";
- mes "Now that you are a Rogue you are free to go where ever you want to and do what ever you want.";
- if(JBLVL == 40) getitem 1219,1; // 2 slott gladius
- if(JBLVL == 50) getitem 1220,1; // 3 slott gladius
- callfunc "F_ClearJobVar";
- next;
- mes "[Markie]";
- mes "Just keep in mind that freedom requires responsibility. Treat people the way you expect to be treated.";
- next;
- mes "[Markie]";
- mes "Have fun shuga! See ya around!";
- close;
-}
-
-
-
-//=======================================================================================================//
-// Mr. Smith: Tests 2 and 3 //
-//***********************************************************************************************************************************************************//
-in_rogue.gat,376,23,3 script Mr. Smith 57,{
-
- mes "[Mr. Smith]";
- if(Class == Job_Thief) goto L_Thief;
- if(Class == Job_Rogue) goto L_Rogue;
-
-L_OtherJob:
- mes "Go away! I'm busy.....";
- close;
-L_Rogue:
- mes "Looking good there my Rogue friend";
- close;
-L_Thief:
- if(ROGUE_Q == 2) goto L_Test2;
- if(ROGUE_Q == 3) goto L_Test3;
- if(ROGUE_Q > 3) goto L_Done;
- mes "Ok ok.... one... two.... three.... Where do you do you business... is it.... Morroc... Geffen.... Comodo??.......";
- next;
- mes "[Mr. Smith]";
- mes "Uhh..... this is giving me a headache.......";
- next;
- mes "[Mr. Smith]";
- mes "Huh? Who are you? If you want to become a rogue go talk to ^5533FFMarkie^000000....";
- next;
- mes "[Mr. Smith]";
- mes "...... CRAP! I forgot what I was counting!!";
- emotion 16;
- close;
-
-//----------------------------------------------------------------------------------------------------
-L_Test2:
-//--------------
- if(ROGUE_Q2 > 0) goto L_Check2;
- mes "So you're here to take the second test.... good.......";
- next;
- mes "[Mr. Smith]";
- mes "Before we get started, let me tell you about the test application fee.";
- mes "Our guild is involved in alot of business *cough* 'transactions' *cough* and therefore we are in constant needs of funds.";
- next;
- mes "[Mr. Smith]";
- mes "This is why we require a fee of ^5533FF10,000 zeny^000000 to be paid when taking the Rogue tests.";
- mes "The fee will be collected when you have completed this second test so don't have to worry if you don't have it now.";
- next;
- mes "[Mr. Smith]";
- mes "Now for your test..... You will be required to collect the following items:";
- next;
- mes "[Mr. Smith]";
- set ROGUE_Q2, rand(1,3);
- if(ROGUE_Q2 == 1) callsub sF2_R1;
- if(ROGUE_Q2 == 2) callsub sF2_R2;
- if(ROGUE_Q2 == 3) callsub sF2_R3;
- next;
- mes "[Mr. Smith]";
- mes "Once you have ALL of these items and 10,000 zeny, come back and see me okay? Good.";
- close;
-
- sF2_R1:
- mes "^5533FF6 Blue Herbs,";
- mes "10 Skel Bones,";
- mes "10 Decayed Nails,";
- mes "10 Horrendous Mouths^000000.";
- return;
- sF2_R2:
- mes "^5533FF10 Green Herbs,";
- mes "10 Garlets,";
- mes "10 Snake Scales";
- mes "10 Crab Shells.^000000";
- return;
- sF2_R3:
- mes "^5533FF10 Yellow Herbs,";
- mes "10 Bear's Footskin,";
- mes "10 Shells";
- mes "10 Grasshopper's Legs^000000.";
- return;
-
-L_Check2:
- set @count, 0;
- if(ROGUE_Q2 == 2) goto L_2;
- if(ROGUE_Q2 == 3) goto L_3;
-
- L_1:
- set @R, 1;
- if(countitem(510)<6 || countitem(932)<10 || countitem(957)<10 || countitem(958)<10 || Zeny < 10000) goto L_NotEnuf;
- delitem 510,6;
- delitem 932,10;
- delitem 957,10;
- delitem 958,10;
- goto L_Done2;
-
- L_2:
- set @R, 2;
- if(countitem(511)<10 || countitem(910)<10 || countitem(926)<10 || countitem(964)<10 || Zeny < 10000) goto L_NotEnuf;
- delitem 511,10;
- delitem 910,10;
- delitem 926,10;
- delitem 964,10;
- goto L_Done2;
-
- L_3:
- set @R, 3;
- if(countitem(508)<10 || countitem(948)<10 || countitem(935)<10 || countitem(940)<10 || Zeny < 10000) goto L_NotEnuf;
- delitem 508,10;
- delitem 948,10;
- delitem 935,10;
- delitem 940,10;
-
- L_Done2:
- mes "Let's see here.... application fee.... check..... items....... check...... Alright, everything looks in order. You've passed the second test.";
- next;
- mes "[Mr. Smith]";
- mes "When you are ready to take the next test let me know.";
- set Zeny, Zeny - 10000;
- set ROGUE_Q, 3;
- set ROGUE_Q2, 0;
- close;
-
- L_NotEnuf:
- mes ".... What the f@&#!?!? You don't have all of the items? Then why did you come back?? Don't tell me you forgot what to get.....";
- emotion 1;
- next;
- mes "[Mr. Smith]";
- mes "Write this down! You need ^5533FF10,000^000000 zeny and:";
- if(ROGUE_Q2 == 1) callsub sF2_R1;
- if(ROGUE_Q2 == 2) callsub sF2_R2;
- if(ROGUE_Q2 == 3) callsub sF2_R3;
- next;
- mes "[Mr. Smith]";
- mes "Got it? DON'T come back until you have everything.........";
- emotion 32;
- close;
-
-
-//----------------------------------------------------------------------------------------------
-L_Test3:
-//---------------
- if(ROGUE_Q2 > 0) goto L_Check3;
- mes "Let me see..... Who should I have you go find........ hmm.........";
- emotion 20;
- next;
- mes "[Mr. Smith]";
- mes "Ah I know! Alright, in the previous test I had you go find some items. For this test you will need to find a specific person.";
- emotion 5;
- next;
- mes "[Mr. Smith]";
- set ROGUE_Q2, rand(1,3);
- if(ROGUE_Q2 == 1) callsub sF3_R1;
- if(ROGUE_Q2 == 2) callsub sF3_R2;
- if(ROGUE_Q2 == 3) callsub sF3_R3;
- next;
- mes "[Mr. Smith]";
- mes "Good luck to you. Try to finish this test as soon as possible. Getting things done quickly is one of a Rogue's traits.";
- close;
-
- sF3_R1:
- mes "You will have to go and find ^5533FFAragham Junior^000000.";
- next;
- mes "[Mr. Smith]";
- mes "He lives in a little house somewhere ^5533FFSouthWest^000000 of the Fortress of Sandarman.";
- mes "That area is located ^5533FFone map East^000000 from here and is on the ^000000SouthWestern land mass^000000.";
- next;
- mes "[Mr. Smith]";
- mes "He's a really nice guy who works real hard and is very good at collecting unpaid debts.";
- mes "Unfortunately people were trying to kill him because of something his father had done in the past.";
- next;
- mes "[Mr. Smith]";
- mes "When he joined the Rogue guild, he decided he was going to keep low which is why he's in his current hiding place.";
- mes "No one is supposed to know where he is except for those of us at the Rogue Guild.";
- next;
- mes "[Mr. Smith]";
- mes "That's why you will need this password in order to talk to him.";
- mes "The password is: '^5533FFAragham never hoarded upgrade items.^000000'";
- return;
- sF3_R2:
- mes "You will have to go and find ^5533FFHollgrehen Junior^000000.";
- next;
- mes "[Mr. Smith]";
- mes "He lives lives in a little house somewhere ^5533FFSouthEast^000000 of the Fortress of Sandarman.";
- mes "That area is located ^5533FFone map East^000000 from here and is on the ^5533FFEastern land mass^000000.";
- next;
- mes "[Mr. Smith]";
- mes "No one is supposed to know where he is except for those of us at the Rogue Guild.";
- next;
- mes "[Mr. Smith]";
- mes "That's why you will need this password in order to talk to him.";
- mes "The password is: '^5533FFMy Father never hoarded upgrade items.^000000'";
- return;
- sF3_R3:
- mes "You will have to go and find ^5533FFAntonio Junior.^000000.";
- next;
- mes "[Mr. Smith]";
- mes "He lives lives in a little hut somewhere on the ^5533FFEastern end of Kokomo Beach^000000.";
- mes "That area is located ^5533FF1 map North, and 1 map West^000000 from here.";
- next;
- mes "[Mr. Smith]";
- mes "No one is supposed to know where he is except for those of us at the Rogue Guild.";
- next;
- mes "[Mr. Smith]";
- mes "That's why you will need this password in order to talk to him.";
- mes "The password is: '^5533FFAntonio doesn't like breaking refining material.^000000'";
- return;
-
-
-L_Check3:
- mes "What!?! Did you just say you forgot where to go?........";
- emotion 1;
- next;
- mes "[Mr. Smith]";
- mes "GRRRR!!! That's why you need to WRITE down important things! Geez......";
- emotion 6;
- next;
- mes "[Mr. Smith]";
- if(ROGUE_Q2 == 1) callsub sF3_R1;
- if(ROGUE_Q2 == 2) callsub sF3_R2;
- if(ROGUE_Q2 == 3) callsub sF3_R3;
- close;
-
-//-------------------------------------------------------------------------------------------------
-L_Done:
-//----------------
- mes "I have no more busisness with you.........";
- close;
-}
-
-
-//===========================================================
-// Guildsman that need to be found
-//===========================================================
-
-//------------------------------------------------------------------------------
-in_rogue.gat,272,136,3 script Hermanthorn Jr. 85,
-{
- mes "[Hermanthorn Jr.]";
- mes "Huh? Wha.... who are you?! You're not from the Rogue guild!! Get out of here!";
- emotion 1;
- next;
- mes "[Hermanthorn Jr.]";
- mes "You're..... I see! You're one of them!!! You've come here to kill me haven't you??!! No... NO!! I'm not ready to die yet!";
- emotion 0;
- next;
- mes "[Hermanthorn Jr.]";
- mes "Aaaaaaaaaaaaaahhhh!! Go away! Get lost! Otherwise I am gonna KILL YOU!!!";
- emotion 16;
- close;
-}
-
-// --------------------------------------------------------------------------
-cmd_fild09.gat,106,195,0 script Aragham Junior 45,1,1,{
- callfunc "F_RogueTest3", 1, "Aragham", "never", "hoarded", "upgrade items.", 244, 24;
-}
-
-// -----------------------------------------------------------------------------
-cmd_fild09.gat,335,143,0 script Hollgrehen Junior 45,1,1,{
- callfunc "F_RogueTest3", 2, "My father", "never", "hoarded", "upgrade items.", 168, 34;
-}
-
-// ------------------------------------------------------------------------------
-cmd_fild04.gat,304,179,0 script Antonio Junior 45,1,1,{
- callfunc "F_RogueTest3", 3, "Antonio", "doesn't like", "breaking", "refining materials.", 165, 104;
-}
-
-// Function for Guildsman ===================================
-function script F_RogueTest3 {
-
- mes "[???]";
- mes "Who's there?!!!";
- mes "Who dares to trespass on my territory?";
- if(Class!=Job_Thief || ROGUE_Q<3 || ROGUE_Q2==0) close;
-L_Start:
- deletearray @choice$[1], 4;
- next;
- menu "My father",M_1a, "Aragham",M_1b, "Antonio",M_1c, "Legolas",M_1d;
-
- M_1a:
- set @choice$[1], "My father";
- goto M_Menu2;
- M_1b:
- set @choice$[1], "Aragham";
- goto M_Menu2;
- M_1c:
- set @choice$[1], "Antonio";
- goto M_Menu2;
- M_1d:
- set @choice$[1], "Legolas";
-
- M_Menu2:
- callsub sF_Password;
- menu "did not",M_2a, "doesn't like",M_2b, "never",M_2c, "ever",M_2d;
-
- M_2a:
- set @choice$[2], "did not";
- goto M_Menu3;
- M_2b:
- set @choice$[2], "doesn't like";
- goto M_Menu3;
- M_2c:
- set @choice$[2], "never";
- goto M_Menu3;
- M_2d:
- set @choice$[2], "ever";
-
- M_Menu3:
- callsub sF_Password;
- menu "hoard",M_3a, "hoarded",M_3b, "hide",M_3c, "took",M_3d, "breaking",M_3e;
-
- M_3a:
- set @choice$[3], "hoard";
- goto M_Menu4;
- M_3b:
- set @choice$[3], "hoarded";
- goto M_Menu4;
- M_3c:
- set @choice$[3], "hide";
- goto M_Menu4;
- M_3d:
- set @choice$[3], "took";
- goto M_Menu4;
- M_3e:
- set @choice$[3], "breaking";
-
- M_Menu4:
- callsub sF_Password;
- menu "upgrade items.",M_4a, "forging items.",M_4b, "refining materials.",M_4c, "upgrade equipment.",M_4d;
-
- M_4a:
- set @choice$[4], "upgrade items.";
- goto L_Check;
- M_4b:
- set @choice$[4], "forging items.";
- goto L_Check;
- M_4c:
- set @choice$[4], "refining materials.";
- goto L_Check;
- M_4d:
- set @choice$[4], "upgrade equipment.";
-
-L_Check:
- callsub sF_Password;
- if(ROGUE_Q2 != getarg(0)) goto L_Wrong;
- if((@choice$[1] != getarg(1)) || (@choice$[2] != getarg(2)) || (@choice$[3] != getarg(3)) || (@choice$[4] != getarg(4))) goto L_Wrong;
- mes "~ creeek ~";
- mes "You hear the door begining to open........";
- next;
- deletearray @choice$[1], 4;
- warp "in_rogue.gat", getarg(5), getarg(6);
- end;
-
- L_Wrong:
- mes "[???]";
- mes "Get lost!!";
- close;
-sF_Password:
- mes "[^5533FF" + strcharinfo(0) + "^000000]";
- mes @choice$[1];
- mes @choice$[2];
- mes @choice$[3];
- mes @choice$[4];
- next;
- return;
-}
-
-
-//=======================================================================================================//
-// Test 4: Last Test //
-//***********************************************************************************************************************************************************//
-// Other path
-// warp "in_rogue.gat", 11, 388;
-// 390,389 end warp
-// 9,9 -> 9,21
-//===============================================
-// Guildsman
-//===============================================
-//---------------------------------------------------------------------------
-in_rogue.gat,244,39,4 script Aragham Junior 99,
-{
- callfunc "F_RogueTest4", "Aragham Junior", 245, 27;
-}
-//---------------------------------------------------------------------------
-in_rogue.gat,152,27,6 script Hollgrehen Junior 85,
-{
- callfunc "F_RogueTest4", "Hollgrehen Junior", 160, 32;
-}
-//---------------------------------------------------------------------------
-in_rogue.gat,183,105,4 script Antonio Junior 88,
-{
- callfunc "F_RogueTest4", "Antonio Junior", 175, 107;
-}
-
-// Function for Guildsman =============================
-function script F_RogueTest4 {
-
- if(ROGUE_Q == 4) goto L_Restart;
- mes "[" + getarg(0) + "]";
- mes "Hello there... You must be from the Rogue guild. My name is " + getarg(0) + "...... I am the Rogue of the Desert..............";
- next;
- mes "[" + getarg(0) + "]";
- mes "Aww who am I kidding...... Let's cut the crap. So are you ready to become a rogue?";
- emotion 4;
- next;
- mes "[" + getarg(0) + "]";
- mes "You see, the Rogue motto is...... ^5533FF'Avoid the strong! Be malicious to the weak!'^000000";
- mes "This simple rule applys to fighting monsters as well.";
- next;
- mes "[" + getarg(0) + "]";
- mes "The very last thing you will have to do before you can become a Rogue, is to walk through an underground passage to the Rogue Guild.";
- next;
- mes "[" + getarg(0) + "]";
- mes "Sounds easy huh? Well it's not! But don't worry....";
- mes "If you stay true to the Rogue motto and use a lot of hide, and do a lot of running, you should be just fine.";
-
- M_Menu:
- next;
- mes "[" + getarg(0) + "]";
- mes "Ok, are you ready to go?";
- next;
- menu "As ready as I'll ever be.",-, "Actually I'm kinda scared...",M_End;
-
- mes "[" + getarg(0) + "]";
- mes "Good luck then.";
- next;
- set ROGUE_Q, 4;
- killmonsterall "in_rogue.gat";
- savepoint "in_rogue.gat", getarg(1), getarg(2);
- warp "in_rogue.gat", 15, 105;
- end;
-
- M_End:
- mes "[" + getarg(0) + "]";
- mes ".....................";
- next;
- mes "[" + getarg(0) + "]";
- mes "Well take your time then...... I guess.......";
- close;
-
-L_Restart:
- mes "[" + getarg(0) + "]";
- mes "....... Looks like you got creamed.......";
- emotion 4;
- next;
- mes "[" + getarg(0) + "]";
- mes "If you're up for it, I'll send you back in. Failure has a way of teaching success.... yada yada yada....";
- percentheal 100,100;
- goto M_Menu;
-}
-
-//================================================
-// Monster Spawns
-//================================================
-in_rogue.gat,15,185,0 script rogue_mob1 139,8,0,
-{
- monster "in_rogue.gat",14,188,"Zombie",1015,1;
- monster "in_rogue.gat",15,188,"Zombie",1015,1;
- monster "in_rogue.gat",16,188,"Zombie",1015,1;
- monster "in_rogue.gat",14,189,"Zombie",1015,1;
- monster "in_rogue.gat",15,189,"Zombie",1015,1;
- monster "in_rogue.gat",16,189,"Zombie",1015,1;
- end;
-}
-in_rogue.gat,15,245,0 script rogue_mob2 139,8,0,
-{
- monster "in_rogue.gat",14,247,"Mummy",1041,1;
- monster "in_rogue.gat",15,247,"Mummy",1041,1;
- monster "in_rogue.gat",16,247,"Mummy",1041,1;
- monster "in_rogue.gat",14,248,"Mummy",1041,1;
- monster "in_rogue.gat",15,248,"Mummy",1041,1;
- monster "in_rogue.gat",16,248,"Mummy",1041,1;
- end;
-}
-in_rogue.gat,15,328,0 script rogue_mob3 139,8,0,
-{
- monster "in_rogue.gat",14,331,"Zombie",1015,1;
- monster "in_rogue.gat",15,331,"Zombie",1015,1;
- monster "in_rogue.gat",16,331,"Zombie",1015,1;
- monster "in_rogue.gat",14,332,"Zombie",1015,1;
- monster "in_rogue.gat",15,332,"Zombie",1015,1;
- monster "in_rogue.gat",16,332,"Zombie",1015,1;
- end;
-}
-in_rogue.gat,35,342,0 script rogue_mob4 139,0,8,
-{
- monster "in_rogue.gat",38,340,"Mummy",1041,1;
- monster "in_rogue.gat",37,342,"Abyss Knight",1219,1;
- monster "in_rogue.gat",39,342,"Ghoul",1036,1;
- monster "in_rogue.gat",38,344,"Mummy",1041,1;
- end;
-}
-in_rogue.gat,57,306,0 script rogue_mob5 139,4,0,
-{
- monster "in_rogue.gat",59,301,"Khalitzburg",1132,1;
- end;
-}
-in_rogue.gat,96,333,0 script rogue_mob6 139,0,4,
-{
- monster "in_rogue.gat",92,325,"Khalitzburg",1132,1;
- end;
-}
-in_rogue.gat,139,313,0 script rogue_mob7 139,4,0,
-{
- monster "in_rogue.gat",139,309,"Abyss Knight",1219,1;
- end;
-}
-in_rogue.gat,135,246,0 script rogue_mob8 139,0,4,
-{
- monster "in_rogue.gat",139,245,"Zombie",1015,2;
- monster "in_rogue.gat",139,246,"Zombie",1015,2;
- monster "in_rogue.gat",139,247,"Zombie",1015,2;
- end;
-}
-in_rogue.gat,62,302,0 script rogue_mob9 139,0,4,
-{
- monster "in_rogue.gat",57,305,"Khalitzburg",1132,1;
- end;
-}
-in_rogue.gat,199,218,0 script rogue_mob10 139,0,8,
-{
- monster "in_rogue.gat",157,218,"Zombie",1015,10;
- monster "in_rogue.gat",157,218,"Abyss Knight",1219,1;
- monster "in_rogue.gat",157,218,"Ghoul",1036,1;
- monster "in_rogue.gat",157,218,"Archer Skeleton",1016,1;
- end;
-}
-in_rogue.gat,86,187,0 script rogue_mob11 139,0,8,
-{
- monster "in_rogue.gat",88,186,"Mummy",1041,1;
- monster "in_rogue.gat",88,187,"Mummy",1041,1;
- monster "in_rogue.gat",88,188,"Mummy",1041,1;
- end;
-}
-in_rogue.gat,225,187,0 script rogue_mob12 139,0,8,
-{
- monster "in_rogue.gat",232,191,"Abyss Knight",1219,1;
- monster "in_rogue.gat",233,190,"Abyss Knight",1219,1;
- monster "in_rogue.gat",234,189,"Abyss Knight",1219,1;
- end;
-}
-in_rogue.gat,252,320,0 script rogue_mob13 139,0,8,
-{
- monster "in_rogue.gat",252,319,"Mummy",1041,1;
- monster "in_rogue.gat",252,321,"Mummy",1041,1;
- monster "in_rogue.gat",252,319,"Ghoul",1036,1;
- monster "in_rogue.gat",252,321,"Ghoul",1036,1;
- monster "in_rogue.gat",257,320,"Archer Skeleton",1016,1;
- monster "in_rogue.gat",248,320,"Archer Skeleton",1016,1;
- end;
-}
-
-//================================================
-// End Warp
-//================================================
-in_rogue.gat,370,320,0 script rogue04 45,1,1,
-{
- set ROGUE_Q, 5;
- killmonsterall "in_rogue.gat";
- warp "in_rogue.gat",378,113;
- end;
-}
-
-//================================================
-// Timer: Keeps monsters from overspawning
-//================================================
-- script RogueTest3 -1,
-{
- end;
-
-OnMinute10:
-OnMinute20:
-OnMinute30:
-OnMinute40:
-OnMinute50:
-OnMinute60:
- killmonsterall "in_rogue.gat";
- end;
-}
-
-
+//===== eAthena Script =======================================
+//= Rogue Job Quest
+//===== By: ==================================================
+//= kobra_k88
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= eAthena 1.0 +
+//===== Description: =========================================
+//= Rogue job quest based off of official iRO Rogue quest.
+//= There are some differences from official quest due to scripting issues.
+//= Missing some message text.
+//===== Additional Comments: =================================
+//= Working.
+//============================================================
+
+
+
+//=======================================================================================================//
+// Markie: Test 1 and Jobchange //
+//***********************************************************************************************************************************************************//
+in_rogue.gat,363,123,3 script Markie 747,{
+
+ mes "[Markie]";
+ if(Class == Job_Thief) goto L_Thief;
+ if(Class == Job_Rogue) goto L_Rogue;
+
+L_JobOther:
+ mes "I don't know how you found this place, but I think you better leave..........";
+ close;
+
+L_Rogue:
+ mes "Nice to see you again sweetie. You must be having so much fun as Rogue huh? Teh he he....";
+ close;
+
+L_Thief:
+ if(JobLevel >= 40) goto L_Start;
+ mes "Oh hi there. If you want to become a Rogue I'm afraid you'll have to come back after you've trained a little more.";
+ mes "Only Thieves with a ^5533FFJob level of at least 40^000000 can become Rogues.";
+ close;
+
+L_Start:
+ if(ROGUE_Q == 1) goto L_ReTest;
+ if(ROGUE_Q == 2) goto L_Test2;
+ if(ROGUE_Q == 3) goto L_Test3;
+ if(ROGUE_Q == 4) goto L_Test4;
+ if(ROGUE_Q == 5) goto L_Change;
+ mes "Hmm? What brings you down here? Oh I see now... You want to become a rogue don't you sweetie?";
+ next;
+ mes "[Markie]";
+ mes "Well it's nice to meet you. My name is Markie, what's yours?";
+ next;
+ mes "[Markie]";
+ mes strcharinfo(0) + "..... Te he, you've got a nice name there honey. By the way, how come you decided to become a Rogue?";
+ next;
+ mes "[Markie]";
+ mes "Well since you were honest with me and gave me your real name I guess it doesn't really matter.";
+ mes "But for future reference, a Rogue never reveals his/her true identity to anybody.";
+ next;
+ mes "[Markie]";
+ mes "It's a Rogue's number 1 rule shuga, so from now on you'd better be careful about that.";
+ mes "By the way, here's an application form..... please fill out all the necessary information.....";
+ next;
+ mes "(you fill out the form and hand it back)";
+ set JBLVL, 40; // used to determine what item to get at the end
+ if(JobLevel == 50) set JBLVL, 50; // used to determine what item to get at the end
+ next;
+ mes "[Markie]";
+ mes "Okay honey.... looks good, I'll accept your application.";
+ mes "Now that that's been taken care of, how about I conduct a short interview with you?";
+ next;
+ mes "[Markie]";
+ mes "Oh, you don't have to be nervous about it sweetie.... I'm just want to find out how much you know about Rogues.";
+ mes "I do this with all of the Rogue candidates. Shall we begin?";
+ next;
+ menu "Ok.",L_Test1, "Hold on... I need some time.",-;
+
+ mes "[Markie]";
+ mes "Okay honey, just take your time. When you're ready come back.";
+ close;
+
+
+//=================================================================
+L_Test1:
+//=======
+ mes "[Markie]";
+ mes "I am going to ask you a few questions. Listen carefully and choose what you think is the best answer okay?";
+ next;
+ savepoint "in_rogue.gat",366,114;
+ set @score, 0;
+ set ROGUE_Q, 1;
+ set @temp, rand(2);
+ if(@temp == 1) goto L_QSet2;
+
+ L_QSet1:
+ mes "[Markie]";
+ mes "1) What is the added flee rate that a Thief recieves when the ^5533FFImprove Dodge^000000 skill is ^5533FFmastered^000000?";
+ next;
+ menu "30",-, "40",sM1_1, "160",sM1_1, "20",sM1_1;
+
+ set @score, @score + 10;
+
+ sM1_1:
+
+ mes "[Markie]";
+ mes "2) Choose a monster that can detect a hidden or cloaked character?";
+ next;
+ menu "Worm Tail",-, "Argos",sM1_2, "Mummy",sM1_2, "Soldier Skeleton",sM1_2;
+
+ set @score, @score + 10;
+
+ sM1_2:
+
+ mes "[Markie]";
+ mes "3) Where is the Rogue guild located?";
+ next;
+ menu "Comodo",sM1_3, "Kokomo Beach",sM1_3, "Pharos Lightouse",-, "Morroc",sM1_3;
+
+ set @score, @score + 10;
+
+ sM1_3:
+
+ mes "[Markie]";
+ mes "4) In which of the following towns, can you become a Thief?";
+ next;
+ menu "Comodo",sM1_4, "Lutie",sM1_4, "Alberta",sM1_4, "Morroc",-;
+
+ set @score, @score + 10;
+
+ sM1_4:
+
+ mes "[Markie]";
+ mes "5) Choose the card that does ^FF3355not^000000 have an effect on a players ^5533FFDEX stat^000000...";
+ next;
+ menu "Rocker Card",sM1_5, "Mummy Card",-, "Zerom Card",sM1_5, "Drops",sM1_5;
+
+ set @score, @score + 10;
+
+ sM1_5:
+
+ mes "[Markie]";
+ mes "6) What do you think is cool about being a Rogue?";
+ next;
+ menu "Being a bad ass",sM1_6, "Being a hypocrite",sM1_6, "Being shameless",sM1_6, "Having excellent attack strength",-;
+
+ set @score, @score + 10;
+
+ sM1_6:
+
+ mes "[Markie]";
+ mes "7) At what job level can you change from a Thief to a Rogue?";
+ next;
+ menu "At job lvl 30",sM1_7, "At job lvl 35",sM1_7, "At job lvl 40",-, "At job lvl 50",-;
+
+ set @score, @score + 10;
+
+ sM1_7:
+
+ mes "[Markie]";
+ mes "8) If you wanted to dye your hair a different color, where would you have to go to do that?";
+ next;
+ menu "Building in SouthWestern part of Morroc",sM1_8, "Building in SouthWestern part of Prontera",-,
+ "Building in SouthEastern part of Morroc",sM1_8, "Building in NorthEastern part of Prontera",sM1_8;
+
+ set @score, @score + 10;
+
+ sM1_8:
+
+ mes "[Markie]";
+ mes "9) What mushrooms do you need to steal in order to become a Thief?";
+ next;
+ menu "Orange Gooey Mushrooms",-, "Red Hairy Mushrooms",sM1_9, "Orange Net Mushrooms",-, "Orange Sticky Mushrooms",sM1_9;
+
+ set @score, @score + 10;
+
+ sM1_9:
+
+ mes "[Markie]";
+ mes "10) Which of these cards is ^FF3355useless^000000 to a Rogue?";
+ next;
+ menu "Whisper Card",sM1_10, "Elder Willow Card",-, "Zerom Card",sM1_10, "Matyr Card",sM1_10;
+
+ set @score, @score + 10;
+
+ sM1_10:
+ goto L_Score;
+
+
+ L_QSet2:
+ mes "[Markie]";
+ mes "1) What skill do you need to learn before you can learn ^5533FFStalk^000000?";
+ next;
+ menu "Hiding",-, "Steal",sM2_1, "Improve Dodge",sM2_1, "Bash",sM2_1;
+
+ set @score, @score + 10;
+
+ sM2_1:
+
+ mes "[Markie]";
+ mes "2) How much more of a discount can a Rogue get with the ^5533FFHaggel^000000 skill than a merchant can with the ^5533FFDiscount^000000 skill?";
+ next;
+ menu "3%",sM2_2, "2%",sM2_2, "1%",-, "0%",sM2_2;
+
+ set @score, @score + 10;
+
+ sM2_2:
+
+ mes "[Markie]";
+ mes "3) What is the correct description for the skill ^5533FFMug^000000?";
+ next;
+ menu "Steal Items from players",sM2_3, "Steal Items from monsters",sM2_3, "Steal Zeny from monsters",-, "Steal Zeny from players",sM2_3;
+
+ set @score, @score + 10;
+
+ sM2_3:
+
+ mes "[Markie]";
+ mes "4) How many Rogues are required to activate the skill ^5533FFSlyness^000000?";
+ next;
+ menu "1 Rogue + 2 Assassins",sM2_4, "2 Rogues + 1 Thief",sM2_4, "4 Thieves",sM2_4, "2 or more Rogues",-;
+
+ set @score, @score + 10;
+
+ sM2_4:
+
+ mes "[Markie]";
+ mes "5) After increasing ^5533FFDivest Helm^000000 to level 5, what other skill becomes available for you learn?";
+ next;
+ menu "Envenom",sM2_5, "Strip Tease",sM2_5, "Venom Splasher",sM2_5, "Divest Shield",-;
+
+ set @score, @score + 10;
+
+ sM2_5:
+
+ mes "[Markie]";
+ mes "6) Choose a skill that allows its user to move while being hidden?";
+ next;
+ menu "Hiding",sM2_6, "Back Slide",sM2_6, "Stalk",-, "Sand Attack",sM2_6;
+
+ set @score, @score + 10;
+
+ sM2_6:
+
+ mes "[Markie]";
+ mes "7) Choose the card that increases the ^5533FFaccuracy rate^000000 of its owner?";
+ next;
+ menu "Andre",sM2_7, "Familiar",sM2_7, "Mummy",-, "Marina",sM2_7;
+
+ set @score, @score + 10;
+
+ sM2_7:
+
+ mes "[Markie]";
+ mes "8) Choose the monster that receives more damage when attacked by a weapon with a Vadon card attached to it?";
+ mes "(Vadon card inflicts 20% more damage to fire property monsters)";
+ next;
+ menu "Vadon",sM2_8, "Deviruchi",sM2_8, "Elder Willow",-, "Baphomet",sM2_8;
+
+ set @score, @score + 10;
+
+ sM2_8:
+
+ mes "[Markie]";
+ mes "9) How much SP does the ^5533FFDouble Attack^000000 skill require when used with a dagger?";
+ next;
+ menu "15 SP",sM2_9, "No SP needed",-, "10 SP",sM2_9, "54 SP",sM2_9;
+
+ set @score, @score + 10;
+
+ sM2_9:
+
+ mes "[Markie]";
+ mes "10) Choose an effective dagger to use in the Byalan Dungeon?";
+ next;
+ menu "Wind Main-Gauche",-, "Ice Main-Gauche",sM2_10, "Earth Main-Gauche",sM2_10, "Fire Main-Gauche",sM2_10;
+
+ set @score, @score + 10;
+
+ sM2_10:
+
+
+ L_Score:
+ mes "[Markie]";
+ mes "Okay, those are all of the questions I have. Now that wasn't so bad was it sweetie?";
+ mes "I hope you don't mind, but I've been grading your answers.";
+ next;
+ mes "[Markie]";
+ mes "I like to give people scores on their interviews so that they can know how well they did.";
+ mes "It looks like you got a ^FF3355" + @score +"^000000/100............";
+ next;
+ mes "[Markie]";
+ if(@score< 90) goto sL_Failed;
+ if(@score<100) goto sL_Passed;
+
+ sL_Perfect:
+ mes "A perfect score! I knew you had what it takes to be a Rogue.....";
+ mes "But don't get ahead of yourself honey cause there is still plenty more.....";
+ next;
+ mes "[Markie]";
+ set ROGUE_Q, 2;
+ goto L_Test2;
+ sL_Passed:
+ mes "Good, good. You did a good job shuga. But there is still more so don't get excited just yet.....";
+ next;
+ mes "[Markie]";
+ set ROGUE_Q, 2;
+ goto L_Test2;
+ sL_Failed:
+ mes "*sigh*..... this is not the type of score I was expecting......";
+ mes "What can I say excecpt, with a score like this you're definitely not cut out to be a Rogue..........";
+ emotion 4;
+ next;
+ mes "[Markie]";
+ mes "Why don't you go do some more training shuga..... you need it..... *mumbles ( what a waste of my time...)*";
+ close;
+
+L_ReTest:
+ mes "You again? Are you sure you're ready this time?...... Okay honey, just relax....";
+ next;
+ goto L_Test1;
+
+L_Test2:
+ mes "Your second test will be given by ^5533FFMr. Smith^000000.";
+ mes "I have to warn you though, Mr. Smith can be difficult and hard to please. So be careful how you act around him.";
+ close;
+L_Test3:
+ mes "I know those guys are hard to find. Just be patient and keep on searching. Make sure you have the correct password as well..";
+ close;
+L_Test4:
+ mes "What are you doing here? I hope your not trying to skip the last test?.........";
+ emotion 1;
+ next;
+ mes "[Markie]";
+ mes "Your almost finished so just keep trying. I know you can do it.";
+ close;
+
+
+//=======================================================================
+L_Change:
+//===========
+ mes "Oh, you're back and your in one piece! It looks like you've passed all of the tests sweetie.";
+ mes "You have proven that you are ready to become a Rogue!";
+ emotion 5;
+ next;
+ mes "[Markie]";
+ mes "Tada! Congratulations on becoming a Rogue. You showed a lot of effort and deserve a reward for it......";
+ setlook 7,0;
+ jobchange Job_Rogue;
+ emotion 46;
+ next;
+ mes "[Markie]";
+ mes "Now that you are a Rogue you are free to go where ever you want to and do what ever you want.";
+ if(JBLVL == 40) getitem 1219,1; // 2 slott gladius
+ if(JBLVL == 50) getitem 1220,1; // 3 slott gladius
+ callfunc "F_ClearJobVar";
+ next;
+ mes "[Markie]";
+ mes "Just keep in mind that freedom requires responsibility. Treat people the way you expect to be treated.";
+ next;
+ mes "[Markie]";
+ mes "Have fun shuga! See ya around!";
+ close;
+}
+
+
+
+//=======================================================================================================//
+// Mr. Smith: Tests 2 and 3 //
+//***********************************************************************************************************************************************************//
+in_rogue.gat,376,23,3 script Mr. Smith 57,{
+
+ mes "[Mr. Smith]";
+ if(Class == Job_Thief) goto L_Thief;
+ if(Class == Job_Rogue) goto L_Rogue;
+
+L_OtherJob:
+ mes "Go away! I'm busy.....";
+ close;
+L_Rogue:
+ mes "Looking good there my Rogue friend";
+ close;
+L_Thief:
+ if(ROGUE_Q == 2) goto L_Test2;
+ if(ROGUE_Q == 3) goto L_Test3;
+ if(ROGUE_Q > 3) goto L_Done;
+ mes "Ok ok.... one... two.... three.... Where do you do you business... is it.... Morroc... Geffen.... Comodo??.......";
+ next;
+ mes "[Mr. Smith]";
+ mes "Uhh..... this is giving me a headache.......";
+ next;
+ mes "[Mr. Smith]";
+ mes "Huh? Who are you? If you want to become a rogue go talk to ^5533FFMarkie^000000....";
+ next;
+ mes "[Mr. Smith]";
+ mes "...... CRAP! I forgot what I was counting!!";
+ emotion 16;
+ close;
+
+//----------------------------------------------------------------------------------------------------
+L_Test2:
+//--------------
+ if(ROGUE_Q2 > 0) goto L_Check2;
+ mes "So you're here to take the second test.... good.......";
+ next;
+ mes "[Mr. Smith]";
+ mes "Before we get started, let me tell you about the test application fee.";
+ mes "Our guild is involved in alot of business *cough* 'transactions' *cough* and therefore we are in constant needs of funds.";
+ next;
+ mes "[Mr. Smith]";
+ mes "This is why we require a fee of ^5533FF10,000 zeny^000000 to be paid when taking the Rogue tests.";
+ mes "The fee will be collected when you have completed this second test so don't have to worry if you don't have it now.";
+ next;
+ mes "[Mr. Smith]";
+ mes "Now for your test..... You will be required to collect the following items:";
+ next;
+ mes "[Mr. Smith]";
+ set ROGUE_Q2, rand(1,3);
+ if(ROGUE_Q2 == 1) callsub sF2_R1;
+ if(ROGUE_Q2 == 2) callsub sF2_R2;
+ if(ROGUE_Q2 == 3) callsub sF2_R3;
+ next;
+ mes "[Mr. Smith]";
+ mes "Once you have ALL of these items and 10,000 zeny, come back and see me okay? Good.";
+ close;
+
+ sF2_R1:
+ mes "^5533FF6 Blue Herbs,";
+ mes "10 Skel Bones,";
+ mes "10 Decayed Nails,";
+ mes "10 Horrendous Mouths^000000.";
+ return;
+ sF2_R2:
+ mes "^5533FF10 Green Herbs,";
+ mes "10 Garlets,";
+ mes "10 Snake Scales";
+ mes "10 Crab Shells.^000000";
+ return;
+ sF2_R3:
+ mes "^5533FF10 Yellow Herbs,";
+ mes "10 Bear's Footskin,";
+ mes "10 Shells";
+ mes "10 Grasshopper's Legs^000000.";
+ return;
+
+L_Check2:
+ set @count, 0;
+ if(ROGUE_Q2 == 2) goto L_2;
+ if(ROGUE_Q2 == 3) goto L_3;
+
+ L_1:
+ set @R, 1;
+ if(countitem(510)<6 || countitem(932)<10 || countitem(957)<10 || countitem(958)<10 || Zeny < 10000) goto L_NotEnuf;
+ delitem 510,6;
+ delitem 932,10;
+ delitem 957,10;
+ delitem 958,10;
+ goto L_Done2;
+
+ L_2:
+ set @R, 2;
+ if(countitem(511)<10 || countitem(910)<10 || countitem(926)<10 || countitem(964)<10 || Zeny < 10000) goto L_NotEnuf;
+ delitem 511,10;
+ delitem 910,10;
+ delitem 926,10;
+ delitem 964,10;
+ goto L_Done2;
+
+ L_3:
+ set @R, 3;
+ if(countitem(508)<10 || countitem(948)<10 || countitem(935)<10 || countitem(940)<10 || Zeny < 10000) goto L_NotEnuf;
+ delitem 508,10;
+ delitem 948,10;
+ delitem 935,10;
+ delitem 940,10;
+
+ L_Done2:
+ mes "Let's see here.... application fee.... check..... items....... check...... Alright, everything looks in order. You've passed the second test.";
+ next;
+ mes "[Mr. Smith]";
+ mes "When you are ready to take the next test let me know.";
+ set Zeny, Zeny - 10000;
+ set ROGUE_Q, 3;
+ set ROGUE_Q2, 0;
+ close;
+
+ L_NotEnuf:
+ mes ".... What the f@&#!?!? You don't have all of the items? Then why did you come back?? Don't tell me you forgot what to get.....";
+ emotion 1;
+ next;
+ mes "[Mr. Smith]";
+ mes "Write this down! You need ^5533FF10,000^000000 zeny and:";
+ if(ROGUE_Q2 == 1) callsub sF2_R1;
+ if(ROGUE_Q2 == 2) callsub sF2_R2;
+ if(ROGUE_Q2 == 3) callsub sF2_R3;
+ next;
+ mes "[Mr. Smith]";
+ mes "Got it? DON'T come back until you have everything.........";
+ emotion 32;
+ close;
+
+
+//----------------------------------------------------------------------------------------------
+L_Test3:
+//---------------
+ if(ROGUE_Q2 > 0) goto L_Check3;
+ mes "Let me see..... Who should I have you go find........ hmm.........";
+ emotion 20;
+ next;
+ mes "[Mr. Smith]";
+ mes "Ah I know! Alright, in the previous test I had you go find some items. For this test you will need to find a specific person.";
+ emotion 5;
+ next;
+ mes "[Mr. Smith]";
+ set ROGUE_Q2, rand(1,3);
+ if(ROGUE_Q2 == 1) callsub sF3_R1;
+ if(ROGUE_Q2 == 2) callsub sF3_R2;
+ if(ROGUE_Q2 == 3) callsub sF3_R3;
+ next;
+ mes "[Mr. Smith]";
+ mes "Good luck to you. Try to finish this test as soon as possible. Getting things done quickly is one of a Rogue's traits.";
+ close;
+
+ sF3_R1:
+ mes "You will have to go and find ^5533FFAragham Junior^000000.";
+ next;
+ mes "[Mr. Smith]";
+ mes "He lives in a little house somewhere ^5533FFSouthWest^000000 of the Fortress of Sandarman.";
+ mes "That area is located ^5533FFone map East^000000 from here and is on the ^000000SouthWestern land mass^000000.";
+ next;
+ mes "[Mr. Smith]";
+ mes "He's a really nice guy who works real hard and is very good at collecting unpaid debts.";
+ mes "Unfortunately people were trying to kill him because of something his father had done in the past.";
+ next;
+ mes "[Mr. Smith]";
+ mes "When he joined the Rogue guild, he decided he was going to keep low which is why he's in his current hiding place.";
+ mes "No one is supposed to know where he is except for those of us at the Rogue Guild.";
+ next;
+ mes "[Mr. Smith]";
+ mes "That's why you will need this password in order to talk to him.";
+ mes "The password is: '^5533FFAragham never hoarded upgrade items.^000000'";
+ return;
+ sF3_R2:
+ mes "You will have to go and find ^5533FFHollgrehen Junior^000000.";
+ next;
+ mes "[Mr. Smith]";
+ mes "He lives lives in a little house somewhere ^5533FFSouthEast^000000 of the Fortress of Sandarman.";
+ mes "That area is located ^5533FFone map East^000000 from here and is on the ^5533FFEastern land mass^000000.";
+ next;
+ mes "[Mr. Smith]";
+ mes "No one is supposed to know where he is except for those of us at the Rogue Guild.";
+ next;
+ mes "[Mr. Smith]";
+ mes "That's why you will need this password in order to talk to him.";
+ mes "The password is: '^5533FFMy Father never hoarded upgrade items.^000000'";
+ return;
+ sF3_R3:
+ mes "You will have to go and find ^5533FFAntonio Junior.^000000.";
+ next;
+ mes "[Mr. Smith]";
+ mes "He lives lives in a little hut somewhere on the ^5533FFEastern end of Kokomo Beach^000000.";
+ mes "That area is located ^5533FF1 map North, and 1 map West^000000 from here.";
+ next;
+ mes "[Mr. Smith]";
+ mes "No one is supposed to know where he is except for those of us at the Rogue Guild.";
+ next;
+ mes "[Mr. Smith]";
+ mes "That's why you will need this password in order to talk to him.";
+ mes "The password is: '^5533FFAntonio doesn't like breaking refining material.^000000'";
+ return;
+
+
+L_Check3:
+ mes "What!?! Did you just say you forgot where to go?........";
+ emotion 1;
+ next;
+ mes "[Mr. Smith]";
+ mes "GRRRR!!! That's why you need to WRITE down important things! Geez......";
+ emotion 6;
+ next;
+ mes "[Mr. Smith]";
+ if(ROGUE_Q2 == 1) callsub sF3_R1;
+ if(ROGUE_Q2 == 2) callsub sF3_R2;
+ if(ROGUE_Q2 == 3) callsub sF3_R3;
+ close;
+
+//-------------------------------------------------------------------------------------------------
+L_Done:
+//----------------
+ mes "I have no more busisness with you.........";
+ close;
+}
+
+
+//===========================================================
+// Guildsman that need to be found
+//===========================================================
+
+//------------------------------------------------------------------------------
+in_rogue.gat,272,136,3 script Hermanthorn Jr. 85,
+{
+ mes "[Hermanthorn Jr.]";
+ mes "Huh? Wha.... who are you?! You're not from the Rogue guild!! Get out of here!";
+ emotion 1;
+ next;
+ mes "[Hermanthorn Jr.]";
+ mes "You're..... I see! You're one of them!!! You've come here to kill me haven't you??!! No... NO!! I'm not ready to die yet!";
+ emotion 0;
+ next;
+ mes "[Hermanthorn Jr.]";
+ mes "Aaaaaaaaaaaaaahhhh!! Go away! Get lost! Otherwise I am gonna KILL YOU!!!";
+ emotion 16;
+ close;
+}
+
+// --------------------------------------------------------------------------
+cmd_fild09.gat,106,195,0 script Aragham Junior 45,1,1,{
+ callfunc "F_RogueTest3", 1, "Aragham", "never", "hoarded", "upgrade items.", 244, 24;
+}
+
+// -----------------------------------------------------------------------------
+cmd_fild09.gat,335,143,0 script Hollgrehen Junior 45,1,1,{
+ callfunc "F_RogueTest3", 2, "My father", "never", "hoarded", "upgrade items.", 168, 34;
+}
+
+// ------------------------------------------------------------------------------
+cmd_fild04.gat,304,179,0 script Antonio Junior 45,1,1,{
+ callfunc "F_RogueTest3", 3, "Antonio", "doesn't like", "breaking", "refining materials.", 165, 104;
+}
+
+// Function for Guildsman ===================================
+function script F_RogueTest3 {
+
+ mes "[???]";
+ mes "Who's there?!!!";
+ mes "Who dares to trespass on my territory?";
+ if(Class!=Job_Thief || ROGUE_Q<3 || ROGUE_Q2==0) close;
+L_Start:
+ deletearray @choice$[1], 4;
+ next;
+ menu "My father",M_1a, "Aragham",M_1b, "Antonio",M_1c, "Legolas",M_1d;
+
+ M_1a:
+ set @choice$[1], "My father";
+ goto M_Menu2;
+ M_1b:
+ set @choice$[1], "Aragham";
+ goto M_Menu2;
+ M_1c:
+ set @choice$[1], "Antonio";
+ goto M_Menu2;
+ M_1d:
+ set @choice$[1], "Legolas";
+
+ M_Menu2:
+ callsub sF_Password;
+ menu "did not",M_2a, "doesn't like",M_2b, "never",M_2c, "ever",M_2d;
+
+ M_2a:
+ set @choice$[2], "did not";
+ goto M_Menu3;
+ M_2b:
+ set @choice$[2], "doesn't like";
+ goto M_Menu3;
+ M_2c:
+ set @choice$[2], "never";
+ goto M_Menu3;
+ M_2d:
+ set @choice$[2], "ever";
+
+ M_Menu3:
+ callsub sF_Password;
+ menu "hoard",M_3a, "hoarded",M_3b, "hide",M_3c, "took",M_3d, "breaking",M_3e;
+
+ M_3a:
+ set @choice$[3], "hoard";
+ goto M_Menu4;
+ M_3b:
+ set @choice$[3], "hoarded";
+ goto M_Menu4;
+ M_3c:
+ set @choice$[3], "hide";
+ goto M_Menu4;
+ M_3d:
+ set @choice$[3], "took";
+ goto M_Menu4;
+ M_3e:
+ set @choice$[3], "breaking";
+
+ M_Menu4:
+ callsub sF_Password;
+ menu "upgrade items.",M_4a, "forging items.",M_4b, "refining materials.",M_4c, "upgrade equipment.",M_4d;
+
+ M_4a:
+ set @choice$[4], "upgrade items.";
+ goto L_Check;
+ M_4b:
+ set @choice$[4], "forging items.";
+ goto L_Check;
+ M_4c:
+ set @choice$[4], "refining materials.";
+ goto L_Check;
+ M_4d:
+ set @choice$[4], "upgrade equipment.";
+
+L_Check:
+ callsub sF_Password;
+ if(ROGUE_Q2 != getarg(0)) goto L_Wrong;
+ if((@choice$[1] != getarg(1)) || (@choice$[2] != getarg(2)) || (@choice$[3] != getarg(3)) || (@choice$[4] != getarg(4))) goto L_Wrong;
+ mes "~ creeek ~";
+ mes "You hear the door begining to open........";
+ next;
+ deletearray @choice$[1], 4;
+ warp "in_rogue.gat", getarg(5), getarg(6);
+ end;
+
+ L_Wrong:
+ mes "[???]";
+ mes "Get lost!!";
+ close;
+sF_Password:
+ mes "[^5533FF" + strcharinfo(0) + "^000000]";
+ mes @choice$[1];
+ mes @choice$[2];
+ mes @choice$[3];
+ mes @choice$[4];
+ next;
+ return;
+}
+
+
+//=======================================================================================================//
+// Test 4: Last Test //
+//***********************************************************************************************************************************************************//
+// Other path
+// warp "in_rogue.gat", 11, 388;
+// 390,389 end warp
+// 9,9 -> 9,21
+//===============================================
+// Guildsman
+//===============================================
+//---------------------------------------------------------------------------
+in_rogue.gat,244,39,4 script Aragham Junior 99,
+{
+ callfunc "F_RogueTest4", "Aragham Junior", 245, 27;
+}
+//---------------------------------------------------------------------------
+in_rogue.gat,152,27,6 script Hollgrehen Junior 85,
+{
+ callfunc "F_RogueTest4", "Hollgrehen Junior", 160, 32;
+}
+//---------------------------------------------------------------------------
+in_rogue.gat,183,105,4 script Antonio Junior 88,
+{
+ callfunc "F_RogueTest4", "Antonio Junior", 175, 107;
+}
+
+// Function for Guildsman =============================
+function script F_RogueTest4 {
+
+ if(ROGUE_Q == 4) goto L_Restart;
+ mes "[" + getarg(0) + "]";
+ mes "Hello there... You must be from the Rogue guild. My name is " + getarg(0) + "...... I am the Rogue of the Desert..............";
+ next;
+ mes "[" + getarg(0) + "]";
+ mes "Aww who am I kidding...... Let's cut the crap. So are you ready to become a rogue?";
+ emotion 4;
+ next;
+ mes "[" + getarg(0) + "]";
+ mes "You see, the Rogue motto is...... ^5533FF'Avoid the strong! Be malicious to the weak!'^000000";
+ mes "This simple rule applys to fighting monsters as well.";
+ next;
+ mes "[" + getarg(0) + "]";
+ mes "The very last thing you will have to do before you can become a Rogue, is to walk through an underground passage to the Rogue Guild.";
+ next;
+ mes "[" + getarg(0) + "]";
+ mes "Sounds easy huh? Well it's not! But don't worry....";
+ mes "If you stay true to the Rogue motto and use a lot of hide, and do a lot of running, you should be just fine.";
+
+ M_Menu:
+ next;
+ mes "[" + getarg(0) + "]";
+ mes "Ok, are you ready to go?";
+ next;
+ menu "As ready as I'll ever be.",-, "Actually I'm kinda scared...",M_End;
+
+ mes "[" + getarg(0) + "]";
+ mes "Good luck then.";
+ next;
+ set ROGUE_Q, 4;
+ killmonsterall "in_rogue.gat";
+ savepoint "in_rogue.gat", getarg(1), getarg(2);
+ warp "in_rogue.gat", 15, 105;
+ end;
+
+ M_End:
+ mes "[" + getarg(0) + "]";
+ mes ".....................";
+ next;
+ mes "[" + getarg(0) + "]";
+ mes "Well take your time then...... I guess.......";
+ close;
+
+L_Restart:
+ mes "[" + getarg(0) + "]";
+ mes "....... Looks like you got creamed.......";
+ emotion 4;
+ next;
+ mes "[" + getarg(0) + "]";
+ mes "If you're up for it, I'll send you back in. Failure has a way of teaching success.... yada yada yada....";
+ percentheal 100,100;
+ goto M_Menu;
+}
+
+//================================================
+// Monster Spawns
+//================================================
+in_rogue.gat,15,185,0 script rogue_mob1 139,8,0,
+{
+ monster "in_rogue.gat",14,188,"Zombie",1015,1;
+ monster "in_rogue.gat",15,188,"Zombie",1015,1;
+ monster "in_rogue.gat",16,188,"Zombie",1015,1;
+ monster "in_rogue.gat",14,189,"Zombie",1015,1;
+ monster "in_rogue.gat",15,189,"Zombie",1015,1;
+ monster "in_rogue.gat",16,189,"Zombie",1015,1;
+ end;
+}
+in_rogue.gat,15,245,0 script rogue_mob2 139,8,0,
+{
+ monster "in_rogue.gat",14,247,"Mummy",1041,1;
+ monster "in_rogue.gat",15,247,"Mummy",1041,1;
+ monster "in_rogue.gat",16,247,"Mummy",1041,1;
+ monster "in_rogue.gat",14,248,"Mummy",1041,1;
+ monster "in_rogue.gat",15,248,"Mummy",1041,1;
+ monster "in_rogue.gat",16,248,"Mummy",1041,1;
+ end;
+}
+in_rogue.gat,15,328,0 script rogue_mob3 139,8,0,
+{
+ monster "in_rogue.gat",14,331,"Zombie",1015,1;
+ monster "in_rogue.gat",15,331,"Zombie",1015,1;
+ monster "in_rogue.gat",16,331,"Zombie",1015,1;
+ monster "in_rogue.gat",14,332,"Zombie",1015,1;
+ monster "in_rogue.gat",15,332,"Zombie",1015,1;
+ monster "in_rogue.gat",16,332,"Zombie",1015,1;
+ end;
+}
+in_rogue.gat,35,342,0 script rogue_mob4 139,0,8,
+{
+ monster "in_rogue.gat",38,340,"Mummy",1041,1;
+ monster "in_rogue.gat",37,342,"Abyss Knight",1219,1;
+ monster "in_rogue.gat",39,342,"Ghoul",1036,1;
+ monster "in_rogue.gat",38,344,"Mummy",1041,1;
+ end;
+}
+in_rogue.gat,57,306,0 script rogue_mob5 139,4,0,
+{
+ monster "in_rogue.gat",59,301,"Khalitzburg",1132,1;
+ end;
+}
+in_rogue.gat,96,333,0 script rogue_mob6 139,0,4,
+{
+ monster "in_rogue.gat",92,325,"Khalitzburg",1132,1;
+ end;
+}
+in_rogue.gat,139,313,0 script rogue_mob7 139,4,0,
+{
+ monster "in_rogue.gat",139,309,"Abyss Knight",1219,1;
+ end;
+}
+in_rogue.gat,135,246,0 script rogue_mob8 139,0,4,
+{
+ monster "in_rogue.gat",139,245,"Zombie",1015,2;
+ monster "in_rogue.gat",139,246,"Zombie",1015,2;
+ monster "in_rogue.gat",139,247,"Zombie",1015,2;
+ end;
+}
+in_rogue.gat,62,302,0 script rogue_mob9 139,0,4,
+{
+ monster "in_rogue.gat",57,305,"Khalitzburg",1132,1;
+ end;
+}
+in_rogue.gat,199,218,0 script rogue_mob10 139,0,8,
+{
+ monster "in_rogue.gat",157,218,"Zombie",1015,10;
+ monster "in_rogue.gat",157,218,"Abyss Knight",1219,1;
+ monster "in_rogue.gat",157,218,"Ghoul",1036,1;
+ monster "in_rogue.gat",157,218,"Archer Skeleton",1016,1;
+ end;
+}
+in_rogue.gat,86,187,0 script rogue_mob11 139,0,8,
+{
+ monster "in_rogue.gat",88,186,"Mummy",1041,1;
+ monster "in_rogue.gat",88,187,"Mummy",1041,1;
+ monster "in_rogue.gat",88,188,"Mummy",1041,1;
+ end;
+}
+in_rogue.gat,225,187,0 script rogue_mob12 139,0,8,
+{
+ monster "in_rogue.gat",232,191,"Abyss Knight",1219,1;
+ monster "in_rogue.gat",233,190,"Abyss Knight",1219,1;
+ monster "in_rogue.gat",234,189,"Abyss Knight",1219,1;
+ end;
+}
+in_rogue.gat,252,320,0 script rogue_mob13 139,0,8,
+{
+ monster "in_rogue.gat",252,319,"Mummy",1041,1;
+ monster "in_rogue.gat",252,321,"Mummy",1041,1;
+ monster "in_rogue.gat",252,319,"Ghoul",1036,1;
+ monster "in_rogue.gat",252,321,"Ghoul",1036,1;
+ monster "in_rogue.gat",257,320,"Archer Skeleton",1016,1;
+ monster "in_rogue.gat",248,320,"Archer Skeleton",1016,1;
+ end;
+}
+
+//================================================
+// End Warp
+//================================================
+in_rogue.gat,370,320,0 script rogue04 45,1,1,
+{
+ set ROGUE_Q, 5;
+ killmonsterall "in_rogue.gat";
+ warp "in_rogue.gat",378,113;
+ end;
+}
+
+//================================================
+// Timer: Keeps monsters from overspawning
+//================================================
+- script RogueTest3 -1,
+{
+ end;
+
+OnMinute10:
+OnMinute20:
+OnMinute30:
+OnMinute40:
+OnMinute50:
+OnMinute60:
+ killmonsterall "in_rogue.gat";
+ end;
+}
+
+
diff --git a/npc/jobs/2-2/sage.txt b/npc/jobs/2-2/sage.txt
index 38d128d11..f27ff032d 100644
--- a/npc/jobs/2-2/sage.txt
+++ b/npc/jobs/2-2/sage.txt
@@ -1,2146 +1,2146 @@
-//===== eAthena Script =======================================
-//= Sage Job Quest
-//===== By: ==================================================
-//= jAthena (1.0) - I guess
-//= Unknown Translator (2.0)
-//= Darkchild (3.0)
-//===== Current Version: =====================================
-//= 3.0
-//===== Compatible With: =====================================
-//= eAthena 1.0 +
-//===== Description: =========================================
-//= Sage job quest based off of official servers.
-//===== Additional Comments: =================================
-//= Script mostly based on translated jA script
-//= Written test questions/answers weren't translated 100% corectly
-//= So a lot of those are based upon mRO site and my own info
-//= IF you by excident have (or can get) screenshots of these questions
-//= Then PLEASE send them to Darkchild
-//============================================================
-
-//==================================
-//Sage Castle
-//==================================
-yuno_in02.gat,38,61,4 script Magic Academy Headmaster 743,{
- if (Class == 16) goto L_Menu3_3;
- if (Class != 2) goto L_Menu2_1;
- if (job2nd_sage == 11) goto L_Menu3_1;
- if (job2nd_sage >= 3) goto L_Menu2_2;
- mes "[Keiron]";
- mes "All who appreciate the fine art";
- mes "of magic are welcome here.";
- mes "How can I help you?";
- next;
- menu "Change class to Sage",L_Menu1_1,"About the Sage class",-,"Just looking around",L_Menu1_2;
- mes "[Keiron]";
- mes "So you're interested in being a Sage?";
- mes "Well, I can't just make you one straight away.";
- next;
- mes "[Keiron]";
- mes "In order to become a Sage, you'll need to file an application for entry into the Shubaichul Magic Academy and take the placement test.";
- next;
- mes "[Keiron]";
- mes "Once you're placed, you'll need to complete coursework and finally write and defend a thesis.";
- next;
- mes "[Keiron]";
- mes "If you successfully complete the requirements, you'll be granted a Sage license.";
- next;
- mes "[Keiron]";
- mes "If you wish to apply, go see Mathias in the Shubaichul Magic Academy.";
- mes "Tell him I sent you.";
- close;
-L_Menu1_1:
- mes "[Keiron]";
- mes "A Sage?";
- mes "Well...";
- mes "In order to change you way of living, you have to change your way of thinking.";
- next;
- mes "[Keiron]";
- mes "Sages actively contribute knowledge to the kingdom through rigorous research.";
- mes "They also help society through its worst problems.";
- mes "Just because you dress as a Sage doesn't mean you're a Sage.";
- next;
- mes "[Keiron]";
- mes "To become a Sage, please apply for entry into the Shubaichul Magic Academy.";
- mes "The admissions officer will explain the educational requirements.";
- close;
-L_Menu1_2:
- mes "[Keiron]";
- mes "Excellent. If you have some free time, why not peruse a a volume from our library?";
- mes "Our library is truly a bastion of knowledge.";
- next;
- mes "[Keiron]";
- mes "Of course, there is much that can't be learned from reading books, but it's a good start.";
- close;
-L_Menu2_1:
- mes "[Keiron]";
- mes "We Sages do a lot of research about the world on our own,";
- mes "but to maximize our knowledge,";
- mes "we regularly form interdisciplinary research teams.";
- next;
- mes "[Keiron]";
- mes "You should talk to our Sages and share any research you may have been doing within your own profession.";
- close;
-L_Menu2_2:
- mes "[Keiron]";
- mes "The road to becoming a Sage isn't easy.";
- mes "You need to have a strong dedication to mastering magic.";
- next;
- mes "[Keiron]";
- mes "You need to keep plugging away at that thesis.";
- mes "Good luck!";
- close;
-L_Menu3_1:
- if (countitem(1550) >= 1) goto L_Menu3_2;
- mes "[Keiron]";
- mes "Where's your thesis?";
- mes "I'm eager to evaulate it.";
- next;
- mes "[Keiron]";
- mes "Did you forget it?";
- mes "In any case, please bring it post-haste.";
- close;
-L_Menu3_2:
- mes "[Keiron]";
- mes "It looks like you have a thesis to present. Let's have a look...";
- next;
- mes "[Keiron]";
- mes "Hmmm...";
- next;
- mes "[Keiron]";
- mes "Yes....";
- next;
- mes "[Keiron]";
- mes "Interesting...";
- next;
- mes "[Keiron]";
- mes "It's not stylistically";
- mes "cohesive, but your zeal for research is amply proven by your thesis. I approve.";
- next;
- if(SkillPoint == 0) goto LCHANGE;
- mes "[Keiron]";
- mes "Well you are all set for the jobchange except for 1 thing!";
- mes "You have unused Skill Points!!!";
- mes "Please use those first!";
- close;
-
- LCHANGE:
- jobchange 16;
- mes "[Keiron]";
- mes "Congratulations!";
- mes "You're a Sage now.";
- mes "Don't let that passion for research ever be dampened.";
- next;
- mes "[Keiron]";
- mes "Keep your thesis around, since it may be useful in a publish-or-perish environment later on.";
- next;
- mes "[Keiron]";
- mes "Some day, you'll be a bastion of knowledge all by yourself!";
- close;
-L_Menu3_3:
- mes "[Keiron]";
- mes "Hmmm? What's up?";
- mes "Just because you're a Sage doesn't mean you should quit your studies.";
- next;
- mes "[Keiron]";
- mes "In order to maintain our role as the kingdom's gatherers and dissemenators of knowledge, we can never miss an opportunity to gather data.";
- close;
-}
-
-//===============================
-//Biotech Lab
-//===============================
-yuno_in03.gat,244,31,3 script Physics Professor 120,{
- if (Class == 16) goto L_Menu3_2;
- if (Class != 2) goto L_Menu1_1;
- if (job2nd_sage == 11) goto L_Menu3_1;
- if (job2nd_sage2 == 8) goto L_Menu2_1;
- if (job2nd_sage2 == 9) goto L_Menu2_3;
- if (job2nd_sage2 == 10) goto L_Menu2_5;
- if (job2nd_sage2 == 11) goto L_ThesisStart1;
- if (job2nd_sage == 9) goto L_Menu1_2;
- mes "[Ebeshi]";
- mes "What?";
- next;
- mes "[Ebeshi]";
- mes "Did you come to study under my guidance?";
- next;
- mes "[Ebeshi]";
- mes "Well, you need to enroll first.";
- mes "Heheheheh...";
- close;
-L_Menu1_1:
- mes "[Ebeshi]";
- mes "Eh???????????????????????????????";
- next;
- mes "[Ebeshi]";
- mes "I don't think there's anything someone like you can learn from me.";
- next;
- mes "[Ebeshi]";
- mes "Are you disappointed?";
- mes "Hehehehe....";
- close;
-L_Menu1_2:
- set job2nd_sage2,8;
- mes "[Ebeshi]";
- mes "Well, I'm glad to meet another fine student such as yourself.";
- next;
- mes "[Ebeshi]";
- mes "Aren't you excited that you're going to study under me?!";
- mes "Hehehehe....";
- next;
- mes "[Ebeshi]";
- mes "I hate to be intrusive, but could you get something for me before I start my class?";
- next;
- mes "[Ebeshi]";
- mes "I need ^3051FD30x Stone^000000 as part of the class materials.";
- mes "Can you get that?";
- next;
- mes "[Ebeshi]";
- mes "If you really want to get stones quick,";
- mes "you should look up a friendly thief to assist you! Thanks for helping out.";
- close;
-L_Menu2_1:
- if (countitem(7049) >= 30) goto L_Menu2_2;
- mes "[Ebeshi]";
- mes "Hey, what are you up to?";
- mes "Are you trying to slack off?";
- mes "Come on, set your eyes on the goal.";
- next;
- mes "[Ebeshi]";
- mes "I need ^3051FD30x Stone^000000 to proceed.";
- mes "With all the stones lying around,";
- mes "shouldn't they be easy to find?";
- close;
- L_Menu2_2:
- mes "[Ebeshi]";
- mes "Awesome! You've got all the stones I need.";
- mes "Now, watch this!";
- next;
- mes "[Ebeshi]";
- mes "Abracadabra!!";
- next;
- mes "[Ebeshi]";
- mes "Abracadabra!!";
- next;
- mes "[Ebeshi]";
- mes "Abracadabra!!";
- next;
- delitem 7049,30;
- set job2nd_sage2,9;
- mes "[Ebeshi]";
- mes "You see that?";
- mes "I created three elemental stones!";
- next;
- mes "[Ebeshi]";
- mes "Pretty cool, don't you think?";
- mes "Have them for yourself!";
- next;
- getitem 991,1;
- getitem 993,1;
- getitem 992,1;
- mes "[Ebeshi]";
- mes "Now, for your next lesson, you need to synthesize some different kinds of arrows with those stones.";
- next;
- mes "[Ebeshi]";
- mes "Specifically...";
- mes "^3051FD50x Crystal Arrow^000000";
- mes "^3051FD50x Stone Arrow^000000";
- mes "^3051FD50x Wind Arrow^000000";
- next;
- mes "[Ebeshi]";
- mes "An archer friend can help you make the arrows.";
- mes "Give it a try!";
- close;
- L_Menu2_3:
- if ((countitem(1754) >= 50) && (countitem(1756) >= 50) && (countitem(1755) >= 50)) goto L_Menu2_4;
- mes "[Ebeshi]";
- mes "Hmmm?";
- mes "What did you do with those stones I gave you?";
- mes "You didn't sell them, I hope...";
- next;
- mes "[Ebeshi]";
- mes "You need to use them to make";
- mes "^3051FD50x Crystal Arrow^000000";
- mes "^3051FD50x Stone Arrow^000000";
- mes "^3051FD50x Wind Arrow^000000";
- mes "An archer friend can help you make the arrows.";
- close;
- L_Menu2_4:
- mes "[Ebeshi]";
- mes "You made the arrows! Good job.";
- mes "Now, to continue with the lesson...";
- next;
- mes "[Ebeshi]";
- mes "This lesson covers the Elemental Affinity chapter in your textbook.";
- next;
- mes "[Ebeshi]";
- mes "The first affinity is really easy.";
- mes "Water magic is very effective against fire.";
- mes "It's easy to remember.";
- mes "All you need to remember is water being splashed on fire.";
- next;
- mes "[Ebeshi]";
- mes "Wind magic will decimate water-based monsters.";
- mes "Observe what happens when a lake is struck by lightning.";
- next;
- mes "[Ebeshi]";
- mes "Earth magic will crush wind-based monsters easily.";
- mes "Don't you build a house on a strong foundation to keep the wind away?";
- next;
- mes "[Ebeshi]";
- mes "Fire magic mercilessly scorches the earth.";
- mes "Won't a tree burn if a fire breaks out?";
- mes "Same with an earth-based monster.";
- next;
- mes "[Ebeshi]";
- mes "Do you understand?";
- mes "Here's some homework for next time...";
- next;
- delitem 1754,50;
- delitem 1756,50;
- delitem 1755,50;
- set job2nd_sage2,10;
- mes "[Ebeshi]";
- mes "Next time you come, bring ^3051FD1x Holy Water^000000.";
- mes "We'll need it for the lesson.";
- mes "It will be easy to acquire if you have contacts in the church.";
- close;
- L_Menu2_5:
- if (countitem(523) >= 1) goto L_Menu2_6;
- mes "[Ebeshi]";
- mes "Ooops!";
- mes "Did you forget about the item I asked you to bring?";
- next;
- mes "[Ebeshi]";
- mes "I need ^3051FD1x Holy Water^000000 for the lesson.";
- mes "Ask an Acolyte to help you make it.";
- mes "Hehehehe...";
- close;
- L_Menu2_6:
- mes "[Ebeshi]";
- mes "Alright, you have the Holy Water!";
- mes "Let's continue the lesson!";
- next;
- mes "[Ebeshi]";
- mes "Please take good notes about this part.";
- mes "It will be on the test.";
- next;
- mes "[Ebeshi]";
- mes "Water magic sucks against wind!";
- mes "Would a lightning bolt care if it was frozen?";
- mes "Heheheheh....";
- next;
- mes "[Ebeshi]";
- mes "Wind magic is totally useless against the earth.";
- mes "Will a tree suffer permanent damage if it's blown about?";
- next;
- mes "[Ebeshi]";
- mes "Earth magic is ineffective against fire.";
- mes "If you put some leaves on a fire, will the fire go out?";
- mes "No, just the opposite will happen.";
- next;
- mes "[Ebeshi]";
- mes "Fire won't do much against water.";
- mes "If you heat water, doesn't it just become more dangerous?";
- next;
- mes "[Ebeshi]";
- mes "That was a pretty informative lecture!";
- mes "You think so too, right?";
- next;
- delitem 523,1;
- set job2nd_sage2,11;
- mes "[Ebeshi]";
- mes "Now, you have enough knowledge to prepare a defensible thesis.";
- mes "Hehehehehe!";
- next;
- mes "[Ebeshi]";
- mes "To put the thesis together, you'll need:";
- mes "^3051FD1x Feather of Birds^000000 for your writing instrument.";
- mes "^3051FD1x Animal Skin^000000 for the pages.";
- mes "^3051FD1x Trunk^000000 to bind the pages.";
- mes "^3051FD1x Squid Ink^000000 for your ink.";
- mes "^3051FD1x Empty Bottle^000000 to store your ink.";
- next;
- mes "[Ebeshi]";
- mes "Come and see me once you've gotten all of these items together.";
- close;
- L_ThesisStart1:
- if ((countitem(916) >= 1) && (countitem(919) >= 1) && (countitem(1019) >= 1) && (countitem(1024) >= 1) && (countitem(713) >= 1)) goto L_ThesisStart2;
- mes "[Ebeshi]";
- mes "Hmmm?";
- mes "You can't forget important things like this!";
- next;
- mes "[Ebeshi]";
- mes "You need these items to start your thesis:";
- mes "^3051FD1x Feather of Birds^000000 for your writing instrument.";
- mes "^3051FD1x Animal Skin^000000 for the pages.";
- mes "^3051FD1x Trunk^000000 to bind the pages.";
- mes "^3051FD1x Squid Ink^000000 for your ink.";
- mes "^3051FD1x Empty Bottle^000000 to store your ink.";
- next;
- mes "[Ebeshi]";
- mes "Do you have some friends that might be able to help you gather the materials?";
- mes "That will make it a simple task!";
- close;
- L_ThesisStart2:
- delitem 916,1;
- delitem 919,1;
- delitem 1019,1;
- delitem 1024,1;
- delitem 713,1;
- mes "[Ebeshi]";
- mes "Alright...";
- mes "You need to write this yourself.";
- mes "I'm simply your research advisor!";
- mes "Hehehehe...";
- next;
- mes "......";
- next;
- mes "......";
- next;
- mes "......";
- next;
- mes "Elemental magic is divided into four types...";
- menu "...called Fire, Wind, Water, and Earth",L_ThesisMenu1_1,"...named Fire, Wind, Water, and Earth",L_ThesisMenu1_2,"...that oppose each other: Fire, Wind, Water, and Earth",L_ThesisMenu1_3;
- L_ThesisMenu1_1:
- mes "...called Fire, Wind, Water, and Earth";
- goto L_Thesis2;
- L_ThesisMenu1_2:
- mes "...named Fire, Wind, Water, and Earth";
- goto L_Thesis2;
- L_ThesisMenu1_3:
- mes "...that oppose each other: Fire, Wind, Water, and Earth";
- goto L_Thesis2;
- L_Thesis2:
- mes "Each attribute has certain properties.";
- menu "Wind conquers water...",L_ThesisMenu2_1,"Water douses fire...",L_ThesisMenu2_2,"Fire scorches Earth...",L_ThesisMenu2_3;
- L_ThesisMenu2_1:
- mes "Wind conquers Water and Earth attacks Wind";
- goto L_Thesis3;
- L_ThesisMenu2_2:
- mes "Water douses fire, while Wind zaps Water";
- goto L_Thesis3;
- L_ThesisMenu2_3:
- mes "Fire scorches Earth, and Water douses Fire.";
- goto L_Thesis3;
- L_Thesis3:
- menu "But weaknesses exist, too",L_ThesisMenu3_1,"You can customize your weapon element, also",L_ThesisMenu3_2,"Elemental affinity varies by monster type, also",L_ThesisMenu3_3;
- L_ThesisMenu3_1:
- mes "But weaknesses exist, too";
- goto L_Thesis4;
- L_ThesisMenu3_2:
- mes "You can customize your weapon element, also";
- goto L_Thesis4;
- L_ThesisMenu3_3:
- mes "Elemental affinity varies by monster type, also";
- goto L_Thesis4;
- L_Thesis4:
- menu "You need to be circumspect when facing monsters...",L_ThesisMenu4_1,"So, you should customize your weapon to the situation",L_ThesisMenu4_2,"Red Potions have a delicious strawberry flavor",L_ThesisMenu4_3;
- L_ThesisMenu4_1:
- mes "You need to be circumspect when facing monster with an unfamiliar affinity.";
- goto L_Thesis5;
- L_ThesisMenu4_2:
- mes "You should customize your weapon to the situation.";
- goto L_Thesis5;
- L_ThesisMenu4_3:
- mes "Red Potions have a delicious strawberry flavor.";
- goto L_Thesis5;
- L_Thesis5:
- next;
- menu "Eimi of Prontera is hot",L_ThesisMenu5_1,"I wonder how Red Potions are made",L_ThesisMenu5_2,"The complexity of magic exceeds man's capacity to learn",L_ThesisMenu5_3;
- L_ThesisMenu5_1:
- mes "Eimi of Prontera is hot.";
- goto L_Thesis6;
- L_ThesisMenu5_2:
- mes "I wonder how Red Potions are made.";
- goto L_Thesis6;
- L_ThesisMenu5_3:
- mes "The complexity of magic exceeds man's capacity to learn.";
- goto L_Thesis6;
- L_Thesis6:
- menu "The women in Morok are hot, too",L_ThesisMenu6_1,"Maybe it's a secret recipe",L_ThesisMenu6_2,"It's dangerous to depend on magic too much...",L_ThesisMenu6_3;
- L_ThesisMenu6_1:
- mes "The women in Morok are hot, too.";
- goto L_Thesis7;
- L_ThesisMenu6_2:
- mes "Maybe it's a secret recipe.";
- goto L_Thesis7;
- L_ThesisMenu6_3:
- mes "It's dangerous to depend on magic too much...";
- goto L_Thesis7;
- L_Thesis7:
- menu "I wish I had a Rabbit Headband",L_ThesisMenu7_1,"That taste of a White potion...",L_ThesisMenu7_2,"...if you want to stay safe. power...",L_ThesisMenu7_3;
- L_ThesisMenu7_1:
- mes "I wish I had a Rabbit Headband.";
- goto L_Thesis8;
- L_ThesisMenu7_2:
- mes "The taste of a White Potion...";
- goto L_Thesis8;
- L_ThesisMenu7_3:
- mes "...if you want to stay safe. power...";
- goto L_Thesis8;
- L_Thesis8:
- menu "That would make me happy",L_ThesisMenu8_1,"...is difficult to imagine",L_ThesisMenu8_2,"In the interest of a safe battle...",L_ThesisMenu8_3;
- L_ThesisMenu8_1:
- mes "That would make me happy.";
- goto L_Thesis9;
- L_ThesisMenu8_2:
- mes "...is difficult to imagine";
- goto L_Thesis9;
- L_ThesisMenu8_3:
- mes "In the interest of a safe battle...";
- goto L_Thesis9;
- L_Thesis9:
- menu "Rabbit Headbands make great Acolyte accessories",L_ThesisMenu9_1,"It makes me wonder if...",L_ThesisMenu9_2,"...you should bring along friends",L_ThesisMenu9_3;
- L_ThesisMenu9_1:
- mes "Rabbit Headbands make great Acolyte accessories.";
- goto L_Thesis10;
- L_ThesisMenu9_2:
- mes "It makes me wonder if...";
- goto L_Thesis10;
- L_ThesisMenu9_3:
- mes "...you should bring along friends.";
- goto L_Thesis10;
- L_Thesis10:
- menu "I wonder if a Knight could wear one, too",L_ThesisMenu10_1,"...people might drink them when they're not hurt",L_ThesisMenu10_2,"It's the responsible thing to do",L_ThesisMenu10_3;
- L_ThesisMenu10_1:
- mes "I wonder if a Knight could wear one, too.";
- next;
- goto L_ThesisEnd;
- L_ThesisMenu10_2:
- mes "...people might drink them when they're not hurt";
- next;
- goto L_ThesisEnd;
- L_ThesisMenu10_3:
- mes "It's the responsible thing to do.";
- next;
- goto L_ThesisEnd;
- L_ThesisEnd:
- mes "......";
- next;
- mes "......";
- next;
- mes "......";
- next;
- set job2nd_sage,11;
- getitem 1550,1;
- mes "[Ebeshi]";
- mes "Alright!";
- mes "You've finished! It looks pretty good!";
- next;
- mes "[Ebeshi]";
- mes "You should take that to the Headmaster!";
- mes "He'll decide whether you graduate or not.";
- mes "Hehehehehe....";
- close;
-L_Menu3_1:
- mes "[Ebeshi]";
- mes "What's up? Did you forget something?!";
- next;
- mes "[Ebeshi]";
- mes "You should see the Headmaster and present your thesis so you can graduate!";
- close;
-L_Menu3_2:
- mes "[Ebeshi]";
- mes "Good afternoon!";
- mes "It's good to meet other Sages and exchange information.";
- mes "Heheheheh!!";
- next;
- mes "[Ebeshi]";
- mes "Even though company is good sometimes, I need to continue my magical research!";
- next;
- mes "[Ebeshi]";
- mes "Do you want to continue your study here?";
- mes "Please feel free to talk to the other professors and read the literature here.";
- mes "Hehehehe!";
- close;
-}
-
-//==================================
-//Monster Museum
-//==================================
-
-yuno_in03.gat,32,102,0 script Biology Professor 755,{
- if (Class == 16) goto L_Menu5_4;
- if (Class != 2) goto L_Menu1_1;
- if (job2nd_sage == 11) goto L_Menu5_3;
- if ((job2nd_sage2 >= 1) && (job2nd_sage2 <= 3)) goto L_Menu3_1;
- if ((job2nd_sage2 >= 4) && (job2nd_sage2 <= 6)) goto L_Menu4_1;
- if (job2nd_sage2 == 7) goto L_Menu5_1;
- if (job2nd_sage == 8) goto L_Menu2_1;
- mes "[Lucias]";
- mes "I have a headache...";
- mes "I've got too many things going on at once!";
- next;
- mes "[Lucias]";
- mes "Of course, I'll teach people about biology even with a headache!";
- close;
-L_Menu1_1:
- mes "[Lucias]";
- mes "Hmmm? Are you just poking around?";
- next;
- mes "[Lucias]";
- mes "That's fine, but please don't touch anything.";
- mes "We keep dangerous bioagents in here!";
- next;
- mes "[Lucias]";
- mes "If you have information about rare monsters, we'll pay you handsomely.";
- close;
-L_Menu2_1:
- mes "[Lucias]";
- mes "Oh, you've taken the placement test?";
- mes "I'm Lucias, a preeminent researcher in the biological sciences.";
- next;
- mes "[Lucias]";
- mes "What's your name, young one?";
- next;
- menu "I'm " + strcharinfo(0) + "!",-;
- mes "[Lucias]";
- mes "That's a nice name.";
- mes "Now, let me explain about our research objectives.";
- next;
- mes "[Lucias]";
- mes "My area of expertise is monsters.";
- mes "I'm sure that you've encountered and defeated many monsters by now.";
- mes "Am I right?";
- next;
- menu "You're quite right",-,"Well, not really...",L_Menu2_2;
- mes "[Lucias]";
- mes "Really?";
- mes "I hope your background knowledge is diverse.";
- mes "My class isn't a cakewalk by any means.";
- next;
- goto L_Menu2_3;
- L_Menu2_2:
-//==================================
-//If you respond negatively
- mes "[Lucias]";
- mes "You might be at a disadvantage.";
- mes "My coursework assumes a lot of background knowledge.";
- mes "My class wasn't designed to be a cakewalk...";
- next;
-//==================================
-L_Menu2_3:
- mes "[Lucias]";
- mes "So, shall we get started?";
- mes "You'll learn a lot in this class if you're vigilant.";
- next;
- set @sagerand,0;
- set @sagerand,rand(3);
- mes "[Lucias]";
- mes "So, first, you need to collect ";
- if (@sagerand == 1) goto L_Menu2_4;
- if (@sagerand == 2) goto L_Menu2_5;
- set job2nd_sage2,1;
- mes "^3051FD5x Tendons^000000";
- mes "^3051FD5x Nippers^000000";
- mes "^3051FD5x Sharp Scales^000000";
- next;
- goto L_Menu2_6;
- L_Menu2_4:
- set job2nd_sage2,2;
-//==================================
-//mes–¢‰ñŽû
- mes "^3051FD5x Clam Flesh^000000";
- mes "^3051FD5x Nippers^000000";
- mes "^3051FD5x Heart of Mermaid^000000";
- next;
- goto L_Menu2_6;
- L_Menu2_5:
- set job2nd_sage2,3;
- mes "^3051FD5x Single Cells^000000";
- mes "^3051FD5x Tentacles^000000";
- mes "^3051FD5x Fish Tails^000000";
-//==================================
- next;
- L_Menu2_6:
- mes "[Lucias]";
- mes "We'll continue once you've gathered those.";
- close;
-L_Menu3_1:
- if ((countitem(1050) >= 5) && (countitem(960) >= 5) && (countitem(963) >= 5) && (job2nd_sage2 == 1)) goto L_Menu3_4;
- if ((countitem(966) >= 5) && (countitem(960) >= 5) && (countitem(950) >= 5) && (job2nd_sage2 == 2)) goto L_Menu3_4;
- if ((countitem(1052) >= 5) && (countitem(962) >= 5) && (countitem(1023) >= 5) && (job2nd_sage2 == 3)) goto L_Menu3_4;
- mes "[Lucias]";
- mes "You don't have the necessary items.";
- mes "Let me repeat what you need:";
- next;
- mes "[Lucias]";
- if (job2nd_sage2 == 2) goto L_Menu3_2;
- if (job2nd_sage2 == 3) goto L_Menu3_3;
- mes "^3051FD5x Tendon^000000";
- mes "^3051FD5x Nipper^000000";
- mes "^3051FD5x Sharp Scale^000000";
- close;
- L_Menu3_2:
- mes "^3051FD5x Clam Flesh^000000";
- mes "^3051FD5x Nipper^000000";
- mes "^3051FD5x Heart of Mermaid^000000";
- close;
- L_Menu3_3:
- mes "^3051FD5x Single Cell^000000";
- mes "^3051FD5x Tentacle^000000";
- mes "^3051FD5x Fish Tail^000000";
- close;
-L_Menu3_4:
- mes "[Lucias]";
- mes "Well, you have the items, but I can't be sure if you bought them or collected them yourself.";
- next;
- mes "[Lucias]";
- mes "There is a similarity in the characteristics of the monsters that drop those items.";
- mes "Do you know what it is?";
- next;
- menu "Water element affinity",L_Menu3_5,"They're fish and shells",L_Menu3_5,"They were quite active",-,"They're monsters",-;
-//==================================
- mes "[Lucias]";
- mes "...I'm disappointed in you.";
- mes "The correct answer is that all of the monsters have water element affinity.";
- mes "Monsters that live in an aquatic environment have evolved bodies adapted to that environment.";
-//==================================
- next;
- goto L_Menu3_6;
- L_Menu3_5:
- mes "[Lucias]";
- mes "Right!";
- mes "Most aquatic monsters have water element affinity because they're adapted to their environment.";
- mes "Fish and shells evolved in a logical way.";
- next;
- L_Menu3_6:
- mes "[Lucias]";
- mes "Not every fish and shell has water element affinity, but you can count on it as a general rule.";
- mes "Now, which type of magic do you think would be most effective against them?";
- next;
- menu "Lightning Bolt",L_Menu3_7,"Firebolt",-,"Thunderstorm",L_Menu3_8,"Frost Deva",-;
-//==================================
-//mes–¢‰ñŽû
- mes "[Lucias]";
- mes "That's not correct.";
- mes "You need to use magic like Lightning Bolt or Thunderstorm.";
- mes "Check the elemental affinity matrix again.";
- next;
-//==================================
- goto L_Menu3_9;
- L_Menu3_7:
- mes "[Lucias]";
- mes "Great! That's right!";
- mes "Using Lightning Bolt is an easy way to victory.";
- next;
- mes "[Lucias]";
- mes "You need to be careful of monsters like the Penomeni and starfish because their attribute is different.";
- next;
- goto L_Menu3_9;
- L_Menu3_8:
- mes "[Lucias]";
- mes "Great! That's right!";
- mes "Using Thunderstorm is an easy way to victory.";
- next;
- mes "[Lucias]";
- mes "You need to be careful of monsters like the Penomeni and starfish because their attribute is different.";
- next;
- L_Menu3_9:
- mes "[Lucias]";
- mes "Next, let's turn our attention to insectoid monsters.";
- next;
- set @sagerand,rand(3);
- mes "[Lucias]";
- mes "Next, you need to collect ";
- if (@sagerand == 1) goto L_Menu3_10;
- if (@sagerand == 2) goto L_Menu3_11;
- set job2nd_sage2,4;
- mes "^3051FD5x Cobweb^000000";
- mes "^3051FD5x Shell^000000";
- mes "^3051FD5x Insect Feeler^000000";
- next;
- goto L_Menu2_6;
- L_Menu3_10:
- set job2nd_sage2,5;
-//==================================
-//mes–¢‰ñŽû
- mes "^3051FD5x Moth Dust^000000";
- mes "^3051FD5x Snail's Shell^000000";
- mes "^3051FD5x Horn^000000";
- next;
- goto L_Menu2_6;
- L_Menu3_11:
- set job2nd_sage2,6;
- mes "^3051FD5x Mantis Leg^000000";
- mes "^3051FD5x Worm Peeling^000000";
- mes "^3051FD5x Rainbow Shell^000000";
-//==================================
- next;
- goto L_Menu2_6;
-L_Menu4_1:
- if ((countitem(1025) >= 5) && (countitem(935) >= 5) && (countitem(928) >= 5) && (job2nd_sage2 == 4)) goto L_Menu4_4;
- if ((countitem(1057) >= 5) && (countitem(946) >= 5) && (countitem(947) >= 5) && (job2nd_sage2 == 5)) goto L_Menu4_4;
- if ((countitem(1031) >= 5) && (countitem(955) >= 5) && (countitem(1013) >= 5) && (job2nd_sage2 == 6)) goto L_Menu4_4;
- mes "[Lucias]";
- mes "You forgot what you're supposed to gather?";
- mes "Listen carefully this time! You need to gather:";
- next;
- mes "[Lucias]";
- if (job2nd_sage2 == 5) goto L_Menu4_2;
- if (job2nd_sage2 == 6) goto L_Menu4_3;
- mes "^3051FD5x Cobweb^000000";
- mes "^3051FD5x Shell^000000";
- mes "^3051FD5x Insect Feeler^000000";
- close;
- L_Menu4_2:
- mes "^3051FD5x Moth Dust^000000";
- mes "^3051FD5x Snail's Shell^000000";
- mes "^3051FD5x Horn^000000";
- close;
- L_Menu4_3:
- mes "^3051FD5x Mantis Leg^000000";
- mes "^3051FD5x Worm Peeling^000000";
- mes "^3051FD5x Rainbow Shell^000000";
- close;
-L_Menu4_4:
- set job2nd_sage2,7;
- mes "[Lucias]";
- mes "Excellent. You've done well.";
- mes "I hope you were also dilligent in observing your surroundings when you collected the items.";
- next;
- mes "[Lucias]";
- mes "With insects, you'll need to carefully consider which magic to use, since insects have affinity with a variety of elements.";
- next;
- mes "[Lucias]";
- mes "You should also be aware that Thief hiding and Assassin cloaking aren't effective against some insects.";
- next;
- mes "[Lucias]";
- mes "Insects can also act in groups.";
- mes "Often the insect bosses will have considerable numbers of subordinates.";
- next;
- mes "[Lucias]";
- mes "Ant Lord Maya...";
- mes "Queen Bee Mistress...";
- mes "Goblin Chief Goldfinger...";
- next;
- mes "[Lucias]";
- mes "If you face a boss monster alone, you had best prepare to die.";
- mes "You ought to take a group of friends to face these creatures down.";
- next;
- mes "[Lucias]";
- mes "Well, you've studied quite a bit.";
- mes "Now you need to write a thesis.";
- mes "You need some materials before you can begin writing it, however.";
- mes "They are:";
- next;
- mes "[Lucias]";
- mes "^3051FD1x Feather of Birds^000000 for your writing instrument.";
- mes "^3051FD1x Animal Skin^000000 for the pages.";
- mes "^3051FD1x Trunk^000000 to bind the pages.";
- mes "^3051FD1x Squid Ink^000000 for your ink.";
- mes "^3051FD1x Empty Bottle^000000 to store your ink.";
- next;
- mes "[Lucias]";
- mes "We can get started when you return.";
- close;
-L_Menu5_1:
- if ((countitem(916) >= 1) && (countitem(919) >= 1) && (countitem(1019) >= 1) && (countitem(1024) >= 1) && (countitem(713) >= 1) && (job2nd_sage2 == 7)) goto L_Menu5_2;
- mes "[Lucias]";
- mes "You need to gather those items first.";
- mes "They are:";
- next;
- mes "[Lucias]";
- mes "^3051FD1x Feather of Birds^000000 for your writing instrument.";
- mes "^3051FD1x Animal Skin^000000 for the pages.";
- mes "^3051FD1x Trunk^000000 to bind the pages.";
- mes "^3051FD1x Squid Ink^000000 for your ink.";
- mes "^3051FD1x Empty Bottle^000000 to store your ink.";
- next;
- mes "[Lucias]";
- mes "You've done great so far.";
- mes "Just a little more and you can graduate.";
- close;
-L_Menu5_2:
- delitem 916,1;
- delitem 919,1;
- delitem 1019,1;
- delitem 1024,1;
- delitem 713,1;
- mes "[Lucias]";
- mes "Looks like you have everything.";
- next;
- mes "[Lucias]";
- mes "Now, you need to write this yourself.";
- mes "I'm only taking an advisory role.";
- next;
- mes "[Lucias]";
- mes "Are you ready to begin?";
- mes "Let's see if you've acquired enough knowledge to write a coherent thesis.";
- next;
- mes "......";
- next;
- mes "......";
- next;
- mes "......";
- next;
- menu "Monsters come in different types",-;
- mes "Monsters come in different types.";
- menu "They have different elemental affinities",-;
- mes "They have different elemental affinities.";
- menu "If you know the monster's element beforehand...",-;
- mes "If you know the monster's element beforehand...";
- menu "...you can optimize your battle experience",-;
- mes "...you can optimize your battle experience";
- menu "You should especially be careful of...",-;
- mes "You should especially be careful of...";
- menu "...monsters with Holy and Darkness affinity",-;
- mes "...monsters with Holy and Darkness affinity";
- next;
- mes "......";
- next;
- mes "......";
- next;
- mes "......";
- next;
- set job2nd_sage,11;
- getitem 1550,1;
- mes "[Lucias]";
- mes "This is pretty good!";
- mes "I'm proud of you!";
- next;
- mes "[Lucias]";
- mes "Show this to the Headmaster and you'll be sure to graduate.";
- mes "Good luck.";
- close;
-L_Menu5_3:
- mes "[Lucias]";
- mes "Hmmm? What's the matter?";
- mes "You need to show your thesis to the Headmaster.";
- close;
-L_Menu5_4:
- mes "[Lucias]";
- mes "Are you confused about something?";
- mes "I'm pretty busy, so you need to make an appointment a week in advance.";
- next;
- mes "[Lucias]";
- mes "Hahaha...Once you've been a Sage for awhile, you'll be saying the same thing.";
- next;
- mes "[Lucias]";
- mes "Also, if you have some spare time,";
- mes "you should head over to the dungeon and lie down on the floor.";
- mes "Look up and study the ceiling.";
- mes "You might learn something.";
- close;
-}
-
-//=================================
-//Academy Interior
-//=================================
-
-yuno_in03.gat,154,35,4 script Academy Staff 742,{
- if (Class == 16) goto L_Menu6_4;
- if (Class != 2) goto L_Menu1_1;
- if (job2nd_sage == 11) goto L_Menu6_3;
- if (job2nd_sage >= 4) goto L_Menu6_2;
- if (job2nd_sage == 3) goto L_Menu6_1;
- if (job2nd_sage == 2) goto L_Menu5_1;
- mes "[Mathias]";
- mes "Hello.";
- mes "This is the Shubaichul Magic Academy?";
- mes "You seem to be a Magician.";
- mes "How can I help you?";
- next;
- menu "Sage class-change information",-,"I want to apply for admission to the Academy",L_Menu3_1,"Forget it",L_Menu2;
- mes "[Mathias]";
- mes "You want to change class to Sage?";
- mes "I can't just change your class right here.";
- next;
- mes "[Mathias]";
- mes "You need to complete a program of rigorous coursework and research.";
- next;
- mes "[Mathias]";
- mes "Once you graduate from the academy,";
- mes "you can change class.";
- mes "In order to proceed, you need to pay tuition and take the placement test.";
- next;
- mes "[Mathias]";
- mes "Only those who have an ^3051FDOld Magic Book^000000 and a ^3051FDNecklace Of Wisdom^000000 can have tuition waived.";
- next;
- mes "[Mathias]";
- mes "Once you've paid the fee, you first take the placement test.";
- mes "If you score highly enough to be placed in our program, you then perform research according to your placement.";
- mes "Finally, you must prepare and defend a thesis.";
- next;
- mes "[Mathias]";
- mes "The Headmaster decides whether or not the thesis meets standards for graduation.";
- mes "If he approves, you can formally begin your career as a Sage.";
- next;
- mes "[Mathias]";
- mes "If you're interested, you need only file an application to get started.";
- mes "Have a good day.";
- close;
-L_Menu2:
- mes "[Mathias]";
- mes "Oh?";
- mes "Are you hesitant?";
- mes "See you later, then.";
- close;
-L_Menu1_1:
- mes "[Mathias]";
- mes "Welcome.";
- mes "This is Shubaichul Magic Academy.";
- next;
- mes "[Mathias]";
- mes "We do research on magic and monsters here.";
- mes "We also train fledgling Sages.";
- next;
- mes "[Mathias]";
- mes "Any Magician who is at or above class level 40 can apply for admission to the Academy.";
- mes "Once you complete our prescribed process for degree acquisition, you can become a Sage.";
- next;
- mes "[Mathias]";
- mes "Good bye.";
- close;
-L_Menu3_1:
- mes "[Mathias]";
- mes "You want to apply? Wonderful!";
- next;
- mes "[Mathias]";
- mes "In order to enter the Academy,";
- mes "you need to be a Magician of class level 40 or above.";
- mes "You will also need to pay tuition to cover instruction and materials.";
- next;
- mes "[Mathias]";
- mes "Tuition is 70,000Zeny.";
- mes "If you have an ^3051FDOld Magic Book^000000 and a ^3051FDNecklace Of Wisdom^000000, the tuition fee will be waived.";
- next;
- mes "[Mathias]";
- mes "So, you would like to apply for admission?";
- next;
- menu "Yes, I would",L_Menu5_5,"Tuition is too expensive!",-,"I'll try again later",L_Menu3_2;
- mes "[Mathias]";
- mes "Well...we need the tuition money to cover instruction and materials...";
- next;
- menu "Isn't there another way?",-,"I'll try again later.",L_Menu3_2;
- set job2nd_sage,2;
- mes "[Mathias]";
- mes "Well...Perhaps there is. I can lower the tuition to 30000 Zeny if you can bring us some materials we need for our research department:";
- next;
- mes "[Mathias]";
- mes "Specifically, we need:";
- mes "^3051FD50x Feather of Birds^000000";
- mes "^3051FD50x Fluff^000000";
- mes "^3051FD50x Clover^000000";
- mes "^3051FD50x Feathers^000000";
- next;
- mes "[Mathias]";
- mes "If you can get all that, I'll discount the fee to 30000 Zeny.";
- mes "Please do your best to collect them.";
- next;
- mes "[Mathias]";
- mes "Of course, you can also acquire 70000 Zeny instead of gathering the items if you wish.";
- next;
- mes "[Mathias]";
- mes "Please do your best to collect the items.";
- mes "See you later.";
- close;
- L_Menu3_2:
- mes "[Mathias]";
- mes "Oh, alright.";
- mes "Take your time.";
- mes "Thanks for stopping by.";
- close;
-L_Menu5_1:
- mes "[Mathias]";
- mes "So, would you like to apply for admission?";
- next;
- if (JobLevel < 40) goto L_Menu5_9;
- if ((countitem(1006) >= 1) && (countitem(1007) >= 1)) goto L_Menu5_4;
- if (Zeny < 70000) goto L_Menu5_2;
- set Zeny,Zeny-70000;
- set job2nd_sage,3;
- mes "[Mathias]";
- mes "I see you have 70000 Zeny.";
- mes "I'll take that for tuition. You are now enrolled into the school.";
- next;
- L_Menu5_5:
- if (JobLevel < 40) goto L_Menu5_9;
- mes "[Mathias]";
- mes "We need your signature on this form to proceed.";
- mes "Please sign at the X.";
- next;
- menu "" + strcharinfo(0) + "",-;
- mes "[Mathias]";
- mes "Alright, so you're ";
- mes "" + strcharinfo(0) + ".";
- mes "That's a nice name.";
- next;
- if (JobLevel == 50) goto L_JobMax;
- if (job2nd_sage == 3) goto L_Menu5_6;
- if ((countitem(1006) >= 1) || (countitem(1007) >= 1)) goto L_Menu5_7;
- if (Zeny < 70000) goto L_Menu5_2;
- set Zeny,Zeny-70000;
- set job2nd_sage,3;
-
- mes "[Mathias]";
- mes "I see you have 70000 Zeny.";
- mes "I'll take that for tuition.";
- mes "You are now enrolled into the school.";
- next;
-
- L_Menu5_6:
- mes "[Mathias]";
- mes "First, you need to take the placement test from Professor Kreitos.";
- next;
- mes "[Mathias]";
- mes "Professor Kreitos is in the Academy library.";
- mes "It's on the far left side of the building.";
- next;
- mes "[Mathias]";
- mes "Good luck on the test.";
- close;
- L_JobMax:
- set job2nd_sage,3;
- mes "[Mathias]";
- mes "You've trained yourself up to the maximum class level for Magicians!";
- mes "In that case, I'll give you a full scholarship!";
- next;
- mes "[Mathias]";
- mes "Now, all you need to do is go take the placement test.";
- next;
- mes "[Mathias]";
- mes "Go see Professor Kreitos in the library on the far left side of the building.";
- close;
- L_Menu5_2:
- if (job2nd_sage != 2) goto L_Menu5_8;
- if ((countitem(916) >= 50) && (countitem(914) >= 50) && (countitem(949) >= 50) && (countitem(705) >= 50)) goto L_Menu5_3;
- mes "[Mathias]";
- mes "You don't seem to have the materials yet.";
- next;
- mes "[Mathias]";
- mes "You need to gather:";
- mes "^3051FD50x Feather of Birds^000000";
- mes "^3051FD50x Fluff^000000";
- mes "^3051FD50x Clover^000000";
- mes "^3051FD50x Feathers^000000";
- next;
- mes "[Mathias]";
- mes "If you can get all that, I'll discount the fee to 30000 Zeny.";
- mes "Please do your best to collect them.";
- close;
- L_Menu5_3:
-//==================================
-//mes–¢‰ñŽû
- if (Zeny < 30000) goto L_Menu5_8;
- delitem 916,50;
- delitem 914,50;
- delitem 705,50;
- delitem 949,50;
- set Zeny,Zeny-30000;
- set job2nd_sage,3;
- mes "[Mathias]";
- mes "It seems like you have the materials I asked for and 30000 Zeny.";
- mes "Congratulations.";
- mes "You're now enrolled in the Academy.";
- set job2nd_sage,3;
- next;
- goto L_Menu5_5;
- L_Menu5_4:
- delitem 1006,1;
- delitem 1007,1;
- set job2nd_sage,3;
- mes "[Mathias]";
- mes "Oh, you have the special items.";
- mes "I'll accept those in lieu of tuition.";
- next;
- goto L_Menu5_5;
- L_Menu5_7:
- delitem 1006,1;
- delitem 1007,1;
- set job2nd_sage,3;
- mes "[Mathias]";
- mes "Oh, you have the special items.";
- mes "I'll accept those in lieu of tuition.";
- next;
- goto L_Menu5_6;
- L_Menu5_8:
- mes "[Mathias]";
- mes "You don't seem to have enough money.";
- mes "Please earn some money and return here.";
- close;
- L_Menu5_9:
- mes "[Mathias]";
- mes "Your class level is too low.";
- mes "Complete some more training and return here.";
- close;
-//==================================
-L_Menu6_1:
- mes "[Mathias]";
- mes "Hmmm? Did you forget what you need to do next?";
- mes "Head over and see Professor Kreitos on the left side of the building.";
- close;
-L_Menu6_2:
- mes "[Mathias]";
- mes "Oh, forgive me. I have so much to do that I can't help you at the moment.";
- mes "Again, I apologize...";
- close;
-L_Menu6_3:
- mes "[Mathias]";
- mes "Oh! Did you finish your thesis?";
- mes "You need to see Headmaster Keiron so he can evaluate it.";
- next;
- mes "[Mathias]";
- mes "If he approves, you can graduate!";
- mes "Good luck.";
- close;
-L_Menu6_4:
- mes "[Mathias]";
- mes "Welcome, colleague.";
- mes "How is your research coming along?";
- next;
- mes "[Mathias]";
- mes "In order to be a truly great researcher, you need to supplement your book-based research with encounters with real monsters.";
- next;
- mes "[Mathias]";
- mes "If you know others with what it takes to become a Sage, please send them here.";
- mes "Give my regards to my other colleagues, also.";
- close;
-}
-
-yuno_in03.gat,169,180,4 script Test Professor 755,{
- if (Class == 16) goto L_Menu4_5;
- if (Class != 2) goto L_Menu1_1;
- if (job2nd_sage == 5) goto L_Menu2_1;
- if (job2nd_sage == 6) goto L_Menu2_3;
- if (job2nd_sage == 7) goto L_Menu3_1;
- if (job2nd_sage == 8) goto L_Menu4_1;
- if (job2nd_sage == 9) goto L_Menu4_2;
- if (job2nd_sage == 11) goto L_Menu4_4;
- mes "[Hermes]";
- mes "Hello, I'm Hermes. I am part of the skill testing staff.";
- mes "Are you a Sage candidate?";
- next;
- if (job2nd_sage == 3) goto L_Menu1_2;
- if (job2nd_sage >= 3) goto L_Menu1_2;
- mes "[Hermes]";
- mes "Oh, alright.";
- mes "First you need to enroll and take the placement test.";
- close;
-L_Menu1_1:
- mes "[Hermes]";
- mes "This is Shubaichul Magic Academy.";
- next;
- mes "[Hermes]";
- mes "There are Sages that are less magicians than researchers.";
- mes "Having a party supporting this kind of person is extremely important.";
- next;
- mes "[Hermes]";
- mes "Keep supporting your party to the best of your ability.";
- mes "That's all you need to do.";
- close;
-L_Menu1_2:
- mes "[Hermes]";
- mes "You need to take the placement test from Kreitos before you can take my test.";
- close;
-L_Menu2_1:
- set job2nd_sage,6;
- mes "[Hermes]";
- mes "Oh? You took and passed the placement test?";
- mes "Now you need to take the skill test from me.";
- next;
- mes "[Hermes]";
- mes "The rules for the skill test are simple.";
- mes "You need to kill all the monsters within the prescribed time limit.";
- next;
- mes "[Hermes]";
- mes "There's an old proverb that one experience is worth a hundred words, so why not try it once?";
- next;
- menu "Sounds good",-,"I'm not ready yet",L_Menu2_2;
- mes "[Hermes]";
- mes "Well, let's get started.";
- mes "Do your best!";
- next;
- warp "job_sage",50,154;
- end;
- L_Menu2_2:
- mes "[Hermes]";
- mes "Okay.";
- mes "Please prepare quickly.";
- close;
-L_Menu2_3:
- mes "[Hermes]";
- mes "Are you ready to take the skill test?";
- mes "It's not too tough.";
- next;
- mes "[Hermes]";
- mes "How about it?";
- next;
- menu "Sounds good",-,"I'm not ready yet",L_Menu2_2;
- mes "[Hermes]";
- mes "Well, let's get started.";
- mes "Do your best!";
- next;
- warp "job_sage",50,154;
- next;
- warp "job_sage",50,154;
- end;
-L_Menu3_1:
- mes "[Hermes]";
- mes "Good job! You passed";
- mes "the skill test! Now you can proceed to the research phase!";
- next;
- mes "[Hermes]";
- mes "Before I decide your research concentration, let's look at your score on the placement test and the amount of time you spent in the skill test.";
- next;
- mes "[Hermes]";
- mes "Hmmm...";
- mes "Looking good.";
- next;
-
-//It's not clear how the script decides
-
- if (sagecheck >= 12) goto L_Menu3_2;
- set job2nd_sage,8;
- mes "[Hermes]";
- mes "It looks like monster research would be your best bet.";
- next;
- mes "[Hermes]";
- mes "In order to gain the necessary information to put together a coherent research paper,";
- mes "you should take the biology course from Professor Lucias.";
- next;
- goto L_Menu3_4;
-L_Menu3_2:
- set job2nd_sage,9;
- mes "[Hermes]";
- mes "It looks like we have a budding elemental magic researcher here.";
- mes "This field is fundamental to the advancement of magical knowledge.";
- next;
- mes "[Hermes]";
- mes "You need to take a course from Professor Ebeshi in the biotech lab to gain a deeper understanding of elemental magic.";
- next;
-L_Menu3_4:
- mes "[Hermes]";
- mes "I hope the coursework goes well.";
- close;
-L_Menu4_1:
- mes "[Hermes]";
- mes "Weren't you listening?";
- mes "You need to see Professor Lucias so you can begin your study of monster biology.";
- close;
-L_Menu4_2:
- mes "[Hermes]";
- mes "Weren't you listening?";
- mes "You need to see Professor Ebeshi so you can begin your study of elemental magic.";
- close;
-L_Menu4_4:
- mes "[Hermes]";
- mes "Great job on completing your thesis, but you need to show it to the Headmaster.";
- mes "He's the one who will judge whether or not you graduate.";
- close;
-L_Menu4_5:
- mes "[Hermes]";
- mes "How are you?";
- mes "Your face reveals that you've endured a lot of stress lately.";
- next;
- mes "[Hermes]";
- mes "As stressful as hands-on research is,";
- mes "it is still fundamentally different from research using abstract concepts.";
- next;
- mes "[Hermes]";
- mes "Of course, if you go to difficult dungeons,";
- mes "there's no shame in bringing a friend or five to help you out.";
- close;
-}
-
-yuno_in03.gat,62,176,3 script History Professor 109,{
- if (Class == 16) goto L_Menu2_2;
- if (Class != 2) goto L_Menu1_1;
- if (job2nd_sage == 11) goto L_Menu2_1;
- mes "[Sapien]";
- mes "You don't seem sure of your intended direction of study.";
- mes "Perhaps you should consider it...";
- close;
-L_Menu1_1:
- mes "[Sapien]";
- mes "Yes, I teach history.";
- next;
- mes "[Sapien]";
- mes "As the present fades into memory, it becomes the past.";
- mes "The kwoledge we have acquired in the past is the bridge between the present and the future.";
- next;
- mes "[Sapien]";
- mes "You should study your own past, too.";
- mes "By understanding what's happened to you already,";
- mes "you can blaze a trail into the future unhindered by unresolved problems.";
- close;
-L_Menu2_1:
- mes "[Sapien]";
- mes "What are you doing?";
- mes "Hurry up and show the Headmaster your thesis before you lose it!";
- close;
-L_Menu2_2:
- mes "[Sapien]";
- mes "Yes...?";
- mes "Ah, it's a former student here.";
- mes "Congratulations on graduating.";
- next;
- mes "[Sapien]";
- mes "The present can only be understood by understanding the past.";
- mes "Such understanding allows us to envision our future.";
- next;
- mes "[Sapien]";
- mes "You should study your own past, too.";
- mes "By understanding what's happened to you already,";
- mes "you can blaze a trail into the future unhindered by unresolved problems.";
- close;
-}
-
-yuno_in03.gat,105,177,4 script Placement Test Professor 754,{
- if (Class == 16) goto L_Menu3_4;
- if (Class != 2) goto L_Menu1_1;
- if (job2nd_sage == 11) goto L_Menu3_3;
- if (job2nd_sage >= 6) goto L_Menu3_2;
- if (job2nd_sage == 3) goto L_Menu1_2;
- if (job2nd_sage == 4) goto L_Menu2_1;
- if (job2nd_sage == 5) goto L_Menu3_1;
- mes "[Kreitos]";
- mes "You have that look in your eye...";
- mes "You want to be a Sage, I take it.";
- next;
- mes "[Kreitos]";
- mes "You need to formally enroll in the Academy before I can help you any further.";
- close;
-L_Menu1_1:
- mes "[Kreitos]";
- mes "Oh, you're not interested in our brand of magic?";
- mes "That's alright...";
- next;
- mes "[Kreitos]";
- mes "Anyone who teaches others and has a good heart is of value to society.";
- mes "Please keep that in mind.";
- close;
-L_Menu1_2:
- set job2nd_sage,4;
- set sagecheck,10;
- mes "[Kreitos]";
- mes "It looks like you've enrolled in the Shubaichul Magic Academy.";
- mes "Is that right?";
- next;
- mes "[Kreitos]";
- mes "So, let me find your paperwork...";
- mes "You're " + strcharinfo(0) + ",";
- mes "right?";
- mes "Let's start the placement test.";
- next;
- mes "[Kreitos]";
- mes "This test consists of twenty questions concerning the entire world.";
- mes "If you score at least 80 points, you'll be placed in our program.";
- mes "Each correct answer is worth 5 points.";
- next;
- mes "[Kreitos]";
- mes "If you cancel, you'll have to start over, so be careful.";
- next;
- goto L_Menu2_2;
- L_Menu2_1:
- mes "[Kreitos]";
- mes "Are you ready to try again?";
- mes "Have you studied hard?";
- next;
- mes "[Kreitos]";
- mes "The passing grade is as before.";
- mes "You need to score 80 points, with each question being worth 5 points.";
- next;
- mes "[Kreitos]";
- mes "So, let's get started.";
- mes "Give it your best effort.";
- mes "As before, if you cancel,";
- mes "you'll have to start over.";
- next;
- L_Menu2_2:
- set @sage_test2,0;
- set @sage_test1,rand(3);
- if (@sage_test1 == 1) goto L_Test2_1;
- if (@sage_test1 == 2) goto L_Test3_1;
-
-//==================================
-//Written Test: Route 1.
-//==================================
- mes "1. Which one isn't sold in Morocc's jewel shop?";
- next;
- menu "Topaz",L_Test1_1,"Garnet",-,"Diamond",L_Test1_1,"Sapphire",L_Test1_1;
- set @sage_test2,@sage_test2+5;
- goto L_Test1_1;
- L_Test1_1:
- mes "2. In which town can you not buy monster food?";
- next;
- menu "Prontera",L_Test1_2,"Morocc",L_Test1_2,"Aldebaran",-,"Alberta",L_Test1_2;
- set @sage_test2,@sage_test2+5;
- L_Test1_2:
- mes "3. Which town is closest to the forest maze?";
- next;
- menu "Prontera",-,"Morocc",L_Test1_3,"Geffen",L_Test1_3,"Payon",L_Test1_3;
- set @sage_test2,@sage_test2+5;
- L_Test1_3:
- mes "4. Which of these monsters is of a different race than the other three?";
- next;
- menu "Muka",L_Test1_4,"Drops",L_Test1_4,"Plankton",L_Test1_4,"Penomena",-;
- set @sage_test2,@sage_test2+5;
- L_Test1_4:
- mes "5. All these monsters except one have the same elemental affinity.";
- mes "Which one has the different affinity?";
- next;
- menu "Dokebi",L_Test1_5,"Isis",L_Test1_5,"Giearth",-,"Deviruchi",L_Test1_5;
- set @sage_test2,@sage_test2+5;
- L_Test1_5:
- mes "6. Which one differs in approximate size from the others?";
- next;
- menu "Male Thief Bug",L_Test1_6,"Horn",L_Test1_6,"Metaller",L_Test1_6,"Argos",-;
- set @sage_test2,@sage_test2+5;
- L_Test1_6:
- mes "7. Which of these monsters doesn't drop the Iggydrasil leaf?";
- next;
- menu "Marduk",-,"Baphomet Jr.",L_Test1_7,"Angeling",L_Test1_7,"Wander Man",L_Test1_7;
- set @sage_test2,@sage_test2+5;
- L_Test1_7:
- mes "8. Which of these people isn't related to someone who can perform a class change to priest?";
- next;
- menu "Peter S. Alberto",-,"Thomas Bishop",L_Test1_8,"Windser Banedict",L_Test1_8,"Sesil Magrita",L_Test1_8;
- set @sage_test2,@sage_test2+5;
- L_Test1_8:
- mes "9. Which doesn't live in Morocc?";
- next;
- menu "Muda Armani",L_Test1_9,"Aragham",L_Test1_9,"Antonio",-,"Abldul",L_Test1_9;
- set @sage_test2,@sage_test2+5;
- L_Test1_9:
- mes "10. Which Kapra has the pretty blue hair?";
- next;
- menu "Pavianne",-,"Debril",L_Test1_10,"Claris",L_Test1_10,"Tayelin",L_Test1_10;
- set @sage_test2,@sage_test2+5;
- L_Test1_10:
- mes "11. Which one isn't necessary to unlock the Fire Wall skill?";
- next;
- menu "Firebolt Lv4",L_Test1_11,"Napalm Beat Lv4",-,"Fireball Lv5",L_Test1_11,"Sight Lv1",L_Test1_11;
- set @sage_test2,@sage_test2+5;
- L_Test1_11:
- mes "12. When the skill 'SP Restoration Lv6' is active, how much SP does the skill restore every ten seconds?";
- next;
- menu "14 sp",L_Test1_12,"16 sp",L_Test1_12,"18 sp",-,"21 sp",L_Test1_12;
- set @sage_test2,@sage_test2+5;
- L_Test1_12:
- mes "13. If you are a magician with job lv. 33, how many additional stat points will you get for int?";
- next;
- menu "7",L_Test1_13,"6",L_Test1_13,"5",L_Test1_13,"4",-;
- set @sage_test2,@sage_test2+5;
- L_Test1_13:
- mes "14. If the Archer skill 'Concentration Up Lv5' is active, how much SP will it consume?";
- next;
- menu "45 / 140sec",-,"50 / 140sec",L_Test1_14,"45 / 150sec",L_Test1_14,"50 / 150sec",L_Test1_14;
- set @sage_test2,@sage_test2+5;
- L_Test1_14:
- mes "15. Which one isn't necessary to unlock the Blacksmith skill 'Maximize Power'?";
- next;
- menu "Hilt Bending",L_Test1_15,"Skin Tempering",-,"Hammer Fall",L_Test1_15,"Weapon Perfection",L_Test1_15;
- set @sage_test2,@sage_test2+5;
- L_Test1_15:
- mes "16. What is the defense power and supplemental ability of a Ribbon?";
- next;
- menu "0 / SP +20",L_Test1_16,"0 / SP +30",L_Test1_16,"1 / SP +20",-,"1 / SP +30",L_Test1_16;
- set @sage_test2,@sage_test2+5;
- L_Test1_16:
- mes "17. Which class can't equip a Saint Robe?";
- next;
- //Swordsmen can't equip it either as of this writing.
- menu "Swordsman",-,"Merchant",L_Test1_17,"Thief",-,"Acolyte",L_Test1_17;
- set @sage_test2,@sage_test2+5;
- L_Test1_17:
- mes "18. Which status ailment can't be removed with a Green Potion?";
- next;
- menu "Mute",L_Test1_18,"Poison",L_Test1_18,"Blind",L_Test1_18,"Cursed",-;
- set @sage_test2,@sage_test2+5;
- L_Test1_18:
- mes "19. What is the name of the ancient kingdom from which Geffen descends?";
- next;
- menu "Gefin",L_Test1_19,"Geffenia",-,"Gefdoria",L_Test1_19,"Gefria",L_Test1_19;
- set @sage_test2,@sage_test2+5;
- L_Test1_19:
- mes "20. Which tree is said to be the world's root?";
- next;
- menu "Igg Drasil",-,"Idrasil",L_Menu2_3,"Master",L_Menu2_3,"Old Tree",L_Menu2_3;
- set @sage_test2,@sage_test2+5;
- goto L_Menu2_3;
- //==================================
- //Written Test: Route 2.
- //==================================
- L_Test2_1:
- mes "1. Which isn't sold in Geffen's magic shop?";
- next;
- menu "Mantle",-,"Wand",L_Test2_2,"Circlet",L_Test2_2,"Silver Robe",L_Test2_2;
- set @sage_test2,@sage_test2+5;
- L_Test2_2:
- mes "2. Which town doesn't sell blades?";
- next;
- menu "Prontera",L_Test2_3,"Izlude",L_Test2_3,"Aldebaran",-,"payon",L_Test2_3;
- set @sage_test2,@sage_test2+5;
- L_Test2_3:
- mes "3. Which town is nearest to Glast Heim?";
- next;
- menu "Prontera",L_Test2_4,"Geffen",-,"Morocc",L_Test2_4,"Payon",L_Test2_4;
- set @sage_test2,@sage_test2+5;
- L_Test2_4:
- mes "4. Which monster's type differs from the other three?";
- next;
- menu "Aster",L_Test2_5,"Marc",L_Test2_5,"Marse",L_Test2_5,"Marin",-;
- set @sage_test2,@sage_test2+5;
- L_Test2_5:
- mes "5. Which monster's elemental affinity is different from the others?";
- next;
- menu "Desert Wolf Babe",L_Test2_6,"Smokie",-,"Picky",L_Test2_6,"Choco",L_Test2_6;
- set @sage_test2,@sage_test2+5;
- L_Test2_6:
- mes "6. Which monster is in a different size class than the others?";
- next;
- menu "Drake",-,"Wraith",L_Test2_7,"Evil Druid",L_Test2_7,"Khalitzburg",L_Test2_7;
- set @sage_test2,@sage_test2+5;
- L_Test2_7:
- mes "7. Which monster doesn't drop Phracon?";
- next;
- menu "Pupa",L_Test2_8,"Condor",-,"Savage Baby",L_Test2_8,"Desert Wolf Babe",L_Test2_8;
- set @sage_test2,@sage_test2+5;
- L_Test2_8:
- mes "8. Who isn't involved in the Blacksmith class change?";
- next;
-// =========================
-// Acording To mRO Site And eAthena Blacksmith Script the following ppl looking like ppl listed here are:
-// - Baisulitst - looks like some1 listed by mRO
-// - Wickebine - mRO has him as option listed
-// - Gromgast - mRO has him as option listed
-// - Mitmayer - translator has him listed as option
-// == Conclusion == I took the following:
-// =========================
- menu "Baisulitst",L_Test2_9,"Wickebine",L_Test2_9,"Barkdale",-,"Mitmayer",L_Test2_9;
- set @sage_test2,@sage_test2+5;
- L_Test2_9:
- mes "9. Who doesn't live in Aldebaran?";
- next;
- menu "RS125",L_Test2_10,"Maasaru",-,"Munster",L_Test2_10,"Isenberg",L_Test2_10;
- set @sage_test2,@sage_test2+5;
- L_Test2_10:
- mes "10. Who is the youngest person in the Kapra organization?";
- next;
- menu "Deflute",L_Test2_11,"Claris",L_Test2_11,"Tayelin",L_Test2_11,"Curly Sue",-;
- set @sage_test2,@sage_test2+5;
- L_Test2_11:
- mes "11. When you use the skill 'Safety Wall Lv6', how much SP is consumed and how many attacks will it block?";
- next;
- menu "SP 40, 6bl",L_Test2_12,"SP 35, 6bl",L_Test2_12,"SP 35, 7bl",L_Test2_12,"SP 40, 7bl",-;
- set @sage_test2,@sage_test2+5;
- L_Test2_12:
- mes "12. When you use 'Napalm Beat Lv6', what is the attack power relative to MATK?";
- next;
- menu "1.2x MATK",L_Test2_13,"1.3x MATK",-,"1.4x MATK",L_Test2_13,"1.5x MATK",L_Test2_13;
- set @sage_test2,@sage_test2+5;
- L_Test2_13:
- mes "13. Which one catalyzes the reaction of Liquid #4 during the Magician class change test?";
- next;
- menu "Blue Gemstone",L_Test2_14,"Red Gemstone",L_Test2_14,"Orange Gemstone",L_Test2_14,"Carat Diamond",-;
- set @sage_test2,@sage_test2+5;
- L_Test2_14:
- mes "14. What is the damage multiplier and SP consumption for 'Bash Lv6'?";
- next;
- menu "250% / 8",L_Test2_15,"280% / 8",L_Test2_15,"280% / 15",-,"310% / 15",L_Test2_15;
- set @sage_test2,@sage_test2+5;
- L_Test2_15:
- mes "15. Which isn't necessary to unlock the Hunter skill 'Claymore Trap'?";
- next;
- menu "Remove Trap",-,"Land Mine",L_Test2_16,"Ankle Snare",L_Test2_16,"Flash",L_Test2_16;
- set @sage_test2,@sage_test2+5;
- L_Test2_16:
- mes "16. What is the defense power and supplemental ability of a Veil?";
- next;
- menu "0 / MDEF +3",L_Test2_17,"0 / MDEF +5",-,"1 / MDEF +3",L_Test2_17,"1 / MDEF +5",L_Test2_17;
- set @sage_test2,@sage_test2+5;
- L_Test2_17:
- mes "17. Which class can't equip a Coat?";
- next;
- menu "Swordsman",L_Test2_18,"Magician",L_Test2_18,"Thief",L_Test2_18,"Novice",-;
- set @sage_test2,@sage_test2+5;
- L_Test2_18:
- mes "18. Which item isn't blue in color?";
- next;
- menu "Alcohol",L_Test2_19,"Detrimindexta",-,"Karvodailnirol",L_Test2_19,"Blue Herb",L_Test2_19;
- set @sage_test2,@sage_test2+5;
- L_Test2_19:
- mes "19. Which item did the god Odin use to create the world?";
- next;
-// menu "Yomir's Heart",L_Test2_20,"Yomir's Nail",-,"Yomir's Tooth",L_Test2_20,"Yomir's Stuff",L_Test2_20;
-// All answers correct untill i know the real answer, only Stuff is wrong cause that NOT it
- menu "Yomir's Heart",-,"Yomir's Nail",-,"Yomir's Tooth",-,"Yomir's Stuff",L_Test2_20;
- set @sage_test2,@sage_test2+5;
- L_Test2_20:
- mes "20. Which metal can change the fate of the world?";
- next;
- menu "Envertacon",L_Menu2_3,"Emperium",-,"Enbera",L_Menu2_3,"Phracon",L_Menu2_3;
- set @sage_test2,@sage_test2+5;
- goto L_Menu2_3;
-//==================================
-//Written Test: Route 3.
-//==================================
- L_Test3_1:
- mes "1.Which of these items isn't sold at Prontera's knicknack shop?";
- next;
- menu "White Plate",L_Test3_2,"Red Frame",L_Test3_2,"Flower",-,"Glass Ball",L_Test3_2;
- set @sage_test2,@sage_test2+5;
- L_Test3_2:
- mes "2. Which town doesn't sell stilettos?";
- next;
- menu "Prontera",-,"Morocc",L_Test3_3,"Gefen",L_Test3_3,"Lutie",L_Test3_3;
- set @sage_test2,@sage_test2+5;
- L_Test3_3:
- mes "3. Which town is closest to Turtle Island?";
- next;
- menu "Aldebaran",L_Test3_4,"Alberta",-,"Comodo",L_Test3_4,"Izlude",L_Test3_4;
- set @sage_test2,@sage_test2+5;
- L_Test3_4:
- mes "4. Which monster is of a different monster race than the other three?";
- next;
- menu "Raggler",L_Test3_5,"Pest",L_Test3_5,"Frilldora",L_Test3_5,"Aster",-;
- set @sage_test2,@sage_test2+5;
- L_Test3_5:
- mes "5. Which monster has a different elemental affinity than the other three?";
- next;
- menu "Mantis",L_Test3_6,"Metaller",-,"Rokker",L_Test3_6,"Horn",L_Test3_6;
- set @sage_test2,@sage_test2+5;
- L_Test3_6:
- mes "6. Which monster is in a different size class than the others?";
- next;
- menu "Raydric",-,"Raydric Archer",L_Test3_7,"Wander Man",L_Test3_7,"Dark Flame",L_Test3_7;
- set @sage_test2,@sage_test2+5;
- L_Test3_7:
- mes "7. Which monster doesn't drop alcohol?";
- next;
- menu "Horn",L_Test3_8,"Plankton",L_Test3_8,"Poison Spore",-,"Toad",L_Test3_8;
- set @sage_test2,@sage_test2+5;
- L_Test3_8:
- mes "8. Which isn't involved in the Knight class change?";
- next;
-// =========================
-// Acording To mRO Site And eAthena Knight Script the following ppl looking like ppl listed here
-// =========================
- menu "James Syracuse",L_Test3_9,"Thomas Bishop",-,"Amy Veattris",L_Test3_9,"Edmond Groster",L_Test3_9;
- set @sage_test2,@sage_test2+5;
- L_Test3_9:
- mes "9. Which of these people doesn't live in Prontera?";
- next;
- menu "Nami",L_Test3_10,"Aldefun",-,"Thomas",L_Test3_10,"Hollengrhen",L_Test3_10;
- set @sage_test2,@sage_test2+5;
- L_Test3_10:
- mes "10. Which Kapra wears glasses?";
- next;
- menu "Deflute",L_Test3_11,"Tayelin",L_Test3_11,"Leilah",-,"Debril",L_Test3_11;
- set @sage_test2,@sage_test2+5;
- L_Test3_11:
- mes "11. How much SP does it cost to use 'Thunderstorm Lv7'?";
- next;
- menu "49",L_Test3_12,"59",-,"69",L_Test3_12,"74",L_Test3_12;
- set @sage_test2,@sage_test2+5;
- L_Test3_12:
- mes "12. If you have 50% of your SP left, how much damage will 'Energy Coat' block and how much SP will be consumed?";
- next;
- menu "24% blocked SP1.5% consumed",L_Test3_13,"24% blocked SP2% consumed",L_Test3_13,"18% blocked SP1.5% consumed",L_Test3_13,"18% blocked SP2% consumed",-;
- set @sage_test2,@sage_test2+5;
- L_Test3_13:
- mes "13. Which element cannot be used in bolt form by a Magician?";
- next;
- menu "Water",L_Test3_14,"Earth",-,"Fire",L_Test3_14,"Wind",L_Test3_14;
- set @sage_test2,@sage_test2+5;
- L_Test3_14:
- mes "14. When a thief has the skill 'Double Attack Lv7', what is the trigger probability and attack power multiplier?";
- next;
- menu "35% / 120%",L_Test3_15,"35% / 140%",-,"40% / 120%",L_Test3_15,"40% / 140%",L_Test3_15;
- set @sage_test2,@sage_test2+5;
- L_Test3_15:
- mes "15. Which of these isn't necessary to unlock the Priest skill 'Magnus Exorcism'?";
- next;
- menu "Divine Protection",-,"Heal",L_Test3_16,"Revive",L_Test3_16,"Aqua Benedicta",L_Test3_16;
- set @sage_test2,@sage_test2+5;
- L_Test3_16:
- mes "16. What is the defense power and supplemental ability of a Rabbit Headband?";
- next;
- menu "1 / LUK +2",L_Test3_17,"1 / LUK +5",L_Test3_17,"2 / LUK +2",-,"2 / LUK +5",L_Test3_17;
- set @sage_test2,@sage_test2+5;
- L_Test3_17:
- mes "17. Which class can't equip armor?";
- next;
- menu "Swordsman",L_Test3_18,"Merchant",L_Test3_18,"Thief",L_Test3_18,"Archer",-;
- set @sage_test2,@sage_test2+5;
- L_Test3_18:
- mes "18. Which item completely restores HP and SP?";
- next;
- menu "Royal Jelly",L_Test3_19,"Ig Drasil Seed",L_Test3_19,"Ig Drasil Fruit",-,"Master Fruit",L_Test3_19;
- set @sage_test2,@sage_test2+5;
- L_Test3_19:
- mes "19. What's the name of the king of Rune-Midgard?";
- next;
- menu "Trisdan III",L_Test3_20,"Tristan III",-,"Traisda III",L_Test3_20,"Trist III",L_Test3_20;
- set @sage_test2,@sage_test2+5;
- L_Test3_20:
- mes "20. Which god do Crusaders serve?";
- next;
- menu "Odin",-,"Loki",L_Menu2_3,"Tooru",L_Menu2_3,"Aragamsaree",L_Menu2_3;
- set @sage_test2,@sage_test2+5;
- L_Menu2_3:
- mes "[Kreitos]";
- mes "Are you finished?";
- mes "Alright, then I'll grade the test.";
- next;
- mes "[Kreitos]";
- mes "Hmmm...";
- mes "Yes....";
- next;
- if (@sage_test2 >= 100) goto L_Menu2_5;
- if (@sage_test2 < 80) goto L_Menu2_4;
- mes "[Kreitos]";
- mes "All done.";
- mes "You scored " + @sage_test2 + " points.";
- mes "Looking good.";
- mes "You've scored highly enough to pass.";
- next;
- goto L_Menu2_6;
- L_Menu2_4:
- set sagecheck,sagecheck-1;
- mes "[Kreitos]";
- mes "All done.";
- mes "You scored " + @sage_test2 + " points.";
- mes "......";
- mes "Sorry, that's not good enough.";
- next;
- mes "[Kreitos]";
- mes "We exepect our students to have command of much information about the world.";
- mes "Learn some more and come back.";
- mes "You can take the test again then.";
- close;
- L_Menu2_5:
- mes "[Kreitos]";
- mes "All done.";
- mes "You scored " + @sage_test2 + " points.";
- mes "Amazing. You did wonderfully.";
- mes "There is no doubt you'll make a great Sage.";
- next;
- L_Menu2_6:
- set job2nd_sage,5;
- mes "[Kreitos]";
- mes "Alright.";
- mes "You've completed the placement test.";
- mes "Now you need to take the skill test from Professor Hermes.";
- close;
-L_Menu3_1:
- mes "[Kreitos]";
- mes "Heh?";
- mes "Do you love tests so much that you want to take the placement test again?";
- next;
- mes "[Kreitos]";
- mes "Go see Professor Hermes and take the skill test.";
- mes "Future Sages can't be slacking off.";
- close;
-L_Menu3_2:
- mes "[Kreitos]";
- mes "I'm busy grading other students' exams at the moment.";
- mes "If you need something, please see me later.";
- close;
-L_Menu3_3:
- mes "[Kreitos]";
- mes "It's great that you finished your thesis, but I don't grade those.";
- next;
- mes "[Kreitos]";
- mes "Show that to Headmaster Keiron.";
- mes "He'll judge whether or not it's quality warrants your graduation.";
- close;
-L_Menu3_4:
- mes "[Kreitos]";
- mes "You've graduated already?";
- mes "Do you want to take more classes?";
- next;
- mes "[Kreitos]";
- mes "I know it feels great to have graduated, but you've got to keep learning.";
- mes "You might burn out if you become complacent and never venture out of the library once in a while.";
- mes "Danger is exhilerating.";
- next;
- mes "[Kreitos]";
- mes "Don't forget to keep notes about your journies.";
- mes "They can come in handy when you want to teach others about a subject you've studied.";
- close;
-}
-
-//==================================
-//Skill Test Room
-//==================================
-job_sage.gat mapflag nobranch dummy
-job_sage.gat mapflag noteleport dummy
-job_sage.gat mapflag nopenalty dummy
-job_sage.gat mapflag nosave SavePoint
-
-job_sage.gat,50,165,4 script Skill Test Coordinator::jobsage_wroom 700,{
- mes "[Skill Test Coordinator]";
- mes "Welcome to the Sage skill test.";
- mes "Please go to the waiting area if you want to take the test.";
- next;
- mes "[Skill Test Coordinator]";
- mes "Others are being tested at the moment.";
- mes "When it's time for you to be tested, we'll call your name.";
- next;
- mes "[Skill Test Coordinator]";
- mes "It takes around 5-10 minutes to test one person.";
- close;
-OnInit:
- waitingroom "Test Waiting Area",10,"jobsage_wroom::OnStart",1;
- end;
-OnStart:
- disablewaitingroomevent;
- warpwaitingpc "job_sage.gat",118,99;
- set $@jobsage_pid,$@warpwaitingpc[0];
- if( attachrid($@jobsage_pid)==0 ) goto L_Error;
- set $@jobsage_pname$,strcharinfo(0);
- donpcevent "jobsage_1st::OnStart";
- end;
-L_Error:
- enablewaitingroomevent;
- end;
-OnEnable:
- enablewaitingroomevent;
- end;
-}
-
-//======== Test Step 1
-job_sage.gat,1,1,1 script jobsage_1st -1,{
- end;
-OnStart:
- set $@jobsage_m,16;
- monster "job_sage.gat",115,106,"Unit",1183,1,"jobsage_1st::OnKilled";
- monster "job_sage.gat",120,102,"Unit",1183,1,"jobsage_1st::OnKilled";
- monster "job_sage.gat",124,98,"Unit",1183,1,"jobsage_1st::OnKilled";
- monster "job_sage.gat",120,93,"Unit",1183,1,"jobsage_1st::OnKilled";
- monster "job_sage.gat",115,90,"Unit",1183,1,"jobsage_1st::OnKilled";
- monster "job_sage.gat",111,93,"Unit",1183,1,"jobsage_1st::OnKilled";
- monster "job_sage.gat",107,98,"Unit",1183,1,"jobsage_1st::OnKilled";
- monster "job_sage.gat",111,102,"Unit",1183,1,"jobsage_1st::OnKilled";
- monster "job_sage.gat",128,110,"Unit",1184,1,"jobsage_1st::OnKilled";
- monster "job_sage.gat",124,106,"Unit",1184,1,"jobsage_1st::OnKilled";
- monster "job_sage.gat",124,89,"Unit",1184,1,"jobsage_1st::OnKilled";
- monster "job_sage.gat",128,85,"Unit",1184,1,"jobsage_1st::OnKilled";
- monster "job_sage.gat",107,89,"Unit",1184,1,"jobsage_1st::OnKilled";
- monster "job_sage.gat",103,85,"Unit",1184,1,"jobsage_1st::OnKilled";
- monster "job_sage.gat",107,106,"Unit",1184,1,"jobsage_1st::OnKilled";
- monster "job_sage.gat",103,110,"Unit",1184,1,"jobsage_1st::OnKilled";
- initnpctimer;
- end;
-OnReset:
- killmonster "job_sage.gat","All";
- end;
-OnKilled:
- set $@jobsage_m,$@jobsage_m-1;
- if( $@jobsage_m > 0 )goto L_NotWin;
- if (getnpctimer(1,"jobsage_1st") < 60000 ) set sagecheck,sagecheck+1;
- if ((getnpctimer(1,"jobsage_1st") >= 120000 ) && (getnpctimer(1,"jobsage_1st") <= 170000 )) set sagecheck,sagecheck-1;
- if (getnpctimer(1,"jobsage_1st") > 170000 ) set sagecheck,sagecheck-2;
- stopnpctimer;
- mapannounce "job_sage.gat","Examiner: " + $@jobsage_pname$ + " killed all the monsters!",8;
- donpcevent "jobsage_2nd::OnStart";
- L_NotWin:
- end;
-OnTimer1000:
- mapannounce "job_sage.gat","Examiner: The skill test begins now.",8;
- end;
-OnTimer2500:
- mapannounce "job_sage.gat","Examiner: The time limit for this portion of the test is 3 minutes.",8;
- end;
-OnTimer4000:
- mapannounce "job_sage.gat","Examiner: You must kill all the monsters within that time period.",8;
- end;
-OnTimer30000:
- mapannounce "job_sage.gat","Examiner: 2 minutes, 30 seconds remaining.",8;
- end;
-OnTimer60000:
- mapannounce "job_sage.gat","Examiner: 2 minutes remaining.",8;
- end;
-OnTimer90000:
- mapannounce "job_sage.gat","Examiner: 1 minute, 30 seconds remaining.",8;
- end;
-OnTimer120000:
- mapannounce "job_sage.gat","Examiner: 1 minute remaining.",8;
- end;
-OnTimer150000:
- mapannounce "job_sage.gat","Examiner: 30 seconds remaining.",8;
- end;
-OnTimer170000:
- mapannounce "job_sage.gat","Examiner: 10 seconds remaining.",8;
- end;
-OnTimer180000:
- donpcevent "jobsage_1st::OnReset";
- mapannounce "job_sage.gat","Examiner: Time has expired.",8;
- end;
-OnTimer181500:
- mapannounce "job_sage.gat","Examiner:" + $@jobsage_pname$ + "failed the test.",8;
- areawarp "job_sage.gat",100,82,131,113,"yuno.gat",324,258;
- end;
-OnTimer183000:
- mapannounce "job_sage.gat","Next candidate, please step forward.",8;
- end;
-OnTimer184000:
- donpcevent "jobsage_wroom::OnEnable";
- stopnpctimer;
- end;
-}
-
-//======== Test Step 2
-job_sage.gat,1,1,1 script jobsage_2nd -1,{
- end;
-OnStart:
- donpcevent "jobsage_2nd::OnReset";
- set $@jobsage_m,24;
- monster "job_sage.gat",120,102,"GeographyInfo",1063,1,"jobsage_2nd::OnKilled";
- monster "job_sage.gat",120,102,"StatisticsInfo",1063,1,"jobsage_2nd::OnKilled";
- monster "job_sage.gat",120,102,"MeteorologyInfo",1063,1,"jobsage_2nd::OnKilled";
- monster "job_sage.gat",120,102,"AstronomyInfo",1063,1,"jobsage_2nd::OnKilled";
- monster "job_sage.gat",120,102,"LinguisticsInfo",1063,1,"jobsage_2nd::OnKilled";
- monster "job_sage.gat",120,102,"CityLifeInfo",1063,1,"jobsage_2nd::OnKilled";
- monster "job_sage.gat",124,98,"ForestryInfo",1063,1,"jobsage_2nd::OnKilled";
- monster "job_sage.gat",124,98,"HealthInfo",1063,1,"jobsage_2nd::OnKilled";
- monster "job_sage.gat",124,98,"PsychologyInfo",1063,1,"jobsage_2nd::OnKilled";
- monster "job_sage.gat",120,93,"AnthropologyInfo",1063,1,"jobsage_2nd::OnKilled";
- monster "job_sage.gat",120,93,"BiologyInfo",1063,1,"jobsage_2nd::OnKilled";
- monster "job_sage.gat",120,93,"EthicsInfo",1063,1,"jobsage_2nd::OnKilled";
- monster "job_sage.gat",111,93,"ArchitectureInfo",1063,1,"jobsage_2nd::OnKilled";
- monster "job_sage.gat",111,93,"PlasticsInfo",1063,1,"jobsage_2nd::OnKilled";
- monster "job_sage.gat",111,93,"NutritionInfo",1063,1,"jobsage_2nd::OnKilled";
- monster "job_sage.gat",111,93,"FoodInfo",1063,1,"jobsage_2nd::OnKilled";
- monster "job_sage.gat",111,93,"ManagementInfo",1063,1,"jobsage_2nd::OnKilled";
- monster "job_sage.gat",111,93,"SociologyInfo",1063,1,"jobsage_2nd::OnKilled";
- monster "job_sage.gat",107,98,"EconomicsInfo",1063,1,"jobsage_2nd::OnKilled";
- monster "job_sage.gat",107,98,"MagicInfo",1063,1,"jobsage_2nd::OnKilled";
- monster "job_sage.gat",107,98,"PoliSciInfo",1063,1,"jobsage_2nd::OnKilled";
- monster "job_sage.gat",111,102,"MathInfo",1063,1,"jobsage_2nd::OnKilled";
- monster "job_sage.gat",111,102,"HistoryInfo",1063,1,"jobsage_2nd::OnKilled";
- monster "job_sage.gat",111,102,"PhysicsInfo",1063,1,"jobsage_2nd::OnKilled";
- initnpctimer;
- end;
-OnReset:
- killmonster "job_sage.gat","All";
- end;
-OnKilled:
- set $@jobsage_m,$@jobsage_m-1;
- if( $@jobsage_m > 0 )goto L_NotWin;
- stopnpctimer;
- if (getnpctimer(1,"jobsage_2nd") < 60000 ) set sagecheck,sagecheck+1;
- if ((getnpctimer(1,"jobsage_2nd") >= 120000 ) && (getnpctimer(1,"jobsage_2nd") <= 170000 )) set sagecheck,sagecheck-1;
- if (getnpctimer(1,"jobsage_2nd") > 170000 ) set sagecheck,sagecheck-2;
- mapannounce "job_sage.gat","Examiner: " + $@jobsage_pname$ + " killed all the monsters!",8;
- donpcevent "jobsage_3rd::OnStart";
- L_NotWin:
- end;
-OnTimer1500:
- mapannounce "job_sage.gat","Examiner: The time limit for this portion of the test is 3 minutes.",8;
- end;
-OnTimer3000:
- mapannounce "job_sage.gat","Examiner: You must kill all the monsters within that time period.",8;
- end;
-OnTimer30000:
- mapannounce "job_sage.gat","Examiner: 2 minutes, 30 seconds remaining.",8;
- end;
-OnTimer60000:
- mapannounce "job_sage.gat","Examiner: 2 minutes remaining.",8;
- end;
-OnTimer90000:
- mapannounce "job_sage.gat","Examiner: 1 minute, 30 seconds remaining.",8;
- end;
-OnTimer120000:
- mapannounce "job_sage.gat","Examiner: 1 minute remaining.",8;
- end;
-OnTimer150000:
- mapannounce "job_sage.gat","Examiner: 30 seconds remaining.",8;
- end;
-OnTimer170000:
- mapannounce "job_sage.gat","Examiner: 10 seconds remaining.",8;
- end;
-OnTimer180000:
- donpcevent "jobsage_2nd::OnReset";
- mapannounce "job_sage.gat","Examiner: Time has expired.",8;
- end;
-OnTimer181500:
- mapannounce "job_sage.gat","Examiner: " + $@jobsage_pname$ + "has failed the test.",8;
- areawarp "job_sage.gat",100,82,131,113,"yuno.gat",324,258;
- end;
-OnTimer183000:
- mapannounce "job_sage.gat","Next candidate, please step forward.",8;
- end;
-OnTimer184000:
- donpcevent "jobsage_wroom::OnEnable";
- stopnpctimer;
- end;
-}
-
-
-//======== Test Step 3
-job_sage.gat,1,1,1 script jobsage_3rd -1,{
- end;
-OnStart:
- donpcevent "jobsage_3rd::OnReset";
- set $@jobsage_m,1;
- monster "job_sage.gat",116,98,"Bachelor",1179,1,"jobsage_3rd::OnKilled";
- monster "job_sage.gat",124,106,"Tardy",1185,1;
- monster "job_sage.gat",124,89,"Loaner",1185,1;
- monster "job_sage.gat",107,89,"Cheater",1185,1;
- monster "job_sage.gat",107,106,"Absentee",1185,1;
- initnpctimer;
- end;
-OnReset:
- end;
-OnKilled:
- set $@jobsage_m,$@jobsage_m-1;
- if( $@jobsage_m > 0 )goto L_NotWin;
- stopnpctimer;
- killmonster "job_sage.gat","All";
- set job2nd_sage,7;
- if (getnpctimer(1,"jobsage_3rd") < 20000 ) set sagecheck,sagecheck+1;
- if ((getnpctimer(1,"jobsage_3rd") >= 30000 ) && (getnpctimer(1,"jobsage_2nd") <= 50000 )) set sagecheck,sagecheck-1;
- if (getnpctimer(1,"jobsage_3rd") > 50000 ) set sagecheck,sagecheck-2;
- mapannounce "job_sage.gat","Examiner: Congratulations. " + $@jobsage_pname$ + "passed the test!",8;
- donpcevent "jobsage_success::OnSuccess";
- L_NotWin:
- end;
-OnTimer1500:
- mapannounce "job_sage.gat","Examiner: 1 minute remaining.",8;
- end;
-OnTimer30000:
- mapannounce "job_sage.gat","Examiner: 30 seconds remaining.",8;
- end;
-OnTimer50000:
- mapannounce "job_sage.gat","Examiner: 10 seconds remaining.",8;
- end;
-OnTimer60000:
- donpcevent "jobsage_3rd::OnReset";
- mapannounce "job_sage.gat","Examiner: Time has expired.",8;
- end;
-OnTimer61500:
- mapannounce "job_sage.gat","Examiner: " + $@jobsage_pname$ + "failed the test.",8;
- areawarp "job_sage.gat",100,82,131,113,"yuno.gat",324,258;
- end;
-OnTimer63000:
- mapannounce "job_sage.gat","Examiner: This concludes the test. Next candidate, please step forward.",8;
- end;
-OnTimer64000:
- donpcevent "jobsage_wroom::OnEnable";
- stopnpctimer;
- end;
-}
-
-//======== Successful
-job_sage.gat,1,7,1 script jobsage_success 66,{
-OnSuccess:
- killmonster "job_sage.gat","All";
- initnpctimer;
- end;
-OnTimer3000:
- mapannounce "job_sage.gat","Examiner: Please allow me to guide you out.",8;
- end;
-OnTimer6000:
- mapannounce "job_sage.gat","Next candidate, please step forward.",8;
- areawarp "job_sage.gat",100,82,131,113,"yuno_in03.gat",163,180;
- end;
-OnTimer7000:
- donpcevent "jobsage_wroom::OnEnable";
- stopnpctimer;
- end;
-}
+//===== eAthena Script =======================================
+//= Sage Job Quest
+//===== By: ==================================================
+//= jAthena (1.0) - I guess
+//= Unknown Translator (2.0)
+//= Darkchild (3.0)
+//===== Current Version: =====================================
+//= 3.0
+//===== Compatible With: =====================================
+//= eAthena 1.0 +
+//===== Description: =========================================
+//= Sage job quest based off of official servers.
+//===== Additional Comments: =================================
+//= Script mostly based on translated jA script
+//= Written test questions/answers weren't translated 100% corectly
+//= So a lot of those are based upon mRO site and my own info
+//= IF you by excident have (or can get) screenshots of these questions
+//= Then PLEASE send them to Darkchild
+//============================================================
+
+//==================================
+//Sage Castle
+//==================================
+yuno_in02.gat,38,61,4 script Magic Academy Headmaster 743,{
+ if (Class == 16) goto L_Menu3_3;
+ if (Class != 2) goto L_Menu2_1;
+ if (job2nd_sage == 11) goto L_Menu3_1;
+ if (job2nd_sage >= 3) goto L_Menu2_2;
+ mes "[Keiron]";
+ mes "All who appreciate the fine art";
+ mes "of magic are welcome here.";
+ mes "How can I help you?";
+ next;
+ menu "Change class to Sage",L_Menu1_1,"About the Sage class",-,"Just looking around",L_Menu1_2;
+ mes "[Keiron]";
+ mes "So you're interested in being a Sage?";
+ mes "Well, I can't just make you one straight away.";
+ next;
+ mes "[Keiron]";
+ mes "In order to become a Sage, you'll need to file an application for entry into the Shubaichul Magic Academy and take the placement test.";
+ next;
+ mes "[Keiron]";
+ mes "Once you're placed, you'll need to complete coursework and finally write and defend a thesis.";
+ next;
+ mes "[Keiron]";
+ mes "If you successfully complete the requirements, you'll be granted a Sage license.";
+ next;
+ mes "[Keiron]";
+ mes "If you wish to apply, go see Mathias in the Shubaichul Magic Academy.";
+ mes "Tell him I sent you.";
+ close;
+L_Menu1_1:
+ mes "[Keiron]";
+ mes "A Sage?";
+ mes "Well...";
+ mes "In order to change you way of living, you have to change your way of thinking.";
+ next;
+ mes "[Keiron]";
+ mes "Sages actively contribute knowledge to the kingdom through rigorous research.";
+ mes "They also help society through its worst problems.";
+ mes "Just because you dress as a Sage doesn't mean you're a Sage.";
+ next;
+ mes "[Keiron]";
+ mes "To become a Sage, please apply for entry into the Shubaichul Magic Academy.";
+ mes "The admissions officer will explain the educational requirements.";
+ close;
+L_Menu1_2:
+ mes "[Keiron]";
+ mes "Excellent. If you have some free time, why not peruse a a volume from our library?";
+ mes "Our library is truly a bastion of knowledge.";
+ next;
+ mes "[Keiron]";
+ mes "Of course, there is much that can't be learned from reading books, but it's a good start.";
+ close;
+L_Menu2_1:
+ mes "[Keiron]";
+ mes "We Sages do a lot of research about the world on our own,";
+ mes "but to maximize our knowledge,";
+ mes "we regularly form interdisciplinary research teams.";
+ next;
+ mes "[Keiron]";
+ mes "You should talk to our Sages and share any research you may have been doing within your own profession.";
+ close;
+L_Menu2_2:
+ mes "[Keiron]";
+ mes "The road to becoming a Sage isn't easy.";
+ mes "You need to have a strong dedication to mastering magic.";
+ next;
+ mes "[Keiron]";
+ mes "You need to keep plugging away at that thesis.";
+ mes "Good luck!";
+ close;
+L_Menu3_1:
+ if (countitem(1550) >= 1) goto L_Menu3_2;
+ mes "[Keiron]";
+ mes "Where's your thesis?";
+ mes "I'm eager to evaulate it.";
+ next;
+ mes "[Keiron]";
+ mes "Did you forget it?";
+ mes "In any case, please bring it post-haste.";
+ close;
+L_Menu3_2:
+ mes "[Keiron]";
+ mes "It looks like you have a thesis to present. Let's have a look...";
+ next;
+ mes "[Keiron]";
+ mes "Hmmm...";
+ next;
+ mes "[Keiron]";
+ mes "Yes....";
+ next;
+ mes "[Keiron]";
+ mes "Interesting...";
+ next;
+ mes "[Keiron]";
+ mes "It's not stylistically";
+ mes "cohesive, but your zeal for research is amply proven by your thesis. I approve.";
+ next;
+ if(SkillPoint == 0) goto LCHANGE;
+ mes "[Keiron]";
+ mes "Well you are all set for the jobchange except for 1 thing!";
+ mes "You have unused Skill Points!!!";
+ mes "Please use those first!";
+ close;
+
+ LCHANGE:
+ jobchange 16;
+ mes "[Keiron]";
+ mes "Congratulations!";
+ mes "You're a Sage now.";
+ mes "Don't let that passion for research ever be dampened.";
+ next;
+ mes "[Keiron]";
+ mes "Keep your thesis around, since it may be useful in a publish-or-perish environment later on.";
+ next;
+ mes "[Keiron]";
+ mes "Some day, you'll be a bastion of knowledge all by yourself!";
+ close;
+L_Menu3_3:
+ mes "[Keiron]";
+ mes "Hmmm? What's up?";
+ mes "Just because you're a Sage doesn't mean you should quit your studies.";
+ next;
+ mes "[Keiron]";
+ mes "In order to maintain our role as the kingdom's gatherers and dissemenators of knowledge, we can never miss an opportunity to gather data.";
+ close;
+}
+
+//===============================
+//Biotech Lab
+//===============================
+yuno_in03.gat,244,31,3 script Physics Professor 120,{
+ if (Class == 16) goto L_Menu3_2;
+ if (Class != 2) goto L_Menu1_1;
+ if (job2nd_sage == 11) goto L_Menu3_1;
+ if (job2nd_sage2 == 8) goto L_Menu2_1;
+ if (job2nd_sage2 == 9) goto L_Menu2_3;
+ if (job2nd_sage2 == 10) goto L_Menu2_5;
+ if (job2nd_sage2 == 11) goto L_ThesisStart1;
+ if (job2nd_sage == 9) goto L_Menu1_2;
+ mes "[Ebeshi]";
+ mes "What?";
+ next;
+ mes "[Ebeshi]";
+ mes "Did you come to study under my guidance?";
+ next;
+ mes "[Ebeshi]";
+ mes "Well, you need to enroll first.";
+ mes "Heheheheh...";
+ close;
+L_Menu1_1:
+ mes "[Ebeshi]";
+ mes "Eh???????????????????????????????";
+ next;
+ mes "[Ebeshi]";
+ mes "I don't think there's anything someone like you can learn from me.";
+ next;
+ mes "[Ebeshi]";
+ mes "Are you disappointed?";
+ mes "Hehehehe....";
+ close;
+L_Menu1_2:
+ set job2nd_sage2,8;
+ mes "[Ebeshi]";
+ mes "Well, I'm glad to meet another fine student such as yourself.";
+ next;
+ mes "[Ebeshi]";
+ mes "Aren't you excited that you're going to study under me?!";
+ mes "Hehehehe....";
+ next;
+ mes "[Ebeshi]";
+ mes "I hate to be intrusive, but could you get something for me before I start my class?";
+ next;
+ mes "[Ebeshi]";
+ mes "I need ^3051FD30x Stone^000000 as part of the class materials.";
+ mes "Can you get that?";
+ next;
+ mes "[Ebeshi]";
+ mes "If you really want to get stones quick,";
+ mes "you should look up a friendly thief to assist you! Thanks for helping out.";
+ close;
+L_Menu2_1:
+ if (countitem(7049) >= 30) goto L_Menu2_2;
+ mes "[Ebeshi]";
+ mes "Hey, what are you up to?";
+ mes "Are you trying to slack off?";
+ mes "Come on, set your eyes on the goal.";
+ next;
+ mes "[Ebeshi]";
+ mes "I need ^3051FD30x Stone^000000 to proceed.";
+ mes "With all the stones lying around,";
+ mes "shouldn't they be easy to find?";
+ close;
+ L_Menu2_2:
+ mes "[Ebeshi]";
+ mes "Awesome! You've got all the stones I need.";
+ mes "Now, watch this!";
+ next;
+ mes "[Ebeshi]";
+ mes "Abracadabra!!";
+ next;
+ mes "[Ebeshi]";
+ mes "Abracadabra!!";
+ next;
+ mes "[Ebeshi]";
+ mes "Abracadabra!!";
+ next;
+ delitem 7049,30;
+ set job2nd_sage2,9;
+ mes "[Ebeshi]";
+ mes "You see that?";
+ mes "I created three elemental stones!";
+ next;
+ mes "[Ebeshi]";
+ mes "Pretty cool, don't you think?";
+ mes "Have them for yourself!";
+ next;
+ getitem 991,1;
+ getitem 993,1;
+ getitem 992,1;
+ mes "[Ebeshi]";
+ mes "Now, for your next lesson, you need to synthesize some different kinds of arrows with those stones.";
+ next;
+ mes "[Ebeshi]";
+ mes "Specifically...";
+ mes "^3051FD50x Crystal Arrow^000000";
+ mes "^3051FD50x Stone Arrow^000000";
+ mes "^3051FD50x Wind Arrow^000000";
+ next;
+ mes "[Ebeshi]";
+ mes "An archer friend can help you make the arrows.";
+ mes "Give it a try!";
+ close;
+ L_Menu2_3:
+ if ((countitem(1754) >= 50) && (countitem(1756) >= 50) && (countitem(1755) >= 50)) goto L_Menu2_4;
+ mes "[Ebeshi]";
+ mes "Hmmm?";
+ mes "What did you do with those stones I gave you?";
+ mes "You didn't sell them, I hope...";
+ next;
+ mes "[Ebeshi]";
+ mes "You need to use them to make";
+ mes "^3051FD50x Crystal Arrow^000000";
+ mes "^3051FD50x Stone Arrow^000000";
+ mes "^3051FD50x Wind Arrow^000000";
+ mes "An archer friend can help you make the arrows.";
+ close;
+ L_Menu2_4:
+ mes "[Ebeshi]";
+ mes "You made the arrows! Good job.";
+ mes "Now, to continue with the lesson...";
+ next;
+ mes "[Ebeshi]";
+ mes "This lesson covers the Elemental Affinity chapter in your textbook.";
+ next;
+ mes "[Ebeshi]";
+ mes "The first affinity is really easy.";
+ mes "Water magic is very effective against fire.";
+ mes "It's easy to remember.";
+ mes "All you need to remember is water being splashed on fire.";
+ next;
+ mes "[Ebeshi]";
+ mes "Wind magic will decimate water-based monsters.";
+ mes "Observe what happens when a lake is struck by lightning.";
+ next;
+ mes "[Ebeshi]";
+ mes "Earth magic will crush wind-based monsters easily.";
+ mes "Don't you build a house on a strong foundation to keep the wind away?";
+ next;
+ mes "[Ebeshi]";
+ mes "Fire magic mercilessly scorches the earth.";
+ mes "Won't a tree burn if a fire breaks out?";
+ mes "Same with an earth-based monster.";
+ next;
+ mes "[Ebeshi]";
+ mes "Do you understand?";
+ mes "Here's some homework for next time...";
+ next;
+ delitem 1754,50;
+ delitem 1756,50;
+ delitem 1755,50;
+ set job2nd_sage2,10;
+ mes "[Ebeshi]";
+ mes "Next time you come, bring ^3051FD1x Holy Water^000000.";
+ mes "We'll need it for the lesson.";
+ mes "It will be easy to acquire if you have contacts in the church.";
+ close;
+ L_Menu2_5:
+ if (countitem(523) >= 1) goto L_Menu2_6;
+ mes "[Ebeshi]";
+ mes "Ooops!";
+ mes "Did you forget about the item I asked you to bring?";
+ next;
+ mes "[Ebeshi]";
+ mes "I need ^3051FD1x Holy Water^000000 for the lesson.";
+ mes "Ask an Acolyte to help you make it.";
+ mes "Hehehehe...";
+ close;
+ L_Menu2_6:
+ mes "[Ebeshi]";
+ mes "Alright, you have the Holy Water!";
+ mes "Let's continue the lesson!";
+ next;
+ mes "[Ebeshi]";
+ mes "Please take good notes about this part.";
+ mes "It will be on the test.";
+ next;
+ mes "[Ebeshi]";
+ mes "Water magic sucks against wind!";
+ mes "Would a lightning bolt care if it was frozen?";
+ mes "Heheheheh....";
+ next;
+ mes "[Ebeshi]";
+ mes "Wind magic is totally useless against the earth.";
+ mes "Will a tree suffer permanent damage if it's blown about?";
+ next;
+ mes "[Ebeshi]";
+ mes "Earth magic is ineffective against fire.";
+ mes "If you put some leaves on a fire, will the fire go out?";
+ mes "No, just the opposite will happen.";
+ next;
+ mes "[Ebeshi]";
+ mes "Fire won't do much against water.";
+ mes "If you heat water, doesn't it just become more dangerous?";
+ next;
+ mes "[Ebeshi]";
+ mes "That was a pretty informative lecture!";
+ mes "You think so too, right?";
+ next;
+ delitem 523,1;
+ set job2nd_sage2,11;
+ mes "[Ebeshi]";
+ mes "Now, you have enough knowledge to prepare a defensible thesis.";
+ mes "Hehehehehe!";
+ next;
+ mes "[Ebeshi]";
+ mes "To put the thesis together, you'll need:";
+ mes "^3051FD1x Feather of Birds^000000 for your writing instrument.";
+ mes "^3051FD1x Animal Skin^000000 for the pages.";
+ mes "^3051FD1x Trunk^000000 to bind the pages.";
+ mes "^3051FD1x Squid Ink^000000 for your ink.";
+ mes "^3051FD1x Empty Bottle^000000 to store your ink.";
+ next;
+ mes "[Ebeshi]";
+ mes "Come and see me once you've gotten all of these items together.";
+ close;
+ L_ThesisStart1:
+ if ((countitem(916) >= 1) && (countitem(919) >= 1) && (countitem(1019) >= 1) && (countitem(1024) >= 1) && (countitem(713) >= 1)) goto L_ThesisStart2;
+ mes "[Ebeshi]";
+ mes "Hmmm?";
+ mes "You can't forget important things like this!";
+ next;
+ mes "[Ebeshi]";
+ mes "You need these items to start your thesis:";
+ mes "^3051FD1x Feather of Birds^000000 for your writing instrument.";
+ mes "^3051FD1x Animal Skin^000000 for the pages.";
+ mes "^3051FD1x Trunk^000000 to bind the pages.";
+ mes "^3051FD1x Squid Ink^000000 for your ink.";
+ mes "^3051FD1x Empty Bottle^000000 to store your ink.";
+ next;
+ mes "[Ebeshi]";
+ mes "Do you have some friends that might be able to help you gather the materials?";
+ mes "That will make it a simple task!";
+ close;
+ L_ThesisStart2:
+ delitem 916,1;
+ delitem 919,1;
+ delitem 1019,1;
+ delitem 1024,1;
+ delitem 713,1;
+ mes "[Ebeshi]";
+ mes "Alright...";
+ mes "You need to write this yourself.";
+ mes "I'm simply your research advisor!";
+ mes "Hehehehe...";
+ next;
+ mes "......";
+ next;
+ mes "......";
+ next;
+ mes "......";
+ next;
+ mes "Elemental magic is divided into four types...";
+ menu "...called Fire, Wind, Water, and Earth",L_ThesisMenu1_1,"...named Fire, Wind, Water, and Earth",L_ThesisMenu1_2,"...that oppose each other: Fire, Wind, Water, and Earth",L_ThesisMenu1_3;
+ L_ThesisMenu1_1:
+ mes "...called Fire, Wind, Water, and Earth";
+ goto L_Thesis2;
+ L_ThesisMenu1_2:
+ mes "...named Fire, Wind, Water, and Earth";
+ goto L_Thesis2;
+ L_ThesisMenu1_3:
+ mes "...that oppose each other: Fire, Wind, Water, and Earth";
+ goto L_Thesis2;
+ L_Thesis2:
+ mes "Each attribute has certain properties.";
+ menu "Wind conquers water...",L_ThesisMenu2_1,"Water douses fire...",L_ThesisMenu2_2,"Fire scorches Earth...",L_ThesisMenu2_3;
+ L_ThesisMenu2_1:
+ mes "Wind conquers Water and Earth attacks Wind";
+ goto L_Thesis3;
+ L_ThesisMenu2_2:
+ mes "Water douses fire, while Wind zaps Water";
+ goto L_Thesis3;
+ L_ThesisMenu2_3:
+ mes "Fire scorches Earth, and Water douses Fire.";
+ goto L_Thesis3;
+ L_Thesis3:
+ menu "But weaknesses exist, too",L_ThesisMenu3_1,"You can customize your weapon element, also",L_ThesisMenu3_2,"Elemental affinity varies by monster type, also",L_ThesisMenu3_3;
+ L_ThesisMenu3_1:
+ mes "But weaknesses exist, too";
+ goto L_Thesis4;
+ L_ThesisMenu3_2:
+ mes "You can customize your weapon element, also";
+ goto L_Thesis4;
+ L_ThesisMenu3_3:
+ mes "Elemental affinity varies by monster type, also";
+ goto L_Thesis4;
+ L_Thesis4:
+ menu "You need to be circumspect when facing monsters...",L_ThesisMenu4_1,"So, you should customize your weapon to the situation",L_ThesisMenu4_2,"Red Potions have a delicious strawberry flavor",L_ThesisMenu4_3;
+ L_ThesisMenu4_1:
+ mes "You need to be circumspect when facing monster with an unfamiliar affinity.";
+ goto L_Thesis5;
+ L_ThesisMenu4_2:
+ mes "You should customize your weapon to the situation.";
+ goto L_Thesis5;
+ L_ThesisMenu4_3:
+ mes "Red Potions have a delicious strawberry flavor.";
+ goto L_Thesis5;
+ L_Thesis5:
+ next;
+ menu "Eimi of Prontera is hot",L_ThesisMenu5_1,"I wonder how Red Potions are made",L_ThesisMenu5_2,"The complexity of magic exceeds man's capacity to learn",L_ThesisMenu5_3;
+ L_ThesisMenu5_1:
+ mes "Eimi of Prontera is hot.";
+ goto L_Thesis6;
+ L_ThesisMenu5_2:
+ mes "I wonder how Red Potions are made.";
+ goto L_Thesis6;
+ L_ThesisMenu5_3:
+ mes "The complexity of magic exceeds man's capacity to learn.";
+ goto L_Thesis6;
+ L_Thesis6:
+ menu "The women in Morok are hot, too",L_ThesisMenu6_1,"Maybe it's a secret recipe",L_ThesisMenu6_2,"It's dangerous to depend on magic too much...",L_ThesisMenu6_3;
+ L_ThesisMenu6_1:
+ mes "The women in Morok are hot, too.";
+ goto L_Thesis7;
+ L_ThesisMenu6_2:
+ mes "Maybe it's a secret recipe.";
+ goto L_Thesis7;
+ L_ThesisMenu6_3:
+ mes "It's dangerous to depend on magic too much...";
+ goto L_Thesis7;
+ L_Thesis7:
+ menu "I wish I had a Rabbit Headband",L_ThesisMenu7_1,"That taste of a White potion...",L_ThesisMenu7_2,"...if you want to stay safe. power...",L_ThesisMenu7_3;
+ L_ThesisMenu7_1:
+ mes "I wish I had a Rabbit Headband.";
+ goto L_Thesis8;
+ L_ThesisMenu7_2:
+ mes "The taste of a White Potion...";
+ goto L_Thesis8;
+ L_ThesisMenu7_3:
+ mes "...if you want to stay safe. power...";
+ goto L_Thesis8;
+ L_Thesis8:
+ menu "That would make me happy",L_ThesisMenu8_1,"...is difficult to imagine",L_ThesisMenu8_2,"In the interest of a safe battle...",L_ThesisMenu8_3;
+ L_ThesisMenu8_1:
+ mes "That would make me happy.";
+ goto L_Thesis9;
+ L_ThesisMenu8_2:
+ mes "...is difficult to imagine";
+ goto L_Thesis9;
+ L_ThesisMenu8_3:
+ mes "In the interest of a safe battle...";
+ goto L_Thesis9;
+ L_Thesis9:
+ menu "Rabbit Headbands make great Acolyte accessories",L_ThesisMenu9_1,"It makes me wonder if...",L_ThesisMenu9_2,"...you should bring along friends",L_ThesisMenu9_3;
+ L_ThesisMenu9_1:
+ mes "Rabbit Headbands make great Acolyte accessories.";
+ goto L_Thesis10;
+ L_ThesisMenu9_2:
+ mes "It makes me wonder if...";
+ goto L_Thesis10;
+ L_ThesisMenu9_3:
+ mes "...you should bring along friends.";
+ goto L_Thesis10;
+ L_Thesis10:
+ menu "I wonder if a Knight could wear one, too",L_ThesisMenu10_1,"...people might drink them when they're not hurt",L_ThesisMenu10_2,"It's the responsible thing to do",L_ThesisMenu10_3;
+ L_ThesisMenu10_1:
+ mes "I wonder if a Knight could wear one, too.";
+ next;
+ goto L_ThesisEnd;
+ L_ThesisMenu10_2:
+ mes "...people might drink them when they're not hurt";
+ next;
+ goto L_ThesisEnd;
+ L_ThesisMenu10_3:
+ mes "It's the responsible thing to do.";
+ next;
+ goto L_ThesisEnd;
+ L_ThesisEnd:
+ mes "......";
+ next;
+ mes "......";
+ next;
+ mes "......";
+ next;
+ set job2nd_sage,11;
+ getitem 1550,1;
+ mes "[Ebeshi]";
+ mes "Alright!";
+ mes "You've finished! It looks pretty good!";
+ next;
+ mes "[Ebeshi]";
+ mes "You should take that to the Headmaster!";
+ mes "He'll decide whether you graduate or not.";
+ mes "Hehehehehe....";
+ close;
+L_Menu3_1:
+ mes "[Ebeshi]";
+ mes "What's up? Did you forget something?!";
+ next;
+ mes "[Ebeshi]";
+ mes "You should see the Headmaster and present your thesis so you can graduate!";
+ close;
+L_Menu3_2:
+ mes "[Ebeshi]";
+ mes "Good afternoon!";
+ mes "It's good to meet other Sages and exchange information.";
+ mes "Heheheheh!!";
+ next;
+ mes "[Ebeshi]";
+ mes "Even though company is good sometimes, I need to continue my magical research!";
+ next;
+ mes "[Ebeshi]";
+ mes "Do you want to continue your study here?";
+ mes "Please feel free to talk to the other professors and read the literature here.";
+ mes "Hehehehe!";
+ close;
+}
+
+//==================================
+//Monster Museum
+//==================================
+
+yuno_in03.gat,32,102,0 script Biology Professor 755,{
+ if (Class == 16) goto L_Menu5_4;
+ if (Class != 2) goto L_Menu1_1;
+ if (job2nd_sage == 11) goto L_Menu5_3;
+ if ((job2nd_sage2 >= 1) && (job2nd_sage2 <= 3)) goto L_Menu3_1;
+ if ((job2nd_sage2 >= 4) && (job2nd_sage2 <= 6)) goto L_Menu4_1;
+ if (job2nd_sage2 == 7) goto L_Menu5_1;
+ if (job2nd_sage == 8) goto L_Menu2_1;
+ mes "[Lucias]";
+ mes "I have a headache...";
+ mes "I've got too many things going on at once!";
+ next;
+ mes "[Lucias]";
+ mes "Of course, I'll teach people about biology even with a headache!";
+ close;
+L_Menu1_1:
+ mes "[Lucias]";
+ mes "Hmmm? Are you just poking around?";
+ next;
+ mes "[Lucias]";
+ mes "That's fine, but please don't touch anything.";
+ mes "We keep dangerous bioagents in here!";
+ next;
+ mes "[Lucias]";
+ mes "If you have information about rare monsters, we'll pay you handsomely.";
+ close;
+L_Menu2_1:
+ mes "[Lucias]";
+ mes "Oh, you've taken the placement test?";
+ mes "I'm Lucias, a preeminent researcher in the biological sciences.";
+ next;
+ mes "[Lucias]";
+ mes "What's your name, young one?";
+ next;
+ menu "I'm " + strcharinfo(0) + "!",-;
+ mes "[Lucias]";
+ mes "That's a nice name.";
+ mes "Now, let me explain about our research objectives.";
+ next;
+ mes "[Lucias]";
+ mes "My area of expertise is monsters.";
+ mes "I'm sure that you've encountered and defeated many monsters by now.";
+ mes "Am I right?";
+ next;
+ menu "You're quite right",-,"Well, not really...",L_Menu2_2;
+ mes "[Lucias]";
+ mes "Really?";
+ mes "I hope your background knowledge is diverse.";
+ mes "My class isn't a cakewalk by any means.";
+ next;
+ goto L_Menu2_3;
+ L_Menu2_2:
+//==================================
+//If you respond negatively
+ mes "[Lucias]";
+ mes "You might be at a disadvantage.";
+ mes "My coursework assumes a lot of background knowledge.";
+ mes "My class wasn't designed to be a cakewalk...";
+ next;
+//==================================
+L_Menu2_3:
+ mes "[Lucias]";
+ mes "So, shall we get started?";
+ mes "You'll learn a lot in this class if you're vigilant.";
+ next;
+ set @sagerand,0;
+ set @sagerand,rand(3);
+ mes "[Lucias]";
+ mes "So, first, you need to collect ";
+ if (@sagerand == 1) goto L_Menu2_4;
+ if (@sagerand == 2) goto L_Menu2_5;
+ set job2nd_sage2,1;
+ mes "^3051FD5x Tendons^000000";
+ mes "^3051FD5x Nippers^000000";
+ mes "^3051FD5x Sharp Scales^000000";
+ next;
+ goto L_Menu2_6;
+ L_Menu2_4:
+ set job2nd_sage2,2;
+//==================================
+//mes–¢‰ñŽû
+ mes "^3051FD5x Clam Flesh^000000";
+ mes "^3051FD5x Nippers^000000";
+ mes "^3051FD5x Heart of Mermaid^000000";
+ next;
+ goto L_Menu2_6;
+ L_Menu2_5:
+ set job2nd_sage2,3;
+ mes "^3051FD5x Single Cells^000000";
+ mes "^3051FD5x Tentacles^000000";
+ mes "^3051FD5x Fish Tails^000000";
+//==================================
+ next;
+ L_Menu2_6:
+ mes "[Lucias]";
+ mes "We'll continue once you've gathered those.";
+ close;
+L_Menu3_1:
+ if ((countitem(1050) >= 5) && (countitem(960) >= 5) && (countitem(963) >= 5) && (job2nd_sage2 == 1)) goto L_Menu3_4;
+ if ((countitem(966) >= 5) && (countitem(960) >= 5) && (countitem(950) >= 5) && (job2nd_sage2 == 2)) goto L_Menu3_4;
+ if ((countitem(1052) >= 5) && (countitem(962) >= 5) && (countitem(1023) >= 5) && (job2nd_sage2 == 3)) goto L_Menu3_4;
+ mes "[Lucias]";
+ mes "You don't have the necessary items.";
+ mes "Let me repeat what you need:";
+ next;
+ mes "[Lucias]";
+ if (job2nd_sage2 == 2) goto L_Menu3_2;
+ if (job2nd_sage2 == 3) goto L_Menu3_3;
+ mes "^3051FD5x Tendon^000000";
+ mes "^3051FD5x Nipper^000000";
+ mes "^3051FD5x Sharp Scale^000000";
+ close;
+ L_Menu3_2:
+ mes "^3051FD5x Clam Flesh^000000";
+ mes "^3051FD5x Nipper^000000";
+ mes "^3051FD5x Heart of Mermaid^000000";
+ close;
+ L_Menu3_3:
+ mes "^3051FD5x Single Cell^000000";
+ mes "^3051FD5x Tentacle^000000";
+ mes "^3051FD5x Fish Tail^000000";
+ close;
+L_Menu3_4:
+ mes "[Lucias]";
+ mes "Well, you have the items, but I can't be sure if you bought them or collected them yourself.";
+ next;
+ mes "[Lucias]";
+ mes "There is a similarity in the characteristics of the monsters that drop those items.";
+ mes "Do you know what it is?";
+ next;
+ menu "Water element affinity",L_Menu3_5,"They're fish and shells",L_Menu3_5,"They were quite active",-,"They're monsters",-;
+//==================================
+ mes "[Lucias]";
+ mes "...I'm disappointed in you.";
+ mes "The correct answer is that all of the monsters have water element affinity.";
+ mes "Monsters that live in an aquatic environment have evolved bodies adapted to that environment.";
+//==================================
+ next;
+ goto L_Menu3_6;
+ L_Menu3_5:
+ mes "[Lucias]";
+ mes "Right!";
+ mes "Most aquatic monsters have water element affinity because they're adapted to their environment.";
+ mes "Fish and shells evolved in a logical way.";
+ next;
+ L_Menu3_6:
+ mes "[Lucias]";
+ mes "Not every fish and shell has water element affinity, but you can count on it as a general rule.";
+ mes "Now, which type of magic do you think would be most effective against them?";
+ next;
+ menu "Lightning Bolt",L_Menu3_7,"Firebolt",-,"Thunderstorm",L_Menu3_8,"Frost Deva",-;
+//==================================
+//mes–¢‰ñŽû
+ mes "[Lucias]";
+ mes "That's not correct.";
+ mes "You need to use magic like Lightning Bolt or Thunderstorm.";
+ mes "Check the elemental affinity matrix again.";
+ next;
+//==================================
+ goto L_Menu3_9;
+ L_Menu3_7:
+ mes "[Lucias]";
+ mes "Great! That's right!";
+ mes "Using Lightning Bolt is an easy way to victory.";
+ next;
+ mes "[Lucias]";
+ mes "You need to be careful of monsters like the Penomeni and starfish because their attribute is different.";
+ next;
+ goto L_Menu3_9;
+ L_Menu3_8:
+ mes "[Lucias]";
+ mes "Great! That's right!";
+ mes "Using Thunderstorm is an easy way to victory.";
+ next;
+ mes "[Lucias]";
+ mes "You need to be careful of monsters like the Penomeni and starfish because their attribute is different.";
+ next;
+ L_Menu3_9:
+ mes "[Lucias]";
+ mes "Next, let's turn our attention to insectoid monsters.";
+ next;
+ set @sagerand,rand(3);
+ mes "[Lucias]";
+ mes "Next, you need to collect ";
+ if (@sagerand == 1) goto L_Menu3_10;
+ if (@sagerand == 2) goto L_Menu3_11;
+ set job2nd_sage2,4;
+ mes "^3051FD5x Cobweb^000000";
+ mes "^3051FD5x Shell^000000";
+ mes "^3051FD5x Insect Feeler^000000";
+ next;
+ goto L_Menu2_6;
+ L_Menu3_10:
+ set job2nd_sage2,5;
+//==================================
+//mes–¢‰ñŽû
+ mes "^3051FD5x Moth Dust^000000";
+ mes "^3051FD5x Snail's Shell^000000";
+ mes "^3051FD5x Horn^000000";
+ next;
+ goto L_Menu2_6;
+ L_Menu3_11:
+ set job2nd_sage2,6;
+ mes "^3051FD5x Mantis Leg^000000";
+ mes "^3051FD5x Worm Peeling^000000";
+ mes "^3051FD5x Rainbow Shell^000000";
+//==================================
+ next;
+ goto L_Menu2_6;
+L_Menu4_1:
+ if ((countitem(1025) >= 5) && (countitem(935) >= 5) && (countitem(928) >= 5) && (job2nd_sage2 == 4)) goto L_Menu4_4;
+ if ((countitem(1057) >= 5) && (countitem(946) >= 5) && (countitem(947) >= 5) && (job2nd_sage2 == 5)) goto L_Menu4_4;
+ if ((countitem(1031) >= 5) && (countitem(955) >= 5) && (countitem(1013) >= 5) && (job2nd_sage2 == 6)) goto L_Menu4_4;
+ mes "[Lucias]";
+ mes "You forgot what you're supposed to gather?";
+ mes "Listen carefully this time! You need to gather:";
+ next;
+ mes "[Lucias]";
+ if (job2nd_sage2 == 5) goto L_Menu4_2;
+ if (job2nd_sage2 == 6) goto L_Menu4_3;
+ mes "^3051FD5x Cobweb^000000";
+ mes "^3051FD5x Shell^000000";
+ mes "^3051FD5x Insect Feeler^000000";
+ close;
+ L_Menu4_2:
+ mes "^3051FD5x Moth Dust^000000";
+ mes "^3051FD5x Snail's Shell^000000";
+ mes "^3051FD5x Horn^000000";
+ close;
+ L_Menu4_3:
+ mes "^3051FD5x Mantis Leg^000000";
+ mes "^3051FD5x Worm Peeling^000000";
+ mes "^3051FD5x Rainbow Shell^000000";
+ close;
+L_Menu4_4:
+ set job2nd_sage2,7;
+ mes "[Lucias]";
+ mes "Excellent. You've done well.";
+ mes "I hope you were also dilligent in observing your surroundings when you collected the items.";
+ next;
+ mes "[Lucias]";
+ mes "With insects, you'll need to carefully consider which magic to use, since insects have affinity with a variety of elements.";
+ next;
+ mes "[Lucias]";
+ mes "You should also be aware that Thief hiding and Assassin cloaking aren't effective against some insects.";
+ next;
+ mes "[Lucias]";
+ mes "Insects can also act in groups.";
+ mes "Often the insect bosses will have considerable numbers of subordinates.";
+ next;
+ mes "[Lucias]";
+ mes "Ant Lord Maya...";
+ mes "Queen Bee Mistress...";
+ mes "Goblin Chief Goldfinger...";
+ next;
+ mes "[Lucias]";
+ mes "If you face a boss monster alone, you had best prepare to die.";
+ mes "You ought to take a group of friends to face these creatures down.";
+ next;
+ mes "[Lucias]";
+ mes "Well, you've studied quite a bit.";
+ mes "Now you need to write a thesis.";
+ mes "You need some materials before you can begin writing it, however.";
+ mes "They are:";
+ next;
+ mes "[Lucias]";
+ mes "^3051FD1x Feather of Birds^000000 for your writing instrument.";
+ mes "^3051FD1x Animal Skin^000000 for the pages.";
+ mes "^3051FD1x Trunk^000000 to bind the pages.";
+ mes "^3051FD1x Squid Ink^000000 for your ink.";
+ mes "^3051FD1x Empty Bottle^000000 to store your ink.";
+ next;
+ mes "[Lucias]";
+ mes "We can get started when you return.";
+ close;
+L_Menu5_1:
+ if ((countitem(916) >= 1) && (countitem(919) >= 1) && (countitem(1019) >= 1) && (countitem(1024) >= 1) && (countitem(713) >= 1) && (job2nd_sage2 == 7)) goto L_Menu5_2;
+ mes "[Lucias]";
+ mes "You need to gather those items first.";
+ mes "They are:";
+ next;
+ mes "[Lucias]";
+ mes "^3051FD1x Feather of Birds^000000 for your writing instrument.";
+ mes "^3051FD1x Animal Skin^000000 for the pages.";
+ mes "^3051FD1x Trunk^000000 to bind the pages.";
+ mes "^3051FD1x Squid Ink^000000 for your ink.";
+ mes "^3051FD1x Empty Bottle^000000 to store your ink.";
+ next;
+ mes "[Lucias]";
+ mes "You've done great so far.";
+ mes "Just a little more and you can graduate.";
+ close;
+L_Menu5_2:
+ delitem 916,1;
+ delitem 919,1;
+ delitem 1019,1;
+ delitem 1024,1;
+ delitem 713,1;
+ mes "[Lucias]";
+ mes "Looks like you have everything.";
+ next;
+ mes "[Lucias]";
+ mes "Now, you need to write this yourself.";
+ mes "I'm only taking an advisory role.";
+ next;
+ mes "[Lucias]";
+ mes "Are you ready to begin?";
+ mes "Let's see if you've acquired enough knowledge to write a coherent thesis.";
+ next;
+ mes "......";
+ next;
+ mes "......";
+ next;
+ mes "......";
+ next;
+ menu "Monsters come in different types",-;
+ mes "Monsters come in different types.";
+ menu "They have different elemental affinities",-;
+ mes "They have different elemental affinities.";
+ menu "If you know the monster's element beforehand...",-;
+ mes "If you know the monster's element beforehand...";
+ menu "...you can optimize your battle experience",-;
+ mes "...you can optimize your battle experience";
+ menu "You should especially be careful of...",-;
+ mes "You should especially be careful of...";
+ menu "...monsters with Holy and Darkness affinity",-;
+ mes "...monsters with Holy and Darkness affinity";
+ next;
+ mes "......";
+ next;
+ mes "......";
+ next;
+ mes "......";
+ next;
+ set job2nd_sage,11;
+ getitem 1550,1;
+ mes "[Lucias]";
+ mes "This is pretty good!";
+ mes "I'm proud of you!";
+ next;
+ mes "[Lucias]";
+ mes "Show this to the Headmaster and you'll be sure to graduate.";
+ mes "Good luck.";
+ close;
+L_Menu5_3:
+ mes "[Lucias]";
+ mes "Hmmm? What's the matter?";
+ mes "You need to show your thesis to the Headmaster.";
+ close;
+L_Menu5_4:
+ mes "[Lucias]";
+ mes "Are you confused about something?";
+ mes "I'm pretty busy, so you need to make an appointment a week in advance.";
+ next;
+ mes "[Lucias]";
+ mes "Hahaha...Once you've been a Sage for awhile, you'll be saying the same thing.";
+ next;
+ mes "[Lucias]";
+ mes "Also, if you have some spare time,";
+ mes "you should head over to the dungeon and lie down on the floor.";
+ mes "Look up and study the ceiling.";
+ mes "You might learn something.";
+ close;
+}
+
+//=================================
+//Academy Interior
+//=================================
+
+yuno_in03.gat,154,35,4 script Academy Staff 742,{
+ if (Class == 16) goto L_Menu6_4;
+ if (Class != 2) goto L_Menu1_1;
+ if (job2nd_sage == 11) goto L_Menu6_3;
+ if (job2nd_sage >= 4) goto L_Menu6_2;
+ if (job2nd_sage == 3) goto L_Menu6_1;
+ if (job2nd_sage == 2) goto L_Menu5_1;
+ mes "[Mathias]";
+ mes "Hello.";
+ mes "This is the Shubaichul Magic Academy?";
+ mes "You seem to be a Magician.";
+ mes "How can I help you?";
+ next;
+ menu "Sage class-change information",-,"I want to apply for admission to the Academy",L_Menu3_1,"Forget it",L_Menu2;
+ mes "[Mathias]";
+ mes "You want to change class to Sage?";
+ mes "I can't just change your class right here.";
+ next;
+ mes "[Mathias]";
+ mes "You need to complete a program of rigorous coursework and research.";
+ next;
+ mes "[Mathias]";
+ mes "Once you graduate from the academy,";
+ mes "you can change class.";
+ mes "In order to proceed, you need to pay tuition and take the placement test.";
+ next;
+ mes "[Mathias]";
+ mes "Only those who have an ^3051FDOld Magic Book^000000 and a ^3051FDNecklace Of Wisdom^000000 can have tuition waived.";
+ next;
+ mes "[Mathias]";
+ mes "Once you've paid the fee, you first take the placement test.";
+ mes "If you score highly enough to be placed in our program, you then perform research according to your placement.";
+ mes "Finally, you must prepare and defend a thesis.";
+ next;
+ mes "[Mathias]";
+ mes "The Headmaster decides whether or not the thesis meets standards for graduation.";
+ mes "If he approves, you can formally begin your career as a Sage.";
+ next;
+ mes "[Mathias]";
+ mes "If you're interested, you need only file an application to get started.";
+ mes "Have a good day.";
+ close;
+L_Menu2:
+ mes "[Mathias]";
+ mes "Oh?";
+ mes "Are you hesitant?";
+ mes "See you later, then.";
+ close;
+L_Menu1_1:
+ mes "[Mathias]";
+ mes "Welcome.";
+ mes "This is Shubaichul Magic Academy.";
+ next;
+ mes "[Mathias]";
+ mes "We do research on magic and monsters here.";
+ mes "We also train fledgling Sages.";
+ next;
+ mes "[Mathias]";
+ mes "Any Magician who is at or above class level 40 can apply for admission to the Academy.";
+ mes "Once you complete our prescribed process for degree acquisition, you can become a Sage.";
+ next;
+ mes "[Mathias]";
+ mes "Good bye.";
+ close;
+L_Menu3_1:
+ mes "[Mathias]";
+ mes "You want to apply? Wonderful!";
+ next;
+ mes "[Mathias]";
+ mes "In order to enter the Academy,";
+ mes "you need to be a Magician of class level 40 or above.";
+ mes "You will also need to pay tuition to cover instruction and materials.";
+ next;
+ mes "[Mathias]";
+ mes "Tuition is 70,000Zeny.";
+ mes "If you have an ^3051FDOld Magic Book^000000 and a ^3051FDNecklace Of Wisdom^000000, the tuition fee will be waived.";
+ next;
+ mes "[Mathias]";
+ mes "So, you would like to apply for admission?";
+ next;
+ menu "Yes, I would",L_Menu5_5,"Tuition is too expensive!",-,"I'll try again later",L_Menu3_2;
+ mes "[Mathias]";
+ mes "Well...we need the tuition money to cover instruction and materials...";
+ next;
+ menu "Isn't there another way?",-,"I'll try again later.",L_Menu3_2;
+ set job2nd_sage,2;
+ mes "[Mathias]";
+ mes "Well...Perhaps there is. I can lower the tuition to 30000 Zeny if you can bring us some materials we need for our research department:";
+ next;
+ mes "[Mathias]";
+ mes "Specifically, we need:";
+ mes "^3051FD50x Feather of Birds^000000";
+ mes "^3051FD50x Fluff^000000";
+ mes "^3051FD50x Clover^000000";
+ mes "^3051FD50x Feathers^000000";
+ next;
+ mes "[Mathias]";
+ mes "If you can get all that, I'll discount the fee to 30000 Zeny.";
+ mes "Please do your best to collect them.";
+ next;
+ mes "[Mathias]";
+ mes "Of course, you can also acquire 70000 Zeny instead of gathering the items if you wish.";
+ next;
+ mes "[Mathias]";
+ mes "Please do your best to collect the items.";
+ mes "See you later.";
+ close;
+ L_Menu3_2:
+ mes "[Mathias]";
+ mes "Oh, alright.";
+ mes "Take your time.";
+ mes "Thanks for stopping by.";
+ close;
+L_Menu5_1:
+ mes "[Mathias]";
+ mes "So, would you like to apply for admission?";
+ next;
+ if (JobLevel < 40) goto L_Menu5_9;
+ if ((countitem(1006) >= 1) && (countitem(1007) >= 1)) goto L_Menu5_4;
+ if (Zeny < 70000) goto L_Menu5_2;
+ set Zeny,Zeny-70000;
+ set job2nd_sage,3;
+ mes "[Mathias]";
+ mes "I see you have 70000 Zeny.";
+ mes "I'll take that for tuition. You are now enrolled into the school.";
+ next;
+ L_Menu5_5:
+ if (JobLevel < 40) goto L_Menu5_9;
+ mes "[Mathias]";
+ mes "We need your signature on this form to proceed.";
+ mes "Please sign at the X.";
+ next;
+ menu "" + strcharinfo(0) + "",-;
+ mes "[Mathias]";
+ mes "Alright, so you're ";
+ mes "" + strcharinfo(0) + ".";
+ mes "That's a nice name.";
+ next;
+ if (JobLevel == 50) goto L_JobMax;
+ if (job2nd_sage == 3) goto L_Menu5_6;
+ if ((countitem(1006) >= 1) || (countitem(1007) >= 1)) goto L_Menu5_7;
+ if (Zeny < 70000) goto L_Menu5_2;
+ set Zeny,Zeny-70000;
+ set job2nd_sage,3;
+
+ mes "[Mathias]";
+ mes "I see you have 70000 Zeny.";
+ mes "I'll take that for tuition.";
+ mes "You are now enrolled into the school.";
+ next;
+
+ L_Menu5_6:
+ mes "[Mathias]";
+ mes "First, you need to take the placement test from Professor Kreitos.";
+ next;
+ mes "[Mathias]";
+ mes "Professor Kreitos is in the Academy library.";
+ mes "It's on the far left side of the building.";
+ next;
+ mes "[Mathias]";
+ mes "Good luck on the test.";
+ close;
+ L_JobMax:
+ set job2nd_sage,3;
+ mes "[Mathias]";
+ mes "You've trained yourself up to the maximum class level for Magicians!";
+ mes "In that case, I'll give you a full scholarship!";
+ next;
+ mes "[Mathias]";
+ mes "Now, all you need to do is go take the placement test.";
+ next;
+ mes "[Mathias]";
+ mes "Go see Professor Kreitos in the library on the far left side of the building.";
+ close;
+ L_Menu5_2:
+ if (job2nd_sage != 2) goto L_Menu5_8;
+ if ((countitem(916) >= 50) && (countitem(914) >= 50) && (countitem(949) >= 50) && (countitem(705) >= 50)) goto L_Menu5_3;
+ mes "[Mathias]";
+ mes "You don't seem to have the materials yet.";
+ next;
+ mes "[Mathias]";
+ mes "You need to gather:";
+ mes "^3051FD50x Feather of Birds^000000";
+ mes "^3051FD50x Fluff^000000";
+ mes "^3051FD50x Clover^000000";
+ mes "^3051FD50x Feathers^000000";
+ next;
+ mes "[Mathias]";
+ mes "If you can get all that, I'll discount the fee to 30000 Zeny.";
+ mes "Please do your best to collect them.";
+ close;
+ L_Menu5_3:
+//==================================
+//mes–¢‰ñŽû
+ if (Zeny < 30000) goto L_Menu5_8;
+ delitem 916,50;
+ delitem 914,50;
+ delitem 705,50;
+ delitem 949,50;
+ set Zeny,Zeny-30000;
+ set job2nd_sage,3;
+ mes "[Mathias]";
+ mes "It seems like you have the materials I asked for and 30000 Zeny.";
+ mes "Congratulations.";
+ mes "You're now enrolled in the Academy.";
+ set job2nd_sage,3;
+ next;
+ goto L_Menu5_5;
+ L_Menu5_4:
+ delitem 1006,1;
+ delitem 1007,1;
+ set job2nd_sage,3;
+ mes "[Mathias]";
+ mes "Oh, you have the special items.";
+ mes "I'll accept those in lieu of tuition.";
+ next;
+ goto L_Menu5_5;
+ L_Menu5_7:
+ delitem 1006,1;
+ delitem 1007,1;
+ set job2nd_sage,3;
+ mes "[Mathias]";
+ mes "Oh, you have the special items.";
+ mes "I'll accept those in lieu of tuition.";
+ next;
+ goto L_Menu5_6;
+ L_Menu5_8:
+ mes "[Mathias]";
+ mes "You don't seem to have enough money.";
+ mes "Please earn some money and return here.";
+ close;
+ L_Menu5_9:
+ mes "[Mathias]";
+ mes "Your class level is too low.";
+ mes "Complete some more training and return here.";
+ close;
+//==================================
+L_Menu6_1:
+ mes "[Mathias]";
+ mes "Hmmm? Did you forget what you need to do next?";
+ mes "Head over and see Professor Kreitos on the left side of the building.";
+ close;
+L_Menu6_2:
+ mes "[Mathias]";
+ mes "Oh, forgive me. I have so much to do that I can't help you at the moment.";
+ mes "Again, I apologize...";
+ close;
+L_Menu6_3:
+ mes "[Mathias]";
+ mes "Oh! Did you finish your thesis?";
+ mes "You need to see Headmaster Keiron so he can evaluate it.";
+ next;
+ mes "[Mathias]";
+ mes "If he approves, you can graduate!";
+ mes "Good luck.";
+ close;
+L_Menu6_4:
+ mes "[Mathias]";
+ mes "Welcome, colleague.";
+ mes "How is your research coming along?";
+ next;
+ mes "[Mathias]";
+ mes "In order to be a truly great researcher, you need to supplement your book-based research with encounters with real monsters.";
+ next;
+ mes "[Mathias]";
+ mes "If you know others with what it takes to become a Sage, please send them here.";
+ mes "Give my regards to my other colleagues, also.";
+ close;
+}
+
+yuno_in03.gat,169,180,4 script Test Professor 755,{
+ if (Class == 16) goto L_Menu4_5;
+ if (Class != 2) goto L_Menu1_1;
+ if (job2nd_sage == 5) goto L_Menu2_1;
+ if (job2nd_sage == 6) goto L_Menu2_3;
+ if (job2nd_sage == 7) goto L_Menu3_1;
+ if (job2nd_sage == 8) goto L_Menu4_1;
+ if (job2nd_sage == 9) goto L_Menu4_2;
+ if (job2nd_sage == 11) goto L_Menu4_4;
+ mes "[Hermes]";
+ mes "Hello, I'm Hermes. I am part of the skill testing staff.";
+ mes "Are you a Sage candidate?";
+ next;
+ if (job2nd_sage == 3) goto L_Menu1_2;
+ if (job2nd_sage >= 3) goto L_Menu1_2;
+ mes "[Hermes]";
+ mes "Oh, alright.";
+ mes "First you need to enroll and take the placement test.";
+ close;
+L_Menu1_1:
+ mes "[Hermes]";
+ mes "This is Shubaichul Magic Academy.";
+ next;
+ mes "[Hermes]";
+ mes "There are Sages that are less magicians than researchers.";
+ mes "Having a party supporting this kind of person is extremely important.";
+ next;
+ mes "[Hermes]";
+ mes "Keep supporting your party to the best of your ability.";
+ mes "That's all you need to do.";
+ close;
+L_Menu1_2:
+ mes "[Hermes]";
+ mes "You need to take the placement test from Kreitos before you can take my test.";
+ close;
+L_Menu2_1:
+ set job2nd_sage,6;
+ mes "[Hermes]";
+ mes "Oh? You took and passed the placement test?";
+ mes "Now you need to take the skill test from me.";
+ next;
+ mes "[Hermes]";
+ mes "The rules for the skill test are simple.";
+ mes "You need to kill all the monsters within the prescribed time limit.";
+ next;
+ mes "[Hermes]";
+ mes "There's an old proverb that one experience is worth a hundred words, so why not try it once?";
+ next;
+ menu "Sounds good",-,"I'm not ready yet",L_Menu2_2;
+ mes "[Hermes]";
+ mes "Well, let's get started.";
+ mes "Do your best!";
+ next;
+ warp "job_sage",50,154;
+ end;
+ L_Menu2_2:
+ mes "[Hermes]";
+ mes "Okay.";
+ mes "Please prepare quickly.";
+ close;
+L_Menu2_3:
+ mes "[Hermes]";
+ mes "Are you ready to take the skill test?";
+ mes "It's not too tough.";
+ next;
+ mes "[Hermes]";
+ mes "How about it?";
+ next;
+ menu "Sounds good",-,"I'm not ready yet",L_Menu2_2;
+ mes "[Hermes]";
+ mes "Well, let's get started.";
+ mes "Do your best!";
+ next;
+ warp "job_sage",50,154;
+ next;
+ warp "job_sage",50,154;
+ end;
+L_Menu3_1:
+ mes "[Hermes]";
+ mes "Good job! You passed";
+ mes "the skill test! Now you can proceed to the research phase!";
+ next;
+ mes "[Hermes]";
+ mes "Before I decide your research concentration, let's look at your score on the placement test and the amount of time you spent in the skill test.";
+ next;
+ mes "[Hermes]";
+ mes "Hmmm...";
+ mes "Looking good.";
+ next;
+
+//It's not clear how the script decides
+
+ if (sagecheck >= 12) goto L_Menu3_2;
+ set job2nd_sage,8;
+ mes "[Hermes]";
+ mes "It looks like monster research would be your best bet.";
+ next;
+ mes "[Hermes]";
+ mes "In order to gain the necessary information to put together a coherent research paper,";
+ mes "you should take the biology course from Professor Lucias.";
+ next;
+ goto L_Menu3_4;
+L_Menu3_2:
+ set job2nd_sage,9;
+ mes "[Hermes]";
+ mes "It looks like we have a budding elemental magic researcher here.";
+ mes "This field is fundamental to the advancement of magical knowledge.";
+ next;
+ mes "[Hermes]";
+ mes "You need to take a course from Professor Ebeshi in the biotech lab to gain a deeper understanding of elemental magic.";
+ next;
+L_Menu3_4:
+ mes "[Hermes]";
+ mes "I hope the coursework goes well.";
+ close;
+L_Menu4_1:
+ mes "[Hermes]";
+ mes "Weren't you listening?";
+ mes "You need to see Professor Lucias so you can begin your study of monster biology.";
+ close;
+L_Menu4_2:
+ mes "[Hermes]";
+ mes "Weren't you listening?";
+ mes "You need to see Professor Ebeshi so you can begin your study of elemental magic.";
+ close;
+L_Menu4_4:
+ mes "[Hermes]";
+ mes "Great job on completing your thesis, but you need to show it to the Headmaster.";
+ mes "He's the one who will judge whether or not you graduate.";
+ close;
+L_Menu4_5:
+ mes "[Hermes]";
+ mes "How are you?";
+ mes "Your face reveals that you've endured a lot of stress lately.";
+ next;
+ mes "[Hermes]";
+ mes "As stressful as hands-on research is,";
+ mes "it is still fundamentally different from research using abstract concepts.";
+ next;
+ mes "[Hermes]";
+ mes "Of course, if you go to difficult dungeons,";
+ mes "there's no shame in bringing a friend or five to help you out.";
+ close;
+}
+
+yuno_in03.gat,62,176,3 script History Professor 109,{
+ if (Class == 16) goto L_Menu2_2;
+ if (Class != 2) goto L_Menu1_1;
+ if (job2nd_sage == 11) goto L_Menu2_1;
+ mes "[Sapien]";
+ mes "You don't seem sure of your intended direction of study.";
+ mes "Perhaps you should consider it...";
+ close;
+L_Menu1_1:
+ mes "[Sapien]";
+ mes "Yes, I teach history.";
+ next;
+ mes "[Sapien]";
+ mes "As the present fades into memory, it becomes the past.";
+ mes "The kwoledge we have acquired in the past is the bridge between the present and the future.";
+ next;
+ mes "[Sapien]";
+ mes "You should study your own past, too.";
+ mes "By understanding what's happened to you already,";
+ mes "you can blaze a trail into the future unhindered by unresolved problems.";
+ close;
+L_Menu2_1:
+ mes "[Sapien]";
+ mes "What are you doing?";
+ mes "Hurry up and show the Headmaster your thesis before you lose it!";
+ close;
+L_Menu2_2:
+ mes "[Sapien]";
+ mes "Yes...?";
+ mes "Ah, it's a former student here.";
+ mes "Congratulations on graduating.";
+ next;
+ mes "[Sapien]";
+ mes "The present can only be understood by understanding the past.";
+ mes "Such understanding allows us to envision our future.";
+ next;
+ mes "[Sapien]";
+ mes "You should study your own past, too.";
+ mes "By understanding what's happened to you already,";
+ mes "you can blaze a trail into the future unhindered by unresolved problems.";
+ close;
+}
+
+yuno_in03.gat,105,177,4 script Placement Test Professor 754,{
+ if (Class == 16) goto L_Menu3_4;
+ if (Class != 2) goto L_Menu1_1;
+ if (job2nd_sage == 11) goto L_Menu3_3;
+ if (job2nd_sage >= 6) goto L_Menu3_2;
+ if (job2nd_sage == 3) goto L_Menu1_2;
+ if (job2nd_sage == 4) goto L_Menu2_1;
+ if (job2nd_sage == 5) goto L_Menu3_1;
+ mes "[Kreitos]";
+ mes "You have that look in your eye...";
+ mes "You want to be a Sage, I take it.";
+ next;
+ mes "[Kreitos]";
+ mes "You need to formally enroll in the Academy before I can help you any further.";
+ close;
+L_Menu1_1:
+ mes "[Kreitos]";
+ mes "Oh, you're not interested in our brand of magic?";
+ mes "That's alright...";
+ next;
+ mes "[Kreitos]";
+ mes "Anyone who teaches others and has a good heart is of value to society.";
+ mes "Please keep that in mind.";
+ close;
+L_Menu1_2:
+ set job2nd_sage,4;
+ set sagecheck,10;
+ mes "[Kreitos]";
+ mes "It looks like you've enrolled in the Shubaichul Magic Academy.";
+ mes "Is that right?";
+ next;
+ mes "[Kreitos]";
+ mes "So, let me find your paperwork...";
+ mes "You're " + strcharinfo(0) + ",";
+ mes "right?";
+ mes "Let's start the placement test.";
+ next;
+ mes "[Kreitos]";
+ mes "This test consists of twenty questions concerning the entire world.";
+ mes "If you score at least 80 points, you'll be placed in our program.";
+ mes "Each correct answer is worth 5 points.";
+ next;
+ mes "[Kreitos]";
+ mes "If you cancel, you'll have to start over, so be careful.";
+ next;
+ goto L_Menu2_2;
+ L_Menu2_1:
+ mes "[Kreitos]";
+ mes "Are you ready to try again?";
+ mes "Have you studied hard?";
+ next;
+ mes "[Kreitos]";
+ mes "The passing grade is as before.";
+ mes "You need to score 80 points, with each question being worth 5 points.";
+ next;
+ mes "[Kreitos]";
+ mes "So, let's get started.";
+ mes "Give it your best effort.";
+ mes "As before, if you cancel,";
+ mes "you'll have to start over.";
+ next;
+ L_Menu2_2:
+ set @sage_test2,0;
+ set @sage_test1,rand(3);
+ if (@sage_test1 == 1) goto L_Test2_1;
+ if (@sage_test1 == 2) goto L_Test3_1;
+
+//==================================
+//Written Test: Route 1.
+//==================================
+ mes "1. Which one isn't sold in Morocc's jewel shop?";
+ next;
+ menu "Topaz",L_Test1_1,"Garnet",-,"Diamond",L_Test1_1,"Sapphire",L_Test1_1;
+ set @sage_test2,@sage_test2+5;
+ goto L_Test1_1;
+ L_Test1_1:
+ mes "2. In which town can you not buy monster food?";
+ next;
+ menu "Prontera",L_Test1_2,"Morocc",L_Test1_2,"Aldebaran",-,"Alberta",L_Test1_2;
+ set @sage_test2,@sage_test2+5;
+ L_Test1_2:
+ mes "3. Which town is closest to the forest maze?";
+ next;
+ menu "Prontera",-,"Morocc",L_Test1_3,"Geffen",L_Test1_3,"Payon",L_Test1_3;
+ set @sage_test2,@sage_test2+5;
+ L_Test1_3:
+ mes "4. Which of these monsters is of a different race than the other three?";
+ next;
+ menu "Muka",L_Test1_4,"Drops",L_Test1_4,"Plankton",L_Test1_4,"Penomena",-;
+ set @sage_test2,@sage_test2+5;
+ L_Test1_4:
+ mes "5. All these monsters except one have the same elemental affinity.";
+ mes "Which one has the different affinity?";
+ next;
+ menu "Dokebi",L_Test1_5,"Isis",L_Test1_5,"Giearth",-,"Deviruchi",L_Test1_5;
+ set @sage_test2,@sage_test2+5;
+ L_Test1_5:
+ mes "6. Which one differs in approximate size from the others?";
+ next;
+ menu "Male Thief Bug",L_Test1_6,"Horn",L_Test1_6,"Metaller",L_Test1_6,"Argos",-;
+ set @sage_test2,@sage_test2+5;
+ L_Test1_6:
+ mes "7. Which of these monsters doesn't drop the Iggydrasil leaf?";
+ next;
+ menu "Marduk",-,"Baphomet Jr.",L_Test1_7,"Angeling",L_Test1_7,"Wander Man",L_Test1_7;
+ set @sage_test2,@sage_test2+5;
+ L_Test1_7:
+ mes "8. Which of these people isn't related to someone who can perform a class change to priest?";
+ next;
+ menu "Peter S. Alberto",-,"Thomas Bishop",L_Test1_8,"Windser Banedict",L_Test1_8,"Sesil Magrita",L_Test1_8;
+ set @sage_test2,@sage_test2+5;
+ L_Test1_8:
+ mes "9. Which doesn't live in Morocc?";
+ next;
+ menu "Muda Armani",L_Test1_9,"Aragham",L_Test1_9,"Antonio",-,"Abldul",L_Test1_9;
+ set @sage_test2,@sage_test2+5;
+ L_Test1_9:
+ mes "10. Which Kapra has the pretty blue hair?";
+ next;
+ menu "Pavianne",-,"Debril",L_Test1_10,"Claris",L_Test1_10,"Tayelin",L_Test1_10;
+ set @sage_test2,@sage_test2+5;
+ L_Test1_10:
+ mes "11. Which one isn't necessary to unlock the Fire Wall skill?";
+ next;
+ menu "Firebolt Lv4",L_Test1_11,"Napalm Beat Lv4",-,"Fireball Lv5",L_Test1_11,"Sight Lv1",L_Test1_11;
+ set @sage_test2,@sage_test2+5;
+ L_Test1_11:
+ mes "12. When the skill 'SP Restoration Lv6' is active, how much SP does the skill restore every ten seconds?";
+ next;
+ menu "14 sp",L_Test1_12,"16 sp",L_Test1_12,"18 sp",-,"21 sp",L_Test1_12;
+ set @sage_test2,@sage_test2+5;
+ L_Test1_12:
+ mes "13. If you are a magician with job lv. 33, how many additional stat points will you get for int?";
+ next;
+ menu "7",L_Test1_13,"6",L_Test1_13,"5",L_Test1_13,"4",-;
+ set @sage_test2,@sage_test2+5;
+ L_Test1_13:
+ mes "14. If the Archer skill 'Concentration Up Lv5' is active, how much SP will it consume?";
+ next;
+ menu "45 / 140sec",-,"50 / 140sec",L_Test1_14,"45 / 150sec",L_Test1_14,"50 / 150sec",L_Test1_14;
+ set @sage_test2,@sage_test2+5;
+ L_Test1_14:
+ mes "15. Which one isn't necessary to unlock the Blacksmith skill 'Maximize Power'?";
+ next;
+ menu "Hilt Bending",L_Test1_15,"Skin Tempering",-,"Hammer Fall",L_Test1_15,"Weapon Perfection",L_Test1_15;
+ set @sage_test2,@sage_test2+5;
+ L_Test1_15:
+ mes "16. What is the defense power and supplemental ability of a Ribbon?";
+ next;
+ menu "0 / SP +20",L_Test1_16,"0 / SP +30",L_Test1_16,"1 / SP +20",-,"1 / SP +30",L_Test1_16;
+ set @sage_test2,@sage_test2+5;
+ L_Test1_16:
+ mes "17. Which class can't equip a Saint Robe?";
+ next;
+ //Swordsmen can't equip it either as of this writing.
+ menu "Swordsman",-,"Merchant",L_Test1_17,"Thief",-,"Acolyte",L_Test1_17;
+ set @sage_test2,@sage_test2+5;
+ L_Test1_17:
+ mes "18. Which status ailment can't be removed with a Green Potion?";
+ next;
+ menu "Mute",L_Test1_18,"Poison",L_Test1_18,"Blind",L_Test1_18,"Cursed",-;
+ set @sage_test2,@sage_test2+5;
+ L_Test1_18:
+ mes "19. What is the name of the ancient kingdom from which Geffen descends?";
+ next;
+ menu "Gefin",L_Test1_19,"Geffenia",-,"Gefdoria",L_Test1_19,"Gefria",L_Test1_19;
+ set @sage_test2,@sage_test2+5;
+ L_Test1_19:
+ mes "20. Which tree is said to be the world's root?";
+ next;
+ menu "Igg Drasil",-,"Idrasil",L_Menu2_3,"Master",L_Menu2_3,"Old Tree",L_Menu2_3;
+ set @sage_test2,@sage_test2+5;
+ goto L_Menu2_3;
+ //==================================
+ //Written Test: Route 2.
+ //==================================
+ L_Test2_1:
+ mes "1. Which isn't sold in Geffen's magic shop?";
+ next;
+ menu "Mantle",-,"Wand",L_Test2_2,"Circlet",L_Test2_2,"Silver Robe",L_Test2_2;
+ set @sage_test2,@sage_test2+5;
+ L_Test2_2:
+ mes "2. Which town doesn't sell blades?";
+ next;
+ menu "Prontera",L_Test2_3,"Izlude",L_Test2_3,"Aldebaran",-,"payon",L_Test2_3;
+ set @sage_test2,@sage_test2+5;
+ L_Test2_3:
+ mes "3. Which town is nearest to Glast Heim?";
+ next;
+ menu "Prontera",L_Test2_4,"Geffen",-,"Morocc",L_Test2_4,"Payon",L_Test2_4;
+ set @sage_test2,@sage_test2+5;
+ L_Test2_4:
+ mes "4. Which monster's type differs from the other three?";
+ next;
+ menu "Aster",L_Test2_5,"Marc",L_Test2_5,"Marse",L_Test2_5,"Marin",-;
+ set @sage_test2,@sage_test2+5;
+ L_Test2_5:
+ mes "5. Which monster's elemental affinity is different from the others?";
+ next;
+ menu "Desert Wolf Babe",L_Test2_6,"Smokie",-,"Picky",L_Test2_6,"Choco",L_Test2_6;
+ set @sage_test2,@sage_test2+5;
+ L_Test2_6:
+ mes "6. Which monster is in a different size class than the others?";
+ next;
+ menu "Drake",-,"Wraith",L_Test2_7,"Evil Druid",L_Test2_7,"Khalitzburg",L_Test2_7;
+ set @sage_test2,@sage_test2+5;
+ L_Test2_7:
+ mes "7. Which monster doesn't drop Phracon?";
+ next;
+ menu "Pupa",L_Test2_8,"Condor",-,"Savage Baby",L_Test2_8,"Desert Wolf Babe",L_Test2_8;
+ set @sage_test2,@sage_test2+5;
+ L_Test2_8:
+ mes "8. Who isn't involved in the Blacksmith class change?";
+ next;
+// =========================
+// Acording To mRO Site And eAthena Blacksmith Script the following ppl looking like ppl listed here are:
+// - Baisulitst - looks like some1 listed by mRO
+// - Wickebine - mRO has him as option listed
+// - Gromgast - mRO has him as option listed
+// - Mitmayer - translator has him listed as option
+// == Conclusion == I took the following:
+// =========================
+ menu "Baisulitst",L_Test2_9,"Wickebine",L_Test2_9,"Barkdale",-,"Mitmayer",L_Test2_9;
+ set @sage_test2,@sage_test2+5;
+ L_Test2_9:
+ mes "9. Who doesn't live in Aldebaran?";
+ next;
+ menu "RS125",L_Test2_10,"Maasaru",-,"Munster",L_Test2_10,"Isenberg",L_Test2_10;
+ set @sage_test2,@sage_test2+5;
+ L_Test2_10:
+ mes "10. Who is the youngest person in the Kapra organization?";
+ next;
+ menu "Deflute",L_Test2_11,"Claris",L_Test2_11,"Tayelin",L_Test2_11,"Curly Sue",-;
+ set @sage_test2,@sage_test2+5;
+ L_Test2_11:
+ mes "11. When you use the skill 'Safety Wall Lv6', how much SP is consumed and how many attacks will it block?";
+ next;
+ menu "SP 40, 6bl",L_Test2_12,"SP 35, 6bl",L_Test2_12,"SP 35, 7bl",L_Test2_12,"SP 40, 7bl",-;
+ set @sage_test2,@sage_test2+5;
+ L_Test2_12:
+ mes "12. When you use 'Napalm Beat Lv6', what is the attack power relative to MATK?";
+ next;
+ menu "1.2x MATK",L_Test2_13,"1.3x MATK",-,"1.4x MATK",L_Test2_13,"1.5x MATK",L_Test2_13;
+ set @sage_test2,@sage_test2+5;
+ L_Test2_13:
+ mes "13. Which one catalyzes the reaction of Liquid #4 during the Magician class change test?";
+ next;
+ menu "Blue Gemstone",L_Test2_14,"Red Gemstone",L_Test2_14,"Orange Gemstone",L_Test2_14,"Carat Diamond",-;
+ set @sage_test2,@sage_test2+5;
+ L_Test2_14:
+ mes "14. What is the damage multiplier and SP consumption for 'Bash Lv6'?";
+ next;
+ menu "250% / 8",L_Test2_15,"280% / 8",L_Test2_15,"280% / 15",-,"310% / 15",L_Test2_15;
+ set @sage_test2,@sage_test2+5;
+ L_Test2_15:
+ mes "15. Which isn't necessary to unlock the Hunter skill 'Claymore Trap'?";
+ next;
+ menu "Remove Trap",-,"Land Mine",L_Test2_16,"Ankle Snare",L_Test2_16,"Flash",L_Test2_16;
+ set @sage_test2,@sage_test2+5;
+ L_Test2_16:
+ mes "16. What is the defense power and supplemental ability of a Veil?";
+ next;
+ menu "0 / MDEF +3",L_Test2_17,"0 / MDEF +5",-,"1 / MDEF +3",L_Test2_17,"1 / MDEF +5",L_Test2_17;
+ set @sage_test2,@sage_test2+5;
+ L_Test2_17:
+ mes "17. Which class can't equip a Coat?";
+ next;
+ menu "Swordsman",L_Test2_18,"Magician",L_Test2_18,"Thief",L_Test2_18,"Novice",-;
+ set @sage_test2,@sage_test2+5;
+ L_Test2_18:
+ mes "18. Which item isn't blue in color?";
+ next;
+ menu "Alcohol",L_Test2_19,"Detrimindexta",-,"Karvodailnirol",L_Test2_19,"Blue Herb",L_Test2_19;
+ set @sage_test2,@sage_test2+5;
+ L_Test2_19:
+ mes "19. Which item did the god Odin use to create the world?";
+ next;
+// menu "Yomir's Heart",L_Test2_20,"Yomir's Nail",-,"Yomir's Tooth",L_Test2_20,"Yomir's Stuff",L_Test2_20;
+// All answers correct untill i know the real answer, only Stuff is wrong cause that NOT it
+ menu "Yomir's Heart",-,"Yomir's Nail",-,"Yomir's Tooth",-,"Yomir's Stuff",L_Test2_20;
+ set @sage_test2,@sage_test2+5;
+ L_Test2_20:
+ mes "20. Which metal can change the fate of the world?";
+ next;
+ menu "Envertacon",L_Menu2_3,"Emperium",-,"Enbera",L_Menu2_3,"Phracon",L_Menu2_3;
+ set @sage_test2,@sage_test2+5;
+ goto L_Menu2_3;
+//==================================
+//Written Test: Route 3.
+//==================================
+ L_Test3_1:
+ mes "1.Which of these items isn't sold at Prontera's knicknack shop?";
+ next;
+ menu "White Plate",L_Test3_2,"Red Frame",L_Test3_2,"Flower",-,"Glass Ball",L_Test3_2;
+ set @sage_test2,@sage_test2+5;
+ L_Test3_2:
+ mes "2. Which town doesn't sell stilettos?";
+ next;
+ menu "Prontera",-,"Morocc",L_Test3_3,"Gefen",L_Test3_3,"Lutie",L_Test3_3;
+ set @sage_test2,@sage_test2+5;
+ L_Test3_3:
+ mes "3. Which town is closest to Turtle Island?";
+ next;
+ menu "Aldebaran",L_Test3_4,"Alberta",-,"Comodo",L_Test3_4,"Izlude",L_Test3_4;
+ set @sage_test2,@sage_test2+5;
+ L_Test3_4:
+ mes "4. Which monster is of a different monster race than the other three?";
+ next;
+ menu "Raggler",L_Test3_5,"Pest",L_Test3_5,"Frilldora",L_Test3_5,"Aster",-;
+ set @sage_test2,@sage_test2+5;
+ L_Test3_5:
+ mes "5. Which monster has a different elemental affinity than the other three?";
+ next;
+ menu "Mantis",L_Test3_6,"Metaller",-,"Rokker",L_Test3_6,"Horn",L_Test3_6;
+ set @sage_test2,@sage_test2+5;
+ L_Test3_6:
+ mes "6. Which monster is in a different size class than the others?";
+ next;
+ menu "Raydric",-,"Raydric Archer",L_Test3_7,"Wander Man",L_Test3_7,"Dark Flame",L_Test3_7;
+ set @sage_test2,@sage_test2+5;
+ L_Test3_7:
+ mes "7. Which monster doesn't drop alcohol?";
+ next;
+ menu "Horn",L_Test3_8,"Plankton",L_Test3_8,"Poison Spore",-,"Toad",L_Test3_8;
+ set @sage_test2,@sage_test2+5;
+ L_Test3_8:
+ mes "8. Which isn't involved in the Knight class change?";
+ next;
+// =========================
+// Acording To mRO Site And eAthena Knight Script the following ppl looking like ppl listed here
+// =========================
+ menu "James Syracuse",L_Test3_9,"Thomas Bishop",-,"Amy Veattris",L_Test3_9,"Edmond Groster",L_Test3_9;
+ set @sage_test2,@sage_test2+5;
+ L_Test3_9:
+ mes "9. Which of these people doesn't live in Prontera?";
+ next;
+ menu "Nami",L_Test3_10,"Aldefun",-,"Thomas",L_Test3_10,"Hollengrhen",L_Test3_10;
+ set @sage_test2,@sage_test2+5;
+ L_Test3_10:
+ mes "10. Which Kapra wears glasses?";
+ next;
+ menu "Deflute",L_Test3_11,"Tayelin",L_Test3_11,"Leilah",-,"Debril",L_Test3_11;
+ set @sage_test2,@sage_test2+5;
+ L_Test3_11:
+ mes "11. How much SP does it cost to use 'Thunderstorm Lv7'?";
+ next;
+ menu "49",L_Test3_12,"59",-,"69",L_Test3_12,"74",L_Test3_12;
+ set @sage_test2,@sage_test2+5;
+ L_Test3_12:
+ mes "12. If you have 50% of your SP left, how much damage will 'Energy Coat' block and how much SP will be consumed?";
+ next;
+ menu "24% blocked SP1.5% consumed",L_Test3_13,"24% blocked SP2% consumed",L_Test3_13,"18% blocked SP1.5% consumed",L_Test3_13,"18% blocked SP2% consumed",-;
+ set @sage_test2,@sage_test2+5;
+ L_Test3_13:
+ mes "13. Which element cannot be used in bolt form by a Magician?";
+ next;
+ menu "Water",L_Test3_14,"Earth",-,"Fire",L_Test3_14,"Wind",L_Test3_14;
+ set @sage_test2,@sage_test2+5;
+ L_Test3_14:
+ mes "14. When a thief has the skill 'Double Attack Lv7', what is the trigger probability and attack power multiplier?";
+ next;
+ menu "35% / 120%",L_Test3_15,"35% / 140%",-,"40% / 120%",L_Test3_15,"40% / 140%",L_Test3_15;
+ set @sage_test2,@sage_test2+5;
+ L_Test3_15:
+ mes "15. Which of these isn't necessary to unlock the Priest skill 'Magnus Exorcism'?";
+ next;
+ menu "Divine Protection",-,"Heal",L_Test3_16,"Revive",L_Test3_16,"Aqua Benedicta",L_Test3_16;
+ set @sage_test2,@sage_test2+5;
+ L_Test3_16:
+ mes "16. What is the defense power and supplemental ability of a Rabbit Headband?";
+ next;
+ menu "1 / LUK +2",L_Test3_17,"1 / LUK +5",L_Test3_17,"2 / LUK +2",-,"2 / LUK +5",L_Test3_17;
+ set @sage_test2,@sage_test2+5;
+ L_Test3_17:
+ mes "17. Which class can't equip armor?";
+ next;
+ menu "Swordsman",L_Test3_18,"Merchant",L_Test3_18,"Thief",L_Test3_18,"Archer",-;
+ set @sage_test2,@sage_test2+5;
+ L_Test3_18:
+ mes "18. Which item completely restores HP and SP?";
+ next;
+ menu "Royal Jelly",L_Test3_19,"Ig Drasil Seed",L_Test3_19,"Ig Drasil Fruit",-,"Master Fruit",L_Test3_19;
+ set @sage_test2,@sage_test2+5;
+ L_Test3_19:
+ mes "19. What's the name of the king of Rune-Midgard?";
+ next;
+ menu "Trisdan III",L_Test3_20,"Tristan III",-,"Traisda III",L_Test3_20,"Trist III",L_Test3_20;
+ set @sage_test2,@sage_test2+5;
+ L_Test3_20:
+ mes "20. Which god do Crusaders serve?";
+ next;
+ menu "Odin",-,"Loki",L_Menu2_3,"Tooru",L_Menu2_3,"Aragamsaree",L_Menu2_3;
+ set @sage_test2,@sage_test2+5;
+ L_Menu2_3:
+ mes "[Kreitos]";
+ mes "Are you finished?";
+ mes "Alright, then I'll grade the test.";
+ next;
+ mes "[Kreitos]";
+ mes "Hmmm...";
+ mes "Yes....";
+ next;
+ if (@sage_test2 >= 100) goto L_Menu2_5;
+ if (@sage_test2 < 80) goto L_Menu2_4;
+ mes "[Kreitos]";
+ mes "All done.";
+ mes "You scored " + @sage_test2 + " points.";
+ mes "Looking good.";
+ mes "You've scored highly enough to pass.";
+ next;
+ goto L_Menu2_6;
+ L_Menu2_4:
+ set sagecheck,sagecheck-1;
+ mes "[Kreitos]";
+ mes "All done.";
+ mes "You scored " + @sage_test2 + " points.";
+ mes "......";
+ mes "Sorry, that's not good enough.";
+ next;
+ mes "[Kreitos]";
+ mes "We exepect our students to have command of much information about the world.";
+ mes "Learn some more and come back.";
+ mes "You can take the test again then.";
+ close;
+ L_Menu2_5:
+ mes "[Kreitos]";
+ mes "All done.";
+ mes "You scored " + @sage_test2 + " points.";
+ mes "Amazing. You did wonderfully.";
+ mes "There is no doubt you'll make a great Sage.";
+ next;
+ L_Menu2_6:
+ set job2nd_sage,5;
+ mes "[Kreitos]";
+ mes "Alright.";
+ mes "You've completed the placement test.";
+ mes "Now you need to take the skill test from Professor Hermes.";
+ close;
+L_Menu3_1:
+ mes "[Kreitos]";
+ mes "Heh?";
+ mes "Do you love tests so much that you want to take the placement test again?";
+ next;
+ mes "[Kreitos]";
+ mes "Go see Professor Hermes and take the skill test.";
+ mes "Future Sages can't be slacking off.";
+ close;
+L_Menu3_2:
+ mes "[Kreitos]";
+ mes "I'm busy grading other students' exams at the moment.";
+ mes "If you need something, please see me later.";
+ close;
+L_Menu3_3:
+ mes "[Kreitos]";
+ mes "It's great that you finished your thesis, but I don't grade those.";
+ next;
+ mes "[Kreitos]";
+ mes "Show that to Headmaster Keiron.";
+ mes "He'll judge whether or not it's quality warrants your graduation.";
+ close;
+L_Menu3_4:
+ mes "[Kreitos]";
+ mes "You've graduated already?";
+ mes "Do you want to take more classes?";
+ next;
+ mes "[Kreitos]";
+ mes "I know it feels great to have graduated, but you've got to keep learning.";
+ mes "You might burn out if you become complacent and never venture out of the library once in a while.";
+ mes "Danger is exhilerating.";
+ next;
+ mes "[Kreitos]";
+ mes "Don't forget to keep notes about your journies.";
+ mes "They can come in handy when you want to teach others about a subject you've studied.";
+ close;
+}
+
+//==================================
+//Skill Test Room
+//==================================
+job_sage.gat mapflag nobranch dummy
+job_sage.gat mapflag noteleport dummy
+job_sage.gat mapflag nopenalty dummy
+job_sage.gat mapflag nosave SavePoint
+
+job_sage.gat,50,165,4 script Skill Test Coordinator::jobsage_wroom 700,{
+ mes "[Skill Test Coordinator]";
+ mes "Welcome to the Sage skill test.";
+ mes "Please go to the waiting area if you want to take the test.";
+ next;
+ mes "[Skill Test Coordinator]";
+ mes "Others are being tested at the moment.";
+ mes "When it's time for you to be tested, we'll call your name.";
+ next;
+ mes "[Skill Test Coordinator]";
+ mes "It takes around 5-10 minutes to test one person.";
+ close;
+OnInit:
+ waitingroom "Test Waiting Area",10,"jobsage_wroom::OnStart",1;
+ end;
+OnStart:
+ disablewaitingroomevent;
+ warpwaitingpc "job_sage.gat",118,99;
+ set $@jobsage_pid,$@warpwaitingpc[0];
+ if( attachrid($@jobsage_pid)==0 ) goto L_Error;
+ set $@jobsage_pname$,strcharinfo(0);
+ donpcevent "jobsage_1st::OnStart";
+ end;
+L_Error:
+ enablewaitingroomevent;
+ end;
+OnEnable:
+ enablewaitingroomevent;
+ end;
+}
+
+//======== Test Step 1
+job_sage.gat,1,1,1 script jobsage_1st -1,{
+ end;
+OnStart:
+ set $@jobsage_m,16;
+ monster "job_sage.gat",115,106,"Unit",1183,1,"jobsage_1st::OnKilled";
+ monster "job_sage.gat",120,102,"Unit",1183,1,"jobsage_1st::OnKilled";
+ monster "job_sage.gat",124,98,"Unit",1183,1,"jobsage_1st::OnKilled";
+ monster "job_sage.gat",120,93,"Unit",1183,1,"jobsage_1st::OnKilled";
+ monster "job_sage.gat",115,90,"Unit",1183,1,"jobsage_1st::OnKilled";
+ monster "job_sage.gat",111,93,"Unit",1183,1,"jobsage_1st::OnKilled";
+ monster "job_sage.gat",107,98,"Unit",1183,1,"jobsage_1st::OnKilled";
+ monster "job_sage.gat",111,102,"Unit",1183,1,"jobsage_1st::OnKilled";
+ monster "job_sage.gat",128,110,"Unit",1184,1,"jobsage_1st::OnKilled";
+ monster "job_sage.gat",124,106,"Unit",1184,1,"jobsage_1st::OnKilled";
+ monster "job_sage.gat",124,89,"Unit",1184,1,"jobsage_1st::OnKilled";
+ monster "job_sage.gat",128,85,"Unit",1184,1,"jobsage_1st::OnKilled";
+ monster "job_sage.gat",107,89,"Unit",1184,1,"jobsage_1st::OnKilled";
+ monster "job_sage.gat",103,85,"Unit",1184,1,"jobsage_1st::OnKilled";
+ monster "job_sage.gat",107,106,"Unit",1184,1,"jobsage_1st::OnKilled";
+ monster "job_sage.gat",103,110,"Unit",1184,1,"jobsage_1st::OnKilled";
+ initnpctimer;
+ end;
+OnReset:
+ killmonster "job_sage.gat","All";
+ end;
+OnKilled:
+ set $@jobsage_m,$@jobsage_m-1;
+ if( $@jobsage_m > 0 )goto L_NotWin;
+ if (getnpctimer(1,"jobsage_1st") < 60000 ) set sagecheck,sagecheck+1;
+ if ((getnpctimer(1,"jobsage_1st") >= 120000 ) && (getnpctimer(1,"jobsage_1st") <= 170000 )) set sagecheck,sagecheck-1;
+ if (getnpctimer(1,"jobsage_1st") > 170000 ) set sagecheck,sagecheck-2;
+ stopnpctimer;
+ mapannounce "job_sage.gat","Examiner: " + $@jobsage_pname$ + " killed all the monsters!",8;
+ donpcevent "jobsage_2nd::OnStart";
+ L_NotWin:
+ end;
+OnTimer1000:
+ mapannounce "job_sage.gat","Examiner: The skill test begins now.",8;
+ end;
+OnTimer2500:
+ mapannounce "job_sage.gat","Examiner: The time limit for this portion of the test is 3 minutes.",8;
+ end;
+OnTimer4000:
+ mapannounce "job_sage.gat","Examiner: You must kill all the monsters within that time period.",8;
+ end;
+OnTimer30000:
+ mapannounce "job_sage.gat","Examiner: 2 minutes, 30 seconds remaining.",8;
+ end;
+OnTimer60000:
+ mapannounce "job_sage.gat","Examiner: 2 minutes remaining.",8;
+ end;
+OnTimer90000:
+ mapannounce "job_sage.gat","Examiner: 1 minute, 30 seconds remaining.",8;
+ end;
+OnTimer120000:
+ mapannounce "job_sage.gat","Examiner: 1 minute remaining.",8;
+ end;
+OnTimer150000:
+ mapannounce "job_sage.gat","Examiner: 30 seconds remaining.",8;
+ end;
+OnTimer170000:
+ mapannounce "job_sage.gat","Examiner: 10 seconds remaining.",8;
+ end;
+OnTimer180000:
+ donpcevent "jobsage_1st::OnReset";
+ mapannounce "job_sage.gat","Examiner: Time has expired.",8;
+ end;
+OnTimer181500:
+ mapannounce "job_sage.gat","Examiner:" + $@jobsage_pname$ + "failed the test.",8;
+ areawarp "job_sage.gat",100,82,131,113,"yuno.gat",324,258;
+ end;
+OnTimer183000:
+ mapannounce "job_sage.gat","Next candidate, please step forward.",8;
+ end;
+OnTimer184000:
+ donpcevent "jobsage_wroom::OnEnable";
+ stopnpctimer;
+ end;
+}
+
+//======== Test Step 2
+job_sage.gat,1,1,1 script jobsage_2nd -1,{
+ end;
+OnStart:
+ donpcevent "jobsage_2nd::OnReset";
+ set $@jobsage_m,24;
+ monster "job_sage.gat",120,102,"GeographyInfo",1063,1,"jobsage_2nd::OnKilled";
+ monster "job_sage.gat",120,102,"StatisticsInfo",1063,1,"jobsage_2nd::OnKilled";
+ monster "job_sage.gat",120,102,"MeteorologyInfo",1063,1,"jobsage_2nd::OnKilled";
+ monster "job_sage.gat",120,102,"AstronomyInfo",1063,1,"jobsage_2nd::OnKilled";
+ monster "job_sage.gat",120,102,"LinguisticsInfo",1063,1,"jobsage_2nd::OnKilled";
+ monster "job_sage.gat",120,102,"CityLifeInfo",1063,1,"jobsage_2nd::OnKilled";
+ monster "job_sage.gat",124,98,"ForestryInfo",1063,1,"jobsage_2nd::OnKilled";
+ monster "job_sage.gat",124,98,"HealthInfo",1063,1,"jobsage_2nd::OnKilled";
+ monster "job_sage.gat",124,98,"PsychologyInfo",1063,1,"jobsage_2nd::OnKilled";
+ monster "job_sage.gat",120,93,"AnthropologyInfo",1063,1,"jobsage_2nd::OnKilled";
+ monster "job_sage.gat",120,93,"BiologyInfo",1063,1,"jobsage_2nd::OnKilled";
+ monster "job_sage.gat",120,93,"EthicsInfo",1063,1,"jobsage_2nd::OnKilled";
+ monster "job_sage.gat",111,93,"ArchitectureInfo",1063,1,"jobsage_2nd::OnKilled";
+ monster "job_sage.gat",111,93,"PlasticsInfo",1063,1,"jobsage_2nd::OnKilled";
+ monster "job_sage.gat",111,93,"NutritionInfo",1063,1,"jobsage_2nd::OnKilled";
+ monster "job_sage.gat",111,93,"FoodInfo",1063,1,"jobsage_2nd::OnKilled";
+ monster "job_sage.gat",111,93,"ManagementInfo",1063,1,"jobsage_2nd::OnKilled";
+ monster "job_sage.gat",111,93,"SociologyInfo",1063,1,"jobsage_2nd::OnKilled";
+ monster "job_sage.gat",107,98,"EconomicsInfo",1063,1,"jobsage_2nd::OnKilled";
+ monster "job_sage.gat",107,98,"MagicInfo",1063,1,"jobsage_2nd::OnKilled";
+ monster "job_sage.gat",107,98,"PoliSciInfo",1063,1,"jobsage_2nd::OnKilled";
+ monster "job_sage.gat",111,102,"MathInfo",1063,1,"jobsage_2nd::OnKilled";
+ monster "job_sage.gat",111,102,"HistoryInfo",1063,1,"jobsage_2nd::OnKilled";
+ monster "job_sage.gat",111,102,"PhysicsInfo",1063,1,"jobsage_2nd::OnKilled";
+ initnpctimer;
+ end;
+OnReset:
+ killmonster "job_sage.gat","All";
+ end;
+OnKilled:
+ set $@jobsage_m,$@jobsage_m-1;
+ if( $@jobsage_m > 0 )goto L_NotWin;
+ stopnpctimer;
+ if (getnpctimer(1,"jobsage_2nd") < 60000 ) set sagecheck,sagecheck+1;
+ if ((getnpctimer(1,"jobsage_2nd") >= 120000 ) && (getnpctimer(1,"jobsage_2nd") <= 170000 )) set sagecheck,sagecheck-1;
+ if (getnpctimer(1,"jobsage_2nd") > 170000 ) set sagecheck,sagecheck-2;
+ mapannounce "job_sage.gat","Examiner: " + $@jobsage_pname$ + " killed all the monsters!",8;
+ donpcevent "jobsage_3rd::OnStart";
+ L_NotWin:
+ end;
+OnTimer1500:
+ mapannounce "job_sage.gat","Examiner: The time limit for this portion of the test is 3 minutes.",8;
+ end;
+OnTimer3000:
+ mapannounce "job_sage.gat","Examiner: You must kill all the monsters within that time period.",8;
+ end;
+OnTimer30000:
+ mapannounce "job_sage.gat","Examiner: 2 minutes, 30 seconds remaining.",8;
+ end;
+OnTimer60000:
+ mapannounce "job_sage.gat","Examiner: 2 minutes remaining.",8;
+ end;
+OnTimer90000:
+ mapannounce "job_sage.gat","Examiner: 1 minute, 30 seconds remaining.",8;
+ end;
+OnTimer120000:
+ mapannounce "job_sage.gat","Examiner: 1 minute remaining.",8;
+ end;
+OnTimer150000:
+ mapannounce "job_sage.gat","Examiner: 30 seconds remaining.",8;
+ end;
+OnTimer170000:
+ mapannounce "job_sage.gat","Examiner: 10 seconds remaining.",8;
+ end;
+OnTimer180000:
+ donpcevent "jobsage_2nd::OnReset";
+ mapannounce "job_sage.gat","Examiner: Time has expired.",8;
+ end;
+OnTimer181500:
+ mapannounce "job_sage.gat","Examiner: " + $@jobsage_pname$ + "has failed the test.",8;
+ areawarp "job_sage.gat",100,82,131,113,"yuno.gat",324,258;
+ end;
+OnTimer183000:
+ mapannounce "job_sage.gat","Next candidate, please step forward.",8;
+ end;
+OnTimer184000:
+ donpcevent "jobsage_wroom::OnEnable";
+ stopnpctimer;
+ end;
+}
+
+
+//======== Test Step 3
+job_sage.gat,1,1,1 script jobsage_3rd -1,{
+ end;
+OnStart:
+ donpcevent "jobsage_3rd::OnReset";
+ set $@jobsage_m,1;
+ monster "job_sage.gat",116,98,"Bachelor",1179,1,"jobsage_3rd::OnKilled";
+ monster "job_sage.gat",124,106,"Tardy",1185,1;
+ monster "job_sage.gat",124,89,"Loaner",1185,1;
+ monster "job_sage.gat",107,89,"Cheater",1185,1;
+ monster "job_sage.gat",107,106,"Absentee",1185,1;
+ initnpctimer;
+ end;
+OnReset:
+ end;
+OnKilled:
+ set $@jobsage_m,$@jobsage_m-1;
+ if( $@jobsage_m > 0 )goto L_NotWin;
+ stopnpctimer;
+ killmonster "job_sage.gat","All";
+ set job2nd_sage,7;
+ if (getnpctimer(1,"jobsage_3rd") < 20000 ) set sagecheck,sagecheck+1;
+ if ((getnpctimer(1,"jobsage_3rd") >= 30000 ) && (getnpctimer(1,"jobsage_2nd") <= 50000 )) set sagecheck,sagecheck-1;
+ if (getnpctimer(1,"jobsage_3rd") > 50000 ) set sagecheck,sagecheck-2;
+ mapannounce "job_sage.gat","Examiner: Congratulations. " + $@jobsage_pname$ + "passed the test!",8;
+ donpcevent "jobsage_success::OnSuccess";
+ L_NotWin:
+ end;
+OnTimer1500:
+ mapannounce "job_sage.gat","Examiner: 1 minute remaining.",8;
+ end;
+OnTimer30000:
+ mapannounce "job_sage.gat","Examiner: 30 seconds remaining.",8;
+ end;
+OnTimer50000:
+ mapannounce "job_sage.gat","Examiner: 10 seconds remaining.",8;
+ end;
+OnTimer60000:
+ donpcevent "jobsage_3rd::OnReset";
+ mapannounce "job_sage.gat","Examiner: Time has expired.",8;
+ end;
+OnTimer61500:
+ mapannounce "job_sage.gat","Examiner: " + $@jobsage_pname$ + "failed the test.",8;
+ areawarp "job_sage.gat",100,82,131,113,"yuno.gat",324,258;
+ end;
+OnTimer63000:
+ mapannounce "job_sage.gat","Examiner: This concludes the test. Next candidate, please step forward.",8;
+ end;
+OnTimer64000:
+ donpcevent "jobsage_wroom::OnEnable";
+ stopnpctimer;
+ end;
+}
+
+//======== Successful
+job_sage.gat,1,7,1 script jobsage_success 66,{
+OnSuccess:
+ killmonster "job_sage.gat","All";
+ initnpctimer;
+ end;
+OnTimer3000:
+ mapannounce "job_sage.gat","Examiner: Please allow me to guide you out.",8;
+ end;
+OnTimer6000:
+ mapannounce "job_sage.gat","Next candidate, please step forward.",8;
+ areawarp "job_sage.gat",100,82,131,113,"yuno_in03.gat",163,180;
+ end;
+OnTimer7000:
+ donpcevent "jobsage_wroom::OnEnable";
+ stopnpctimer;
+ end;
+}