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author | Dastgir <dastgirpojee@rocketmail.com> | 2016-01-16 20:45:53 +0530 |
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committer | Dastgir <dastgirpojee@rocketmail.com> | 2016-01-16 20:45:53 +0530 |
commit | 67eb36ab193d7258e9f225891474c2914d1bba64 (patch) | |
tree | 64de31fd5c47780e00f60ab2a825a362f0114e7c /npc/jobs/2-2 | |
parent | fcfe8a19a4db505b277d1946761d2c1285413aee (diff) | |
download | hercules-67eb36ab193d7258e9f225891474c2914d1bba64.tar.gz hercules-67eb36ab193d7258e9f225891474c2914d1bba64.tar.bz2 hercules-67eb36ab193d7258e9f225891474c2914d1bba64.tar.xz hercules-67eb36ab193d7258e9f225891474c2914d1bba64.zip |
Script Standardization: changed select format in jobs folder
Diffstat (limited to 'npc/jobs/2-2')
-rw-r--r-- | npc/jobs/2-2/alchemist.txt | 58 | ||||
-rw-r--r-- | npc/jobs/2-2/bard.txt | 12 | ||||
-rw-r--r-- | npc/jobs/2-2/crusader.txt | 70 | ||||
-rw-r--r-- | npc/jobs/2-2/dancer.txt | 66 | ||||
-rw-r--r-- | npc/jobs/2-2/monk.txt | 114 | ||||
-rw-r--r-- | npc/jobs/2-2/rogue.txt | 100 | ||||
-rw-r--r-- | npc/jobs/2-2/sage.txt | 178 |
7 files changed, 299 insertions, 299 deletions
diff --git a/npc/jobs/2-2/alchemist.txt b/npc/jobs/2-2/alchemist.txt index 58a0a687b..51a307e4f 100644 --- a/npc/jobs/2-2/alchemist.txt +++ b/npc/jobs/2-2/alchemist.txt @@ -101,7 +101,7 @@ alde_alche,27,185,5 script Alchemist Guildsman#am 4_F_ALCHE,{ mes "Alchemist Union."; mes "How may I help you?"; next; - switch(select("I would like to learn about Alchemists.:I want to become an Alchemist.:Nothing.")) { + switch(select("I would like to learn about Alchemists.", "I want to become an Alchemist.", "Nothing.")) { case 1: mes "[Parmy Gianino]"; mes "Alchemists study and create new substances and items out of existing materials. Our knowledge allows us to change the properties of chemicals at the atomic level."; @@ -154,7 +154,7 @@ alde_alche,27,185,5 script Alchemist Guildsman#am 4_F_ALCHE,{ mes "you like to apply"; mes "for registration?"; next; - if (select("I would like to apply.:I'll do it later.") == 1) { + if (select("I would like to apply.", "I'll do it later.") == 1) { if (JobLevel < 40) { mes "[Parmy Gianino]"; mes "Hmmm..."; @@ -903,7 +903,7 @@ alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{ mes "What brings you"; mes "to this kind of place?"; next; - switch(select("I want to learn how to experiment.:Tell me more about flowers.:Nothing.")) { + switch(select("I want to learn how to experiment.", "Tell me more about flowers.", "Nothing.")) { case 1: mes "[Darwin]"; mes "You wish to"; @@ -1034,7 +1034,7 @@ alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{ mes "as to let me have this flower?"; mes "I'm sure that this is the Moonlight Flower that I've been seeking!"; next; - if (select("Sorry, I can't give it to you.:I brought it to give to you.") == 1) { + if (select("Sorry, I can't give it to you.", "I brought it to give to you.") == 1) { mes "[Darwin]"; mes "I understand."; mes "You can't give"; @@ -1144,7 +1144,7 @@ alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{ mes "I just explained to you."; .@w_point = 0; next; - switch(select("Prepare the Medicine Bowl.:Put the Medicine Bowl on your head.:Kick the Medicine Bowl.")) { + switch(select("Prepare the Medicine Bowl.", "Put the Medicine Bowl on your head.", "Kick the Medicine Bowl.")) { case 1: break; case 2: @@ -1160,7 +1160,7 @@ alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{ next; break; } - switch(select("Put some dirt in the Medicine Bowl.:Put some Herbs in the Medicine Bowl.:Put a Harp in the Medicine Bowl.")) { + switch(select("Put some dirt in the Medicine Bowl.", "Put some Herbs in the Medicine Bowl.", "Put a Harp in the Medicine Bowl.")) { case 1: ++.@w_point; mes "[Darwin]"; @@ -1180,7 +1180,7 @@ alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{ next; break; } - switch(select("Crush the Herbs.:Crush the Medicine Bowl.:Crush Darwin's foot.")) { + switch(select("Crush the Herbs.", "Crush the Medicine Bowl.", "Crush Darwin's foot.")) { case 1: break; case 2: @@ -1200,7 +1200,7 @@ alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{ next; break; } - switch(select("Spray clean water.:Drink clean water.:Pour clean water.")) { + switch(select("Spray clean water.", "Drink clean water.", "Pour clean water.")) { case 1: ++.@w_point; mes "[Darwin]"; @@ -1219,7 +1219,7 @@ alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{ case 3: break; } - switch(select("Continue crushing the Herbs.:Continue eating the Herbs.:Continue dancing and singing.")) { + switch(select("Continue crushing the Herbs.", "Continue eating the Herbs.", "Continue dancing and singing.")) { case 1: break; case 2: @@ -1241,7 +1241,7 @@ alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{ next; break; } - switch(select("Put noodles in and fry it.:Pour it in an empty bottle.:Hold the Medicine Bowl and drink it.")) { + switch(select("Put noodles in and fry it.", "Pour it in an empty bottle.", "Hold the Medicine Bowl and drink it.")) { case 1: ++.@w_point; mes "[Darwin]"; @@ -1414,7 +1414,7 @@ alde_alche,79,19,5 script Experiment Expert#am 4_M_ALCHE_A,{ mes "Um..."; mes "Who are you?"; next; - if (select("I want to become an Alchemist.:.......") == 2) { + if (select("I want to become an Alchemist.", ".......") == 2) { mes "[Van Helmont]"; mes "Hmm...?"; mes "What, did you just want to watch? Fine, fine, but do it quietly and leave right when you're done."; @@ -1433,7 +1433,7 @@ alde_alche,79,19,5 script Experiment Expert#am 4_M_ALCHE_A,{ mes "my attention, so don't get"; mes "in the way."; next; - if (select("Teach me something.:...") == 1) { + if (select("Teach me something.", "...") == 1) { mes "[Van Helmont]"; mes "Argh...!"; mes "Didn't I just tell you not to bother me? What's so hard to understand about that?"; @@ -1499,7 +1499,7 @@ alde_alche,79,19,5 script Experiment Expert#am 4_M_ALCHE_A,{ mes "......"; mes "Who are you?"; next; - if (select("I want to become an Alchemist?:.......") == 2) { + if (select("I want to become an Alchemist?", ".......") == 2) { mes "[Van Helmont]"; mes "Hmm...?"; mes "What, did you just want to watch? Fine, fine, but do it quietly and leave right when you're done."; @@ -1523,13 +1523,13 @@ alde_alche,79,19,5 script Experiment Expert#am 4_M_ALCHE_A,{ mes "necessary to make"; mes "a Counteragent?"; next; - if (select("Karvodailnirol:Detrimindexta:Alcohol") != 1) .@w_point += 1; + if (select("Karvodailnirol", "Detrimindexta", "Alcohol") != 1) .@w_point += 1; mes "[Van Helmont]"; mes "What item is not"; mes "necessary to make"; mes "a Mixture?"; next; - if (select("Karvodailnirol:Detrimindexta:Alcohol") != 2) .@w_point += 1; + if (select("Karvodailnirol", "Detrimindexta", "Alcohol") != 2) .@w_point += 1; if (.@w_point > 0) { mes "[Van Helmont]"; mes "Weren't you listening to Molgenstein at all? Maybe you"; @@ -1564,13 +1564,13 @@ alde_alche,79,19,5 script Experiment Expert#am 4_M_ALCHE_A,{ mes "you need to make"; mes "a Counteragent?"; next; - select("Feather:Sticky Mucus:Animal Gore"); + select("Feather", "Sticky Mucus", "Animal Gore"); mes "[Van Helmont]"; mes "What item do"; mes "you need to make"; mes "a Mixture?"; next; - select("Monster Feed:Ancient Lips:Rotten Bandage"); + select("Monster Feed", "Ancient Lips", "Rotten Bandage"); mes "[Van Helmont]"; mes "Be honest. You don't know, do you?! Didn't I say to go to Molgenstein and have him teach you?!"; next; @@ -1833,44 +1833,44 @@ alde_alche,145,19,1 script Chief Researcher#am 1_M_LIBRARYMASTER,{ case 1: mes "t m y a n y e o b n e g p r i"; next; - if (select("Brake:Brass:Bug:Broken:Brigan?") == 5) .@alch_t += 10; + if (select("Brake", "Brass", "Bug", "Broken", "Brigan?") == 5) .@alch_t += 10; mes "o n c u t a p j l e r s v m u"; next; - if (select("vendor:storage:weapon:simple:streetshop") == 1) .@alch_t += 10; + if (select("vendor", "storage", "weapon", "simple", "streetshop") == 1) .@alch_t += 10; mes "t v a r m e g p h e u b o y l"; next; - if (select("molasses:party:leader:sweets:treacle") == 2) .@alch_t += 10; + if (select("molasses", "party", "leader", "sweets", "treacle") == 2) .@alch_t += 10; mes "q z a h n a i n b r d p t n c"; next; - if (select("partisan:partizan:pato:paros:pack") == 2) .@alch_t += 10; + if (select("partisan", "partizan", "pato", "paros", "pack") == 2) .@alch_t += 10; break; case 2: mes "m p d i c f a r o g n k w a s"; next; - if (select("packman:sunshine:ragnarok:wonderland:frost") == 1) .@alch_t += 10; + if (select("packman", "sunshine", "ragnarok", "wonderland", "frost") == 1) .@alch_t += 10; mes "g b n o p r e f a r e t a s k"; next; - if (select("purple:smoker:ragnarok:bolt:burnt wood") == 3) .@alch_t += 10; + if (select("purple", "smoker", "ragnarok", "bolt", "burnt wood") == 3) .@alch_t += 10; mes "u g n i s j e k c e o g n d p"; next; - if (select("scab:kinship:donate:source:opening") == 5) .@alch_t += 10; + if (select("scab", "kinship", "donate", "source", "opening") == 5) .@alch_t += 10; mes "r o e h n r o m c a i n p t t"; next; - if (select("forgemerchant:potionmerchant:dcmerchant:vendingmerchant:battlemerchant") == 2) .@alch_t += 10; + if (select("forgemerchant", "potionmerchant", "dcmerchant", "vendingmerchant", "battlemerchant") == 2) .@alch_t += 10; break; case 3: mes "s m i e x b w u n e t a g l r"; next; - if (select("tiger:wolf:pumpkin:tripped:tore") == 1) .@alch_t += 10; + if (select("tiger", "wolf", "pumpkin", "tripped", "tore") == 1) .@alch_t += 10; mes "n i e g b o p d s o a u w r v"; next; - if (select("bash:provoke:endure:stun:abracadabra") == 3) .@alch_t += 10; + if (select("bash", "provoke", "endure", "stun", "abracadabra") == 3) .@alch_t += 10; mes "l r m g r e x t a v i n e d e"; next; - if (select("alberta:latifoliate:crimson:maple:evergreen") == 5) .@alch_t += 10; + if (select("alberta", "latifoliate", "crimson", "maple", "evergreen") == 5) .@alch_t += 10; mes "r o e h n r o m c a i n p t t"; next; - if (select("forgemerchant:potionmerchant:dcmerchant:vendingmerchant:battlemerchant") == 2) .@alch_t += 10; + if (select("forgemerchant", "potionmerchant", "dcmerchant", "vendingmerchant", "battlemerchant") == 2) .@alch_t += 10; break; } mes "[Nicholas Flamel]"; diff --git a/npc/jobs/2-2/bard.txt b/npc/jobs/2-2/bard.txt index 1839e9fb4..0def0ce9d 100644 --- a/npc/jobs/2-2/bard.txt +++ b/npc/jobs/2-2/bard.txt @@ -111,7 +111,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ else mes "Hello! Beautiful Archer Lady."; mes "How can a wanderer like me help you?"; next; - switch(select("You have a nice voice.:Could you sing for me, please?:Nothing.")) { + switch(select("You have a nice voice.", "Could you sing for me, please?", "Nothing.")) { case 1: mes "[Lalo]"; mes "Hahaha! Of course!"; @@ -156,7 +156,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ mes "Hmm... that's always a good song to sing."; mes "How was it? Don't you think it's a nice song?"; next; - if (select("Yes, it was very nice.:No, not really...") == 1) { + if (select("Yes, it was very nice.", "No, not really...") == 1) { mes "[Lalo]"; mes "Thanks! if you enjoyed my song, it makes me happy, too."; next; @@ -203,13 +203,13 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ mes "Hey there Archer fellow."; mes "How can a wanderer like me help you?"; next; - switch(select("You have a nice voice.:Could you sing for me, please?:Nothing.")) { + switch(select("You have a nice voice.", "Could you sing for me, please?", "Nothing.")) { case 1: mes "[Lalo]"; mes "Hoho, your voice is rather nice as well?"; mes "Ever think about singing?"; next; - if (select("Of course!:I can't quite possibly...") == 1) { + if (select("Of course!", "I can't quite possibly...") == 1) { mes "[Lalo]"; mes "Haha, nice attitude. You have to be like that to become a Bard."; mes "I'll help you become a Bard then."; @@ -854,7 +854,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ mes "Do you want to just change jobs now?"; mes "Or do you want a present."; next; - .@selection = select("Just change my job please.:I'd be thankful for a present."); + .@selection = select("Just change my job please.", "I'd be thankful for a present."); } if ((.@selection == 1) || (BARD_Q == 5)) { if(SkillPoint) { @@ -886,7 +886,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ mes "Mmm? Seems like you haven't prepared all trunks the yet? "; mes "Do you want to just change jobs anyways?"; next; - if (select("Yes, just change my job already.:No, I'll go prepare them.") == 2) + if (select("Yes, just change my job already.", "No, I'll go prepare them.") == 2) break; default: completequest 3003; diff --git a/npc/jobs/2-2/crusader.txt b/npc/jobs/2-2/crusader.txt index 6097e65cd..77f85a8fd 100644 --- a/npc/jobs/2-2/crusader.txt +++ b/npc/jobs/2-2/crusader.txt @@ -97,7 +97,7 @@ prt_castle,45,169,5 script Senior Crusader 4_M_CRU_OLD,{ mes "What brings you"; mes "to this place?"; next; - if (select("I want to prepare for the Holy War!:Nothing in particular.") == 1) { + if (select("I want to prepare for the Holy War!", "Nothing in particular.") == 1) { mes "[Michael Halig]"; mes "You wish to become"; mes "a Crusader...?"; @@ -121,7 +121,7 @@ prt_castle,45,169,5 script Senior Crusader 4_M_CRU_OLD,{ mes "I don't know what type of person you are right now though. But"; mes "I shall test you if you desire. Are you willing to endure these tests in preparation for the Holy War?"; next; - if (select("Yes, I do.:I'd like to think about it.") == 1) { + if (select("Yes, I do.", "I'd like to think about it.") == 1) { if(JobLevel < 40) { mes "[Michael Halig]"; mes "Wait..."; @@ -356,7 +356,7 @@ prt_castle,164,32,1 script Man in Anguish 4_M_JOB_KNIGHT1,{ if (Sex) mes "with me, man of the sword?"; else mes "with me, woman of the sword?"; next; - if (select("I'd like to take the Crusader test.:Nothing.") == 1) { + if (select("I'd like to take the Crusader test.", "Nothing.") == 1) { mes "[Murnak Mijoul]"; mes "You wish to become a Crusader...? Hm, fighting in the Holy War is an admirable goal we may both share."; next; @@ -402,7 +402,7 @@ prt_castle,164,32,1 script Man in Anguish 4_M_JOB_KNIGHT1,{ mes "What is it...?"; mes "You're the Swordman from before. What happened, did you fail?"; next; - if (select("Let me retake the test.:What kind of test was that?!") == 1) { + if (select("Let me retake the test.", "What kind of test was that?!") == 1) { mes "[Murnak Mijoul]"; mes "I'll let you retake the test as much as you like. But if you continuously fail, there's an inherent problem with your"; mes "state of mind."; @@ -538,185 +538,185 @@ prt_church,95,127,3 script Crusader 4_F_CRU,{ mes "[Gabriel Valentine]"; mes "1. Which attribute is the most effective in atttacking the Undead?"; next; - if (select("Neutral:Earth:Undead:Holy") == 4) + if (select("Neutral", "Earth", "Undead", "Holy") == 4) .@cru_t += 10; mes "[Gabriel Valentine]"; mes "2. If the monster is a Level 2 Undead, how much more damage does a Holy attack do compared to Fire?"; next; - if (select("25 %:50 %:75 %:100 %") == 1) + if (select("25 %", "50 %", "75 %", "100 %") == 1) .@cru_t += 10; mes "[Gabriel Valentine]"; mes "3. What item can you not get from an Evil Druid?"; next; - if (select("Monk Hat:Yggdrasil leaf:White Herb:Amulet ") == 1) + if (select("Monk Hat", "Yggdrasil leaf", "White Herb", "Amulet ") == 1) .@cru_t += 10; mes "[Gabriel Valentine]"; mes "4. Which Undead monster"; mes "has the highest HP?"; next; - if (select("Ghoul:Skeleton Prisoner:Wraith:Zombie Prisoner") == 4) + if (select("Ghoul", "Skeleton Prisoner", "Wraith", "Zombie Prisoner") == 4) .@cru_t += 10; mes "[Gabriel Valentine]"; mes "5. Which of the following monsters is a different size than the others?"; next; - if (select("Wraith:Khalitzburg:Drake:Evil Druid") == 3) + if (select("Wraith", "Khalitzburg", "Drake", "Evil Druid") == 3) .@cru_t += 10; mes "[Gabriel Valentine]"; mes "6. Which card grants you tolerance to Undead property attacks?"; next; - if (select("Orc Skeleton Card:Orc Zombie Card:Ghoul Card:Skel Worker Card") == 2) + if (select("Orc Skeleton Card", "Orc Zombie Card", "Ghoul Card", "Skel Worker Card") == 2) .@cru_t += 10; mes "[Gabriel Valentine]"; mes "7. What was the relationship between Munak and Bongun before they passed away?"; next; - if (select("Big Brother and Little Sister:Childhood friends in the same village:Stepbrother and sister:Complete strangers") == 2) + if (select("Big Brother and Little Sister", "Childhood friends in the same village", "Stepbrother and sister", "Complete strangers") == 2) .@cru_t += 10; mes "[Gabriel Valentine]"; mes "8. Which of the following monsters is not aggressive?"; next; - if (select("Soldier Skeleton:Orc Skeleton:Skeleton:Skel Worker") == 3) + if (select("Soldier Skeleton", "Orc Skeleton", "Skeleton", "Skel Worker") == 3) .@cru_t += 10; mes "[Gabriel Valentine]"; mes "9. What is the name of the shield in which a Munak Card has been inserted?"; next; - if (select("Atomic Shield:Amulet Shield:Hypnotic Shield:Homeroth Shield") == 2) + if (select("Atomic Shield", "Amulet Shield", "Hypnotic Shield", "Homeroth Shield") == 2) .@cru_t += 10; mes "[Gabriel Valentine]"; mes "10. Which of the following monsters does not drop Memento?"; next; - if (select("Munak:Ghoul:Mummy:Soldier Skeleton") == 1) + if (select("Munak", "Ghoul", "Mummy", "Soldier Skeleton") == 1) .@cru_t += 10; } else if (.@cru_m == 2) { mes "[Gabriel Valentine]"; mes "1. Which of the following monsters is a different attribute than the others?"; next; - if (select("Carat:Wind Ghost:Isis:Wanderer") == 3) + if (select("Carat", "Wind Ghost", "Isis", "Wanderer") == 3) .@cru_t += 10; mes "[Gabriel Valentine]"; mes "2. Which sword is effective in attacking Demon monsters?"; next; - if (select("Decussate Tsurugi:Hollowed Tsurugi:Damned Tsurugi:Drowsy Tsurugi") == 1) + if (select("Decussate Tsurugi", "Hollowed Tsurugi", "Damned Tsurugi", "Drowsy Tsurugi") == 1) .@cru_t += 10; mes "[Gabriel Valentine]"; mes "3. Which item is NOT dropped by Dokebi?"; next; - if (select("Rough Elunium:Golden Hammer:Sword Mace:Mighty Staff") == 2) + if (select("Rough Elunium", "Golden Hammer", "Sword Mace", "Mighty Staff") == 2) .@cru_t += 10; mes "[Gabriel Valentine]"; mes "4. Which Demon monster has the most HP?"; next; - if (select("Giearth:Magnolia:Dokebi:Marionette") == 4) + if (select("Giearth", "Magnolia", "Dokebi", "Marionette") == 4) .@cru_t += 10; mes "[Gabriel Valentine]"; mes "5. Which Demon monster is a different size than the others?"; next; - if (select("Ghostring:Whisper:Deviruchi:Baphomet Junior") == 1) + if (select("Ghostring", "Whisper", "Deviruchi", "Baphomet Junior") == 1) .@cru_t += 10; mes "[Gabriel Valentine]"; mes "6. Which shield reduces damage inflicted by Demon monsters?"; next; - if (select("Satanic Shield:Shield from Hell:Amulet Shield:Excellent Shield") == 2) + if (select("Satanic Shield", "Shield from Hell", "Amulet Shield", "Excellent Shield") == 2) .@cru_t += 10; mes "[Gabriel Valentine]"; mes "7. Which attribute is the most effective on the Wind Ghost?"; next; - if (select("Water:Earth:Fire:Wind") == 2) + if (select("Water", "Earth", "Fire", "Wind") == 2) .@cru_t += 10; mes "[Gabriel Valentine]"; mes "8. Which monster is different from the other Demon monsters?"; next; - if (select("Sohee:Isis:Dokebi:Whisper") == 4) + if (select("Sohee", "Isis", "Dokebi", "Whisper") == 4) .@cru_t += 10; mes "[Gabriel Valentine]"; mes "9. What effect does the Marionette Card have?"; next; - if (select("Increase defense against Shadow attacks by 30 %:Increase defense against poison attacks by 30 %:Increase defense against Ghost attacks by 30 %:Increase defense against Neutral attacks by 30 %") == 3) + if (select("Increase defense against Shadow attacks by 30 %", "Increase defense against poison attacks by 30 %", "Increase defense against Ghost attacks by 30 %", "Increase defense against Neutral attacks by 30 %") == 3) .@cru_t += 10; mes "[Gabriel Valentine]"; mes "10. Which of the following is an effective way to react when encountering a demon monster?"; next; - if (select("Scream, 'Evil one, go away!':Offer your soul and get a deal.:Put Holy Water on a weapon and attack.:Put on a Deviruchi hat.") == 3) + if (select("Scream, 'Evil one, go away!'", "Offer your soul and get a deal.", "Put Holy Water on a weapon and attack.", "Put on a Deviruchi hat.") == 3) .@cru_t += 10; } else { mes "[Gabriel Valentine]"; mes "1. What level of 'Divine Protection' do you need to learn 'Demon Bane?'"; next; - if (select("Level 1:Level 2:Level 3:Level 4") == 3) + if (select("Level 1", "Level 2", "Level 3", "Level 4") == 3) .@cru_t += 10; mes "[Gabriel Valentine]"; mes "2. If your INT is 30, including INT bonuses from quipment, at level 55, how much HP does Level 5 Heal recover?"; next; - if (select("396:440:484:528") == 2) + if (select("396", "440", "484", "528") == 2) .@cru_t += 10; mes "[Gabriel Valentine]"; mes "3. With Level 7 Divine Protection, by how much is your defense against the Undead increased?"; next; - if (select("21:22:23:24") == 1) + if (select("21", "22", "23", "24") == 1) .@cru_t += 10; mes "[Gabriel Valentine]"; mes "4. Which of the following spears can attack Nightmare, which is endowed with the Ghost attribute?"; next; - if (select("Lance:Bill Guisarme:Cresent scythe:Zephyrus") == 4) + if (select("Lance", "Bill Guisarme", "Cresent scythe", "Zephyrus") == 4) .@cru_t += 10; mes "[Gabriel Valentine]"; mes "5. What level of 'Heal' do you need to learn 'Cure?'"; next; - if (select("Level 1:Level 2:Level 3:Level 4") == 2) + if (select("Level 1", "Level 2", "Level 3", "Level 4") == 2) .@cru_t += 10; mes "[Gabriel Valentine]"; mes "6. What is the attack speed when Level 3 Cavalier Mastery is learned?"; next; - if (select("70 % of normal speed:80 % of normal speed:90 % of normal speed:100 % of normal speed") == 2) + if (select("70 % of normal speed", "80 % of normal speed", "90 % of normal speed", "100 % of normal speed") == 2) .@cru_t += 10; mes "[Gabriel Valentine]"; mes "7. Which of the following is not correct of the Demon Bane skill?"; next; - if (select("Increase attack on Undead:Only Acolytes can learn the skill:When mastered, + 30 increase:Passive Skill") == 2) + if (select("Increase attack on Undead", "Only Acolytes can learn the skill", "When mastered, + 30 increase", "Passive Skill") == 2) .@cru_t += 10; mes "[Gabriel Valentine]"; mes "8. How much SP does Level 7 Heal use?"; next; - if (select("30:31:33:35") == 2) + if (select("30", "31", "33", "35") == 2) .@cru_t += 10; mes "[Gabriel Valentine]"; mes "9. What status cannot be"; mes "cured with the Cure skill?"; next; - if (select("Curse:Silence:Chaos:Blind") == 1) + if (select("Curse", "Silence", "Chaos", "Blind") == 1) .@cru_t += 10; mes "[Gabriel Valentine]"; mes "10. What best describes a Crusader?"; next; - if (select("One preparing for matrimony.:One preparing for the Holy War.:One preparing consummation.:One preparing potions.") == 2) + if (select("One preparing for matrimony.", "One preparing for the Holy War.", "One preparing consummation.", "One preparing potions.") == 2) .@cru_t += 10; } @@ -891,7 +891,7 @@ prt_castle,35,151,5 script Patron Knight 4_M_CRU,{ mes "Would you like to begin now, or do you still need time to make preparations?"; } next; - if (select("I would like to begin.:Give me some time to prepare.") == 1) { + if (select("I would like to begin.", "Give me some time to prepare.") == 1) { if(getequipid(7) != 2608 && getequipid(8) != 2608) { mes "[Bliant Piyord]"; mes "Just a second, you do not have a Rosary equipped. As a Crusader, you must always have a Rosary on your person."; diff --git a/npc/jobs/2-2/dancer.txt b/npc/jobs/2-2/dancer.txt index 2957071bd..b2c38dfd9 100644 --- a/npc/jobs/2-2/dancer.txt +++ b/npc/jobs/2-2/dancer.txt @@ -80,7 +80,7 @@ comodo,193,151,4 script Bor Robin#1 4_M_04,{ mes "to go, too?"; mes "It's a good opportunity to watch the Dancer job change test."; next; - if (select("Go to the Job Change Area:Cancel") == 1) { + if (select("Go to the Job Change Area", "Cancel") == 1) { mes "[Bor Robin]"; mes "Yaay~~"; mes "Let's go!"; @@ -177,7 +177,7 @@ job_duncer,43,93,4 script Aile#da 4_F_07,{ mes "So what do"; mes "you want to do~?"; next; - if (select("Fill out the application.:I'll pass.") == 1) { + if (select("Fill out the application.", "I'll pass.") == 1) { if (JobLevel > 39) { cutin "job_dancer_eir02",2; mes "[Aile]"; @@ -525,14 +525,14 @@ job_duncer,95,93,4 script Bijou#da 4W_F_01,{ mes "1. The Dancer's dance, ^CD6889Lady Luck^000000,"; mes "increases which of the following?"; next; - if (select("Intelligence (INT):Dexterity (DEX):Vitality (VIT):Critical Attack Rate") == 4) + if (select("Intelligence (INT)", "Dexterity (DEX)", "Vitality (VIT)", "Critical Attack Rate") == 4) .@da_score += 10; mes "[Bijou]"; mes "2. Of the following,"; mes "which can you not consider"; mes "to be a dance?"; next; - switch(select("Tango:Tap Dance:HIP-HOP:Hip Shaker:Lightning Bolt")) { + switch(select("Tango", "Tap Dance", "HIP-HOP", "Hip Shaker", "Lightning Bolt")) { default: .@da_score -= 10; break; @@ -544,24 +544,24 @@ job_duncer,95,93,4 script Bijou#da 4W_F_01,{ mes "3. Which of the following"; mes "best describes a Dancer?"; next; - if (select("Person who yells.:A loud person.:A person who dances.:A person who sings.") == 3) + if (select("Person who yells.", "A loud person.", "A person who dances.", "A person who sings.") == 3) .@da_score += 10; mes "[Bijou]"; mes "4. Which of the following"; mes "cannot be associated with Comodo?"; next; - if (select("Beach city.:Dancer Job Change.:Always dark like the night.:Dungeons in 3 directions.:A lot of Thieves.") == 5) + if (select("Beach city.", "Dancer Job Change.", "Always dark like the night.", "Dungeons in 3 directions.", "A lot of Thieves.") == 5) .@da_score += 10; mes "[Bijou]"; mes "5. Before Comodo, what is the region name of the region NorthEast of Pharoah's Lighthouse Island?"; next; - if (select("Elmeth Plateau:Comuko Beach:Comodo Beach:Ginai Swamp") == 3) + if (select("Elmeth Plateau", "Comuko Beach", "Comodo Beach", "Ginai Swamp") == 3) .@da_score += 10; mes "[Bijou]"; mes "6. Who is the most"; mes "beautiful dancer?"; next; - switch(select("" + strcharinfo(0) + ":Bijou:Aile:Bonjour")) { + switch(select(strcharinfo(0), "Bijou", "Aile", "Bonjour")) { case 1: mes "[Bijou]"; mes "..."; @@ -584,26 +584,26 @@ job_duncer,95,93,4 script Bijou#da 4W_F_01,{ mes "who can perform together"; mes "with a Dancer?"; next; - if (select("Assassin:Bard:Alchemist:Sage") == 2) + if (select("Assassin", "Bard", "Alchemist", "Sage") == 2) .@da_score += 10; mes "[Bijou]"; mes "8. Which of the following"; mes "is not a specialty of Comodo?"; next; - if (select("Berserk Potion:Clam Shell:Crab Shell:Shining Stone") == 4) + if (select("Berserk Potion", "Clam Shell", "Crab Shell", "Shining Stone") == 4) .@da_score += 10; mes "[Bijou]"; mes "9. Who is the manager"; mes "of the Comodo Casino?"; next; - if (select("Yoo:Moo:Hoon:Roul") == 2) + if (select("Yoo", "Moo", "Hoon", "Roul") == 2) .@da_score += 10; mes "[Bijou]"; mes "10. Who accepts the"; mes "Dancer job change"; mes "applications?"; next; - if (select("Bijou:Aile:Athena:Sonotora") == 2) + if (select("Bijou", "Aile", "Athena", "Sonotora") == 2) .@da_score += 10; break; case 2: @@ -612,14 +612,14 @@ job_duncer,95,93,4 script Bijou#da 4W_F_01,{ mes "of the combined skill,"; mes "^CD6889Mental Sensing^000000?"; next; - if (select("Instant monster death.:Doubles damage.:Increases experience.:Increases attack speed.") == 3) + if (select("Instant monster death.", "Doubles damage.", "Increases experience.", "Increases attack speed.") == 3) .@da_score += 10; mes "[Bijou]"; mes "2. Which is considered"; mes "bad etiquette on the dance"; mes "floor after a dance?"; next; - if (select("Thank your partner.:Praise your partner's dance.:Ask to dance a different dance.:Criticize your partner.") == 4) + if (select("Thank your partner.", "Praise your partner's dance.", "Ask to dance a different dance.", "Criticize your partner.") == 4) .@da_score += 10; mes "[Bijou]"; mes "3. Which is not an"; @@ -628,33 +628,33 @@ job_duncer,95,93,4 script Bijou#da 4W_F_01,{ mes "a mistake while you"; mes "are dancing together?"; next; - if (select("Smile at each other and continue dancing.:Point out the mistake.:Ignore it if the dancer does not realize it.:Give them a smile.") == 2) + if (select("Smile at each other and continue dancing.", "Point out the mistake.", "Ignore it if the dancer does not realize it.", "Give them a smile.") == 2) .@da_score += 10; mes "[Bijou]"; mes "4. In which town"; mes "can you change jobs"; mes "to a Dancer?"; next; - if (select("Cocomo:Sandarman:Comudo:Comodo") == 4) + if (select("Cocomo", "Sandarman", "Comudo", "Comodo") == 4) .@da_score += 10; mes "[Bijou]"; mes "5. How many dungeons"; mes "are directly connected"; mes "to Comodo?"; next; - if (select("1:2:3:4") == 3) + if (select("1", "2", "3", "4") == 3) .@da_score += 10; mes "[Bijou]"; mes "6. Which of the following"; mes "is not a Cute Pet monster?"; next; - if (select("Isis:Argiope:Dokebi:Deviruchi") == 2) + if (select("Isis", "Argiope", "Dokebi", "Deviruchi") == 2) .@da_score += 10; mes "[Bijou]"; mes "7. Who is the most"; mes "graceful dancer?"; next; - switch(select("" + strcharinfo(0) + ":Bijou:Isis:Mercy Bokou")) { + switch(select(strcharinfo(0), "Bijou", "Isis", "Mercy Bokou")) { case 1: mes "[Bijou]"; mes "..."; @@ -677,18 +677,18 @@ job_duncer,95,93,4 script Bijou#da 4W_F_01,{ mes "exact name of the"; mes "Kafra in Comodo?"; next; - if (select("Kafra Headquarters:Kafra West Headquarters:Kafra Service:Kafra Headquarters: Western Branch") == 4) + if (select("Kafra Headquarters", "Kafra West Headquarters", "Kafra Service", "Kafra Headquarters", " Western Branch") == 4) .@da_score += 10; mes "[......]"; mes "9. What is my name?"; next; - if (select("Borjuis:Bourgeois:Bijou:Beruberu") == 3) + if (select("Borjuis", "Bourgeois", "Bijou", "Beruberu") == 3) .@da_score += 10; mes "[Bijou]"; mes "10. What is the"; mes "effect of ^CD6889Lullaby^000000?"; next; - if (select("Casts the Blind effect in the area.:Casts the Sleep effect on the area.:Puts a night effect on the area.:Freezes the area.") == 2) + if (select("Casts the Blind effect in the area.", "Casts the Sleep effect on the area.", "Puts a night effect on the area.", "Freezes the area.") == 2) .@da_score += 10; break; case 3: @@ -696,7 +696,7 @@ job_duncer,95,93,4 script Bijou#da 4W_F_01,{ mes "1. What is the effect"; mes "of the skill ^CD6889Dance Lessons^000000?"; next; - switch(select("Increases INT:Increases the effect of dancing skills:Increase damage of Whip weapons.:Inflict Stun on a certain area around the caster.")) { + switch(select("Increases INT", "Increases the effect of dancing skills", "Increase damage of Whip weapons.", "Inflict Stun on a certain area around the caster.")) { default: break; case 2: @@ -711,25 +711,25 @@ job_duncer,95,93,4 script Bijou#da 4W_F_01,{ mes "their feet and taps the"; mes "ground to create a rhythm?"; next; - if (select("Tap Dance:Improve Concentration:Tango:Double Strafing") == 1) + if (select("Tap Dance", "Improve Concentration", "Tango", "Double Strafing") == 1) .@da_score += 10; mes "[Bijou]"; mes "3. Which of the following"; mes "is not a characteristic of a Dancer?"; next; - if (select("Uses Dance skills. :Attacks from a distance.:Uses Whips.:Uses Two-handed swords.") == 4) + if (select("Uses Dance skills. ", "Attacks from a distance.", "Uses Whips.", "Uses Two-handed swords.") == 4) .@da_score += 10; mes "[Bijou]"; mes "4. Which town has"; mes "the most Dancers?"; next; - if (select("Al De Baran:Juno:Morroc:Comodo") == 4) + if (select("Al De Baran", "Juno", "Morroc", "Comodo") == 4) .@da_score += 10; mes "[Bijou]"; mes "5. Of the following,"; mes "who dances most beautifully?"; next; - switch(select("" + strcharinfo(0) + ":Bijou:Isis:Guton Tak")) { + switch(select(strcharinfo(0), "Bijou", "Isis", "Guton Tak")) { case 1: mes "[Bijou]"; mes "..."; @@ -752,32 +752,32 @@ job_duncer,95,93,4 script Bijou#da 4W_F_01,{ mes "better at than the other"; mes "job classes?"; next; - if (select("Health:Acting :Dancing :Magic ") == 3) + if (select("Health", "Acting ", "Dancing ", "Magic ") == 3) .@da_score += 10; mes "[Bijou]"; mes "7. Who is the manager"; mes "of the Comodo Casino?"; next; - if (select("Ryu:Moo:Roul:Hoon") == 2) + if (select("Ryu", "Moo", "Roul", "Hoon") == 2) .@da_score += 10; mes "[Bijou]"; mes "8. What item cannot"; mes "be equipped by a Dancer?"; next; - if (select("Kitty Band :Two-handed Sword:Sandals:Earring") == 2) + if (select("Kitty Band ", "Two-handed Sword", "Sandals", "Earring") == 2) .@da_score += 10; mes "[Bijou]"; mes "9. Do you think you"; mes "can say this quiz is"; mes "frustrating and annoying?"; next; - select("Yes:No"); + select("Yes", "No"); .@da_score += 10; mes "[Bijou]"; mes "10. Which of the following"; mes "is not a Jazz musician?"; next; - if (select("Art Blakey:Billie Holiday :Louis Armstrong :Bud Powell :Elder Willow ") == 5) + if (select("Art Blakey", "Billie Holiday ", "Louis Armstrong ", "Bud Powell ", "Elder Willow ") == 5) .@da_score += 10; } mes "[Bijou]"; @@ -826,7 +826,7 @@ job_duncer,95,93,4 script Bijou#da 4W_F_01,{ mes "If you like, I can"; mes "explain the instructions."; next; - if (select("Listen to instructions.:Go to the testing area.") == 1) { + if (select("Listen to instructions.", "Go to the testing area.") == 1) { mes "[Bijou]"; mes "First of all, each person gets ^CD68891 minute^000000 for the test, and everyone dances ^CD6889one at a time^000000. Don't worry if you've never danced before~"; next; diff --git a/npc/jobs/2-2/monk.txt b/npc/jobs/2-2/monk.txt index 02bc712e9..99f008834 100644 --- a/npc/jobs/2-2/monk.txt +++ b/npc/jobs/2-2/monk.txt @@ -69,7 +69,7 @@ prt_monk,59,247,1 script Guarding Monk#mk 2_M_PHARMACIST,6,2,{ mes "[Tohobu]"; mes "Now, please tell me your name and job level."; next; - if (select("Ignore him.:Tell him.") == 1) { + if (select("Ignore him.", "Tell him.") == 1) { mes "[Tohobu]"; mes "To ignore another is disrespectful, get out!"; close2; @@ -85,7 +85,7 @@ prt_monk,59,247,1 script Guarding Monk#mk 2_M_PHARMACIST,6,2,{ mes "Very well... why have you come here"; mes "" + strcharinfo(0) + "?"; next; - switch(select("To visit and learn about monks.:I wish to become a monk...:I'm tired and need to rest...")) { + switch(select("To visit and learn about monks.", "I wish to become a monk...", "I'm tired and need to rest...")) { case 1: mes "[Tohobu]"; mes "I see..."; @@ -148,7 +148,7 @@ prt_monk,59,247,1 script Guarding Monk#mk 2_M_PHARMACIST,6,2,{ mes "[Tohobu]"; mes "What do you think? Did your visit reveal anything to your spirit?"; next; - switch(select("No...:I wish to become a monk.:I need to rest...")) { + switch(select("No...", "I wish to become a monk.", "I need to rest...")) { case 1: mes "[Tohobu]"; mes "I see, there is no shame in that."; @@ -215,7 +215,7 @@ prt_monk,59,247,1 script Guarding Monk#mk 2_M_PHARMACIST,6,2,{ mes "[Tohobu]"; mes "Now, please tell me your name as well as your job level!"; next; - if (select("Ignore.:Tell him.") == 1) { + if (select("Ignore.", "Tell him.") == 1) { mes "[Tohobu]"; mes "To ignore another is disrespectful, get out!"; close2; @@ -231,7 +231,7 @@ prt_monk,59,247,1 script Guarding Monk#mk 2_M_PHARMACIST,6,2,{ mes "Okay, Now, why have you come here"; mes "" + strcharinfo(0) + "?"; next; - switch(select("To visit and learn about monks.:I wish to become a monk...:I'm tired and need to rest...")) { + switch(select("To visit and learn about monks.", "I wish to become a monk...", "I'm tired and need to rest...")) { case 1: mes "[Tohobu]"; mes "I see..."; @@ -361,7 +361,7 @@ monk_in,99,58,1 script Sensei Moohae#mk 1_M_PASTOR,{ mes "[Sensei Moohae]"; mes "I sense a fighting spirit, do you wish to become a monk? "; next; - if (select("Yes.:No.") == 2) { + if (select("Yes.", "No.") == 2) { mes "[Sensei Moohae]"; mes "My apologies... It has been some time since"; mes "I have sensed someone with your strength."; @@ -696,7 +696,7 @@ monk_in,99,58,1 script Sensei Moohae#mk 1_M_PASTOR,{ mes "But first, answer me these questions."; mes "Do you dedicate the remainder of your life to the pursuit of purity?"; next; - if (select("Yes.:No.") == 2) { + if (select("Yes.", "No.") == 2) { mes "[Sensei Moohae]"; mes "....with that kind of reply..."; mes "Have you not enough heart to become a monk?"; @@ -710,7 +710,7 @@ monk_in,99,58,1 script Sensei Moohae#mk 1_M_PASTOR,{ mes "[Sensei Moohae]"; mes "Will you take advantage of the abilities gained through our training to use for personal benefit?"; next; - if (select("Yes.:No.") == 1) { + if (select("Yes.", "No.") == 1) { mes "[Sensei Moohae]"; mes "...then we cannot accept you as a monk. We, monks do not practice for personal benefit."; mes "We lead our lives honorably and as holy executioners to the damned."; @@ -724,7 +724,7 @@ monk_in,99,58,1 script Sensei Moohae#mk 1_M_PASTOR,{ mes "Will you punishing those who are against"; mes "veritas and aequitas? ^CCCCCC(Truth and Justice)^000000"; next; - if (select("Yes.:No.") == 2) { + if (select("Yes.", "No.") == 2) { mes "[Sensei Moohae]"; mes "Who do you think we, the monks are for!"; mes "Any creature that is against the will of such spawns from the dregs of the world!"; @@ -738,7 +738,7 @@ monk_in,99,58,1 script Sensei Moohae#mk 1_M_PASTOR,{ mes "[Sensei Moohae]"; mes "Will you cooperate with others who have the same goal as yours and sacrifice yourself as a means to an end?"; next; - if (select("Yes.:No.") == 2) { + if (select("Yes.", "No.") == 2) { mes "[Sensei Moohae]"; mes "Did you say no...? This is unacceptable..."; mes "If you can help your comrades by sacrificing yourself that is a true display of purity."; @@ -751,7 +751,7 @@ monk_in,99,58,1 script Sensei Moohae#mk 1_M_PASTOR,{ mes "[Sensei Moohae]"; mes "Will you assist your comrades by gathering monsters to follow you?"; next; - if (select("Yes.:No.") == 1) { + if (select("Yes.", "No.") == 1) { mes "[Sensei Moohae]"; mes "That is not acceptable. Purposely taunting monsters to follow you can be very dangerous and harmful to others. This is not the way of a monk."; mes "... that behavior is regarded as careless and is not tolerated."; @@ -767,7 +767,7 @@ monk_in,99,58,1 script Sensei Moohae#mk 1_M_PASTOR,{ mes "[Sensei Moohae]"; mes "Will you yell and shout the same things over and over again in towns or in fields?"; next; - if (select("Yes.:No.") == 1) { + if (select("Yes.", "No.") == 1) { mes "[Sensei Moohae]"; mes "You are not allowed to do so. This doesn't apply only to monks but to everyone."; mes "Nobody wants their peace disturbed!"; @@ -777,7 +777,7 @@ monk_in,99,58,1 script Sensei Moohae#mk 1_M_PASTOR,{ mes "[Sensei Moohae]"; mes "Are you willing to die for others on your monk's path of being a holy executioner?"; next; - if (select("Yes.:No.") == 2) { + if (select("Yes.", "No.") == 2) { mes "[Sensei Moohae]"; mes "You cannot become a monk with such an attitude!!!"; mes "If we can eliminate at least one more enemy of ours by sacrificing ourselves, that's what is expected of you as a holy executioner in whom we are trained to be."; @@ -790,7 +790,7 @@ monk_in,99,58,1 script Sensei Moohae#mk 1_M_PASTOR,{ } mes "Lastly, make your oath that you will keep these vows."; next; - if (select(" I vow to keep these oaths.:...eh...no...") == 2) { + if (select(" I vow to keep these oaths.", "...eh...no...") == 2) { mes "[Sensei Moohae]"; mes ".............."; next; @@ -949,7 +949,7 @@ prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{ mes "Calm your mind."; mes "Relax your body...are you ready?"; next; - if (select("Yes.:No.") == 2) { + if (select("Yes.", "No.") == 2) { mes "[Touha]"; mes "Please come back when you're ready."; close; @@ -1070,7 +1070,7 @@ prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{ next; } if (MONK_Q == 11) { - switch(select("shall hold true:We monks:and will help protect others:through the teachings:In nomine Patris, et Filii:to what we believe:I seek the path:we learn through our lives.:et Spiritus Sancti.:of enlightenment.")) { + switch(select("shall hold true", "We monks", "and will help protect others", "through the teachings", "In nomine Patris, et Filii", "to what we believe", "I seek the path", "we learn through our lives.", "et Spiritus Sancti.", "of enlightenment.")) { case 1: mes "[" + strcharinfo(0) + "]"; mes "shall hold true"; @@ -1113,7 +1113,7 @@ prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{ mes "of enlightenment."; break; } - switch(select("We monks:In nomine Patris, et Filii:I seek the path:shall hold true:of enlightenment.:and will help protect others:we learn through our lives.:through the teachings:to what we believe:et Spiritus Sancti.")) { + switch(select("We monks", "In nomine Patris, et Filii", "I seek the path", "shall hold true", "of enlightenment.", "and will help protect others", "we learn through our lives.", "through the teachings", "to what we believe", "et Spiritus Sancti.")) { case 1: mes "We monks"; break; case 2: mes "In nomine Patris, et Filii"; break; case 3: mes "I seek the path"; break; @@ -1128,7 +1128,7 @@ prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{ case 9: mes "to what we believe"; break; case 10: mes "et Spiritus Sancti."; break; } - switch(select("to what we believe:We monks:I seek the path:shall hold true:of enlightenment.:we learn through our lives.:In nomine Patris, et Filii:and will help protect others:through the teachings:et Spiritus Sancti.")) { + switch(select("to what we believe", "We monks", "I seek the path", "shall hold true", "of enlightenment.", "we learn through our lives.", "In nomine Patris, et Filii", "and will help protect others", "through the teachings", "et Spiritus Sancti.")) { case 1: mes "to what we believe"; break; case 2: .@monk_t += 10; @@ -1143,7 +1143,7 @@ prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{ case 9: mes "through the teachings"; break; case 10: mes "et Spiritus Sancti."; break; } - switch(select("shall hold true:I seek the path:We monks:In nomine Patris, et Filii:of enlightenment.:et Spiritus Sancti.:to what we believe:we learn through our lives.:and will help protect others:through the teachings")) { + switch(select("shall hold true", "I seek the path", "We monks", "In nomine Patris, et Filii", "of enlightenment.", "et Spiritus Sancti.", "to what we believe", "we learn through our lives.", "and will help protect others", "through the teachings")) { case 1: .@monk_t += 10; mes "shall hold true"; @@ -1159,7 +1159,7 @@ prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{ case 9: mes "and will help protect others"; break; case 10: mes "through the teachings"; break; } - switch(select("of enlightenment.:I seek the path:We monks:shall hold true:and will help protect others:through the teachings:we learn through our lives.:In nomine Patris, et Filii:to what we believe:et Spiritus Sancti.")) { + switch(select("of enlightenment.", "I seek the path", "We monks", "shall hold true", "and will help protect others", "through the teachings", "we learn through our lives.", "In nomine Patris, et Filii", "to what we believe", "et Spiritus Sancti.")) { case 1: mes "of enlightenment."; break; case 2: mes "I seek the path"; break; case 3: mes "We monks"; break; @@ -1174,7 +1174,7 @@ prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{ break; case 10: mes "et Spiritus Sancti."; break; } - switch(select("I seek the path:through the teachings:and will help protect others:of enlightenment.:shall hold true:et Spiritus Sancti.:In nomine Patris, et Filii:to what we believe:We monks:we learn through our lives.")) { + switch(select("I seek the path", "through the teachings", "and will help protect others", "of enlightenment.", "shall hold true", "et Spiritus Sancti.", "In nomine Patris, et Filii", "to what we believe", "We monks", "we learn through our lives.")) { case 1: mes "I seek the path"; break; case 2: mes "through the teachings"; break; case 3: @@ -1189,7 +1189,7 @@ prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{ case 9: mes "We monks"; break; case 10: mes "we learn through our lives."; break; } - switch(select("we learn through our lives.:In nomine Patris, et Filii:et Spiritus Sancti.:I seek the path:of enlightenment.:to what we believe:We monks:shall hold true:and will help protect others:through the teachings")) { + switch(select("we learn through our lives.", "In nomine Patris, et Filii", "et Spiritus Sancti.", "I seek the path", "of enlightenment.", "to what we believe", "We monks", "shall hold true", "and will help protect others", "through the teachings")) { case 1: mes "we learn through our lives."; break; case 2: mes "In nomine Patris, et Filii"; break; case 3: mes "et Spiritus Sancti."; break; @@ -1204,7 +1204,7 @@ prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{ mes "through the teachings"; break; } - switch(select("we learn through our lives.:In nomine Patris, et Filii:through the teachings:I seek the path:We monks:shall hold true:to what we believe:and will help protect others:of enlightenment.:et Spiritus Sancti.")) { + switch(select("we learn through our lives.", "In nomine Patris, et Filii", "through the teachings", "I seek the path", "We monks", "shall hold true", "to what we believe", "and will help protect others", "of enlightenment.", "et Spiritus Sancti.")) { case 1: .@monk_t += 10; mes "we learn through our lives."; @@ -1219,7 +1219,7 @@ prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{ case 9: mes "of enlightenment."; break; case 10: mes "et Spiritus Sancti."; break; } - switch(select("I seek the path:of enlightenment.:We monks:shall hold true:to what we believe:et Spiritus Sancti.:and will help protect others:through the teachings:we learn through our lives.:In nomine Patris, et Filii")) { + switch(select("I seek the path", "of enlightenment.", "We monks", "shall hold true", "to what we believe", "et Spiritus Sancti.", "and will help protect others", "through the teachings", "we learn through our lives.", "In nomine Patris, et Filii")) { case 1: mes "I seek the path"; break; case 2: mes "of enlightenment."; break; case 3: mes "We monks"; break; @@ -1234,7 +1234,7 @@ prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{ mes "In nomine Patris, et Filii"; break; } - switch(select("I seek the path:of enlightenment.:We monks:shall hold true:to what we believe:and will help protect others:through the teachings:we learn through our lives.:In nomine Patris, et Filii:et Spiritus Sancti.")) { + switch(select("I seek the path", "of enlightenment.", "We monks", "shall hold true", "to what we believe", "and will help protect others", "through the teachings", "we learn through our lives.", "In nomine Patris, et Filii", "et Spiritus Sancti.")) { case 1: mes "I seek the path"; break; case 2: mes "of enlightenment."; break; case 3: mes "We monks"; break; @@ -1251,7 +1251,7 @@ prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{ } } else if (MONK_Q == 12) { - switch(select("I will follow my path:veritas and aequitas.:to enlightenment and purity.:I commit myself to:I will protect my:victorious while I breathe.:brothers with my life.:Evil shall never be:In nomine Patris, et Filii:et Spiritus Sancti.")) { + switch(select("I will follow my path", "veritas and aequitas.", "to enlightenment and purity.", "I commit myself to", "I will protect my", "victorious while I breathe.", "brothers with my life.", "Evil shall never be", "In nomine Patris, et Filii", "et Spiritus Sancti.")) { case 1: mes "[" + strcharinfo(0) + "]"; mes "I will follow my path"; @@ -1294,7 +1294,7 @@ prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{ mes "et Spiritus Sancti."; break; } - switch(select("I will follow my path:I will protect my:brothers with my life.:to enlightenment and purity.:Evil shall never be:victorious while I breathe.:et Spiritus Sancti.:I commit myself to:veritas and aequitas.:In nomine Patris, et Filii")) { + switch(select("I will follow my path", "I will protect my", "brothers with my life.", "to enlightenment and purity.", "Evil shall never be", "victorious while I breathe.", "et Spiritus Sancti.", "I commit myself to", "veritas and aequitas.", "In nomine Patris, et Filii")) { case 1: mes "I will follow my path"; break; case 2: mes "I will protect my"; break; case 3: mes "brothers with my life."; break; @@ -1309,7 +1309,7 @@ prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{ break; case 10: mes "In nomine Patris, et Filii"; break; } - switch(select("I will follow my path:veritas and aequitas.:I commit myself to:et Spiritus Sancti.:Evil shall never be:to enlightenment and purity.:In nomine Patris, et Filii:I will protect my:brothers with my life.:victorious while I breathe.")) { + switch(select("I will follow my path", "veritas and aequitas.", "I commit myself to", "et Spiritus Sancti.", "Evil shall never be", "to enlightenment and purity.", "In nomine Patris, et Filii", "I will protect my", "brothers with my life.", "victorious while I breathe.")) { case 1: .@monk_t += 10; mes "I will follow my path"; @@ -1324,7 +1324,7 @@ prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{ case 9: mes "brothers with my life."; break; case 10: mes "victorious while I breathe."; break; } - switch(select("veritas and aequitas.:Evil shall never be:I will follow my path:I will protect my:victorious while I breathe.:to enlightenment and purity.:brothers with my life.:In nomine Patris, et Filii:et Spiritus Sancti.:I commit myself to")) { + switch(select("veritas and aequitas.", "Evil shall never be", "I will follow my path", "I will protect my", "victorious while I breathe.", "to enlightenment and purity.", "brothers with my life.", "In nomine Patris, et Filii", "et Spiritus Sancti.", "I commit myself to")) { case 1: mes "veritas and aequitas."; break; case 2: mes "Evil shall never be"; break; case 3: mes "I will follow my path"; break; @@ -1339,7 +1339,7 @@ prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{ case 9: mes "et Spiritus Sancti."; break; case 10: mes "I commit myself to"; break; } - switch(select("victorious while I breathe.:I commit myself to:to enlightenment and purity.:brothers with my life.:Evil shall never be:In nomine Patris, et Filii:et Spiritus Sancti.:I will follow my path:veritas and aequitas.:I will protect my")) { + switch(select("victorious while I breathe.", "I commit myself to", "to enlightenment and purity.", "brothers with my life.", "Evil shall never be", "In nomine Patris, et Filii", "et Spiritus Sancti.", "I will follow my path", "veritas and aequitas.", "I will protect my")) { case 1: mes "victorious while I breathe."; break; case 2: mes "I commit myself to"; break; case 3: mes "to enlightenment and purity."; break; @@ -1354,7 +1354,7 @@ prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{ mes "I will protect my"; break; } - switch(select("to enlightenment and purity.:I will follow my path:veritas and aequitas.:I commit myself to:brothers with my life.:I will protect my:victorious while I breathe.:Evil shall never be:et Spiritus Sancti.:In nomine Patris, et Filii")) { + switch(select("to enlightenment and purity.", "I will follow my path", "veritas and aequitas.", "I commit myself to", "brothers with my life.", "I will protect my", "victorious while I breathe.", "Evil shall never be", "et Spiritus Sancti.", "In nomine Patris, et Filii")) { case 1: mes "to enlightenment and purity."; break; case 2: mes "I will follow my path"; break; case 3: mes "veritas and aequitas."; break; @@ -1369,7 +1369,7 @@ prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{ case 9: mes "et Spiritus Sancti."; break; case 10: mes "In nomine Patris, et Filii"; break; } - switch(select("veritas and aequitas.:Evil shall never be:brothers with my life.:victorious while I breathe.:I will follow my path:to enlightenment and purity.:I will protect my:In nomine Patris, et Filii:et Spiritus Sancti.:I commit myself to")) { + switch(select("veritas and aequitas.", "Evil shall never be", "brothers with my life.", "victorious while I breathe.", "I will follow my path", "to enlightenment and purity.", "I will protect my", "In nomine Patris, et Filii", "et Spiritus Sancti.", "I commit myself to")) { case 1: mes "veritas and aequitas."; break; case 2: .@monk_t += 10; @@ -1384,7 +1384,7 @@ prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{ case 9: mes "et Spiritus Sancti."; break; case 10: mes "I commit myself to"; break; } - switch(select("victorious while I breathe.:to enlightenment and purity.:I will protect my:veritas and aequitas.:brothers with my life.:I will follow my path:Evil shall never be:In nomine Patris, et Filii:I commit myself to:et Spiritus Sancti.")) { + switch(select("victorious while I breathe.", "to enlightenment and purity.", "I will protect my", "veritas and aequitas.", "brothers with my life.", "I will follow my path", "Evil shall never be", "In nomine Patris, et Filii", "I commit myself to", "et Spiritus Sancti.")) { case 1: .@monk_t += 10; mes "victorious while I breathe."; @@ -1399,7 +1399,7 @@ prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{ case 9: mes "I commit myself to"; break; case 10: mes "et Spiritus Sancti."; break; } - switch(select("I commit myself to:I will follow my path:veritas and aequitas.:I will protect my:to enlightenment and purity.:brothers with my life.:Evil shall never be:In nomine Patris, et Filii:victorious while I breathe.:et Spiritus Sancti.")) { + switch(select("I commit myself to", "I will follow my path", "veritas and aequitas.", "I will protect my", "to enlightenment and purity.", "brothers with my life.", "Evil shall never be", "In nomine Patris, et Filii", "victorious while I breathe.", "et Spiritus Sancti.")) { case 1: mes "I commit myself to"; break; case 2: mes "I will follow my path"; break; case 3: mes "veritas and aequitas."; break; @@ -1414,7 +1414,7 @@ prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{ case 9: mes "victorious while I breathe."; break; case 10: mes "et Spiritus Sancti."; break; } - switch(select("I commit myself to:veritas and aequitas.:I will follow my path:to enlightenment and purity.:I will protect my:brothers with my life.:Evil shall never be:victorious while I breathe.:In nomine Patris, et Filii:et Spiritus Sancti.")) { + switch(select("I commit myself to", "veritas and aequitas.", "I will follow my path", "to enlightenment and purity.", "I will protect my", "brothers with my life.", "Evil shall never be", "victorious while I breathe.", "In nomine Patris, et Filii", "et Spiritus Sancti.")) { case 1: mes "I commit myself to"; break; case 2: mes "veritas and aequitas."; break; case 3: mes "I will follow my path"; break; @@ -1431,7 +1431,7 @@ prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{ } } else if (MONK_Q == 13) { - switch(select("for thee my lord for thee.:And shepherds we shall be,:Power hath descended forth:out thy command. And we shall:from the hand:flow a river forth to thee and:so our feet may swiftly carry:teeming with souls shall it ever be:et Spiritus Sancti.:In nomine Patris, et Filii")) { + switch(select("for thee my lord for thee.", "And shepherds we shall be,", "Power hath descended forth", "out thy command. And we shall", "from the hand", "flow a river forth to thee and", "so our feet may swiftly carry", "teeming with souls shall it ever be", "et Spiritus Sancti.", "In nomine Patris, et Filii")) { case 1: mes "[" + strcharinfo(0) + "]"; mes "for thee my lord for thee."; @@ -1474,7 +1474,7 @@ prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{ mes "In nomine Patris, et Filii"; break; } - switch(select("teeming with souls shall it ever be:flow a river forth to thee and:so our feet may swiftly carry:In nomine Patris, et Filii:et Spiritus Sancti.:Power hath descended forth:And shepherds we shall be,:for thee my lord for thee.:from the hand:out thy command. And we shall")) { + switch(select("teeming with souls shall it ever be", "flow a river forth to thee and", "so our feet may swiftly carry", "In nomine Patris, et Filii", "et Spiritus Sancti.", "Power hath descended forth", "And shepherds we shall be,", "for thee my lord for thee.", "from the hand", "out thy command. And we shall")) { case 1: mes "teeming with souls shall it ever be"; break; case 2: mes "flow a river forth to thee and"; break; case 3: mes "so our feet may swiftly carry"; break; @@ -1489,7 +1489,7 @@ prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{ case 9: mes "from the hand"; break; case 10: mes "out thy command. And we shall"; break; } - switch(select("And shepherds we shall be,:for thee my lord for thee.:Power hath descended forth:from the hand:teeming with souls shall it ever be:et Spiritus Sancti.:In nomine Patris, et Filii:so our feet may swiftly carry:out thy command. And we shall:flow a river forth to thee and")) { + switch(select("And shepherds we shall be,", "for thee my lord for thee.", "Power hath descended forth", "from the hand", "teeming with souls shall it ever be", "et Spiritus Sancti.", "In nomine Patris, et Filii", "so our feet may swiftly carry", "out thy command. And we shall", "flow a river forth to thee and")) { case 1: mes "And shepherds we shall be,"; break; case 2: mes "for thee my lord for thee."; break; case 3: @@ -1504,7 +1504,7 @@ prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{ case 9: mes "out thy command. And we shall"; break; case 10: mes "flow a river forth to thee and"; break; } - switch(select("for thee my lord for thee.:And shepherds we shall be,:Power hath descended forth:so our feet may swiftly carry:from the hand:flow a river forth to thee and:out thy command. And we shall:In nomine Patris, et Filii:teeming with souls shall it ever be:et Spiritus Sancti.")) { + switch(select("for thee my lord for thee.", "And shepherds we shall be,", "Power hath descended forth", "so our feet may swiftly carry", "from the hand", "flow a river forth to thee and", "out thy command. And we shall", "In nomine Patris, et Filii", "teeming with souls shall it ever be", "et Spiritus Sancti.")) { case 1: mes "for thee my lord for thee."; break; case 2: mes "And shepherds we shall be,"; break; case 3: mes "Power hath descended forth"; break; @@ -1519,7 +1519,7 @@ prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{ case 9: mes "teeming with souls shall it ever be"; break; case 10: mes "et Spiritus Sancti."; break; } - switch(select("And shepherds we shall be,:for thee my lord for thee.:Power hath descended forth:so our feet may swiftly carry:from the hand:so our feet may swiftly carry:flow a river forth to thee and:In nomine Patris, et Filii:teeming with souls shall it ever be:et Spiritus Sancti.")) { + switch(select("And shepherds we shall be,", "for thee my lord for thee.", "Power hath descended forth", "so our feet may swiftly carry", "from the hand", "so our feet may swiftly carry", "flow a river forth to thee and", "In nomine Patris, et Filii", "teeming with souls shall it ever be", "et Spiritus Sancti.")) { case 1: mes "And shepherds we shall be,"; break; case 2: mes "for thee my lord for thee."; break; case 3: mes "Power hath descended forth"; break; @@ -1534,7 +1534,7 @@ prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{ case 9: mes "teeming with souls shall it ever be"; break; case 10: mes "et Spiritus Sancti."; break; } - switch(select("for thee my lord for thee.:Power hath descended forth:And shepherds we shall be,:from the hand:so our feet may swiftly carry:flow a river forth to thee and:out thy command. And we shall:teeming with souls shall it ever be:In nomine Patris, et Filii:et Spiritus Sancti.")) { + switch(select("for thee my lord for thee.", "Power hath descended forth", "And shepherds we shall be,", "from the hand", "so our feet may swiftly carry", "flow a river forth to thee and", "out thy command. And we shall", "teeming with souls shall it ever be", "In nomine Patris, et Filii", "et Spiritus Sancti.")) { case 1: mes "for thee my lord for thee."; break; case 2: mes "Power hath descended forth"; break; case 3: mes "And shepherds we shall be,"; break; @@ -1549,7 +1549,7 @@ prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{ case 9: mes "In nomine Patris, et Filii"; break; case 10: mes "et Spiritus Sancti."; break; } - switch(select("for thee my lord for thee.:teeming with souls shall it ever be:flow a river forth to thee and:In nomine Patris, et Filii:et Spiritus Sancti.:Power hath descended forth:And shepherds we shall be,:so our feet may swiftly carry:from the hand:out thy command. And we shall")) { + switch(select("for thee my lord for thee.", "teeming with souls shall it ever be", "flow a river forth to thee and", "In nomine Patris, et Filii", "et Spiritus Sancti.", "Power hath descended forth", "And shepherds we shall be,", "so our feet may swiftly carry", "from the hand", "out thy command. And we shall")) { case 1: mes "for thee my lord for thee."; break; case 2: mes "teeming with souls shall it ever be"; break; case 3: @@ -1564,7 +1564,7 @@ prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{ case 9: mes "from the hand"; break; case 10: mes "out thy command. And we shall"; break; } - switch(select("teeming with souls shall it ever be:In nomine Patris, et Filii:And shepherds we shall be,:for thee my lord for thee.:Power hath descended forth:from the hand:so our feet may swiftly carry:out thy command. And we shall:flow a river forth to thee and:et Spiritus Sancti.")) { + switch(select("teeming with souls shall it ever be", "In nomine Patris, et Filii", "And shepherds we shall be,", "for thee my lord for thee.", "Power hath descended forth", "from the hand", "so our feet may swiftly carry", "out thy command. And we shall", "flow a river forth to thee and", "et Spiritus Sancti.")) { case 1: .@monk_t += 10; mes "teeming with souls shall it ever be"; @@ -1579,7 +1579,7 @@ prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{ case 9: mes "flow a river forth to thee and"; break; case 10: mes "et Spiritus Sancti."; break; } - switch(select("Power hath descended forth:for thee my lord for thee.:And shepherds we shall be,:In nomine Patris, et Filii:so our feet may swiftly carry:from the hand:teeming with souls shall it ever be:flow a river forth to thee and:out thy command. And we shall:et Spiritus Sancti.")) { + switch(select("Power hath descended forth", "for thee my lord for thee.", "And shepherds we shall be,", "In nomine Patris, et Filii", "so our feet may swiftly carry", "from the hand", "teeming with souls shall it ever be", "flow a river forth to thee and", "out thy command. And we shall", "et Spiritus Sancti.")) { case 1: mes "Power hath descended forth"; break; case 2: mes "for thee my lord for thee."; break; case 3: mes "And shepherds we shall be,"; break; @@ -1594,7 +1594,7 @@ prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{ case 9: mes "out thy command. And we shall"; break; case 10: mes "et Spiritus Sancti."; break; } - switch(select("And shepherds we shall be,:for thee my lord for thee.:Power hath descended forth:from the hand:out thy command. And we shall:so our feet may swiftly carry:flow a river forth to thee and:teeming with souls shall it ever be:In nomine Patris, et Filii:et Spiritus Sancti.")) { + switch(select("And shepherds we shall be,", "for thee my lord for thee.", "Power hath descended forth", "from the hand", "out thy command. And we shall", "so our feet may swiftly carry", "flow a river forth to thee and", "teeming with souls shall it ever be", "In nomine Patris, et Filii", "et Spiritus Sancti.")) { case 1: mes "And shepherds we shall be,"; break; case 2: mes "for thee my lord for thee."; break; case 3: mes "Power hath descended forth"; break; @@ -1734,7 +1734,7 @@ prt_monk,57,179,1 script Boohae#mk 4_M_MINISTER,{ mes "[Boohae]"; mes "Well, start explaining... or you'll be crawling soon..."; next; - if (select("Touha sent me.:Sorry, nothing.") == 2) { + if (select("Touha sent me.", "Sorry, nothing.") == 2) { mes "[Boohae]"; mes "........"; mes "...you must have a death wish to have interrupted me intentionally..."; @@ -1751,7 +1751,7 @@ prt_monk,57,179,1 script Boohae#mk 4_M_MINISTER,{ mes "[Boohae]"; mes "What did you do with Touha?"; next; - switch(select("Umm... well...ah..:We recited a holy pledge.:He diagnosed my physical status.")) { + switch(select("Umm... well...ah..", "We recited a holy pledge.", "He diagnosed my physical status.")) { case 1: mes "[Boohae]"; mes "You are not ready if you"; @@ -1763,7 +1763,7 @@ prt_monk,57,179,1 script Boohae#mk 4_M_MINISTER,{ mes "... I see..."; mes "Didn't he do anything for you?"; next; - switch(select("Umm... well...ah..:He diagnosed my physical status.:He taught me about being a monk.:He modified my body.")) { + switch(select("Umm... well...ah..", "He diagnosed my physical status.", "He taught me about being a monk.", "He modified my body.")) { case 1: mes "[Boohae]"; mes "You are not ready if you"; @@ -1798,7 +1798,7 @@ prt_monk,57,179,1 script Boohae#mk 4_M_MINISTER,{ mes "Alright... well we have two tests..."; mes "Choose which one you want to do..."; next; - if (select("Gathering mushrooms:Marathon") == 1) { + if (select("Gathering mushrooms", "Marathon") == 1) { MONK_Q = 15; changequest 3026,3027; mes "[Boohae]"; @@ -1888,7 +1888,7 @@ prt_monk,199,169,3 script Door Keeper#mk 4_F_MONK,{ mes "[Keeper Chorip]"; mes "Is your name " + strcharinfo(0) + "?"; next; - if (select("Yes.:No.") == 1) { + if (select("Yes.", "No.") == 1) { mes "[Keeper Chorip]"; mes "Alright you're cool... go on in. Your test is waiting for you. Good luck."; close; @@ -1929,7 +1929,7 @@ monk_test,329,61,3 script Bashu#mk 4_M_MONK,{ next; } next; - if (select("Tolerance - Gathering Mushrooms:Self-Control - Marathon") == 1) { + if (select("Tolerance - Gathering Mushrooms", "Self-Control - Marathon") == 1) { mes "You have decided to take the test of tolerance by ^FF0000gathering mushrooms^000000."; close2; warp "job_monk",226,175; @@ -1974,7 +1974,7 @@ monk_test,386,388,4 script Apprentice Monk#mk 4_M_MINISTER,{ mes "[Monk Apprentice]"; mes "Ar...are...you...sure you are.. aren't... going to quit?"; next; - if (select("Quit.:Keep running.") == 1) { + if (select("Quit.", "Keep running.") == 1) { mes "[Monk Apprentice]"; mes "" + strcharinfo(0) + "...q.q..q. .quit! ...the marathon!! Y...you do not have what it takes to be a m... monk!"; mapannounce "monk_test","" + strcharinfo(0) + "...q.q..q. .quit! ...the marathon!! Y...you do not have what it takes to be a m... monk!",bc_map; @@ -2056,7 +2056,7 @@ job_monk,225,180,1 script Hyunmoo#mk 4_M_ORIENT02,{ mes "[Hyunmoo]"; mes "Or is it you want to quit... do you want to quit?"; next; - switch(select("No.:Yes.") == 1) { + switch(select("No.", "Yes.") == 1) { mes "[Hyunmoo]"; mes "Then move!"; close; @@ -2099,7 +2099,7 @@ job_monk,225,180,1 script Hyunmoo#mk 4_M_ORIENT02,{ mes "[Hyunmoo]"; mes "...or do you want to quit?"; next; - if (select("No.:Yes.") == 1) { + if (select("No.", "Yes.") == 1) { mes "[Hyunmoo]"; mes "Alright then, keep going."; close; @@ -2256,7 +2256,7 @@ monk_test,82,85,1 script Proctor#mk 4_F_SISTER,{ mes "[Proctor]"; mes "So, are you ready to undergo the spiritual training?"; next; - switch(select("Yes!:No.:What do I have to do?")) { + switch(select("Yes!", "No.", "What do I have to do?")) { case 1: mes "[Proctor]"; mes "Alright! I wish you luck. If you get lost and can't find a way out, simply log out and log back in."; @@ -2363,7 +2363,7 @@ monk_test,88,91,1 script Proctor#mk2 1_M_HOF,{ mes "[Proctor]"; mes "So, are you ready to undergo this spiritual training?"; next; - switch(select("Yes!:No.:Check the caution for the test.")) { + switch(select("Yes!", "No.", "Check the caution for the test.")) { case 1: mes "[Proctor]"; mes "Alright! I wish you luck. If you get lost and can't find a way out, simply log out and log back in."; @@ -2470,7 +2470,7 @@ monk_test,95,85,1 script Proctor#btl#3 1_F_PRIEST,{ mes "[Proctor]"; mes "So, are you ready to undergo this spiritual training?"; next; - switch(select("Yes!:No.:Check the caution for the test.")) { + switch(select("Yes!", "No.", "Check the caution for the test.")) { case 1: mes "[Proctor]"; mes "Alright! I wish you luck. If you get lost and can't find a way out, simply log out and log back in."; diff --git a/npc/jobs/2-2/rogue.txt b/npc/jobs/2-2/rogue.txt index deee51ab5..ac5a96919 100644 --- a/npc/jobs/2-2/rogue.txt +++ b/npc/jobs/2-2/rogue.txt @@ -53,7 +53,7 @@ moc_ruins,86,103,1 script Thug#rg 2_M_THIEFMASTER,{ mes "What the hell"; mes "are you lookin' at?"; next; - if (select("Me? N-nothing!':........") == 1) { + if (select("Me? N-nothing!'", "........") == 1) { mes "[Thug]"; mes "Then get the"; mes "hell out of my face!"; @@ -208,7 +208,7 @@ in_rogue,363,122,4 script Rogue Guildsman#rg 4_F_ROGUE,{ } end; } - if (select("I'm ready.:Hold on, I need to get ready!") == 2) { + if (select("I'm ready.", "Hold on, I need to get ready!") == 2) { mes "[Markie]"; mes "Get ready...?"; mes "Fine, fine."; @@ -230,116 +230,116 @@ in_rogue,363,122,4 script Rogue Guildsman#rg 4_F_ROGUE,{ mes "[Markie]"; mes "1. Choose the skill necessary for learning ^880000Stalk^000000."; next; - if (select("^880000Hiding^000000:^880000Steal^000000:^880000Improve Dodge^000000:^880000Bash^000000") == 1) + if (select("^880000Hiding^000000", "^880000Steal^000000", "^880000Improve Dodge^000000", "^880000Bash^000000") == 1) .@assassin_t += 10; mes "[Markie]"; mes "2. In comparison to the Merchant's Level 10 ^880000Discount^000000 skill, how much more of a discount, in terms of percent, can a Rogue get with Level 10 ^880000Haggle^000000 skill?"; next; - if (select("3 %:2 %:1 %:0 %") == 3) + if (select("3 %", "2 %", "1 %", "0 %") == 3) .@assassin_t += 10; mes "[Markie]"; mes "3. What is the correct description for the skill, ^880000Mug^000000?"; next; - if (select("Steal items from players:Steal items from monsters:Steal Zeny from monsters:Steal Zeny from players") == 3) + if (select("Steal items from players", "Steal items from monsters", "Steal Zeny from monsters", "Steal Zeny from players") == 3) .@assassin_t += 10; mes "[Markie]"; mes "4. How many Rogues does it require to activate the skill, ^880000Slyness^000000?"; next; - if (select("1 Rogues + 2 Assassin:1 Thief + 2 Rogue:4 Thieves:2 Rogues") == 4) + if (select("1 Rogues + 2 Assassin", "1 Thief + 2 Rogue", "4 Thieves", "2 Rogues") == 4) .@assassin_t += 10; mes "[Markie]"; mes "5. Choose the skill that you can learn at Level 5 ^880000Divest Helm^000000."; next; - if (select("^880000Envenom^000000:^880000Strip Tease^000000:^880000Venom Splasher^000000:^880000Divest Shield^000000") == 4) + if (select("^880000Envenom^000000", "^880000Strip Tease^000000", "^880000Venom Splasher^000000", "^880000Divest Shield^000000") == 4) .@assassin_t += 10; mes "[Markie]"; mes "6. Choose the skill which allows its user to move while hiding."; next; - if (select("^880000Hiding^000000:^880000Back Slide^000000:^880000Stalk^000000:^880000Sand Attack^000000") == 3) + if (select("^880000Hiding^000000", "^880000Back Slide^000000", "^880000Stalk^000000", "^880000Sand Attack^000000") == 3) .@assassin_t += 10; mes "[Markie]"; mes "7. Choose the card that increases the accuracy rate of its owner."; next; - if (select("Andre Card.:Familiar Card.:Mummy Card.:Marina Card.") == 3) + if (select("Andre Card.", "Familiar Card.", "Mummy Card.", "Marina Card.") == 3) .@assassin_t += 10; mes "[Markie]"; mes "8. Choose the monster that receives more damage when it's attacked by a weapon with the Vadon card (20 % more damage on Fire property)."; next; - if (select("Vadon:Deviruchi:Elder Willow:Baphomet") == 3) + if (select("Vadon", "Deviruchi", "Elder Willow", "Baphomet") == 3) .@assassin_t += 10; mes "[Markie]"; mes "9. How much SP does the skill ^880000Double Attack^000000 require when used with a Dagger?"; next; - if (select("15:Passive skill, no SP required.:Passive skill, 10 SP:54") == 2) + if (select("15", "Passive skill, no SP required.", "Passive skill, 10 SP", "54") == 2) .@assassin_t += 10; mes "[Markie]"; mes "10. Choose the most efficient dagger to use in the Byalan Dungeon."; next; - if (select("Wind Main-Gauche:Ice Main-Gauche:Earth Main-Gauche:Fire Main-Gauche") == 1) + if (select("Wind Main-Gauche", "Ice Main-Gauche", "Earth Main-Gauche", "Fire Main-Gauche") == 1) .@assassin_t += 10; break; case 2: mes "[Markie]"; mes "1. Which monster drops a slotted Gladius?"; next; - if (select("Thief Bug:Peco Peco:Desert Wolf:Kobold") == 4) + if (select("Thief Bug", "Peco Peco", "Desert Wolf", "Kobold") == 4) .@assassin_t += 10; mes "[Markie]"; mes "2. Which monster drops a slotted Main-Gauche?"; next; - if (select("Hornet:Desert Wolf:Marionette:Myst") == 1) + if (select("Hornet", "Desert Wolf", "Marionette", "Myst") == 1) .@assassin_t += 10; mes "[Markie]"; mes "3. Choose the class that is able to create unique potions."; next; - if (select("Merchant:Alchemist:Blacksmith:Priest") == 2) + if (select("Merchant", "Alchemist", "Blacksmith", "Priest") == 2) .@assassin_t += 10; mes "[Markie]"; mes "4. Choose the weapon that Rogues aren't allowed to use."; next; - if (select("Gakkung:Crossbow:Gladius:Katar") == 4) + if (select("Gakkung", "Crossbow", "Gladius", "Katar") == 4) .@assassin_t += 10; mes "[Markie]"; mes "5. Choose the property that the monster Hode possesses."; next; - if (select("Water:Fire:Wind:Earth") == 4) + if (select("Water", "Fire", "Wind", "Earth") == 4) .@assassin_t += 10; mes "[Markie]"; mes "6. Choose the monster that is unable to be tamed for as a Cute Pet."; next; - if (select("Poporing:Creamy:Orc:Poison Spore") == 2) + if (select("Poporing", "Creamy", "Orc", "Poison Spore") == 2) .@assassin_t += 10; mes "[Markie]"; mes "7. Choose the monster that receives more damage from a Dagger with the Fire property."; next; - if (select("Dagger Goblin:Mace Goblin:Morning Star Goblin:Hammer Goblin") == 4) + if (select("Dagger Goblin", "Mace Goblin", "Morning Star Goblin", "Hammer Goblin") == 4) .@assassin_t += 10; mes "[Markie]"; mes "8. Choose the town that doesn't have any guild castles."; next; - if (select("Prontera:Al De Baran:Alberta:Payon") == 3) + if (select("Prontera", "Al De Baran", "Alberta", "Payon") == 3) .@assassin_t += 10; mes "[Markie]"; mes "9. Choose the plant that drops Blue Herbs."; next; - switch(select("Green Plant:Yellow Plant:Blue Plant:Shining Plant")) { + switch(select("Green Plant", "Yellow Plant", "Blue Plant", "Shining Plant")) { default: break; case 3: @@ -352,50 +352,50 @@ in_rogue,363,122,4 script Rogue Guildsman#rg 4_F_ROGUE,{ mes "[Markie]"; mes "10. Choose the monster that does not have the Undead property."; next; - if (select("Zombie:Megalodon:Familiar:Khalitzburg") == 3) + if (select("Zombie", "Megalodon", "Familiar", "Khalitzburg") == 3) .@assassin_t += 10; break; case 3: mes "[Markie]"; mes "1. By what percentage is the flee rate increased when a Thief masters the ^880000Improve Dodge^000000?"; next; - if (select("30:40:160:20") == 1) + if (select("30", "40", "160", "20") == 1) .@assassin_t += 10; mes "[Markie]"; mes "2. Choose the monster that detects a characters using the Hiding or Cloaking skill."; next; - if (select("Worm Tail:Argos:Mummy:Soldier Skeleton") == 2) + if (select("Worm Tail", "Argos", "Mummy", "Soldier Skeleton") == 2) .@assassin_t += 10; mes "[Markie]"; mes "3. Choose the location where Thieves can change their jobs to Rogues."; next; - if (select("Comodo:Kokomo Beach:Paros Lighthouse:Morroc") == 3) + if (select("Comodo", "Kokomo Beach", "Paros Lighthouse", "Morroc") == 3) .@assassin_t += 10; mes "[Markie]"; mes "4. In which town can Novices change their jobs to Thieves?"; next; - if (select("Comodo:Lutie:Alberta:Morroc") == 4) + if (select("Comodo", "Lutie", "Alberta", "Morroc") == 4) .@assassin_t += 10; mes "[Markie]"; mes "5. Choose the card that does not affect the DEX stat."; next; - if (select("Rocker Card:Mummy Card:Zerom Card:Drops Card") == 2) + if (select("Rocker Card", "Mummy Card", "Zerom Card", "Drops Card") == 2) .@assassin_t += 10; mes "[Markie]"; mes "6. So what's cool about being a Rogue?"; next; - select("Being totally badass.:The clothes, the style.:Getting to call other people, 'foo'':Excellent attack strength"); + select("Being totally badass.", "The clothes, the style.", "Getting to call other people, 'foo''", "Excellent attack strength"); .@assassin_t += 10; mes "[Markie]"; mes "7. When is it possible to change jobs from Thief to Rogue?"; next; - switch(select("At job Level 30:At job Level 35:At Job Level 40:At Job Level 50")) { + switch(select("At job Level 30", "At job Level 35", "At Job Level 40", "At Job Level 50")) { default: break; case 3: @@ -408,13 +408,13 @@ in_rogue,363,122,4 script Rogue Guildsman#rg 4_F_ROGUE,{ mes "[Markie]"; mes "8. You want to dye your hair blue. What town do you go to, and in which direction, with 12 o' clock being North."; next; - if (select("Morroc, 7 o'clock:Prontera, 7 o'clock:Morroc, 5 o'clock:Prontera, 1 o'clock") == 2) + if (select("Morroc, 7 o'clock", "Prontera, 7 o'clock", "Morroc, 5 o'clock", "Prontera, 1 o'clock") == 2) .@assassin_t += 10; mes "[Markie]"; mes "9. Choose the mushroom that is required on the Thief job change quest."; next; - switch(select("Orange Gooey Mushroom:Red Hairy Mushroom:Orange Net Mushroom:Orange Sticky Mushroom")) { + switch(select("Orange Gooey Mushroom", "Red Hairy Mushroom", "Orange Net Mushroom", "Orange Sticky Mushroom")) { default: break; case 1: @@ -425,7 +425,7 @@ in_rogue,363,122,4 script Rogue Guildsman#rg 4_F_ROGUE,{ mes "[Markie]"; mes "10. Choose the card that least benefits the Rogue class."; next; - if (select("Whisper Card:Elder Willow Card:Zerom Card:Matyr Card") == 2) + if (select("Whisper Card", "Elder Willow Card", "Zerom Card", "Matyr Card") == 2) .@assassin_t += 10; } mes "[Markie]"; @@ -1035,7 +1035,7 @@ OnTouch: mes "Who would dare"; mes "intrude my territory?"; next; - switch(select("My father:Aragham:Aragon:Legolas")) { + switch(select("My father", "Aragham", "Aragon", "Legolas")) { case 1: mes "[" + strcharinfo(0) + "]"; mes "My father"; @@ -1054,7 +1054,7 @@ OnTouch: mes "Legolas"; break; } - switch(select("did not:didn't:never:ever")) { + switch(select("did not", "didn't", "never", "ever")) { case 1: mes "did not"; break; case 2: mes "didn't"; break; case 3: @@ -1063,7 +1063,7 @@ OnTouch: break; case 4: mes "ever"; break; } - switch(select("hoard:hoarded:hide:took:take")) { + switch(select("hoard", "hoarded", "hide", "took", "take")) { case 1: mes "hoard"; break; case 2: mes "hoarded"; @@ -1073,7 +1073,7 @@ OnTouch: case 4: mes "took"; break; case 5: mes "take"; break; } - switch(select("upgrade items.:forging items.:refining item.:upgrade item.")) { + switch(select("upgrade items.", "forging items.", "refining item.", "upgrade item.")) { case 1: mes "upgrade items."; .@rogue_t += 10; @@ -1105,7 +1105,7 @@ OnTouch: mes "Who would dare"; mes "intrude my territory?"; next; - switch(select("My father:Aragham:Aragon:Legolas")) { + switch(select("My father", "Aragham", "Aragon", "Legolas")) { case 1: mes "[" + strcharinfo(0) + "]"; mes "My father"; @@ -1124,7 +1124,7 @@ OnTouch: mes "Legolas"; break; } - switch(select("did not:didn't:never:ever")) { + switch(select("did not", "didn't", "never", "ever")) { case 1: mes "did not"; break; case 2: mes "didn't"; break; case 3: @@ -1133,7 +1133,7 @@ OnTouch: break; case 4: mes "ever"; break; } - switch(select("hoard:takes:hide:took:hoarded")) { + switch(select("hoard", "takes", "hide", "took", "hoarded")) { case 1: mes "hoard"; break; case 2: mes "takes"; break; case 3: mes "hide"; break; @@ -1143,7 +1143,7 @@ OnTouch: .@rogue_t += 10; break; } - switch(select("upgrade items.:forging items.:refining item.:upgrade item.")) { + switch(select("upgrade items.", "forging items.", "refining item.", "upgrade item.")) { case 1: mes "upgrade items."; .@rogue_t += 10; @@ -1175,7 +1175,7 @@ OnTouch: mes "Who would dare"; mes "intrude my territory?"; next; - switch(select("Anntonio:Aragham:Antonio:Hollgrehenn")) { + switch(select("Anntonio", "Aragham", "Antonio", "Hollgrehenn")) { case 1: mes "[" + strcharinfo(0) + "]"; mes "Anntonio"; @@ -1194,7 +1194,7 @@ OnTouch: mes "Hollgrehenn"; break; } - switch(select("enjoys:doesn't enjoy:likes:doesn't like")) { + switch(select("enjoys", "doesn't enjoy", "likes", "doesn't like")) { case 1: mes "enjoys"; break; case 2: mes "doesn't enjoy"; @@ -1203,7 +1203,7 @@ OnTouch: case 3: mes "likes"; break; case 4: mes "doesn't like"; break; } - switch(select("damaging:destroying:fixing:forging")) { + switch(select("damaging", "destroying", "fixing", "forging")) { case 1: mes "damaging"; break; case 2: mes "destroying"; @@ -1212,7 +1212,7 @@ OnTouch: case 3: mes "fixing"; break; case 4: mes "forging"; break; } - switch(select("forging item.:refining items.:upgrade items.:refined items.:upgraded items.:forged items.")) { + switch(select("forging item.", "refining items.", "upgrade items.", "refined items.", "upgraded items.", "forged items.")) { case 1: mes "forging item."; break; case 2: mes "refining items."; break; case 3: @@ -1436,7 +1436,7 @@ in_rogue,244,39,1 script Aragham Junior#rg 4W_M_03,{ mes "[Aragham Jr.]"; mes "There will be a few monsters, but don't worry. I know you're strong. Alright, are you ready to go or what?"; next; - if (select("Yes, let's go.:Nah~") == 1) { + if (select("Yes, let's go.", "Nah~") == 1) { mes "[Aragham Jr.]"; mes "Alright..."; mes "Good luck, then."; @@ -1458,7 +1458,7 @@ in_rogue,244,39,1 script Aragham Junior#rg 4W_M_03,{ mes "Oh, you're back."; mes "I think you'll do well this time. Another motto Rogues have is '^0000FFFailure teaches success^000000.' Well, then again..."; next; - if (select("Re-Test:Cancel") == 1) { + if (select("Re-Test", "Cancel") == 1) { mes "[Aragham Jr.]"; mes "Good luck."; close2; @@ -1518,7 +1518,7 @@ in_rogue,160,34,1 script Hollgrehenn junior#rg 4_M_03,{ mes "[Hollgrehenn Jr.]"; mes "There are some monsters there, but that'll be part of your training. Now, are you ready to go or not?"; next; - if (select("Yes, I am.:Nah~") == 1) { + if (select("Yes, I am.", "Nah~") == 1) { mes "[Hollgrehenn Jr.]"; mes "Good luck."; close2; @@ -1539,7 +1539,7 @@ in_rogue,160,34,1 script Hollgrehenn junior#rg 4_M_03,{ mes "You failed."; mes "Gonna try again?"; next; - if (select("Re-Test:Cancel.") == 1) { + if (select("Re-Test", "Cancel.") == 1) { mes "[Hollgrehenn Jr.]"; mes "Good luck."; close2; @@ -1602,7 +1602,7 @@ in_rogue,177,109,1 script Antonio junior#rg 4_M_ORIENT01,{ mes "[Antonio Jr.]"; mes "There are monsters there, but if you avoid the strong and be malicious to the weak, you'll be fine."; next; - if (select("Let's go!:W-wait~") == 1) { + if (select("Let's go!", "W-wait~") == 1) { mes "[Antonio Jr.]"; mes "I hope you do"; mes "not fail this test"; @@ -1629,7 +1629,7 @@ in_rogue,177,109,1 script Antonio junior#rg 4_M_ORIENT01,{ mes "Are you gonna try"; mes "again or what?"; next; - if (select("Re-test:Cancel") == 1) { + if (select("Re-test", "Cancel") == 1) { mes "[Antonio Jr.]"; mes "Remember, I'm doing"; mes "you a favor here..."; diff --git a/npc/jobs/2-2/sage.txt b/npc/jobs/2-2/sage.txt index 32c4d172e..a1bd6a0ee 100644 --- a/npc/jobs/2-2/sage.txt +++ b/npc/jobs/2-2/sage.txt @@ -88,7 +88,7 @@ yuno_in02,38,61,5 script Dean of the Academy#sa 2_M_SAGE_OLD,{ mes "Welcome, young one. I can see that you're intrigued by the wonders of magic."; mes "So what kind of business brings you to me?"; next; - switch(select("I would like to be a Sage.:Let me know about the Sage job change.:Nothing.")) { + switch(select("I would like to be a Sage.", "Let me know about the Sage job change.", "Nothing.")) { case 1: mes "[Kayron Grik]"; mes "Hm? Do you wish to become a Sage?"; @@ -267,7 +267,7 @@ yuno_in03,154,35,4 script Staff of the Academy#a 2_M_SAGE_B,{ mes "Welcome to the Schweicherbil Magic Academy."; mes "Oh, You're a Mage. How may I assist you?"; next; - switch(select("Let me know about the Sage job change.:I want to enroll in the school.:Nothing.")) { + switch(select("Let me know about the Sage job change.", "I want to enroll in the school.", "Nothing.")) { case 1: mes "[Metheus Sylphe]"; mes "I see. Do you wish to become a Sage?"; @@ -312,7 +312,7 @@ yuno_in03,154,35,4 script Staff of the Academy#a 2_M_SAGE_B,{ mes "[Metheus Sylphe]"; mes "So, do you wish to apply immediately?"; next; - switch(select("Yes, I do.:The fee is much too expensive.:I will come back later.")) { + switch(select("Yes, I do.", "The fee is much too expensive.", "I will come back later.")) { case 1: if (JobLevel < 40) { mes "[Metheus Sylphe]"; @@ -354,7 +354,7 @@ yuno_in03,154,35,4 script Staff of the Academy#a 2_M_SAGE_B,{ mes "Will you pay the registration fee with 70,000 zeny?"; mes "Or will you give me ^3355FFOld Magicbook^000000 and ^3355FFNecklace of Wisdom^000000?"; next; - if (select("Pay 70,000 zeny.:Give him Old Magicbook and Necklace of Wisdom.") == 1) { + if (select("Pay 70,000 zeny.", "Give him Old Magicbook and Necklace of Wisdom.") == 1) { if (Zeny > 69999) { Zeny -= 70000; mes "[Metheus Sylphe]"; @@ -444,7 +444,7 @@ yuno_in03,154,35,4 script Staff of the Academy#a 2_M_SAGE_B,{ mes "Oh, I guess you don't have enough money?"; mes "Under the existing provisions, you must pay 70,000 zeny for the application..."; next; - if (select("Please...is there any way?:Ok, I will come back later.") == 1) { + if (select("Please...is there any way?", "Ok, I will come back later.") == 1) { mes "[Metheus Sylphe]"; mes "Hmmm...then I shall offer a special option!"; mes "You will pay 30,000 zeny and bring some items as compensation for the tuition discount."; @@ -726,247 +726,247 @@ L_AskQuestions: case 1: mes "1. Choose an item that the Gift merchant in Prontera does not sell."; next; - if (select("China:Red Frame:Bouquet:Glass Bead") == 3) + if (select("China", "Red Frame", "Bouquet", "Glass Bead") == 3) .@sage_t += 5; mes "2. Choose a city where you cannot purchase a Stiletto."; next; - if (select("Prontera:Morroc:Geffen:Lutie") == 1) + if (select("Prontera", "Morroc", "Geffen", "Lutie") == 1) .@sage_t += 5; mes "3. Choose the closest city to Turtle Island."; next; - if (select("Al De Baran:Alberta:Comodo:Izlude") == 2) + if (select("Al De Baran", "Alberta", "Comodo", "Izlude") == 2) .@sage_t += 5; mes "4. Choose the monster that is a different type than the others."; next; - if (select("Raggler:Pest:Frilldora:Aster") == 4) + if (select("Raggler", "Pest", "Frilldora", "Aster") == 4) .@sage_t += 5; mes "5. Choose the monster that has a different attribute than the others."; next; - if (select("Mantis:Metaller:Rocker:Horn") == 2) + if (select("Mantis", "Metaller", "Rocker", "Horn") == 2) .@sage_t += 5; mes "6. Choose the monster that is different sized than the others."; next; - if (select("Raydric:Raydric Archer:Wanderer:Dark Frame") == 1) + if (select("Raydric", "Raydric Archer", "Wanderer", "Dark Frame") == 1) .@sage_t += 5; mes "7. Choose the monster which doesn't drop 'Alcohol'."; next; - if (select("Horong:Plankton:Poison Spore:Toad") == 3) + if (select("Horong", "Plankton", "Poison Spore", "Toad") == 3) .@sage_t += 5; mes "8. Choose the NPC that is irrelevant to the Knight job change quest."; next; - if (select("Sir Siracuse:Thomas Servantes:Sir Windsor:Lady Amy") == 2) + if (select("Sir Siracuse", "Thomas Servantes", "Sir Windsor", "Lady Amy") == 2) .@sage_t += 5; mes "9. Choose the NPC that is not a citizen of Prontera."; next; - if (select("Tono:Pina:YuPi:Hollgrehenn") == 2) + if (select("Tono", "Pina", "YuPi", "Hollgrehenn") == 2) .@sage_t += 5; mes "10. Choose the right name for the Kafra lady who wears glasses."; next; - if (select("Pavianne:Roxie:Leilah:Curly Sue") == 3) + if (select("Pavianne", "Roxie", "Leilah", "Curly Sue") == 3) .@sage_t += 5; mes "11. How much SP is spent to use lvl 7 Thunderstorm?"; next; - if (select("49:59:69:74") == 2) + if (select("49", "59", "69", "74") == 2) .@sage_t += 5; mes "12. Choose the right amount of damage reduction and SP consumption of the Energy Coat skill when the caster's remaining SP is 50%."; next; - if (select("Damage -24% SP1.5%:Damage -24% SP2%:Damage -18% SP1.5%:Damage -18% SP2%") == 4) + if (select("Damage -24% SP1.5%", "Damage -24% SP2%", "Damage -18% SP1.5%", "Damage -18% SP2%") == 4) .@sage_t += 5; mes "13. Choose the property that is irrelevant to 'Bolt' type skills for the Mage class."; next; - if (select("Water:Earth:Fire:Wind") == 2) + if (select("Water", "Earth", "Fire", "Wind") == 2) .@sage_t += 5; mes "14. Choose the right chance and attack strength for lvl 7 Double Attack, the Thief skill."; next; - if (select("35% / 120%:35% / 140%:40% / 120%:40% / 140%") == 2) + if (select("35% / 120%", "35% / 140%", "40% / 120%", "40% / 140%") == 2) .@sage_t += 5; mes "15. Choose the skill that is irrelevant to learning Magnus Exorcismus, the Priest skill."; next; - if (select("Divine Protection:Heal:Ruwach:Aqua Benedicta") == 1) + if (select("Divine Protection", "Heal", "Ruwach", "Aqua Benedicta") == 1) .@sage_t += 5; mes "16. Choose the correct defense and ability of the Bunny Band."; next; - if (select("1 / LUK +2:1 / LUK +5:2 / LUK +2:2 / LUK +5") == 3) + if (select("1 / LUK +2", "1 / LUK +5", "2 / LUK +2", "2 / LUK +5") == 3) .@sage_t += 5; mes "17. Choose the class that cannot equip Padded Armor."; next; - if (select("Swordman:Merchant:Thief:Archer") == 4) + if (select("Swordman", "Merchant", "Thief", "Archer") == 4) .@sage_t += 5; mes "18. Choose the item that cures all abnormal status and restores full HP and SP at the same time."; next; - if (select("Royal Jelly:Yggdrasil Seed:Yggdrasilberry:Mastella Fruit") == 3) + if (select("Royal Jelly", "Yggdrasil Seed", "Yggdrasilberry", "Mastella Fruit") == 3) .@sage_t += 5; mes "19. Who rules the Rune-Midgarts kingdom right now?"; next; - if (select("Tristun the 3rd:Tristram the 3rd:Tristar the 3rd:Trast the 3rd") == 2) + if (select("Tristun the 3rd", "Tristram the 3rd", "Tristar the 3rd", "Trast the 3rd") == 2) .@sage_t += 5; mes "20. Choose the god of Crusaders."; next; - if (select("Odin:Loki:Thor:Venadin") == 1) + if (select("Odin", "Loki", "Thor", "Venadin") == 1) .@sage_t += 5; break; case 2: mes "1. Choose the jewel that the Morroc Jewel Merchant does not sell."; next; - if (select("Topaz:Garnet:Diamond:Sapphire") == 2) + if (select("Topaz", "Garnet", "Diamond", "Sapphire") == 2) .@sage_t += 5; mes "2. Choose the city where users cannot purchase Monster's Feed from an NPC."; next; - if (select("Prontera:Morroc:Al De Baran:Alberta") == 3) + if (select("Prontera", "Morroc", "Al De Baran", "Alberta") == 3) .@sage_t += 5; mes "3. Choose the closest city to the Maze."; next; - if (select("Prontera:Morroc:Geffen:Payon") == 1) + if (select("Prontera", "Morroc", "Geffen", "Payon") == 1) .@sage_t += 5; mes "4. Choose the monster that is a different type than the others."; next; - if (select("Muka:Drops:Plankton:Penomena") == 4) + if (select("Muka", "Drops", "Plankton", "Penomena") == 4) .@sage_t += 5; mes "5. Choose the monster with the different attribute."; next; - if (select("Dokebi:Isis:Giearth:Deviruchi") == 3) + if (select("Dokebi", "Isis", "Giearth", "Deviruchi") == 3) .@sage_t += 5; mes "6. Choose the monster that is different in size."; next; - if (select("Thiefbug (Aggressive):Horn:Metaller:Argos") == 4) + if (select("Thiefbug (Aggressive)", "Horn", "Metaller", "Argos") == 4) .@sage_t += 5; mes "7. Choose the monster which does not drop 'Yggdrasil Leaf'."; next; - if (select("Marduk:Baphomet Jr.:Angeling:Wanderer") == 1) + if (select("Marduk", "Baphomet Jr.", "Angeling", "Wanderer") == 1) .@sage_t += 5; mes "8. Choose the NPC that is irrelevant to the Priest job change quest."; next; - if (select("Paul:Sir Windsor:Peter S. Alberto:Cecilia") == 2) + if (select("Paul", "Sir Windsor", "Peter S. Alberto", "Cecilia") == 2) .@sage_t += 5; mes "9. Choose the NPC that is not a citizen of Morroc."; next; - if (select("Syvia:Akira:Antonio:Dmitrii") == 3) + if (select("Syvia", "Akira", "Antonio", "Dmitrii") == 3) .@sage_t += 5; mes "10. Choose the Kafra lady who has gorgeous blue hair."; next; - if (select("Pavianne:Roxie:Leilah:Curly Sue") == 1) + if (select("Pavianne", "Roxie", "Leilah", "Curly Sue") == 1) .@sage_t += 5; mes "11. Choose the skill that is irrelevant to learning Fire Wall, the Mage skill."; next; - if (select("lvl 4 Fire Bolt:lvl 4 Napalm Beat:lvl 5 Fire Ball:lvl 1 Sight") == 2) + if (select("lvl 4 Fire Bolt", "lvl 4 Napalm Beat", "lvl 5 Fire Ball", "lvl 1 Sight") == 2) .@sage_t += 5; mes "12. How much SP can be restored when learning SP recovery at lvl 6 (without being affected by INT)?"; next; - if (select("14:16:18:21") == 3) + if (select("14", "16", "18", "21") == 3) .@sage_t += 5; mes "13. How many INT points does a Mage receive as a bonus at job lvl 33?"; next; - if (select("7:6:5:4") == 4) + if (select("7", "6", "5", "4") == 4) .@sage_t += 5; mes "14. Choose the correct SP consumption and the skill duration for Improve Concentration lvl 5 (Archer skill)."; next; - if (select("45 / 80 sec:50 / 80 sec:45 / 90 sec:50 / 90 sec") == 1) + if (select("45 / 80 sec", "50 / 80 sec", "45 / 90 sec", "50 / 90 sec") == 1) .@sage_t += 5; mes "15. Choose the skill that is irrelevant to learning Maximize Power, the Blacksmith skill."; next; - if (select("Hilt Binding:Skin Tempering:Hammer Fall:Weapon Perfection") == 2) + if (select("Hilt Binding", "Skin Tempering", "Hammer Fall", "Weapon Perfection") == 2) .@sage_t += 5; mes "16. What is the correct defense rate and ability of Cute Ribbon?"; next; - if (select("0 / SP +20:0 / SP +30:1 / SP +20:1 / SP +30") == 3) + if (select("0 / SP +20", "0 / SP +30", "1 / SP +20", "1 / SP +30") == 3) .@sage_t += 5; mes "17. Choose the class that cannot equip Saint Robe."; next; - if (select("Swordman:Merchant:Thief:Acolyte") == 3) + if (select("Swordman", "Merchant", "Thief", "Acolyte") == 3) .@sage_t += 5; mes "18. Choose the abnormal status that cannot be cured by Green Potion."; next; - if (select("Silence:Chaos:Blind:Curse") == 4) + if (select("Silence", "Chaos", "Blind", "Curse") == 4) .@sage_t += 5; mes "19. Choose the correct name for the ancient kingdom that disappeared somewhere in Geffen."; next; - if (select("Geffayon:Geffenia:Gefenn:Jaffen") == 2) + if (select("Geffayon", "Geffenia", "Gefenn", "Jaffen") == 2) .@sage_t += 5; mes "20. Choose the correct name for the tree that has become the root of this world."; next; - if (select("Yggdrasil:Iggdrassil:Mastella:Dead Branch") == 1) + if (select("Yggdrasil", "Iggdrassil", "Mastella", "Dead Branch") == 1) .@sage_t += 5; break; case 3: mes "1. Choose the item that the Magical Tool merchant in Geffen does not sell."; next; - if (select("Mantle:Wand:Circlet:Silver Robe") == 1) + if (select("Mantle", "Wand", "Circlet", "Silver Robe") == 1) .@sage_t += 5; mes "2. Choose the city where users cannot purchase Blade from an NPC."; next; - if (select("Prontera:Izlude:Al De Baran:Payon") == 3) + if (select("Prontera", "Izlude", "Al De Baran", "Payon") == 3) .@sage_t += 5; mes "3. Choose the closest city to Glast Heim."; next; - if (select("Prontera:Geffen:Morroc:Payon") == 2) + if (select("Prontera", "Geffen", "Morroc", "Payon") == 2) .@sage_t += 5; mes "4. Choose the monster that is a different type than the others."; next; - if (select("Aster:Marc:Marse:Marin") == 4) + if (select("Aster", "Marc", "Marse", "Marin") == 4) .@sage_t += 5; mes "5. Choose the monster that has a different attribute."; next; - if (select("Baby Desert Wolf:Smokie:Picky:Choco") == 2) + if (select("Baby Desert Wolf", "Smokie", "Picky", "Choco") == 2) .@sage_t += 5; mes "6. Choose the monster that is different sized."; next; - if (select("Drake:Wraith:Evil Druid:Khalitzburg") == 1) + if (select("Drake", "Wraith", "Evil Druid", "Khalitzburg") == 1) .@sage_t += 5; mes "7. Choose the monster that does not drop 'Phracon'."; next; - if (select("Pupa:Peco Peco Egg:Savage Bebe:Baby Desert Wolf") == 2) + if (select("Pupa", "Peco Peco Egg", "Savage Bebe", "Baby Desert Wolf") == 2) .@sage_t += 5; mes "8. Choose the NPC that is irrelevant to the Blacksmith job change quest."; next; - if (select("Altiregen:Geschupenschte:Barcadi:Baisulist") == 3) + if (select("Altiregen", "Geschupenschte", "Barcadi", "Baisulist") == 3) .@sage_t += 5; mes "9. Choose the NPC that is not a citizen of Al De Baran."; next; - if (select("RS125:GOD-POING:Stromme:Chemirre") == 2) + if (select("RS125", "GOD-POING", "Stromme", "Chemirre") == 2) .@sage_t += 5; mes "10. Choose the Kafra lady who is the youngest among the staff."; next; - if (select("Pavianne:Roxie:Leilah:Curly Sue") == 4) + if (select("Pavianne", "Roxie", "Leilah", "Curly Sue") == 4) .@sage_t += 5; mes "11. Choose the correct SP consumption and the number of evasions when using Safety Wall lvl 6."; next; - if (select("SP 40, 6 times:SP 35, 6 times:SP 40, 7 times:SP 35, 7 times") == 3) + if (select("SP 40, 6 times", "SP 35, 6 times", "SP 40, 7 times", "SP 35, 7 times") == 3) .@sage_t += 5; mes "12. Choose the correct amount of magic attack for Napalm Beat lvl 6."; next; - if (select("MATK * 1.2:MATK * 1.3:MATK * 1.4:MATK * 1.5") == 2) + if (select("MATK * 1.2", "MATK * 1.3", "MATK * 1.4", "MATK * 1.5") == 2) .@sage_t += 5; mes "13. Choose the catalyst stone for Mage Solution no. 4 that is used for the Mage job change quest."; next; - if (select("Blue Gemstone:Red Gemstone:Yellow Gemstone:1 carat Diamond") == 4) + if (select("Blue Gemstone", "Red Gemstone", "Yellow Gemstone", "1 carat Diamond") == 4) .@sage_t += 5; mes "14. Choose the correct attack strength and SP consumption for Bash lvl 6, the Swordman skill."; next; - if (select("250% / 8:280% / 8:280% / 15:310% / 15") == 3) + if (select("250% / 8", "280% / 8", "280% / 15", "310% / 15") == 3) .@sage_t += 5; mes "15. Choose the skill that is irrelevant to learning Claymore Trap, the Hunter skill."; next; - if (select("Remove Trap:Land Mine:Ankle Snare:Flasher") == 1) + if (select("Remove Trap", "Land Mine", "Ankle Snare", "Flasher") == 1) .@sage_t += 5; mes "16. Choose the correct defense and ability of Wedding Veil."; next; - if (select("0 / MDEF +3:0 / MDEF +5:1 / MDEF +3:1 / MDEF +5") == 2) + if (select("0 / MDEF +3", "0 / MDEF +5", "1 / MDEF +3", "1 / MDEF +5") == 2) .@sage_t += 5; mes "17. Choose the class that cannot equip Coat."; next; - if (select("Swordman:Merchant:Thief:Novice") == 4) + if (select("Swordman", "Merchant", "Thief", "Novice") == 4) .@sage_t += 5; mes "18. Choose the item that is not an ingredient for Blue Dyestuffs."; next; - if (select("Alcohol:Detrimindexta:Karvodailnirol:Blue Herb") == 3) + if (select("Alcohol", "Detrimindexta", "Karvodailnirol", "Blue Herb") == 3) .@sage_t += 5; mes "19. When the world was created by the god Odin, what did he use for the material?"; next; - if (select("The heart of Ymir:The nail of Ymir:The tooth of Ymir:The memento of Ymir") == 1) + if (select("The heart of Ymir", "The nail of Ymir", "The tooth of Ymir", "The memento of Ymir") == 1) .@sage_t += 5; mes "20. Choose the metal that has rumored to bring fortune and fame to a person with the destiny."; next; - if (select("Empelium Gold:Emperium:Emperor:Phracon") == 2) + if (select("Empelium Gold", "Emperium", "Emperor", "Phracon") == 2) .@sage_t += 5; } mes "[Claytos Verdo]"; @@ -1139,7 +1139,7 @@ yuno_in03,169,180,3 script Practical Examination P 4_M_SAGE_C,{ mes "It's better to experience this for yourself, rather than be told about this test 100 times."; mes "How about it? Are you ready to take this test?"; next; - if (select("Yes, I am.:Sorry, give me some time.") == 1) { + if (select("Yes, I am.", "Sorry, give me some time.") == 1) { SAGE_Q = 7; mes "[Hermes Tris]"; mes "Good, let's start immediately."; @@ -1160,7 +1160,7 @@ yuno_in03,169,180,3 script Practical Examination P 4_M_SAGE_C,{ mes "[Hermes Tris]"; mes "Are you ready?"; next; - if (select("Yes, I am.:Sorry, give me some time.") == 1) { + if (select("Yes, I am.", "Sorry, give me some time.") == 1) { mes "[Hermes Tris]"; mes "Good, let's start immediately."; mes "Do your best and come back safely!"; @@ -1316,13 +1316,13 @@ yuno_in03,62,176,2 script History Professor#sa 4_M_MANAGER,{ mes "The subject you're studying is Yggdrasil."; mes "So...do you even know what Yggdrasil is?"; next; - switch(select("Yes, I know very well.:No, I don't.")) { + switch(select("Yes, I know very well.", "No, I don't.")) { case 1: mes "[Saphien Layless]"; mes "Okay then, what is Yggdrasil?"; mes "Please answer me."; next; - switch(select("It's a name of a health item.:It's the source of life in the world.:Suckah, I lied.")) { + switch(select("It's a name of a health item.", "It's the source of life in the world.", "Suckah, I lied.")) { case 1: mes "[Saphien Layless]"; mes "Wrong. " + strcharinfo(0) + ", you got - 10 points."; @@ -1511,7 +1511,7 @@ yuno_in03,62,176,2 script History Professor#sa 4_M_MANAGER,{ next; mes ".....There is a ocean around the continent,"; mes "The ocean is coiled up by"; - switch(select("A giant ash tree.:A giant snake Yormungandr.:A giant turtle and elephants.:A giant dragon.")) { + switch(select("A giant ash tree.", "A giant snake Yormungandr.", "A giant turtle and elephants.", "A giant dragon.")) { case 1: .@w_point += 1; mes "A giant ash tree."; @@ -1529,7 +1529,7 @@ yuno_in03,62,176,2 script History Professor#sa 4_M_MANAGER,{ break; } mes "The continent consists of three places such as,"; - switch(select("Mt.Mjolnir, where spiders live,:Uranos, where titans live,:Utgard, where titans live,:Lutie, the winter land,")) { + switch(select("Mt.Mjolnir, where spiders live,", "Uranos, where titans live,", "Utgard, where titans live,", "Lutie, the winter land,")) { case 1: .@w_point += 1; mes "Mt.Mjolnir where spiders live,"; @@ -1546,7 +1546,7 @@ yuno_in03,62,176,2 script History Professor#sa 4_M_MANAGER,{ mes "Lutie, the winter land,"; break; } - switch(select("Midgard, where humans live,:Rune-Midgarts where humans live,:Tritonia, where mermaids live,:Morroc, the desert city,")) { + switch(select("Midgard, where humans live,", "Rune-Midgarts where humans live,", "Tritonia, where mermaids live,", "Morroc, the desert city,")) { case 1: mes "Midgard, where humans live in,"; break; @@ -1563,7 +1563,7 @@ yuno_in03,62,176,2 script History Professor#sa 4_M_MANAGER,{ mes "Morroc, the desert city,"; break; } - switch(select("Abguard, where gods live.:Asgard, where gods live.:Schwarzwald, where citizens live.:Prontera, the capital of Rune-Midgarts.")) { + switch(select("Abguard, where gods live.", "Asgard, where gods live.", "Schwarzwald, where citizens live.", "Prontera, the capital of Rune-Midgarts.")) { case 1: .@w_point += 1; mes "Abguard where gods live."; @@ -1594,7 +1594,7 @@ yuno_in03,62,176,2 script History Professor#sa 4_M_MANAGER,{ } mes ".....as we studied from the last class,"; mes "Yggdrasil is..."; - switch(select("A giant ash tree.:A fabulous Mastella tree.:A giant willow.:A giant dead branch.")) { + switch(select("A giant ash tree.", "A fabulous Mastella tree.", "A giant willow.", "A giant dead branch.")) { case 1: mes "A giant ash tree."; break; @@ -1612,7 +1612,7 @@ yuno_in03,62,176,2 script History Professor#sa 4_M_MANAGER,{ break; } mes "The root of Yggdrasil is divided into 3 parts. Those parts reach to 3 places..."; - switch(select("Schwarzwald, Jotunnheim, Niflheim.:Midgard, Jotunnheim, Naffleheim.:Asgard, Jotunnheim, Naffleheim.:Asgard, Jotunnheim, Niflheim.")) { + switch(select("Schwarzwald, Jotunnheim, Niflheim.", "Midgard, Jotunnheim, Naffleheim.", "Asgard, Jotunnheim, Naffleheim.", "Asgard, Jotunnheim, Niflheim.")) { case 1: .@w_point += 1; mes "Schwarzwald, Jotunnheim, Niflheim."; @@ -1630,7 +1630,7 @@ yuno_in03,62,176,2 script History Professor#sa 4_M_MANAGER,{ break; } mes "One who has a Seed of Yggdrasil,"; - switch(select("can be cured from all the abnormal statuses.:can restore full HP and SP at once.:can restore half of total HP and SP.:can be cured from Silence, Curse and Chaos.")) { + switch(select("can be cured from all the abnormal statuses.", "can restore full HP and SP at once.", "can restore half of total HP and SP.", "can be cured from Silence, Curse and Chaos.")) { case 1: .@w_point += 1; mes "can be cured from all the abnormal statuses."; @@ -1762,7 +1762,7 @@ yuno_in03,32,102,1 script Biology Professor#sa 4_M_SAGE_C,{ mes "As you know, your topic of study is monsters."; mes "How many times have you fought with monsters?"; next; - if (select("Well, I can't even count.:A few times, I guess...") == 1) { + if (select("Well, I can't even count.", "A few times, I guess...") == 1) { mes "[Lucius Celsus]"; mes "Oh shut up, you brat. Don't be so sure about yourself."; mes "Even if you have much experience with monsters, you will have a hard time comprehending my lecture."; @@ -1825,7 +1825,7 @@ yuno_in03,32,102,1 script Biology Professor#sa 4_M_SAGE_C,{ mes "Somehow the monsters that drop those items have something in common."; mes "Can you tell me what that similarity is?"; next; - switch(select("They possess water property.:They are fishes.:They are aggressive.:Um...they monsters.")) { + switch(select("They possess water property.", "They are fishes.", "They are aggressive.", "Um...they monsters.")) { case 1: mes "[Lucius Celsus]"; mes "Yes, they possess water property and at the same time they are fishes."; @@ -1858,7 +1858,7 @@ yuno_in03,32,102,1 script Biology Professor#sa 4_M_SAGE_C,{ mes "Not all fish class monsters possess water property, but most of them do."; mes "So which kind of magic would work best on most fish class monsters?"; next; - switch(select("Lightening Bolt.:Fire Bolt.:Thunder Storm.:Frost Diver.")) { + switch(select("Lightening Bolt.", "Fire Bolt.", "Thunder Storm.", "Frost Diver.")) { case 1: mes "[Lucius Celsus]"; mes "That's right, Lightening Bolt, which possesses the wind property, works best on water property monsters."; @@ -2384,7 +2384,7 @@ yuno_in03,244,31,3 script Physics Professor#sa 2_M_PHARMACIST,{ mes "................................."; next; mes ".....Magic spells are varied into 4 elements such as"; - switch(select("Water, Earth, Fire and Wind.:Earth, Water, Fire and Wind.:Water, Wind, Earth and Fire.")) { + switch(select("Water, Earth, Fire and Wind.", "Earth, Water, Fire and Wind.", "Water, Wind, Earth and Fire.")) { case 1: mes "Water, Earth, Fire and Wind."; break; @@ -2396,7 +2396,7 @@ yuno_in03,244,31,3 script Physics Professor#sa 2_M_PHARMACIST,{ break; } mes "Each property has an opposing property,"; - switch(select("Magic with wind property is strong against water:Magic with water property is strong against fire:Magic with fire property is strong against earth")) { + switch(select("Magic with wind property is strong against water", "Magic with water property is strong against fire", "Magic with fire property is strong against earth")) { case 1: mes "Magic with wind property is strong against water"; break; @@ -2408,7 +2408,7 @@ yuno_in03,244,31,3 script Physics Professor#sa 2_M_PHARMACIST,{ break; } mes "Magic with earth property is strong against wind."; - switch(select("However, that does not work on the opposite case :This theory works the same for earth property weapons:Elemental properties are varied by monster types")) { + switch(select("However, that does not work on the opposite case ", "This theory works the same for earth property weapons", "Elemental properties are varied by monster types")) { case 1: mes "However, that does not work on the opposite case "; break; @@ -2419,7 +2419,7 @@ yuno_in03,244,31,3 script Physics Professor#sa 2_M_PHARMACIST,{ mes "Elemental properties are varied by monster types"; break; } - switch(select("You must be aware of the limit of your ability.:You must apply different types of property by the situation or place.:Red Potion is rumored to taste like strawberries.")) { + switch(select("You must be aware of the limit of your ability.", "You must apply different types of property by the situation or place.", "Red Potion is rumored to taste like strawberries.")) { case 1: mes "You must be aware of the limit of your ability."; break; @@ -2431,7 +2431,7 @@ yuno_in03,244,31,3 script Physics Professor#sa 2_M_PHARMACIST,{ break; } next; - switch(select("The most adorable NPC is YuPi in Prontera:Red Potion is rumored to be made out of Porings:You never know the limits of magic")) { + switch(select("The most adorable NPC is YuPi in Prontera", "Red Potion is rumored to be made out of Porings", "You never know the limits of magic")) { case 1: mes "The most adorable NPC is YuPi in Prontera"; break; @@ -2442,7 +2442,7 @@ yuno_in03,244,31,3 script Physics Professor#sa 2_M_PHARMACIST,{ mes "You never know the limits of magic"; break; } - switch(select("Merchant Lady in Morroc is also as cute as YuPi.:Nobody knows why Red Potion tastes like strawberries.:It is not suggested to be too addicted to magic spells.")) { + switch(select("Merchant Lady in Morroc is also as cute as YuPi.", "Nobody knows why Red Potion tastes like strawberries.", "It is not suggested to be too addicted to magic spells.")) { case 1: mes "Merchant Lady in Morroc is also as cute as YuPi."; break; @@ -2453,7 +2453,7 @@ yuno_in03,244,31,3 script Physics Professor#sa 2_M_PHARMACIST,{ mes "It is not suggested to be too addicted to magic spells."; break; } - switch(select("If I had a Bunny Band,:If so, what about the taste of White Potion?:Only pertinent uses of magic, as well as rest")) { + switch(select("If I had a Bunny Band,", "If so, what about the taste of White Potion?", "Only pertinent uses of magic, as well as rest")) { case 1: mes "If I had a Bunny Band,"; break; @@ -2464,7 +2464,7 @@ yuno_in03,244,31,3 script Physics Professor#sa 2_M_PHARMACIST,{ mes "Only pertinent uses of magic, as well as rest"; break; } - switch(select("I would want to give it to her as a present.:I can't even imagine the taste.:will guarantee you a safe battle.")) { + switch(select("I would want to give it to her as a present.", "I can't even imagine the taste.", "will guarantee you a safe battle.")) { case 1: mes "I would want to give it to her as a present."; break; @@ -2475,7 +2475,7 @@ yuno_in03,244,31,3 script Physics Professor#sa 2_M_PHARMACIST,{ mes "will guarantee you a safe battle."; break; } - switch(select("Although the Bunny Band best fits the Acolyte class:I love this thrilling feeling:Forming a party with people of different classes")) { + switch(select("Although the Bunny Band best fits the Acolyte class", "I love this thrilling feeling", "Forming a party with people of different classes")) { case 1: mes "Although the Bunny Band best fits the Acolyte class"; break; @@ -2486,7 +2486,7 @@ yuno_in03,244,31,3 script Physics Professor#sa 2_M_PHARMACIST,{ mes "Forming a party with people of different classes"; break; } - switch(select("I still wonder if the Bunny Band would be perfect for GOD-POING.:I won't be able to drink it even if my HP is less than 1.:is considered the best way to ready for battle.")) { + switch(select("I still wonder if the Bunny Band would be perfect for GOD-POING.", "I won't be able to drink it even if my HP is less than 1.", "is considered the best way to ready for battle.")) { case 1: mes "I still wonder if the Bunny Band would be perfect for GOD-POING."; break; |