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authorValaris <Valaris@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-01-29 16:10:48 +0000
committerValaris <Valaris@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-01-29 16:10:48 +0000
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AS OF SVN REV. 5901, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EVERYTHING ELSE GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5094 54d463be-8e91-2dee-dedb-b68131a5f0ec
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+//===== eAthena Script =======================================
+//= Sage Job Quest
+//===== By: ==================================================
+//= jAthena (0.9) - I guess
+//= Unknown Translator (1.0)
+//= Darkchild (1.2)
+//===== Current Version: =====================================
+//= 1.7a
+//===== Compatible With: =====================================
+//= eAthena 1.0 +
+//===== Description: =========================================
+//= Sage job quest based off of official servers.
+//===== Additional Comments: =================================
+//= Script mostly based on translated jA script
+//= Written test questions/answers weren't translated 100% corectly
+//= So a lot of those are based upon mRO site and my own info
+//= IF you by excident have (or can get) screenshots of these questions
+//= Then PLEASE send them to Darkchild
+//= 1.3 Baby class Support added [Lupus] 1.5 Fixed possible EXP abuse [Lupus]
+//= 1.6 Added a func which prevent advanced classes passing
+//= 2nd Job Quests again. It also guides adv classes where to go. [Lupus]
+//= 1.7 Fixed tuition fee. Fixed some answers, names & typos, added missing labels [Lupus]
+//= 1.7a Moved JFunc back in the main file, fixed typos [Lupus]
+//============================================================
+
+
+//==================================
+//Sage Castle
+//==================================
+yuno_in02.gat,38,61,4 script Magic Academy Headmaster 743,{
+ callfunc "F_BlockHigh",26,"High Mage",40,"Professor","Keiron";
+ if(BaseJob == 16) goto L_Menu3_3;
+ if(BaseJob != 2) goto L_Menu2_1;
+ if(SAGE_Q == 11) goto L_Menu3_1;
+ if(SAGE_Q >= 3) goto L_Menu2_2;
+ mes "[Keiron]";
+ mes "All who appreciate the fine art";
+ mes "of magic are welcome here.";
+ mes "How can I help you?";
+ next;
+ menu "Change class to Sage",L_Menu1_1,"About the Sage class",-,"Just looking around",L_Menu1_2;
+ mes "[Keiron]";
+ mes "So you're interested in being a Sage?";
+ mes "Well, I can't just make you one straight away.";
+ next;
+ mes "[Keiron]";
+ mes "In order to become a Sage, you'll need to file an application for entry into the Shubaichul Magic Academy and take the placement test.";
+ next;
+ mes "[Keiron]";
+ mes "Once you're placed, you'll need to complete coursework and finally write and defend a thesis.";
+ next;
+ mes "[Keiron]";
+ mes "If you successfully complete the requirements, you'll be granted a Sage license.";
+ next;
+ mes "[Keiron]";
+ mes "If you wish to apply, go see Mathias in the Shubaichul Magic Academy.";
+ mes "Tell him I sent you.";
+ close;
+L_Menu1_1:
+ mes "[Keiron]";
+ mes "A Sage?";
+ mes "Well...";
+ mes "In order to change you way of living, you have to change your way of thinking.";
+ next;
+ mes "[Keiron]";
+ mes "Sages actively contribute knowledge to the kingdom through rigorous research.";
+ mes "They also help society through its worst problems.";
+ mes "Just because you dress as a Sage doesn't mean you're a Sage.";
+ next;
+ mes "[Keiron]";
+ mes "To become a Sage, please apply for entry into the Shubaichul Magic Academy.";
+ mes "The admissions officer will explain the educational requirements.";
+ close;
+L_Menu1_2:
+ mes "[Keiron]";
+ mes "Excellent. If you have some free time, why not peruse a a volume from our library?";
+ mes "Our library is truly a bastion of knowledge.";
+ next;
+ mes "[Keiron]";
+ mes "Of course, there is much that can't be learned from reading books, but it's a good start.";
+ close;
+L_Menu2_1:
+ mes "[Keiron]";
+ mes "We Sages do a lot of research about the world on our own,";
+ mes "but to maximize our knowledge,";
+ mes "we regularly form interdisciplinary research teams.";
+ next;
+ mes "[Keiron]";
+ mes "You should talk to our Sages and share any research you may have been doing within your own profession.";
+ close;
+L_Menu2_2:
+ mes "[Keiron]";
+ mes "The road to becoming a Sage isn't easy.";
+ mes "You need to have a strong dedication to mastering magic.";
+ next;
+ mes "[Keiron]";
+ mes "You need to keep plugging away at that thesis.";
+ mes "Good luck!";
+ close;
+L_Menu3_1:
+ if(countitem(1550) >= 1) goto L_Menu3_2;
+ mes "[Keiron]";
+ mes "Where's your thesis?";
+ mes "I'm eager to evaulate it.";
+ next;
+ mes "[Keiron]";
+ mes "Did you forget it?";
+ mes "In any case, please bring it post-haste.";
+ close;
+L_Menu3_2:
+ mes "[Keiron]";
+ mes "It looks like you have a thesis to present. Let's have a look...";
+ next;
+ mes "[Keiron]";
+ mes "Hmmm...";
+ next;
+ mes "[Keiron]";
+ mes "Yes....";
+ next;
+ mes "[Keiron]";
+ mes "Interesting...";
+ next;
+ mes "[Keiron]";
+ mes "It's not stylistically";
+ mes "cohesive, but your zeal for research is amply proven by your thesis. I approve.";
+ next;
+ if(SkillPoint == 0) goto LCHANGE;
+ mes "[Keiron]";
+ mes "Well you are all set for the jobchange except for 1 thing!";
+ mes "You have unused Skill Points!!!";
+ mes "Please use those first!";
+ close;
+
+ LCHANGE:
+ callfunc "Job_Change",Job_Sage;
+ callfunc "F_ClearJobVar";
+ mes "[Keiron]";
+ mes "Congratulations!";
+ mes "You're a Sage now.";
+ mes "Don't let that passion for research ever be dampened.";
+ next;
+ mes "[Keiron]";
+ mes "Keep your thesis around, since it may be useful in a publish-or-perish environment later on.";
+ next;
+ mes "[Keiron]";
+ mes "Some day, you'll be a bastion of knowledge all by yourself!";
+ close;
+L_Menu3_3:
+ mes "[Keiron]";
+ mes "Hmmm? What's up?";
+ mes "Just because you're a Sage doesn't mean you should quit your studies.";
+ next;
+ mes "[Keiron]";
+ mes "In order to maintain our role as the kingdom's gatherers and dissemenators of knowledge, we can never miss an opportunity to gather data.";
+ close;
+}
+
+//===============================
+//Biotech Lab
+//===============================
+yuno_in03.gat,244,31,3 script Physics Professor 120,{
+ if(BaseJob == 16) goto L_Menu3_2;
+ if(BaseJob != 2) goto L_Menu1_1;
+ if(SAGE_Q == 11) goto L_Menu3_1;
+ if(SAGE_Q2 == 8) goto L_Menu2_1;
+ if(SAGE_Q2 == 9) goto L_Menu2_3;
+ if(SAGE_Q2 == 10) goto L_Menu2_5;
+ if(SAGE_Q2 == 11) goto L_ThesisStart1;
+ if(SAGE_Q == 9) goto L_Menu1_2;
+ mes "[Ebeshi]";
+ mes "What?";
+ next;
+ mes "[Ebeshi]";
+ mes "Did you come to study under my guidance?";
+ next;
+ mes "[Ebeshi]";
+ mes "Well, you need to enroll first.";
+ mes "Heheheheh...";
+ close;
+L_Menu1_1:
+ mes "[Ebeshi]";
+ mes "Eh???????????????????????????????";
+ next;
+ mes "[Ebeshi]";
+ mes "I don't think there's anything someone like you can learn from me.";
+ next;
+ mes "[Ebeshi]";
+ mes "Are you disappointed?";
+ mes "Hehehehe....";
+ close;
+L_Menu1_2:
+ set SAGE_Q2,8;
+ mes "[Ebeshi]";
+ mes "Well, I'm glad to meet another fine student such as yourself.";
+ next;
+ mes "[Ebeshi]";
+ mes "Aren't you excited that you're going to study under me?!";
+ mes "Hehehehe....";
+ next;
+ mes "[Ebeshi]";
+ mes "I hate to be intrusive, but could you get something for me before I start my class?";
+ next;
+ mes "[Ebeshi]";
+ mes "I need ^3051FD30x Stone^000000 as part of the class materials.";
+ mes "Can you get that?";
+ next;
+ mes "[Ebeshi]";
+ mes "If you really want to get stones quick,";
+ mes "you should look up a friendly thief to assist you! Thanks for helping out.";
+ close;
+L_Menu2_1:
+ if(countitem(7049) >= 30) goto L_Menu2_2;
+ mes "[Ebeshi]";
+ mes "Hey, what are you up to?";
+ mes "Are you trying to slack off?";
+ mes "Come on, set your eyes on the goal.";
+ next;
+ mes "[Ebeshi]";
+ mes "I need ^3051FD30x Stone^000000 to proceed.";
+ mes "With all the stones lying around,";
+ mes "shouldn't they be easy to find?";
+ close;
+ L_Menu2_2:
+ mes "[Ebeshi]";
+ mes "Awesome! You've got all the stones I need.";
+ mes "Now, watch this!";
+ next;
+ mes "[Ebeshi]";
+ mes "Abracadabra!!";
+ next;
+ mes "[Ebeshi]";
+ mes "Abracadabra!!";
+ next;
+ mes "[Ebeshi]";
+ mes "Abracadabra!!";
+ next;
+ delitem 7049,30;
+ set SAGE_Q2,9;
+ mes "[Ebeshi]";
+ mes "You see that?";
+ mes "I created three elemental stones!";
+ next;
+ mes "[Ebeshi]";
+ mes "Pretty cool, don't you think?";
+ mes "Have them for yourself!";
+ next;
+ getitem 991,1;
+ getitem 993,1;
+ getitem 992,1;
+ mes "[Ebeshi]";
+ mes "Now, for your next lesson, you need to synthesize some different kinds of arrows with those stones.";
+ next;
+ mes "[Ebeshi]";
+ mes "Specifically...";
+ mes "^3051FD50x Crystal Arrow^000000";
+ mes "^3051FD50x Stone Arrow^000000";
+ mes "^3051FD50x Wind Arrow^000000";
+ next;
+ mes "[Ebeshi]";
+ mes "An archer friend can help you make the arrows.";
+ mes "Give it a try!";
+ close;
+ L_Menu2_3:
+ if((countitem(1754) >= 50) && (countitem(1756) >= 50) && (countitem(1755) >= 50)) goto L_Menu2_4;
+ mes "[Ebeshi]";
+ mes "Hmmm?";
+ mes "What did you do with those stones I gave you?";
+ mes "You didn't sell them, I hope...";
+ next;
+ mes "[Ebeshi]";
+ mes "You need to use them to make";
+ mes "^3051FD50x Crystal Arrow^000000";
+ mes "^3051FD50x Stone Arrow^000000";
+ mes "^3051FD50x Wind Arrow^000000";
+ mes "An archer friend can help you make the arrows.";
+ close;
+ L_Menu2_4:
+ mes "[Ebeshi]";
+ mes "You made the arrows! Good job.";
+ mes "Now, to continue with the lesson...";
+ next;
+ mes "[Ebeshi]";
+ mes "This lesson covers the Elemental Affinity chapter in your textbook.";
+ next;
+ mes "[Ebeshi]";
+ mes "The first affinity is really easy.";
+ mes "Water magic is very effective against fire.";
+ mes "It's easy to remember.";
+ mes "All you need to remember is water being splashed on fire.";
+ next;
+ mes "[Ebeshi]";
+ mes "Wind magic will decimate water-based monsters.";
+ mes "Observe what happens when a lake is struck by lightning.";
+ next;
+ mes "[Ebeshi]";
+ mes "Earth magic will crush wind-based monsters easily.";
+ mes "Don't you build a house on a strong foundation to keep the wind away?";
+ next;
+ mes "[Ebeshi]";
+ mes "Fire magic mercilessly scorches the earth.";
+ mes "Won't a tree burn if a fire breaks out?";
+ mes "Same with an earth-based monster.";
+ next;
+ mes "[Ebeshi]";
+ mes "Do you understand?";
+ mes "Here's some homework for next time...";
+ next;
+ delitem 1754,50;
+ delitem 1756,50;
+ delitem 1755,50;
+ set SAGE_Q2,10;
+ mes "[Ebeshi]";
+ mes "Next time you come, bring ^3051FD1x Holy Water^000000.";
+ mes "We'll need it for the lesson.";
+ mes "It will be easy to acquire if you have contacts in the church.";
+ close;
+ L_Menu2_5:
+ if(countitem(523) >= 1) goto L_Menu2_6;
+ mes "[Ebeshi]";
+ mes "Ooops!";
+ mes "Did you forget about the item I asked you to bring?";
+ next;
+ mes "[Ebeshi]";
+ mes "I need ^3051FD1x Holy Water^000000 for the lesson.";
+ mes "Ask an Acolyte to help you make it.";
+ mes "Hehehehe...";
+ close;
+ L_Menu2_6:
+ mes "[Ebeshi]";
+ mes "Alright, you have the Holy Water!";
+ mes "Let's continue the lesson!";
+ next;
+ mes "[Ebeshi]";
+ mes "Please take good notes about this part.";
+ mes "It will be on the test.";
+ next;
+ mes "[Ebeshi]";
+ mes "Water magic sucks against wind!";
+ mes "Would a lightning bolt care if it was frozen?";
+ mes "Heheheheh....";
+ next;
+ mes "[Ebeshi]";
+ mes "Wind magic is totally useless against the earth.";
+ mes "Will a tree suffer permanent damage if it's blown about?";
+ next;
+ mes "[Ebeshi]";
+ mes "Earth magic is ineffective against fire.";
+ mes "If you put some leaves on a fire, will the fire go out?";
+ mes "No, just the opposite will happen.";
+ next;
+ mes "[Ebeshi]";
+ mes "Fire won't do much against water.";
+ mes "If you heat water, doesn't it just become more dangerous?";
+ next;
+ mes "[Ebeshi]";
+ mes "That was a pretty informative lecture!";
+ mes "You think so too, right?";
+ next;
+ delitem 523,1;
+ set SAGE_Q2,11;
+ mes "[Ebeshi]";
+ mes "Now, you have enough knowledge to prepare a defensible thesis.";
+ mes "Hehehehehe!";
+ next;
+ mes "[Ebeshi]";
+ mes "To put the thesis together, you'll need:";
+ mes "^3051FD1x Feather of Birds^000000 for your writing instrument.";
+ mes "^3051FD1x Animal Skin^000000 for the pages.";
+ mes "^3051FD1x Trunk^000000 to bind the pages.";
+ mes "^3051FD1x Squid Ink^000000 for your ink.";
+ mes "^3051FD1x Empty Bottle^000000 to store your ink.";
+ next;
+ mes "[Ebeshi]";
+ mes "Come and see me once you've gotten all of these items together.";
+ close;
+ L_ThesisStart1:
+ if((countitem(916) >= 1) && (countitem(919) >= 1) && (countitem(1019) >= 1) && (countitem(1024) >= 1) && (countitem(713) >= 1)) goto L_ThesisStart2;
+ mes "[Ebeshi]";
+ mes "Hmmm?";
+ mes "You can't forget important things like this!";
+ next;
+ mes "[Ebeshi]";
+ mes "You need these items to start your thesis:";
+ mes "^3051FD1x Feather of Birds^000000 for your writing instrument.";
+ mes "^3051FD1x Animal Skin^000000 for the pages.";
+ mes "^3051FD1x Trunk^000000 to bind the pages.";
+ mes "^3051FD1x Squid Ink^000000 for your ink.";
+ mes "^3051FD1x Empty Bottle^000000 to store your ink.";
+ next;
+ mes "[Ebeshi]";
+ mes "Do you have some friends that might be able to help you gather the materials?";
+ mes "That will make it a simple task!";
+ close;
+ L_ThesisStart2:
+ delitem 916,1;
+ delitem 919,1;
+ delitem 1019,1;
+ delitem 1024,1;
+ delitem 713,1;
+ mes "[Ebeshi]";
+ mes "Alright...";
+ mes "You need to write this yourself.";
+ mes "I'm simply your research advisor!";
+ mes "Hehehehe...";
+ next;
+ mes "......";
+ next;
+ mes "......";
+ next;
+ mes "......";
+ next;
+ mes "Elemental magic is divided into four types...";
+ menu "...called Fire, Wind, Water, and Earth",L_ThesisMenu1_1,"...named Fire, Wind, Water, and Earth",L_ThesisMenu1_2,"...that oppose each other: Fire, Wind, Water, and Earth",L_ThesisMenu1_3;
+ L_ThesisMenu1_1:
+ mes "...called Fire, Wind, Water, and Earth";
+ goto L_Thesis2;
+ L_ThesisMenu1_2:
+ mes "...named Fire, Wind, Water, and Earth";
+ goto L_Thesis2;
+ L_ThesisMenu1_3:
+ mes "...that oppose each other: Fire, Wind, Water, and Earth";
+ goto L_Thesis2;
+ L_Thesis2:
+ mes "Each attribute has certain properties.";
+ menu "Wind conquers water...",L_ThesisMenu2_1,"Water douses fire...",L_ThesisMenu2_2,"Fire scorches Earth...",L_ThesisMenu2_3;
+ L_ThesisMenu2_1:
+ mes "Wind conquers Water and Earth attacks Wind";
+ goto L_Thesis3;
+ L_ThesisMenu2_2:
+ mes "Water douses fire, while Wind zaps Water";
+ goto L_Thesis3;
+ L_ThesisMenu2_3:
+ mes "Fire scorches Earth, and Water douses Fire.";
+ goto L_Thesis3;
+ L_Thesis3:
+ menu "But weaknesses exist, too",L_ThesisMenu3_1,"You can customize your weapon element, also",L_ThesisMenu3_2,"Elemental affinity varies by monster type, also",L_ThesisMenu3_3;
+ L_ThesisMenu3_1:
+ mes "But weaknesses exist, too";
+ goto L_Thesis4;
+ L_ThesisMenu3_2:
+ mes "You can customize your weapon element, also";
+ goto L_Thesis4;
+ L_ThesisMenu3_3:
+ mes "Elemental affinity varies by monster type, also";
+ goto L_Thesis4;
+ L_Thesis4:
+ menu "You need to be circumspect when facing monsters...",L_ThesisMenu4_1,"So, you should customize your weapon to the situation",L_ThesisMenu4_2,"Red Potions have a delicious strawberry flavor",L_ThesisMenu4_3;
+ L_ThesisMenu4_1:
+ mes "You need to be circumspect when facing monster with an unfamiliar affinity.";
+ goto L_Thesis5;
+ L_ThesisMenu4_2:
+ mes "You should customize your weapon to the situation.";
+ goto L_Thesis5;
+ L_ThesisMenu4_3:
+ mes "Red Potions have a delicious strawberry flavor.";
+ goto L_Thesis5;
+ L_Thesis5:
+ next;
+ menu "Eimi of Prontera is hot",L_ThesisMenu5_1,"I wonder how Red Potions are made",L_ThesisMenu5_2,"The complexity of magic exceeds man's capacity to learn",L_ThesisMenu5_3;
+ L_ThesisMenu5_1:
+ mes "Eimi of Prontera is hot.";
+ goto L_Thesis6;
+ L_ThesisMenu5_2:
+ mes "I wonder how Red Potions are made.";
+ goto L_Thesis6;
+ L_ThesisMenu5_3:
+ mes "The complexity of magic exceeds man's capacity to learn.";
+ goto L_Thesis6;
+ L_Thesis6:
+ menu "The women in Morok are hot, too",L_ThesisMenu6_1,"Maybe it's a secret recipe",L_ThesisMenu6_2,"It's dangerous to depend on magic too much...",L_ThesisMenu6_3;
+ L_ThesisMenu6_1:
+ mes "The women in Morok are hot, too.";
+ goto L_Thesis7;
+ L_ThesisMenu6_2:
+ mes "Maybe it's a secret recipe.";
+ goto L_Thesis7;
+ L_ThesisMenu6_3:
+ mes "It's dangerous to depend on magic too much...";
+ goto L_Thesis7;
+ L_Thesis7:
+ menu "I wish I had a Bunny Band",L_ThesisMenu7_1,"That taste of a White potion...",L_ThesisMenu7_2,"...if you want to stay safe. power...",L_ThesisMenu7_3;
+ L_ThesisMenu7_1:
+ mes "I wish I had a Bunny Band.";
+ goto L_Thesis8;
+ L_ThesisMenu7_2:
+ mes "The taste of a White Potion...";
+ goto L_Thesis8;
+ L_ThesisMenu7_3:
+ mes "...if you want to stay safe. power...";
+ goto L_Thesis8;
+ L_Thesis8:
+ menu "That would make me happy",L_ThesisMenu8_1,"...is difficult to imagine",L_ThesisMenu8_2,"In the interest of a safe battle...",L_ThesisMenu8_3;
+ L_ThesisMenu8_1:
+ mes "That would make me happy.";
+ goto L_Thesis9;
+ L_ThesisMenu8_2:
+ mes "...is difficult to imagine";
+ goto L_Thesis9;
+ L_ThesisMenu8_3:
+ mes "In the interest of a safe battle...";
+ goto L_Thesis9;
+ L_Thesis9:
+ menu "Bunny Bands make great Acolyte accessories",L_ThesisMenu9_1,"It makes me wonder if...",L_ThesisMenu9_2,"...you should bring along friends",L_ThesisMenu9_3;
+ L_ThesisMenu9_1:
+ mes "Bunny Bands make great Acolyte accessories.";
+ goto L_Thesis10;
+ L_ThesisMenu9_2:
+ mes "It makes me wonder if...";
+ goto L_Thesis10;
+ L_ThesisMenu9_3:
+ mes "...you should bring along friends.";
+ goto L_Thesis10;
+ L_Thesis10:
+ menu "I wonder if a Knight could wear one, too",L_ThesisMenu10_1,"...people might drink them when they're not hurt",L_ThesisMenu10_2,"It's the responsible thing to do",L_ThesisMenu10_3;
+ L_ThesisMenu10_1:
+ mes "I wonder if a Knight could wear one, too.";
+ next;
+ goto L_ThesisEnd;
+ L_ThesisMenu10_2:
+ mes "...people might drink them when they're not hurt";
+ next;
+ goto L_ThesisEnd;
+ L_ThesisMenu10_3:
+ mes "It's the responsible thing to do.";
+ next;
+ goto L_ThesisEnd;
+ L_ThesisEnd:
+ mes "......";
+ next;
+ mes "......";
+ next;
+ mes "......";
+ next;
+ set SAGE_Q,11;
+ getitem 1550,1;
+ mes "[Ebeshi]";
+ mes "Alright!";
+ mes "You've finished! It looks pretty good!";
+ next;
+ mes "[Ebeshi]";
+ mes "You should take that to the Headmaster!";
+ mes "He'll decide whether you graduate or not.";
+ mes "Hehehehehe....";
+ close;
+L_Menu3_1:
+ mes "[Ebeshi]";
+ mes "What's up? Did you forget something?!";
+ next;
+ mes "[Ebeshi]";
+ mes "You should see the Headmaster and present your thesis so you can graduate!";
+ close;
+L_Menu3_2:
+ mes "[Ebeshi]";
+ mes "Good afternoon!";
+ mes "It's good to meet other Sages and exchange information.";
+ mes "Heheheheh!!";
+ next;
+ mes "[Ebeshi]";
+ mes "Even though company is good sometimes, I need to continue my magical research!";
+ next;
+ mes "[Ebeshi]";
+ mes "Do you want to continue your study here?";
+ mes "Please feel free to talk to the other professors and read the literature here.";
+ mes "Hehehehe!";
+ close;
+}
+
+//==================================
+//Monster Museum
+//==================================
+
+yuno_in03.gat,32,102,0 script Biology Professor 755,{
+ if(BaseJob == 16) goto L_Menu5_4;
+ if(BaseJob != 2) goto L_Menu1_1;
+ if(SAGE_Q == 11) goto L_Menu5_3;
+ if((SAGE_Q2 >= 1) && (SAGE_Q2 <= 3)) goto L_Menu3_1;
+ if((SAGE_Q2 >= 4) && (SAGE_Q2 <= 6)) goto L_Menu4_1;
+ if(SAGE_Q2 == 7) goto L_Menu5_1;
+ if(SAGE_Q == 8) goto L_Menu2_1;
+ mes "[Lucias]";
+ mes "I have a headache...";
+ mes "I've got too many things going on at once!";
+ next;
+ mes "[Lucias]";
+ mes "Of course, I'll teach people about biology even with a headache!";
+ close;
+L_Menu1_1:
+ mes "[Lucias]";
+ mes "Hmmm? Are you just poking around?";
+ next;
+ mes "[Lucias]";
+ mes "That's fine, but please don't touch anything.";
+ mes "We keep dangerous bioagents in here!";
+ next;
+ mes "[Lucias]";
+ mes "If you have information about rare monsters, we'll pay you handsomely.";
+ close;
+L_Menu2_1:
+ mes "[Lucias]";
+ mes "Oh, you've taken the placement test?";
+ mes "I'm Lucias, a preeminent researcher in the biological sciences.";
+ next;
+ mes "[Lucias]";
+ mes "What's your name, young one?";
+ next;
+ menu "I'm " + strcharinfo(0) + "!",-;
+ mes "[Lucias]";
+ mes "That's a nice name.";
+ mes "Now, let me explain about our research objectives.";
+ next;
+ mes "[Lucias]";
+ mes "My area of expertise is monsters.";
+ mes "I'm sure that you've encountered and defeated many monsters by now.";
+ mes "Am I right?";
+ next;
+ menu "You're quite right",-,"Well, not really...",L_Menu2_2;
+ mes "[Lucias]";
+ mes "Really?";
+ mes "I hope your background knowledge is diverse.";
+ mes "My class isn't a cakewalk by any means.";
+ next;
+ goto L_Menu2_3;
+ L_Menu2_2:
+//==================================
+//If you respond negatively
+ mes "[Lucias]";
+ mes "You might be at a disadvantage.";
+ mes "My coursework assumes a lot of background knowledge.";
+ mes "My class wasn't designed to be a cakewalk...";
+ next;
+//==================================
+L_Menu2_3:
+ mes "[Lucias]";
+ mes "So, shall we get started?";
+ mes "You'll learn a lot in this class if you're vigilant.";
+ next;
+ set @sagerand,0;
+ set @sagerand,rand(3);
+ mes "[Lucias]";
+ mes "So, first, you need to collect ";
+ if(@sagerand == 1) goto L_Menu2_4;
+ if(@sagerand == 2) goto L_Menu2_5;
+ set SAGE_Q2,1;
+ mes "^3051FD5x Tendons^000000";
+ mes "^3051FD5x Nippers^000000";
+ mes "^3051FD5x Sharp Scales^000000";
+ next;
+ goto L_Menu2_6;
+ L_Menu2_4:
+ set SAGE_Q2,2;
+//==================================
+//mes–¢‰ñŽû
+ mes "^3051FD5x Clam Flesh^000000";
+ mes "^3051FD5x Nippers^000000";
+ mes "^3051FD5x Heart of Mermaid^000000";
+ next;
+ goto L_Menu2_6;
+ L_Menu2_5:
+ set SAGE_Q2,3;
+ mes "^3051FD5x Single Cells^000000";
+ mes "^3051FD5x Tentacles^000000";
+ mes "^3051FD5x Fish Tails^000000";
+//==================================
+ next;
+ L_Menu2_6:
+ mes "[Lucias]";
+ mes "We'll continue once you've gathered those.";
+ close;
+L_Menu3_1:
+ if((countitem(1050) >= 5) && (countitem(960) >= 5) && (countitem(963) >= 5) && (SAGE_Q2 == 1)) goto L_Menu3_4;
+ if((countitem(966) >= 5) && (countitem(960) >= 5) && (countitem(950) >= 5) && (SAGE_Q2 == 2)) goto L_Menu3_4;
+ if((countitem(1052) >= 5) && (countitem(962) >= 5) && (countitem(1023) >= 5) && (SAGE_Q2 == 3)) goto L_Menu3_4;
+ mes "[Lucias]";
+ mes "You don't have the necessary items.";
+ mes "Let me repeat what you need:";
+ next;
+ mes "[Lucias]";
+ if(SAGE_Q2 == 2) goto L_Menu3_2;
+ if(SAGE_Q2 == 3) goto L_Menu3_3;
+ mes "^3051FD5x Tendon^000000";
+ mes "^3051FD5x Nipper^000000";
+ mes "^3051FD5x Sharp Scale^000000";
+ close;
+ L_Menu3_2:
+ mes "^3051FD5x Clam Flesh^000000";
+ mes "^3051FD5x Nipper^000000";
+ mes "^3051FD5x Heart of Mermaid^000000";
+ close;
+ L_Menu3_3:
+ mes "^3051FD5x Single Cell^000000";
+ mes "^3051FD5x Tentacle^000000";
+ mes "^3051FD5x Fish Tail^000000";
+ close;
+L_Menu3_4:
+ mes "[Lucias]";
+ mes "Well, you have the items, but I can't be sure if you bought them or collected them yourself.";
+ next;
+ mes "[Lucias]";
+ mes "There is a similarity in the characteristics of the monsters that drop those items.";
+ mes "Do you know what it is?";
+ next;
+ menu "Water element affinity",L_Menu3_5,"They're fish and shells",L_Menu3_6,"They were quite active",-,"They're monsters",-;
+//==================================
+ mes "[Lucias]";
+ mes "...I'm disappointed in you.";
+ mes "The correct answer is that all of the monsters have water element affinity.";
+ mes "Monsters that live in an aquatic environment have evolved bodies adapted to that environment.";
+//==================================
+ next;
+ goto L_Menu3_6;
+ L_Menu3_5:
+ mes "[Lucias]";
+ mes "Right!";
+ mes "Most aquatic monsters have water element affinity because they're adapted to their environment.";
+ mes "Fish and shells evolved in a logical way.";
+ next;
+ L_Menu3_6:
+ mes "[Lucias]";
+ mes "Not every fish and shell has water element affinity, but you can count on it as a general rule.";
+ mes "Now, which type of magic do you think would be most effective against them?";
+ next;
+ menu "Lightning Bolt",L_Menu3_7,"Firebolt",-,"Thunderstorm",L_Menu3_8,"Frost Nova",-;
+//==================================
+//mes–¢‰ñŽû
+ mes "[Lucias]";
+ mes "That's not correct.";
+ mes "You need to use magic like Lightning Bolt or Thunderstorm.";
+ mes "Check the elemental affinity matrix again.";
+ next;
+//==================================
+ goto L_Menu3_9;
+ L_Menu3_7:
+ mes "[Lucias]";
+ mes "Great! That's right!";
+ mes "Using Lightning Bolt is an easy way to victory.";
+ next;
+ mes "[Lucias]";
+ mes "You need to be careful of monsters like the Penomena and Aster because their attribute is different.";
+ next;
+ goto L_Menu3_9;
+ L_Menu3_8:
+ mes "[Lucias]";
+ mes "Great! That's right!";
+ mes "Using Thunderstorm is an easy way to victory.";
+ next;
+ mes "[Lucias]";
+ mes "You need to be careful of monsters like the Penomena and Aster because their attribute is different.";
+ next;
+ L_Menu3_9:
+ mes "[Lucias]";
+ mes "Next, let's turn our attention to insectoid monsters.";
+ next;
+ set @sagerand,rand(3);
+ mes "[Lucias]";
+ mes "Next, you need to collect ";
+ if(@sagerand == 1) goto L_Menu3_10;
+ if(@sagerand == 2) goto L_Menu3_11;
+ set SAGE_Q2,4;
+ mes "^3051FD5x Cobweb^000000";
+ mes "^3051FD5x Shell^000000";
+ mes "^3051FD5x Insect Feeler^000000";
+ next;
+ goto L_Menu2_6;
+ L_Menu3_10:
+ set SAGE_Q2,5;
+//==================================
+//mes–¢‰ñŽû
+ mes "^3051FD5x Moth Dust^000000";
+ mes "^3051FD5x Snail's Shell^000000";
+ mes "^3051FD5x Horn^000000";
+ next;
+ goto L_Menu2_6;
+ L_Menu3_11:
+ set SAGE_Q2,6;
+ mes "^3051FD5x Mantis Leg^000000";
+ mes "^3051FD5x Worm Peeling^000000";
+ mes "^3051FD5x Rainbow Shell^000000";
+//==================================
+ next;
+ goto L_Menu2_6;
+L_Menu4_1:
+ if((countitem(1025) >= 5) && (countitem(935) >= 5) && (countitem(928) >= 5) && (SAGE_Q2 == 4)) goto L_Menu4_4;
+ if((countitem(1057) >= 5) && (countitem(946) >= 5) && (countitem(947) >= 5) && (SAGE_Q2 == 5)) goto L_Menu4_4;
+ if((countitem(1031) >= 5) && (countitem(955) >= 5) && (countitem(1013) >= 5) && (SAGE_Q2 == 6)) goto L_Menu4_4;
+ mes "[Lucias]";
+ mes "You forgot what you're supposed to gather?";
+ mes "Listen carefully this time! You need to gather:";
+ next;
+ mes "[Lucias]";
+ if(SAGE_Q2 == 5) goto L_Menu4_2;
+ if(SAGE_Q2 == 6) goto L_Menu4_3;
+ mes "^3051FD5x Cobweb^000000";
+ mes "^3051FD5x Shell^000000";
+ mes "^3051FD5x Insect Feeler^000000";
+ close;
+ L_Menu4_2:
+ mes "^3051FD5x Moth Dust^000000";
+ mes "^3051FD5x Snail's Shell^000000";
+ mes "^3051FD5x Horn^000000";
+ close;
+ L_Menu4_3:
+ mes "^3051FD5x Mantis Leg^000000";
+ mes "^3051FD5x Worm Peeling^000000";
+ mes "^3051FD5x Rainbow Shell^000000";
+ close;
+L_Menu4_4:
+ set SAGE_Q2,7;
+ mes "[Lucias]";
+ mes "Excellent. You've done well.";
+ mes "I hope you were also dilligent in observing your surroundings when you collected the items.";
+ next;
+ mes "[Lucias]";
+ mes "With insects, you'll need to carefully consider which magic to use, since insects have affinity with a variety of elements.";
+ next;
+ mes "[Lucias]";
+ mes "You should also be aware that Thief hiding and Assassin cloaking aren't effective against some insects.";
+ next;
+ mes "[Lucias]";
+ mes "Insects can also act in groups.";
+ mes "Often the insect bosses will have considerable numbers of subordinates.";
+ next;
+ mes "[Lucias]";
+ mes "Ant Lord Maya...";
+ mes "Queen Bee Mistress...";
+ mes "Goblin Chief Goldfinger...";
+ next;
+ mes "[Lucias]";
+ mes "If you face a boss monster alone, you had best prepare to die.";
+ mes "You ought to take a group of friends to face these creatures down.";
+ next;
+ mes "[Lucias]";
+ mes "Well, you've studied quite a bit.";
+ mes "Now you need to write a thesis.";
+ mes "You need some materials before you can begin writing it, however.";
+ mes "They are:";
+ next;
+ mes "[Lucias]";
+ mes "^3051FD1x Feather of Birds^000000 for your writing instrument.";
+ mes "^3051FD1x Animal Skin^000000 for the pages.";
+ mes "^3051FD1x Trunk^000000 to bind the pages.";
+ mes "^3051FD1x Squid Ink^000000 for your ink.";
+ mes "^3051FD1x Empty Bottle^000000 to store your ink.";
+ next;
+ mes "[Lucias]";
+ mes "We can get started when you return.";
+ close;
+L_Menu5_1:
+ if((countitem(916) >= 1) && (countitem(919) >= 1) && (countitem(1019) >= 1) && (countitem(1024) >= 1) && (countitem(713) >= 1) && (SAGE_Q2 == 7)) goto L_Menu5_2;
+ mes "[Lucias]";
+ mes "You need to gather those items first.";
+ mes "They are:";
+ next;
+ mes "[Lucias]";
+ mes "^3051FD1x Feather of Birds^000000 for your writing instrument.";
+ mes "^3051FD1x Animal Skin^000000 for the pages.";
+ mes "^3051FD1x Trunk^000000 to bind the pages.";
+ mes "^3051FD1x Squid Ink^000000 for your ink.";
+ mes "^3051FD1x Empty Bottle^000000 to store your ink.";
+ next;
+ mes "[Lucias]";
+ mes "You've done great so far.";
+ mes "Just a little more and you can graduate.";
+ close;
+L_Menu5_2:
+ delitem 916,1;
+ delitem 919,1;
+ delitem 1019,1;
+ delitem 1024,1;
+ delitem 713,1;
+ mes "[Lucias]";
+ mes "Looks like you have everything.";
+ next;
+ mes "[Lucias]";
+ mes "Now, you need to write this yourself.";
+ mes "I'm only taking an advisory role.";
+ next;
+ mes "[Lucias]";
+ mes "Are you ready to begin?";
+ mes "Let's see if you've acquired enough knowledge to write a coherent thesis.";
+ next;
+ mes "......";
+ next;
+ mes "......";
+ next;
+ mes "......";
+ next;
+ menu "Monsters come in different types",-;
+ mes "Monsters come in different types.";
+ menu "They have different elemental affinities",-;
+ mes "They have different elemental affinities.";
+ menu "If you know the monster's element beforehand...",-;
+ mes "If you know the monster's element beforehand...";
+ menu "...you can optimize your battle experience",-;
+ mes "...you can optimize your battle experience";
+ menu "You should especially be careful of...",-;
+ mes "You should especially be careful of...";
+ menu "...monsters with Holy and Darkness affinity",-;
+ mes "...monsters with Holy and Darkness affinity";
+ next;
+ mes "......";
+ next;
+ mes "......";
+ next;
+ mes "......";
+ next;
+ set SAGE_Q,11;
+ getitem 1550,1;
+ mes "[Lucias]";
+ mes "This is pretty good!";
+ mes "I'm proud of you!";
+ next;
+ mes "[Lucias]";
+ mes "Show this to the Headmaster and you'll be sure to graduate.";
+ mes "Good luck.";
+ close;
+L_Menu5_3:
+ mes "[Lucias]";
+ mes "Hmmm? What's the matter?";
+ mes "You need to show your thesis to the Headmaster.";
+ close;
+L_Menu5_4:
+ mes "[Lucias]";
+ mes "Are you confused about something?";
+ mes "I'm pretty busy, so you need to make an appointment a week in advance.";
+ next;
+ mes "[Lucias]";
+ mes "Hahaha...Once you've been a Sage for awhile, you'll be saying the same thing.";
+ next;
+ mes "[Lucias]";
+ mes "Also, if you have some spare time,";
+ mes "you should head over to the dungeon and lie down on the floor.";
+ mes "Look up and study the ceiling.";
+ mes "You might learn something.";
+ close;
+}
+
+//=================================
+//Academy Interior
+//=================================
+
+yuno_in03.gat,154,35,4 script Academy Staff 742,{
+ callfunc "F_BlockHigh",26,"High Mage",40,"Professor","Mathias";
+
+ if(BaseJob == 16) goto L_Menu6_4;
+ if(BaseJob != 2) goto L_Menu1_1;
+ if(SAGE_Q == 11) goto L_Menu6_3;
+ if(SAGE_Q >= 4) goto L_Menu6_2;
+ if(SAGE_Q == 3) goto L_Menu6_1;
+ if(SAGE_Q == 2) goto L_Menu5_1;
+ mes "[Mathias]";
+ mes "Hello.";
+ mes "This is the Shubaichul Magic Academy?";
+ mes "You seem to be a Magician.";
+ mes "How can I help you?";
+ next;
+ menu "Sage class-change information",-,"I want to apply for admission to the Academy",L_Menu3_1,"Forget it",L_Menu2;
+ mes "[Mathias]";
+ mes "You want to change class to Sage?";
+ mes "I can't just change your class right here.";
+ next;
+ mes "[Mathias]";
+ mes "You need to complete a program of rigorous coursework and research.";
+ next;
+ mes "[Mathias]";
+ mes "Once you graduate from the academy,";
+ mes "you can change class.";
+ mes "In order to proceed, you need to pay tuition and take the placement test.";
+ next;
+ mes "[Mathias]";
+ mes "Only those who have an ^3051FDOld Magic Book^000000 and a ^3051FDNecklace Of Wisdom^000000 can have tuition waived.";
+ next;
+ mes "[Mathias]";
+ mes "Once you've paid the fee, you first take the placement test.";
+ mes "If you score highly enough to be placed in our program, you then perform research according to your placement.";
+ mes "Finally, you must prepare and defend a thesis.";
+ next;
+ mes "[Mathias]";
+ mes "The Headmaster decides whether or not the thesis meets standards for graduation.";
+ mes "If he approves, you can formally begin your career as a Sage.";
+ next;
+ mes "[Mathias]";
+ mes "If you're interested, you need only file an application to get started.";
+ mes "Have a good day.";
+ close;
+L_Menu2:
+ mes "[Mathias]";
+ mes "Oh?";
+ mes "Are you hesitant?";
+ mes "See you later, then.";
+ close;
+L_Menu1_1:
+ mes "[Mathias]";
+ mes "Welcome.";
+ mes "This is Shubaichul Magic Academy.";
+ next;
+ mes "[Mathias]";
+ mes "We do research on magic and monsters here.";
+ mes "We also train fledgling Sages.";
+ next;
+ mes "[Mathias]";
+ mes "Any Magician who is at or above class level 40 can apply for admission to the Academy.";
+ mes "Once you complete our prescribed process for degree acquisition, you can become a Sage.";
+ next;
+ mes "[Mathias]";
+ mes "Good bye.";
+ close;
+L_Menu3_1:
+ mes "[Mathias]";
+ mes "You want to apply? Wonderful!";
+ next;
+ mes "[Mathias]";
+ mes "In order to enter the Academy,";
+ mes "you need to be a Magician of class level 40 or above.";
+ mes "You will also need to pay tuition to cover instruction and materials.";
+ next;
+ mes "[Mathias]";
+ mes "Tuition is 70,000Zeny.";
+ mes "If you have an ^3051FDOld Magic Book^000000 or a ^3051FDNecklace Of Wisdom^000000, the tuition fee will be waived.";
+ next;
+ mes "[Mathias]";
+ mes "So, you would like to apply for admission?";
+ next;
+ menu "Yes, I would",L_Menu5_5,"Tuition is too expensive!",-,"I'll try again later",L_Menu3_2;
+ mes "[Mathias]";
+ mes "Well...we need the tuition money to cover instruction and materials...";
+ next;
+ menu "Isn't there another way?",-,"I'll try again later.",L_Menu3_2;
+ set SAGE_Q,2;
+ mes "[Mathias]";
+ mes "Well...Perhaps there is. I can lower the tuition to 30000 Zeny if you can bring us some materials we need for our research department:";
+ next;
+ mes "[Mathias]";
+ mes "Specifically, we need:";
+ mes "^3051FD50x Feather of Birds^000000";
+ mes "^3051FD50x Fluff^000000";
+ mes "^3051FD50x Clover^000000";
+ mes "^3051FD50x Feathers^000000";
+ next;
+ mes "[Mathias]";
+ mes "If you can get all that, I'll discount the fee to 30000 Zeny.";
+ mes "Please do your best to collect them.";
+ next;
+ mes "[Mathias]";
+ mes "Of course, you can also acquire 70000 Zeny instead of gathering the items if you wish.";
+ next;
+ mes "[Mathias]";
+ mes "Please do your best to collect the items.";
+ mes "See you later.";
+ close;
+ L_Menu3_2:
+ mes "[Mathias]";
+ mes "Oh, alright.";
+ mes "Take your time.";
+ mes "Thanks for stopping by.";
+ close;
+L_Menu5_1:
+ mes "[Mathias]";
+ mes "So, would you like to apply for admission?";
+ next;
+ if(JobLevel < 40) goto L_Menu5_9;
+ if(countitem(1006) > 0) goto L_Menu5_4;
+ if(countitem(1007) > 0) goto L_Menu5_4_;
+ if(Zeny < 70000) goto L_Menu5_2;
+ set Zeny,Zeny-70000;
+ set SAGE_Q,3;
+ mes "[Mathias]";
+ mes "I see you have 70000 Zeny.";
+ mes "I'll take that for tuition. You are now enrolled into the school.";
+ next;
+ L_Menu5_5:
+ if(JobLevel < 40) goto L_Menu5_9;
+ mes "[Mathias]";
+ mes "We need your signature on this form to proceed.";
+ mes "Please sign at the X.";
+ next;
+ menu "" + strcharinfo(0) + "",-;
+ mes "[Mathias]";
+ mes "Alright, so you're ";
+ mes "" + strcharinfo(0) + ".";
+ mes "That's a nice name.";
+ next;
+ if(JobLevel == 50) goto L_JobMax;
+ if(SAGE_Q == 3) goto L_Menu5_6;
+ if(countitem(1006) > 0) goto L_Menu5_7;
+ if(countitem(1007) > 0) goto L_Menu5_7_;
+ if(Zeny < 70000) goto L_Menu5_2;
+ set Zeny,Zeny-70000;
+ set SAGE_Q,3;
+
+ mes "[Mathias]";
+ mes "I see you have 70000 Zeny.";
+ mes "I'll take that for tuition.";
+ mes "You are now enrolled into the school.";
+ next;
+
+ L_Menu5_6:
+ mes "[Mathias]";
+ mes "First, you need to take the placement test from Professor Kreitos.";
+ next;
+ mes "[Mathias]";
+ mes "Professor Kreitos is in the Academy library.";
+ mes "It's on the far left side of the building.";
+ next;
+ mes "[Mathias]";
+ mes "Good luck on the test.";
+ close;
+ L_JobMax:
+ set SAGE_Q,3;
+ mes "[Mathias]";
+ mes "You've trained yourself up to the maximum class level for Magicians!";
+ mes "In that case, I'll give you a full scholarship!";
+ next;
+ mes "[Mathias]";
+ mes "Now, all you need to do is go take the placement test.";
+ next;
+ mes "[Mathias]";
+ mes "Go see Professor Kreitos in the library on the far left side of the building.";
+ close;
+ L_Menu5_2:
+ if(SAGE_Q != 2) goto L_Menu5_8;
+ if((countitem(916) >= 50) && (countitem(914) >= 50) && (countitem(949) >= 50) && (countitem(705) >= 50)) goto L_Menu5_3;
+ mes "[Mathias]";
+ mes "You don't seem to have the materials yet.";
+ next;
+ mes "[Mathias]";
+ mes "You need to gather:";
+ mes "^3051FD50x Feather of Birds^000000";
+ mes "^3051FD50x Fluff^000000";
+ mes "^3051FD50x Clover^000000";
+ mes "^3051FD50x Feathers^000000";
+ next;
+ mes "[Mathias]";
+ mes "If you can get all that, I'll discount the fee to 30000 Zeny.";
+ mes "Please do your best to collect them.";
+ close;
+ L_Menu5_3:
+//==================================
+ if(Zeny < 30000) goto L_Menu5_8;
+ delitem 916,50;
+ delitem 914,50;
+ delitem 705,50;
+ delitem 949,50;
+ set Zeny,Zeny-30000;
+ set SAGE_Q,3;
+ mes "[Mathias]";
+ mes "It seems like you have the materials I asked for and 30000 Zeny.";
+ mes "Congratulations.";
+ mes "You're now enrolled in the Academy.";
+ set SAGE_Q,3;
+ next;
+ goto L_Menu5_5;
+ L_Menu5_4:
+ delitem 1006,1;
+ set SAGE_Q,3;
+ mes "[Mathias]";
+ mes "Oh, you have a ^3051FDOld Magic Book^000000.";
+ mes "I'll accept it in lieu of tuition.";
+ next;
+ goto L_Menu5_5;
+ L_Menu5_4_:
+ delitem 1007,1;
+ set SAGE_Q,3;
+ mes "[Mathias]";
+ mes "Oh, you have a ^3051FDNecklace Of Wisdom^000000.";
+ mes "I'll accept it in lieu of tuition.";
+ next;
+ goto L_Menu5_5;
+ L_Menu5_7:
+ delitem 1006,1;
+ set SAGE_Q,3;
+ mes "[Mathias]";
+ mes "Oh, you have a ^3051FDOld Magic Book^000000.";
+ mes "I'll accept it in lieu of tuition.";
+ next;
+ goto L_Menu5_6;
+ L_Menu5_7_:
+ delitem 1007,1;
+ set SAGE_Q,3;
+ mes "[Mathias]";
+ mes "Oh, you have a ^3051FDNecklace Of Wisdom^000000.";
+ mes "I'll accept it in lieu of tuition.";
+ next;
+ goto L_Menu5_6;
+ L_Menu5_8:
+ mes "[Mathias]";
+ mes "You don't seem to have enough money.";
+ mes "Please earn some money and return here.";
+ close;
+ L_Menu5_9:
+ mes "[Mathias]";
+ mes "Your class level is too low.";
+ mes "Complete some more training and return here.";
+ close;
+//==================================
+L_Menu6_1:
+ mes "[Mathias]";
+ mes "Hmmm? Did you forget what you need to do next?";
+ mes "Head over and see Professor Kreitos on the left side of the building.";
+ close;
+L_Menu6_2:
+ mes "[Mathias]";
+ mes "Oh, forgive me. I have so much to do that I can't help you at the moment.";
+ mes "Again, I apologize...";
+ close;
+L_Menu6_3:
+ mes "[Mathias]";
+ mes "Oh! Did you finish your thesis?";
+ mes "You need to see Headmaster Keiron so he can evaluate it.";
+ next;
+ mes "[Mathias]";
+ mes "If he approves, you can graduate!";
+ mes "Good luck.";
+ close;
+L_Menu6_4:
+ mes "[Mathias]";
+ mes "Welcome, colleague.";
+ mes "How is your research coming along?";
+ next;
+ mes "[Mathias]";
+ mes "In order to be a truly great researcher, you need to supplement your book-based research with encounters with real monsters.";
+ next;
+ mes "[Mathias]";
+ mes "If you know others with what it takes to become a Sage, please send them here.";
+ mes "Give my regards to my other colleagues, also.";
+ close;
+}
+
+yuno_in03.gat,169,180,4 script Test Professor 755,{
+ if(BaseJob == 16) goto L_Menu4_5;
+ if(BaseJob != 2) goto L_Menu1_1;
+ if(SAGE_Q == 5) goto L_Menu2_1;
+ if(SAGE_Q == 6) goto L_Menu2_3;
+ if(SAGE_Q == 7) goto L_Menu3_1;
+ if(SAGE_Q == 8) goto L_Menu4_1;
+ if(SAGE_Q == 9) goto L_Menu4_2;
+ if(SAGE_Q == 11) goto L_Menu4_4;
+ mes "[Hermes]";
+ mes "Hello, I'm Hermes. I am part of the skill testing staff.";
+ mes "Are you a Sage candidate?";
+ next;
+ if(SAGE_Q == 3) goto L_Menu1_2;
+ if(SAGE_Q >= 3) goto L_Menu1_2;
+ mes "[Hermes]";
+ mes "Oh, alright.";
+ mes "First you need to enroll and take the placement test.";
+ close;
+L_Menu1_1:
+ mes "[Hermes]";
+ mes "This is Shubaichul Magic Academy.";
+ next;
+ mes "[Hermes]";
+ mes "There are Sages that are less magicians than researchers.";
+ mes "Having a party supporting this kind of person is extremely important.";
+ next;
+ mes "[Hermes]";
+ mes "Keep supporting your party to the best of your ability.";
+ mes "That's all you need to do.";
+ close;
+L_Menu1_2:
+ mes "[Hermes]";
+ mes "You need to take the placement test from Kreitos before you can take my test.";
+ close;
+L_Menu2_1:
+ set SAGE_Q,6;
+ mes "[Hermes]";
+ mes "Oh? You took and passed the placement test?";
+ mes "Now you need to take the skill test from me.";
+ next;
+ mes "[Hermes]";
+ mes "The rules for the skill test are simple.";
+ mes "You need to kill all the monsters within the prescribed time limit.";
+ next;
+ mes "[Hermes]";
+ mes "There's an old proverb that one experience is worth a hundred words, so why not try it once?";
+ next;
+ menu "Sounds good",-,"I'm not ready yet",L_Menu2_2;
+ mes "[Hermes]";
+ mes "Well, let's get started.";
+ mes "Do your best!";
+ next;
+ warp "job_sage",50,154;
+ end;
+ L_Menu2_2:
+ mes "[Hermes]";
+ mes "Okay.";
+ mes "Please prepare quickly.";
+ close;
+L_Menu2_3:
+ mes "[Hermes]";
+ mes "Are you ready to take the skill test?";
+ mes "It's not too tough.";
+ next;
+ mes "[Hermes]";
+ mes "How about it?";
+ next;
+ menu "Sounds good",-,"I'm not ready yet",L_Menu2_2;
+ mes "[Hermes]";
+ mes "Well, let's get started.";
+ mes "Do your best!";
+ next;
+ warp "job_sage",50,154;
+ next;
+ warp "job_sage",50,154;
+ end;
+L_Menu3_1:
+ mes "[Hermes]";
+ mes "Good job! You passed";
+ mes "the skill test! Now you can proceed to the research phase!";
+ next;
+ mes "[Hermes]";
+ mes "Before I decide your research concentration, let's look at your score on the placement test and the amount of time you spent in the skill test.";
+ next;
+ mes "[Hermes]";
+ mes "Hmmm...";
+ mes "Looking good.";
+ next;
+
+//It's not clear how the script decides
+
+ if(sagecheck >= 12) goto L_Menu3_2;
+ set SAGE_Q,8;
+ mes "[Hermes]";
+ mes "It looks like monster research would be your best bet.";
+ next;
+ mes "[Hermes]";
+ mes "In order to gain the necessary information to put together a coherent research paper,";
+ mes "you should take the biology course from Professor Lucias.";
+ next;
+ goto L_Menu3_4;
+L_Menu3_2:
+ set SAGE_Q,9;
+ mes "[Hermes]";
+ mes "It looks like we have a budding elemental magic researcher here.";
+ mes "This field is fundamental to the advancement of magical knowledge.";
+ next;
+ mes "[Hermes]";
+ mes "You need to take a course from Professor Ebeshi in the biotech lab to gain a deeper understanding of elemental magic.";
+ next;
+L_Menu3_4:
+ mes "[Hermes]";
+ mes "I hope the coursework goes well.";
+ close;
+L_Menu4_1:
+ mes "[Hermes]";
+ mes "Weren't you listening?";
+ mes "You need to see Professor Lucias so you can begin your study of monster biology.";
+ close;
+L_Menu4_2:
+ mes "[Hermes]";
+ mes "Weren't you listening?";
+ mes "You need to see Professor Ebeshi so you can begin your study of elemental magic.";
+ close;
+L_Menu4_4:
+ mes "[Hermes]";
+ mes "Great job on completing your thesis, but you need to show it to the Headmaster.";
+ mes "He's the one who will judge whether or not you graduate.";
+ close;
+L_Menu4_5:
+ mes "[Hermes]";
+ mes "How are you?";
+ mes "Your face reveals that you've endured a lot of stress lately.";
+ next;
+ mes "[Hermes]";
+ mes "As stressful as hands-on research is,";
+ mes "it is still fundamentally different from research using abstract concepts.";
+ next;
+ mes "[Hermes]";
+ mes "Of course, if you go to difficult dungeons,";
+ mes "there's no shame in bringing a friend or five to help you out.";
+ close;
+}
+
+yuno_in03.gat,62,176,3 script History Professor 109,{
+ if(BaseJob == 16) goto L_Menu2_2;
+ if(BaseJob != 2) goto L_Menu1_1;
+ if(SAGE_Q == 11) goto L_Menu2_1;
+ mes "[Sapien]";
+ mes "You don't seem sure of your intended direction of study.";
+ mes "Perhaps you should consider it...";
+ close;
+L_Menu1_1:
+ mes "[Sapien]";
+ mes "Yes, I teach history.";
+ next;
+ mes "[Sapien]";
+ mes "As the present fades into memory, it becomes the past.";
+ mes "The kwoledge we have acquired in the past is the bridge between the present and the future.";
+ next;
+ mes "[Sapien]";
+ mes "You should study your own past, too.";
+ mes "By understanding what's happened to you already,";
+ mes "you can blaze a trail into the future unhindered by unresolved problems.";
+ close;
+L_Menu2_1:
+ mes "[Sapien]";
+ mes "What are you doing?";
+ mes "Hurry up and show the Headmaster your thesis before you lose it!";
+ close;
+L_Menu2_2:
+ mes "[Sapien]";
+ mes "Yes...?";
+ mes "Ah, it's a former student here.";
+ mes "Congratulations on graduating.";
+ next;
+ mes "[Sapien]";
+ mes "The present can only be understood by understanding the past.";
+ mes "Such understanding allows us to envision our future.";
+ next;
+ mes "[Sapien]";
+ mes "You should study your own past, too.";
+ mes "By understanding what's happened to you already,";
+ mes "you can blaze a trail into the future unhindered by unresolved problems.";
+ close;
+}
+
+yuno_in03.gat,105,177,4 script Placement Test Professor 754,{
+ if(BaseJob == 16) goto L_Menu3_4;
+ if(BaseJob != 2) goto L_Menu1_1;
+ if(SAGE_Q == 11) goto L_Menu3_3;
+ if(SAGE_Q >= 6) goto L_Menu3_2;
+ if(SAGE_Q == 3) goto L_Menu1_2;
+ if(SAGE_Q == 4) goto L_Menu2_1;
+ if(SAGE_Q == 5) goto L_Menu3_1;
+ mes "[Kreitos]";
+ mes "You have that look in your eye...";
+ mes "You want to be a Sage, I take it.";
+ next;
+ mes "[Kreitos]";
+ mes "You need to formally enroll in the Academy before I can help you any further.";
+ close;
+L_Menu1_1:
+ mes "[Kreitos]";
+ mes "Oh, you're not interested in our brand of magic?";
+ mes "That's alright...";
+ next;
+ mes "[Kreitos]";
+ mes "Anyone who teaches others and has a good heart is of value to society.";
+ mes "Please keep that in mind.";
+ close;
+L_Menu1_2:
+ set SAGE_Q,4;
+ set sagecheck,10;
+ mes "[Kreitos]";
+ mes "It looks like you've enrolled in the Shubaichul Magic Academy.";
+ mes "Is that right?";
+ next;
+ mes "[Kreitos]";
+ mes "So, let me find your paperwork...";
+ mes "You're " + strcharinfo(0) + ",";
+ mes "right?";
+ mes "Let's start the placement test.";
+ next;
+ mes "[Kreitos]";
+ mes "This test consists of twenty questions concerning the entire world.";
+ mes "If you score at least 80 points, you'll be placed in our program.";
+ mes "Each correct answer is worth 5 points.";
+ next;
+ mes "[Kreitos]";
+ mes "If you cancel, you'll have to start over, so be careful.";
+ next;
+ goto L_Menu2_2;
+ L_Menu2_1:
+ mes "[Kreitos]";
+ mes "Are you ready to try again?";
+ mes "Have you studied hard?";
+ next;
+ mes "[Kreitos]";
+ mes "The passing grade is as before.";
+ mes "You need to score 80 points, with each question being worth 5 points.";
+ next;
+ mes "[Kreitos]";
+ mes "So, let's get started.";
+ mes "Give it your best effort.";
+ mes "As before, if you cancel,";
+ mes "you'll have to start over.";
+ next;
+ L_Menu2_2:
+
+ set @sage_test2,0;
+ set @sage_test1,rand(3);
+ if (@sage_test1 == 1) goto L_Test2_1;
+ if (@sage_test1 == 2) goto L_Test3_1;
+
+//==================================
+//Written Test: Route 1.
+//==================================
+ mes "1. Which one isn't sold in Morocc's jewel shop?";
+ next;
+ menu "Topaz",L_Test1_1,"Garnet",-,"Diamond",L_Test1_1,"Sapphire",L_Test1_1;
+ set @sage_test2,@sage_test2+5;
+ goto L_Test1_1;
+ L_Test1_1:
+ mes "2. In which town can you not buy monster food?";
+ next;
+ menu "Prontera",L_Test1_2,"Morocc",L_Test1_2,"Aldebaran",-,"Alberta",L_Test1_2;
+ set @sage_test2,@sage_test2+5;
+ L_Test1_2:
+ mes "3. Which town is closest to the forest maze?";
+ next;
+ menu "Prontera",-,"Morocc",L_Test1_3,"Geffen",L_Test1_3,"Payon",L_Test1_3;
+ set @sage_test2,@sage_test2+5;
+ L_Test1_3:
+ mes "4. Which of these monsters is of a different race than the other three?";
+ next;
+ menu "Muka",L_Test1_4,"Drops",L_Test1_4,"Plankton",L_Test1_4,"Penomena",-;
+ set @sage_test2,@sage_test2+5;
+ L_Test1_4:
+ mes "5. All these monsters except one have the same elemental affinity.";
+ mes "Which one has the different affinity?";
+ next;
+ menu "Dokebi",L_Test1_5,"Isis",L_Test1_5,"Giearth",-,"Deviruchi",L_Test1_5;
+ set @sage_test2,@sage_test2+5;
+ L_Test1_5:
+ mes "6. Which one differs in approximate size from the others?";
+ next;
+ menu "Male Thief Bug",L_Test1_6,"Horn",L_Test1_6,"Metaller",L_Test1_6,"Argos",-;
+ set @sage_test2,@sage_test2+5;
+ L_Test1_6:
+ mes "7. Which of these monsters doesn't drop the Iggydrasil leaf?";
+ next;
+ menu "Marduk",-,"Baphomet Jr.",L_Test1_7,"Angeling",L_Test1_7,"Wander Man",L_Test1_7;
+ set @sage_test2,@sage_test2+5;
+ L_Test1_7:
+ mes "8. Which of these people isn't related to someone who can perform a class change to priest?";
+ next;
+ menu "Peter S. Alberto",-,"Thomas Bishop",L_Test1_8,"Windser Banedict",L_Test1_8,"Sesil Magrita",L_Test1_8;
+ set @sage_test2,@sage_test2+5;
+ L_Test1_8:
+ mes "9. Which doesn't live in Morocc?";
+ next;
+ menu "Muda Armani",L_Test1_9,"Aragham",L_Test1_9,"Antonio",-,"Abldul",L_Test1_9;
+ set @sage_test2,@sage_test2+5;
+ L_Test1_9:
+ mes "10. Which Kapra has the pretty blue hair?";
+ next;
+ menu "Pavianne",-,"Debril",L_Test1_10,"Claris",L_Test1_10,"Tayelin",L_Test1_10;
+ set @sage_test2,@sage_test2+5;
+ L_Test1_10:
+ mes "11. Which one isn't necessary to unlock the Fire Wall skill?";
+ next;
+ menu "Firebolt Lv4",L_Test1_11,"Napalm Beat Lv4",-,"Fireball Lv5",L_Test1_11,"Sight Lv1",L_Test1_11;
+ set @sage_test2,@sage_test2+5;
+ L_Test1_11:
+ mes "12. When the skill 'SP Restoration Lv6' is active, how much SP does the skill restore every ten seconds?";
+ next;
+ menu "14 sp",L_Test1_12,"16 sp",L_Test1_12,"18 sp",-,"21 sp",L_Test1_12;
+ set @sage_test2,@sage_test2+5;
+ L_Test1_12:
+ mes "13. If you are a magician with job lv. 33, how many additional stat points will you get for int?";
+ next;
+ menu "7",L_Test1_13,"6",L_Test1_13,"5",L_Test1_13,"4",-;
+ set @sage_test2,@sage_test2+5;
+ L_Test1_13:
+ mes "14. If the Archer skill 'Concentration Up Lv5' is active, how much SP will it consume?";
+ next;
+ menu "45 / 140sec",-,"50 / 140sec",L_Test1_14,"45 / 150sec",L_Test1_14,"50 / 150sec",L_Test1_14;
+ set @sage_test2,@sage_test2+5;
+ L_Test1_14:
+ mes "15. Which one isn't necessary to unlock the Blacksmith skill 'Maximize Power'?";
+ next;
+ menu "Hilt Bending",L_Test1_15,"Skin Tempering",-,"Hammer Fall",L_Test1_15,"Weapon Perfection",L_Test1_15;
+ set @sage_test2,@sage_test2+5;
+ L_Test1_15:
+ mes "16. What is the defense power and supplemental ability of a Ribbon?";
+ next;
+ menu "0 / SP +20",L_Test1_16,"0 / SP +30",L_Test1_16,"1 / SP +20",-,"1 / SP +30",L_Test1_16;
+ set @sage_test2,@sage_test2+5;
+ L_Test1_16:
+ mes "17. Which class can't equip a Saint Robe?";
+ next;
+ //Swordsmen can't equip it either as of this writing.
+ menu "Swordsman",-,"Merchant",L_Test1_17,"Thief",-,"Acolyte",L_Test1_17;
+ set @sage_test2,@sage_test2+5;
+ L_Test1_17:
+ mes "18. Which status ailment can't be removed with a Green Potion?";
+ next;
+ menu "Mute",L_Test1_18,"Poison",L_Test1_18,"Blind",L_Test1_18,"Cursed",-;
+ set @sage_test2,@sage_test2+5;
+ L_Test1_18:
+ mes "19. What is the name of the ancient kingdom from which Geffen descends?";
+ next;
+ menu "Gefin",L_Test1_19,"Geffenia",-,"Gefdoria",L_Test1_19,"Gefria",L_Test1_19;
+ set @sage_test2,@sage_test2+5;
+ L_Test1_19:
+ mes "20. Which tree is said to be the world's root?";
+ next;
+ menu "Igg Drasil",-,"Idrasil",L_Menu2_3,"Master",L_Menu2_3,"Old Tree",L_Menu2_3;
+ set @sage_test2,@sage_test2+5;
+ goto L_Menu2_3;
+ //==================================
+ //Written Test: Route 2.
+ //==================================
+ L_Test2_1:
+ mes "1. Which isn't sold in Geffen's magic shop?";
+ next;
+ menu "Mantle",-,"Wand",L_Test2_2,"Circlet",L_Test2_2,"Silver Robe",L_Test2_2;
+ set @sage_test2,@sage_test2+5;
+ L_Test2_2:
+ mes "2. Which town doesn't sell blades?";
+ next;
+ menu "Prontera",L_Test2_3,"Izlude",L_Test2_3,"Aldebaran",-,"payon",L_Test2_3;
+ set @sage_test2,@sage_test2+5;
+ L_Test2_3:
+ mes "3. Which town is nearest to Glast Heim?";
+ next;
+ menu "Prontera",L_Test2_4,"Geffen",-,"Morocc",L_Test2_4,"Payon",L_Test2_4;
+ set @sage_test2,@sage_test2+5;
+ L_Test2_4:
+ mes "4. Which monster's type differs from the other three?";
+ next;
+ menu "Aster",L_Test2_5,"Marc",L_Test2_5,"Marse",L_Test2_5,"Marin",-;
+ set @sage_test2,@sage_test2+5;
+ L_Test2_5:
+ mes "5. Which monster's elemental affinity is different from the others?";
+ next;
+ menu "Desert Wolf Babe",L_Test2_6,"Smokie",-,"Picky",L_Test2_6,"Choco",L_Test2_6;
+ set @sage_test2,@sage_test2+5;
+ L_Test2_6:
+ mes "6. Which monster is in a different size class than the others?";
+ next;
+ menu "Drake",-,"Wraith",L_Test2_7,"Evil Druid",L_Test2_7,"Khalitzburg",L_Test2_7;
+ set @sage_test2,@sage_test2+5;
+ L_Test2_7:
+ mes "7. Which monster doesn't drop Phracon?";
+ next;
+ menu "Pupa",L_Test2_8,"Condor",-,"Savage Baby",L_Test2_8,"Desert Wolf Babe",L_Test2_8;
+ set @sage_test2,@sage_test2+5;
+ L_Test2_8:
+ mes "8. Who isn't involved in the Blacksmith class change?";
+ next;
+// =========================
+// Acording To mRO Site And eAthena Blacksmith Script the following ppl looking like ppl listed here are:
+// - Baisulitst - looks like some1 listed by mRO
+// - Wickebine - mRO has him as option listed
+// - Gromgast - mRO has him as option listed
+// - Mitmayer - translator has him listed as option
+// == Conclusion == I took the following:
+// =========================
+ menu "Baisulitst",L_Test2_9,"Wickebine",L_Test2_9,"Barkdale",-,"Mitmayer",L_Test2_9;
+ set @sage_test2,@sage_test2+5;
+ L_Test2_9:
+ mes "9. Who doesn't live in Aldebaran?";
+ next;
+ menu "RS125",L_Test2_10,"Maasaru",-,"Munster",L_Test2_10,"Isenberg",L_Test2_10;
+ set @sage_test2,@sage_test2+5;
+ L_Test2_10:
+ mes "10. Who is the youngest person in the Kapra organization?";
+ next;
+ menu "Deflute",L_Test2_11,"Claris",L_Test2_11,"Tayelin",L_Test2_11,"Curly Sue",-;
+ set @sage_test2,@sage_test2+5;
+ L_Test2_11:
+ mes "11. When you use the skill 'Safety Wall Lv6', how much SP is consumed and how many attacks will it block?";
+ next;
+ menu "SP 40, 6bl",L_Test2_12,"SP 35, 6bl",L_Test2_12,"SP 35, 7bl",L_Test2_12,"SP 40, 7bl",-;
+ set @sage_test2,@sage_test2+5;
+ L_Test2_12:
+ mes "12. When you use 'Napalm Beat Lv6', what is the attack power relative to MATK?";
+ next;
+ menu "1.2x MATK",L_Test2_13,"1.3x MATK",-,"1.4x MATK",L_Test2_13,"1.5x MATK",L_Test2_13;
+ set @sage_test2,@sage_test2+5;
+ L_Test2_13:
+ mes "13. Which one catalyzes the reaction of Liquid #4 during the Magician class change test?";
+ next;
+ menu "Blue Gemstone",L_Test2_14,"Red Gemstone",L_Test2_14,"Orange Gemstone",L_Test2_14,"Carat Diamond",-;
+ set @sage_test2,@sage_test2+5;
+ L_Test2_14:
+ mes "14. What is the damage multiplier and SP consumption for 'Bash Lv6'?";
+ next;
+ menu "250% / 8",L_Test2_15,"280% / 8",L_Test2_15,"280% / 15",-,"310% / 15",L_Test2_15;
+ set @sage_test2,@sage_test2+5;
+ L_Test2_15:
+ mes "15. Which isn't necessary to unlock the Hunter skill 'Claymore Trap'?";
+ next;
+ menu "Remove Trap",-,"Land Mine",L_Test2_16,"Ankle Snare",L_Test2_16,"Flash",L_Test2_16;
+ set @sage_test2,@sage_test2+5;
+ L_Test2_16:
+ mes "16. What is the defense power and supplemental ability of a Veil?";
+ next;
+ menu "0 / MDEF +3",L_Test2_17,"0 / MDEF +5",-,"1 / MDEF +3",L_Test2_17,"1 / MDEF +5",L_Test2_17;
+ set @sage_test2,@sage_test2+5;
+ L_Test2_17:
+ mes "17. Which class can't equip a Coat?";
+ next;
+ menu "Swordsman",L_Test2_18,"Magician",L_Test2_18,"Thief",L_Test2_18,"Novice",-;
+ set @sage_test2,@sage_test2+5;
+ L_Test2_18:
+ mes "18. Which item isn't blue in color?";
+ next;
+ menu "Alcohol",L_Test2_19,"Detrimindexta",-,"Karvodailnirol",L_Test2_19,"Blue Herb",L_Test2_19;
+ set @sage_test2,@sage_test2+5;
+ L_Test2_19:
+ mes "19. Which item did the god Odin use to create the world?";
+ next;
+// menu "Yomir's Heart",L_Test2_20,"Yomir's Nail",-,"Yomir's Tooth",L_Test2_20,"Yomir's Stuff",L_Test2_20;
+// All answers correct untill i know the real answer, only Stuff is wrong cause that NOT it
+ menu "Yomir's Heart",-,"Yomir's Nail",-,"Yomir's Tooth",-,"Yomir's Stuff",L_Test2_20;
+ set @sage_test2,@sage_test2+5;
+ L_Test2_20:
+ mes "20. Which metal can change the fate of the world?";
+ next;
+ menu "Envertacon",L_Menu2_3,"Emperium",-,"Enbera",L_Menu2_3,"Phracon",L_Menu2_3;
+ set @sage_test2,@sage_test2+5;
+ goto L_Menu2_3;
+//==================================
+//Written Test: Route 3.
+//==================================
+ L_Test3_1:
+ mes "1.Which of these items isn't sold at Prontera's knicknack shop?";
+ next;
+ menu "White Plate",L_Test3_2,"Red Frame",L_Test3_2,"Flower",-,"Glass Ball",L_Test3_2;
+ set @sage_test2,@sage_test2+5;
+ L_Test3_2:
+ mes "2. Which town doesn't sell stilettos?";
+ next;
+ menu "Prontera",-,"Morocc",L_Test3_3,"Gefen",L_Test3_3,"Lutie",L_Test3_3;
+ set @sage_test2,@sage_test2+5;
+ L_Test3_3:
+ mes "3. Which town is closest to Turtle Island?";
+ next;
+ menu "Aldebaran",L_Test3_4,"Alberta",-,"Comodo",L_Test3_4,"Izlude",L_Test3_4;
+ set @sage_test2,@sage_test2+5;
+ L_Test3_4:
+ mes "4. Which monster is of a different monster race than the other three?";
+ next;
+ menu "Raggler",L_Test3_5,"Pest",L_Test3_5,"Frilldora",L_Test3_5,"Aster",-;
+ set @sage_test2,@sage_test2+5;
+ L_Test3_5:
+ mes "5. Which monster has a different elemental affinity than the other three?";
+ next;
+ menu "Mantis",L_Test3_6,"Metaller",-,"Rokker",L_Test3_6,"Horn",L_Test3_6;
+ set @sage_test2,@sage_test2+5;
+ L_Test3_6:
+ mes "6. Which monster is in a different size class than the others?";
+ next;
+ menu "Raydric",-,"Raydric Archer",L_Test3_7,"Wander Man",L_Test3_7,"Dark Flame",L_Test3_7;
+ set @sage_test2,@sage_test2+5;
+ L_Test3_7:
+ mes "7. Which monster doesn't drop alcohol?";
+ next;
+ menu "Horn",L_Test3_8,"Plankton",L_Test3_8,"Poison Spore",-,"Toad",L_Test3_8;
+ set @sage_test2,@sage_test2+5;
+ L_Test3_8:
+ mes "8. Which isn't involved in the Knight class change?";
+ next;
+// =========================
+// Acording To mRO Site And eAthena Knight Script the following ppl looking like ppl listed here
+// =========================
+ menu "James Syracuse",L_Test3_9,"Thomas Bishop",-,"Amy Veattris",L_Test3_9,"Edmond Groster",L_Test3_9;
+ set @sage_test2,@sage_test2+5;
+ L_Test3_9:
+ mes "9. Which of these people doesn't live in Prontera?";
+ next;
+ menu "Nami",L_Test3_10,"Aldefun",-,"Thomas",L_Test3_10,"Hollengrhen",L_Test3_10;
+ set @sage_test2,@sage_test2+5;
+ L_Test3_10:
+ mes "10. Which Kapra wears glasses?";
+ next;
+ menu "Deflute",L_Test3_11,"Tayelin",L_Test3_11,"Leilah",-,"Debril",L_Test3_11;
+ set @sage_test2,@sage_test2+5;
+ L_Test3_11:
+ mes "11. How much SP does it cost to use 'Thunderstorm Lv7'?";
+ next;
+ menu "49",L_Test3_12,"59",-,"69",L_Test3_12,"74",L_Test3_12;
+ set @sage_test2,@sage_test2+5;
+ L_Test3_12:
+ mes "12. If you have 50% of your SP left, how much damage will 'Energy Coat' block and how much SP will be consumed?";
+ next;
+ menu "24% blocked SP1.5% consumed",L_Test3_13,"24% blocked SP2% consumed",L_Test3_13,"18% blocked SP1.5% consumed",L_Test3_13,"18% blocked SP2% consumed",-;
+ set @sage_test2,@sage_test2+5;
+ L_Test3_13:
+ mes "13. Which element cannot be used in bolt form by a Magician?";
+ next;
+ menu "Water",L_Test3_14,"Earth",-,"Fire",L_Test3_14,"Wind",L_Test3_14;
+ set @sage_test2,@sage_test2+5;
+ L_Test3_14:
+ mes "14. When a thief has the skill 'Double Attack Lv7', what is the trigger probability and attack power multiplier?";
+ next;
+ menu "35% / 120%",L_Test3_15,"35% / 140%",-,"40% / 120%",L_Test3_15,"40% / 140%",L_Test3_15;
+ set @sage_test2,@sage_test2+5;
+ L_Test3_15:
+ mes "15. Which of these isn't necessary to unlock the Priest skill 'Magnus Exorcism'?";
+ next;
+ menu "Divine Protection",-,"Heal",L_Test3_16,"Revive",L_Test3_16,"Aqua Benedicta",L_Test3_16;
+ set @sage_test2,@sage_test2+5;
+ L_Test3_16:
+ mes "16. What is the defense power and supplemental ability of a Bunny Band?";
+ next;
+ menu "1 / LUK +2",L_Test3_17,"1 / LUK +5",L_Test3_17,"2 / LUK +2",-,"2 / LUK +5",L_Test3_17;
+ set @sage_test2,@sage_test2+5;
+ L_Test3_17:
+ mes "17. Which class can't equip armor?";
+ next;
+ menu "Swordsman",L_Test3_18,"Merchant",L_Test3_18,"Thief",L_Test3_18,"Archer",-;
+ set @sage_test2,@sage_test2+5;
+ L_Test3_18:
+ mes "18. Which item completely restores HP and SP?";
+ next;
+ menu "Royal Jelly",L_Test3_19,"Ig Drasil Seed",L_Test3_19,"Ig Drasil Fruit",-,"Master Fruit",L_Test3_19;
+ set @sage_test2,@sage_test2+5;
+ L_Test3_19:
+ mes "19. What's the name of the king of Rune-Midgard?";
+ next;
+ menu "Trisdan III",L_Test3_20,"Tristan III",-,"Traisda III",L_Test3_20,"Trist III",L_Test3_20;
+ set @sage_test2,@sage_test2+5;
+ L_Test3_20:
+ mes "20. Which god do Crusaders serve?";
+ next;
+ menu "Odin",-,"Loki",L_Menu2_3,"Tooru",L_Menu2_3,"Aragamsaree",L_Menu2_3;
+ set @sage_test2,@sage_test2+5;
+
+ L_Menu2_3:
+ mes "[Kreitos]";
+ mes "Are you finished?";
+ mes "Alright, then I'll grade the test.";
+ next;
+ mes "[Kreitos]";
+ mes "Hmmm...";
+ mes "Yes....";
+ next;
+ if (@sage_test2 >= 100) goto L_Menu2_5;
+ if (@sage_test2 < 80) goto L_Menu2_4;
+ mes "[Kreitos]";
+ mes "All done.";
+ mes "You scored " + @sage_test2 + " points.";
+ mes "Looking good.";
+ mes "You've scored highly enough to pass.";
+ next;
+ goto L_Menu2_6;
+ L_Menu2_4:
+ set sagecheck,sagecheck-1;
+ mes "[Kreitos]";
+ mes "All done.";
+ mes "You scored " + @sage_test2 + " points.";
+ mes "......";
+ mes "Sorry, that's not good enough.";
+ next;
+ mes "[Kreitos]";
+ mes "We exepect our students to have command of much information about the world.";
+ mes "Learn some more and come back.";
+ mes "You can take the test again then.";
+ close;
+ L_Menu2_5:
+ mes "[Kreitos]";
+ mes "All done.";
+ mes "You scored " + @sage_test2 + " points.";
+ mes "Amazing. You did wonderfully.";
+ mes "There is no doubt you'll make a great Sage.";
+ next;
+ L_Menu2_6:
+ set SAGE_Q,5;
+ mes "[Kreitos]";
+ mes "Alright.";
+ mes "You've completed the placement test.";
+ mes "Now you need to take the skill test from Professor Hermes.";
+ close;
+L_Menu3_1:
+ mes "[Kreitos]";
+ mes "Heh?";
+ mes "Do you love tests so much that you want to take the placement test again?";
+ next;
+ mes "[Kreitos]";
+ mes "Go see Professor Hermes and take the skill test.";
+ mes "Future Sages can't be slacking off.";
+ close;
+L_Menu3_2:
+ mes "[Kreitos]";
+ mes "I'm busy grading other students' exams at the moment.";
+ mes "If you need something, please see me later.";
+ close;
+L_Menu3_3:
+ mes "[Kreitos]";
+ mes "It's great that you finished your thesis, but I don't grade those.";
+ next;
+ mes "[Kreitos]";
+ mes "Show that to Headmaster Keiron.";
+ mes "He'll judge whether or not it's quality warrants your graduation.";
+ close;
+L_Menu3_4:
+ mes "[Kreitos]";
+ mes "You've graduated already?";
+ mes "Do you want to take more classes?";
+ next;
+ mes "[Kreitos]";
+ mes "I know it feels great to have graduated, but you've got to keep learning.";
+ mes "You might burn out if you become complacent and never venture out of the library once in a while.";
+ mes "Danger is exhilerating.";
+ next;
+ mes "[Kreitos]";
+ mes "Don't forget to keep notes about your journies.";
+ mes "They can come in handy when you want to teach others about a subject you've studied.";
+ close;
+}
+
+//==================================
+//Skill Test Room
+//==================================
+
+job_sage.gat,50,165,4 script Skill Test Coordinator::jobsage_wroom 700,{
+ mes "[Skill Test Coordinator]";
+ mes "Welcome to the Sage skill test.";
+ mes "Please go to the waiting area if you want to take the test.";
+ next;
+ mes "[Skill Test Coordinator]";
+ mes "Others are being tested at the moment.";
+ mes "When it's time for you to be tested, we'll call your name.";
+ next;
+ mes "[Skill Test Coordinator]";
+ mes "It takes around 5-10 minutes to test one person.";
+ close;
+OnInit:
+ waitingroom "Test Waiting Area",10,"jobsage_wroom::OnStart",1;
+ end;
+OnStart:
+ disablewaitingroomevent;
+ warpwaitingpc "job_sage.gat",118,99;
+ set $@jobsage_pid,$@warpwaitingpc[0];
+ if( attachrid($@jobsage_pid)==0 ) goto L_Error;
+ set $@jobsage_pname$,strcharinfo(0);
+ donpcevent "jobsage_1st::OnStart";
+ end;
+L_Error:
+ enablewaitingroomevent;
+ end;
+OnEnable:
+ enablewaitingroomevent;
+ end;
+}
+
+//======== Test Step 1
+job_sage.gat,1,1,1 script jobsage_1st -1,{
+ end;
+OnStart:
+ set $@jobsage_m,16;
+ monster "job_sage.gat",115,106,"Unit",1183,1,"jobsage_1st::OnKilled";
+ monster "job_sage.gat",120,102,"Unit",1183,1,"jobsage_1st::OnKilled";
+ monster "job_sage.gat",124,98,"Unit",1183,1,"jobsage_1st::OnKilled";
+ monster "job_sage.gat",120,93,"Unit",1183,1,"jobsage_1st::OnKilled";
+ monster "job_sage.gat",115,90,"Unit",1183,1,"jobsage_1st::OnKilled";
+ monster "job_sage.gat",111,93,"Unit",1183,1,"jobsage_1st::OnKilled";
+ monster "job_sage.gat",107,98,"Unit",1183,1,"jobsage_1st::OnKilled";
+ monster "job_sage.gat",111,102,"Unit",1183,1,"jobsage_1st::OnKilled";
+ monster "job_sage.gat",128,110,"Unit",1184,1,"jobsage_1st::OnKilled";
+ monster "job_sage.gat",124,106,"Unit",1184,1,"jobsage_1st::OnKilled";
+ monster "job_sage.gat",124,89,"Unit",1184,1,"jobsage_1st::OnKilled";
+ monster "job_sage.gat",128,85,"Unit",1184,1,"jobsage_1st::OnKilled";
+ monster "job_sage.gat",107,89,"Unit",1184,1,"jobsage_1st::OnKilled";
+ monster "job_sage.gat",103,85,"Unit",1184,1,"jobsage_1st::OnKilled";
+ monster "job_sage.gat",107,106,"Unit",1184,1,"jobsage_1st::OnKilled";
+ monster "job_sage.gat",103,110,"Unit",1184,1,"jobsage_1st::OnKilled";
+ initnpctimer;
+ end;
+OnReset:
+ killmonster "job_sage.gat","All";
+ end;
+OnKilled:
+ set $@jobsage_m,$@jobsage_m-1;
+ if( $@jobsage_m > 0 )goto L_NotWin;
+ if(getnpctimer(1,"jobsage_1st") < 60000 ) set sagecheck,sagecheck+1;
+ if((getnpctimer(1,"jobsage_1st") >= 120000 ) && (getnpctimer(1,"jobsage_1st") <= 170000 )) set sagecheck,sagecheck-1;
+ if(getnpctimer(1,"jobsage_1st") > 170000 ) set sagecheck,sagecheck-2;
+ stopnpctimer;
+ mapannounce "job_sage.gat","Examiner: " + $@jobsage_pname$ + " killed all the monsters!",8;
+ donpcevent "jobsage_2nd::OnStart";
+ L_NotWin:
+ end;
+OnTimer1000:
+ mapannounce "job_sage.gat","Examiner: The skill test begins now.",8;
+ end;
+OnTimer2500:
+ mapannounce "job_sage.gat","Examiner: The time limit for this portion of the test is 3 minutes.",8;
+ end;
+OnTimer4000:
+ mapannounce "job_sage.gat","Examiner: You must kill all the monsters within that time period.",8;
+ end;
+OnTimer30000:
+ mapannounce "job_sage.gat","Examiner: 2 minutes, 30 seconds remaining.",8;
+ end;
+OnTimer60000:
+ mapannounce "job_sage.gat","Examiner: 2 minutes remaining.",8;
+ end;
+OnTimer90000:
+ mapannounce "job_sage.gat","Examiner: 1 minute, 30 seconds remaining.",8;
+ end;
+OnTimer120000:
+ mapannounce "job_sage.gat","Examiner: 1 minute remaining.",8;
+ end;
+OnTimer150000:
+ mapannounce "job_sage.gat","Examiner: 30 seconds remaining.",8;
+ end;
+OnTimer170000:
+ mapannounce "job_sage.gat","Examiner: 10 seconds remaining.",8;
+ end;
+OnTimer180000:
+ donpcevent "jobsage_1st::OnReset";
+ mapannounce "job_sage.gat","Examiner: Time has expired.",8;
+ end;
+OnTimer181500:
+ mapannounce "job_sage.gat","Examiner:" + $@jobsage_pname$ + "failed the test.",8;
+ areawarp "job_sage.gat",100,82,131,113,"yuno.gat",324,258;
+ end;
+OnTimer183000:
+ mapannounce "job_sage.gat","Next candidate, please step forward.",8;
+ end;
+OnTimer184000:
+ donpcevent "jobsage_wroom::OnEnable";
+ stopnpctimer;
+ end;
+}
+
+//======== Test Step 2
+job_sage.gat,1,1,1 script jobsage_2nd -1,{
+ end;
+OnStart:
+ donpcevent "jobsage_2nd::OnReset";
+ set $@jobsage_m,24;
+ monster "job_sage.gat",120,102,"GeographyInfo",1063,1,"jobsage_2nd::OnKilled";
+ monster "job_sage.gat",120,102,"StatisticsInfo",1063,1,"jobsage_2nd::OnKilled";
+ monster "job_sage.gat",120,102,"MeteorologyInfo",1063,1,"jobsage_2nd::OnKilled";
+ monster "job_sage.gat",120,102,"AstronomyInfo",1063,1,"jobsage_2nd::OnKilled";
+ monster "job_sage.gat",120,102,"LinguisticsInfo",1063,1,"jobsage_2nd::OnKilled";
+ monster "job_sage.gat",120,102,"CityLifeInfo",1063,1,"jobsage_2nd::OnKilled";
+ monster "job_sage.gat",124,98,"ForestryInfo",1063,1,"jobsage_2nd::OnKilled";
+ monster "job_sage.gat",124,98,"HealthInfo",1063,1,"jobsage_2nd::OnKilled";
+ monster "job_sage.gat",124,98,"PsychologyInfo",1063,1,"jobsage_2nd::OnKilled";
+ monster "job_sage.gat",120,93,"AnthropologyInfo",1063,1,"jobsage_2nd::OnKilled";
+ monster "job_sage.gat",120,93,"BiologyInfo",1063,1,"jobsage_2nd::OnKilled";
+ monster "job_sage.gat",120,93,"EthicsInfo",1063,1,"jobsage_2nd::OnKilled";
+ monster "job_sage.gat",111,93,"ArchitectureInfo",1063,1,"jobsage_2nd::OnKilled";
+ monster "job_sage.gat",111,93,"PlasticsInfo",1063,1,"jobsage_2nd::OnKilled";
+ monster "job_sage.gat",111,93,"NutritionInfo",1063,1,"jobsage_2nd::OnKilled";
+ monster "job_sage.gat",111,93,"FoodInfo",1063,1,"jobsage_2nd::OnKilled";
+ monster "job_sage.gat",111,93,"ManagementInfo",1063,1,"jobsage_2nd::OnKilled";
+ monster "job_sage.gat",111,93,"SociologyInfo",1063,1,"jobsage_2nd::OnKilled";
+ monster "job_sage.gat",107,98,"EconomicsInfo",1063,1,"jobsage_2nd::OnKilled";
+ monster "job_sage.gat",107,98,"MagicInfo",1063,1,"jobsage_2nd::OnKilled";
+ monster "job_sage.gat",107,98,"PoliSciInfo",1063,1,"jobsage_2nd::OnKilled";
+ monster "job_sage.gat",111,102,"MathInfo",1063,1,"jobsage_2nd::OnKilled";
+ monster "job_sage.gat",111,102,"HistoryInfo",1063,1,"jobsage_2nd::OnKilled";
+ monster "job_sage.gat",111,102,"PhysicsInfo",1063,1,"jobsage_2nd::OnKilled";
+ initnpctimer;
+ end;
+OnReset:
+ killmonster "job_sage.gat","All";
+ end;
+OnKilled:
+ set $@jobsage_m,$@jobsage_m-1;
+ if( $@jobsage_m > 0 )goto L_NotWin;
+ stopnpctimer;
+ if(getnpctimer(1,"jobsage_2nd") < 60000 ) set sagecheck,sagecheck+1;
+ if((getnpctimer(1,"jobsage_2nd") >= 120000 ) && (getnpctimer(1,"jobsage_2nd") <= 170000 )) set sagecheck,sagecheck-1;
+ if(getnpctimer(1,"jobsage_2nd") > 170000 ) set sagecheck,sagecheck-2;
+ mapannounce "job_sage.gat","Examiner: " + $@jobsage_pname$ + " killed all the monsters!",8;
+ donpcevent "jobsage_3rd::OnStart";
+ L_NotWin:
+ end;
+OnTimer1500:
+ mapannounce "job_sage.gat","Examiner: The time limit for this portion of the test is 3 minutes.",8;
+ end;
+OnTimer3000:
+ mapannounce "job_sage.gat","Examiner: You must kill all the monsters within that time period.",8;
+ end;
+OnTimer30000:
+ mapannounce "job_sage.gat","Examiner: 2 minutes, 30 seconds remaining.",8;
+ end;
+OnTimer60000:
+ mapannounce "job_sage.gat","Examiner: 2 minutes remaining.",8;
+ end;
+OnTimer90000:
+ mapannounce "job_sage.gat","Examiner: 1 minute, 30 seconds remaining.",8;
+ end;
+OnTimer120000:
+ mapannounce "job_sage.gat","Examiner: 1 minute remaining.",8;
+ end;
+OnTimer150000:
+ mapannounce "job_sage.gat","Examiner: 30 seconds remaining.",8;
+ end;
+OnTimer170000:
+ mapannounce "job_sage.gat","Examiner: 10 seconds remaining.",8;
+ end;
+OnTimer180000:
+ donpcevent "jobsage_2nd::OnReset";
+ mapannounce "job_sage.gat","Examiner: Time has expired.",8;
+ end;
+OnTimer181500:
+ mapannounce "job_sage.gat","Examiner: " + $@jobsage_pname$ + "has failed the test.",8;
+ areawarp "job_sage.gat",100,82,131,113,"yuno.gat",324,258;
+ end;
+OnTimer183000:
+ mapannounce "job_sage.gat","Next candidate, please step forward.",8;
+ end;
+OnTimer184000:
+ donpcevent "jobsage_wroom::OnEnable";
+ stopnpctimer;
+ end;
+}
+
+
+//======== Test Step 3
+job_sage.gat,1,1,1 script jobsage_3rd -1,{
+ end;
+OnStart:
+ donpcevent "jobsage_3rd::OnReset";
+ set $@jobsage_m,1;
+ monster "job_sage.gat",116,98,"Bachelor",1179,1,"jobsage_3rd::OnKilled";
+ monster "job_sage.gat",124,106,"Tardy",1185,1;
+ monster "job_sage.gat",124,89,"Loaner",1185,1;
+ monster "job_sage.gat",107,89,"Cheater",1185,1;
+ monster "job_sage.gat",107,106,"Absentee",1185,1;
+ initnpctimer;
+ end;
+OnReset:
+ end;
+OnKilled:
+ set $@jobsage_m,$@jobsage_m-1;
+ if( $@jobsage_m > 0 )goto L_NotWin;
+ stopnpctimer;
+ killmonster "job_sage.gat","All";
+ set SAGE_Q,7;
+ if(getnpctimer(1,"jobsage_3rd") < 20000 ) set sagecheck,sagecheck+1;
+ if((getnpctimer(1,"jobsage_3rd") >= 30000 ) && (getnpctimer(1,"jobsage_2nd") <= 50000 )) set sagecheck,sagecheck-1;
+ if(getnpctimer(1,"jobsage_3rd") > 50000 ) set sagecheck,sagecheck-2;
+ mapannounce "job_sage.gat","Examiner: Congratulations. " + $@jobsage_pname$ + "passed the test!",8;
+ donpcevent "jobsage_success::OnSuccess";
+ L_NotWin:
+ end;
+OnTimer1500:
+ mapannounce "job_sage.gat","Examiner: 1 minute remaining.",8;
+ end;
+OnTimer30000:
+ mapannounce "job_sage.gat","Examiner: 30 seconds remaining.",8;
+ end;
+OnTimer50000:
+ mapannounce "job_sage.gat","Examiner: 10 seconds remaining.",8;
+ end;
+OnTimer60000:
+ donpcevent "jobsage_3rd::OnReset";
+ mapannounce "job_sage.gat","Examiner: Time has expired.",8;
+ end;
+OnTimer61500:
+ mapannounce "job_sage.gat","Examiner: " + $@jobsage_pname$ + "failed the test.",8;
+ areawarp "job_sage.gat",100,82,131,113,"yuno.gat",324,258;
+ end;
+OnTimer63000:
+ mapannounce "job_sage.gat","Examiner: This concludes the test. Next candidate, please step forward.",8;
+ end;
+OnTimer64000:
+ donpcevent "jobsage_wroom::OnEnable";
+ stopnpctimer;
+ end;
+}
+
+//======== Successful
+job_sage.gat,1,7,1 script jobsage_success 66,{
+OnSuccess:
+ killmonster "job_sage.gat","All";
+ initnpctimer;
+ end;
+OnTimer3000:
+ mapannounce "job_sage.gat","Examiner: Please allow me to guide you out.",8;
+ end;
+OnTimer6000:
+ mapannounce "job_sage.gat","Next candidate, please step forward.",8;
+ areawarp "job_sage.gat",100,82,131,113,"yuno_in03.gat",163,180;
+ end;
+OnTimer7000:
+ donpcevent "jobsage_wroom::OnEnable";
+ stopnpctimer;
+ end;
+}
+
+//==============================================================================
+// mapflag
+//==============================================================================
+job_sage.gat mapflag nomemo
+job_sage.gat mapflag noteleport
+job_sage.gat mapflag nosave SavePoint
+job_sage.gat mapflag nopenalty
+job_sage.gat mapflag nobranch
+job_sage.gat mapflag noexp
+job_sage.gat mapflag noloot