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author | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-09-23 00:36:51 +0000 |
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committer | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-09-23 00:36:51 +0000 |
commit | a278eb2e074ce0cb0c9c68e372c66b87f84577a1 (patch) | |
tree | ca16345b7f329c6591c6d8ce6d5f3ab5ac076020 /npc/jobs/2-2/monk.txt | |
parent | 61364c8b050391b585944174bd5a753f74ed51f4 (diff) | |
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2-2 job quest update. Although completable, further testing (and optimizing) required.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11278 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs/2-2/monk.txt')
-rw-r--r-- | npc/jobs/2-2/monk.txt | 4314 |
1 files changed, 2552 insertions, 1762 deletions
diff --git a/npc/jobs/2-2/monk.txt b/npc/jobs/2-2/monk.txt index a2c03d581..177b6e484 100644 --- a/npc/jobs/2-2/monk.txt +++ b/npc/jobs/2-2/monk.txt @@ -3,1920 +3,2693 @@ //===== By: ================================================== //= Dino9021, Edited / Translated by Celest //===== Current Version: ===================================== -//= 2.1 +//= 2.2 //===== Compatible With: ===================================== -//= eAthena 1.0 + +//= eAthena SVN //===== Description: ========================================= -//= Monk Job Quests for Athena 2004.12.30 +//= [Aegis Conversion] +//= Job quest for Monk classes //===== Additional Comments: ================================= -//= 1.1 Fixed missing '";'. Now it's loading fine [Lupus] -//= 1.1+ Edited/Translated 5% [Celest] -//= 1.2 Made Poetry Quiz passable, Fixed Marathon Part [Lupus] -//= 1.3 Added Baby Class Support [Lupus] -//= 1.5 Fixed possible EXP abuse [Lupus] -//= 1.6 Added a func which prevent advanced classes passing -//= 2nd Job Quests again. It also guides adv classes where -//= to go. [Lupus] 1.7 Fixed warps19/20 [Yor] -//= 1.8 Fixed bugs. Fixed Green Potion exploit. Getting rid of Jfunc mess [Lupus] -//= 1.9 Added a missing check in Fuhai and fixed a LOT of Engrish. [Zephiris] -//= 1.9b Fixed another bug in Fuhai. [Zephiris] -//= 2.0 Changed numbers to constants. [Vicious] -//= 2.1 Removed Duplicates [Silent] +//= 2.2 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] +//= No longer uses function "F_BlockHigh" //============================================================ - -prt_monk,55,249,4 script Tohobu the Guarding Monk 139,0,5,{ - mes "[Tohobu]"; - mes "Who are you?!"; - mes "How dare you enter this holy training place without my permission!!"; - next; - mes "[Tohobu]"; - mes "Get Out!!"; - close; -} -prt_monk,59,247,4 script Master 120,{ - callfunc "F_BlockHigh",Job_Acolyte_High,"Acolyte High",Job_Champion,"Champion","Tohobu"; - - if(MONK_Q == 1 ) goto Part1; - if(MONK_Q == 2 ) goto Part2; - if(MONK_Q > 2 ) goto Part3; - if(BaseJob == Job_Monk) goto IsMonk; - goto L_START; - -IsMonk: - mes "[Tohobu]"; - mes "Your presence is not really desired at the ^00FF00St. Capitolina Abbey^000000."; - mes "However, since you are here, please do not disturb the Monks in training,"; - mes "Even if you are a Monk!"; - close; - -L_START: - mes "[Tohobu]"; - mes "Hmmm...? What do you want from me?"; - mes "Before entering the Training Area,"; - mes "You shall have to first tell me your Name, Base Level and Job Level."; - next; - mes "[Tohobu]"; - mes "Come! What is your name?"; - next; - menu "Ignore him.",-,"Tell him.",L_MENU_1; - +prt_monk,59,247,1 script Guarding Monk#mk 120,6,2,{ + if (Upper == 1) { mes "[Tohobu]"; - mes "You are so impolite! Get out!"; - warp "prt_fild03",357,256; - end; -L_MENU_1: - mes "[Tohobu]"; - mes "So... Your name is " + strcharinfo(0) + " Right?"; - mes "...I believe it is pronounced that way."; - mes "Let's see... Job Level is " + JobLevel; - next; - mes "[Tohobu]"; - mes "Okay! Why have you come to see me, " + strcharinfo(0) + " ?"; - next; - menu "I'd like to see how Monks train themselves.",L_MENU_1_0,"I want to be a Monk.",L_MENU_1_1,"I'd like to rest here.",L_MENU_1_2; - - L_MENU_1_0: + mes "Hmm? What business do you have here?"; + mes "If you wish to enter this sacred area,"; + mes "you must give me your name and job level!"; + next; + mes "[Tohobu]"; + mes "....Eh?"; + mes "Oh!^FF0000gosh^000000! I am sorry, I think I misunderstood you from someone I know."; + next; + mes "[Tohobu]"; + mes "......."; + mes "........"; + next; mes "[Tohobu]"; - mes "Oh! I see."; - mes "Okay, I hope you'll learn something from our training,"; - mes "Perhaps it might aid you in becoming a worthy Monk."; - set MONK_Q, 1; + mes "It is odd...I never misunderstand people...oh, well. Have a good day."; close; - - L_MENU_1_1: - if(BaseJob != Job_Acolyte) goto IsNot4; - if(JobLevel >= 40 ) goto SkillPointChk; + } + if (BaseJob == Job_Acolyte && MONK_Q == 0) { + mes "[Tohobu]"; + mes "Hmm? What business do you have here?"; + mes "If you wish to enter this sacred area,"; + mes "you must give me your name and job level!"; + next; + mes "[Tohobu]"; + mes "Now, please tell me your name and job level."; + next; + if (select("Ignore him.:Tell him.") == 1) { mes "[Tohobu]"; - mes "Your Job Level is not high enough to be a Monk."; - mes "Come back when your Job Level is at least 40."; + mes "To ignore another is disrespectful, get out!"; + close2; + warp "prt_fild03",357,256; + end; + } + mes "[Tohobu]"; + mes "Hmm... " + strcharinfo(0) + " is your name?"; + mes "...did I say it right?"; + mes "Okay, and your job level is " + JobLevel + " correct?"; + next; + mes "[Tohobu]"; + mes "Very well... why have you come here"; + mes "" + strcharinfo(0) + "?"; + next; + switch(select("To visit and learn about monks.:I wish to become a monk...:I'm tired and need to rest...")) { + case 1: + mes "[Tohobu]"; + mes "I see..."; + mes "We monks live our lives for spiritual enlightenment."; + mes "We improve our bodies as well as our minds to reach true inner peace."; + mes "May you find your inner peace as well."; + set MONK_Q,1; + close; + case 2: + if (BaseJob == Job_Acolyte && JobLevel > 39) { + mes "[Tohobu]"; + mes "Hmm you seem as though you have been training for this..."; + mes "That is good. Go see our sensei Moohae. Speak with him."; + mes "He will help you start your training."; + set MONK_Q,2; + close; + } + else if (BaseJob == Job_Acolyte && JobLevel < 40) { + mes "[Tohobu]"; + mes "Hmm, you do not seem ready to become a monk."; + mes "To become a monk you must be,"; + mes "at least a job level 40 Acolyte."; + mes "If not, you are not yet ready to become a monk."; + next; + mes "[Tohobu]"; + mes "Come back to me when you have trained more"; + mes "and I will let you know if you are ready."; + next; + mes "[Tohobu]"; + mes "I hope that you will soon join us on our"; + mes "path of inner peace and enlightenment."; + mes "I'll be waiting here for you."; + set MONK_Q,1; + close; + } + else { + mes "[Tohobu]"; + mes "Hahahha that was a good joke!"; + close; + } + case 3: + mes "[Tohobu]"; + mes "Yes, we all need to take a rest once in a while..."; + mes "It is a good idea not to stress your self."; + mes "Come in and make yourself comfortable."; + mes "Rest as long as you need to."; next; mes "[Tohobu]"; - mes "No need to be hasty, there is so much to learn in this world,"; - mes "Come back when you have met the requirements... Haha!"; + mes "I hope that you become energized"; + mes "when observing our brothers in their"; + mes "pursuit of spiritual enlightenment."; + mes "I hope you reach it too."; + set MONK_Q,1; close; - - SkillPointChk: - if(SkillPoint == 0) goto L_GO; + } + } + else { + if (MONK_Q == 1 && BaseJob == Job_Acolyte) { + mes "[Tohobu]"; + mes "What do you think? Did your visit reveal anything to your spirit?"; + next; + switch(select("No...:I wish to become a monk.:I need to rest...")) { + case 1: + mes "[Tohobu]"; + mes "I see, there is no shame in that."; + mes "I hope that your experience here with"; + mes "our brothers has helped you become one"; + mes "step closer to true enlightenment."; + set MONK_Q,1; + close; + case 2: + if (BaseJob == Job_Acolyte && JobLevel > 39) { + mes "[Tohobu]"; + mes "Hmm you seem as though you have been training for this..."; + mes "That is good. Go see our sensei Moohae. Speak with him."; + mes "He will help you start your training."; + set MONK_Q,2; + close; + } + else if (BaseJob == Job_Acolyte && JobLevel < 40) { + mes "[Tohobu]"; + mes "Hmm, you do not seem ready to become a monk."; + mes "To become a monk you must be,"; + mes "at least a job level 40 Acolyte."; + mes "If not, you are not yet ready to become a monk."; + next; + mes "[Tohobu]"; + mes "Come back to me when you have trained more on your own"; + mes "and I will let you know if you are ready."; + next; + mes "[Tohobu]"; + mes "I hope that you will soon join us in our"; + mes "path to inner peace and enlightenment."; + mes "I'll be waiting here for you."; + set MONK_Q,1; + close; + } + else { + mes "[Tohobu]"; + mes "Hahahha that was a good joke!"; + close; + } + case 3: + mes "[Tohobu]"; + mes "Yes, we all need to take a rest once in a while..."; + mes "It is a good idea not to stress your self."; + mes "Come in and make yourself comfortable."; + mes "Rest as long as you need to."; + next; + mes "[Tohobu]"; + mes "I hope that you become energized"; + mes "when observing our brothers in their"; + mes "pursuit of spiritual enlightenment."; + mes "I hope you reach it too."; + set MONK_Q,1; + close; + } + } + if (MONK_Q == 0) { + mes "[Tohobu]"; + mes "Hmm? What business do you have here?"; + mes "If you wish to enter this sacred area,"; + mes "You must give me your name, job level, and level!"; + next; + mes "[Tohobu]"; + mes "Now, please tell me your name as well as your job level!"; + next; + if (select("Ignore.:Tell him.") == 1) { + mes "[Tohobu]"; + mes "To ignore another is disrespectful, get out!"; + close2; + warp "prt_fild03",357,256; + end; + } + mes "[Tohobu]"; + mes "Hmm... " + strcharinfo(0) + " is your name?"; + mes "...did I say it right?"; + mes "Okay, and your job level is " + JobLevel + " correct?"; + next; mes "[Tohobu]"; - mes "Well... It seems that you have the ability to be a Monk,"; - mes "But I believe there are still skills you have yet to learn."; - mes "Come back when you have learned all your skills."; + mes "Okay, Now, why have you come here"; + mes "" + strcharinfo(0) + "?"; + next; + switch(select("To visit and learn about monks.:I wish to become a monk...:I'm tired and need to rest...")) { + case 1: + mes "[Tohobu]"; + mes "I see..."; + mes "We monks live our lives for God and spiritual enlightenment."; + mes "We improve our bodies as well as our minds to reach true inner peace."; + mes "May you find your inner peace as well."; + set MONK_Q,1; + close; + case 2: + if (BaseJob == Job_Acolyte && JobLevel > 39) { + mes "[Tohobu]"; + mes "Hmm you seem as though you have been training for this..."; + mes "That is good. Go see our sensei Moohae, speak with him"; + mes "and he will help you start new training."; + set MONK_Q,2; + close; + } + else if (BaseJob == Job_Acolyte && JobLevel < 40) { + mes "[Tohobu]"; + mes "Hmm, you do not seem ready to become a monk."; + mes "To become a monk you must be,"; + mes "at least a job level 40 Acolyte."; + mes "If not, you are not yet ready to become a monk."; + next; + mes "[Tohobu]"; + mes "Come back to me when you have trained more on your own"; + mes "and I will let you know if you are ready."; + next; + mes "[Tohobu]"; + mes "I hope that you will soon join us in our"; + mes "path to inner peace and enlightenment."; + mes "I'll be waiting here for you."; + set MONK_Q,1; + close; + } + else { + mes "[Tohobu]"; + mes "Hahahha that was a good joke!"; + close; + } + case 3: + mes "[Tohobu]"; + mes "Yes, we all need to take a rest once in a while..."; + mes "It is a good idea not to stress your self."; + mes "Come in and make yourself comfortable."; + mes "Rest as long as you need to."; + next; + mes "[Tohobu]"; + mes "I hope that you become energized"; + mes "when observing our brothers in their"; + mes "pursuit of spiritual enlightenment."; + mes "I hope you reach it too."; + set MONK_Q,1; + close; + } + } + else if (MONK_Q == 1) { + mes "[Tohobu]"; + mes "Listen carefully on your journey."; + mes "There is much to learn."; close; - - IsNot4: + } + else if (BaseJob == Job_Acolyte && MONK_Q == 2) { mes "[Tohobu]"; - mes "Oh! Are you kidding?"; + mes "Hmm... would you like to meet sensei Moohae?"; + mes "He is in the south east area in 'The Hall of Monks'."; close; - - L_GO: + } + else if (BaseJob == Job_Acolyte && MONK_Q > 2) { + mes "[Tohobu]"; + mes "I hope you do well in your training and I look forward to seeing you again."; + close; + } + else { mes "[Tohobu]"; - mes "Well... Seems you have the ability to be a Monk."; - mes "Very well then... Go to Wuhai the Elder, He will guide you."; - // used to determine what item to get at the end - if(JobLevel == 50) set JBLVL, 50; // used to determine what item to get at the end - set MONK_Q, 2; + mes "Welcome to the central chamber of our Church."; + mes "Please, try not to disturb the other monks."; + mes "Even if you are a monk yourself."; close; + } + } - L_MENU_1_2: +OnTouch: + if (MONK_Q == 0) { mes "[Tohobu]"; - mes "Alright, you do look tired from your travels..."; - mes "Perhaps it would be good to rest awhile."; - mes "Go ahead and rest at the Abbey before leaving!"; + mes "How dare you set foot in"; + mes "this holy building! ! !"; + mes "Where is your respect?!"; next; mes "[Tohobu]"; - mes "Persevering in order to gain more strength is the way of life of the Monks."; - mes "I hope that seeing our practises will at least bring you some inner peace."; + mes "Leave this place ! ! !"; close; -Part1: - mes "[Tohobu]"; - mes "Well? Have you changed your mind after looking around here?"; - next; - menu "Nope.",L_MENU_1_0,"I want to be a Monk",L_MENU_1_1,"I need more rest.",L_MENU_1_2; - -Part2: - mes "[Tohobu]"; - mes "Hello there! You should go to Wuhai the Elder. He will guide you."; - mes "He is in the Monastery Hall, South East from here"; - close; - -Part3: - mes "[Tohobu]"; - mes "Ah, Hello there! How is your training? Surely you're not going to give up?"; - close; + } + if (MONK_Q == 1) { + mes "[Tohobu]"; + mes "Hmmm... come in."; + mes "You may learn something..."; + close; + } + if (BaseJob == Job_Acolyte && MONK_Q == 2) { + mes "[Tohobu]"; + mes "Hmm.....you wish to see our sensei Moohae?"; + mes "He is in the south east section of this building."; + close; + } + if (BaseJob == Job_Acolyte && MONK_Q > 2) { + mes "[Tohobu]"; + mes "I look forward to seeing you become a monk and joining us."; + close; + } + end; } -monk_in,99,58,4 script Elder Wuhai 60,{ - //Not sure if this is needed, but hopefully it will prevent bugs [Zephiris] - if(MONK_Q > 11) set MONK_Q,11; - - if(MONK_Q == 2) goto L_START; - if(MONK_Q == 3) goto Part1; - if(MONK_Q == 4) goto Part2; - if(MONK_Q >= 5 && MONK_Q < 10) goto Part3; - if(MONK_Q >= 10 && countitem(506) > 0) goto Part4;//Items: Green_Potion, - if(MONK_Q >= 10 && countitem(506) == 0) goto Part5;//Items: Green_Potion, - if(BaseJob == Job_Monk) goto Part6; - if(BaseJob == Job_Acolyte) goto Part7; - - mes "[Elder Wuhai]"; - mes "May you find God in the Mother Nature!!"; - mes "Welcome traveler, why do you seek me?"; - close; - -L_START: - mes "[Elder Wuhai]"; - mes "Hmmm... You are the youth who wants to be a Monk, right?"; +monk_in,99,58,1 script Sensei Moohae#mk 60,{ + mes "[Sensei Moohae]"; + mes "Greetings, you seem to be on a pure path."; + mes "Come in, come in, what can I do for you today?"; next; - menu "Yes.",L_MENU_1,"No.",-; - mes "[Elder Wuhai]"; - mes "Hmmm...? Aren't you?"; - mes "Maybe I'm getting older, I would've guessed you were."; - mes "Very well then... You may go, young one."; + if (SkillPoint) { + mes "[Sensei Moohae]"; + mes "If you have free skill points, you will lose them during a job change."; + mes "Make sure to use any skill points you have."; close; -L_MENU_1: - mes "[Elder Wuhai]"; - mes "Oh! So young ones these days still remember us Monks..."; - mes "Welcome, my child!"; - next; - mes "[Elder Wuhai]"; - mes "So you want to be a Monk! I'm glad to hear that!"; - mes "But first, before you can become one, there are a few things you need to know."; - next; - mes "[Elder Wuhai]"; - mes "As Monks, we undergo strict training while protecting world peace."; - next; - mes "[Elder Wuhai]"; - mes "The strength is for giving aid to the weak in need, and to protect them from harm."; - next; - mes "[Elder Wuhai]"; - mes "Last but not least, we control our emotions,"; - mes "More importantly, never be too proud of yourself,"; - mes "or be blinded by success,"; - next; - mes "[Elder Wuhai]"; - mes "It might be tough, even painful,"; - mes "while undergoing this process."; - mes "We will test the limits of what you can endure."; - mes "You can not become a Monk if you can't even bear this."; - next; - mes "[Elder Wuhai]"; - mes "OKay, let's start the test to see if you really have the ability to become a Monk."; - next; - if(JBLVL == 50) goto IsJOB50; - mes "[Elder Wuhai]"; - mes "Firstly, here's a small exam to test your will to become one of us."; - next; - - set MONK_Q, 3; - set JOB_MONK_C,rand(1,6); -L_Collect: - if(JOB_MONK_C == 1 ) goto L_Collect1; - if(JOB_MONK_C == 2 ) goto L_Collect2; - if(JOB_MONK_C == 3 ) goto L_Collect3; - if(JOB_MONK_C == 4 ) goto L_Collect4; - if(JOB_MONK_C == 5 ) goto L_Collect5; - if(JOB_MONK_C == 6 ) goto L_Collect6; - - L_Collect1: - mes "[Elder Wuhai]"; - mes "Please bring these items"; - mes "10 Teeth of Bat"; - mes "5 Bears Footskins"; - mes "20 Poison Spores"; - if(@collect_tmp != 1) goto L_CollectS; + } + if (BaseJob == Job_Acolyte && MONK_Q == 2 && JobLevel > 39) { + mes "[Sensei Moohae]"; + mes "I sense a fighting spirit, do you wish to become a monk? "; + next; + if (select("Yes.:No.") == 2) { + mes "[Sensei Moohae]"; + mes "My apologies... It has been some time since"; + mes "I have sensed someone with your strength."; + mes "I hope you find your path young one."; + close; + } + mes "[Sensei Moohae]"; + mes "There are still those who wish to follow the old ways."; + if (Sex) + mes "A strong young man. I am pleased of your will to join us."; + else + mes "Such a delicate flower. I am pleased to see your will to join us."; + next; + mes "[Sensei Moohae]"; + mes "Oh, you are the new pupil that wishes to join us..."; + mes "Well there are a few things that you should know prior to beginning your training."; + next; + mes "[Sensei Moohae]"; + mes "We monks are on a path of inner peace and enlightenment."; + mes "We strive to bring such peace to all others with great care."; + next; + mes "[Sensei Moohae]"; + mes "We monks achieve this from mental and physical training."; + mes "We search for enlightenment in our surroundings and in nature."; + next; + mes "[Sensei Moohae]"; + mes "It is, of course, important to always keep our original faith in God."; + next; + mes "[Sensei Moohae]"; + mes "This is not an easy life and the true test of becoming a monk is having the ability to endure all of which I said..."; + mes "The life of a monk is not for everybody, only those strong enough can become a monk."; + next; + mes "[Sensei Moohae]"; + mes "Now, that you understand all of this,"; + mes "prepare yourself to train"; + mes "your strength and spirit."; + next; + mes "[Sensei Moohae]"; + mes "Let us start with a simple task."; + next; + switch(rand(1,7)) { + case 1: setarray .@items[0], 938,5, 1055,10, 511,20, 3; break; + case 2: setarray .@items[0], 942,20, 1002,5, 510,3, 4; break; + case 3: setarray .@items[0], 905,30, 909,5, 955,10, 5; break; + case 4: setarray .@items[0], 943,5, 935,20, 912,5, 6; break; + case 5: setarray .@items[0], 7053,5, 509,10, 508,10, 7; break; + case 6: setarray .@items[0], 913,10, 948,4, 7033,20, 8; break; + case 7: setarray .@items[0], 1027,5, 1025,20, 1042,10, 9; break; + } + mes "[Sensei Moohae]"; + mes .@items[1]+" "+getitemname(.@items[0])+","; + mes .@items[3]+" "+getitemname(.@items[2])+","; + mes .@items[5]+" "+getitemname(.@items[4])+"."; + mes "Find these items and return to me."; + set MONK_Q,.@items[6]; + next; + mes "[Sensei Moohae]"; + switch (.@items[6]) { + case 3: mes "Why the face? This is a test of your abilities."; break; + case 4: mes "What's wrong? This is a test of your abilities."; break; + case 5: mes "You do understand don't you? This is a test of your abilities."; break; + case 6: mes "Don't look at me like that. This is a test of your abilities."; break; + case 7: mes "You don't seem concerned, this is a test of your abilities You should take this seriously."; break; + case 8: mes "It is a test of your abilities so make sure you acquire these on your own."; break; + case 9: mes "Don't be concerned, I believe you can do it. This is only to test your abilities."; break; + } + next; + mes "[Sensei Moohae]"; + mes "If you are unable to return with these items, you are not yet ready to become a monk."; + mes "Be sure to collect all the items I listed."; + mes "May God be with you."; close; - - L_Collect2: - mes "[Elder Wuhai]"; - mes "Please bring these items"; - mes "5 Porcupine Quills"; - mes "20 Cobwebs"; - mes "10 Grasshopper's Legs"; - if(@collect_tmp != 1) goto L_CollectS; + } + else if (MONK_Q == 3) { + mes "[Sensei Moohae]"; + mes "You are back, did you bring what I asked?"; + next; + if (countitem(938) > 4 && countitem(1055) > 9 && countitem(511) > 19) { + mes "[Sensei Moohae]"; + mes "Well done, you found all the items."; + mes "I will tell this to the elders."; + set MONK_Q,10; + delitem 938,5; //Sticky_Mucus + delitem 1055,10; //Earthworm_Peeling + delitem 511,20; //Green_Herb + next; + mes "[Sensei Moohae]"; + mes "Let's see who is to see you next.."; + mes "Ah... go find elder Touha."; + mes "He is in the north west."; + close; + } + else { + mes "[Sensei Moohae]"; + mes "How can you think to be done?"; + mes "You do not have what I asked for!"; + mes "5 Sticky Mucus,"; + mes "10 Earthworm Peeling,"; + mes "20 Green Herb."; + mes "These are the items I require, go find them all."; + close; + } + } + else if (MONK_Q == 4) { + mes "[Sensei Moohae]"; + mes "...eh?"; + next; + if (countitem(942) > 19 && countitem(1002) > 4 && countitem(510) > 2) { + mes "[Sensei Moohae]"; + mes "Very good, you found all the items."; + mes "I will tell this to the elders."; + set MONK_Q,10; + delitem 942,20; //Yoyo_Tail + delitem 1002,5; //Iron_Ore + delitem 510,3; //Blue_Herb + next; + mes "[Sensei Moohae]"; + mes "Let's see who is to see you next.."; + mes "Ah... go find elder Touha."; + mes "He is in the north west."; + close; + } + else { + mes "[Sensei Moohae]"; + mes "Why did you return?"; + mes "You do not have what I asked for!"; + mes "20 Yoyo Tail,"; + mes "5 Iron Ore,"; + mes "3 Blue Herb."; + mes "These are the items I require, go find them all."; + close; + } + } + else if (MONK_Q == 5) { + mes "[Sensei Moohae]"; + mes "Hmm?"; + next; + if (countitem(905) > 29 && countitem(909) > 4 && countitem(955) > 9) { + mes "[Sensei Moohae]"; + mes "See, that wasn't so bad you real found all the items."; + mes "I will tell this to the elders."; + set MONK_Q,10; + delitem 905,30; //Stem + delitem 909,5; //Jellopy + delitem 955,10; //Worm_Peelings + next; + mes "[Sensei Moohae]"; + mes "The next step will be given"; + mes "to you by Touha."; + mes "He is in the north west."; + close; + } + else { + mes "[Sensei Moohae]"; + mes "How can you think to be done?"; + mes "You do not have what I asked for!"; + mes "30 Stem,"; + mes "5 Jellopy"; + mes "10 Worm Peelings"; + mes "These are the items I require, go find them all."; + close; + } + } + else if (MONK_Q == 6) { + mes "[Sensei Moohae]"; + mes "I have been waiting for you."; + next; + if (countitem(943) > 4 && countitem(935) > 19 && countitem(912) > 4) { + mes "[Sensei Moohae]"; + mes "Impressive, you really found all the items."; + mes "I will tell this to the elders."; + set MONK_Q,10; + delitem 943,5; //Solid_Shell + delitem 935,20; //Shell + delitem 912,5; //Zargon + next; + mes "[Sensei Moohae]"; + mes "Your next step will be with.."; + mes "elder Touha. Go find him."; + mes "He is in the north west."; + close; + } + else { + mes "[Sensei Moohae]"; + mes "How can you think to be done?"; + mes "You do not have what I asked for!"; + mes "5 Solid Shell,"; + mes "20 Shell,"; + mes "5 Zargon."; + mes "These are the items I require, go find them all."; + close; + } + } + else if (MONK_Q == 7) { + mes "[Sensei Moohae]"; + mes "Hello again. Back so soon?"; + next; + if (countitem(7053) > 4 && countitem(509) > 9 && countitem(508) > 9) { + mes "[Sensei Moohae]"; + mes "Very nice, you found all the items."; + mes "I will tell this to the elders."; + set MONK_Q,10; + delitem 7053,5; //Cyfar + delitem 509,10; //White_Herb + delitem 508,10; //Yellow_Herb + next; + mes "[Sensei Moohae]"; + mes "Let's see who is to see you next.."; + mes "Ah... go find elder Touha."; + mes "He is in the north west."; + close; + } + else { + mes "[Sensei Moohae]"; + mes "Where are the items...?"; + mes "You do not have what I asked for!"; + mes "5 Cyfar,"; + mes "10 White Herb,"; + mes "10 Yellow Herb."; + mes "These are the items I require, go find them all."; + close; + } + } + else if (MONK_Q == 8) { + mes "[Sensei Moohae]"; + mes "Hmm?"; + next; + if (countitem(913) > 9 && countitem(948) > 4 && countitem(7033) > 19) { + mes "[Sensei Moohae]"; + mes "Excellent, all the items I asked for."; + mes "I will tell this to the elders."; + set MONK_Q,10; + delitem 913,10; //Tooth_Of_Bat + delitem 948,5; //Bear's_Foot + delitem 7033,20; //Poison_Spore + next; + mes "[Sensei Moohae]"; + mes "Let's see who is to see you next.."; + mes "Ah... go find elder Touha."; + mes "He is in the north west."; + close; + } + else { + mes "[Sensei Moohae]"; + mes "How can you think to be done?"; + mes "You do not have what I asked for!"; + mes "10 Tooth of Bat,"; + mes "5 Bear's Foot skin"; + mes "20 Poison Spore"; + mes "These are the items I require, go find them all."; + close; + } + } + else if (MONK_Q == 9) { + mes "[Sensei Moohae]"; + mes "Welcome back."; + next; + if (countitem(1027) > 4 && countitem(1025) > 19 && countitem(1042) > 9) { + mes "[Sensei Moohae]"; + mes "Wow, you found all the items!!"; + mes "I will tell this to the elders."; + set MONK_Q,10; + delitem 1027,5; //Porcupine_Spike + delitem 1025,20; //Spiderweb + delitem 1042,10; //Short_Leg + next; + mes "[Sensei Moohae]"; + mes "Let's see who is to see you next.."; + mes "Ah... go find elder Touha."; + mes "He is in the north west."; + close; + } + else { + mes "[Sensei Moohae]"; + mes "How can you think to be done?"; + mes "You do not have what I asked for!"; + mes "5 Porcupine Quill,"; + mes "20 Cobweb,"; + mes "10 Bug Leg."; + mes "These are the items I require, go find them all."; + close; + } + } + else if (MONK_Q > 9 && MONK_Q < 14) { + mes "[Sensei Moohae]"; + mes "I told you already."; + mes "Go find ^CC0000Touha^000000."; + mes "He is a little north west of here."; close; - - L_Collect3: - mes "[Elder Wuhai]"; - mes "Please bring these items"; - mes "30 Stems"; - mes "5 Jellopies"; - mes "10 Worm Peelings"; - if(@collect_tmp != 1) goto L_CollectS; + } + else if (MONK_Q > 13 && MONK_Q < 26) { + mes "[Sensei Moohae]"; + mes "Oh, are you still in the process of training?"; + mes "Hurry and finish!"; close; - - L_Collect4: - mes "[Elder Wuhai]"; - mes "Please bring these items"; - mes "5 Sticky Mucus"; - mes "10 Earthworm Peelings"; - mes "20 Green Herbs"; - if(@collect_tmp != 1) goto L_CollectS; + } + else if (MONK_Q > 25 && MONK_Q < 27) { + mes "[Sensei Moohae]"; + mes "I hear good things coming from your training."; + mes "Good luck and work hard. You will do great things as a monk."; close; - - L_Collect5: - mes "[Elder Wuhai]"; - mes "Please bring these items"; - mes "20 Yoyo Tails"; - mes "5 Iron Ores"; - mes "3 Blue Herbs"; - if(@collect_tmp != 1) goto L_CollectS; + } + else if (MONK_Q == 27 && BaseJob == Job_Acolyte) { + mes "[Sensei Moohae]"; + mes ".......Hmmm....."; + mes "Go to Tomoon, get a special potion from him. It will look like a green potion, but it isn't. Bring it to me..."; close; - - L_Collect6: - mes "[Elder Wuhai]"; - mes "Please bring these items"; - mes "5 Solid Shells"; - mes "20 Shells"; - mes "5 Zargons"; - if(@collect_tmp != 1) goto L_CollectS; + } + else if (MONK_Q == 28 && BaseJob == Job_Acolyte) { + if (countitem(506) > 0) { + mes "[Sensei Moohae]"; + mes "Do you still have the medicine you were supposed to bring?"; + mes "You must drink that green potion to strengthen yourself for becoming a monk."; + } + else if (countitem(506) == 0) { + mes "[Sensei Moohae]"; + mes "Have you finished the task? Good, so you do have what it takes to become a monk."; + mes "You didn't throw away the precious potion did you?"; + next; + mes "[Sensei Moohae]"; + mes "The potion you drank earlier must be taking its effect by now."; + mes "Now that you drank the potion your training to become a monk will begin shortly..."; + next; + mes "[Sensei Moohae]"; + mes "But first, answer me these questions."; + mes "Do you dedicate the remainder of your life to the pursuit of purity?"; + next; + if (select("Yes.:No.") == 2) { + mes "[Sensei Moohae]"; + mes "....with that kind of reply..."; + mes "Have you not enough heart to become a monk?"; + mes "Do you feel you have not suffered enough?"; + next; + mes "[Sensei Moohae]"; + mes "Think about it a little more and return!"; + mes "We cannot accept a monk who is tainted with doubt..."; + close; + } + mes "[Sensei Moohae]"; + mes "Will you take advantage of the abilities gained through our training to use for personal benefit?"; + next; + if (select("Yes.:No.") == 1) { + mes "[Sensei Moohae]"; + mes "...then we cannot accept you as a monk. We, monks do not practice for personal benefit."; + mes "We lead our lives honorably and as holy executioners to the damned."; + next; + mes "[Sensei Moohae]"; + mes "Go back where you're from and reconsider what it means to be a monk..."; + mes "How you stand before me now, you will never last as a monk and will be tainted by that which is evil..."; + close; + } + mes "[Sensei Moohae]"; + mes "Will you punishing those who are against"; + mes "veritas and aequitas? ^CCCCCC(Truth and Justice)^000000"; + next; + if (select("Yes.:No.") == 2) { + mes "[Sensei Moohae]"; + mes "Who do you think we, the monks are for!"; + mes "Any creature that is against the will of such spawns from the dregs of the world!"; + mes "They are not worthy to exist!"; + next; + mes "[Sensei Moohae]"; + mes "Return when you are ready to face and eliminate that which is evil."; + mes "Then you will know what you have to do next without my instructions."; + close; + } + mes "[Sensei Moohae]"; + mes "Will you cooperate with others who have the same goal as yours and sacrifice yourself as a means to an end?"; + next; + if (select("Yes.:No.") == 2) { + mes "[Sensei Moohae]"; + mes "Did you say no...? This is unacceptable..."; + mes "If you can help your comrades by sacrificing yourself that is a true display of purity."; + next; + mes "[Sensei Moohae]"; + mes "Go back and contemplate upon what it means to sacrifice yourself for those you care for."; + mes "Sacrificing yourself for others may seem easy, but it's the most difficult thing to do as a human being."; + close; + } + mes "[Sensei Moohae]"; + mes "Will you assist your comrades by gathering monsters to follow you?"; + next; + if (select("Yes.:No.") == 1) { + mes "[Sensei Moohae]"; + mes "That is not acceptable. Purposely taunting monsters to follow you can be very dangerous and harmful to others. This is not the way of a monk."; + mes "... that behavior is regarded as careless and is not tolerated."; + next; + mes "[Sensei Moohae]"; + mes "Even though you may be nearly invincible when hardening your body that skill is meant to be used for emergency situation not to be used for such disrespectful use!"; + next; + mes "[Sensei Moohae]"; + mes "You might feel that's helping others, but it's not true."; + mes "Consider what it is you must do as a monk for others again."; + close; + } + mes "[Sensei Moohae]"; + mes "Will you yell and shout the same things over and over again in towns or in fields?"; + next; + if (select("Yes.:No.") == 1) { + mes "[Sensei Moohae]"; + mes "You are not allowed to do so. This doesn't apply only to monks but to everyone."; + mes "Nobody wants their peace disturbed!"; + mes "Even if you mean well by it, it is disrespectful and not allowed."; + close; + } + mes "[Sensei Moohae]"; + mes "Are you willing to die for others on your monk's path of being a holy executioner?"; + next; + if (select("Yes.:No.") == 2) { + mes "[Sensei Moohae]"; + mes "You cannot become a monk with such an attitude!!!"; + mes "If we can eliminate at least one more enemy of ours by sacrificing ourselves, that's what is expected of you as a holy executioner in whom we are trained to be."; + next; + mes "[Sensei Moohae]"; + mes "If you are unwilling to sacrifice yourself for those you care about,"; + mes "how can you expect to reach true enlightenment?"; + mes "Ponder upon the real meaning of life and death!!"; + close; + } + mes "Lastly, make your oath that you will keep these vows."; + next; + if (select(" I vow to keep these oaths.:...eh...no...") == 2) { + mes "[Sensei Moohae]"; + mes ".............."; + next; + mes "[Sensei Moohae]"; + mes "Then your training isn't completed."; + if (Sex) + mes "You will not be accepted as a monk my boy."; + else + mes "You will not be accepted as a monk little girl."; + next; + mes "[Sensei Moohae]"; + mes "In light of this, your training will start again from the beginning...."; + next; + mes "Calm down yourself... I reconsidered... perhaps you are simply not ready for the commitment yet."; + mes "Come back later when you're ready..."; + next; + mes "[Sensei Moohae]"; + if (Sex) + mes "I hope that you are able to realize what you are to become soon my boy..."; + else + mes "I hope that you are able to realize what you are to become soon my girl..."; + close; + } + mes "[Sensei Moohae]"; + mes "Then your training is complete..."; + mes "Please come closer."; + if (Sex) + mes "We welcome you brother, in our holy battle against evil!"; + else + mes "We welcome you sister, in our holy battle against evil!"; + next; + mes "[Sensei Moohae]"; + if (Sex) + mes "My brother, your oath has been heard by all around us."; + else + mes "My sister, your oath has been heard by all around us."; + next; + mes "[Sensei Moohae]"; + mes "I will now perform the ultimate techniques upon your body..."; + next; + mes "[Sensei Moohae]"; + mes "I will use these ancient techniques to amplify your strength through the use of pressure points on your body."; + next; + mes "[Sensei Moohae]"; + mes "Close your eyes........."; + next; + mes "[Sensei Moohae]"; + mes "And relax your body......."; + next; + mes "["+ strcharinfo(0) +"]"; + mes "^00CCCC- You breathe in deeply -^000000"; + next; + mes "["+ strcharinfo(0) +"]"; + mes "^CC0000- You feel fingers poking you all over your body with swiftness -^000000"; + next; + mes "[Sensei Moohae]"; + mes "Kiiii~~~Yahahhhhhhh!!!"; + next; + mes "[Sensei Moohae]"; + mes "Ooooohaaa!!!"; + next; + mes "[Sensei Moohae]"; + mes "Kiii~~~Yahahhhhhhh!!!"; + next; + mes "[Sensei Moohae]"; + mes "Haa~ Haa~ Haa~!!!!!"; + next; + mes "[Sensei Moohae]"; + mes ".... now open your eyes......"; + next; + mes "[Sensei Moohae]"; + mes "....and see life through the eyes of a monk."; + next; + set .@jlevel,JobLevel; + callfunc "Job_Change",Job_Monk; + callfunc "F_ClearJobVar"; + mes "[Sensei Moohae]"; + mes "....You are a monk."; + next; + mes "[Sensei Moohae]"; + mes "...heh."; + next; + mes "[Sensei Moohae]"; + mes "Well...I guess I am too old to do that anymore...I was better when I was younger..."; + next; + mes "[Sensei Moohae]"; + mes "...anyways, you are a monk now."; + mes "Welcome!"; + next; + mes "[Sensei Moohae]"; + mes "I hope you will keep your vow.."; + next; + mes "[Sensei Moohae]"; + mes "continue your training on your path and practice harder."; + next; + mes "[Sensei Moohae]"; + mes "Now...you may leave where the wind may take you."; + mes "Oh and I have a gift for you before you leave."; + if (.@jlevel == 50) + getitem 1804,1; //Knuckle_Duster_ + else + getitem 1801,1; //Waghnakh + } close; -L_CollectS: - next; - mes "[Elder Wuhai]"; - mes "To test your will, you will have to collect these items by yourself"; - next; - mes "[Elder Wuhai]"; - mes "Come back to me when you have all of them."; - mes "Now go, May God's blessings be with you."; - close; - -IsJOB50: - mes "[Elder Wuhai]"; - mes "Oh, I see that your Job Level is " +JobLevel +" ."; - mes "That could prove your ability."; - next; - mes "[Elder Wuhai]"; - mes "Well done!"; - mes "I think God will agree with me."; - next; - mes "[Elder Wuhai]"; - mes "Well then.. There is a Monk named Wutao who wants to see you."; - mes "He is in the Ancestral Graveyard North of here."; - set MONK_Q, 4; - close; - -Part1: - if(JOB_MONK_C == 1 && countitem(913) >= 10 && countitem(948) >= 5 && countitem(7033) >= 20) goto L_CollectS2_1;//Items: Tooth_of_Bat, Bear's_Footskin, Poison_Spore, - if(JOB_MONK_C == 2 && countitem(1027) >= 5 && countitem(1025) >= 20 && countitem(940) >= 10) goto L_CollectS2_2;//Items: Porcupine_Quill, Cobweb, Grasshopper's_Leg, - if(JOB_MONK_C == 3 && countitem(905) >= 30 && countitem(909) >= 5 && countitem(955) >= 10) goto L_CollectS2_3;//Items: Stem, Jellopy, Worm_Peeling, - if(JOB_MONK_C == 4 && countitem(938) >= 5 && countitem(1055) >= 10 && countitem(511) >= 20) goto L_CollectS2_4;//Items: Sticky_Mucus, Earthworm_Peeling, Green_Herb, - if(JOB_MONK_C == 5 && countitem(942) >= 20 && countitem(1002) >= 5 && countitem(510) >= 3) goto L_CollectS2_5;//Items: Yoyo_Tail, Iron_Ore, Blue_Herb, - if(JOB_MONK_C == 6 && countitem(943) >= 5 && countitem(935) >= 20 && countitem(912) >= 5) goto L_CollectS2_6;//Items: Solid_Shell, Shell, Zargon, - - mes "[Elder Wuhai]"; - mes "Hmm... Still not ready yet?"; - mes "Let me tell what you should bring again,"; - mes "Listen carefully!"; - next; - set @collect_tmp, 1; - goto L_Collect; - - L_CollectS2_1: - delitem 913, 10;//Items: Tooth_of_Bat, - delitem 948, 5;//Items: Bear's_Footskin, - delitem 7033, 20;//Items: Poison_Spore, - goto L_CollectS2_E; - L_CollectS2_2: - delitem 1027, 5;//Items: Porcupine_Quill, - delitem 1025, 20;//Items: Cobweb, - delitem 940, 10;//Items: Grasshopper's_Leg, - goto L_CollectS2_E; - L_CollectS2_3: - delitem 905, 30;//Items: Stem, - delitem 909, 5;//Items: Jellopy, - delitem 955, 10;//Items: Worm_Peeling, - goto L_CollectS2_E; - L_CollectS2_4: - delitem 938, 5;//Items: Sticky_Mucus, - delitem 1055, 10;//Items: Earthworm_Peeling, - delitem 511, 20;//Items: Green_Herb, - goto L_CollectS2_E; - L_CollectS2_5: - delitem 942, 20;//Items: Yoyo_Tail, - delitem 1002, 5;//Items: Iron_Ore, - delitem 510, 3;//Items: Blue_Herb, - goto L_CollectS2_E; - L_CollectS2_6: - delitem 943, 5;//Items: Solid_Shell, - delitem 935, 20;//Items: Shell, - delitem 912, 5;//Items: Zargon, - goto L_CollectS2_E; - - L_CollectS2_E: - mes "[Elder Wuhai]"; - mes "Oh! You've brought all of them!"; - mes "Well done!"; - mes "Your will to become a Monk is formidable!"; - next; - mes "[Elder Wuhai]"; - mes "Let's see... there is a Monk named.. Ah... Wutao who wants to see you."; - mes "He will be in the Ancestral Graveyard North of here."; - set MONK_Q, 4; - set JOB_MONK_C, 0; + } + else if (BaseJob == Job_Acolyte) { + mes "[Sensei Moohae]"; + mes "You are...an acolyte..?"; + mes "If you seek consultation, go to the Sanctuary in Prontera. This place is for Monks, not for you."; + mes "Unless you intend to become a monk....please leave."; close; - -Part2: - mes "[Elder Wuhai]"; - mes "Next should be... Questions regarding your job changing?"; - mes "Go find master Wutao."; - mes "He will be in the Ancestral Graveyard North of here."; - close; -Part3: - mes "[Elder Wuhai]"; - mes "Hmm? You're still taking the test...?"; - mes "Try to do your best then!"; - close; -Part4: - mes "[Elder Wuhai]"; - mes "What? You didn't drink the Magic Potion yet?"; - mes "Then... Hurry up and finish the Green-ish potion!"; - mes "Otherwise, you will never be able to achieve the spiritual energy level of Monks!"; - set MONK_Q, 11; - close; -Part5: - mes "[Elder Wuhai]"; - mes "We have done all the steps... Your blood, your mind, your soul..."; - mes "All are prepared for you to become a Monk."; - mes "Even your spiritual energy has increased after drinking the Magic Potion."; - next; - mes "[Elder Wuhai]"; - mes "Good... you must now be sworn in by an oath."; - mes "Afterwards, the job changing will be complete."; - next; - mes "[Elder Wuhai]"; - mes "Are you willing to dedicate the rest of your life to serving God?"; - next; - menu "Yes.",L_MONK_Q_2,"No.",-; - - mes "[Elder Wuhai]"; - mes "......What?......"; - mes "Aren't you ready to become a Monk?"; - mes "Perhaps you want to run around a bit more,"; - mes "and shed some more sweat to become more prepared?"; - next; - mes "[Elder Wuhai]"; - mes "Consider this carefully before coming back!"; - mes "I do not want to make you a bad Monk."; + } + else if (BaseJob == Job_Monk) { + mes "[Sensei Moohae]"; + mes "How's your practice going?"; + mes "I hope you are still training and keeping your vows."; + next; + mes "[Sensei Moohae]"; + mes "We must always continue our training in life and stay true to our path."; + mes "Otherwise evil will come and taint our mind with impurities."; + next; + mes "[Sensei Moohae]"; + mes "Don't forget your vows, stay on your path and"; + mes "do not let any evil taint your pure heart."; close; -L_MONK_Q_2: - mes "[Elder Wuhai]"; - mes "Will you use the powers given to you for your own good?"; - next; - menu "Yes.",-,"No.",L_MONK_Q_3; - - mes "[Elder Wuhai]"; - mes "...NO NO NO NO NO!! Our training is not for any self benefits!"; - mes "How could one who protects world peace abuse this advantage for their own selfish means?!"; - next; - mes "[Elder Wuhai]"; - mes "Go and think over the true purpose of a Monk."; - mes "Thoughts like that will only make you greedier for power!"; - mes "The corruption of your soul will only lead to loss of your ability."; + } + else { + mes "[Sensei Moohae]"; + mes "If you seek consultation, go to the Sanctuary in Prontera."; + mes "We do not have anything of interest to you here, please leave and do not disturb the other monks."; close; + } +} -L_MONK_Q_3: - mes "[Elder Wuhai]"; - mes "When judging those who have opposed the will of God,"; - mes "Will you hesitate in punishing them?"; - next; - menu "No.",L_MONK_Q_4,"Yes.",-; - - mes "[Elder Wuhai]"; - mes "What do you think Monks are?"; - mes "No matter who they are,"; - mes "People who harm the weak are like trash!"; - mes "They do not have the right to live on this world!"; - next; - mes "[Elder Wuhai]"; - mes "Perhaps you should go to people who deny morals in this world,"; - mes "Come back again when you have a sense of justice."; - mes "Then you will know what to do."; +prt_monk,251,255,1 script Touha#mk 79,{ + if (MONK_Q == 10) { + mes "[Touha]"; + mes "What brings you to me."; + mes "Do you wish to share a conversation with me?"; + next; + mes "[Touha]"; + mes "Oh, I see. You're on the monk in training."; + mes "You already possess a similar spirit as a monk's."; + next; + mes "[Touha]"; + mes "By the looks of you, it seems, you"; + mes "have already visited Sensei Moohae. Good."; + next; + mes "[Touha]"; + mes "Let me inform you about certain things you must know as a monk."; + mes "Then I will help you to strengthen your body so that you can bear your next training."; + next; + mes "[Touha]"; + mes "Calm your mind."; + mes "Relax your body...are you ready?"; + next; + if (select("Yes.:No.") == 2) { + mes "[Touha]"; + mes "Please come back when you're ready."; + close; + } + mes "[Touha]"; + mes "Ok...then."; + next; + mes "[Touha]"; + mes "Please repeat after me."; + next; + mes "[Touha]"; + switch(rand(1,3)) { + case 1: + set MONK_Q,11; + mes "I seek the path"; + next; + mes "[Touha]"; + mes "of enlightenment."; + next; + mes "[Touha]"; + mes "We monks"; + next; + mes "[Touha]"; + mes "shall hold true"; + next; + mes "[Touha]"; + mes "to what we believe"; + next; + mes "[Touha]"; + mes "and will help protect others"; + next; + mes "[Touha]"; + mes "through the teachings"; + next; + mes "[Touha]"; + mes "we learn through our lives."; + next; + mes "[Touha]"; + mes "In nomine Patris, et Filii"; + next; + mes "[Touha]"; + mes "et Spiritus Sancti."; + break; + case 2: + set MONK_Q,12; + mes "I commit myself to"; + next; + mes "[Touha]"; + mes "veritas and aequitas."; + next; + mes "[Touha]"; + mes "I will follow my path"; + next; + mes "[Touha]"; + mes "to enlightenment and purity."; + next; + mes "[Touha]"; + mes "I will protect my"; + next; + mes "[Touha]"; + mes "brothers with my life."; + next; + mes "[Touha]"; + mes "Evil shall never be"; + next; + mes "[Touha]"; + mes "victorious while I breathe."; + next; + mes "[Touha]"; + mes "In nomine Patris, et Filii"; + next; + mes "[Touha]"; + mes "et Spiritus Sancti."; + break; + case 3: + set MONK_Q,13; + mes "And shepherds we shall be,"; + next; + mes "[Touha]"; + mes "for thee my lord for thee."; + next; + mes "[Touha]"; + mes "Power hath descended forth"; + next; + mes "[Touha]"; + mes "from the hand"; + next; + mes "[Touha]"; + mes "so our feet may swiftly carry"; + next; + mes "[Touha]"; + mes "out thy command. And we shall"; + next; + mes "[Touha]"; + mes "flow a river forth to thee and"; + next; + mes "[Touha]"; + mes "teeming with souls shall it ever be"; + next; + mes "[Touha]"; + mes "In nomine Patris, et Filii"; + next; + mes "[Touha]"; + mes "et Spiritus Sancti."; + } + next; + mes "[Touha]"; + mes "Ok, that is all. Now repeat what I have spoken."; + if (MONK_Q == 11) { +L_MonkOath1: + mes "" + strcharinfo(0) + ", your turn."; + next; + switch(select("shall hold true:We monks:and will help protect others:through the teachings:In nomine Patris, et Filii:to what we believe:I seek the path:we learn through our lives.:et Spiritus Sancti.:of enlightenment.")) { + case 1: + mes "[" + strcharinfo(0) + "]"; + mes "shall hold true"; + break; + case 2: + mes "[" + strcharinfo(0) + "]"; + mes "We monks"; + break; + case 3: + mes "[" + strcharinfo(0) + "]"; + mes "and will help protect others"; + break; + case 4: + mes "[" + strcharinfo(0) + "]"; + mes "through the teachings"; + break; + case 5: + mes "[" + strcharinfo(0) + "]"; + mes "In nomine Patris, et Filii"; + break; + case 6: + mes "[" + strcharinfo(0) + "]"; + mes "to what we believe"; + break; + case 7: + set .@monk_t,.@monk_t+10; + mes "[" + strcharinfo(0) + "]"; + mes "I seek the path"; + break; + case 8: + mes "[" + strcharinfo(0) + "]"; + mes "we learn through our lives."; + break; + case 9: + mes "[" + strcharinfo(0) + "]"; + mes "et Spiritus Sancti."; + break; + case 10: + mes "[" + strcharinfo(0) + "]"; + mes "of enlightenment."; + break; + } + switch(select("We monks:In nomine Patris, et Filii:I seek the path:shall hold true:of enlightenment.:and will help protect others:we learn through our lives.:through the teachings:to what we believe:et Spiritus Sancti.")) { + case 1: mes "We monks"; break; + case 2: mes "In nomine Patris, et Filii"; break; + case 3: mes "I seek the path"; break; + case 4: mes "shall hold true"; break; + case 5: + set .@monk_t,.@monk_t+10; + mes "of enlightenment."; + break; + case 6: mes "and will help protect others"; break; + case 7: mes "we learn through our lives."; break; + case 8: mes "through the teachings"; break; + case 9: mes "to what we believe"; break; + case 10: mes "et Spiritus Sancti."; break; + } + switch(select("to what we believe:We monks:I seek the path:shall hold true:of enlightenment.:we learn through our lives.:In nomine Patris, et Filii:and will help protect others:through the teachings:et Spiritus Sancti.")) { + case 1: mes "to what we believe"; break; + case 2: + set .@monk_t,.@monk_t+10; + mes "We monks"; + break; + case 3: mes "I seek the path"; break; + case 4: mes "shall hold true"; break; + case 5: mes "of enlightenment."; break; + case 6: mes "we learn through our lives."; break; + case 7: mes "In nomine Patris, et Filii"; break; + case 8: mes "and will help protect others"; break; + case 9: mes "through the teachings"; break; + case 10: mes "et Spiritus Sancti."; break; + } + switch(select("shall hold true:I seek the path:We monks:In nomine Patris, et Filii:of enlightenment.:et Spiritus Sancti.:to what we believe:we learn through our lives.:and will help protect others:through the teachings")) { + case 1: + set .@monk_t,.@monk_t+10; + mes "shall hold true"; + break; + case 2: mes "I seek the path"; break; + case 3: mes "We monks"; + break; + case 4: mes "In nomine Patris, et Filii"; break; + case 5: mes "of enlightenment."; break; + case 6: mes "et Spiritus Sancti."; break; + case 7: mes "to what we believe"; break; + case 8: mes "we learn through our lives."; break; + case 9: mes "and will help protect others"; break; + case 10: mes "through the teachings"; break; + } + switch(select("of enlightenment.:I seek the path:We monks:shall hold true:and will help protect others:through the teachings:we learn through our lives.:In nomine Patris, et Filii:to what we believe:et Spiritus Sancti.")) { + case 1: mes "of enlightenment."; break; + case 2: mes "I seek the path"; break; + case 3: mes "We monks"; break; + case 4: mes "shall hold true"; break; + case 5: mes "and will help protect others"; break; + case 6: mes "through the teachings"; break; + case 7: mes "we learn through our lives."; break; + case 8: mes "In nomine Patris, et Filii"; break; + case 9: + set .@monk_t,.@monk_t+10; + mes "to what we believe"; + break; + case 10: mes "et Spiritus Sancti."; break; + } + switch(select("I seek the path:through the teachings:and will help protect others:of enlightenment.:shall hold true:et Spiritus Sancti.:In nomine Patris, et Filii:to what we believe:We monks:we learn through our lives.")) { + case 1: mes "I seek the path"; break; + case 2: mes "through the teachings"; break; + case 3: + set .@monk_t,.@monk_t+10; + mes "and will help protect others"; + break; + case 4: mes "of enlightenment."; break; + case 5: mes "shall hold true"; break; + case 6: mes "et Spiritus Sancti."; break; + case 7: mes "In nomine Patris, et Filii"; break; + case 8: mes "to what we believe"; break; + case 9: mes "We monks"; break; + case 10: mes "we learn through our lives."; break; + } + switch(select("we learn through our lives.:In nomine Patris, et Filii:et Spiritus Sancti.:I seek the path:of enlightenment.:to what we believe:We monks:shall hold true:and will help protect others:through the teachings")) { + case 1: mes "we learn through our lives."; break; + case 2: mes "In nomine Patris, et Filii"; break; + case 3: mes "et Spiritus Sancti."; break; + case 4: mes "I seek the path"; break; + case 5: mes "of enlightenment."; break; + case 6: mes "to what we believe"; break; + case 7: mes "We monks"; break; + case 8: mes "shall hold true"; break; + case 9: mes "and will help protect others"; break; + case 10: + set .@monk_t,.@monk_t+10; + mes "through the teachings"; + break; + } + switch(select("we learn through our lives.:In nomine Patris, et Filii:through the teachings:I seek the path:We monks:shall hold true:to what we believe:and will help protect others:of enlightenment.:et Spiritus Sancti.")) { + case 1: + set .@monk_t,.@monk_t+10; + mes "we learn through our lives."; + break; + case 2: mes "In nomine Patris, et Filii"; break; + case 3: mes "through the teachings"; break; + case 4: mes "I seek the path"; break; + case 5: mes "We monks"; break; + case 6: mes "shall hold true"; break; + case 7: mes "to what we believe"; break; + case 8: mes "and will help protect others"; break; + case 9: mes "of enlightenment."; break; + case 10: mes "et Spiritus Sancti."; break; + } + switch(select("I seek the path:of enlightenment.:We monks:shall hold true:to what we believe:et Spiritus Sancti.:and will help protect others:through the teachings:we learn through our lives.:In nomine Patris, et Filii")) { + case 1: mes "I seek the path"; break; + case 2: mes "of enlightenment."; break; + case 3: mes "We monks"; break; + case 4: mes "shall hold true"; break; + case 5: mes "to what we believe"; break; + case 6: mes "et Spiritus Sancti."; break; + case 7: mes "and will help protect others"; break; + case 8: mes "through the teachings"; break; + case 9: mes "we learn through our lives."; break; + case 10: + set .@monk_t,.@monk_t+10; + mes "In nomine Patris, et Filii"; + break; + } + switch(select("I seek the path:of enlightenment.:We monks:shall hold true:to what we believe:and will help protect others:through the teachings:we learn through our lives.:In nomine Patris, et Filii:et Spiritus Sancti.")) { + case 1: mes "I seek the path"; break; + case 2: mes "of enlightenment."; break; + case 3: mes "We monks"; break; + case 4: mes "shall hold true"; break; + case 5: mes "to what we believe"; break; + case 6: mes "and will help protect others"; break; + case 7: mes "through the teachings"; break; + case 8: mes "we learn through our lives."; break; + case 9: mes "In nomine Patris, et Filii"; break; + case 10: + set .@monk_t,.@monk_t+10; + mes "et Spiritus Sancti."; + break; + } + } + else if (MONK_Q == 12) { +L_MonkOath2: + mes "" + strcharinfo(0) + ", your turn."; + next; + switch(select("I will follow my path:veritas and aequitas.:to enlightenment and purity.:I commit myself to:I will protect my:victorious while I breathe.:brothers with my life.:Evil shall never be:In nomine Patris, et Filii:et Spiritus Sancti.")) { + case 1: + mes "[" + strcharinfo(0) + "]"; + mes "I will follow my path"; + break; + case 2: + mes "[" + strcharinfo(0) + "]"; + mes "veritas and aequitas."; + break; + case 3: + mes "[" + strcharinfo(0) + "]"; + mes "to enlightenment and purity."; + break; + case 4: + mes "[" + strcharinfo(0) + "]"; + set .@monk_t,.@monk_t+10; + mes "I commit myself to"; + break; + case 5: + mes "[" + strcharinfo(0) + "]"; + mes "I will protect my"; + break; + case 6: + mes "[" + strcharinfo(0) + "]"; + mes "victorious while I breathe."; + break; + case 7: + mes "[" + strcharinfo(0) + "]"; + mes "brothers with my life."; + break; + case 8: + mes "[" + strcharinfo(0) + "]"; + mes "Evil shall never be"; + break; + case 9: + mes "[" + strcharinfo(0) + "]"; + mes "In nomine Patris, et Filii"; + break; + case 10: + mes "[" + strcharinfo(0) + "]"; + mes "et Spiritus Sancti."; + break; + } + switch(select("I will follow my path:I will protect my:brothers with my life.:to enlightenment and purity.:Evil shall never be:victorious while I breathe.:et Spiritus Sancti.:I commit myself to:veritas and aequitas.:In nomine Patris, et Filii")) { + case 1: mes "I will follow my path"; break; + case 2: mes "I will protect my"; break; + case 3: mes "brothers with my life."; break; + case 4: mes "to enlightenment and purity."; break; + case 5: mes "Evil shall never be"; break; + case 6: mes "victorious while I breathe."; break; + case 7: mes "et Spiritus Sancti."; break; + case 8: mes "I commit myself to"; break; + case 9: + set .@monk_t,.@monk_t+10; + mes "veritas and aequitas."; + break; + case 10: mes "In nomine Patris, et Filii"; break; + } + switch(select("I will follow my path:veritas and aequitas.:I commit myself to:et Spiritus Sancti.:Evil shall never be:to enlightenment and purity.:In nomine Patris, et Filii:I will protect my:brothers with my life.:victorious while I breathe.")) { + case 1: + set .@monk_t,.@monk_t+10; + mes "I will follow my path"; + break; + case 2: mes "veritas and aequitas."; break; + case 3: mes "I commit myself to"; break; + case 4: mes "et Spiritus Sancti."; break; + case 5: mes "Evil shall never be"; break; + case 6: mes "to enlightenment and purity."; break; + case 7: mes "In nomine Patris, et Filii"; break; + case 8: mes "I will protect my"; break; + case 9: mes "brothers with my life."; break; + case 10: mes "victorious while I breathe."; break; + } + switch(select("veritas and aequitas.:Evil shall never be:I will follow my path:I will protect my:victorious while I breathe.:to enlightenment and purity.:brothers with my life.:In nomine Patris, et Filii:et Spiritus Sancti.:I commit myself to")) { + case 1: mes "veritas and aequitas."; break; + case 2: mes "Evil shall never be"; break; + case 3: mes "I will follow my path"; break; + case 4: mes "I will protect my"; break; + case 5: mes "victorious while I breathe."; break; + case 6: + set .@monk_t,.@monk_t+10; + mes "to enlightenment and purity."; + break; + case 7: mes "brothers with my life."; break; + case 8: mes "In nomine Patris, et Filii"; break; + case 9: mes "et Spiritus Sancti."; break; + case 10: mes "I commit myself to"; break; + } + switch(select("victorious while I breathe.:I commit myself to:to enlightenment and purity.:brothers with my life.:Evil shall never be:In nomine Patris, et Filii:et Spiritus Sancti.:I will follow my path:veritas and aequitas.:I will protect my")) { + case 1: mes "victorious while I breathe."; break; + case 2: mes "I commit myself to"; break; + case 3: mes "to enlightenment and purity."; break; + case 4: mes "brothers with my life."; break; + case 5: mes "Evil shall never be"; break; + case 6: mes "In nomine Patris, et Filii"; break; + case 7: mes "et Spiritus Sancti."; break; + case 8: mes "I will follow my path"; break; + case 9: mes "veritas and aequitas."; break; + case 10: + set .@monk_t,.@monk_t+10; + mes "I will protect my"; + break; + } + switch(select("to enlightenment and purity.:I will follow my path:veritas and aequitas.:I commit myself to:brothers with my life.:I will protect my:victorious while I breathe.:Evil shall never be:et Spiritus Sancti.:In nomine Patris, et Filii")) { + case 1: mes "to enlightenment and purity."; break; + case 2: mes "I will follow my path"; break; + case 3: mes "veritas and aequitas."; break; + case 4: mes "I commit myself to"; break; + case 5: + set .@monk_t,.@monk_t+10; + mes "brothers with my life."; + break; + case 6: mes "I will protect my"; break; + case 7: mes "victorious while I breathe."; break; + case 8: mes "Evil shall never be"; break; + case 9: mes "et Spiritus Sancti."; break; + case 10: mes "In nomine Patris, et Filii"; break; + } + switch(select("veritas and aequitas.:Evil shall never be:brothers with my life.:victorious while I breathe.:I will follow my path:to enlightenment and purity.:I will protect my:In nomine Patris, et Filii:et Spiritus Sancti.:I commit myself to")) { + case 1: mes "veritas and aequitas."; break; + case 2: + set .@monk_t,.@monk_t+10; + mes "Evil shall never be"; + break; + case 3: mes "brothers with my life."; break; + case 4: mes "victorious while I breathe."; break; + case 5: mes "I will follow my path"; break; + case 6: mes "to enlightenment and purity."; break; + case 7: mes "I will protect my"; break; + case 8: mes "In nomine Patris, et Filii"; break; + case 9: mes "et Spiritus Sancti."; break; + case 10: mes "I commit myself to"; break; + } + switch(select("victorious while I breathe.:to enlightenment and purity.:I will protect my:veritas and aequitas.:brothers with my life.:I will follow my path:Evil shall never be:In nomine Patris, et Filii:I commit myself to:et Spiritus Sancti.")) { + case 1: + set .@monk_t,.@monk_t+10; + mes "victorious while I breathe."; + break; + case 2: mes "to enlightenment and purity."; break; + case 3: mes "I will protect my"; break; + case 4: mes "veritas and aequitas."; break; + case 5: mes "brothers with my life."; break; + case 6: mes "I will follow my path"; break; + case 7: mes "Evil shall never be"; break; + case 8: mes "In nomine Patris, et Filii"; break; + case 9: mes "I commit myself to"; break; + case 10: mes "et Spiritus Sancti."; break; + } + switch(select("I commit myself to:I will follow my path:veritas and aequitas.:I will protect my:to enlightenment and purity.:brothers with my life.:Evil shall never be:In nomine Patris, et Filii:victorious while I breathe.:et Spiritus Sancti.")) { + case 1: mes "I commit myself to"; break; + case 2: mes "I will follow my path"; break; + case 3: mes "veritas and aequitas."; break; + case 4: mes "I will protect my"; break; + case 5: mes "to enlightenment and purity."; break; + case 6: mes "brothers with my life."; break; + case 7: mes "Evil shall never be"; break; + case 8: + set .@monk_t,.@monk_t+10; + mes "In nomine Patris, et Filii"; + break; + case 9: mes "victorious while I breathe."; break; + case 10: mes "et Spiritus Sancti."; break; + } + switch(select("I commit myself to:veritas and aequitas.:I will follow my path:to enlightenment and purity.:I will protect my:brothers with my life.:Evil shall never be:victorious while I breathe.:In nomine Patris, et Filii:et Spiritus Sancti.")) { + case 1: mes "I commit myself to"; break; + case 2: mes "veritas and aequitas."; break; + case 3: mes "I will follow my path"; break; + case 4: mes "to enlightenment and purity."; break; + case 5: mes "I will protect my"; break; + case 6: mes "brothers with my life."; break; + case 7: mes "Evil shall never be"; break; + case 8: mes "victorious while I breathe."; break; + case 9: mes "In nomine Patris, et Filii"; break; + case 10: + set .@monk_t,.@monk_t+10; + mes "et Spiritus Sancti."; + break; + } + } + else if (MONK_Q == 13) { +L_MonkOath3: + mes "" + strcharinfo(0) + ", your turn."; + next; + switch(select("for thee my lord for thee.:And shepherds we shall be,:Power hath descended forth:out thy command. And we shall:from the hand:flow a river forth to thee and:so our feet may swiftly carry:teeming with souls shall it ever be:et Spiritus Sancti.:In nomine Patris, et Filii")) { + case 1: + mes "[" + strcharinfo(0) + "]"; + mes "for thee my lord for thee."; + break; + case 2: + mes "[" + strcharinfo(0) + "]"; + set .@monk_t,.@monk_t+10; + mes "And shepherds we shall be,"; + break; + case 3: + mes "[" + strcharinfo(0) + "]"; + mes "Power hath descended forth"; + break; + case 4: + mes "[" + strcharinfo(0) + "]"; + mes "out thy command. And we shall"; + break; + case 5: + mes "[" + strcharinfo(0) + "]"; + mes "from the hand"; + break; + case 6: + mes "[" + strcharinfo(0) + "]"; + mes "flow a river forth to thee and"; + break; + case 7: + mes "[" + strcharinfo(0) + "]"; + mes "so our feet may swiftly carry"; + break; + case 8: + mes "[" + strcharinfo(0) + "]"; + mes "teeming with souls shall it ever be"; + break; + case 9: + mes "[" + strcharinfo(0) + "]"; + mes "et Spiritus Sancti."; + break; + case 10: + mes "[" + strcharinfo(0) + "]"; + mes "In nomine Patris, et Filii"; + break; + } + switch(select("teeming with souls shall it ever be:flow a river forth to thee and:so our feet may swiftly carry:In nomine Patris, et Filii:et Spiritus Sancti.:Power hath descended forth:And shepherds we shall be,:for thee my lord for thee.:from the hand:out thy command. And we shall")) { + case 1: mes "teeming with souls shall it ever be"; break; + case 2: mes "flow a river forth to thee and"; break; + case 3: mes "so our feet may swiftly carry"; break; + case 4: mes "In nomine Patris, et Filii"; break; + case 5: mes "et Spiritus Sancti."; break; + case 6: mes "Power hath descended forth"; break; + case 7: mes "And shepherds we shall be,"; break; + case 8: + set .@monk_t,.@monk_t+10; + mes "for thee my lord for thee."; + break; + case 9: mes "from the hand"; break; + case 10: mes "out thy command. And we shall"; break; + } + switch(select("And shepherds we shall be,:for thee my lord for thee.:Power hath descended forth:from the hand:teeming with souls shall it ever be:et Spiritus Sancti.:In nomine Patris, et Filii:so our feet may swiftly carry:out thy command. And we shall:flow a river forth to thee and")) { + case 1: mes "And shepherds we shall be,"; break; + case 2: mes "for thee my lord for thee."; break; + case 3: + set .@monk_t,.@monk_t+10; + mes "Power hath descended forth"; + break; + case 4: mes "from the hand"; break; + case 5: mes "teeming with souls shall it ever be"; break; + case 6: mes "et Spiritus Sancti."; break; + case 7: mes "In nomine Patris, et Filii"; break; + case 8: mes "so our feet may swiftly carry"; break; + case 9: mes "out thy command. And we shall"; break; + case 10: mes "flow a river forth to thee and"; break; + } + switch(select("for thee my lord for thee.:And shepherds we shall be,:Power hath descended forth:so our feet may swiftly carry:from the hand:flow a river forth to thee and:out thy command. And we shall:In nomine Patris, et Filii:teeming with souls shall it ever be:et Spiritus Sancti.")) { + case 1: mes "for thee my lord for thee."; break; + case 2: mes "And shepherds we shall be,"; break; + case 3: mes "Power hath descended forth"; break; + case 4: mes "so our feet may swiftly carry"; break; + case 5: + set .@monk_t,.@monk_t+10; + mes "from the hand"; + break; + case 6: mes "flow a river forth to thee and"; break; + case 7: mes "out thy command. And we shall"; break; + case 8: mes "In nomine Patris, et Filii"; break; + case 9: mes "teeming with souls shall it ever be"; break; + case 10: mes "et Spiritus Sancti."; break; + } + switch(select("And shepherds we shall be,:for thee my lord for thee.:Power hath descended forth:so our feet may swiftly carry:from the hand:so our feet may swiftly carry:flow a river forth to thee and:In nomine Patris, et Filii:teeming with souls shall it ever be:et Spiritus Sancti.")) { + case 1: mes "And shepherds we shall be,"; break; + case 2: mes "for thee my lord for thee."; break; + case 3: mes "Power hath descended forth"; break; + case 4: + set .@monk_t,.@monk_t+10; + mes "so our feet may swiftly carry"; + break; + case 5: mes "from the hand"; break; + case 6: mes "so our feet may swiftly carry"; break; + case 7: mes "flow a river forth to thee and"; break; + case 8: mes "In nomine Patris, et Filii"; break; + case 9: mes "teeming with souls shall it ever be"; break; + case 10: mes "et Spiritus Sancti."; break; + } + switch(select("for thee my lord for thee.:Power hath descended forth:And shepherds we shall be,:from the hand:so our feet may swiftly carry:flow a river forth to thee and:out thy command. And we shall:teeming with souls shall it ever be:In nomine Patris, et Filii:et Spiritus Sancti.")) { + case 1: mes "for thee my lord for thee."; break; + case 2: mes "Power hath descended forth"; break; + case 3: mes "And shepherds we shall be,"; break; + case 4: mes "from the hand"; break; + case 5: mes "so our feet may swiftly carry"; break; + case 6: mes "flow a river forth to thee and"; break; + case 7: + set .@monk_t,.@monk_t+10; + mes "out thy command. And we shall"; + break; + case 8: mes "teeming with souls shall it ever be"; break; + case 9: mes "In nomine Patris, et Filii"; break; + case 10: mes "et Spiritus Sancti."; break; + } + switch(select("for thee my lord for thee.:teeming with souls shall it ever be:flow a river forth to thee and:In nomine Patris, et Filii:et Spiritus Sancti.:Power hath descended forth:And shepherds we shall be,:so our feet may swiftly carry:from the hand:out thy command. And we shall")) { + case 1: mes "for thee my lord for thee."; break; + case 2: mes "teeming with souls shall it ever be"; break; + case 3: + set .@monk_t,.@monk_t+10; + mes "flow a river forth to thee and"; + break; + case 4: mes "In nomine Patris, et Filii"; break; + case 5: mes "et Spiritus Sancti."; break; + case 6: mes "Power hath descended forth"; break; + case 7: mes "And shepherds we shall be,"; break; + case 8: mes "so our feet may swiftly carry"; break; + case 9: mes "from the hand"; break; + case 10: mes "out thy command. And we shall"; break; + } + switch(select("teeming with souls shall it ever be:In nomine Patris, et Filii:And shepherds we shall be,:for thee my lord for thee.:Power hath descended forth:from the hand:so our feet may swiftly carry:out thy command. And we shall:flow a river forth to thee and:et Spiritus Sancti.")) { + case 1: + set .@monk_t,.@monk_t+10; + mes "teeming with souls shall it ever be"; + break; + case 2: mes "In nomine Patris, et Filii"; break; + case 3: mes "And shepherds we shall be,"; break; + case 4: mes "for thee my lord for thee."; break; + case 5: mes "Power hath descended forth"; break; + case 6: mes "from the hand"; break; + case 7: mes "so our feet may swiftly carry"; break; + case 8: mes "out thy command. And we shall"; break; + case 9: mes "flow a river forth to thee and"; break; + case 10: mes "et Spiritus Sancti."; break; + } + switch(select("Power hath descended forth:for thee my lord for thee.:And shepherds we shall be,:In nomine Patris, et Filii:so our feet may swiftly carry:from the hand:teeming with souls shall it ever be:flow a river forth to thee and:out thy command. And we shall:et Spiritus Sancti.")) { + case 1: mes "Power hath descended forth"; break; + case 2: mes "for thee my lord for thee."; break; + case 3: mes "And shepherds we shall be,"; break; + case 4: + set .@monk_t,.@monk_t+10; + mes "In nomine Patris, et Filii"; + break; + case 5: mes "so our feet may swiftly carry"; break; + case 6: mes "from the hand"; break; + case 7: mes "teeming with souls shall it ever be"; break; + case 8: mes "flow a river forth to thee and"; break; + case 9: mes "out thy command. And we shall"; break; + case 10: mes "et Spiritus Sancti."; break; + } + switch(select("And shepherds we shall be,:for thee my lord for thee.:Power hath descended forth:from the hand:out thy command. And we shall:so our feet may swiftly carry:flow a river forth to thee and:teeming with souls shall it ever be:In nomine Patris, et Filii:et Spiritus Sancti.")) { + case 1: mes "And shepherds we shall be,"; break; + case 2: mes "for thee my lord for thee."; break; + case 3: mes "Power hath descended forth"; break; + case 4: mes "from the hand"; break; + case 5: mes "out thy command. And we shall"; break; + case 6: mes "so our feet may swiftly carry"; break; + case 7: mes "flow a river forth to thee and"; break; + case 8: mes "teeming with souls shall it ever be"; break; + case 9: mes "In nomine Patris, et Filii"; break; + case 10: + set .@monk_t,.@monk_t+10; + mes "et Spiritus Sancti."; + break; + } + } + next; + mes "[Touha]"; + mes "..."; + next; + mes "[Touha]"; + mes "Hmm..."; + next; + if (.@monk_t > 90) { + set MONK_Q,14; + mes "[Touha]"; + mes "...well done, that was perfect. You pay attention well..."; + next; + mes "[Touha]"; + mes "However, now is not the time to relax. Your path is still long ahead of you."; + next; + mes "[Touha]"; + mes "Now as I promised, I will help strengthen your body."; + next; + mes "Focus your mind and do not move."; + next; + mes "^33CCFFYou feel wind all around your body.^000000"; + next; + mes "^33CCFFAn energy within you grows.^000000"; + next; + mes "[Touha]"; + mes "I feel what grows within you."; + mes "You may now continue on..."; + next; + mes "[Touha]"; + mes "...the next course will be with Boohae."; + next; + mes "[Touha]"; + mes "I wish you well on your journey."; + mes "Don't forget, his name is ^CC0000Boohae^000000."; + close; + } + else { + mes "[Touha]"; + mes "I see you did not pay attention.. If you wish to become a monk, you must take this seriously."; + next; + mes "[Touha]"; + mes "Perhaps the path of a monk is too difficult for you?"; + mes "You must take this seriously if you wish to continue..."; + next; + mes "[Touha]"; + mes "I will give you another chance."; + next; + mes "[Touha]"; + mes "If you cannot pay attention and repeat what I ask you to, I will not allow you to continue your training here.."; + close; + } + } + else if (MONK_Q > 10 && MONK_Q < 14) { + mes "[Touha]"; + mes "Now, pay attention this time..."; + next; + mes "[Touha]"; + if (MONK_Q == 11) { + mes "I seek the path"; + next; + mes "[Touha]"; + mes "of enlightenment."; + next; + mes "[Touha]"; + mes "We monks"; + next; + mes "[Touha]"; + mes "shall hold true"; + next; + mes "[Touha]"; + mes "to what we believe"; + next; + mes "[Touha]"; + mes "and will help protect others"; + next; + mes "[Touha]"; + mes "through the teachings"; + next; + mes "[Touha]"; + mes "we learn through our lives."; + next; + mes "[Touha]"; + mes "In nomine Patris, et Filii"; + next; + mes "[Touha]"; + mes "et Spiritus Sancti."; + next; + mes "[Touha]"; + mes "Ok, that is the end."; + goto L_MonkOath1; + } + else if (MONK_Q == 12) { + mes "I commit myself to"; + next; + mes "[Touha]"; + mes "veritas and aequitas."; + next; + mes "[Touha]"; + mes "I will follow my path"; + next; + mes "[Touha]"; + mes "to enlightenment and purity."; + next; + mes "[Touha]"; + mes "I will protect my"; + next; + mes "[Touha]"; + mes "brothers with my life."; + next; + mes "[Touha]"; + mes "Evil shall never be"; + next; + mes "[Touha]"; + mes "victorious while I breathe."; + next; + mes "[Touha]"; + mes "In nomine Patris, et Filii"; + next; + mes "[Touha]"; + mes "et Spiritus Sancti."; + next; + mes "[Touha]"; + mes "That's it... were you paying attention?."; + goto L_MonkOath2; + } + else if (MONK_Q == 13) { + mes "And shepherds we shall be,"; + next; + mes "[Touha]"; + mes "for thee my lord for thee."; + next; + mes "[Touha]"; + mes "Power hath descended forth"; + next; + mes "[Touha]"; + mes "from the hand"; + next; + mes "[Touha]"; + mes "so our feet may swiftly carry"; + next; + mes "[Touha]"; + mes "out thy command. And we shall"; + next; + mes "[Touha]"; + mes "flow a river forth to thee and"; + next; + mes "[Touha]"; + mes "teeming with souls shall it ever be"; + next; + mes "[Touha]"; + mes "In nomine Patris, et Filii"; + next; + mes "[Touha]"; + mes "et Spiritus Sancti."; + next; + mes "[Touha]"; + mes "I hope you were paying attention this time. This is a sacred family prayer."; + goto L_MonkOath3; + } + } + else if (MONK_Q == 14) { + mes "[Touha]"; + mes "Hmm... did you forget who to visit?"; + next; + mes "[Touha]"; + mes "I wonder about your abilities if you cannot remember such a simple thing."; + next; + mes "[Touha]"; + mes "...are you testing my patience?"; + next; + mes "[Touha]"; + mes "You wear my patience thin..."; + mes "... go visit Boohae."; close; - -L_MONK_Q_4: - mes "[Elder Wuhai]"; - mes "Will you help to eradicate those who oppose God,"; - mes "And to sacrifice yourself for the better of others?"; - next; - menu "Yes",L_MONK_Q_5,"No",-; - - mes "[Elder Wuhai]"; - mes "Oh...nonononono...."; - mes "If sacrificing oneself would be beneficial to your peers,"; - mes "and more enemies can be vanquished,"; - mes "then that would be a great and worthy thing to do!"; - next; - mes "[Elder Wuhai]"; - mes "What does Sacrifice mean? Come back when you've figured it out."; - mes "Ah.. Sacrifice can be so simple, yet so difficult!"; + } + else if (MONK_Q > 14 && BaseJob == Job_Acolyte) { + mes "[Touha]"; + mes "...do your best for the final test."; close; - -L_MONK_Q_5: - mes "[Elder Wuhai]"; - mes "Will you train monsters behind you to help others in battle?"; - next; - menu "Yes",-,"No",L_MONK_Q_6; - - mes "[Elder Wuhai]"; - // he's not making any sense =P [Unknown] - // I've reworded this to what I think it probably correct. [Zephiris] - mes "That is not right! Training mobs around does not serve the benefit of everyone!"; - mes "Instead it is a selfish act that violates the rights of others!"; - next; - mes "[Elder Wuhai]"; - mes "Even when you've learned the skill 'Steel Body'"; - mes "It is only meant to be used in emergency, or when you meet a strong adversary."; - mes "But not in such a situation!"; - next; - mes "[Elder Wuhai]"; - mes "It might feel like you're helping them,"; - mes "but you are only commiting acts of unjust!"; - mes "What is the true way of a Monk?"; - mes "Come back when you have thought it over."; + } + else { + mes "[Touha]"; + mes "Never shall innocent blood be shed."; + next; + mes "[Touha]"; + mes "Yet the blood of the wicked shall flow like a river."; + next; + mes "[Touha]"; + mes "We shall spread our blackened wings and be the vengeful striking hammer of god."; + next; + mes "[Touha]"; + mes "We shall flow a river forth to thee, and teeming with souls shall it ever be."; + next; + mes "[Touha]"; + mes "In nomine Patris, et Filii, et Spiritus Sancti."; + next; + mes "[Touha]"; + mes "...You don't have to be afraid of me..."; close; + } +} -L_MONK_Q_6: - mes "[Elder Wuhai]"; - // mes "Will you spam?"; - // "will you spam" is just so... un-monkly. ^^; - mes "In villages or wilderness, will you say the same lines repeatedly?"; - next; - menu "Yes",-,"No",L_MONK_Q_7; - - mes "[Elder Wuhai]"; - mes "No! If you do so, then not just Monks, but even the common people"; - mes "will be disturbed and pay no attention to you!"; +prt_monk,57,179,1 script Boohae#mk 110,{ + if (MONK_Q == 14 && BaseJob == Job_Acolyte) { + mes "[Boohae]"; + mes "..."; + next; + mes "[Boohae]"; + mes "......"; + next; + mes "[Boohae]"; + mes "........."; + next; + mes "[Boohae]"; + mes "............"; next; - mes "[Elder Wuhai]"; - mes "It is the same even if you only wanted to spread the words of God."; - mes "Think of your behavior. What's right and wrong?"; + select("...excuse me...?"); + mes "[Boohae]"; + mes "..."; + mes "You just interrupted my meditation, I should break your legs..."; next; - mes "[Elder Wuhai]"; - mes "I would rather test you again, but I'll let you go this time."; - mes "Think carefully about this before returning!"; + mes "[Boohae]"; + mes "........"; + mes "I will give you a chance to explain why you interrupted me."; + next; + mes "[Boohae]"; + mes "....."; + next; + mes "[Boohae]"; + mes "Well, start explaining... or you'll be crawling soon..."; + next; + if (select("Touha sent me.:Sorry, nothing.") == 2) { + mes "[Boohae]"; + mes "........"; + mes "...you must have a death wish to have interrupted me intentionally..."; + close; + } + mes "[Boohae]"; + mes "I see..."; + mes "Well then, let's see...."; + next; + mes "[Boohae]"; + mes "....your body seems.."; + mes "strengthened. Good..."; + next; + mes "[Boohae]"; + mes "What did you do with Touha?"; + next; + switch(select("Umm... well...ah..:We recited a holy pledge.:He diagnosed my physical status.")) { + case 1: + mes "[Boohae]"; + mes "You are not ready if you"; + mes "cannot answer a simple question."; + mes "Leave me to my prayers."; + close; + case 2: + mes "[Boohae]"; + mes "... I see..."; + mes "Didn't he do anything for you?"; + next; + switch(select("Umm... well...ah..:He diagnosed my physical status.:He taught me about being a monk.:He modified my body.")) { + case 1: + mes "[Boohae]"; + mes "You are not ready if you"; + mes "cannot answer a simple question."; + mes "Leave me to my prayers."; + close; + case 2: + mes "[Boohae]"; + mes "That is unimportant to me..."; + mes "Stop disturbing me and go away!"; + close; + case 3: + mes "[Boohae]"; + mes "The teachings of becoming a monk are learned after becoming one."; + mes "This is not what I am looking for..."; + close; + case 4: + mes "[Boohae]"; + mes "Very well, you seem to realize your body has something new inside."; + mes "Well then, we shall move on to the next step..."; + next; + break; + } + break; + case 3: + mes "[Boohae]"; + mes "...You interrupted me to tell me that...?"; + mes "Get lost before I break your legs..."; + close; + } + mes "[Boohae]"; + mes "Alright... well we have two tests..."; + mes "Choose which one you want to do..."; + next; + if (select("Gathering mushrooms:Marathon") == 1) { + set MONK_Q,15; + mes "[Boohae]"; + mes "Hmm....gathering mushrooms. So you want to test your tolerance huh?"; + mes "Go prepare and come back later when you're ready."; + close; + } + set MONK_Q,16; + mes "[Boohae]"; + mes "Good choice. Forcing your physical limits to their boundaries and grants a higher amount of self control."; + mes "Go prepare and come back later when you're ready."; close; -L_MONK_Q_7: - mes "[Elder Wuhai]"; - mes "Do you feel as if you're a messenger of God, and are willing to die for God?"; - next; - menu "Yes",L_MONK_Q_8,"No",-; - - mes "[Elder Wuhai]"; - mes "You cannot be a Monk with this kind of will!"; - mes "As it's said, Death is only temporary. If we have to give our lives"; - mes "to protect world peace, it would at least be a meaningful action!"; - next; - mes "[Elder Wuhai]"; - mes "Those who oppose God will be condemned while those who listen to God will live."; - mes "What is life and death to you?"; - mes "Ponder that well."; + } + if (MONK_Q == 15) { + mes "[Boohae]"; + mes "So, are you ready? You won't need anything but a great deal of determination."; + next; + mes "[Boohae]"; + mes "The gathering mushroom test is intended,"; + mes "to test your patience."; + next; + mes "[Boohae]"; + mes "Go inside the building near this abbey."; + next; + mes "[Boohae]"; + mes "Other monk candidates will be with you for the same test,"; + next; + mes "[Boohae]"; + mes "The more people that are there, the less mushrooms they'll find."; + mes "So I hope you will understand that they are testing their patience, just like you."; close; - -L_MONK_Q_8: - mes "[Elder Wuhai]"; - mes "Lastly, make an oath to swear you will keep to what you have already sworn."; - next; - menu "I swear.",L_MONK_Q_9,"I refuse.",-; - - mes "[Elder Wuhai]"; - mes "......"; + } + if (MONK_Q == 16) { + mes "[Boohae]"; + mes "Welcome back, did you prepare? You won't need anything except strong legs."; next; - mes "[Elder Wuhai]"; - mes "It seems like... you don't have enough training..."; - mes "I can't let you become a Monk."; + mes "[Boohae]"; + mes "The marathon is intended,"; + mes "to test your self-control ability."; next; - mes "[Elder Wuhai]"; - mes "It is better for you to train more."; - mes "Come back when you ready."; + mes "[Boohae]"; + mes "Go inside the building near this abbey."; next; - mes "[Elder Wuhai]"; - mes "May God be with you."; + mes "[Boohae]"; + mes "All you have to do is run around the building as many times as you're required."; + mes "Well... get going."; close; - -L_MONK_Q_9: - mes "[Elder Wuhai]"; - mes "Well then, we have completed the oaths."; - if (sex == 0) mes "Gather closer now, you are already my sister!"; - if (sex == 1) mes "Gather closer now, you are already my brother!"; - next; - mes "[Elder Wuhai]"; - mes "Your promise has been transmited to all Monks through our hearts."; - next; - mes "[Elder Wuhai]"; - mes "Now, let us begin the ceremony!"; - next; - mes "[Elder Wuhai]"; - mes "I will acupuncture your 365 acupuncture points and open your 1129 arteries and veins"; - next; - mes "[Elder Wuhai]"; - mes "Ahhhhhhhhh......"; - next; - mes "[Elder Wuhai]"; - mes "Wuuu... Huuuuuu"; - next; - mes "- He takes a deeply breath -"; - next; - mes "- The acupuncture begins... -"; - next; - mes "[Elder Wuhai]"; - mes "Ahhhh--- Dadadadadada!!!"; - next; - mes "[Elder Wuhai]"; - mes "DaBaDaBaDadadadaKaBonTatatata!!!"; - next; - mes "[Elder Wuhai]"; - mes "Ahhhh--- Dadadadadada!!!"; - next; - mes "[Elder Wuhai]"; - mes "WaLaChuOhhhhhhh!!!"; - next; - mes "[Elder Wuhai]"; - mes "Wuuu... Huuuuuu"; - next; - mes "[Elder Wuhai]"; - mes "WowHoooo... It is done! You are now a Monk!"; - - setoption 0; - callfunc "Job_Change",Job_Monk; - next; - mes "[Elder Wuhai]"; - mes "(Cough!) (Cough!)"; - next; - mes "[Elder Wuhai]"; - mes "Am I that old...? I feel so tired... (-sigh-)"; - mes "I could have scaled mountains after this before."; - next; - mes "[Elder Wuhai]"; - mes "Very well... You are now a Monk..."; - mes "Welcome to the brotherhood."; - next; - mes "[Elder Wuhai]"; - mes "But never forget your promise."; - next; - mes "[Elder Wuhai]"; - mes "Keep it in your mind, and train yourself."; - next; - mes "[Elder Wuhai]"; - mes "Now go..."; - mes "Here is a gift from us to congratulate you."; - if(JBLVL < 50) getitem 1801, 1;//Items: Waghnakh, - if(JBLVL == 50) getitem 1804, 1;//Items: Knuckle_Duster_, - callfunc "F_ClearJobVar"; - close; -Part6: - mes "[Elder Wuhai]"; - mes "May you find God in Mother Nature!"; - mes "Welcome young one! What can I do for you?"; - next; - mes "[Elder Wuhai]"; - mes "Is everything alright?"; - mes "How is your training?"; - next; - mes "[Elder Wuhai]"; - mes "If you don't have a strong body, you may not be able to help people when they need you."; - mes "If your will is weak, the Evil in this world will lead you down a dark path."; - next; - mes "[Elder Wuhai]"; - mes "Never forget it! You are one who protects the weak as well as world peace!"; - mes "You should always be aware of Evil around you. Don't let it lead you away from the Light!"; - close; - -Part7: - mes "[Elder Wuhai]"; - mes "May you find God in Mother Nature!"; - mes "Welcome youung one! What can I do for you?"; - next; - mes "[Elder Wuhai]"; - mes "Oh! You are an Acolyte...."; - mes "If you want to pray, go to the Prontera Sanctuary!"; - mes "This is the Monk training area, not a place for you to pray."; - mes "Go and find other places to stay if you are not willing to be a Monk."; - close; + } + if (MONK_Q == 17) { + mes "[Boohae]"; + mes "Now, go visit 'Tomoon'. How many times should I tell you this?"; + mes "Now you have a lot of chance to damage your body because you're so exhausted right now."; + mes "'Tomoon' is staying in a deepest place inside a building near this abbey."; + close; + } + if (MONK_Q > 17 && MONK_Q < 24) { + mes "[Boohae]"; + mes "..........."; + next; + mes "-He seems to be in meditation.-"; + close; + } + else { + mes "[Boohae]"; + mes "Hmmmm....!!"; + next; + mes "-He seems to be in meditation.-"; + close; + } } -prt_monk,251,255,4 script Wutao 79,{ - if(MONK_Q == 4 ) goto L_START; - if(MONK_Q == 5 ) goto Part1; - if(MONK_Q == 6 ) goto Part2; - if(MONK_Q > 6 ) goto Part3; - - mes "[Wutao]"; - mes "We are Monks!"; - mes "We have unlimited power!"; - mes "We have unlimited wisdom!"; - mes "We use our power and wisdom to protect world peace!"; - next; - mes "[Wutao]"; - mes "So..."; - mes "Are you my enemy?"; - mes "You block my path!!!!"; - next; - mes "[Wutao]"; - mes "If someone blocks me, I'll fight!!"; - mes "TaAhhhhhh!!!"; - next; - mes "[Wutao]"; - mes "HuHaaaaaaaa!!!"; - next; - mes "[Wutao]"; - mes "If you are not my enemy, then be on your way."; - close; - -L_START: - mes "[Wutao]"; - mes "What can I do for you?"; - mes "Do you want to talk about God?"; +prt_monk,199,169,3 script Door Keeper#mk 746,{ + mes "[Keeper Chorip]"; + mes "....this place is for those"; + mes " in testing for becoming a monk."; next; - mes "[Wutao]"; - mes "Oh! you are proceeding with the Monk Training!"; - mes "The spirit you have is like that of a Monk."; - next; - mes "[Wutao]"; - mes "It seems your arteries and veins have begun to strengthen."; - mes "You must be the one coming from Elder Wuhai, right?"; - mes "Very well..."; - next; - mes "[Wutao]"; - mes "Let me inform you about the spirits of Monks and some simple rules that Monks should obey."; - mes "After, I'll help you strengthen your mental state to make your body ready for the next test."; - next; - mes "[Wutao]"; - mes "Now, remember exactly what I say and repeat it back to me."; - mes "Clear your mind... Are you ready?"; - next; - menu "Yes",L_MENU_1,"No",-; - mes "[Wutao]"; - mes "Then come back when you are ready!"; + if (MONK_Q == 14) { + mes "[Keeper Chorip]"; + mes "Huh? Did you just say Boohae?"; + next; + mes "[Keeper Chorip]"; + mes "Boohae... tends to hide in some quite places, so you might not be able to find him. For instance... a corner..."; close; -L_MENU_1: - mes "[Wutao]"; - mes "Alright, let's begin."; - next; - set @JOB_MONK_C2, rand(1,3); -L_Again: - if(@JOB_MONK_C2 == 0) set @JOB_MONK_C2, rand(1,3); - if(@JOB_MONK_C2 == 2) goto L_ROOT_2; - if(@JOB_MONK_C2 == 3) goto L_ROOT_3; - - set @monk_str0$,"Supported by dragon and phoenix,"; - set @monk_str1$,"So flies he westward."; - set @monk_str2$,"But the phoenix shall fall to the earth."; - set @monk_str3$,"And the dragon shall soar to the sky;"; - set @monk_str4$,"There shall be successes and failures,"; - set @monk_str5$,"For such is the eternal law."; - set @monk_str6$,"See that ye act when occasion offers,"; - set @monk_str7$,"Lest ye descend to the Nine Golden Springs.'"; - goto L_MES; - L_ROOT_2: - set @monk_str0$,"He boasted not a handsome face,"; - set @monk_str1$,"Nor was his body blessed with grace."; - set @monk_str2$,"His words streamed like a waterfall,"; - set @monk_str3$,"He read a book and knew it all."; - set @monk_str4$,"Shu's glories could he well rehearse,"; - set @monk_str5$,"His lore embraced the universe."; - set @monk_str6$,"Or text or note of scholiast"; - set @monk_str7$,"Once read, his memory held fast."; - goto L_MES; - L_ROOT_3: - set @monk_str0$,"Seek ye a noble one? Then take ye the way of Jieliang,"; - set @monk_str1$,"Watch ye how all people revere Guan Yu,"; - set @monk_str2$,"Each excelling others to honor him,"; - set @monk_str3$,"Him, one of the three brothers of the Peach Garden Oath,"; - set @monk_str4$,"Who have won sacrifices, as emperor and king."; - set @monk_str5$,"Incomparable their aura spreads through the world;"; - set @monk_str6$,"They are resplendent as the great lights of the firmament;"; - set @monk_str7$,"Temples to our Lord Guan Yu abound, no village lacks one,"; - set @monk_str8$,"Their venerable trees at sundown are the resting places for birds."; - -L_MES: - mes "[Wutao]"; - mes "Listen carefully!"; - next; - mes "[Wutao]"; - mes @monk_str0$; - next; - mes "[Wutao]"; - mes @monk_str1$; - next; - mes "[Wutao]"; - mes @monk_str2$; - next; - mes "[Wutao]"; - mes @monk_str3$; - next; - mes "[Wutao]"; - mes @monk_str4$; - next; - mes "[Wutao]"; - mes @monk_str5$; - next; - mes "[Wutao]"; - mes @monk_str6$; - next; - mes "[Wutao]"; - mes @monk_str7$; - if(@JOB_MONK_C2 < 3) goto L_MES_1; - next; - mes "[Wutao]"; - mes @monk_str8$; - -L_MES_1: - next; - mes "[Wutao]"; - mes "Now " + strcharinfo(0) + ", it's your turn."; - next; - set @mnk_score, 0; - if(@JOB_MONK_C2 == 2) goto L_MONK_Q2_1; - if(@JOB_MONK_C2 == 3) goto L_MONK_Q3_1; - -L_MONK_Q1_1: - - menu "And the dragon shall soar to the sky;",L_MONK_Q1_2, - "But the phoenix shall fall to the earth.",L_MONK_Q1_2, - "For such is the eternal law.",L_MONK_Q1_2, - "See that ye act when occasion offers,",L_MONK_Q1_2, - "There shall be successes and failures,",L_MONK_Q1_2, - "Lest ye descend to the Nine Golden Springs.",L_MONK_Q1_2, - "Supported by dragon and phoenix,",-, - "So flies he westward.",L_MONK_Q1_2; - - set @mnk_score, @mnk_score + 1; -L_MONK_Q1_2: - - menu "But the phoenix shall fall to the earth.",L_MONK_Q1_3, - "See that ye act when occasion offers,",L_MONK_Q1_3, - "Supported by dragon and phoenix,",L_MONK_Q1_3, - "There shall be successes and failures,",L_MONK_Q1_3, - "So flies he westward.",-, - "And the dragon shall soar to the sky;",L_MONK_Q1_3, - "Lest ye descend to the Nine Golden Springs.",L_MONK_Q1_3, - "For such is the eternal law.",L_MONK_Q1_3; - - set @mnk_score, @mnk_score + 1; -L_MONK_Q1_3: - - menu "There shall be successes and failures,",L_MONK_Q1_4, - "But the phoenix shall fall to the earth.",-, - "And the dragon shall soar to the sky;",L_MONK_Q1_4, - "So flies he westward.",L_MONK_Q1_4, - "For such is the eternal law.",L_MONK_Q1_4, - "Lest ye descend to the Nine Golden Springs.",L_MONK_Q1_4, - "See that ye act when occasion offers,",L_MONK_Q1_4, - "Supported by dragon and phoenix,",L_MONK_Q1_4; - - set @mnk_score, @mnk_score + 1; -L_MONK_Q1_4: - - menu "And the dragon shall soar to the sky;",-, - "Supported by dragon and phoenix,",L_MONK_Q1_5, - "But the phoenix shall fall to the earth.",L_MONK_Q1_5, - "So flies he westward.",L_MONK_Q1_5, - "For such is the eternal law.",L_MONK_Q1_5, - "There shall be successes and failures,",L_MONK_Q1_5, - "Lest ye descend to the Nine Golden Springs.",L_MONK_Q1_5, - "See that ye act when occasion offers,",L_MONK_Q1_5; - - set @mnk_score, @mnk_score + 1; -L_MONK_Q1_5: - - menu "For such is the eternal law.",L_MONK_Q1_6, - "And the dragon shall soar to the sky;",L_MONK_Q1_6, - "So flies he westward.",L_MONK_Q1_6, - "Supported by dragon and phoenix,",L_MONK_Q1_6, - "But the phoenix shall fall to the earth.",L_MONK_Q1_6, - "See that ye act when occasion offers,",L_MONK_Q1_6, - "Lest ye descend to the Nine Golden Springs.",L_MONK_Q1_6, - "There shall be successes and failures,",-; - - set @mnk_score, @mnk_score + 1; -L_MONK_Q1_6: - - menu "Supported by dragon and phoenix,",L_MONK_Q1_7, - "So flies he westward.",L_MONK_Q1_7, - "For such is the eternal law.",-, - "But the phoenix shall fall to the earth.",L_MONK_Q1_7, - "There shall be successes and failures,",L_MONK_Q1_7, - "And the dragon shall soar to the sky;",L_MONK_Q1_7, - "Lest ye descend to the Nine Golden Springs.",L_MONK_Q1_7, - "See that ye act when occasion offers,",L_MONK_Q1_7; - - set @mnk_score, @mnk_score + 1; -L_MONK_Q1_7: - - menu "So flies he westward.",L_MONK_Q1_8, - "Supported by dragon and phoenix,",L_MONK_Q1_8, - "Lest ye descend to the Nine Golden Springs.",L_MONK_Q1_8, - "There shall be successes and failures,",L_MONK_Q1_8, - "For such is the eternal law.",L_MONK_Q1_8, - "But the phoenix shall fall to the earth.",L_MONK_Q1_8, - "And the dragon shall soar to the sky;",L_MONK_Q1_8, - "See that ye act when occasion offers,",-; - - set @mnk_score, @mnk_score + 2; -L_MONK_Q1_8: - - menu "Supported by dragon and phoenix,",L_MONK_QUEST_END, - "See that ye act when occasion offers,",L_MONK_QUEST_END, - "But the phoenix shall fall to the earth.",L_MONK_QUEST_END, - "Lest ye descend to the Nine Golden Springs.",L_MONK_QUEST_1_2, - "And the dragon shall soar to the sky;",L_MONK_QUEST_END, - "So flies he westward.",L_MONK_QUEST_END, - "There shall be successes and failures,",L_MONK_QUEST_END, - "For such is the eternal law.",L_MONK_QUEST_END; - -L_MONK_Q2_1: - - menu "Nor was his body blessed with grace.",L_MONK_Q2_2, - "He read a book and knew it all.",L_MONK_Q2_2, - "His words streamed like a waterfall,",L_MONK_Q2_2, - "He boasted not a handsome face,",-, - "Shu's glories could he well rehearse,",L_MONK_Q2_2, - "Once read, his memory held fast.",L_MONK_Q2_2, - "His lore embraced the universe.",L_MONK_Q2_2, - "Or text or note of scholiast",L_MONK_Q2_2; - - set @mnk_score, @mnk_score + 1; -L_MONK_Q2_2: - - menu "His lore embraced the universe.",L_MONK_Q2_3, - "He boasted not a handsome face,",L_MONK_Q2_3, - "His words streamed like a waterfall,",L_MONK_Q2_3, - "He read a book and knew it all.",L_MONK_Q2_3, - "Or text or note of scholiast",L_MONK_Q2_3, - "Once read, his memory held fast.",L_MONK_Q2_3, - "Shu's glories could he well rehearse,",L_MONK_Q2_3, - "Nor was his body blessed with grace.",-; - - set @mnk_score, @mnk_score + 1; -L_MONK_Q2_3: - - menu "His words streamed like a waterfall,",-, - "His lore embraced the universe.",L_MONK_Q2_4, - "He read a book and knew it all.",L_MONK_Q2_4, - "Shu's glories could he well rehearse,",L_MONK_Q2_4, - "Nor was his body blessed with grace.",L_MONK_Q2_4, - "Or text or note of scholiast",L_MONK_Q2_4, - "He boasted not a handsome face,",L_MONK_Q2_4, - "Once read, his memory held fast.",L_MONK_Q2_4; - - set @mnk_score, @mnk_score + 1; -L_MONK_Q2_4: - - menu "Nor was his body blessed with grace.",L_MONK_Q2_5, - "Once read, his memory held fast.",L_MONK_Q2_5, - "Shu's glories could he well rehearse,",L_MONK_Q2_5, - "Or text or note of scholiast",L_MONK_Q2_5, - "He boasted not a handsome face,",L_MONK_Q2_5, - "He read a book and knew it all.",-, - "His lore embraced the universe.",L_MONK_Q2_5, - "His words streamed like a waterfall,",L_MONK_Q2_5; - - set @mnk_score, @mnk_score + 1; -L_MONK_Q2_5: - - menu "Once read, his memory held fast.",L_MONK_Q2_6, - "Or text or note of scholiast",L_MONK_Q2_6, - "He read a book and knew it all.",L_MONK_Q2_6, - "His words streamed like a waterfall,",L_MONK_Q2_6, - "Nor was his body blessed with grace.",L_MONK_Q2_6, - "He boasted not a handsome face,",L_MONK_Q2_6, - "His lore embraced the universe.",L_MONK_Q2_6, - "Shu's glories could he well rehearse,",-; - - set @mnk_score, @mnk_score + 1; -L_MONK_Q2_6: - - menu "Or text or note of scholiast",L_MONK_Q2_7, - "He read a book and knew it all.",L_MONK_Q2_7, - "Shu's glories could he well rehearse,",L_MONK_Q2_7, - "His words streamed like a waterfall,",L_MONK_Q2_7, - "His lore embraced the universe.",-, - "He boasted not a handsome face,",L_MONK_Q2_7, - "Nor was his body blessed with grace.",L_MONK_Q2_7, - "Once read, his memory held fast.",L_MONK_Q2_7; - - set @mnk_score, @mnk_score + 1; -L_MONK_Q2_7: - - menu "Nor was his body blessed with grace.",L_MONK_Q2_8, - "Or text or note of scholiast",-, - "His words streamed like a waterfall,",L_MONK_Q2_8, - "Once read, his memory held fast.",L_MONK_Q2_8, - "He boasted not a handsome face,",L_MONK_Q2_8, - "He read a book and knew it all.",L_MONK_Q2_8, - "Shu's glories could he well rehearse,",L_MONK_Q2_8, - "His lore embraced the universe.",L_MONK_Q2_8; - - set @mnk_score, @mnk_score + 2; -L_MONK_Q2_8: - - menu "He boasted not a handsome face,",L_MONK_QUEST_END, - "Nor was his body blessed with grace.",L_MONK_QUEST_END, - "Shu's glories could he well rehearse,",L_MONK_QUEST_END, - "Or text or note of scholiast",L_MONK_QUEST_END, - "His lore embraced the universe.",L_MONK_QUEST_END, - "He read a book and knew it all.",L_MONK_QUEST_END, - "His words streamed like a waterfall,",L_MONK_QUEST_END, - "Once read, his memory held fast.",L_MONK_QUEST_1_2; - -L_MONK_Q3_1: - - menu "Watch ye how all people revere Guan Yu,",L_MONK_Q3_2, - "Seek ye a noble one? Then take ye the way of Jieliang,",-, - "Temples to our Lord Guan Yu abound, no village lacks one,",L_MONK_Q3_2, - "Each excelling others to honor him,",L_MONK_Q3_2, - "Their venerable trees at sundown are the resting places for birds.",L_MONK_Q3_2, - "Incomparable their aura spreads through the world;",L_MONK_Q3_2, - "They are resplendent as the great lights of the firmament;",L_MONK_Q3_2, - "Who have won sacrifices, as emperor and king.",L_MONK_Q3_2, - "Him, one of the three brothers of the Peach Garden Oath,",L_MONK_Q3_2; - - set @mnk_score, @mnk_score + 1; -L_MONK_Q3_2: - - menu "Each excelling others to honor him,",L_MONK_Q3_3, - "Temples to our Lord Guan Yu abound, no village lacks one,",L_MONK_Q3_3, - "Seek ye a noble one? Then take ye the way of Jieliang,",L_MONK_Q3_3, - "Incomparable their aura spreads through the world;",L_MONK_Q3_3, - "Their venerable trees at sundown are the resting places for birds.",L_MONK_Q3_3, - "Who have won sacrifices, as emperor and king.",L_MONK_Q3_3, - "Watch ye how all people revere Guan Yu,",-, - "Him, one of the three brothers of the Peach Garden Oath,",L_MONK_Q3_3, - "They are resplendent as the great lights of the firmament;",L_MONK_Q3_3; - - set @mnk_score, @mnk_score + 1; -L_MONK_Q3_3: - - menu "They are resplendent as the great lights of the firmament;",L_MONK_Q3_4, - "Seek ye a noble one? Then take ye the way of Jieliang,",L_MONK_Q3_4, - "Each excelling others to honor him,",-, - "Watch ye how all people revere Guan Yu,",L_MONK_Q3_4, - "Who have won sacrifices, as emperor and king.",L_MONK_Q3_4, - "Him, one of the three brothers of the Peach Garden Oath,",L_MONK_Q3_4, - "Incomparable their aura spreads through the world;",L_MONK_Q3_4, - "Temples to our Lord Guan Yu abound, no village lacks one,",L_MONK_Q3_4, - "Their venerable trees at sundown are the resting places for birds.",L_MONK_Q3_4; - - set @mnk_score, @mnk_score + 1; -L_MONK_Q3_4: - - menu "Seek ye a noble one? Then take ye the way of Jieliang,",L_MONK_Q3_5, - "Each excelling others to honor him,",L_MONK_Q3_5, - "Incomparable their aura spreads through the world;",L_MONK_Q3_5, - "Temples to our Lord Guan Yu abound, no village lacks one,",L_MONK_Q3_5, - "Him, one of the three brothers of the Peach Garden Oath,",-, - "Their venerable trees at sundown are the resting places for birds.",L_MONK_Q3_5, - "They are resplendent as the great lights of the firmament;",L_MONK_Q3_5, - "Who have won sacrifices, as emperor and king.",L_MONK_Q3_5, - "Watch ye how all people revere Guan Yu,",L_MONK_Q3_5; - - set @mnk_score, @mnk_score + 1; -L_MONK_Q3_5: - - menu "They are resplendent as the great lights of the firmament;",L_MONK_Q3_6, - "Temples to our Lord Guan Yu abound, no village lacks one,",L_MONK_Q3_6, - "Their venerable trees at sundown are the resting places for birds.",L_MONK_Q3_6, - "Who have won sacrifices, as emperor and king.",-, - "Watch ye how all people revere Guan Yu,",L_MONK_Q3_6, - "Seek ye a noble one? Then take ye the way of Jieliang,",L_MONK_Q3_6, - "Incomparable their aura spreads through the world;",L_MONK_Q3_6, - "Him, one of the three brothers of the Peach Garden Oath,",L_MONK_Q3_6, - "Each excelling others to honor him,",L_MONK_Q3_6; - - set @mnk_score, @mnk_score + 1; -L_MONK_Q3_6: - - menu "Him, one of the three brothers of the Peach Garden Oath,",L_MONK_Q3_7, - "Their venerable trees at sundown are the resting places for birds.",L_MONK_Q3_7, - "Watch ye how all people revere Guan Yu,",L_MONK_Q3_7, - "Temples to our Lord Guan Yu abound, no village lacks one,",L_MONK_Q3_7, - "Seek ye a noble one? Then take ye the way of Jieliang,",L_MONK_Q3_7, - "Incomparable their aura spreads through the world;",-, - "Each excelling others to honor him,",L_MONK_Q3_7, - "They are resplendent as the great lights of the firmament;",L_MONK_Q3_7, - "Who have won sacrifices, as emperor and king.",L_MONK_Q3_7; - - set @mnk_score, @mnk_score + 1; -L_MONK_Q3_7: - - menu "Seek ye a noble one? Then take ye the way of Jieliang,",L_MONK_Q3_8, - "Their venerable trees at sundown are the resting places for birds.",L_MONK_Q3_8, - "They are resplendent as the great lights of the firmament;",-, - "Watch ye how all people revere Guan Yu,",L_MONK_Q3_8, - "Each excelling others to honor him,",L_MONK_Q3_8, - "Him, one of the three brothers of the Peach Garden Oath,",L_MONK_Q3_8, - "Who have won sacrifices, as emperor and king.",L_MONK_Q3_8, - "Incomparable their aura spreads through the world;",L_MONK_Q3_8, - "Temples to our Lord Guan Yu abound, no village lacks one,",L_MONK_Q3_8; - - set @mnk_score, @mnk_score + 1; -L_MONK_Q3_8: - - menu "Temples to our Lord Guan Yu abound, no village lacks one,",-, - "Incomparable their aura spreads through the world;",L_MONK_Q3_9, - "Their venerable trees at sundown are the resting places for birds.",L_MONK_Q3_9, - "They are resplendent as the great lights of the firmament;",L_MONK_Q3_9, - "Who have won sacrifices, as emperor and king.",L_MONK_Q3_9, - "Him, one of the three brothers of the Peach Garden Oath,",L_MONK_Q3_9, - "Watch ye how all people revere Guan Yu,",L_MONK_Q3_9, - "Each excelling others to honor him,",L_MONK_Q3_9, - "Seek ye a noble one? Then take ye the way of Jieliang,",L_MONK_Q3_9; - - set @mnk_score, @mnk_score + 1; -L_MONK_Q3_9: - - menu "Him, one of the three brothers of the Peach Garden Oath,",L_MONK_QUEST_END, - "Each excelling others to honor him,",L_MONK_QUEST_END, - "Watch ye how all people revere Guan Yu,",L_MONK_QUEST_END, - "Who have won sacrifices, as emperor and king.",L_MONK_QUEST_END, - "Incomparable their aura spreads through the world;",L_MONK_QUEST_END, - "Seek ye a noble one? Then take ye the way of Jieliang,",L_MONK_QUEST_END, - "They are resplendent as the great lights of the firmament;",L_MONK_QUEST_END, - "Temples to our Lord Guan Yu abound, no village lacks one,",L_MONK_QUEST_END, - "Their venerable trees at sundown are the resting places for birds.",-; - -L_MONK_QUEST_1_2: - set @mnk_score, @mnk_score + 1; -L_MONK_QUEST_END: - - if(@mnk_score < 9) goto L_C2_FAIL; + } + else if (MONK_Q > 14 && MONK_Q < 25) { + set name,PcName; + mes "[Keeper Chorip]"; + mes "Is your name " + strcharinfo(0) + "?"; + next; + if (select("Yes.:No.") == 1) { + mes "[Keeper Chorip]"; + mes "Alright you're cool... go on in. Your test is waiting for you. Good luck."; + close; + } + mes "[Keeper Chorip]"; + mes "Yeah right, I know who you are... get in there... your test is ready."; + close; + } + else { + mes "[Keeper Chorip]"; + mes "...please be quiet inside."; + close; + } +} -L_C2_DONE: - set @mnk_score, 0; - next; - mes "[Wutao]"; - mes "Hmmm..."; - next; - mes "[Wutao]"; - mes "...Well Done!! It's perfect!"; - next; - mes "[Wutao]"; - mes "However, don't be happy just yet. There is still much to do before you can become a Monk."; - next; - mes "[Wutao]"; - mes "DaAhaaaa..."; - next; - mes "[Wutao]"; - mes "ShuKeeee....."; - next; - mes "[Wutao]"; - mes "SouKouuuuu...."; - next; - mes "[Wutao]"; - mes "PaYennnn...."; - next; - mes "[Wutao]"; - mes "As I promised, your mental state is now that of a Monk."; - next; - mes "[Wutao]"; - mes "Now go! Seek ^000080Fuhai^000000 for further guidance."; - set MONK_Q, 6; - close; +monk_test,329,61,3 script Bashu#mk 753,{ + if (MONK_Q > 14 && MONK_Q < 25) { + if (MONK_Q == 15) { + mes "[Bashu]"; + mes "So, which test do you want to do...?"; + next; + mes "[Bashu]"; + mes "From what I've heard, you chose the mushroom test..."; + mes "Oh well, it's still your choice."; + } + else if (MONK_Q == 16) { + mes "[Bashu]"; + mes "Which test hall do you wish to enter?"; + next; + mes "[Bashu]"; + mes "Well, as far as I've been told, you chose the marathon test..."; + mes "Oh well, it's your choice."; + } + else { + mes "[Bashu]"; + mes "Which test hall do you wish to enter?"; + mes "You can choose which one you want."; + next; + } + next; + if (select("Tolerance - Gathering Mushrooms:Self-Control - Marathon") == 1) { + mes "You have decided to take the test of tolerance by ^FF0000gathering mushrooms^000000."; + close2; + warp "job_monk",226,175; + end; + } + mes "You have decided to take the test of self control by taking a ^FF0000marathon^000000."; + close2; + warp "monk_test",386,387; + end; + } + else { + mes "[Bashu]"; + mes "Welcome... this place is a training place for monks, Saint Capitolina Abbey."; + mes "When you go inside....you will meet Tomoon the oldest monk who succeeds to the predecessors,"; + next; + mes "[Bashu]"; + mes "Please be advised and do not touch anything."; + mes "And please avoid talking loud in front of Tomoon."; + next; + mes "[Bashu]"; + mes "I hope you will have a great time in here."; + close; + } +} -L_C2_FAIL: - mes "[" + strcharinfo(0) + "]"; - mes "Well..."; +monk_test,386,388,4 script Apprentice Monk#mk 110,{ + mes "[Monk Apprentice]"; + mes "W... welcome!"; + mes "Th... this place is for testing the tolerance of monk candidates!"; next; - mes "[Wutao]"; - mes "Hmmm... "; + mes "[Monk Apprentice]"; + mes "Ju... just run..."; + mes "until you're told to stop,"; + mes "Ru...ruu....run!"; next; - mes "[Wutao]"; - mes "Hummm..."; + mes "[Monk Apprentice]"; + mes "M... m... me? I'll run one of these days!"; next; - mes "[Wutao]"; - mes "That not correct! You didn't memorize it all!"; + mes "[Monk Apprentice]"; + mes "M... monk... are you going to be... a... m...m...monk??"; next; - mes "[Wutao]"; - mes "Do you doubt yourself? Do you really have the ability to be a Monk?"; - mes "...That was really...."; + mes "[Monk Apprentice]"; + mes "Ar...are...you...sure you are.. aren't... going to quit?"; next; - mes "[Wutao]"; - mes "Well...That's fine, do you want to try it again?"; - next; - mes "[Wutao]"; - mes "Of course you do! Since you did not pass this test, you can't take the next test."; - set MONK_Q, 5; - close; - -Part1: - mes "[Wutao]"; - mes "Very well. Let's try it again."; - next; - goto L_Again; - -Part2: - mes "[Wutao]"; - mes "What? You forget whom you should seek for?"; - next; - mes "[Wutao]"; - mes "......You are so......."; - next; - mes "[Wutao]"; - mes "...Are you testing my patient?"; - next; - mes "[Wutao]"; - mes "...Okay, I'll tell you again..."; - mes "Go and seek ^000080Fuhai^000000 for further guidance."; - close; -Part3: - mes "[Wutao]"; - mes "May God be with you."; + if (select("Quit.:Keep running.") == 1) { + mes "[Monk Apprentice]"; + mes "" + strcharinfo(0) + "...q.q..q. .quit! ...the marathon!! Y...you do not have what it takes to be a m... monk!"; + mapannounce "monk_test","" + strcharinfo(0) + "...q.q..q. .quit! ...the marathon!! Y...you do not have what it takes to be a m... monk!",bc_map; + close2; + set MONK_Q,15; + warp "prt_monk",194,168; + end; + } + mes "[Monk Apprentice]"; + mes "Until you're told to stop,"; + mes "Ru...ruu....run!"; close; } -prt_monk,57,179,4 script Fuhai 110,{ - - if(@Choice_mission == 1 ) goto Part1; - if(@Choice_mission == 2 ) goto Part2; - if(MONK_Q == 6) goto L_START; - if(MONK_Q == 7) goto L_MENU_1_1_2; - - mes "[Fuhai]"; - mes "HaAhhhhh....!!!"; - next; - mes "- Seems like he is thinking something -"; - close; +monk_test,387,350,0 script Supervisor#race_monk 45,2,2,{ +OnTouch: + if (MONK_Q >= 15 && MONK_Q <= 23) { + set MONK_Q,MONK_Q+1; + warp "monk_test",385,388; + end; + } + else if (MONK_Q == 24) { + set MONK_Q,25; + mapannounce "monk_test","Now! This is the last lap!! If you make it you need to go visit Tomoon for the next test!",bc_map; + warp "monk_test",385,388; + end; + } + else if (MONK_Q == 25) { + mes "[Supervisor]"; + mes "Now...you may go visit Tomoon."; + mes "Tomoon is in the deepest room inside a building near this abbey."; + mapannounce "monk_test","Congratulations!" + strcharinfo(0) +"!! You completed the marathon!",bc_map; + close2; + warp "prt_monk",194,168; + end; + } +} -L_START: - mes "[Fuhai]"; - mes "..."; - next; - mes "[Fuhai]"; - mes "......"; - next; - mes "[Fuhai]"; - mes "........."; - next; - mes "[Fuhai]"; - mes "............"; - next; - menu "Hello there?",-; +monk_test,82,384,0 script Trap#t_monk1_1::MonkTrap -1,{ +OnTouch: + mapannounce "monk_test",""+ strcharinfo(0) + ", you're trapped. You will be returned.",bc_map; + warp "monk_test",387,387; + end; +} - mes "[Fuhai]"; - mes "...what...WHAT?"; - mes "How dare you interupt my training!"; - mes "If it is not very important..."; - next; - mes "[Fuhai]"; - mes "......"; - mes "I can't promise you will see the sun tomorrow..."; +monk_test,83,384,0 duplicate(MonkTrap) Trap#t_monk1_2 -1 +monk_test,82,385,0 duplicate(MonkTrap) Trap#t_monk1_3 -1 +monk_test,83,385,0 duplicate(MonkTrap) Trap#t_monk1_4 -1 +monk_test,38,388,0 duplicate(MonkTrap) Trap#t_monk2_1 -1,0,1 +monk_test,39,388,0 duplicate(MonkTrap) Trap#t_monk2_2 -1,0,1 +monk_test,38,386,0 duplicate(MonkTrap) Trap#t_monk2_3 -1 +monk_test,39,386,0 duplicate(MonkTrap) Trap#t_monk2_4 -1 +monk_test,11,158,0 duplicate(MonkTrap) Trap#t_monk3_1 -1,1,0 +monk_test,11,159,0 duplicate(MonkTrap) Trap#t_monk3_2 -1,1,0 +monk_test,13,159,0 duplicate(MonkTrap) Trap#t_monk3_3 -1 +monk_test,13,158,0 duplicate(MonkTrap) Trap#t_monk3_4 -1 +monk_test,11,30,0 duplicate(MonkTrap) Trap#t_monk4_1 -1,3,0 +monk_test,11,31,0 duplicate(MonkTrap) Trap#t_monk4_2 -1,3,0 +monk_test,15,30,0 duplicate(MonkTrap) Trap#t_monk4_3 -1 +monk_test,15,31,0 duplicate(MonkTrap) Trap#t_monk4_4 -1 +monk_test,70,12,0 duplicate(MonkTrap) Trap#t_monk5_1 -1,0,1 +monk_test,71,12,0 duplicate(MonkTrap) Trap#t_monk5_2 -1,0,1 +monk_test,70,10,0 duplicate(MonkTrap) Trap#t_monk5_3 -1 +monk_test,71,10,0 duplicate(MonkTrap) Trap#t_monk5_4 -1 +monk_test,186,11,0 duplicate(MonkTrap) Trap#t_monk6_1 -1,2,3 +monk_test,189,11,0 duplicate(MonkTrap) Trap#t_monk6_2 -1,0,3 +monk_test,387,43,0 duplicate(MonkTrap) Trap#t_monk7_1 -1,1,0 +monk_test,387,42,0 duplicate(MonkTrap) Trap#t_monk7_2 -1,1,0 +monk_test,389,43,0 duplicate(MonkTrap) Trap#t_monk7_3 -1 +monk_test,389,42,0 duplicate(MonkTrap) Trap#t_monk7_4 -1 + +job_monk,225,180,1 script Hyunmoo#mk 89,{ + if ((countitem(1069) > 0 || countitem(1070) > 0) && (countitem(1069) < 30 || countitem(1070) < 30)) { + mes "[Hyunmoo]"; + mes "You didn't bring enough mushrooms... go get some more."; next; - mes "[Fuhai]"; - mes "Why are you here?"; - mes "Explain!"; + mes "[Hyunmoo]"; + mes "Or is it you want to quit... do you want to quit?"; next; - menu "Some one named [Wutao] sent me here.",L_MENU_1,"Well...Nothing...",-; - - mes "[Fuhai]"; - mes "......"; - mes "...How about digging a grave for yourself?"; + switch(select("No.:Yes.") == 1) { + mes "[Hyunmoo]"; + mes "Then move!"; close; - L_MENU_1: - mes "[Fuhai]"; - mes "Hmmm...Is that so?"; - mes "That's..."; + } + mes "[Hyunmoo]"; + mes ".....I figured as much....you don't have a spirit."; + mapannounce "job_monk","" + strcharinfo(0) + ", has quit his testing to become a monk.",bc_map; + close2; + set MONK_Q,16; + warp "prt_monk",194,168; + end; + } + else if (MONK_Q > 14 && MONK_Q < 25 && (countitem(1069) == 0 || countitem(1070) == 0)) { + mes "[Hyunmoo]"; + mes "Nice to meet you. My name is Hyunmoo. I am in charge of the mushroom test."; next; - mes "[Fuhai]"; - mes "Oh...Your mental state..."; - mes "Ha! Very well..."; + mes "[Hyunmoo]"; + mes "Your task will be to gather mushrooms."; + mes "Understand?"; next; - mes "[Fuhai]"; - mes "However, what did you learn from [Wutao]?"; + mes "[Hyunmoo]"; + mes "Picking the mushrooms is to train your tolerance."; + mes "We planted a garden in order to survive as well as to discipline our minds."; next; - menu "Hmmm...Well...It's...",-, - "I repeated what he said, and he sent me here.",L_MENU_1_1, - "He tested my mental status and sent me here.",-; - - mes "[Fuhai]"; - mes "Foolish!"; - mes "Don't bother me! Go away!"; - close; - L_MENU_1_1: - mes "[Fuhai]"; - mes "Well...Then?"; - mes "Did he do anything for you?"; - next; - menu "Ah...It's...I can't tell...",-, - "Checked my body",L_MENU_1_1_1, - "Told me some rules to obey",L_MENU_1_1_1, - "Strengthened my mental state",L_MENU_1_1_2; - - mes "[Fuhai]"; - mes "Foolish!"; - mes "Don't bother me! Go away!"; + mes "[Hyunmoo]"; + mes "I believe there is no better way to find true inner peace then to be one with nature."; + mes "So we created our garden, however these mushrooms started sprouting up everywhere!"; + next; + mes "[Hyunmoo]"; + mes "What we ask of you as part of your training is to remove these mushrooms."; + mes "Go help the others remove as many mushrooms as you can and bring me back"; + mes "enough ^FF0000Orange Net Mushrooms^000000 and ^FF0000Orange Gooey Mushroom^000000 as proof."; + next; + mes "[Hyunmoo]"; + mes "Now, go get some mushrooms."; + mes "Check back with me when you have picked some, I will tell you if it is enough."; + mes "And remember, find peace when gardening."; + next; + mes "[Hyunmoo]"; + mes "...or do you want to quit?"; + next; + if (select("No.:Yes.") == 1) { + mes "[Hyunmoo]"; + mes "Alright then, keep going."; close; - L_MENU_1_1_1: - mes "[Fuhai]"; - mes "That's quite true, but not the point."; - mes "Think! Use your brain!"; + } + mes "[Hyunmoo]"; + mes ".....yeah I thought as much....you don't have the spirit needed to become a monk."; + mapannounce "job_monk","" + strcharinfo(0) + ", has quit his testing to become a monk.",bc_map; + delitem 1069,countitem(1069); //Mushroom_Of_Thief_1 + delitem 1070,countitem(1070); //Mushroom_Of_Thief_2 + close2; + mapannounce "job_monk","" + strcharinfo(0) + ", has quit his training to become a monk.",bc_map; + warp "prt_monk",194,168; + set MONK_Q,16; + end; + } + else if (MONK_Q > 14 && MONK_Q < 25 && (countitem(1069) > 29 || countitem(1070) > 29)) { + mes "[Hyunmoo]"; + mes "...hmm... not bad."; + mes "Ok, you passed."; + next; + mes "[Hyunmoo]"; + mes "Go meet Tomoon for your next test."; + mes "Tomoon is staying in the deepest room inside a building near this abbey."; + set MONK_Q,25; + delitem 1069,countitem(1069); //Mushroom_Of_Thief_1 + delitem 1070,countitem(1070); //Mushroom_Of_Thief_2 + close2; + warp "prt_monk",194,168; + end; + } + else if (MONK_Q > 24) { + mes "[Hyunmoo]"; + mes "Didn't I tell you to go meet ^FF0000Tomoon^000000? Or do you want to pick some more mushrooms?"; + mes "Tomoon is staying in the deepest room inside a building near this abbey."; close; + } +} - L_MENU_1_1_2: - set MONK_Q, 7; - mes "[Fuhai]"; - mes "Very well. At least you know what has been changed in your body."; - mes "Now, let us begin the next test."; +prt_monk,225,180,1 script Hyunmoo#mk 89,{ + if (MONK_Q < 25) { + mes "[Hyunmoo]"; + mes "As I see vegetables growing, I feel myself growing within."; next; - mes "[Fuhai]"; - mes "I'll give you a chance to choose what kind of test you want to take."; - mes "Now, make your own choice."; + mes "[Hyunmoo]"; + mes "As I see other monks working hard on growing vegetables,"; + mes "it warms my heart to see others enjoying gardening as I do."; next; - menu "Mushroom Collecting",-,"A Marathon",L_ROOT_2; - - mes "[Fuhai]"; - mes "Mushroom Collecting? Good choice!"; - mes "That would make you appreciate the value of patience and realize the meaning of the great willpower that following the path of God will give you."; - mes "Now go prepare yourself! Come back when you are ready."; - set @Choice_mission, 1; + mes "[Hyunmoo]"; + mes "To be honest with you, I think gardening is the greatest thing ever..."; + mes "We should give thanks to the brothers who prepare our food for us through their hard work."; + next; + mes "[Hyunmoo]"; + mes "Don't forget to thank them as you go by for their hard work."; close; - L_ROOT_2: - mes "[Fuhai]"; - mes "A Marathon? Good choice!"; - mes "That would make you appreciate the value of willpower and realize the meaning of the great patient that following the path of God will give you."; - mes "Now go prepare yourself! Come back when you are ready."; - set @Choice_mission, 2; + } + else if (MONK_Q > 24 && BaseJob == Job_Acolyte) { + mes "[Hyunmoo]"; + mes "Didn't I tell you to go meet Tomoon? Or do you want to pick more mushrooms?"; + mes "Tomoon is staying in the deepest room inside a building near this abbey."; close; -Part1: - mes "[Fuhai]"; - mes "Are you ready?"; - mes "Actually, you don't need to prepare anything if you believe in yourself."; - next; - mes "[Fuhai]"; - mes "Mushroom Collecting is your choice."; - mes "It is a test of your patience."; - next; - mes "[Fuhai]"; - mes "Now, go into the building located in the center of this training area."; - next; - mes "[Fuhai]"; - mes "You will pass the test when you collect enough mushrooms."; - mes "Now, what are waiting for? Go!"; - close; -Part2: - mes "[Fuhai]"; - mes "Are you ready?"; - mes "Actually, you don't need to prepare anything if you believe in yourself."; - next; - mes "[Fuhai]"; - mes "A Marathon is your choice."; - mes "It's a test of your willpower."; - next; - mes "[Fuhai]"; - mes "Now, go into the building located in the center of this training area."; - next; - mes "[Fuhai]"; - mes "You will pass the test when you can run enough laps."; - mes "Now, what are waiting for? Go!"; - close; - + } + else { + mes "[Hyunmoo]"; + mes "As I see vegetables growing, I feel myself growing within."; + next; + mes "[Hyunmoo]"; + mes "As I see other monks working hard on growing vegetables,"; + mes "it warms my heart to see others enjoying gardening as I do."; + next; + mes "[Hyunmoo]"; + mes "To be honest with you, I think gardening is the greatest thing ever..."; + mes "We should give thanks to the brothers who prepare our food for us through their hard work."; + next; + mes "[Hyunmoo]"; + mes "Don't forget to thank them as you go by for their hard work."; + close; + } } -prt_monk,199,169,4 script Guard 746,{ - if(MONK_Q == 7) goto L_START; - if(MONK_Q > 6) goto Part1; +monk_test,319,139,1 script Tomoon#mk 52,{ + if (MONK_Q == 25) { + mes "[Tomoon]"; + mes "Welcome young one."; + mes "My name is Tomoon, I am in charge of the last test of spiritual training!"; + next; + mes "[Tomoon]"; + mes "Now you don't need to be instructed any more then this:"; + mes "^990000Terminate every living thing in your way!^000000 That's all!"; + next; + mes "[Tomoon]"; + mes "While you're wandering around within the maze, if you encounter any evil creatures, just kill them! Release their tortured souls!!"; + next; + mes "[Tomoon]"; + mes "Do not compare us to the weakling priests! We are monks and we will always be the strongest!!"; + next; + mes "[Tomoon]"; + mes "We are not like priests who cower behind the strength of others!"; + next; + mes "[Tomoon]"; + mes "Now, focus!! Keep your fists tight and your eyes open! It's time to show me what you got."; + next; + mes "[Tomoon]"; + mes "Let's see if you got what it takes to be a true monk!!"; + close2; + set MONK_Q,26; + warp "monk_test",88,74; + end; + } + else if (MONK_Q == 26) { + mes "[Tomoon]"; + mes "Hmm... you failed?"; + mes "Cheer up! Failure is but a process to success!"; + mes "Go! Start again! Kill them all!!"; + close2; + warp "monk_test",88,74; + end; + } + else if (MONK_Q == 27) { + mes "[Tomoon]"; + mes "Excellent job!!"; + mes "I knew you'd make it through!"; + mes "Now...I will give you a secret potion which will double your physical strength."; + next; + getitem 506,1; //Green_Potion + mes "Drink this potion and you will be able to become a monk!!!"; + mes "... now go back to sensei Moohae!!!"; + set MONK_Q,28; + close; + } + else if (MONK_Q == 28) { + mes "[Tomoon]"; + mes "I already told you, go back to sensei Moohae!!!"; + close; + } + else { + mes "[Tomoon]"; + mes "....be quiet."; + mes "....."; + next; + mes "[Tomoon]"; + mes "I will not allow anyone to cause any trouble in this abbey."; + next; + mes "[Tomoon]"; + mes "You'd better not be thinking about causing any trouble."; + close; + } +} - mes "[Guard ChaoLi]"; - mes "This is..."; - mes "Monk Training Area"; - next; - mes "[Guard ChaoLi]"; - mes "Please be quiet in this area."; - close; +monk_test,82,85,1 script Proctor#mk 95,{ + mes "[Proctor]"; + mes "So, are you ready to undergo the spiritual training?"; + next; + switch(select("Yes!:No.:What do I have to do?")) { + case 1: + mes "[Proctor]"; + mes "Alright! I wish you luck. If you get lost and can't find a way out, simply log out and log back in."; + mes "Then you will return to your save point. What's that mean? Heck if I know, I'm just told to say that. Oh yes and also, please cooperate with your comrades."; + close2; + set MONK_Q,26; + warp "monk_test",125,277; + end; + case 2: + mes "[Proctor]"; + mes "I see. Take your time."; + close; + case 3: + mes "[Proctor]"; + mes "Inside this test hall is the maze of spirits."; + mes "There are spirits inside which will block you from moving freely."; + next; + mes "[Proctor]"; + mes "If you want to exit the test hall, you must make your way to the warp portal located at the opposite side from the start point."; + next; + mes "[Proctor]"; + mes "....Oh yes and also there are monsters wandering around in the maze, please clear them."; + mes "Good luck."; + close; + } +} -L_START: - mes "[Guard ChaoLi]"; - mes "This is..."; - mes "Monk Training Area"; - next; - mes "[Guard ChaoLi]"; - mes strcharinfo(0) + "... Right?!"; - next; - mes "[Guard ChaoLi]"; - mes "Go ahead! Quickly!"; - mes "There is another test waiting for you!"; - close; +monk_test,144,277,0 script mob_monk#1_1 -1,1,1,{ +OnTouch: + monster "monk_test",144,277,"Zombie",1015,1; + monster "monk_test",144,277,"Zombie",1015,1; + monster "monk_test",144,277,"Zombie",1015,1; + monster "monk_test",144,277,"Zombie",1015,1; + end; -Part1: - mes "[Guard ChaoLi]"; - mes "Please be quiet in this area."; - close; +OnDisable: + killmonsterall "monk_test"; + end; } -monk_test,329,61,4 script Bashu 753,{ - if(MONK_Q == 7) goto L_START; +monk_test,134,291,0 script mob_monk#1_2 -1,1,1,{ +OnTouch: + monster "monk_test",134,291,"Zombie",1015,1; + monster "monk_test",134,291,"Zombie",1015,1; + monster "monk_test",134,291,"Zombie",1015,1; + monster "monk_test",134,291,"Zombie",1015,1; + end; - mes "[Bashu]"; - mes "Welcome to ^00FF00St. Capitolina Abbey^000000, the Monk Training Area."; - mes "May the light shine on your path."; - mes "You can find Monk Daowen, the judge of a Monk's training progress, when you go inside"; - next; - mes "[Bashu]"; - mes "Never the less, don't touch anything inside and be quiet in front of Monk Daowen."; - close; -L_START: - if(@Choice_mission == 0) goto L_MISSB; - if(@Choice_mission == 2) goto L_MISS2; - mes "[Bashu]"; - mes "As I know, you choose to collect mushrooms as your test."; - goto L_MISSC; -L_MISSB: - mes "[Bashu]"; - mes "Please select a test."; - goto L_MISSC; -L_MISS2: - mes "[Bashu]"; - mes "As I know, you choose the Marathon as your test."; -L_MISSC: - mes "However, if you cannot complete it, you may switch to the other whenever you feel like it."; - next; - menu "A Monk's patience - Mushroom Collecting",-, - "A Monk's willpower - The Marathon",L_MENU_1; +OnDisable: + killmonsterall "monk_test"; + end; +} - mes "[Bashu]"; - mes "The test you choose is Monk's patience - Mushroom Collecting"; - next; - warp "job_monk",225,179; +monk_test,157,284,0 script mob_monk#1_3 -1,1,1,{ +OnTouch: + monster "monk_test",157,284,"Mummy",1041,1; end; -L_MENU_1: - mes "[Bashu]"; - mes "The test you choose is Monk's willpower - Marathon"; - next; - warp "monk_test",387,345; +OnDisable: + killmonsterall "monk_test"; end; } -monk_test,387,347,4 script Musha 110,{ - mes "[Musha]"; - mes "Wel...Welcome...!"; - mes "This...This is the area for testing the wi...willpower of those who want to be a Monk."; - next; - mes "[Musha]"; - mes "You should just...just run!"; - mes "Until we tell you to stop."; - mes "Run...Run! " + strcharinfo(0) + "! Run!"; - next; - mes "[Musha]"; - mes "Just Run!! Run Quickly!!"; - next; - mes "[Musha]"; - mes "One Day, I'll become a Monk!"; - mes "I.....will......Become...a......MONK!!!"; - next; - mes "[Musha]"; - mes "Do...Do you...want to give......give up? or...con...continue?"; - mes "Give up?"; - next; - menu "I want to giveup!",-,"I want to run!!",L_MENU_1; +monk_test,156,261,0 script mob_monk#1_4 -1,1,1,{ +OnTouch: + monster "monk_test",156,261,"Mummy",1041,1; + end; - mapannounce "monk_test","Musha: " + strcharinfo(0) + " has give...given up on the test...! Gave up on the Marathon test... No...No willpower.....HaHaHaHa!!!...",8; - mes "[Musha]"; - mes strcharinfo(0) + "...give...give up the test..."; - mes "Give up the Marathon test..."; - mes "No...No willpower.....HaHaHaHa!!!..."; - next; - warp "prt_monk",196,168; - end; -L_MENU_1: - next; - mes "[Musha]"; - mes "Until we give you an order to stop...."; - mes "Run...Run! " + strcharinfo(0) + "! Run!"; - //if(@runtimes == 0) - set @runtimes, rand(8,10); - set @run, 0; - close; +OnDisable: + killmonsterall "monk_test"; + end; } -monk_test,390,387,0 script monk_warp 45,1,1,{ - set @run, @run + 1; - if(@run == (@runtimes-1)) mapannounce "monk_test","Musha: Cheer up! The next lap is the last!",8; - if(@run == @runtimes) goto L_DONE; - warp "monk_test",388,348; +monk_test,149,268,0 script mob_monk#1_5 -1,1,1,{ +OnTouch: + monster "monk_test",149,268,"Zombie",1015,1; + monster "monk_test",149,268,"Zombie",1015,1; + monster "monk_test",149,268,"Zombie",1015,1; + monster "monk_test",149,268,"Zombie",1015,1; + monster "monk_test",149,268,"Zombie",1015,1; end; -L_DONE: - mapannounce "monk_test","Musha: Con....Congratulations!!" + strcharinfo(0)+ " Passes!! Please go to [Daowen], he is deep inside the building.",8; - set MONK_Q, 8; - warp "prt_monk",196,168; + +OnDisable: + killmonsterall "monk_test"; end; } -function script MnkTraps { - mapannounce "monk_test","trap: " + strcharinfo(0)+ " , you fell into a trap! We will warp you to the starting line.",8; - warp "monk_test",388,348; +monk_test,166,278,0 script exit_monk#1 45,1,1,{ +OnTouch: + mes "[Proctor]"; + mes "You did well. Please return to Tomoon, he's waiting for you."; + set MONK_Q,27; + donpcevent "mob_monk#1_5::OnDisable"; + donpcevent "mob_monk#1_4::OnDisable"; + donpcevent "mob_monk#1_3::OnDisable"; + donpcevent "mob_monk#1_2::OnDisable"; + donpcevent "mob_monk#1_1::OnDisable"; + close2; + warp "prt_monk",196,168; + end; } -//--------------------- -monk_test,386,164,0 script monk1-1 139,0,0,{callfunc "MnkTraps";} -monk_test,386,165,0 script monk1-2 139,0,0,{callfunc "MnkTraps";} -monk_test,387,164,0 script monk1-3 139,0,0,{callfunc "MnkTraps";} -monk_test,387,165,0 script monk1-4 139,0,0,{callfunc "MnkTraps";} -monk_test,388,164,0 script monk1-5 139,0,0,{callfunc "MnkTraps";} -monk_test,388,165,0 script monk1-6 139,0,0,{callfunc "MnkTraps";} -monk_test,389,164,0 script monk1-7 139,0,0,{callfunc "MnkTraps";} -monk_test,389,165,0 script monk1-8 139,0,0,{callfunc "MnkTraps";} -//--------------------- -monk_test,386,42,0 script monk2-1 139,0,0,{callfunc "MnkTraps";} -monk_test,386,43,0 script monk2-2 139,0,0,{callfunc "MnkTraps";} -monk_test,387,42,0 script monk2-3 139,0,0,{callfunc "MnkTraps";} -monk_test,387,43,0 script monk2-4 139,0,0,{callfunc "MnkTraps";} -monk_test,388,42,0 script monk2-5 139,0,0,{callfunc "MnkTraps";} -monk_test,388,43,0 script monk2-6 139,0,0,{callfunc "MnkTraps";} -monk_test,389,42,0 script monk2-7 139,0,0,{callfunc "MnkTraps";} -monk_test,389,43,0 script monk2-8 139,0,0,{callfunc "MnkTraps";} -//--------------------- -monk_test,184,11,0 script monk3-1 139,0,3,{callfunc "MnkTraps";} -monk_test,185,11,0 script monk3-2 139,0,3,{callfunc "MnkTraps";} -monk_test,186,11,0 script monk3-3 139,0,3,{callfunc "MnkTraps";} -monk_test,187,11,0 script monk3-4 139,0,3,{callfunc "MnkTraps";} -//--------------------- -monk_test,70,10,0 script monk4-1 139,0,0,{callfunc "MnkTraps";} -monk_test,70,11,0 script monk4-2 139,0,0,{callfunc "MnkTraps";} -monk_test,70,12,0 script monk4-3 139,0,0,{callfunc "MnkTraps";} -monk_test,70,13,0 script monk4-4 139,0,0,{callfunc "MnkTraps";} -monk_test,71,10,0 script monk4-5 139,0,0,{callfunc "MnkTraps";} -monk_test,71,11,0 script monk4-6 139,0,0,{callfunc "MnkTraps";} -monk_test,71,12,0 script monk4-7 139,0,0,{callfunc "MnkTraps";} -monk_test,71,13,0 script monk4-8 139,0,0,{callfunc "MnkTraps";} -//--------------------- -monk_test,8,30,0 script monk5-1 139,0,0,{callfunc "MnkTraps";} -monk_test,8,31,0 script monk5-2 139,0,0,{callfunc "MnkTraps";} -monk_test,9,30,0 script monk5-3 139,0,0,{callfunc "MnkTraps";} -monk_test,9,31,0 script monk5-4 139,0,0,{callfunc "MnkTraps";} -monk_test,10,30,0 script monk5-5 139,0,0,{callfunc "MnkTraps";} -monk_test,10,31,0 script monk5-6 139,0,0,{callfunc "MnkTraps";} -monk_test,11,30,0 script monk5-7 139,0,0,{callfunc "MnkTraps";} -monk_test,11,31,0 script monk5-8 139,0,0,{callfunc "MnkTraps";} -monk_test,12,30,0 script monk5-9 139,0,0,{callfunc "MnkTraps";} -monk_test,12,31,0 script monk5-10 139,0,0,{callfunc "MnkTraps";} -monk_test,13,30,0 script monk5-11 139,0,0,{callfunc "MnkTraps";} -monk_test,13,31,0 script monk5-12 139,0,0,{callfunc "MnkTraps";} -monk_test,14,30,0 script monk5-13 139,0,0,{callfunc "MnkTraps";} -monk_test,14,31,0 script monk5-14 139,0,0,{callfunc "MnkTraps";} -monk_test,15,30,0 script monk5-15 139,0,0,{callfunc "MnkTraps";} -monk_test,15,31,0 script monk5-16 139,0,0,{callfunc "MnkTraps";} -//--------------------- -monk_test,10,158,0 script monk6-1 139,0,0,{callfunc "MnkTraps";} -monk_test,10,159,0 script monk6-2 139,0,0,{callfunc "MnkTraps";} -monk_test,11,158,0 script monk6-3 139,0,0,{callfunc "MnkTraps";} -monk_test,11,159,0 script monk6-4 139,0,0,{callfunc "MnkTraps";} -monk_test,12,158,0 script monk6-5 139,0,0,{callfunc "MnkTraps";} -monk_test,12,159,0 script monk6-6 139,0,0,{callfunc "MnkTraps";} -monk_test,13,158,0 script monk6-7 139,0,0,{callfunc "MnkTraps";} -monk_test,13,159,0 script monk6-8 139,0,0,{callfunc "MnkTraps";} -//--------------------- -monk_test,38,386,0 script monk7-1 139,0,0,{callfunc "MnkTraps";} -monk_test,38,387,0 script monk7-2 139,0,0,{callfunc "MnkTraps";} -monk_test,38,388,0 script monk7-3 139,0,0,{callfunc "MnkTraps";} -monk_test,38,389,0 script monk7-4 139,0,0,{callfunc "MnkTraps";} -monk_test,39,386,0 script monk7-5 139,0,0,{callfunc "MnkTraps";} -monk_test,39,387,0 script monk7-6 139,0,0,{callfunc "MnkTraps";} -monk_test,39,388,0 script monk7-7 139,0,0,{callfunc "MnkTraps";} -monk_test,39,389,0 script monk7-8 139,0,0,{callfunc "MnkTraps";} -//--------------------- -monk_test,82,390,0 script monk8-1 139,0,0,{callfunc "MnkTraps";} -monk_test,82,391,0 script monk8-2 139,0,0,{callfunc "MnkTraps";} -monk_test,83,390,0 script monk8-3 139,0,0,{callfunc "MnkTraps";} -monk_test,83,391,0 script monk8-4 139,0,0,{callfunc "MnkTraps";} -//--------------------- -monk_test,82,384,0 script monk9-1 139,0,0,{callfunc "MnkTraps";} -monk_test,82,385,0 script monk9-2 139,0,0,{callfunc "MnkTraps";} -monk_test,83,384,0 script monk9-3 139,0,0,{callfunc "MnkTraps";} -monk_test,83,385,0 script monk9-4 139,0,0,{callfunc "MnkTraps";} -//--------------------- -prt_monk,225,179,4 script XuanWu#01 89,{ - mes "[XuanWu]"; - mes "To see the growing of crops, I deeply appreciate the grace of God."; - next; - mes "[XuanWu]"; - mes "Never the less, to see those crops grown by the strong Monks."; - mes "I think it's the most beautiful picture!"; - next; - mes "[XuanWu]"; - mes "Frankly speeking, farmers are the greatest people in the world."; - mes "The Blue Potion you drink must be made of God's will and by the farmer."; - next; - mes "[XuanWu]"; - mes "We should always be grateful."; - next; - mes "[XuanWu]"; - mes "God gives you everything, even the farmer."; - next; - mes "[XuanWu]"; - mes "The farmer is the root of world. That is quite true."; - close; +monk_test,88,91,1 script Proctor#mk 52,{ + mes "[Proctor]"; + mes "So, are you ready to undergo this spiritual training?"; + next; + switch(select("Yes!:No.:Check the caution for the test.")) { + case 1: + mes "[Proctor]"; + mes "Alright! I wish you luck. If you get lost and can't find a way out, simply log out and log back in."; + mes "Then you will return to your save point. What's that mean? Heck if I know, I'm just told to say that. Oh yes and also, please cooperate with your comrades."; + close2; + set MONK_Q,26; + warp "monk_test",125,177; + end; + case 2: + mes "[Proctor]"; + mes "I see. Take your time."; + close; + case 3: + mes "[Proctor]"; + mes "Inside this test hall is the maze of spirits."; + mes "There are spirits inside which will block you from moving freely."; + next; + mes "[Proctor]"; + mes "If you want to exit the test hall, you must make your way to the warp portal located at the opposite side from the start point."; + next; + mes "[Proctor]"; + mes "....Oh yes and also there are monsters wandering around in the maze, please clear them."; + mes "Good luck."; + close; + } } -job_monk,225,179,4 script XuanWu#02 89,{ - - if(MONK_Q == 8 ) goto Part2; - if(@mission_start == 1 ) goto Part1; - mes "[XuanWu]"; - mes "Welcome! I'm in charge here with the Mushroom Collecting."; - mes "My Name is XuanWu"; - next; - mes "[XuanWu]"; - mes "From now, you should take it for granted that all the suffering is training."; - mes "Understand?"; - next; - mes "[XuanWu]"; - mes "For Monk's lives, we should always offer our efforts as a tribute."; - mes "Growing crops is also a kind of training."; - next; - mes "[XuanWu]"; - mes "We think it is the best way to realize the will of God."; - mes "Therefore, we have started growing some kind of mushrooms that smell foul"; - next; - mes "[XuanWu]"; - mes "All you have to do is destroy those mushrooms and bring something to prove that you did."; - mes "What is that something? The ^ff0000Orange Gooey Mushrooms and Orange Net Mushrooms^000000"; - next; - mes "[XuanWu]"; - mes "If you want to increase your strength and become a Monk, go and destroy them."; - mes "Bring as many as you can, I won't tell you the amount I need."; - mes "Now go!"; - next; - mes "[XuanWu]"; - mes "Or...Do you want to give up?"; - next; - menu "Start Mushroom Collecting",L_MENU_1,"I'll give up",L_MENU_2; - -L_MENU_2: - mapannounce "monk_test","XuanWu: ......Another one without patience...",8; - mes "[XuanWu]"; - mes "Another one without patience..."; - set @mission_start, 0; - getitem 1069, 1;//Items: Orange_Net_Mushroom, - delitem 1069, countitem(1069);//Items: Orange_Net_Mushroom, - getitem 1070, 1;//Items: Orange_Gooey_Mushroom, - delitem 1070, countitem(1070);//Items: Orange_Gooey_Mushroom_, - next; - warp "prt_monk",196,168; - end; -L_MENU_1: - mes "[XuanWu]"; - mes "Then what are you waiting for? Go Go Go!!"; - set @mission_start, 1; - close; - -Part1: - if(countitem(1069) >= 30 && countitem(1070) >0 ) goto L_DONE;//Items: Orange_Net_Mushroom, Orange_Gooey_Mushroom_, - if(countitem(1070) >= 30 && countitem(1069) >0 ) goto L_DONE;//Items: Orange_Gooey_Mushroom_, Orange_Net_Mushroom, - mes "[XuanWu]"; - mes "Hmmm... Is that all you can do? I don't think it's enough."; - next; - mes "[XuanWu]"; - mes "Or...Do you want to give up?"; - next; - menu "Continue Mushroom Collecting",-,"I'll give up",L_MENU_2; - close; -L_DONE: - set MONK_Q, 8; - mes "[XuanWu]"; - mes "Well... I think you can do better..."; - mes "However, I would say you pass the test."; - set @mission_start, 0; - delitem 1069, countitem(1069);//Items: Orange_Net_Mushroom, - delitem 1070, countitem(1070);//Items: Orange_Gooey_Mushroom_, - next; - mes "[XuanWu]"; - mes "Now go to [Daowen], he is deep inside the building."; - close; -Part2: - mes "[XuanWu]"; - mes "Are you testing my patience??"; - mes "Go to [Daowen], he is in deep inside the building."; - close; -} -job_monk,191,172,4 script job_monk_warp 45,1,1,{ - warp "monk_test",329,57; +monk_test,140,181,0 script mob_monk#2_1 -1,1,1,{ +OnTouch: + monster "monk_test",140,181,"Zombie",1015,1; + monster "monk_test",140,181,"Zombie",1015,1; + monster "monk_test",140,181,"Zombie",1015,1; + monster "monk_test",140,181,"Zombie",1015,1; end; -} -job_monk,199,169,4 script Guard ChaoLi 746,{ - mes "[Guard ChaoLi]"; - mes "Silence in test area!"; - close; +OnDisable: + killmonsterall "monk_test"; + end; } -monk_test,319,139,4 script Daowen 52,{ - if(MONK_Q == 8) goto L_START; - if(MONK_Q == 9) goto Part1; - if(MONK_Q == 10) goto Part2; - - mes "[Daowen]"; - mes "Go through it quietly..."; - mes "HuWuWuuuu......"; - next; - mes "[Daowen]"; - mes "This is St. Capitolina Abbey. If anything goes wrong, all we have done might become nothing."; - next; - mes "[Daowen]"; - mes "Leave! If you don't want to die, don't bother me."; - close; -L_START: - mes "[Daowen]"; - mes "Oh! Finally!"; - mes "This is the last test, and I am in charge here"; - mes "My name is 'Daowen'"; - next; - mes "[Daowen]"; - mes "Well... What should I say?"; - mes "Those who block your way? Fight them!"; - next; - mes "[Daowen]"; - mes "Fight! Slash! When you're lost and an enemy blocks your way!"; - mes "Tell them the will of God!"; - next; - mes "[Daowen]"; - mes "Don't compare yourself with the weak priest!"; - mes "We are always strong Monks."; - next; - mes "[Daowen]"; - mes "We are different from the weak priests that always run away!"; - next; - mes "[Daowen]"; - mes "Now! Clench your fist! Go and fight!"; - next; - mes "[Daowen]"; - mes "Do your best!"; - mes "HaHaHaHaHa.....!!"; - next; - warp "monk_test",88,73; +monk_test,150,164,0 script mob_monk#2_2 -1,1,1,{ +OnTouch: + monster "monk_test",150,164,"Zombie",1015,1; + monster "monk_test",150,164,"Zombie",1015,1; + monster "monk_test",150,164,"Zombie",1015,1; + monster "monk_test",150,164,"Zombie",1015,1; end; -Part1: - mes "[Daowen]"; - mes "Well done!! HaHaHaHa....!!"; - mes "I knew you could do it!"; - mes "I'll give you a special potion that will increase your power."; - next; - set MONK_Q, 10; - if(countitem(506) == 0){//Items: Green_Potion, - getitem 506, 1;//Items: Green_Potion, - mes "[Daowen]"; - mes "Drink it, and your internal organs will become strong enough to be a Monk."; - next; - }else{ - emotion e_what; - mes "[Daowen]"; - mes "What....!! You already have this special green potion!"; - mes "Drink all of them, and your internal organs will become strong enough to be a Monk."; - next; - } -Part2: - mes "[Daowen]"; - mes "Go to Wuhai - the first one you met here."; - close; +OnDisable: + killmonsterall "monk_test"; + end; } -monk_test,88,91,4 script Test Assistant#01 52,{ - mes "[Test Assistant]"; - mes "Are you ready for training in the dispersement of evil?"; - next; - mes "[Test Assistant]"; - mes "The test area is a maze with invisible walls."; - mes "The exit point is on the opposite side of the starting point."; - next; - mes "[Test Assistant]"; - mes "Of course, there will be some monsters spawned in the maze. You'll have to fight with them."; - mes "Good luck! May God be with you."; - next; - if(getareausers("monk_test",126,161,165,199) > 0) goto L_WAIT; - killmonster "monk_test","monk_mob1::OnMobDead"; - enablenpc "monk_mob1_1"; - enablenpc "monk_mob1_2"; - enablenpc "monk_mob1_3"; - enablenpc "monk_mob1_3"; - warp "monk_test",127,179; +monk_test,158,192,0 script mob_monk#2_3 -1,1,1,{ +OnTouch: + monster "monk_test",158,192,"Mummy",1041,1; end; -L_WAIT: - mes "[Test Assistant]"; - mes "Oh... There is someone else taking the test. Please wait a minute then try again."; - close; -} -monk_test,129,180,4 script monk_mob1_1 139,0,19,{ - monster "monk_test",130,183,"--ja--",1015,1,"monk_mob1::OnMobDead"; - monster "monk_test",130,177,"--ja--",1015,1,"monk_mob1::OnMobDead"; -//~ disablenpc "monk_mob1_1"; + +OnDisable: + killmonsterall "monk_test"; end; } -monk_test,133,180,4 script monk_mob1_2 139,0,19,{ - monster "monk_test",134,183,"--ja--",1015,1,"monk_mob1::OnMobDead"; - monster "monk_test",134,177,"--ja--",1015,1,"monk_mob1::OnMobDead"; -//~ disablenpc "monk_mob1_2"; + +monk_test,165,186,0 script mob_monk#2_4 -1,1,1,{ +OnTouch: + monster "monk_test",165,186,"Mummy",1041,1; end; -} -monk_test,145,180,4 script monk_mob1_3 139,0,19,{ - monster "monk_test",145,180,"--ja--",1041,1,"monk_mob1::OnMobDead"; -//~ disablenpc "monk_mob1_3"; + +OnDisable: + killmonsterall "monk_test"; end; } -monk_test,155,180,4 script monk_mob1_4 139,0,19,{ - monster "monk_test",157,183,"--ja--",1015,1,"monk_mob1::OnMobDead"; - monster "monk_test",157,177,"--ja--",1015,1,"monk_mob1::OnMobDead"; -//~ disablenpc "monk_mob1_4"; + +monk_test,162,182,0 script mob_monk#2_5 -1,1,1,{ +OnTouch: + monster "monk_test",162,182,"Zombie",1015,1; + monster "monk_test",162,182,"Zombie",1015,1; + monster "monk_test",162,182,"Zombie",1015,1; + monster "monk_test",162,182,"Zombie",1015,1; + monster "monk_test",162,182,"Zombie",1015,1; + end; + +OnDisable: + killmonsterall "monk_test"; end; } -monk_test,165,179,4 script monk_mob3_warp#01 45,1,1,{ - set MONK_Q, 9; - mapannounce "monk_test","Congratulations!!" + strcharinfo(0)+ " Passes!! Please go to [Daowen], he is deep inside the building.",8; - killmonster "monk_test","monk_mob1::OnMobDead"; - warp "monk_test",317,142; + +monk_test,166,178,0 script exit_monk#2 45,1,1,{ +OnTouch: + mes "[Proctor]"; + mes "You did well. Please return to Tomoon, he's waiting for you."; + set MONK_Q,27; + donpcevent "mob_monk#2_5::OnDisable"; + donpcevent "mob_monk#2_4::OnDisable"; + donpcevent "mob_monk#2_3::OnDisable"; + donpcevent "mob_monk#2_2::OnDisable"; + donpcevent "mob_monk#2_1::OnDisable"; + close2; + warp "prt_monk",196,168; end; } -monk_test,1,1,1 script monk_mob1 -1,{ -OnMobDead: +monk_test,95,85,1 script Proctor#btl#3 79,{ + mes "[Proctor]"; + mes "So, are you ready to undergo this spiritual training?"; + next; + switch(select("Yes!:No.:Check the caution for the test.")) { + case 1: + mes "[Proctor]"; + mes "Alright! I wish you luck. If you get lost and can't find a way out, simply log out and log back in."; + mes "Then you will return to your save point. What's that mean? Heck if I know, I'm just told to say that. Oh yes and also, please cooperate with your comrades."; + close2; + set MONK_Q,26; + warp "monk_test",230,277; end; + case 2: + mes "[Proctor]"; + mes "I see. Take your time."; + close; + case 3: + mes "[Proctor]"; + mes "Inside this test hall is the maze of spirits."; + mes "There are spirits inside which will block you from moving freely."; + next; + mes "[Proctor]"; + mes "If you want to exit the test hall, you must make your way to the warp portal located at the opposite side from the start point."; + next; + mes "[Proctor]"; + mes "....Oh yes and also there are monsters wandering around in the maze, please clear them."; + mes "Good luck."; + close; + } } -monk_test,95,85,4 script Test Assistant#02 79,{ - mes "[Test Assistant]"; - mes "Are you ready for training in the dispersement of evil?"; - next; - mes "[Test Assistant]"; - mes "The test area is a maze with invisible walls."; - mes "The exit point is on the opposite side of the starting point."; - next; - mes "[Test Assistant]"; - mes "Of course, there will be some monsters spawned in the maze. You'll have to fight with them."; - mes "Good luck! May God be with you."; - next; - if(getareausers("monk_test",126,262,165,300) > 0) goto L_WAIT; - killmonster "monk_test","monk_mob2::OnMobDead"; - enablenpc "monk_mob2_1"; - enablenpc "monk_mob2_2"; - enablenpc "monk_mob2_3"; - enablenpc "monk_mob2_4"; - warp "monk_test",127,278; +monk_test,249,277,0 script mob_monk#3_1 -1,1,1,{ +OnTouch: + monster "monk_test",249,277,"Zombie",1015,1; + monster "monk_test",249,277,"Zombie",1015,1; + monster "monk_test",249,277,"Zombie",1015,1; + monster "monk_test",249,277,"Zombie",1015,1; end; -L_WAIT: - mes "[Test Assistant]"; - mes "Oh... There is someone else taking the test. Please wait a minute then try again."; - close; - -} -monk_test,129,281,4 script monk_mob2_1 139,0,19,{ - monster "monk_test",130,278,"--ja--",1015,1,"monk_mob2::OnMobDead"; - monster "monk_test",130,284,"--ja--",1015,1,"monk_mob2::OnMobDead"; -//~ disablenpc "monk_mob2_1"; - end; -} -monk_test,136,281,4 script monk_mob2_2 139,0,19,{ - monster "monk_test",139,278,"--ja--",1015,1,"monk_mob2::OnMobDead"; - monster "monk_test",139,284,"--ja--",1015,1,"monk_mob2::OnMobDead"; -//~ disablenpc "monk_mob2_2"; - end; +OnDisable: + killmonsterall "monk_test"; } -monk_test,144,281,4 script monk_mob2_3 139,0,19,{ - monster "monk_test",145,281,"--ja--",1041,1,"monk_mob2::OnMobDead"; -//~ disablenpc "monk_mob2_3"; + +monk_test,231,296,0 script mob_monk#3_2 -1,1,1,{ +OnTouch: + monster "monk_test",231,296,"Zombie",1015,1; + monster "monk_test",231,296,"Zombie",1015,1; + monster "monk_test",231,296,"Zombie",1015,1; + monster "monk_test",231,296,"Zombie",1015,1; end; -} -monk_test,153,281,4 script monk_mob2_4 139,0,19,{ - monster "monk_test",155,278,"--ja--",1015,1,"monk_mob2::OnMobDead"; - monster "monk_test",155,284,"--ja--",1015,1,"monk_mob2::OnMobDead"; -//~ disablenpc "monk_mob2_4"; + +OnDisable: + killmonsterall "monk_test"; end; } -monk_test,165,278,4 script monk_mob2_warp 45,1,1,{ - set MONK_Q, 9; - mapannounce "monk_test","Congratulations!!" + strcharinfo(0)+ " Passes!! Please go to [Daowen], he is deep inside the building.",8; - killmonster "monk_test","monk_mob2::OnMobDead"; - warp "monk_test",317,142; + +monk_test,264,292,0 script mob_monk#3_3 -1,1,1,{ +OnTouch: + monster "monk_test",264,292,"Mummy",1041,1; end; -} -monk_test,1,1,1 script monk_mob2 -1,{ -OnMobDead: - end; +OnDisable: + killmonsterall "monk_test"; + end; } -monk_test,82,85,4 script Test Assistant#03 95,{ - mes "[Test Assistant]"; - mes "Are you ready for training in the dispersement of evil?"; - next; - mes "[Test Assistant]"; - mes "The test area is a maze with invisible walls."; - mes "The exit point is on the opposite side of the starting point."; - next; - mes "[Test Assistant]"; - mes "Of course, there will be some monsters spawned in the maze. You'll have to fight with them."; - mes "Good luck! May God be with you."; - next; - if(getareausers("monk_test",233,262,269,300) > 0) goto L_WAIT; - killmonster "monk_test","monk_mob3::OnMobDead"; - enablenpc "monk_mob3_1"; - enablenpc "monk_mob3_2"; - enablenpc "monk_mob3_3"; - enablenpc "monk_mob3_4"; - warp "monk_test",231,279; +monk_test,252,284,0 script mob_monk#3_4 -1,1,1,{ +OnTouch: + monster "monk_test",252,284,"Mummy",1041,1; end; -L_WAIT: - mes "[Test Assistant]"; - mes "Oh... There is someone else taking the test. Please wait a minute then try again."; - close; +OnDisable: + killmonsterall "monk_test"; + end; } -monk_test,234,281,4 script monk_mob3_1 139,0,19,{ - monster "monk_test",235,277,"--ja--",1015,1,"monk_mob3::OnMobDead"; - monster "monk_test",235,284,"--ja--",1015,1,"monk_mob3::OnMobDead"; -//~ disablenpc "monk_mob3_1"; +monk_test,257,285,0 script mob_monk#3_5 -1,1,1,{ +OnTouch: + monster "monk_test",257,285,"Zombie",1015,1; + monster "monk_test",257,285,"Zombie",1015,1; + monster "monk_test",257,285,"Zombie",1015,1; + monster "monk_test",257,285,"Zombie",1015,1; + monster "monk_test",257,285,"Zombie",1015,1; + monster "monk_test",257,285,"Zombie",1015,1; end; -} -monk_test,239,281,4 script monk_mob3_2 139,0,19,{ - monster "monk_test",240,277,"--ja--",1015,1,"monk_mob3::OnMobDead"; - monster "monk_test",240,284,"--ja--",1015,1,"monk_mob3::OnMobDead"; -//~ disablenpc "monk_mob3_2"; + +OnDisable: + killmonsterall "monk_test"; end; } -monk_test,248,281,4 script monk_mob3_3 139,0,19,{ - monster "monk_test",249,281,"--ja--",1041,1,"monk_mob3::OnMobDead"; -//~ disablenpc "monk_mob3_3"; + +monk_test,270,278,0 script exit_monk#3 45,1,1,{ +OnTouch: + mes "[Proctor]"; + mes "You did well. Please return to Tomoon, he's waiting for you."; + set MONK_Q,27; + donpcevent "mob_monk#3_5::OnDisable"; + donpcevent "mob_monk#3_4::OnDisable"; + donpcevent "mob_monk#3_3::OnDisable"; + donpcevent "mob_monk#3_2::OnDisable"; + donpcevent "mob_monk#3_1::OnDisable"; + close2; + warp "prt_monk",196,168; end; } -monk_test,260,281,4 script monk_mob3_4 139,0,19,{ - monster "monk_test",261,277,"--ja--",1015,1,"monk_mob3::OnMobDead"; - monster "monk_test",261,284,"--ja--",1015,1,"monk_mob3::OnMobDead"; -//~ disablenpc "monk_mob3_4"; + +monk_test,3,3,0 script resetter#monk -1,{ +OnTimer500000: + donpcevent "mob_monk#1_1::OnDisable"; + donpcevent "mob_monk#1_2::OnDisable"; + donpcevent "mob_monk#1_3::OnDisable"; + donpcevent "mob_monk#1_4::OnDisable"; + donpcevent "mob_monk#1_5::OnDisable"; + donpcevent "mob_monk#2_1::OnDisable"; + donpcevent "mob_monk#2_2::OnDisable"; + donpcevent "mob_monk#2_3::OnDisable"; + donpcevent "mob_monk#2_4::OnDisable"; + donpcevent "mob_monk#2_5::OnDisable"; + donpcevent "mob_monk#3_1::OnDisable"; + donpcevent "mob_monk#3_2::OnDisable"; + donpcevent "mob_monk#3_3::OnDisable"; + donpcevent "mob_monk#3_4::OnDisable"; + donpcevent "mob_monk#3_5::OnDisable"; + initnpctimer; end; -} -monk_test,269,279,4 script monk_mob3_warp#02 45,1,1,{ - set MONK_Q, 9; - mapannounce "monk_test","Congratulations!!" + strcharinfo(0)+ " Passes!! Please go to [Daowen], he is deep inside the building.",8; - killmonster "monk_test","monk_mob3::OnMobDead"; - warp "monk_test",317,142; + + +OnInit: +OnEnable: + initnpctimer; end; } -monk_test,1,1,1 script monk_mob3 -1,{ -OnMobDead: - end; -} +monk_test,137,338,1 script switchreset#monkmonk 79,{ + mes "Grrrr..."; + mes "All monsters in the monk job chance place have been reset."; + mes "Timer's activated."; + donpcevent "mob_monk#1_1::OnDisable"; + donpcevent "mob_monk#1_2::OnDisable"; + donpcevent "mob_monk#1_3::OnDisable"; + donpcevent "mob_monk#1_4::OnDisable"; + donpcevent "mob_monk#1_5::OnDisable"; + donpcevent "mob_monk#2_1::OnDisable"; + donpcevent "mob_monk#2_2::OnDisable"; + donpcevent "mob_monk#2_3::OnDisable"; + donpcevent "mob_monk#2_4::OnDisable"; + donpcevent "mob_monk#2_5::OnDisable"; + donpcevent "mob_monk#3_1::OnDisable"; + donpcevent "mob_monk#3_2::OnDisable"; + donpcevent "mob_monk#3_3::OnDisable"; + donpcevent "mob_monk#3_4::OnDisable"; + donpcevent "mob_monk#3_5::OnDisable"; + donpcevent "resetter#monk::OnEnable"; + close; +} -//============================================================================== +//============================================================ // Monsters of Mushroom Collecting -//============================================================================== -job_monk,0,0,0,0 monster Thief Mushroom 1182,170,0,0,0 -job_monk,0,0,0,0 monster Thief Bug Larva 1051,120,0,0,0 - -//============================================================================== -// warps -//============================================================================== -prt_monk,192,172,0 warp monk15 1,1,monk_test,329,50 -monk_test,329,47,0 warp monk16 1,1,prt_monk,193,166 -monk_test,329,76,0 warp monk17 1,1,monk_test,259,118 -monk_test,259,115,0 warp monk18 1,1,monk_test,329,71 -monk_test,271,126,0 warp monk19 1,1,monk_test,301,127 -monk_test,298,127,0 warp monk20 1,1,monk_test,268,126 +//============================================================ +job_monk,0,0,0,0 monster Thief Mushroom 1182,70,0,0,0 +job_monk,0,0,0,0 monster Thief Bug Larva 1051,20,0,0,0 -//============================================================================== +//============================================================ // mapflag -//============================================================================== +//============================================================ monk_test mapflag nomemo monk_test mapflag noteleport monk_test mapflag nosave SavePoint @@ -1924,3 +2697,20 @@ monk_test mapflag nopenalty monk_test mapflag nobranch monk_test mapflag noexp monk_test mapflag noloot + +//============================================================ +// Old changelog +//============================================================ +//= 1.1 Fixed missing '";'. Now it's loading fine [Lupus] +//= 1.1+ Edited/Translated 5% [Celest] +//= 1.2 Made Poetry Quiz passable, Fixed Marathon Part [Lupus] +//= 1.3 Added Baby Class Support [Lupus] +//= 1.5 Fixed possible EXP abuse [Lupus] +//= 1.6 Added a func which prevent advanced classes passing +//= 2nd Job Quests again. It also guides adv classes where +//= to go. [Lupus] 1.7 Fixed warps19/20 [Yor] +//= 1.8 Fixed bugs. Fixed Green Potion exploit. Getting rid of Jfunc mess [Lupus] +//= 1.9 Added a missing check in Fuhai and fixed a LOT of Engrish. [Zephiris] +//= 1.9b Fixed another bug in Fuhai. [Zephiris] +//= 2.0 Changed numbers to constants. [Vicious] +//= 2.1 Removed Duplicates [Silent] |