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authorDastgir <dastgirpojee@rocketmail.com>2015-12-10 15:32:03 +0530
committerHaru <haru@dotalux.com>2015-12-18 05:13:35 +0100
commita1d160ead032b63a0f696a34961df9e099154402 (patch)
treeff5b9b3eca3753c358667c4089fdb093b42bac28 /npc/jobs/2-1e/StarGladiator.txt
parentbfc63570ef3f5c37eab9c84d62a382bd54c66ff4 (diff)
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ItemID to Constant: instances/jobs Folder
Diffstat (limited to 'npc/jobs/2-1e/StarGladiator.txt')
-rw-r--r--npc/jobs/2-1e/StarGladiator.txt16
1 files changed, 8 insertions, 8 deletions
diff --git a/npc/jobs/2-1e/StarGladiator.txt b/npc/jobs/2-1e/StarGladiator.txt
index 4a3171f0f..189852e48 100644
--- a/npc/jobs/2-1e/StarGladiator.txt
+++ b/npc/jobs/2-1e/StarGladiator.txt
@@ -453,7 +453,7 @@ comodo,172,230,3 script Wandering Master#job_sta 4_M_JOB_ASSASSIN,{
close;
}
else if (STGL_Q == 2) {
- if (countitem(996) > 0 && countitem(997) > 0 && countitem(995) > 0 && countitem(994) > 0) {
+ if (countitem(Rough_Wind) > 0 && countitem(Great_Nature) > 0 && countitem(Mistic_Frozen) > 0 && countitem(Flame_Heart) > 0) {
mes "[Moogang]";
mes "Ah, you've completed the";
mes "task I've set for you. Very";
@@ -500,10 +500,10 @@ comodo,172,230,3 script Wandering Master#job_sta 4_M_JOB_ASSASSIN,{
mes "and all things. Now, when you";
mes "are ready for the next test, then";
mes "I shall guide you to the altar.";
- delitem 996,1; //Rough_Wind
- delitem 997,1; //Great_Nature
- delitem 995,1; //Mistic_Frozen
- delitem 994,1; //Flame_Heart
+ delitem Rough_Wind,1;
+ delitem Great_Nature,1;
+ delitem Mistic_Frozen,1;
+ delitem Flame_Heart,1;
STGL_Q = 3;
changequest 7008,7009;
close;
@@ -1466,7 +1466,7 @@ job_star,161,33,0 script Cheehee#job_star 1_F_ORIENT_03,{
close;
}
else if (STGL_Q == 10) {
- if (countitem(1000) > 0 && countitem(1001) > 0) {
+ if (countitem(Star_Crumb) > 0 && countitem(Sparkling_Dust) > 0) {
mes "[Cheehee]";
mes "Oh? You've brought exactly";
mes "what I've asked you to bring.";
@@ -1482,8 +1482,8 @@ job_star,161,33,0 script Cheehee#job_star 1_F_ORIENT_03,{
mes "Occasionally, the stars can";
mes "be saddening, but it's a very";
mes "sweet kind of sadness...";
- delitem 1000,1; //Star_Crumb
- delitem 1001,1; //Sparkling_Dust
+ delitem Star_Crumb,1;
+ delitem Sparkling_Dust,1;
STGL_Q = 11;
close;
}