summaryrefslogtreecommitdiff
path: root/npc/jobs/2-1a
diff options
context:
space:
mode:
authorL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-07-30 17:54:06 +0000
committerL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-07-30 17:54:06 +0000
commit8bc8aeb4678bdf26f1508cbb2375d9f838d4f5c3 (patch)
treed485cfb7df63b1db2a997e146417136009b7b987 /npc/jobs/2-1a
parenta0524f718cfe1dadfe0c3428d353ed272caf085e (diff)
downloadhercules-8bc8aeb4678bdf26f1508cbb2375d9f838d4f5c3.tar.gz
hercules-8bc8aeb4678bdf26f1508cbb2375d9f838d4f5c3.tar.bz2
hercules-8bc8aeb4678bdf26f1508cbb2375d9f838d4f5c3.tar.xz
hercules-8bc8aeb4678bdf26f1508cbb2375d9f838d4f5c3.zip
* Updated Job quests for 1-1 classes and Rebirthed classes.
- Moved valkyrie.txt from ../cities/ to ../jobs/. It's not a city. Doofus. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10926 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs/2-1a')
-rw-r--r--npc/jobs/2-1a/AssassinCross.txt85
-rw-r--r--npc/jobs/2-1a/HighPriest.txt67
-rw-r--r--npc/jobs/2-1a/HighWizard.txt71
-rw-r--r--npc/jobs/2-1a/LordKnight.txt69
-rw-r--r--npc/jobs/2-1a/Sniper.txt68
-rw-r--r--npc/jobs/2-1a/WhiteSmith.txt73
6 files changed, 415 insertions, 18 deletions
diff --git a/npc/jobs/2-1a/AssassinCross.txt b/npc/jobs/2-1a/AssassinCross.txt
index fc5340fed..efdddf103 100644
--- a/npc/jobs/2-1a/AssassinCross.txt
+++ b/npc/jobs/2-1a/AssassinCross.txt
@@ -15,7 +15,86 @@
//= 1.3 Now saves/restores all the quest skills [Lupus]
//============================================================
-// -== Assassin Cross ==-
-valkyrie,44,58,6 script Assassin Cross 725,{
- callfunc "F_Rebirth",Job_Thief_High,"Thief High",Job_Assassin_Cross,"Assassin Cross";
+valkyrie,44,58,5 script Assassin Cross#Valkyrie 725,{
+ if (ADVJOB == 0 || Upper != 1) {
+ set .@karma_d,rand(1,10);
+ if (.@karma_d > 4) {
+ mes "[Assassin Cross]";
+ mes "Congratulations...";
+ next;
+ mes "[Assassin Cross]";
+ mes "...";
+ next;
+ mes "[Assassin Cross]";
+ mes "...";
+ mes "......";
+ next;
+ mes "[Assassin Cross]";
+ mes "...";
+ mes "......";
+ mes "Honor to";
+ mes "the warriors.";
+ close;
+ }
+ mes "[Assassin Cross]";
+ mes "We are the warriors";
+ mes "of the desert. Nobody";
+ mes "looks down upon us.";
+ mes "Nobody...";
+ close;
+ }
+ else if (ADVJOB == Job_Assassin_Cross && Class == Job_Thief_High && JobLevel > 39) {
+ mes "[Assassin Cross]";
+ mes "The time has come.";
+ mes "The world needs you...";
+ mes "More than ever.";
+ next;
+ mes "[Assassin Cross]";
+ mes "I ask that you continue to live in the shadows, but as an even greater Assassin with a new appearance.";
+ next;
+ mes "[Assassin Cross]";
+ mes "Will you become";
+ mes "an Assassin Cross?";
+ next;
+ if (select("No.:Yes.") == 1) {
+ mes "[Assassin Cross]";
+ mes "When you are";
+ mes "ready, come back.";
+ next;
+ mes "[Assassin Cross]";
+ mes "Honor to";
+ mes "the warriors.";
+ close;
+ }
+ if (SkillPoint) {
+ mes "[Assassin Cross]";
+ mes "You still haven't";
+ mes "learned everything";
+ mes "that you can.";
+ next;
+ mes "[Assassin Cross]";
+ mes "Use all your";
+ mes "Skill Points";
+ mes "and then come back.";
+ close;
+ }
+ jobchange Job_Assassin_Cross;
+ set ADVJOB,0;
+ mes "[Assassin Cross]";
+ mes "Congratulations.";
+ mes "As an Assassin Cross,";
+ mes "I hope that you fight for a brighter future within the darkness.";
+ close;
+ }
+ mes "[Assassin Cross]";
+ mes "Welcome";
+ mes "to Valhalla,";
+ mes "the Hall of Honor.";
+ next;
+ mes "[Assassin Cross]";
+ mes "Please make";
+ mes "yourself comfortable";
+ mes "while you are here.";
+ mes "Honor to the warriors.";
+ close;
}
diff --git a/npc/jobs/2-1a/HighPriest.txt b/npc/jobs/2-1a/HighPriest.txt
index 448ac1fdc..4460a2c0f 100644
--- a/npc/jobs/2-1a/HighPriest.txt
+++ b/npc/jobs/2-1a/HighPriest.txt
@@ -15,7 +15,68 @@
//= 1.3 Now saves/restores all the quest skills [Lupus]
//============================================================
-// -== High Priest ==-
-valkyrie,44,42,6 script High Priest 60,{
- callfunc "F_Rebirth",Job_Acolyte_High,"Acolyte High",Job_High_Priest,"High Priest";
+valkyrie,44,42,5 script High Priest#Valkyrie 60,{
+ if (ADVJOB == 0 || Upper != 1) {
+ set .@karma_d,rand(1,10);
+ if (.@karma_d > 4) {
+ mes "[High Priest]";
+ mes "Congratulations.";
+ mes "Honor to the warriors!";
+ close;
+ }
+ mes "[High Priest]";
+ mes "Through the power";
+ mes "of holiness, may we";
+ mes "find peace, strength";
+ mes "and protection. Deliver";
+ mes "us from the forces of evil...";
+ close;
+ }
+ else if (ADVJOB == Job_High_Priest && Class == Job_Acolyte_High && JobLevel > 39) {
+ mes "[High Priest]";
+ mes "Our world is in";
+ mes "need of people of";
+ mes "talent and conviction.";
+ mes "Please continue your";
+ mes "good works as an even";
+ mes "greater hero of holiness...";
+ next;
+ mes "[High Priest]";
+ mes "Would you like";
+ mes "to become a High Priest?";
+ next;
+ if (select("No.:Yes.") == 1) {
+ mes "[High Priest]";
+ mes "When you're ready,";
+ mes "feel free to come back.";
+ mes "Honor to the warriors!";
+ close;
+ }
+ if (SkillPoint) {
+ mes "[High Priest]";
+ mes "It is still possible for you to learn more skills. Please use";
+ mes "all of your remaining Skill Points before returning to me.";
+ close;
+ }
+ jobchange Job_High_Priest;
+ set ADVJOB,0;
+ mes "[High Priest]";
+ mes "Congratulations.";
+ mes "As a High Priest,";
+ mes "I hope you will guide";
+ mes "others upon the path";
+ mes "to holiness...";
+ close;
+ }
+ mes "[High Priest]";
+ mes "Welcome";
+ mes "to Valhalla,";
+ mes "the Hall of Honor.";
+ next;
+ mes "[High Priest]";
+ mes "Please make";
+ mes "yourself comfortable";
+ mes "while you are here.";
+ mes "Honor to the warriors!";
+ close;
}
diff --git a/npc/jobs/2-1a/HighWizard.txt b/npc/jobs/2-1a/HighWizard.txt
index 1189c4891..1977999c3 100644
--- a/npc/jobs/2-1a/HighWizard.txt
+++ b/npc/jobs/2-1a/HighWizard.txt
@@ -15,7 +15,72 @@
//= 1.3 Now saves/restores all the quest skills [Lupus]
//============================================================
-// -== High Wizard ==-
-valkyrie,44,47,6 script High Wizard 735,{
- callfunc "F_Rebirth",Job_Mage_High,"High Mage",Job_High_Wizard,"High Wizard";
+valkyrie,44,47,5 script High Wizard#Valkyrie 735,{
+ if (ADVJOB == 0 || Upper != 1) {
+ set .@karma_d,rand(1,10);
+ if (.@karma_d > 4) {
+ mes "[High Wizard]";
+ mes "Congratulations.";
+ mes "Honor to the warriors!";
+ close;
+ }
+ mes "[High Wizard]";
+ mes "We High Wizards have";
+ mes "the responsibility of";
+ mes "using our destructive magic";
+ mes "for the right purposes.";
+ next;
+ mes "[High Wizard]";
+ mes "A lifetime of training";
+ mes "is required before becoming";
+ mes "a High Wizard. Can you imagine";
+ mes "what would happen if our power";
+ mes "was placed in the wrong hands?!";
+ close;
+ }
+ else if (ADVJOB == Job_High_Wizard && Class == Job_Mage_High && JobLevel > 39) {
+ mes "[High Wizard]";
+ mes "It is time.";
+ mes "And Rune-Midgard has";
+ mes "need of those who can";
+ mes "wield the strongest of magic...";
+ next;
+ mes "[High Wizard]";
+ mes "Would you like to";
+ mes "become a High Wizard?";
+ next;
+ if (select("No.:Yes.") == 1) {
+ mes "[High Wizard]";
+ mes "When you're ready,";
+ mes "feel free to come back.";
+ mes "Honors to the warriors!";
+ close;
+ }
+ if (SkillPoint) {
+ mes "[High Wizard]";
+ mes "It is still possible for you to learn more skills. Please use";
+ mes "all of your remaining Skill Points before returning to me.";
+ close;
+ }
+ jobchange Job_high_Wizard;
+ set ADVJOB,0;
+ mes "[High Wizard]";
+ mes "Congratulations.";
+ mes "As a High Wizard,";
+ mes "I hope use you use";
+ mes "your powers to bring";
+ mes "peace to the oppressed.";
+ close;
+ }
+ mes "[High Wizard]";
+ mes "Welcome";
+ mes "to Valhalla,";
+ mes "the Hall of Honor.";
+ next;
+ mes "[High Wizard]";
+ mes "Please make";
+ mes "yourself comfortable";
+ mes "while you are here.";
+ mes "Honor to the warriors!";
+ close;
}
diff --git a/npc/jobs/2-1a/LordKnight.txt b/npc/jobs/2-1a/LordKnight.txt
index 02cd31ed1..37542da57 100644
--- a/npc/jobs/2-1a/LordKnight.txt
+++ b/npc/jobs/2-1a/LordKnight.txt
@@ -15,7 +15,70 @@
//= 1.3 Now saves/restores all the quest skills [Lupus]
//============================================================
-// -== Lord Knight ==-
-valkyrie,44,39,6 script Lord Knight 56,{
- callfunc "F_Rebirth",Job_Swordman_High,"Swordman High",Job_Lord_Knight,"Lord Knight";
+valkyrie,44,39,5 script Lord Knight#Valkyrie 56,{
+ if (ADVJOB == 0 || Upper != 1) {
+ set .@karma_d,rand(1,10);
+ if (.@karma_d > 4) {
+ mes "[Lord Knight]";
+ mes "Congratulations.";
+ mes "Honor to the warriors!";
+ close;
+ }
+ mes "[Lord Knight]";
+ mes "We Knights have an";
+ mes "awesome responsibility...";
+ mes "To serve and protect.";
+ next;
+ mes "[Lord Knight]";
+ mes "Even at the cost";
+ mes "of our own lives,";
+ mes "we must safeguard the";
+ mes "well being of our comrades.";
+ close;
+ }
+ else if (ADVJOB == Job_Lord_Knight && Class == Job_Swordman_High && JobLevel > 39) {
+ mes "[Lord Knight]";
+ mes "Your time has come!";
+ mes "The world still needs you.";
+ mes "Please continue your life";
+ mes "as a hero with a new appearance.";
+ next;
+ mes "[Lord Knight]";
+ mes "Would you like";
+ mes "to become a Lord Knight?";
+ next;
+ if (select("No.:Yes.") == 1) {
+ mes "[Lord Knight]";
+ mes "When you're ready,";
+ mes "feel free to come back.";
+ mes "Honor to the warriors!";
+ close;
+ }
+ if (SkillPoint) {
+ mes "[Lord Knight]";
+ mes "It is still possible for you to learn more skills. Please use";
+ mes "all of your remaining Skill Points before returning to me.";
+ close;
+ }
+ jobchange Job_Lord_Knight;
+ set ADVJOB,0;
+ mes "[Lord Knight]";
+ mes "Congratulations!";
+ mes "As a Lord Knight,";
+ mes "I hope that you will be";
+ mes "at the forefront of battle,";
+ mes "and lead your allies to victory!";
+ close;
+ }
+ mes "[Lord Knight]";
+ mes "Welcome";
+ mes "to Valhalla,";
+ mes "the Hall of Honor.";
+ next;
+ mes "[Lord Knight]";
+ mes "Please make";
+ mes "yourself comfortable";
+ mes "while you are here.";
+ mes "Honor to the warriors!";
+ close;
}
diff --git a/npc/jobs/2-1a/Sniper.txt b/npc/jobs/2-1a/Sniper.txt
index e99885cbb..96e579294 100644
--- a/npc/jobs/2-1a/Sniper.txt
+++ b/npc/jobs/2-1a/Sniper.txt
@@ -15,7 +15,69 @@
//= 1.3 Now saves/restores all the quest skills [Lupus]
//============================================================
-// -== Sniper ==-
-valkyrie,44,55,6 script Sniper 727,{
- callfunc "F_Rebirth",Job_Archer_High,"High Archer",Job_Sniper,"Sniper";
+valkyrie,44,55,5 script Sniper#Valkyrie 727,{
+ if (ADVJOB == 0 || Upper != 1) {
+ set .@karma_d,rand(1,10);
+ if (.@karma_d > 4) {
+ mes "[Sniper]";
+ mes "Congratulations.";
+ mes "Honor to the warriors!";
+ close;
+ }
+ mes "[Sniper]";
+ mes "One shot.";
+ mes "One kill.";
+ mes "It's not so hard";
+ mes "once you develop the";
+ mes "vision for that style";
+ mes "of battling.";
+ close;
+ }
+ else if (ADVJOB == Job_Sniper && Class == Job_Archer_High && JobLevel > 39) {
+ mes "[Sniper]";
+ mes "The world is in";
+ mes "need of mighty Bowmen";
+ mes "like you. Are you ready for";
+ mes "the awesome responsibility?";
+ next;
+ mes "[Sniper]";
+ mes "Are you willing to";
+ mes "take the next step and";
+ mes "become a Sniper?";
+ next;
+ if (select("No.:Yes.") == 1) {
+ mes "[Sniper]";
+ mes "When you're ready,";
+ mes "feel free to come back.";
+ mes "Honor to the warriors!";
+ close;
+ }
+ if (SkillPoint) {
+ mes "[Sniper]";
+ mes "It is still possible for you to learn more skills. Please use";
+ mes "all of your remaining Skill Points before returning to me.";
+ close;
+ }
+ jobchange Job_Sniper;
+ set ADVJOB,0;
+ mes "[Sniper]";
+ mes "Congratulations!";
+ mes "As a Sniper, I hope";
+ mes "that the minions of evil";
+ mes "will never be safe so";
+ mes "long as they are in";
+ mes "your sight!";
+ close;
+ }
+ mes "[Sniper]";
+ mes "Welcome";
+ mes "to Valhalla,";
+ mes "the Hall of Honor.";
+ next;
+ mes "[Sniper]";
+ mes "Please make";
+ mes "yourself comfortable";
+ mes "while you are here.";
+ mes "Honor to the warriors!";
+ close;
}
diff --git a/npc/jobs/2-1a/WhiteSmith.txt b/npc/jobs/2-1a/WhiteSmith.txt
index 233e9e5b6..ef01673c2 100644
--- a/npc/jobs/2-1a/WhiteSmith.txt
+++ b/npc/jobs/2-1a/WhiteSmith.txt
@@ -15,7 +15,74 @@
//= 1.3 Now saves/restores all the quest skills [Lupus]
//============================================================
-// -== White Smith ==-
-valkyrie,44,51,6 script White Smith 726,{
- callfunc "F_Rebirth",Job_Merchant_High,"Merchant High",Job_Whitesmith,"White Smith";
+valkyrie,44,50,5 script MasterSmith#Valkyrie 731,{
+ if (ADVO == 0 || Upper != 1) {
+ set .@karma_d,rand(1,10);
+ if (.@karma_d > 4) {
+ mes "[MasterSmith]";
+ mes "Congratulations.";
+ mes "Honor to the warriors!";
+ close;
+ }
+ mes "[MasterSmith]";
+ mes "Ah...";
+ mes "The pinnacle";
+ mes "of craftsmanship.";
+ mes "That's the work of";
+ mes "a MasterSmith.";
+ next;
+ mes "[MasterSmith]";
+ mes "Once you're the";
+ mes "the best of the best,";
+ mes "you begin forging with";
+ mes "the goal of discovering";
+ mes "new and better ways of";
+ mes "crafting...";
+ close;
+ }
+ else if (ADVJOB == Job_WhiteSmith && Class == Job_Merchant_High && JobLevel > 39) {
+ mes "[MasterSmith]";
+ mes "The time has come!";
+ mes "Our world needs brave,";
+ mes "hard-working adventurers";
+ mes "like you...";
+ next;
+ mes "[MasterSmith]";
+ mes "Would you like to";
+ mes "become a MasterSmith?";
+ next;
+ if (select("No.:Yes.") == 1) {
+ mes "[MasterSmith]";
+ mes "When you're ready,";
+ mes "feel free to come back.";
+ mes "Honor to the warriors!";
+ close;
+ }
+ if (SkillPoint) {
+ mes "[MasterSmith]";
+ mes "It is still possible for you to learn more skills. Please use";
+ mes "all of your remaining Skill Points before returning to me.";
+ close;
+ }
+ jobchange Job_Whitesmith;
+ set ADVJOB,0;
+ mes "[MasterSmith]";
+ mes "Congratulations!";
+ mes "As a MasterSmith,";
+ mes "I hope you will forge";
+ mes "a path towards a brighter";
+ mes "future for Rune-Midgard.";
+ close;
+ }
+ mes "[MasterSmith]";
+ mes "Welcome";
+ mes "to Valhalla,";
+ mes "the Hall of Honor.";
+ next;
+ mes "[MasterSmith]";
+ mes "Please make";
+ mes "yourself comfortable";
+ mes "while you are here.";
+ mes "Honor to the warriors!";
+ close;
}