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author | masao87 <masao87@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-04 21:45:50 +0000 |
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committer | masao87 <masao87@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-04 21:45:50 +0000 |
commit | b7a88442cefed36b81f80139310061fed10527e1 (patch) | |
tree | 685dd907d26abdf44092c0d44a5ee6c89f825bfc /npc/jobs/2-1a/WhiteSmith.txt | |
parent | 2e18eabebe80793354d235866bd80be0743e5cbd (diff) | |
download | hercules-b7a88442cefed36b81f80139310061fed10527e1.tar.gz hercules-b7a88442cefed36b81f80139310061fed10527e1.tar.bz2 hercules-b7a88442cefed36b81f80139310061fed10527e1.tar.xz hercules-b7a88442cefed36b81f80139310061fed10527e1.zip |
- Here comes the big Job folder Update.
* Updated all 1-1, 2-1, 2-2 and the expanded files to the latest available official files and also added support for baby job change.
* There might be some optimizations still needed at some places and there maybe occur some errors as well or the job change isn't fully working anymore since I didn't test all the jobs through the end (Me = Lazy), if so then please fill out a bug report in our bug tracker: http://rathena.org/board/tracker/project-4-scripts/
* Ninja, Gunslinger and the other files will follow within the next days.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16579 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs/2-1a/WhiteSmith.txt')
-rw-r--r-- | npc/jobs/2-1a/WhiteSmith.txt | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/npc/jobs/2-1a/WhiteSmith.txt b/npc/jobs/2-1a/WhiteSmith.txt index 42ac6164b..efc2fca35 100644 --- a/npc/jobs/2-1a/WhiteSmith.txt +++ b/npc/jobs/2-1a/WhiteSmith.txt @@ -16,7 +16,7 @@ //============================================================ valkyrie,44,50,5 script MasterSmith#Valkyrie 731,{ - if (ADVJOB == 0 || Upper != 1) { + if (FJOB == 0 || Upper != 1) { set .@karma_d,rand(1,10); if (.@karma_d > 4) { mes "[MasterSmith]"; @@ -40,7 +40,7 @@ valkyrie,44,50,5 script MasterSmith#Valkyrie 731,{ mes "crafting..."; close; } - else if (ADVJOB == Job_WhiteSmith && Class == Job_Merchant_High && JobLevel > 39) { + if ((FJOB == Job_Mechanic) && (Class == Job_Merchant_High) && (JobLevel > 39)) { mes "[MasterSmith]"; mes "The time has come!"; mes "Our world needs brave,"; @@ -65,7 +65,7 @@ valkyrie,44,50,5 script MasterSmith#Valkyrie 731,{ close; } jobchange Job_Whitesmith; - set ADVJOB,0; + set FJOB,0; mes "[MasterSmith]"; mes "Congratulations!"; mes "As a MasterSmith,"; @@ -85,4 +85,4 @@ valkyrie,44,50,5 script MasterSmith#Valkyrie 731,{ mes "while you are here."; mes "Honor to the warriors!"; close; -} +}
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