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authorshennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-08 19:30:07 +0000
committershennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-08 19:30:07 +0000
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parent22c75b070526de8b103032f5bf13504af81e0095 (diff)
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Okie ladies and gentleman if this commit breaks anything it's jman's and maki's fault, yes, blame them.
Fixing pre-re / re npc support, moving /config/ folder to src root so other servers may also make use of the #define renewal dir and other stuff. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16382 54d463be-8e91-2dee-dedb-b68131a5f0ec
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-//===== rAthena Script =======================================
-//= Advance Class jobchanger after kRO Normals.
-//===== By: ==================================================
-//= Nana
-//= finished, optimized and tested by Lupus
-//===== Current Version: =====================================
-//= 1.3
-//===== Compatible With: =====================================
-//= rAthena 1.0 +
-//===== Description: =========================================
-//= Advance Class jobchanger after kRO Normals.
-//===== Additional Comments: =================================
-//= v1.1 Made all into functions, additional checks, etc. [Lupus]
-//= v1.2 Made numbers into constants. [Vicious]
-//= 1.3 Now saves/restores all the quest skills [Lupus]
-//============================================================
-
-valkyrie,44,58,5 script Assassin Cross#Valkyrie 725,{
- if (ADVJOB == 0 || Upper != 1) {
- set .@karma_d,rand(1,10);
- if (.@karma_d > 4) {
- mes "[Assassin Cross]";
- mes "Congratulations...";
- next;
- mes "[Assassin Cross]";
- mes "...";
- next;
- mes "[Assassin Cross]";
- mes "...";
- mes "......";
- next;
- mes "[Assassin Cross]";
- mes "...";
- mes "......";
- mes "Honor to";
- mes "the warriors.";
- close;
- }
- mes "[Assassin Cross]";
- mes "We are the warriors";
- mes "of the desert. Nobody";
- mes "looks down upon us.";
- mes "Nobody...";
- close;
- }
- else if (ADVJOB == Job_Assassin_Cross && Class == Job_Thief_High && JobLevel > 39) {
- mes "[Assassin Cross]";
- mes "The time has come.";
- mes "The world needs you...";
- mes "More than ever.";
- next;
- mes "[Assassin Cross]";
- mes "I ask that you continue to live in the shadows, but as an even greater Assassin with a new appearance.";
- next;
- mes "[Assassin Cross]";
- mes "Will you become";
- mes "an Assassin Cross?";
- next;
- if (select("No.:Yes.") == 1) {
- mes "[Assassin Cross]";
- mes "When you are";
- mes "ready, come back.";
- next;
- mes "[Assassin Cross]";
- mes "Honor to";
- mes "the warriors.";
- close;
- }
- if (SkillPoint) {
- mes "[Assassin Cross]";
- mes "You still haven't";
- mes "learned everything";
- mes "that you can.";
- next;
- mes "[Assassin Cross]";
- mes "Use all your";
- mes "Skill Points";
- mes "and then come back.";
- close;
- }
- jobchange Job_Assassin_Cross;
- set ADVJOB,0;
- mes "[Assassin Cross]";
- mes "Congratulations.";
- mes "As an Assassin Cross,";
- mes "I hope that you fight for a brighter future within the darkness.";
- close;
- }
- mes "[Assassin Cross]";
- mes "Welcome";
- mes "to Valhalla,";
- mes "the Hall of Honor.";
- next;
- mes "[Assassin Cross]";
- mes "Please make";
- mes "yourself comfortable";
- mes "while you are here.";
- mes "Honor to the warriors.";
- close;
-}