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authorLupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-07-07 04:52:02 +0000
committerLupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-07-07 04:52:02 +0000
commitaa0c6f842d41eafbc60ca9cfbaa69e6914d46ae0 (patch)
tree5b67fa6f71bd33af187301029a5d86b8ee99481c /npc/jobs/2-1
parent6dcb99e42257de276814d3fe42a19c8f85e776d2 (diff)
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turned the rest of job numbers to constants
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7554 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs/2-1')
-rw-r--r--npc/jobs/2-1/assassin.txt2
-rw-r--r--npc/jobs/2-1/blacksmith.txt2
-rw-r--r--npc/jobs/2-1/hunter.txt6
3 files changed, 5 insertions, 5 deletions
diff --git a/npc/jobs/2-1/assassin.txt b/npc/jobs/2-1/assassin.txt
index 4c32c7cb8..ed95468e8 100644
--- a/npc/jobs/2-1/assassin.txt
+++ b/npc/jobs/2-1/assassin.txt
@@ -40,7 +40,7 @@ in_moc_16.gat,19,33,4 script Guildsman 55,{
callfunc "F_BlockHigh",Job_Thief_High,"Thief High",Job_Assassin_Cross,"Assassin Cross","Assassin Huey";
mes "[Angry looking man]";
- if(BaseJob==Job_Assassin) {
+ if(BaseJob == Job_Assassin) {
mes "[Assassin Huey]";
mes "Oohh, its you. You're...." + strcharinfo(0) + " right?";
next;
diff --git a/npc/jobs/2-1/blacksmith.txt b/npc/jobs/2-1/blacksmith.txt
index e1ff13b06..db4281a6a 100644
--- a/npc/jobs/2-1/blacksmith.txt
+++ b/npc/jobs/2-1/blacksmith.txt
@@ -242,7 +242,7 @@ L_Change:
//<=============================================== Geshupenschte: 1st, 2nd, 3rd Test ===================================================>\\
ein_in01.gat,201,27,4 script Geshupenschte 63,{
- if(BaseJob==5) goto L_merchant;
+ if(BaseJob == Job_Merchant) goto L_merchant;
mes "[Geshupenschte]";
mes "Hello sir! I'm the blacksmith. Geshupenschte! Nice to meet you!";
next;
diff --git a/npc/jobs/2-1/hunter.txt b/npc/jobs/2-1/hunter.txt
index 179b25a15..6ec98a86d 100644
--- a/npc/jobs/2-1/hunter.txt
+++ b/npc/jobs/2-1/hunter.txt
@@ -36,13 +36,13 @@ hu_in01.gat,386,374,4 script Hunter Sharon 727,{
callfunc "F_BlockHigh",Job_Archer_High,"High Archer",Job_Sniper,"Sniper","Hunter Sharon";
mes "[Hunter Sharon]";
- if(BaseJob==Job_Archer) goto L_Start;
- if(BaseJob==Job_Novice){
+ if(BaseJob == Job_Archer) goto L_Start;
+ if(BaseJob == Job_Novice){
mes "What's a novice like you doing here? Leave, we have nothing for you.";
emotion e_what;
close;
}
- if(BaseJob==Job_Hunter){
+ if(BaseJob == Job_Hunter){
mes "What up! "+strcharinfo(0)+" Why did you come back? Falcon run away or something? Te hehe.";
emotion e_heh;
next;