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authorLupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-06-08 12:53:48 +0000
committerLupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-06-08 12:53:48 +0000
commit5f686a30412eefcfaebbd1fe72e83dcaca21ce19 (patch)
treeee3575ea28658b25e20c89f5e2378bf338ea9092 /npc/jobs/2-1
parent72827801e909d4d1fc797a82f87d0180f326b5d1 (diff)
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fixed 4 bugs in Blacksmith job quest, put some garbage var to clear. Fixed a typo in Bard Job q
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12791 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs/2-1')
-rw-r--r--npc/jobs/2-1/blacksmith.txt32
1 files changed, 12 insertions, 20 deletions
diff --git a/npc/jobs/2-1/blacksmith.txt b/npc/jobs/2-1/blacksmith.txt
index c7721045f..48685f3f3 100644
--- a/npc/jobs/2-1/blacksmith.txt
+++ b/npc/jobs/2-1/blacksmith.txt
@@ -7,7 +7,7 @@
//= Optimized and further edited by kobra_k88.
//= Further bugfixed and tested by Lupus
//===== Current Version: =====================================
-//= 2.5
+//= 2.6
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -36,6 +36,7 @@
//= 2.4d Fixed an incorrect answer in the quiz. (Trojal) [L0ne_W0lf]
//= 2.4e Touched up a few issues as pointed out by Ultramage. [L0ne_W0lf]
//= 2.5 Krongast is in Lighthalzen. (DarkValmir) [L0ne_W0lf]
+//= 2.6 Fixed 4 bugs [Lupus]
//==============================================================
ein_in01,18,28,4 script Guildsman#BLS 731,{
@@ -317,7 +318,7 @@ ein_in01,201,27,3 script Guildsman#alberta 63,{
next;
if (select("Yes.:Um, can I have some time to prepare?") == 1) {
L_AskQuestions:
- if (rand(1)) {
+ if (rand(2)) {
mes "[Geschupenschte]";
mes "1. Which one of the following regions is matched incorrectly";
mes "with its specialty item?";
@@ -527,7 +528,7 @@ L_AskQuestions:
mes "Well, to make";
mes "this you will need...";
next;
- switch(rand(1,6)) {
+ switch(rand(1,5)) {
//Steel, Rotten_Bandage, Blue_Gemstone, Arc_Wand
case 1: setarray .@items[0], 999,1, 930,1, 717,2, 1610,1, 4; break;
//Sparkling_Dust, Skel_Bone, Zargon, Gladius
@@ -552,14 +553,6 @@ L_AskQuestions:
mes "Collecting these items will be your test. Coincidentally, it's also a bit of a good way for me to save money. I'll repeat what you'll need to bring back to me...";
next;
mes "[Geschupenschte]";
- mes "^8E6B23"+.@items[1]+" "+getitemname(.@items[0])+"^000000,";
- mes "^8E6B23"+.@items[3]+" "+getitemname(.@items[2])+"^000000,";
- mes "^8E6B23"+.@items[5]+" "+getitemname(.@items[4])+"^000000, and";
- mes "^8E6B23"+.@items[7]+" "+getitemname(.@items[6])+"^000000, the kind";
- mes "you can buy from";
- mes "an NPC shop.";
- next;
- mes "[Geschupenschte]";
mes "Okay~";
mes "Good luck";
mes "on your first job!";
@@ -1000,7 +993,7 @@ morocc,27,112,4 script Wickebine#BLS 725,{
mes "Tell him I'm satisfied with the quality of the workmanship.";
next;
getitem 1073,1; //Merchant_Voucher_1
- Emotion e_lv;
+ emotion e_lv;
mes "[Wickebine]";
mes "Here's the receipt.";
mes "I think you did";
@@ -1011,7 +1004,7 @@ morocc,27,112,4 script Wickebine#BLS 725,{
end;
}
else if (BSMITH_Q == 14) {
- Emotion e_lv;
+ emotion e_lv;
cutin "Job_Black_hucke02",2;
mes "[Wickebine]";
mes "Thanks for the delivery.";
@@ -1037,7 +1030,7 @@ morocc,27,112,4 script Wickebine#BLS 725,{
mes "[Wickebine]";
mes "How long does it take for something to ship from Geschupenschte? Usually, the Geffen Blacksmith Guild is pretty prompt...";
next;
- Emotion e_lv;
+ emotion e_lv;
mes "[Wickebine]";
mes "Ooohh...";
mes "This is very";
@@ -1299,7 +1292,7 @@ hugel,168,183,1 script Bismarc#BLS 118,{
ein_in01,24,41,5 script Blacksmith Guildsman#moc 726,{
if (BSMITH_Q == 16) {
- Emotion e_hmm;
+ emotion e_hmm;
mes "[Mitehmaeeuh]";
mes "Oh...so you're the one who wants to be a blacksmith?";
mes "Nice, heh heh.";
@@ -1317,8 +1310,7 @@ ein_in01,24,41,5 script Blacksmith Guildsman#moc 726,{
mes "you fail. And I won't";
mes "tell you what you missed.";
next;
- set wizard_m2,rand(1,3);
- set blackss_te,0;
+ set .@blackss_te,0;
mes "[Mitehmaeeuh]";
mes "Please listen";
mes "and answer carefully...";
@@ -1457,7 +1449,7 @@ ein_in01,24,41,5 script Blacksmith Guildsman#moc 726,{
next;
mes "[Mitehmaeeuh]";
mes "You earned";
- mes .@blackss_te +" points...";
+ mes ""+ .@blackss_te +" points...";
if (.@blackss_te > 70) {
mes "Very nice!";
mes "Congratulations!";
@@ -1487,7 +1479,7 @@ ein_in01,24,41,5 script Blacksmith Guildsman#moc 726,{
close;
}
else if (BSMITH_Q == 17) {
- Emotion e_hmm;
+ emotion e_hmm;
mes "[Mitehmaeeuh]";
mes "Yeap, you just passed the Blacksmith job test~";
next;
@@ -1502,7 +1494,7 @@ ein_in01,24,41,5 script Blacksmith Guildsman#moc 726,{
close;
}
else {
- Emotion e_hmm;
+ emotion e_hmm;
mes "[Mitehmaeeuh]";
mes "I had to deal with the heat when I was in Morroc,";
mes "and now I have to deal with the smog in this Einbroch!";