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authorFlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-12-05 13:23:07 +0000
committerFlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-12-05 13:23:07 +0000
commit288490094a7fe9167747dc78d416940759a31197 (patch)
tree53dc4f5c2375f4b688b53ca8841630ddec5e1f88 /npc/jobs/2-1/knight.txt
parent8ec1c47aed09c90343949d57c92760ba84738a46 (diff)
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- Massive EOL normalization & 'svn:eol-style native' flag setting for all txt/conf/h/c files.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9410 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs/2-1/knight.txt')
-rw-r--r--npc/jobs/2-1/knight.txt3732
1 files changed, 1866 insertions, 1866 deletions
diff --git a/npc/jobs/2-1/knight.txt b/npc/jobs/2-1/knight.txt
index 992bb6b53..dfad3c601 100644
--- a/npc/jobs/2-1/knight.txt
+++ b/npc/jobs/2-1/knight.txt
@@ -1,1866 +1,1866 @@
-//===== eAthena Script =======================================
-//= Knight Job Quest
-//===== By: ==================================================
-//= PGRO TEAM (Aegis).
-//= Converted by kobra_k88
-//= Further bugfixed and tested by Lupus
-//===== Current Version: =====================================
-//= 2.1
-//===== Compatible With: =====================================
-//= eAthena 1.0
-//===== Description: =========================================
-//= Official RO Knight job quest converted from aegis script, and my own
-//= RO screenies and play experience
-//===== Additional Comments: =================================
-//= 1.0 Fully working. Please comment out any pre-existing warps for the
-//= test rooms in any other files so that the ones specified here can work.
-//= 1.1 Fixed a major bug. Now using the initnpctimer command,
-//= donpcevent, and new waitingroom event commands. No more addtimer
-//= spamming. No longer have to talk to the npc to take the test. Just enter the chat room.
-//= 1.2 More bug fixes. Changed global variable names to unique ones.
-//= Added second set of items to first test. Added Awake pots award for job change.
-//= 1.3 Added Baby Class support [Lupus]
-//= 1.5 Fixed possible EXP abuse [Lupus]
-//= 1.6 Added a func which prevent advanced classes passing
-//= 2nd Job Quests again. It also guides adv classes where
-//= to go. [Lupus]
-//= 2.0 Changed numbers to constants. [Vicious]
-//= 2.1 Merged JFunc [Lupus]
-//============================================================
-
-
-
-//<------------------------------------------------------------------------------------ Chivalry Captain Herman------------------------------------------------------------------------------------------>\\
-prt_in.gat,88,101,3 script Chivalry Captain Herman 56,{
- callfunc "F_BlockHigh",Job_Swordman_High,"Swordman High",Job_Lord_Knight,"Lord Knight","Chivalry Captain Herman";
-
- if (BaseJob == Job_Swordman && KNIGHT_Q > 0) goto L_Check;
-
- mes "[Chivalry Captain Herman]";
- mes "Good Day. This is the Prontera Chivarly, home of the famous Prontera Knights.";
-M_Menu:
- next;
- menu "I am ready for Knighthood.",M_0,"The Requirements.",M_1,"Quit.",M_End;
-
- M_0:
- mes "[Chivalry Captain Herman]";
-
- if(BaseJob != Job_Swordman){
- if(BaseJob == Job_Knight){
- mes "...(sighs)...what are you doing here WASTING my time?? GO FORTH!!, and continue protecting Rune Midgard my young Knight.";
- emotion e_pif;
- close;
- }
- if(BaseJob == Job_Novice){
- mes "Hahahaha!! You have no job experience what so ever and yet you stumble in here asking to be a knight. Hahahaha!!";
- emotion e_heh;
- next;
- mes "[Chivalry Captain Herman]";
- mes "You must first become a Swordsman before even thinking about becoming a Knight. Now scurry along little novice. Hahahahaha!!!";
- close;
- }
- mes "I'm sorry but only Swordsmen can become Knights.";
- close;
- }
- mes "Well then, first fill out this application form....";
- next;
- mes "...(you fill out the form and hand it back)...";
- next;
- mes "[Chivalry Captain Herman]";
- if(JobLevel < 40){
- mes "Hmm...it looks like you have not reached Job Level 40 yet. Please come back when you do. I shall be waiting here.";
- close;
- }
- mes "Impressive. You have the job qualifications to become a knight..., however you will need much more than that to actually become one.";
- next;
- mes "[Chivalry Captain Herman]";
- mes "In order to become a Knight one must posses great strength, courage, determination, and strong desire to help others.";
- next;
- mes "[Chivalry Captain Herman]";
- mes "You will have to show me that you have these attributes before I can make you a knight.";
- next;
- mes "[Chivalry Captain Herman]";
- mes "The 6 Knights you see around the room have each prepapred a unique test for would be Knights to take.";
- next;
- mes "[Chivalry Captain Herman]";
- mes "You must complete each one of their test and prove to me that you are truly committed to becomming a knight!";
- next;
- mes "[Chivalry Captain Herman]";
- mes "Speak with ^0000ffSir Andrew Syloc^000000. He will give you your first test. Good luck!! I expect to see you again soon!";
- set KNIGHT_Q, 1;
- set JBLVL, 40;
- close;
-
- M_1:
- mes "[Chivalry Captain Herman]";
- mes "The first requirement for becoming a Knight is that you must be a Swordsman.";
- next;
- mes "[Chivalry Captain Herman]";
- mes "The second requirement is that you must have at least a Job Level of 40.";
- next;
- mes "[Chivalry Captain Herman]";
- mes "The last requirement is that you will need to pass 6 tests that will determine whether or not you are worthy enough to become a Knight.";
- next;
- mes "[Chivalry Captain Herman]";
- mes "These requirements may seem difficult, but the Knight class is an elite and noble job class and only the best candidates may join.";
- goto M_Menu;
-
- M_End:
- close;
-
-L_Check:
- mes "[Chivalry Captain Herman]";
- if (KNIGHT_Q == 1) mes "Please speak with ^0000ffSir Andrew Syloc^000000. He will give you your first test.";
- if (KNIGHT_Q == 2) mes "Congratulations on finishing your first test. ^0000ffSir James Syracuse^000000 will administer your ^ff0000second test^000000.";
- if (KNIGHT_Q == 3) mes "Congratulations on finishing the second test. ^0000ffSir Windsor^000000 will administer your ^ff0000third test^000000.";
- if (KNIGHT_Q == 4) mes "Congratulations on finishing the third test. ^0000ffLady Amy Beatris^000000 will administer your ^ff0000fourth test^000000.";
- if (KNIGHT_Q == 5) mes "Congratulations on finishing the fourth test. ^0000ffSir Edmund^000000 will administer your ^ff0000fifth test^000000.";
- if (KNIGHT_Q == 6) mes "Congratulations on finishing the fifth test. ^0000ffSir Grey^000000 will administer your ^ff0000sixth test^000000.";
- if (KNIGHT_Q == 7) goto L_MakeKnight;
- next;
- mes "[Chivalry Captain Herman]";
- mes "Good luck!";
- close;
-
- L_MakeKnight:
- if(SkillPoint > 0) goto sL_SKpoint;
-
- mes "Oh, ^ff0000"+strcharinfo(0)+"^000000. So you've passed Sir Grey's test?";
- mes "Let me just say that I applaud all of your hard work and your determination.";
- next;
- mes "[Chivalry Captain Herman]";
- mes "The final step to become a Knight is to recieve a recomondation from all six of the Knights who tested you.";
- next;
- mes "[Chivalry Captain Herman]";
- mes "Let's start with Sir Andrew Syloc. Sir Syloc, what is your opinion of Knight candidate, ^ff0000"+strcharinfo(0)+"^000000.";
- next;
- mes "[Sir Andrew Syloc]";
- mes "Patience is a quality all Knights must have. By passing my test, ^ff0000"+strcharinfo(0)+"^000000 showed great patience and determination.";
- next;
- mes "[Sir Andrew Syloc]";
- mes "In my opinion ^ff0000"+strcharinfo(0)+"^000000 is deserving of becoming a Knight!";
- next;
- mes "[Chivalry Captain Herman]";
- mes "Very good Sir Syloc. Sir James Syracuse, what say you?";
- next;
- mes "[Sir James Syracuse]";
- mes "^ff0000"+strcharinfo(0)+"^000000 was albe to answer everyone of my questions correctly.";
- mes "This displays a mastery of the basic concepts of the Knight class.";
- next;
- mes "[Sir James Syracuse]";
- mes "^ff0000"+strcharinfo(0)+"^000000 has my recomendation for Knighthood!";
- next;
- mes "[Chivalry Captain Herman]";
- mes "I see Sir Syracuse. Sir Winsor what do you have to say?";
- next;
- mes "[Sir Winsor]";
- mes "..............................";
- next;
- mes "[Sir Winsor]";
- mes "Hmphf. I have no objections.";
- next;
- mes "[Chivalry Captain Herman]";
- mes "Hahaha! You never waste words do you Sir Winsor. What are your thoughts Lady Amy Beatris?";
- next;
- mes "[Lady Amy Beatris]";
- mes "A Knight will be involved in many different kinds of situations on his/her journey.";
- mes "It is a Knight's duty to make the right decisions in dealing with these situations.";
- next;
- mes "[Lady Amy Beatris]";
- mes "^ff0000"+strcharinfo(0)+"^000000 showed good decision making in answering my questions.";
- mes "I too recomend that this candidate be Knighted!";
- next;
- mes "[Chivalry Captain Herman]";
- mes "Thank you Lady Beatris. How about you Sir Edmund?";
- next;
- mes "[Sir Edmund]";
- mes "A rock is an unchanging figure that never wavers in the face of adversity.";
- next;
- mes "[Sir Edmund]";
- mes "Though mighty winds may try to knock it down and crashing waves may try to wash it away, a rock will stand solid and firm.";
- next;
- mes "[Sir Edmund]";
- mes "^ff0000"+strcharinfo(0)+"^000000 showed the strength of a rock and was ever calm durring my test.";
- mes "It is my honest belief that ^ff0000"+strcharinfo(0)+"^000000 should be bestowed with Knighthood.";
- next;
- mes "[Chivalry Captain Herman]";
- mes "As always Sir Edmund, a very profound observation. Well we're down to the last tester. Sir Grey, please give us your final desicion.";
- next;
- mes "[Sir Grey]";
- mes "What can I say. ^ff0000"+strcharinfo(0)+"^000000 answered my questions thoughtfully and truthfully.";
- next;
- mes "[Sir Grey]";
- mes "Though others may think that a Knight's strength lies within his/her sword, we Knights know that true strength lies within ones mind and heart.";
- next;
- mes "[Sir Grey]";
- if(sex==1) mes "After speaking to ^ff0000"+strcharinfo(0)+"^000000, I felt that he had this strength within him.";
- if(sex==0) mes "After speaking to ^ff0000"+strcharinfo(0)+"^000000, I felt that she had this strength within her.";
- mes "I would be happy to give ^ff0000"+strcharinfo(0)+"^000000 my recomendation to become a Knight!";
- next;
- mes "[Chivalry Captain Herman]";
- mes "Many thanks Sir Grey, and many thanks to all of you for your time. Well it looks like it was a unanimous decision.";
- next;
- mes "[Chivalry Captain Herman]";
- mes "The process to become a Knight is very rigorous and difficult and yet you were able to successfully make it through.";
- next;
- mes "[Chivalry Captain Herman]";
- mes "You have done extremely well and therefore are deserving of the honor of being called a Knight.";
- next;
- mes "[Chivalry Captain Herman]";
- mes "^ff0000"+strcharinfo(0)+"^000000, in the name of King Tristin the 3rd, ruler of the kingdom of Run-Midgard, I hereby bestow upon thee the title of Knight!";
- next;
- callfunc "Job_Change",Job_Knight;
- if(JBLVL != 50) getitem 656, 3;
- if(JBLVL == 50) getitem 656, 7;
- callfunc "F_ClearJobVar"; // clears all job variables for the current player
- mes "[Chivalry Captain Herman]";
- mes "Congratulations!! You are now a fellow Knight and protector of Rune-Midgard! Now go forth and make Rune-Midgard a better place to live!";
- emotion e_no1;
- close;
-
- sL_SKpoint:
- mes "Please use up all of your skill points so that I can make you a Knight.";
- emotion e_ic;
- close;
-}
-
-
-//<--------------------------------------------------------------------------------- Sir Andrew Syloc (1st test) ------------------------------------------------------------------------------------------>\\
-prt_in.gat,75,107,4 script Sir Andrew Syloc 65,{
- mes "[Sir Andrew Syloc]";
- if (BaseJob == Job_Knight) goto L_Knight;
- if (BaseJob == Job_Novice) goto L_Novice;
- if (BaseJob == Job_Swordman && KNIGHT_Q == 1) goto L_Test;
- if (BaseJob == Job_Swordman && KNIGHT_Q == 2) goto L_Done;
-L_Other:
- mes "We Knights of Prontera battle for peace and freedom! We fight to ensure a prosperous future for the people of Rune-Midgard!";
- close;
-L_Novice:
- mes "Oh, its a novice. Welcome to the Prontera Chivalry!";
- next;
- mes "[Sir Andrew Syloc]";
- mes "Even though you feel weak now, I assure you that once you get your first job, you will feel confident and strong.";
- next;
- mes "[Sir Andrew Syloc]";
- mes "Just stay safe and keep out of trouble.";
- close;
-L_Knight:
- mes "Oh, your one of us, how are you doing?";
- next;
- mes "[Sir Andrew Syloc]";
- mes "It's important that you get the right equipment. It will allow you fight a lot of monsters and inturn get a lot of zeny.";
- next;
- mes "[Sir Andrew Syloc]";
- mes "You should remember though, that being a Knight isn't about amassing wealth.";
- close;
-
-
-L_Test:
- if (KNIGHT_Q2 > 0) goto L_Check;
- mes "Oh so you've come to join the Prontera Chivalry have you. Let's see, you're ^ff0000" + strcharinfo(0) + "^000000 right?";
- next;
- mes "[Sir Andrew Syloc]";
- mes "My name is Andrew Syloc and I am one of the knights in the Prontera Knight Guild.";
- next;
- mes "[Sir Andrew Syloc]";
- mes "I will be giving you the first of many tests that will determine if you have what it takes to become a Knight.";
- next;
- mes "[Sir Andrew Syloc]";
- mes "This first test is like a scavenger hunt and will test your knowledge of monsters and their locations.";
- next;
- mes "[Sir Andrew Syloc]";
- mes "This infrormation is vital for a Knight's ability to properly defend the many different towns in Rune-Midgard.";
- next;
- menu "I'm ready.",M_1, "Give me time.",M_End;
-
- M_1:
- mes "[Sir Andrew Syloc]";
- if (joblevel == 50) goto sL_Skip;
- mes "To pass this test you will need to gather:";
- set KNIGHT_Q2, rand(1,2);
- if(KNIGHT_Q2 == 1) callsub sF_R1;
- if(KNIGHT_Q2 == 2) callsub sF_R2;
- next;
- mes "[Sir Andrew Syloc]";
- mes "When you have all of those items, return here and give them to me.";
- next;
- mes "[Sir Andrew Syloc]";
- mes "Good luck and be carefull! I shall await your return.";
- close;
-
- sF_R1:
- mes "^5533FF5 Elder Pixie's Mustache,"; //1040
- mes "5 Wings of Red Bat"; //7006
- mes "5 Orcish Vouchers"; //931
- mes "5 Moth Dust"; //1057
- mes "5 Reptile Tongues^000000"; //903
- mes "and ^5533FF5 Manes^000000."; //1028
- return;
- sF_R2:
- mes "^5533FF5 Bug Legs";
- mes "5 Heart of Mermaid";
- mes "5 Snail's Shells";
- mes "5 Clam Flesh";
- mes "5 Old Frying Pans^000000";
- mes "and ^5533FF5 Maneater Blossoms^000000.";
- return;
-
- sL_Skip:
- mes "Wait..... what's this?";
- next;
- mes "[Sir Andrew]";
- mes "You seem to be an increadibly strong swordsman. Yes, your strength and skill are amazing.";
- next;
- mes "[Sir Andrew]";
- mes "Hahaha! There's no need for you to take my test. Why don't you go onto the next one ok.";
- next;
- mes "[Sir Andrew]";
- mes "Speak to ^5533FFSir James Syracuse^000000. The tests you will be taking will teach you valuable life lessons, so please try hard.";
- set KNIGHT_Q, 2;
- set KNIGHT_Q2, 0;
- set JBLVL, 50;
- close;
-
- M_End:
- mes "[Sir Andrew Syloc]";
- mes "Take as much time as you need. Come back when you're ready.";
- close;
-
-L_Check:
- mes "You've come back ^ff0000"+strcharinfo(0)+"^000000. Did you get all of the items I asked for?";
- next;
- if(KNIGHT_Q2 == 2) goto L_2;
-
- L_1:
- if(countitem(1040)<5 || countitem(7006)<5 || countitem(931)<5 || countitem(1057)<5 || countitem(903)<5 || countitem(1028)<5) goto L_NotDone;
- delitem 1040,5;
- delitem 7006,5;
- delitem 931,5;
- delitem 1057,5;
- delitem 903,5;
- delitem 1028,5;
- goto L_Cont;
-
- L_2:
- if(countitem(1042)<5 || countitem(950)<5 || countitem(946)<5 || countitem(966)<5 || countitem(7031)<5 || countitem(1032)<5) goto L_NotDone;
- delitem 1042,5;
- delitem 950,5;
- delitem 946,5;
- delitem 966,5;
- delitem 7031,5;
- delitem 1032,5;
-
- L_Cont:
- mes "[Sir Andrew Syloc]";
- mes "Lets see here..... 5 of this.... 5 of that.... Great! You got everything I asked for.";
- next;
- mes "[Sir Andrew Syloc]";
- mes "You have done well and have past your first test! However you shouldn't get too excited.";
- mes "There are still more challenges that you will have to overcome before you can become a knight.";
- next;
- mes "[Sir Andrew Syloc]";
-
- L_Done:
- mes "Speak to the Chivalry Captain Herman and he will inform you about your next test.";
- mes "Stay focused and give it your all ^0000ff"+strcharinfo(0)+"^000000. I know you will do well.";
- set KNIGHT_Q, 2;
- set KNIGHT_Q2, 0;
- close;
-
- L_NotDone:
- mes "[Sir Andrew Syloc]";
- mes "What? You don't have everything I asked for?";
- emotion e_swt;
- next;
- mes "[Sir Andrew Syloc]";
- mes "This is what you were SUPPOSED to collect....";
- if(KNIGHT_Q2 == 1) callsub sF_R1;
- if(KNIGHT_Q2 == 2) callsub sF_R2;
- next;
- mes "[Sir Andrew Syloc]";
- mes "Once you have ALL of those items come back and see me.";
- close;
-}
-
-
-//<------------------------------------------------------------------------------ Sir James Syracuse (2nd Test) ----------------------------------------------------------------------------------------->\\
-prt_in.gat,71,91,6 script Sir James Syracuse 65,{
- mes "[Sir James Syracuse]";
- if (BaseJob == Job_Knight) goto L_Knight;
- if (BaseJob == Job_Novice) goto L_Novice;
- if (BaseJob == Job_Swordman && KNIGHT_Q == 2) goto L_Test;
- if (BaseJob == Job_Swordman && KNIGHT_Q == 3) goto L_Done;
-L_Other:
- mes "Attacking and defending..... is there a way to do both at the same time?";
- mes "With a 'two-handed' weapon you have a great attack but no defense. Is there anything that can compensate for this weakness?";
- next;
- mes "[Sir James Syracuse]";
- mes "A weapon that could be used to both attack and defend would be invaluable to a Knight...... Darn!..... Where can I get such a thing??!! ";
- close;
-L_Novice:
- mes "What are you doing here novice?";
- next;
- mes "[Sir James Syracuse]";
- mes "Do you want to become a Knight? Well too bad novices can't become knights.";
- next;
- mes "[Sir James Syracuse]";
- mes "You have to be an experienced swordman in order to become a knight.";
- close;
-L_Knight:
- mes "Hey, how are you doing... the guild is fine.";
- next;
- mes "[Sir James Syracuse]";
- mes "We are still recruiting knights. I hear there's a bad knight out there ruining the good name of the Prontera Chivalry...";
- next;
- mes "[Sir James Syracuse]";
- mes "If you see him, teach him a lesson.";
- close;
-
-L_Test:
- mes "Oh, so you passed the first test ^ff0000"+strcharinfo(0)+"^000000.";
- next;
- mes "[Sir James Syracuse]";
- mes "First let me introduce myself, my name is James Syracuse. I am of course a Knight here at the Prontera Chivalry.";
- next;
- mes "[Sir James Syracuse]";
- mes "This test will be on your knowledge of Knights. You will also be asked about your opinions of Knights...";
- next;
- mes "[Sir James Syracuse]";
- mes "Dont' be nervous, I'll only be asking a few simple questions.";
- next;
- menu "Let's go",M_0,"I'm not ready yet.",M_End;
-
- M_0:
- mes "[Sir James Syracuse]";
- mes "Okay lets start, please answer the questions as quickly as you can. If you get an answer wrong you will have to start the test all over again.";
- next;
-
- mes "[Sir James Syracuse]";
- //mes "Knights excel in both attack strength and defensive prowess.";
- mes "Can you tell me which of these swords is NOT a two handed sword?";
- next;
- menu "Katzbalger",sM_0a,"Bastard Sword",sM_0b,"Claymore",sM_0c,"Flamberge",sM_0d;
-
- sM_0a:
- mes "[Sir James Syracuse]";
- mes "^ff0000Wrong^000000. Katzbalger IS a two-handed sword";
- mes "How will you manage to become a knight if you don't know about the swords that Knight's use?";
- next;
- mes "[Sir James Syracuse]";
- mes "You need to know the basics BEFORE you take this test!";
- close;
-
- sM_0b:
- mes "[Sir James Syracuse]";
- mes "^ff0000Wrong^000000. Bastard Sword IS a two-handed sword!";
- mes "How will you manage to become a knight if you don't know about the swords that knight's use?";
- next;
- mes "[Sir James Syracuse]";
- mes "You need to know the basics BEFORE you take this test!";
- close;
-
- sM_0c:
- mes "[Sir James Syracuse]";
- mes "^ff0000Wrong^000000. Claymore IS a two-handed sword";
- mes "How will you manage to become a knight if you don't know about the swords that knight's use?";
- next;
- mes "[Sir James Syracuse]";
- mes "You need to know the basics BEFORE you take this test!";
- close;
-
- sM_0d:
-
- mes "[Sir James Syracuse]";
- mes "Okay, let me ask you a question about Knight skills.";
- mes "What skill listed below is NOT used for attacking an opponent?";
- next;
- menu "Two-Hand Mastery Lv.5",sM_1a,"Berserk Lv.3",sM_1b,"Endure Lv.10",sM_1c,"Bash Lv.10",sM_1d;
-
- sM_1a:
- mes "[Sir James Syracuse]";
- mes "^ff0000Wrong^000000. If you don't know this then you will never master the art of combat!";
- mes "If you want to become a knight, you have to know what each skill does.";
- next;
- mes "[Sir James Syracuse]";
- mes "You need to know the basics BEFORE you take this test!";
- close;
-
- sM_1b:
- mes "[Sir James Syracuse]";
- mes "^ff0000Wrong^000000. If you don't know this then you will never master the art of combat!";
- mes "If you want to become a knight, you have to know what each skill does.";
- next;
- mes "[Sir James Syracuse]";
- mes "You need to know the basics BEFORE you take this test!";
- close;
-
- sM_1c:
- goto L_Cont1;
-
- sM_1d:
- mes "[Sir James Syracuse]";
- mes "^ff0000Wrong^000000. If you don't know this then you will never master the art of combat!";
- mes "If you want to become a knight, you have to know what each skill does.";
- next;
- mes "[Sir James Syracuse]";
- mes "You need to know the basics BEFORE you take this test!";
- close;
-
- L_Cont1:
- mes "[Sir James Syracuse]";
- mes "Knights are different from other classes in that Knights can use spears and have special spear skills.";
- mes "What spear skill below uses the MOST sp?";
- next;
- menu "Pierce",sM_2a,"Spear Boomarang",sM_2b,"Spear Stab",sM_2c,"Riding",sM_2d;
-
- sM_2a:
- mes "[Sir James Syracuse]";
- mes "^ff0000Wrong^000000. If you don't know this, it'll be hard for you to master the Spear!";
- mes "How can you not know about this if you're trying to become a Knight? Thats just not tolerable!";
- next;
- mes "[Sir James Syracuse]";
- mes "You need to know the basics BEFORE you take this test!";
- close;
-
- sM_2b:
- mes "[Sir James Syracuse]";
- mes "^ff0000Wrong^000000. If you don't know this, it'll be hard for you to master the Spear!";
- mes "How can you not know about this if you're trying to become a Knight? Thats just not tolerable!";
- next;
- mes "[Sir James Syracuse]";
- mes "You need to know the basics BEFORE you take this test!";
- close;
-
- sM_2c:
- goto L_Cont2;
-
- sM_2d:
- mes "[Sir James Syracuse]";
- mes "^ff0000Wrong^000000. If you don't know this, it'll be hard for you to master the Spear!";
- mes "How can you not know about this if you're trying to become a Knight? Thats just not tolerable!";
- next;
- mes "[Sir James Syracuse]";
- mes "You need to know the basics BEFORE you take this test!";
- close;
-
- L_Cont2:
- mes "[Sir James Syracuse]";
- mes "Spears can also have elemental properites.";
- mes "Which of the elements below is strongest against Dark/Undead monsters?";
- next;
- menu "Holy",sM_3a, "Wind",sM_3b, "Poison",sM_3c, "Earth",sM_3d;
-
- sM_3a:
- goto L_Cont3;
-
- sM_3b:
- mes "[Sir James Syracuse]";
- mes "^ff0000Wrong^000000. Wind is NOT that strong against undead!";
- mes "These are basic stuff and you don't it how funny?";
- next;
- mes "[Sir James Syracuse]";
- mes "You need to know the basics BEFORE you take this test!";
- close;
-
- sM_3c:
- mes "[Sir James Syracuse]";
- mes "^ff0000Wrong^000000. Poion is NOT strong against undead";
- mes "These are basic stuff and you don't it how funny";
- next;
- mes "[Sir James Syracuse]";
- mes "You need to know the basics BEFORE you take this test!";
- close;
-
- sM_3d:
- mes "[Sir James Syracuse]";
- mes "^ff0000Wrong^000000. Earth is NOT strong against undead";
- next;
- mes "[Sir James Syracuse]";
- mes "You need to know the basics BEFORE you take this test!";
- close;
-
- L_Cont3:
- mes "[Sir James Syracuse]";
- mes "When you become a Knight you can ride a pecopeco. However your attack speed drops significantly.";
- mes "But if you learn the skill, Cavalry Mastery, your attack speed will increase again.";
- next;
- mes "[Sir James Syracuse]";
- mes "What percentage of your attack speed is regained by learning level 3 cavalry mastery?";
- next;
- menu "70%",sM_4a, "80%",sM_4b, "90%",sM_4c, "100%",sM_4d;
-
- sM_4a:
- mes "[Sir James Syracuse]";
- mes "^ff0000Wrong^000000. If you don't know this I recommend that you do not ride a peco";
- next;
- mes "[Sir James Syracuse]";
- mes "You need to know the basics BEFORE you take this test!";
- close;
-
- sM_4b:
- goto L_Cont4;
-
- sM_4c:
- mes "[Sir James Syracuse]";
- mes "^ff0000Wrong^000000. If you don't know this I recommend that you do not ride a peco";
- next;
- mes "[Sir James Syracuse]";
- mes "You need to know the basics BEFORE you take this test!";
- close;
-
- sM_4d:
- mes "[Sir James Syracuse]";
- mes "^ff0000Wrong^000000. If you don't know this I recommend that you do not ride a peco";
- next;
- mes "[Sir James Syracuse]";
- mes "You need to know the basics BEFORE you take this test!";
- close;
-
- L_Cont4:
- mes "[Sir James Syracuse]";
- mes "Good, looks like you know a lot about knights";
- mes "Ok. Let me ask you some more questions";
- next;
- mes "[Sir James Syracuse]";
- mes "If you run into a novice and he asks you to tank for him because he's to lazy to fight on his own, you should....";
- next;
- menu "Tell the novice a good place to train",sM_5a, "Give him some zeny",sM_5b, "Give him some weapons",sM_5c;
-
- sM_5a:
- mes "[Sir James Syracuse]";
- mes "Yes! That's a good answer. Novice's need to be independent and work hard on their own.";
- mes "This builds good character and helps them become stronger.";
- next;
- goto L_Cont5;
-
- sM_5b:
- mes "[Sir James Syracuse]";
- mes "WHAT?? Are you Nuts? Do you think that money is everything? LEAVE NOW!";
- close;
-
- sM_5c:
- mes "[Sir James Syracuse]";
- mes "Do you think you're helping someone when you give them good weapons?";
- mes "You are basically KILLING them not helping them. LEAVE NOW!";
- close;
-
- L_Cont5:
- mes "[Sir James Syracuse]";
- mes "If you're in a party and your party gets attacked, what would you do?";
- next;
- menu "Stay in front and protect everyone.",sM_6a, "Wait until the others attack first then leech.",sM_6b,
- "Who cares, I just want the drops.",sM_6c;
-
- sM_6a:
- mes "[Sir James Syracuse]";
- mes "Yes! We Knights are important in most battles because of our strong attack and defensive skills.";
- mes "We should try our best to take the brunt of any attack and allow our party members to provide support.";
- next;
- goto L_Cont6;
-
- sM_6b:
- mes "[Sir James Syracuse]";
- mes "...WHAT? If you do that you're going to get EVERYONE KILLED!!";
- next;
- mes "[Sir James Syracuse]";
- mes "You....LEAVE NOW! You don't have what it takes to become a Knight!";
- close;
-
- sM_6c:
- mes "[Sir James Syracuse]";
- mes "YOU THINK DROPS ARE MORE IMPORTANT THAN YOUR PARTY MEMBERS??";
- next;
- mes "[Sir James Syracuse]";
- mes "You don't have what it takes to become a knight... LEAVE NOW!!";
- close;
-
- L_Cont6:
- mes "[Sir James Syracuse]";
- mes "And finally, the last question. What do you think is most important to a Knight?";
- next;
- menu "Honor",sM_7a, "Money",sM_7b, "The Fame",sM_7c;
-
- sM_7a:
- mes "[Sir James Syracuse]";
- mes "Yes! Absolutely correct! A Knight's pride and honor come before all else.";
- mes "You have to always remember that!";
- next;
- mes "[Sir James Syracuse]";
- goto L_Done;
-
- sM_7b:
- mes "[Sir James Syracuse]";
- mes "You're a REALLY GREEDY PERSON!!";
- next;
- mes "[Sir James Syracuse]";
- mes "Leave now!! We DON'T want your kind here!";
- close;
-
- sM_7c:
- mes "[Sir James Syracuse]";
- mes "Did you want to a become a knight because you desired to become FAMOUS?";
- next;
- mes "[Sir James Syracuse]";
- mes "Leave now!! We DON'T need your kind here!";
- close;
-
- L_Done:
- mes "Good job on passing the second test. Please speak with the Captain about your next test.";
- next;
- mes "[Sir James Syracuse]";
- mes "There is more to a Knight than raw strength. Duty and honor are of the utmost importance to a Knight";
- mes "Remember this and you will have no problems with the rest of the tests.";
- set KNIGHT_Q, 3;
- close;
-
- M_End:
- mes "[Sir James Syracuse]";
- mes "I see. Take your time.";
- close;
-
-}
-
-
-//<--------------------------------------------------------------------------------- Sir Windsor (3rd Test) -------------------------------------------------------------------------------------------------->\\
-// Sir Windsor ---------------------------------------------------------
-prt_in.gat,79,94,3 script Sir Windsor#1 733,{
- mes "[Sir Windsor]";
- if(BaseJob == Job_Knight) goto L_Knight;
- if(BaseJob == Job_Novice) goto L_Novice;
- if(BaseJob == Job_Swordman && KNIGHT_Q == 3) goto L_Test;
- if(BaseJob == Job_Swordman && KNIGHT_Q == 4) goto L_Done;
-L_Other:
- mes "..........";
- next;
- mes "[Sir Windsor]";
- mes "What're you looking at.....?";
- close;
-L_Novice:
- mes "..........";
- next;
- mes "[Sir Windsor]";
- mes "Go play somewhere else......";
- close;
-L_Knight:
- mes "Don't talk to me......";
- emotion e_dots;
- close;
-
-
-L_Test:
- if(KNIGHT_Q2 == 2) goto L_Done;
- if(KNIGHT_Q2 == 1) goto sL_ReTest;
- mes ".............";
- next;
- mes "[Sir Windsor]";
- mes "... so you're here to take the test?";
- next;
- mes "[Sir Windsor]";
- mes "Follow me.....";
- next;
- set KNIGHT_Q2,1;
- savepoint "prt_in.gat",77,96;
- warp "job_knt",89,106;
- end;
-
- sL_ReTest:
- mes ".............";
- next;
- mes "[Sir Windsor]";
- mes "Hmf... your previous attempt was pathetic....";
- next;
- mes "[Sir Windsor]";
- mes "Lets go......";
- next;
- savepoint "prt_in.gat",77,96;
- warp "job_knt",89,106;
- end;
-
-L_Done:
- mes "Hmf.......";
- next;
- mes "[Sir Windsor]";
- mes ".... You passed my test.";
- next;
- mes "[Sir Windsor]";
- mes ".... Go talk to the Chivalry Captain Herman.";
- set KNIGHT_Q2,0;
- set KNIGHT_Q,4;
- close;
-}
-
-
-// Waiting Room ---------------------------------------------------------------------------
-job_knt.gat,89,110,4 script Sir Windsor#2::SW2 733,{
- mes "[Sir Windsor]";
- mes "..........";
- next;
- mes "[Sir Windsor]";
- mes ".....You have a problem?";
- next;
- menu "What is this test about?",M_0, "I wanna kick some moster butt!.",M_1, "I want to leave.",M_2, "Nothing.",M_End;
-
- M_0:
- mes "[Sir Windsor]";
- mes "..........";
- next;
- mes "[Sir Windsor]";
- mes ".....You are going to fight monsters.";
- next;
- mes "[Sir Windsor]";
- mes ".....You must kill every single monster in the arena.";
- next;
- mes "[Sir Windsor]";
- mes "..........";
- next;
- mes "[Sir Windsor]";
- mes ".....You have to survive three levels of viscous monsters.";
- next;
- mes "[Sir Windsor]";
- mes ".....I will give you 3 minutes for each level.";
- next;
- mes "[Sir Windsor]";
- mes "..........";
- close;
-
- M_1:
- mes "[Sir Windsor]";
- mes "..........";
- next;
- mes "[Sir Windsor]";
- mes ".....Go to the waiting room first.";
- next;
- mes "[Sir Windsor]";
- mes ".....The test will start soon.";
- next;
- mes "[Sir Windsor]";
- mes "..........";
- next;
- mes "[Sir Windsor]";
- mes ".....If someones in there, you have to wait until they are done or fail.";
- next;
- mes "[Sir Windsor]";
- mes ".....Once that happens, you will be automatically warped to the test room..";
- next;
- mes "[Sir Windsor]";
- mes "..........";
- close;
-
- M_2:
- mes "[Sir Windsor]";
- mes "..........";
- next;
- mes "[Sir Windsor]";
- mes ".....Leave then.";
- next;
- warp "prt_in.gat",80,100;
- close;
-
- M_End:
- mes "[Sir Windsor]";
- mes "..........";
- close;
-
-OnInit:
- waitingroom "Knight Test Waiting Room",8,"SW2::OnStart",1;
- end;
-
-OnStart:
- set $@KntUsers, getareausers("job_knt.gat", 24, 126, 63, 165); // get user count for first lvl
- set $@KntUsers, $@KntUsers + getareausers("job_knt.gat", 24, 32, 63, 71); // get user count for second lvl + first lvl
- set $@KntUsers, $@KntUsers + getareausers("job_knt.gat", 124, 132, 163, 171); // get user count for third lvl + second lvl + first lvl
- if($@KntUsers > 0) end;
-
- if ((getwaitingroomstate(33)) == 0) end; // stops the rest of the script from running if there is no one in the waiting room;
- //kills off any left over monsters from other testers
- killmonster "job_knt.gat", "KntLvl1::OnMyMobDead";
- killmonster "job_knt.gat", "KntLvl2::OnMyMobDead";
- killmonster "job_knt.gat", "KntLvl3::OnMyMobDead";
- warpwaitingpc "job_knt.gat",43,146;
- donpcevent "KntLvl1::OnStart";
- end;
-}
-
-// First Level ---------------------------------------------------------
-job_knt.gat,1,1,1 script KntLvl1 -1,{
-
-OnStart:
- set $@KntRm, 1;
- set $@KntMob,12;
- monster "job_knt.gat",39,150,"Dustiness",1114,1,"KntLvl1::OnMyMobDead";
- monster "job_knt.gat",47,150,"Dustiness",1114,1,"KntLvl1::OnMyMobDead";
- monster "job_knt.gat",39,142,"Dustiness",1114,1,"KntLvl1::OnMyMobDead";
- monster "job_knt.gat",47,142,"Dustiness",1114,1,"KntLvl1::OnMyMobDead";
- monster "job_knt.gat",43,137,"Piere",1160,1,"KntLvl1::OnMyMobDead";
- monster "job_knt.gat",43,155,"Piere",1160,1,"KntLvl1::OnMyMobDead";
- monster "job_knt.gat",43,155,"Deniro",1105,1,"KntLvl1::OnMyMobDead";
- monster "job_knt.gat",43,155,"Deniro",1105,1,"KntLvl1::OnMyMobDead";
- monster "job_knt.gat",43,155,"Andre",1095,1,"KntLvl1::OnMyMobDead";
- monster "job_knt.gat",43,137,"Andre",1095,1,"KntLvl1::OnMyMobDead";
- monster "job_knt.gat",35,146,"Argos",1100,1,"KntLvl1::OnMyMobDead";
- monster "job_knt.gat",52,146,"Argos",1100,1,"KntLvl1::OnMyMobDead";
- initnpctimer "TimerKnt";
- end;
-
-OnMyMobDead:
- set $@KntMob, $@KntMob - 1;
- if($@KntMob > 0) end;
-
- stopnpctimer "TimerKnt";
- areaannounce "job_knt.gat", 24, 126, 63, 165, "[Sir Windsor]: Get ready for the second level....",8;
- set $@KntMob, 0;
- addtimer 5000, "KntLvl2::OnStart";
- end;
-}
-
-
-// Second Level ---------------------------------------------------------
-job_knt.gat,1,1,1 script KntLvl2 -1,{
-
-OnStart:
- set $@KntRm, 2;
- set $@KntMob,12;
- monster "job_knt.gat",53,52,"Frilldora",1119,1,"KntLvl2::OnMyMobDead";
- monster "job_knt.gat",34,52,"Frilldora",1119,1,"KntLvl2::OnMyMobDead";
- monster "job_knt.gat",43,42,"Desert Wolf",1106,1,"KntLvl2::OnMyMobDead";
- monster "job_knt.gat",43,62,"Desert Wolf",1106,1,"KntLvl2::OnMyMobDead";
- monster "job_knt.gat",58,52,"Drainliar",1111,1,"KntLvl2::OnMyMobDead";
- monster "job_knt.gat",58,52,"Drainliar",1111,1,"KntLvl2::OnMyMobDead";
- monster "job_knt.gat",29,52,"Drainliar",1111,1,"KntLvl2::OnMyMobDead";
- monster "job_knt.gat",29,52,"Drainliar",1111,1,"KntLvl2::OnMyMobDead";
- monster "job_knt.gat",60,68,"Anacondaq",1030,1,"KntLvl2::OnMyMobDead";
- monster "job_knt.gat",27,68,"Anacondaq",1030,1,"KntLvl2::OnMyMobDead";
- monster "job_knt.gat",60,35,"Anacondaq",1030,1,"KntLvl2::OnMyMobDead";
- monster "job_knt.gat",27,35,"Anacondaq",1030,1,"KntLvl2::OnMyMobDead";
- warp "job_knt.gat",43,52;
- initnpctimer "TimerKnt";
- end;
-
-OnMyMobDead:
- set $@KntMob, $@KntMob - 1;
- if($@KntMob > 0) end;
-
- stopnpctimer "TimerKnt";
- areaannounce "job_knt.gat", 24, 32, 63, 71, "[Sir Windsor]: Get ready for the third level....",8;
- set $@KntMob, 0;
- addtimer 5000, "KntLvl3::OnStart";
- end;
-
-}
-
-// Third Level ---------------------------------------------------------------
-job_knt.gat,1,1,1 script KntLvl3 -1,{
-
-OnStart:
- set $@KntRm, 3;
- set $@KntMob,7;
- monster "job_knt.gat",136,152,"Knife Goblin Bro",1122,1,"KntLvl3::OnMyMobDead";
- monster "job_knt.gat",150,152,"Mace Goblin Bro",1123,1,"KntLvl3::OnMyMobDead";
- monster "job_knt.gat",143,145,"Axe Goblin Bro",1124,1,"KntLvl3::OnMyMobDead";
- monster "job_knt.gat",143,167,"Hammer Goblin Bro",1125,1,"KntLvl3::OnMyMobDead";
- monster "job_knt.gat",139,167,"Club Goblin Bro",1126,1,"KntLvl3::OnMyMobDead";
- monster "job_knt.gat",147,167,"Goblin Archer",1258,1,"KntLvl3::OnMyMobDead";
- monster "job_knt.gat",136,158,"Steam Goblin",1280,1,"KntLvl3::OnMyMobDead";
- warp "job_knt.gat",143,152;
- initnpctimer "TimerKnt";
- end;
-
-OnMyMobDead:
- set $@KntMob, $@KntMob - 1;
- if($@KntMob > 0) end;
-
- stopnpctimer "TimerKnt";
- set KNIGHT_Q2, 2;
- areaannounce "job_knt.gat", 124, 132, 163, 171, "[Sir Windsor]: ....... test completed.",8;
- set $@KntMob, 0;
- addtimer 7000, "TimerKnt::OnTimer184000";
- end;
-
-}
-
-// Timer --------------------------------------------------------------------------------
-job_knt.gat,1,1,1 script TimerKnt -1,{
-
-OnTimer2000:
- set $@KntTime$, "You have 3 minutes...";
- donpcevent "SW2::OnStart"; //checks to see if anyone is still in the room, in case of logout or KO
- callsub AnnounceKnt;
-OnTimer32000:
- donpcevent "SW2::OnStart";
- end;
-OnTimer62000:
- set $@KntTime$, "You have 2 minutes left...";
- donpcevent "SW2::OnStart";
- callsub AnnounceKnt;
-OnTimer92000:
- donpcevent "SW2::OnStart";
- end;
-OnTimer122000:
- set $@KntTime$, "You have 1 minute left...";
- donpcevent "SW2::OnStart";
- callsub AnnounceKnt;
-OnTimer152000:
- set $@KntTime$, "You have 30 seconds left...";
- donpcevent "SW2::OnStart";
- callsub AnnounceKnt;
-OnTimer162000:
- set $@KntTime$, "You have 10 seconds left...";
- callsub AnnounceKnt;
-OnTimer182000:
- set $@KntTime$, "Times up! You failed!!";
- donpcevent "SW2::OnStart";
- callsub AnnounceKnt;
-OnTimer184000:
- stopnpctimer;
- if($@KntRm==1) areawarp "job_knt.gat", 24, 126, 63, 165, "prt_in.gat",77,96;
- if($@KntRm==2) areawarp "job_knt.gat", 24, 32, 63, 71, "prt_in.gat",77,96;
- if($@KntRm==3) areawarp "job_knt.gat", 124, 132, 163, 171, "prt_in.gat",77,96;
- areaannounce "job_knt.gat", 82, 98, 97, 113, "[Sir Windsor]: The testing rooms are now open.....",8;
- killmonster "job_knt.gat", "KntLvl1::OnMyMobDead";
- killmonster "job_knt.gat", "KntLvl2::OnMyMobDead";
- killmonster "job_knt.gat", "KntLvl3::OnMyMobDead";
- donpcevent "SW2::OnStart";
- end;
-
-AnnounceKnt:
- if($@KntRm==1) areaannounce "job_knt.gat", 24, 126, 63, 165, "[Sir Windsor]: "+$@KntTime$+".",8;
- if($@KntRm==2) areaannounce "job_knt.gat", 24, 32, 63, 71, "[Sir Windsor]: "+$@KntTime$+".",8;
- if($@KntRm==3) areaannounce "job_knt.gat", 124, 132, 163, 171, "[Sir Windsor]: "+$@KntTime$+".",8;
- end;
-}
-
-
-//<------------------------------------------------------------------------------------ Lady Amy Beatris (4th Test) ---------------------------------------------------------------------------------------------->\\
-prt_in.gat,69,107,5 script Lady Amy Beatris 728,{
- mes "[Lady Amy Beatris]";
- if (BaseJob == Job_Knight) goto L_Knight;
- if (BaseJob == Job_Novice) goto L_Novice;
- if (BaseJob == Job_Swordman && KNIGHT_Q == 4) goto L_Test;
- if (BaseJob == Job_Swordman && KNIGHT_Q == 5) mes "Speak to the Chivalry Captain Herman about your next test.";
- if (BaseJob == Job_Swordman && KNIGHT_Q == 5) close;
-L_Other:
- mes "Welcome to the Prontera Chivalry.";
- next;
- mes "[Lady Amy Beatris]";
- mes "There are only Knights here so just relax.";
- close;
-L_Novice:
- mes "Wow... A cute novice... soooo cute...";
- emotion e_lv2;
- next;
- mes "[Lady Amy Beatris]";
- mes "Do you want to become a Knight?";
- if(sex==0) mes "I bet you'll be lovely as a Knight.";
- if(sex==1) mes "I bet you'll be really handsome as a Knight.";
- next;
- mes "[Lady Amy Beatris]";
- if(sex==0) mes "If you become a Knight, come back and see me. We Lady Knights should stick together.";
- if(sex==1) mes "If you become a knight, come back and see me okay?(*winks*)";
- close;
-L_Knight:
- if(sex==1) goto L_Male;
-
- L_Female:
- mes "Oh my! Aren't you just the prettiest Knight. I love how your sword matches with your shoes.";
- emotion e_lv2;
- next;
- mes "[Lady Amy Beatris]";
- mes "Anyway, I'm glad you came back to see me. I'm always curious about how a Knight turns out.";
- mes "You look like you're doing fine so continue the good work okay? Lady Knights rule!";
- close;
-
- L_Male:
- mes "Well hello handsome. There's just something about men in armor....";
- emotion e_lv;
- next;
- mes "[Lady Amy Beatris]";
- mes "So, did you come back for some fun...?";
- next;
- menu "YOU BET!!!",M_Yes, "... um... well... err...",M_No;
-
- M_Yes:
- mes "^FF0000(SLAPP!! SMACK!! BASH!!)^000000";
- emotion e_an;
- percentheal (-10),0;
- next;
- mes "[Lady Amy Beatris]";
- mes "How dare you!! Just what kind of girl do you take me for?";
- next;
- mes "[Lady Amy Beatris]";
- mes "Allways remember that a Knight's a Knight, no matter what gender they are.";
- mes "Also remember to be respectfull to women at all times!";
- emotion e_pif;
- close;
-
- M_No:
- mes "[Lady Amy Beatris]";
- mes "Teh he he. Silly, I'm just playing with you. You may be good looking, but I'm NOT that kind of girl.";
- emotion e_heh;
- next;
- mes "[Lady Amy Beatris]";
- mes "Anyway, I'm glad you came back to see me. I'm always curious about how a Knight turns out.";
- mes "You look like you're doing fine so continue the good work okay?";
- emotion e_no1;
- close;
-
-
-L_Test:
- if(KNIGHT_Q2 == 1) mes "Are you ready to take the test over?"; //for when someone retakes the test
- if(KNIGHT_Q2 == 1) goto M_Menu;
- mes "Hello. Your ^ff0000"+strcharinfo(0)+"^000000, right?";
- next;
- mes "[Lady Amy Beatris]";
- mes "My name is Amy Beatris, a Knight of the Prontera Chivalry.";
- next;
- mes "[Lady Amy Beatris]";
- mes "For your test I will be asking you some questions";
- next;
- mes "[Lady Amy Beatris]";
- mes "Please listen carefully and pick the correct answer.";
-M_Menu:
- next;
- menu "Ok. I'm ready.",M_0, "Please give me some time.",M_End;
-
- M_0:
- set @score,0;
-
- mes "[Lady Amy Beatris]";
- mes "Let's say your in Morroc and you want to recruit a party member. What would you do?";
- next;
- menu "Randomly follow someone around",sM_0a, "Make a chatroom and wait.",sM_0b, "Ask if anyone wants to party with a Knight..",sM_0c;
-
- sM_0a:
- goto L_Cont1;
-
- sM_0b:
- set @score, @score + 10;
- goto L_Cont1;
-
- sM_0c:
- set @score, @score + 10;
-
- L_Cont1:
- mes "[Lady Amy Beatris]";
- mes "You're in a party with a hunter, a priest, a wizard, a blacksmith, and an assassin.";
- mes "The six of you decide to train in the Pyramids.";
- next;
- mes "[Lady Amy Beatris]";
- mes "Your party makes it to the fourth floor of the pyramid, what will you do now?";
- next;
- menu "Scout ahead and make sure it's safe for all",sM_1a, "Go fight by yourself",sM_1b, "Stay in front of the party and move slowly",sM_1c;
-
- sM_1a:
- set @score, @score + 10;
-
- sM_1b:
- goto L_Cont2;
-
- sM_1c:
- set @score, @score + 10;
-
- L_Cont2:
- mes "[Lady Amy Beatris]";
- mes "A lame-o guy creates a mob right in front of your party and disappears. What would you do?";
- next;
- menu "Look after your partners",sM_2a, "Fight hard and help when needed",sM_2b, "Take your PecoPeco and RIDE like the WIND!",sM_2c;
-
- sM_2a:
- set @score, @score + 10;
- goto L_Cont3;
-
- sM_2b:
- set @score, @score + 10;
- goto L_Cont3;
-
- sM_2c:
-
- L_Cont3:
- mes "[Lady Amy Beatris]";
- mes "Somehow you beat the mob. Your party then journeys on and you stumble upon someone who has fainted.";
- next;
- mes "[Lady Amy Beatris]";
- mes "This guy begs you to help him, what will you do?";
- next;
- menu "Ask the priest in your party to help.",sM_3a, "Ask him how much he'll pay you if you help",sM_3b, "Ignore him.",sM_3c;
-
- sM_3a:
- set @score, @score + 10;
-
- sM_3b:
-
- sM_3c:
-
- L_Cont4:
- mes "[Lady Amy Beatris]";
- mes "You guys have to go to different places so you guys seperate yourselves into smaller groups.";
- next;
- mes "[Lady Amy Beatris]";
- mes "During your previous battles, a monster dropped a very valuable item that you picked up. What do you do with it?";
- next;
- menu "Give it to the person that deserves it the most.",sM_4a, "Pretend you don't know about it.",sM_4b, "Discuss it with the others.",sM_4c;
-
- sM_4a:
- set @score, @score + 10;
-
- sM_4b:
- goto L_Cont5;
-
- sM_4c:
- set @score, @score + 10;
-
- L_Cont5:
- mes "[Lady Amy Beatris]";
- mes "You decide to go back to Prontera and sell some of the valuble items you picked up.";
- mes "On the road, you see a lot of chatrooms.";
- next;
- mes "[Lady Amy Beatris]";
- mes "What would be the best way to sell them?";
- next;
- menu "Sell them to an NPC.",sM_5a, "Create a chatroom to advertise the items.",sM_5b, "Go around looking for someone that needs them.",sM_5c;
-
- sM_5a:
- goto L_Cont6;
-
- sM_5b:
- set @score, @score + 10;
- goto L_Cont6;
-
- sM_5c:
- set @score, @score + 10;
-
- L_Cont6:
- mes "[Lady Amy Beatris]";
- mes "Someone comes up to you and begs you for money. What would you do?";
- next;
- menu "Give him some money and items.",sM_6a, "Ignore him.",sM_6b, "Tell him a place where its suitable for him to earn money.",sM_6c;
-
- sM_6a:
-
- sM_6b:
- goto L_Cont7;
- sM_6c:
- set @score, @score + 10;
-
- L_Cont7:
- mes "[Lady Amy Beatris]";
- mes "Now your alone and training in a forest. You are happily riding a pecopeco.";
- next;
- mes "[Lady Amy Beatris]";
- mes "You run into somone who's lost. What do you do?";
- next;
- menu "Tell her where the exit is.",sM_7a, "Bring her to the exit.",sM_7b, "Give her a butterfly wing.",sM_7c;
-
- sM_7a:
- set @score, @score + 10;
- goto L_Cont8;
-
- sM_7b:
- set @score, @score + 10;
-
- sM_7c:
-
- L_Cont8:
- mes "[Lady Amy Beatris]";
- mes "You're still in the forest but now your busy fighting monsters.";
- mes "You realize that you've run out of healing items and your health is very low.";
- next;
- mes "[Lady Amy Beatris]";
- mes "Suddenly a priest appears! What would you do?";
- next;
- menu "'Give me a heal'",sM_8a, "'Would you please heal me. I'll share the drops with you.'",sM_8b, "'Dude! I need healz plz.'",sM_8c;
-
- sM_8a:
- goto L_Cont9;
-
- sM_8b:
- set @score, @score + 10;
-
- sM_8c:
-
- L_Cont9:
- mes "[Lady Amy Beatris]";
- mes "Your getting tired so you decide to head back to town.";
- next;
- mes "[Lady Amy Beatris]";
- mes "On the road back to town, you see a very valuable object. What will you do?";
- next;
- menu "Pick it up and keep it.",sM_9a, "Ask around to see if anyone dropped it.",sM_9b, "Leave it there.",sM_9c;
-
- sM_9a:
- goto L_Cont10;
-
- sM_9b:
- set @score, @score + 10;
- goto L_Cont10;
-
- sM_9c:
- set @score, @score + 10;
-
- L_Cont10:
- mes "[Lady Amy Beatris]";
- mes "Alright. I'm finished with my questions. Now that wasn't so bad was it?";
- next;
- mes "[Lady Amy Beatris]";
- mes "Okay, let me just quickly add up your score....";
- next;
- mes "[Lady Amy Beatris]";
- mes "You got a score of ^ff0000"+@score+"^000000 out of ^0000ff100^000000.";
- next;
- mes "[Lady Amy Beatris]";
- if(@score == 100) goto L_100;
- if(@score >= 80) goto L_80;
-
- L_Failed:
- mes "I am sorry but you failed the test. I hope you will try again and do better next time.";
- next;
- mes "[Lady Amy Beatris]";
- mes "When I ask you a question please think hard about it.";
- set KNIGHT_Q2, 1; //flag for re-taking the test
- close;
-
- L_100:
- mes "Great job! You got a perfect score. If you keep this up, you'll become one of the best knights around.";
- mes "Speak to the Chivalry Captain Herman about your next test.";
- next;
- mes "[Lady Amy Beatris]";
- mes "Keep up the good work and pass all the tests okay?";
- set KNIGHT_Q, 5;
- set KNIGHT_Q2, 0;
- close;
- L_80:
- mes "Not bad. Not as good as had I hoped, but you did well enough to pass.";
- mes "Speak to the Chivalry Captain Herman about your next test.";
- next;
- mes "[Lady Amy Beatris]";
- mes "Good luck on the next test. I hope you'll pass and become a knight soon.";
- set KNIGHT_Q, 5;
- set KNIGHT_Q2, 0;
- close;
-
- M_End:
- mes "[Lady Amy Beatris]";
- mes "Sure thing. See me when you're ready.";
- close;
-
-}
-
-
-//<------------------------------------------------------------------------------------------- Sir Edmund (5th Test) --------------------------------------------------------------------------------------------->\\
-prt_in.gat,70,99,5 script Sir Edmund 734,{
- mes "[Sir Edmund]";
- if (BaseJob == Job_Knight) goto L_Knight;
- if (BaseJob == Job_Swordman) goto L_Sword;
- if (BaseJob == Job_Novice) goto L_Novice;
-L_Other:
- mes "Everything in this world exists in harmony.";
- next;
- mes "[Sir Edmund]";
- mes "Living without disrupting this harmony is the only true way to live your life....";
- close;
-L_Novice:
- mes "A tree with deep roots will not be swayed by the wind.";
- next;
- mes "[Sir Edmund]";
- mes "Skills rooted in a strong foundation will one day shine their light...";
- next;
- mes "[Sir Edmund]";
- mes "You future will be decided by what you do now.... so strengthen those roots.";
- close;
-
- mes "[Sir Edmund]";
- mes "People who wants to be on the dark side will always have nightmares";
- next;
- mes "[Sir Edmund]";
- mes "If a person gets a nightmare everyday, all his dreams will be crushed...";
- close;
-
-L_Knight:
- mes "Make your heart into a river.";
- next;
- mes "[Sir Edmund]";
- mes "A river will wash out everything in its path...";
- next;
- mes "[Sir Edmund]";
- mes "As a knight you must walk your path like a flowing river.";
- close;
-
-L_Sword:
- if (KNIGHT_Q == 5) goto L_Test;
- if (KNIGHT_Q == 6) goto L_Done;
- mes "Those with ominous thoughts will only dream ominous dreams.";
- next;
- mes "[Sir Edmund]";
- mes "Having ominous dreams will result in no dreams at all....";
- close;
-L_Test:
- if(KNIGHT_Q2 == 1) goto L_ReTest;
- if(KNIGHT_Q2 == 2) goto L_Done;
- mes "Oh so its your turn to take my test.";
- mes "I hope you can pass it";
- next;
- mes "[Sir Edmund]";
- mes "My name is Edmund.";
- mes "And iam a knight in the prontera Knight Guild.";
- next;
- mes "[Sir Edmund]";
- mes "Knights are like the people that keeps justice and peace in this world...";
- mes "If you can help people and be nice, you'll be one of the best knights in this world.";
- next;
- mes "[Sir Edmund]";
- mes "Your actions can't be slow, if you decide on something, you got to do it.";
- mes "Sometimes you can be the water, Weak , but most time you got to be the wind, HARD.";
- next;
- mes "[Sir Edmund]";
- mes "You can't kill monsters because its fun.";
- mes "And sometimes you'll need time to calm down...";
- next;
- mes "[Sir Edmund]";
- mes "Okay lets start the test now.";
- next;
- warp "job_knt.gat",143,57;
- doevent "ev_Test::OnStart";
- end;
-
- L_ReTest:
- mes "Last time when you did the test you didn't try hard enough.";
- mes "A knights weapon should only be used to protect, not to bully weak monsters.";
- next;
- mes "[Sir Edmund]";
- mes "Everything in this world is equal, there shouldn't be any exceptions.";
- mes "This point shouldn't be kept just when you have tests, it should be kept when you're training in real life...";
- next;
- mes "[Sir Edmund]";
- mes "Okay now, try again.";
- next;
- warp "job_knt.gat",143,57;
- doevent "ev_Test::OnStart";
- end;
-
- L_Done:
- mes "You have done very well to pass my test.";
- next;
- mes "[Sir Edmund]";
- mes "Remember that true strength comes from patience and understanding.";
- next;
- mes "[Sir Edmund]";
- mes "When you understand the world around you, you will be able to overcome any obstacle in life.";
- next;
- mes "[Sir Edmund]";
- mes "Go to the Chivalry Captain Herman and find out about your next challenge. Good luck.";
- set KNIGHT_Q2,0;
- set KNIGHT_Q,6;
- close;
-}
-
-// Test -----------------------------
-job_knt.gat,1,1,1 script ev_Test -1,{
-
-OnStart:
- killmonster "job_knt.gat","ev_Test::OnMyMobDead";
- monster "job_knt.gat",141,57,"Poring",1002,1,"ev_Test::OnMyMobDead";
- monster "job_knt.gat",145,57,"Poring",1002,1,"ev_Test::OnMyMobDead";
- monster "job_knt.gat",143,55,"Poring",1002,1,"ev_Test::OnMyMobDead";
- monster "job_knt.gat",143,59,"Poring",1002,1,"ev_Test::OnMyMobDead";
- monster "job_knt.gat",141,55,"Lunatic",1063,1,"ev_Test::OnMyMobDead";
- monster "job_knt.gat",141,59,"Lunatic",1063,1,"ev_Test::OnMyMobDead";
- monster "job_knt.gat",145,55,"Lunatic",1063,1,"ev_Test::OnMyMobDead";
- monster "job_knt.gat",145,59,"Lunatic",1063,1,"ev_Test::OnMyMobDead";
- monster "job_knt.gat",139,57,"Chonchon",1011,1,"ev_Test::OnMyMobDead";
- monster "job_knt.gat",147,57,"Chonchon",1011,1,"ev_Test::OnMyMobDead";
- monster "job_knt.gat",143,53,"Chonchon",1011,1,"ev_Test::OnMyMobDead";
- monster "job_knt.gat",143,61,"Chonchon",1011,1,"ev_Test::OnMyMobDead";
- monster "job_knt.gat",130,69,"Spore",1014,1,"ev_Test::OnMyMobDead";
- monster "job_knt.gat",157,69,"Spore",1014,1,"ev_Test::OnMyMobDead";
- monster "job_knt.gat",130,42,"Spore",1014,1,"ev_Test::OnMyMobDead";
- monster "job_knt.gat",157,42,"Spore",1014,1,"ev_Test::OnMyMobDead";
- monster "job_knt.gat",165,54,"Spore",1014,1,"ev_Test::OnMyMobDead";
- monster "job_knt.gat",165,57,"Spore",1014,1,"ev_Test::OnMyMobDead";
- monster "job_knt.gat",122,54,"Spore",1014,1,"ev_Test::OnMyMobDead";
- monster "job_knt.gat",122,57,"Spore",1014,1,"ev_Test::OnMyMobDead";
-
- addtimer 240000, "ev_Test::OnTimerPass";
- end;
-
-OnTimerPass:
- set KNIGHT_Q2, 2;
- areaannounce "job_knt.gat", 124, 36, 163, 75, "[Sir Edmund]: Well done.",0;
- addtimer 4000, "ev_Test::OnTimerWarp";
- end;
-
-OnMyMobDead:
- set KNIGHT_Q2, 1;
- areaannounce "job_knt.gat", 124, 36, 163, 75, "[Sir Edmund]: You are not at peace and therfore have failed my test.",0;
- deltimer "ev_Test::OnTimerPass";
- addtimer 4000, "ev_Test::OnTimerWarp";
- end;
-
-OnTimerWarp:
- if(KNIGHT_Q2 == 2) warp "prt_in.gat",80,100;
- if(KNIGHT_Q2 == 1) warp "prt_fild05.gat",353,251;
- end;
-}
-
-
-//<------------------------------------------------------------------------------------------ Sir Grey (Final Test) ------------------------------------------------------------------------------------------------------>\\
-prt_in.gat,87,90,3 script Sir Grey 119,{
- mes "[Sir Grey]";
- if (BaseJob == Job_Knight) goto L_Knight;
- if (BaseJob == Job_Novice) goto L_Novice;
- if (BaseJob == Job_Swordman && KNIGHT_Q == 6) goto L_Test;
- if (BaseJob == Job_Swordman && KNIGHT_Q == 7) mes "Go to Chivalry Captain Herman and allow him to bestow upon you the great honor of Knighthood.";
- if (BaseJob == Job_Swordman && KNIGHT_Q == 7) close;
-L_Other:
- mes "Use your time wisely young one......";
- next;
- mes "[Sir Grey]";
- mes "You don't want to end up regreting missed opportunities.";
- close;
-L_Novice:
- mes "Believe it or not, I was once a Novice as well.";
- next;
- mes "[Sir Grey]";
- mes "Back then, I never dreamed about being a knight.... I just wanted to become a strong person.....";
- next;
- mes "[Sir Grey]";
- mes "And somehow after all these years, I ended up becoming one. Imagine that.... Hahaha.";
- emotion e_heh;
- close;
-L_Knight:
- mes "I don't know if I can even properly describe the ^00aa00Claymore^000000, but I know this... it's the greatest weapon a Knight can wield!!";
- next;
- mes "[Sir Grey]";
- mes "Yes! The ^00aa00'Claymore'^000000!! Every knight should have one!";
- next;
- menu "Info about the Claymore ",M_Info, "Buy the Claymore",M_Buy, "End talk",M_Cancel;
-
- M_Info:
- mes "[Sir Grey]";
- mes "The Claymore is the best 2 handed sword a knight can get. Its like a knight's bestfriend.";
- next;
- mes "[Sir Grey]";
- mes "Our guild works very hard to make these beautiful Claymore swords and therefore deserves some compensation for their work.";
- next;
- mes "[Sir Grey]";
- mes "For the small fee of ^0000ff'74000 zeny'^000000 and ^0000ff'1 Steel '^000000, any Knight can get their hands on a Claymore.";
- next;
- mes "[Sir Grey]";
- mes "I'm in charge of selling them so if you would like one let me know.";
- close;
-
- M_Buy:
- if(countitem(999) < 1 || Zeny < 74000) goto L_NotEnough;
-
- mes "[Sir Grey]";
- mes "Good, you brought me the steel and have enough to cover the labor fee.";
- next;
- mes "[Sir Grey]";
- mes "Here you are! A magnificant weapon that is un-matched in quality and strength! I know you will use it well.";
- delitem 999, 1;
- set Zeny, Zeny - 74000;
- getitem 1163, 1;
- close;
-
- L_NotEnough:
- mes "[Sir Grey]";
- mes "I know you want a claymore but you need to bring me ^0000ff'74000 zeny'^000000 and ^0000ff'1 Steel '^000000.";
- next;
- mes "[Sir Grey]";
- mes "When you get the steel and the money, come back and see me.";
- close;
-
- M_Cancel:
- mes "[Sir Grey]";
- mes "If your going to be a good knight, you'll need a claymore..";
- mes "I'll be glad to see you after your training...";
- close;
-
-L_ReTest:
- mes "I see you're back. Have you spent enough time reflecting on Knighthood?";
- mes "I hope that you are now ready for this test.";
- goto M_Menu;
-
-L_Test:
- if (KNIGHT_Q2 == 1) goto L_ReTest;
- mes "Haha, so you already finished all the other tests eh?";
- next;
- mes "[Sir Grey]";
- mes "Okay then, lets start my test. Its not any different from the other ones.";
-M_Menu:
- next;
- menu "Bring it on!",M_0, "Maybe a little later.",M_End;
-
- M_0:
- set @score,0;
- mes "[Sir Grey]";
- mes "Let me ask you a few questions.";
- next;
-
- mes "[Sir Grey]";
- mes "First, why are you so determined to become a knight?";
- next;
- menu "I want to be stronger.",sM_0, "I want to help the town.",sM_1, "Being a Swordsman sucks.",sM_2;
-
- sM_0:
- mes "[Sir Grey]";
- mes "To become stronger huh.... It's true that becoming a knight does make you stronger but....";
- next;
- mes "[Sir Grey]";
- mes "What would you do with that strength? Use it to help a town? Show it off to people? Or is there another reason?";
- next;
- menu "Use it to make me rich$$.",sM_0a, "Use it to protect myself.",sM_0b, "Use it to protect other people.",sM_0c;
-
- sM_0a:
- set @score, @score + 10;
- mes "[Sir Grey]";
- mes "Money is important for a comfortable living, but a Knights strength can be used for more important things.";
- goto L_Cont1;
-
- sM_0b:
- mes "[Sir Grey]";
- mes "This is a very good idea. By first learning how to protect yourself, you will then be able to protect others.";
- mes "I admire your thought very much.";
- goto L_Cont1;
-
- sM_0c:
- mes "[Sir Grey]";
- mes "It is a great idea to help others. We Knights pride ourselves on serving the public in anyway we can.";
- goto L_Cont1;
-
- sM_1:
- mes "[Sir Grey]";
- mes "I see. You have a very strong sense of community.";
- next;
- mes "[Sir Grey]";
- mes "With the power that comes with becoming Knight, what would you do to help the town?";
- next;
- menu "Whatever the town needs me to do.",sM_1a, "I will help the town get rich.",sM_1b, "I will protect the citizens of the town.",sM_1c;
-
- sM_1a:
- mes "[Sir Grey]";
- mes "Good. A Knight should always strive to help whatever the task.";
- goto L_Cont1;
-
- sM_1b:
- set @score, @score + 10;
- mes "[Sir Grey]";
- mes "A town does need money to be prosperous, but that is not the most important thing a town needs.";
- mes "As a Knight you can provide the town with protection and other valuable services.";
- goto L_Cont1;
-
- sM_1c:
- mes "[Sir Grey]";
- mes "A very noble idea indeed. Towns people are often ill equiped to protect themselves from monsters.";
- mes "By providing them with protection, you can allow the towns people to live their lives peacefully.";
- goto L_Cont1;
-
- sM_2:
- set @score, @score + 5;
- mes "[Sir Grey]";
- mes "Hmm... that's very interesting. Most people enjoy being a Swordsman.";
- next;
- mes "[Sir Grey]";
- mes "Well, what exactly don't you like about being a Swordsman?";
- next;
- menu "The skills.",sM_2a, "Swordsman are weak.",sM_2b, "The hard work.",sM_2c;
-
- sM_2a:
- set @score, @score + 5;
- mes "[Sir Grey]";
- mes "A skill is only as good as the person who uses it. Different skills are used for different situations.";
- next;
- mes "[Sir Grey]";
- mes "If you have not figured out how to effectively use the Swordsman's skills by now, how do you expect to be able to use a Knight's skills?";
- goto L_Cont1;
-
- sM_2b:
- set @score, @score - 5;
- mes "[Sir Grey]";
- mes "What? Swordsman are the strongest of the 1st job classes. A Knight's strength is the progression of a Swordsman's strength.";
- next;
- mes "[Sir Grey]";
- mes "If you are a weak Swordsman, I can garauntee that you will be a weak Knight.";
- goto L_Cont1;
-
- sM_2c:
- set @score, @score + 5;
- mes "[Sir Grey]";
- mes "Hahaha!. If you think it gets any easier as a Knight you're sadly mistaken my friend.";
- mes "With the added skills and strength a Knight gets, comes added challenges.";
- goto L_Cont1;
-
- L_Cont1:
- next;
- mes "[Sir Grey]";
- mes "Just a reminder, when you become a Knight you will NOT be able to change back into a Swordsman.";
- next;
- mes "[Sir Grey]";
- mes "If you were to become a Knight right now, what would be the first thing you would do?";
- next;
- menu "I would go into battle.",sM_3, "Go back to the person who's waiting for me.",sM_4, "Learn more about Knights.",sM_5;
-
- sM_3:
- mes "[Sir Grey]";
- mes "Okay... so you would battle and in doing so you would.....";
- next;
- menu "... become the strongest warrior.",sM_3a, "... find out how good I am.",sM_3b, "... go places where Swordsmen can't.",sM_3c;
-
- sM_3a:
- set @score, @score + 10;
- mes "[Sir Grey]";
- mes "Hold on there tiger. Don't get too eager now. You have to get the basics of Knighthood down first.";
- mes "Without it you may become the weakest warrior around.";
- goto L_Cont2;
-
- sM_3b:
- mes "[Sir Grey]";
- mes "Yes! Understanding your strengths and weaknesses is a very important aspect of being a Knight.";
- goto L_Cont2;
-
- sM_3c:
- mes "[Sir Grey]";
- mes "As a Knight you will be able to train in places you couldn't as a Swordsman.";
- mes "But becarefull. If you move to fast you may find yourself in a world of trouble.";
- goto L_Cont2;
-
- sM_4:
- mes "[Sir Grey]";
- mes "Who's waiting for you?";
- next;
- menu "A friend.",sM_4a, "A Villager.",sM_4b, "My girlfriend/boyfriend.",sM_4c;
-
- sM_4a:
- mes "[Sir Grey]";
- mes "Yes, he/she will be happy to see you. Now you will be able to protect your freind when he/she is in danger.";
- goto L_Cont2;
-
- sM_4b:
- mes "[Sir Grey]";
- mes "A villager...... oh... ";
- goto L_Cont2;
-
- sM_4c:
- mes "[Sir Grey]";
- mes "Oh I see! Did you become a knight because of your this person?";
- next;
- mes "[Sir Grey]";
- if(sex == 1) mes "I hope you will be able to protect her anytime and anywhere!";
- if(sex == 0) mes "I hope you will be able to protect him anytime and anywhere!";
- next;
- mes "[Sir Grey]";
- mes "Good luck to you and your loved one.";
- goto L_Cont2;
-
- sM_5:
- mes "[Sir Grey]";
- mes "What else do you want to know?";
- next;
- menu "The safest place for a Knight to be.",sM_5a, "A place where a knight can train.",sM_5b, "A place where a knight can earn a lot of cash.",sM_5c;
-
- sM_5a:
- set @score, @score + 5;
- mes "[Sir Grey]";
- mes "There's no place in this world thats truly safe. Especially for a Knight.";
- mes "A Knight is always expected to fight the strongest and most fearsome monsters";
- goto L_Cont2;
-
- sM_5b:
- mes "[Sir Grey]";
- mes "Ask other Knights around Rune-Midgard for advice. You're sure to get some good tips.";
- goto L_Cont2;
-
- sM_5c:
- set @score, @score + 15;
- mes "[Sir Grey]";
- mes "The role of a Knight is NOT to make lots and lots of money! A Knight has the duty to serve and protect the citizens of Rune-Midgard.";
-
- L_Cont2:
- next;
- mes "[Sir Grey]";
- mes "Well that's it. This is the end of my test and the final test in your quest to become a Knight.";
- mes "Let me now give you my decision.....";
- next;
-
- if (@score == 0) goto L_1;
- if (@score == 5) goto L_2;
- if (@score == 10) goto L_3;
-
- L_0:
- set KNIGHT_Q2, 1;
- mes "[Sir Grey]";
- mes "Although I enjoyed speaking with you today.....";
- next;
- mes "[Sir Grey]";
- mes "I'm afraid that you are not ready for Knighthood.";
- mes "I think it would be best for you to stay a Swordman for the time being.";
- next;
- mes "[Sir Grey]";
- mes "Being a Knight requires not only strength, but discipline and ethical values as well.";
- mes "A Knight has the duty to protect and help others therefore he/she must be of sound mind and body.";
- next;
- mes "[Sir Grey]";
- mes "Your answers did not seem to represent the type of attributes we look for in a Knight candidate.";
- next;
- mes "[Sir Grey]";
- mes "If you really want to become a Knight, I suggest you spend some more time contemplating the idea then come back to me.";
- close;
-
- L_1:
- set KNIGHT_Q, 7;
- set KNIGHT_Q2, 0;
- mes "[Sir Grey]";
- mes "I am glad that I got a chance to speak with someone such as yourself. You remind me of myself when i was young. Heh heh heh.";
- next;
- mes "[Sir Grey]";
- mes "More importantly...., CONGRATULATIONS!";
- next;
- mes "[Sir Grey]";
- mes "You have done an exellent job to make it this far and your answers proved that you are worthy of Knighthood.";
- next;
- mes "[Sir Grey]";
- mes "You will make a fine Knight! Go to the Chivalry Captain Herman and allow him to bestow upon you the great honor of Knighthood.";
- close;
-
- L_2:
- set KNIGHT_Q, 7;
- set KNIGHT_Q2, 0;
- mes "[Sir Grey]";
- mes "It was nice to talk to you. As a Knight, I expect that you will expand your mind and fullfill your potential.";
- next;
- mes "[Sir Grey]";
- mes "That's right. You have passed my test and are now ready to be Knighted. Congratulations!";
- next;
- mes "[Sir Grey]";
- mes "Now go to Chivalry Captain Herman and allow him to bestow upon you the great honor of Knighthood.";
- close;
-
- L_3:
- set KNIGHT_Q, 7;
- set KNIGHT_Q2, 0;
- mes "[Sir Grey]";
- mes "Although I appreciate your candir in answering my questions, to be honest, I am a bit worried about what I heard.";
- next;
- mes "[Sir Grey]";
- mes "Still, you seem to have enough attributes that are consistent with what we are looking for in a Knight candidate.";
- next;
- mes "[Sir Grey]";
- mes "I'm sure with hard work and dedication you will make a fine Knight. Congratulations! You have passed my test.";
- next;
- mes "[Sir Grey]";
- mes "Now go to Chivalry Captain Herman and allow him to bestow upon you the great honor of Knighthood.";
- close;
-
- M_End:
- close;
-}
-
-
-//==============================================================================
-// mapflag
-//==============================================================================
-job_knt.gat mapflag nomemo
-job_knt.gat mapflag noteleport
-job_knt.gat mapflag nosave SavePoint
-job_knt.gat mapflag nopenalty
-job_knt.gat mapflag nobranch
-job_knt.gat mapflag noexp
-job_knt.gat mapflag noloot
+//===== eAthena Script =======================================
+//= Knight Job Quest
+//===== By: ==================================================
+//= PGRO TEAM (Aegis).
+//= Converted by kobra_k88
+//= Further bugfixed and tested by Lupus
+//===== Current Version: =====================================
+//= 2.1
+//===== Compatible With: =====================================
+//= eAthena 1.0
+//===== Description: =========================================
+//= Official RO Knight job quest converted from aegis script, and my own
+//= RO screenies and play experience
+//===== Additional Comments: =================================
+//= 1.0 Fully working. Please comment out any pre-existing warps for the
+//= test rooms in any other files so that the ones specified here can work.
+//= 1.1 Fixed a major bug. Now using the initnpctimer command,
+//= donpcevent, and new waitingroom event commands. No more addtimer
+//= spamming. No longer have to talk to the npc to take the test. Just enter the chat room.
+//= 1.2 More bug fixes. Changed global variable names to unique ones.
+//= Added second set of items to first test. Added Awake pots award for job change.
+//= 1.3 Added Baby Class support [Lupus]
+//= 1.5 Fixed possible EXP abuse [Lupus]
+//= 1.6 Added a func which prevent advanced classes passing
+//= 2nd Job Quests again. It also guides adv classes where
+//= to go. [Lupus]
+//= 2.0 Changed numbers to constants. [Vicious]
+//= 2.1 Merged JFunc [Lupus]
+//============================================================
+
+
+
+//<------------------------------------------------------------------------------------ Chivalry Captain Herman------------------------------------------------------------------------------------------>\\
+prt_in.gat,88,101,3 script Chivalry Captain Herman 56,{
+ callfunc "F_BlockHigh",Job_Swordman_High,"Swordman High",Job_Lord_Knight,"Lord Knight","Chivalry Captain Herman";
+
+ if (BaseJob == Job_Swordman && KNIGHT_Q > 0) goto L_Check;
+
+ mes "[Chivalry Captain Herman]";
+ mes "Good Day. This is the Prontera Chivarly, home of the famous Prontera Knights.";
+M_Menu:
+ next;
+ menu "I am ready for Knighthood.",M_0,"The Requirements.",M_1,"Quit.",M_End;
+
+ M_0:
+ mes "[Chivalry Captain Herman]";
+
+ if(BaseJob != Job_Swordman){
+ if(BaseJob == Job_Knight){
+ mes "...(sighs)...what are you doing here WASTING my time?? GO FORTH!!, and continue protecting Rune Midgard my young Knight.";
+ emotion e_pif;
+ close;
+ }
+ if(BaseJob == Job_Novice){
+ mes "Hahahaha!! You have no job experience what so ever and yet you stumble in here asking to be a knight. Hahahaha!!";
+ emotion e_heh;
+ next;
+ mes "[Chivalry Captain Herman]";
+ mes "You must first become a Swordsman before even thinking about becoming a Knight. Now scurry along little novice. Hahahahaha!!!";
+ close;
+ }
+ mes "I'm sorry but only Swordsmen can become Knights.";
+ close;
+ }
+ mes "Well then, first fill out this application form....";
+ next;
+ mes "...(you fill out the form and hand it back)...";
+ next;
+ mes "[Chivalry Captain Herman]";
+ if(JobLevel < 40){
+ mes "Hmm...it looks like you have not reached Job Level 40 yet. Please come back when you do. I shall be waiting here.";
+ close;
+ }
+ mes "Impressive. You have the job qualifications to become a knight..., however you will need much more than that to actually become one.";
+ next;
+ mes "[Chivalry Captain Herman]";
+ mes "In order to become a Knight one must posses great strength, courage, determination, and strong desire to help others.";
+ next;
+ mes "[Chivalry Captain Herman]";
+ mes "You will have to show me that you have these attributes before I can make you a knight.";
+ next;
+ mes "[Chivalry Captain Herman]";
+ mes "The 6 Knights you see around the room have each prepapred a unique test for would be Knights to take.";
+ next;
+ mes "[Chivalry Captain Herman]";
+ mes "You must complete each one of their test and prove to me that you are truly committed to becomming a knight!";
+ next;
+ mes "[Chivalry Captain Herman]";
+ mes "Speak with ^0000ffSir Andrew Syloc^000000. He will give you your first test. Good luck!! I expect to see you again soon!";
+ set KNIGHT_Q, 1;
+ set JBLVL, 40;
+ close;
+
+ M_1:
+ mes "[Chivalry Captain Herman]";
+ mes "The first requirement for becoming a Knight is that you must be a Swordsman.";
+ next;
+ mes "[Chivalry Captain Herman]";
+ mes "The second requirement is that you must have at least a Job Level of 40.";
+ next;
+ mes "[Chivalry Captain Herman]";
+ mes "The last requirement is that you will need to pass 6 tests that will determine whether or not you are worthy enough to become a Knight.";
+ next;
+ mes "[Chivalry Captain Herman]";
+ mes "These requirements may seem difficult, but the Knight class is an elite and noble job class and only the best candidates may join.";
+ goto M_Menu;
+
+ M_End:
+ close;
+
+L_Check:
+ mes "[Chivalry Captain Herman]";
+ if (KNIGHT_Q == 1) mes "Please speak with ^0000ffSir Andrew Syloc^000000. He will give you your first test.";
+ if (KNIGHT_Q == 2) mes "Congratulations on finishing your first test. ^0000ffSir James Syracuse^000000 will administer your ^ff0000second test^000000.";
+ if (KNIGHT_Q == 3) mes "Congratulations on finishing the second test. ^0000ffSir Windsor^000000 will administer your ^ff0000third test^000000.";
+ if (KNIGHT_Q == 4) mes "Congratulations on finishing the third test. ^0000ffLady Amy Beatris^000000 will administer your ^ff0000fourth test^000000.";
+ if (KNIGHT_Q == 5) mes "Congratulations on finishing the fourth test. ^0000ffSir Edmund^000000 will administer your ^ff0000fifth test^000000.";
+ if (KNIGHT_Q == 6) mes "Congratulations on finishing the fifth test. ^0000ffSir Grey^000000 will administer your ^ff0000sixth test^000000.";
+ if (KNIGHT_Q == 7) goto L_MakeKnight;
+ next;
+ mes "[Chivalry Captain Herman]";
+ mes "Good luck!";
+ close;
+
+ L_MakeKnight:
+ if(SkillPoint > 0) goto sL_SKpoint;
+
+ mes "Oh, ^ff0000"+strcharinfo(0)+"^000000. So you've passed Sir Grey's test?";
+ mes "Let me just say that I applaud all of your hard work and your determination.";
+ next;
+ mes "[Chivalry Captain Herman]";
+ mes "The final step to become a Knight is to recieve a recomondation from all six of the Knights who tested you.";
+ next;
+ mes "[Chivalry Captain Herman]";
+ mes "Let's start with Sir Andrew Syloc. Sir Syloc, what is your opinion of Knight candidate, ^ff0000"+strcharinfo(0)+"^000000.";
+ next;
+ mes "[Sir Andrew Syloc]";
+ mes "Patience is a quality all Knights must have. By passing my test, ^ff0000"+strcharinfo(0)+"^000000 showed great patience and determination.";
+ next;
+ mes "[Sir Andrew Syloc]";
+ mes "In my opinion ^ff0000"+strcharinfo(0)+"^000000 is deserving of becoming a Knight!";
+ next;
+ mes "[Chivalry Captain Herman]";
+ mes "Very good Sir Syloc. Sir James Syracuse, what say you?";
+ next;
+ mes "[Sir James Syracuse]";
+ mes "^ff0000"+strcharinfo(0)+"^000000 was albe to answer everyone of my questions correctly.";
+ mes "This displays a mastery of the basic concepts of the Knight class.";
+ next;
+ mes "[Sir James Syracuse]";
+ mes "^ff0000"+strcharinfo(0)+"^000000 has my recomendation for Knighthood!";
+ next;
+ mes "[Chivalry Captain Herman]";
+ mes "I see Sir Syracuse. Sir Winsor what do you have to say?";
+ next;
+ mes "[Sir Winsor]";
+ mes "..............................";
+ next;
+ mes "[Sir Winsor]";
+ mes "Hmphf. I have no objections.";
+ next;
+ mes "[Chivalry Captain Herman]";
+ mes "Hahaha! You never waste words do you Sir Winsor. What are your thoughts Lady Amy Beatris?";
+ next;
+ mes "[Lady Amy Beatris]";
+ mes "A Knight will be involved in many different kinds of situations on his/her journey.";
+ mes "It is a Knight's duty to make the right decisions in dealing with these situations.";
+ next;
+ mes "[Lady Amy Beatris]";
+ mes "^ff0000"+strcharinfo(0)+"^000000 showed good decision making in answering my questions.";
+ mes "I too recomend that this candidate be Knighted!";
+ next;
+ mes "[Chivalry Captain Herman]";
+ mes "Thank you Lady Beatris. How about you Sir Edmund?";
+ next;
+ mes "[Sir Edmund]";
+ mes "A rock is an unchanging figure that never wavers in the face of adversity.";
+ next;
+ mes "[Sir Edmund]";
+ mes "Though mighty winds may try to knock it down and crashing waves may try to wash it away, a rock will stand solid and firm.";
+ next;
+ mes "[Sir Edmund]";
+ mes "^ff0000"+strcharinfo(0)+"^000000 showed the strength of a rock and was ever calm durring my test.";
+ mes "It is my honest belief that ^ff0000"+strcharinfo(0)+"^000000 should be bestowed with Knighthood.";
+ next;
+ mes "[Chivalry Captain Herman]";
+ mes "As always Sir Edmund, a very profound observation. Well we're down to the last tester. Sir Grey, please give us your final desicion.";
+ next;
+ mes "[Sir Grey]";
+ mes "What can I say. ^ff0000"+strcharinfo(0)+"^000000 answered my questions thoughtfully and truthfully.";
+ next;
+ mes "[Sir Grey]";
+ mes "Though others may think that a Knight's strength lies within his/her sword, we Knights know that true strength lies within ones mind and heart.";
+ next;
+ mes "[Sir Grey]";
+ if(sex==1) mes "After speaking to ^ff0000"+strcharinfo(0)+"^000000, I felt that he had this strength within him.";
+ if(sex==0) mes "After speaking to ^ff0000"+strcharinfo(0)+"^000000, I felt that she had this strength within her.";
+ mes "I would be happy to give ^ff0000"+strcharinfo(0)+"^000000 my recomendation to become a Knight!";
+ next;
+ mes "[Chivalry Captain Herman]";
+ mes "Many thanks Sir Grey, and many thanks to all of you for your time. Well it looks like it was a unanimous decision.";
+ next;
+ mes "[Chivalry Captain Herman]";
+ mes "The process to become a Knight is very rigorous and difficult and yet you were able to successfully make it through.";
+ next;
+ mes "[Chivalry Captain Herman]";
+ mes "You have done extremely well and therefore are deserving of the honor of being called a Knight.";
+ next;
+ mes "[Chivalry Captain Herman]";
+ mes "^ff0000"+strcharinfo(0)+"^000000, in the name of King Tristin the 3rd, ruler of the kingdom of Run-Midgard, I hereby bestow upon thee the title of Knight!";
+ next;
+ callfunc "Job_Change",Job_Knight;
+ if(JBLVL != 50) getitem 656, 3;
+ if(JBLVL == 50) getitem 656, 7;
+ callfunc "F_ClearJobVar"; // clears all job variables for the current player
+ mes "[Chivalry Captain Herman]";
+ mes "Congratulations!! You are now a fellow Knight and protector of Rune-Midgard! Now go forth and make Rune-Midgard a better place to live!";
+ emotion e_no1;
+ close;
+
+ sL_SKpoint:
+ mes "Please use up all of your skill points so that I can make you a Knight.";
+ emotion e_ic;
+ close;
+}
+
+
+//<--------------------------------------------------------------------------------- Sir Andrew Syloc (1st test) ------------------------------------------------------------------------------------------>\\
+prt_in.gat,75,107,4 script Sir Andrew Syloc 65,{
+ mes "[Sir Andrew Syloc]";
+ if (BaseJob == Job_Knight) goto L_Knight;
+ if (BaseJob == Job_Novice) goto L_Novice;
+ if (BaseJob == Job_Swordman && KNIGHT_Q == 1) goto L_Test;
+ if (BaseJob == Job_Swordman && KNIGHT_Q == 2) goto L_Done;
+L_Other:
+ mes "We Knights of Prontera battle for peace and freedom! We fight to ensure a prosperous future for the people of Rune-Midgard!";
+ close;
+L_Novice:
+ mes "Oh, its a novice. Welcome to the Prontera Chivalry!";
+ next;
+ mes "[Sir Andrew Syloc]";
+ mes "Even though you feel weak now, I assure you that once you get your first job, you will feel confident and strong.";
+ next;
+ mes "[Sir Andrew Syloc]";
+ mes "Just stay safe and keep out of trouble.";
+ close;
+L_Knight:
+ mes "Oh, your one of us, how are you doing?";
+ next;
+ mes "[Sir Andrew Syloc]";
+ mes "It's important that you get the right equipment. It will allow you fight a lot of monsters and inturn get a lot of zeny.";
+ next;
+ mes "[Sir Andrew Syloc]";
+ mes "You should remember though, that being a Knight isn't about amassing wealth.";
+ close;
+
+
+L_Test:
+ if (KNIGHT_Q2 > 0) goto L_Check;
+ mes "Oh so you've come to join the Prontera Chivalry have you. Let's see, you're ^ff0000" + strcharinfo(0) + "^000000 right?";
+ next;
+ mes "[Sir Andrew Syloc]";
+ mes "My name is Andrew Syloc and I am one of the knights in the Prontera Knight Guild.";
+ next;
+ mes "[Sir Andrew Syloc]";
+ mes "I will be giving you the first of many tests that will determine if you have what it takes to become a Knight.";
+ next;
+ mes "[Sir Andrew Syloc]";
+ mes "This first test is like a scavenger hunt and will test your knowledge of monsters and their locations.";
+ next;
+ mes "[Sir Andrew Syloc]";
+ mes "This infrormation is vital for a Knight's ability to properly defend the many different towns in Rune-Midgard.";
+ next;
+ menu "I'm ready.",M_1, "Give me time.",M_End;
+
+ M_1:
+ mes "[Sir Andrew Syloc]";
+ if (joblevel == 50) goto sL_Skip;
+ mes "To pass this test you will need to gather:";
+ set KNIGHT_Q2, rand(1,2);
+ if(KNIGHT_Q2 == 1) callsub sF_R1;
+ if(KNIGHT_Q2 == 2) callsub sF_R2;
+ next;
+ mes "[Sir Andrew Syloc]";
+ mes "When you have all of those items, return here and give them to me.";
+ next;
+ mes "[Sir Andrew Syloc]";
+ mes "Good luck and be carefull! I shall await your return.";
+ close;
+
+ sF_R1:
+ mes "^5533FF5 Elder Pixie's Mustache,"; //1040
+ mes "5 Wings of Red Bat"; //7006
+ mes "5 Orcish Vouchers"; //931
+ mes "5 Moth Dust"; //1057
+ mes "5 Reptile Tongues^000000"; //903
+ mes "and ^5533FF5 Manes^000000."; //1028
+ return;
+ sF_R2:
+ mes "^5533FF5 Bug Legs";
+ mes "5 Heart of Mermaid";
+ mes "5 Snail's Shells";
+ mes "5 Clam Flesh";
+ mes "5 Old Frying Pans^000000";
+ mes "and ^5533FF5 Maneater Blossoms^000000.";
+ return;
+
+ sL_Skip:
+ mes "Wait..... what's this?";
+ next;
+ mes "[Sir Andrew]";
+ mes "You seem to be an increadibly strong swordsman. Yes, your strength and skill are amazing.";
+ next;
+ mes "[Sir Andrew]";
+ mes "Hahaha! There's no need for you to take my test. Why don't you go onto the next one ok.";
+ next;
+ mes "[Sir Andrew]";
+ mes "Speak to ^5533FFSir James Syracuse^000000. The tests you will be taking will teach you valuable life lessons, so please try hard.";
+ set KNIGHT_Q, 2;
+ set KNIGHT_Q2, 0;
+ set JBLVL, 50;
+ close;
+
+ M_End:
+ mes "[Sir Andrew Syloc]";
+ mes "Take as much time as you need. Come back when you're ready.";
+ close;
+
+L_Check:
+ mes "You've come back ^ff0000"+strcharinfo(0)+"^000000. Did you get all of the items I asked for?";
+ next;
+ if(KNIGHT_Q2 == 2) goto L_2;
+
+ L_1:
+ if(countitem(1040)<5 || countitem(7006)<5 || countitem(931)<5 || countitem(1057)<5 || countitem(903)<5 || countitem(1028)<5) goto L_NotDone;
+ delitem 1040,5;
+ delitem 7006,5;
+ delitem 931,5;
+ delitem 1057,5;
+ delitem 903,5;
+ delitem 1028,5;
+ goto L_Cont;
+
+ L_2:
+ if(countitem(1042)<5 || countitem(950)<5 || countitem(946)<5 || countitem(966)<5 || countitem(7031)<5 || countitem(1032)<5) goto L_NotDone;
+ delitem 1042,5;
+ delitem 950,5;
+ delitem 946,5;
+ delitem 966,5;
+ delitem 7031,5;
+ delitem 1032,5;
+
+ L_Cont:
+ mes "[Sir Andrew Syloc]";
+ mes "Lets see here..... 5 of this.... 5 of that.... Great! You got everything I asked for.";
+ next;
+ mes "[Sir Andrew Syloc]";
+ mes "You have done well and have past your first test! However you shouldn't get too excited.";
+ mes "There are still more challenges that you will have to overcome before you can become a knight.";
+ next;
+ mes "[Sir Andrew Syloc]";
+
+ L_Done:
+ mes "Speak to the Chivalry Captain Herman and he will inform you about your next test.";
+ mes "Stay focused and give it your all ^0000ff"+strcharinfo(0)+"^000000. I know you will do well.";
+ set KNIGHT_Q, 2;
+ set KNIGHT_Q2, 0;
+ close;
+
+ L_NotDone:
+ mes "[Sir Andrew Syloc]";
+ mes "What? You don't have everything I asked for?";
+ emotion e_swt;
+ next;
+ mes "[Sir Andrew Syloc]";
+ mes "This is what you were SUPPOSED to collect....";
+ if(KNIGHT_Q2 == 1) callsub sF_R1;
+ if(KNIGHT_Q2 == 2) callsub sF_R2;
+ next;
+ mes "[Sir Andrew Syloc]";
+ mes "Once you have ALL of those items come back and see me.";
+ close;
+}
+
+
+//<------------------------------------------------------------------------------ Sir James Syracuse (2nd Test) ----------------------------------------------------------------------------------------->\\
+prt_in.gat,71,91,6 script Sir James Syracuse 65,{
+ mes "[Sir James Syracuse]";
+ if (BaseJob == Job_Knight) goto L_Knight;
+ if (BaseJob == Job_Novice) goto L_Novice;
+ if (BaseJob == Job_Swordman && KNIGHT_Q == 2) goto L_Test;
+ if (BaseJob == Job_Swordman && KNIGHT_Q == 3) goto L_Done;
+L_Other:
+ mes "Attacking and defending..... is there a way to do both at the same time?";
+ mes "With a 'two-handed' weapon you have a great attack but no defense. Is there anything that can compensate for this weakness?";
+ next;
+ mes "[Sir James Syracuse]";
+ mes "A weapon that could be used to both attack and defend would be invaluable to a Knight...... Darn!..... Where can I get such a thing??!! ";
+ close;
+L_Novice:
+ mes "What are you doing here novice?";
+ next;
+ mes "[Sir James Syracuse]";
+ mes "Do you want to become a Knight? Well too bad novices can't become knights.";
+ next;
+ mes "[Sir James Syracuse]";
+ mes "You have to be an experienced swordman in order to become a knight.";
+ close;
+L_Knight:
+ mes "Hey, how are you doing... the guild is fine.";
+ next;
+ mes "[Sir James Syracuse]";
+ mes "We are still recruiting knights. I hear there's a bad knight out there ruining the good name of the Prontera Chivalry...";
+ next;
+ mes "[Sir James Syracuse]";
+ mes "If you see him, teach him a lesson.";
+ close;
+
+L_Test:
+ mes "Oh, so you passed the first test ^ff0000"+strcharinfo(0)+"^000000.";
+ next;
+ mes "[Sir James Syracuse]";
+ mes "First let me introduce myself, my name is James Syracuse. I am of course a Knight here at the Prontera Chivalry.";
+ next;
+ mes "[Sir James Syracuse]";
+ mes "This test will be on your knowledge of Knights. You will also be asked about your opinions of Knights...";
+ next;
+ mes "[Sir James Syracuse]";
+ mes "Dont' be nervous, I'll only be asking a few simple questions.";
+ next;
+ menu "Let's go",M_0,"I'm not ready yet.",M_End;
+
+ M_0:
+ mes "[Sir James Syracuse]";
+ mes "Okay lets start, please answer the questions as quickly as you can. If you get an answer wrong you will have to start the test all over again.";
+ next;
+
+ mes "[Sir James Syracuse]";
+ //mes "Knights excel in both attack strength and defensive prowess.";
+ mes "Can you tell me which of these swords is NOT a two handed sword?";
+ next;
+ menu "Katzbalger",sM_0a,"Bastard Sword",sM_0b,"Claymore",sM_0c,"Flamberge",sM_0d;
+
+ sM_0a:
+ mes "[Sir James Syracuse]";
+ mes "^ff0000Wrong^000000. Katzbalger IS a two-handed sword";
+ mes "How will you manage to become a knight if you don't know about the swords that Knight's use?";
+ next;
+ mes "[Sir James Syracuse]";
+ mes "You need to know the basics BEFORE you take this test!";
+ close;
+
+ sM_0b:
+ mes "[Sir James Syracuse]";
+ mes "^ff0000Wrong^000000. Bastard Sword IS a two-handed sword!";
+ mes "How will you manage to become a knight if you don't know about the swords that knight's use?";
+ next;
+ mes "[Sir James Syracuse]";
+ mes "You need to know the basics BEFORE you take this test!";
+ close;
+
+ sM_0c:
+ mes "[Sir James Syracuse]";
+ mes "^ff0000Wrong^000000. Claymore IS a two-handed sword";
+ mes "How will you manage to become a knight if you don't know about the swords that knight's use?";
+ next;
+ mes "[Sir James Syracuse]";
+ mes "You need to know the basics BEFORE you take this test!";
+ close;
+
+ sM_0d:
+
+ mes "[Sir James Syracuse]";
+ mes "Okay, let me ask you a question about Knight skills.";
+ mes "What skill listed below is NOT used for attacking an opponent?";
+ next;
+ menu "Two-Hand Mastery Lv.5",sM_1a,"Berserk Lv.3",sM_1b,"Endure Lv.10",sM_1c,"Bash Lv.10",sM_1d;
+
+ sM_1a:
+ mes "[Sir James Syracuse]";
+ mes "^ff0000Wrong^000000. If you don't know this then you will never master the art of combat!";
+ mes "If you want to become a knight, you have to know what each skill does.";
+ next;
+ mes "[Sir James Syracuse]";
+ mes "You need to know the basics BEFORE you take this test!";
+ close;
+
+ sM_1b:
+ mes "[Sir James Syracuse]";
+ mes "^ff0000Wrong^000000. If you don't know this then you will never master the art of combat!";
+ mes "If you want to become a knight, you have to know what each skill does.";
+ next;
+ mes "[Sir James Syracuse]";
+ mes "You need to know the basics BEFORE you take this test!";
+ close;
+
+ sM_1c:
+ goto L_Cont1;
+
+ sM_1d:
+ mes "[Sir James Syracuse]";
+ mes "^ff0000Wrong^000000. If you don't know this then you will never master the art of combat!";
+ mes "If you want to become a knight, you have to know what each skill does.";
+ next;
+ mes "[Sir James Syracuse]";
+ mes "You need to know the basics BEFORE you take this test!";
+ close;
+
+ L_Cont1:
+ mes "[Sir James Syracuse]";
+ mes "Knights are different from other classes in that Knights can use spears and have special spear skills.";
+ mes "What spear skill below uses the MOST sp?";
+ next;
+ menu "Pierce",sM_2a,"Spear Boomarang",sM_2b,"Spear Stab",sM_2c,"Riding",sM_2d;
+
+ sM_2a:
+ mes "[Sir James Syracuse]";
+ mes "^ff0000Wrong^000000. If you don't know this, it'll be hard for you to master the Spear!";
+ mes "How can you not know about this if you're trying to become a Knight? Thats just not tolerable!";
+ next;
+ mes "[Sir James Syracuse]";
+ mes "You need to know the basics BEFORE you take this test!";
+ close;
+
+ sM_2b:
+ mes "[Sir James Syracuse]";
+ mes "^ff0000Wrong^000000. If you don't know this, it'll be hard for you to master the Spear!";
+ mes "How can you not know about this if you're trying to become a Knight? Thats just not tolerable!";
+ next;
+ mes "[Sir James Syracuse]";
+ mes "You need to know the basics BEFORE you take this test!";
+ close;
+
+ sM_2c:
+ goto L_Cont2;
+
+ sM_2d:
+ mes "[Sir James Syracuse]";
+ mes "^ff0000Wrong^000000. If you don't know this, it'll be hard for you to master the Spear!";
+ mes "How can you not know about this if you're trying to become a Knight? Thats just not tolerable!";
+ next;
+ mes "[Sir James Syracuse]";
+ mes "You need to know the basics BEFORE you take this test!";
+ close;
+
+ L_Cont2:
+ mes "[Sir James Syracuse]";
+ mes "Spears can also have elemental properites.";
+ mes "Which of the elements below is strongest against Dark/Undead monsters?";
+ next;
+ menu "Holy",sM_3a, "Wind",sM_3b, "Poison",sM_3c, "Earth",sM_3d;
+
+ sM_3a:
+ goto L_Cont3;
+
+ sM_3b:
+ mes "[Sir James Syracuse]";
+ mes "^ff0000Wrong^000000. Wind is NOT that strong against undead!";
+ mes "These are basic stuff and you don't it how funny?";
+ next;
+ mes "[Sir James Syracuse]";
+ mes "You need to know the basics BEFORE you take this test!";
+ close;
+
+ sM_3c:
+ mes "[Sir James Syracuse]";
+ mes "^ff0000Wrong^000000. Poion is NOT strong against undead";
+ mes "These are basic stuff and you don't it how funny";
+ next;
+ mes "[Sir James Syracuse]";
+ mes "You need to know the basics BEFORE you take this test!";
+ close;
+
+ sM_3d:
+ mes "[Sir James Syracuse]";
+ mes "^ff0000Wrong^000000. Earth is NOT strong against undead";
+ next;
+ mes "[Sir James Syracuse]";
+ mes "You need to know the basics BEFORE you take this test!";
+ close;
+
+ L_Cont3:
+ mes "[Sir James Syracuse]";
+ mes "When you become a Knight you can ride a pecopeco. However your attack speed drops significantly.";
+ mes "But if you learn the skill, Cavalry Mastery, your attack speed will increase again.";
+ next;
+ mes "[Sir James Syracuse]";
+ mes "What percentage of your attack speed is regained by learning level 3 cavalry mastery?";
+ next;
+ menu "70%",sM_4a, "80%",sM_4b, "90%",sM_4c, "100%",sM_4d;
+
+ sM_4a:
+ mes "[Sir James Syracuse]";
+ mes "^ff0000Wrong^000000. If you don't know this I recommend that you do not ride a peco";
+ next;
+ mes "[Sir James Syracuse]";
+ mes "You need to know the basics BEFORE you take this test!";
+ close;
+
+ sM_4b:
+ goto L_Cont4;
+
+ sM_4c:
+ mes "[Sir James Syracuse]";
+ mes "^ff0000Wrong^000000. If you don't know this I recommend that you do not ride a peco";
+ next;
+ mes "[Sir James Syracuse]";
+ mes "You need to know the basics BEFORE you take this test!";
+ close;
+
+ sM_4d:
+ mes "[Sir James Syracuse]";
+ mes "^ff0000Wrong^000000. If you don't know this I recommend that you do not ride a peco";
+ next;
+ mes "[Sir James Syracuse]";
+ mes "You need to know the basics BEFORE you take this test!";
+ close;
+
+ L_Cont4:
+ mes "[Sir James Syracuse]";
+ mes "Good, looks like you know a lot about knights";
+ mes "Ok. Let me ask you some more questions";
+ next;
+ mes "[Sir James Syracuse]";
+ mes "If you run into a novice and he asks you to tank for him because he's to lazy to fight on his own, you should....";
+ next;
+ menu "Tell the novice a good place to train",sM_5a, "Give him some zeny",sM_5b, "Give him some weapons",sM_5c;
+
+ sM_5a:
+ mes "[Sir James Syracuse]";
+ mes "Yes! That's a good answer. Novice's need to be independent and work hard on their own.";
+ mes "This builds good character and helps them become stronger.";
+ next;
+ goto L_Cont5;
+
+ sM_5b:
+ mes "[Sir James Syracuse]";
+ mes "WHAT?? Are you Nuts? Do you think that money is everything? LEAVE NOW!";
+ close;
+
+ sM_5c:
+ mes "[Sir James Syracuse]";
+ mes "Do you think you're helping someone when you give them good weapons?";
+ mes "You are basically KILLING them not helping them. LEAVE NOW!";
+ close;
+
+ L_Cont5:
+ mes "[Sir James Syracuse]";
+ mes "If you're in a party and your party gets attacked, what would you do?";
+ next;
+ menu "Stay in front and protect everyone.",sM_6a, "Wait until the others attack first then leech.",sM_6b,
+ "Who cares, I just want the drops.",sM_6c;
+
+ sM_6a:
+ mes "[Sir James Syracuse]";
+ mes "Yes! We Knights are important in most battles because of our strong attack and defensive skills.";
+ mes "We should try our best to take the brunt of any attack and allow our party members to provide support.";
+ next;
+ goto L_Cont6;
+
+ sM_6b:
+ mes "[Sir James Syracuse]";
+ mes "...WHAT? If you do that you're going to get EVERYONE KILLED!!";
+ next;
+ mes "[Sir James Syracuse]";
+ mes "You....LEAVE NOW! You don't have what it takes to become a Knight!";
+ close;
+
+ sM_6c:
+ mes "[Sir James Syracuse]";
+ mes "YOU THINK DROPS ARE MORE IMPORTANT THAN YOUR PARTY MEMBERS??";
+ next;
+ mes "[Sir James Syracuse]";
+ mes "You don't have what it takes to become a knight... LEAVE NOW!!";
+ close;
+
+ L_Cont6:
+ mes "[Sir James Syracuse]";
+ mes "And finally, the last question. What do you think is most important to a Knight?";
+ next;
+ menu "Honor",sM_7a, "Money",sM_7b, "The Fame",sM_7c;
+
+ sM_7a:
+ mes "[Sir James Syracuse]";
+ mes "Yes! Absolutely correct! A Knight's pride and honor come before all else.";
+ mes "You have to always remember that!";
+ next;
+ mes "[Sir James Syracuse]";
+ goto L_Done;
+
+ sM_7b:
+ mes "[Sir James Syracuse]";
+ mes "You're a REALLY GREEDY PERSON!!";
+ next;
+ mes "[Sir James Syracuse]";
+ mes "Leave now!! We DON'T want your kind here!";
+ close;
+
+ sM_7c:
+ mes "[Sir James Syracuse]";
+ mes "Did you want to a become a knight because you desired to become FAMOUS?";
+ next;
+ mes "[Sir James Syracuse]";
+ mes "Leave now!! We DON'T need your kind here!";
+ close;
+
+ L_Done:
+ mes "Good job on passing the second test. Please speak with the Captain about your next test.";
+ next;
+ mes "[Sir James Syracuse]";
+ mes "There is more to a Knight than raw strength. Duty and honor are of the utmost importance to a Knight";
+ mes "Remember this and you will have no problems with the rest of the tests.";
+ set KNIGHT_Q, 3;
+ close;
+
+ M_End:
+ mes "[Sir James Syracuse]";
+ mes "I see. Take your time.";
+ close;
+
+}
+
+
+//<--------------------------------------------------------------------------------- Sir Windsor (3rd Test) -------------------------------------------------------------------------------------------------->\\
+// Sir Windsor ---------------------------------------------------------
+prt_in.gat,79,94,3 script Sir Windsor#1 733,{
+ mes "[Sir Windsor]";
+ if(BaseJob == Job_Knight) goto L_Knight;
+ if(BaseJob == Job_Novice) goto L_Novice;
+ if(BaseJob == Job_Swordman && KNIGHT_Q == 3) goto L_Test;
+ if(BaseJob == Job_Swordman && KNIGHT_Q == 4) goto L_Done;
+L_Other:
+ mes "..........";
+ next;
+ mes "[Sir Windsor]";
+ mes "What're you looking at.....?";
+ close;
+L_Novice:
+ mes "..........";
+ next;
+ mes "[Sir Windsor]";
+ mes "Go play somewhere else......";
+ close;
+L_Knight:
+ mes "Don't talk to me......";
+ emotion e_dots;
+ close;
+
+
+L_Test:
+ if(KNIGHT_Q2 == 2) goto L_Done;
+ if(KNIGHT_Q2 == 1) goto sL_ReTest;
+ mes ".............";
+ next;
+ mes "[Sir Windsor]";
+ mes "... so you're here to take the test?";
+ next;
+ mes "[Sir Windsor]";
+ mes "Follow me.....";
+ next;
+ set KNIGHT_Q2,1;
+ savepoint "prt_in.gat",77,96;
+ warp "job_knt",89,106;
+ end;
+
+ sL_ReTest:
+ mes ".............";
+ next;
+ mes "[Sir Windsor]";
+ mes "Hmf... your previous attempt was pathetic....";
+ next;
+ mes "[Sir Windsor]";
+ mes "Lets go......";
+ next;
+ savepoint "prt_in.gat",77,96;
+ warp "job_knt",89,106;
+ end;
+
+L_Done:
+ mes "Hmf.......";
+ next;
+ mes "[Sir Windsor]";
+ mes ".... You passed my test.";
+ next;
+ mes "[Sir Windsor]";
+ mes ".... Go talk to the Chivalry Captain Herman.";
+ set KNIGHT_Q2,0;
+ set KNIGHT_Q,4;
+ close;
+}
+
+
+// Waiting Room ---------------------------------------------------------------------------
+job_knt.gat,89,110,4 script Sir Windsor#2::SW2 733,{
+ mes "[Sir Windsor]";
+ mes "..........";
+ next;
+ mes "[Sir Windsor]";
+ mes ".....You have a problem?";
+ next;
+ menu "What is this test about?",M_0, "I wanna kick some moster butt!.",M_1, "I want to leave.",M_2, "Nothing.",M_End;
+
+ M_0:
+ mes "[Sir Windsor]";
+ mes "..........";
+ next;
+ mes "[Sir Windsor]";
+ mes ".....You are going to fight monsters.";
+ next;
+ mes "[Sir Windsor]";
+ mes ".....You must kill every single monster in the arena.";
+ next;
+ mes "[Sir Windsor]";
+ mes "..........";
+ next;
+ mes "[Sir Windsor]";
+ mes ".....You have to survive three levels of viscous monsters.";
+ next;
+ mes "[Sir Windsor]";
+ mes ".....I will give you 3 minutes for each level.";
+ next;
+ mes "[Sir Windsor]";
+ mes "..........";
+ close;
+
+ M_1:
+ mes "[Sir Windsor]";
+ mes "..........";
+ next;
+ mes "[Sir Windsor]";
+ mes ".....Go to the waiting room first.";
+ next;
+ mes "[Sir Windsor]";
+ mes ".....The test will start soon.";
+ next;
+ mes "[Sir Windsor]";
+ mes "..........";
+ next;
+ mes "[Sir Windsor]";
+ mes ".....If someones in there, you have to wait until they are done or fail.";
+ next;
+ mes "[Sir Windsor]";
+ mes ".....Once that happens, you will be automatically warped to the test room..";
+ next;
+ mes "[Sir Windsor]";
+ mes "..........";
+ close;
+
+ M_2:
+ mes "[Sir Windsor]";
+ mes "..........";
+ next;
+ mes "[Sir Windsor]";
+ mes ".....Leave then.";
+ next;
+ warp "prt_in.gat",80,100;
+ close;
+
+ M_End:
+ mes "[Sir Windsor]";
+ mes "..........";
+ close;
+
+OnInit:
+ waitingroom "Knight Test Waiting Room",8,"SW2::OnStart",1;
+ end;
+
+OnStart:
+ set $@KntUsers, getareausers("job_knt.gat", 24, 126, 63, 165); // get user count for first lvl
+ set $@KntUsers, $@KntUsers + getareausers("job_knt.gat", 24, 32, 63, 71); // get user count for second lvl + first lvl
+ set $@KntUsers, $@KntUsers + getareausers("job_knt.gat", 124, 132, 163, 171); // get user count for third lvl + second lvl + first lvl
+ if($@KntUsers > 0) end;
+
+ if ((getwaitingroomstate(33)) == 0) end; // stops the rest of the script from running if there is no one in the waiting room;
+ //kills off any left over monsters from other testers
+ killmonster "job_knt.gat", "KntLvl1::OnMyMobDead";
+ killmonster "job_knt.gat", "KntLvl2::OnMyMobDead";
+ killmonster "job_knt.gat", "KntLvl3::OnMyMobDead";
+ warpwaitingpc "job_knt.gat",43,146;
+ donpcevent "KntLvl1::OnStart";
+ end;
+}
+
+// First Level ---------------------------------------------------------
+job_knt.gat,1,1,1 script KntLvl1 -1,{
+
+OnStart:
+ set $@KntRm, 1;
+ set $@KntMob,12;
+ monster "job_knt.gat",39,150,"Dustiness",1114,1,"KntLvl1::OnMyMobDead";
+ monster "job_knt.gat",47,150,"Dustiness",1114,1,"KntLvl1::OnMyMobDead";
+ monster "job_knt.gat",39,142,"Dustiness",1114,1,"KntLvl1::OnMyMobDead";
+ monster "job_knt.gat",47,142,"Dustiness",1114,1,"KntLvl1::OnMyMobDead";
+ monster "job_knt.gat",43,137,"Piere",1160,1,"KntLvl1::OnMyMobDead";
+ monster "job_knt.gat",43,155,"Piere",1160,1,"KntLvl1::OnMyMobDead";
+ monster "job_knt.gat",43,155,"Deniro",1105,1,"KntLvl1::OnMyMobDead";
+ monster "job_knt.gat",43,155,"Deniro",1105,1,"KntLvl1::OnMyMobDead";
+ monster "job_knt.gat",43,155,"Andre",1095,1,"KntLvl1::OnMyMobDead";
+ monster "job_knt.gat",43,137,"Andre",1095,1,"KntLvl1::OnMyMobDead";
+ monster "job_knt.gat",35,146,"Argos",1100,1,"KntLvl1::OnMyMobDead";
+ monster "job_knt.gat",52,146,"Argos",1100,1,"KntLvl1::OnMyMobDead";
+ initnpctimer "TimerKnt";
+ end;
+
+OnMyMobDead:
+ set $@KntMob, $@KntMob - 1;
+ if($@KntMob > 0) end;
+
+ stopnpctimer "TimerKnt";
+ areaannounce "job_knt.gat", 24, 126, 63, 165, "[Sir Windsor]: Get ready for the second level....",8;
+ set $@KntMob, 0;
+ addtimer 5000, "KntLvl2::OnStart";
+ end;
+}
+
+
+// Second Level ---------------------------------------------------------
+job_knt.gat,1,1,1 script KntLvl2 -1,{
+
+OnStart:
+ set $@KntRm, 2;
+ set $@KntMob,12;
+ monster "job_knt.gat",53,52,"Frilldora",1119,1,"KntLvl2::OnMyMobDead";
+ monster "job_knt.gat",34,52,"Frilldora",1119,1,"KntLvl2::OnMyMobDead";
+ monster "job_knt.gat",43,42,"Desert Wolf",1106,1,"KntLvl2::OnMyMobDead";
+ monster "job_knt.gat",43,62,"Desert Wolf",1106,1,"KntLvl2::OnMyMobDead";
+ monster "job_knt.gat",58,52,"Drainliar",1111,1,"KntLvl2::OnMyMobDead";
+ monster "job_knt.gat",58,52,"Drainliar",1111,1,"KntLvl2::OnMyMobDead";
+ monster "job_knt.gat",29,52,"Drainliar",1111,1,"KntLvl2::OnMyMobDead";
+ monster "job_knt.gat",29,52,"Drainliar",1111,1,"KntLvl2::OnMyMobDead";
+ monster "job_knt.gat",60,68,"Anacondaq",1030,1,"KntLvl2::OnMyMobDead";
+ monster "job_knt.gat",27,68,"Anacondaq",1030,1,"KntLvl2::OnMyMobDead";
+ monster "job_knt.gat",60,35,"Anacondaq",1030,1,"KntLvl2::OnMyMobDead";
+ monster "job_knt.gat",27,35,"Anacondaq",1030,1,"KntLvl2::OnMyMobDead";
+ warp "job_knt.gat",43,52;
+ initnpctimer "TimerKnt";
+ end;
+
+OnMyMobDead:
+ set $@KntMob, $@KntMob - 1;
+ if($@KntMob > 0) end;
+
+ stopnpctimer "TimerKnt";
+ areaannounce "job_knt.gat", 24, 32, 63, 71, "[Sir Windsor]: Get ready for the third level....",8;
+ set $@KntMob, 0;
+ addtimer 5000, "KntLvl3::OnStart";
+ end;
+
+}
+
+// Third Level ---------------------------------------------------------------
+job_knt.gat,1,1,1 script KntLvl3 -1,{
+
+OnStart:
+ set $@KntRm, 3;
+ set $@KntMob,7;
+ monster "job_knt.gat",136,152,"Knife Goblin Bro",1122,1,"KntLvl3::OnMyMobDead";
+ monster "job_knt.gat",150,152,"Mace Goblin Bro",1123,1,"KntLvl3::OnMyMobDead";
+ monster "job_knt.gat",143,145,"Axe Goblin Bro",1124,1,"KntLvl3::OnMyMobDead";
+ monster "job_knt.gat",143,167,"Hammer Goblin Bro",1125,1,"KntLvl3::OnMyMobDead";
+ monster "job_knt.gat",139,167,"Club Goblin Bro",1126,1,"KntLvl3::OnMyMobDead";
+ monster "job_knt.gat",147,167,"Goblin Archer",1258,1,"KntLvl3::OnMyMobDead";
+ monster "job_knt.gat",136,158,"Steam Goblin",1280,1,"KntLvl3::OnMyMobDead";
+ warp "job_knt.gat",143,152;
+ initnpctimer "TimerKnt";
+ end;
+
+OnMyMobDead:
+ set $@KntMob, $@KntMob - 1;
+ if($@KntMob > 0) end;
+
+ stopnpctimer "TimerKnt";
+ set KNIGHT_Q2, 2;
+ areaannounce "job_knt.gat", 124, 132, 163, 171, "[Sir Windsor]: ....... test completed.",8;
+ set $@KntMob, 0;
+ addtimer 7000, "TimerKnt::OnTimer184000";
+ end;
+
+}
+
+// Timer --------------------------------------------------------------------------------
+job_knt.gat,1,1,1 script TimerKnt -1,{
+
+OnTimer2000:
+ set $@KntTime$, "You have 3 minutes...";
+ donpcevent "SW2::OnStart"; //checks to see if anyone is still in the room, in case of logout or KO
+ callsub AnnounceKnt;
+OnTimer32000:
+ donpcevent "SW2::OnStart";
+ end;
+OnTimer62000:
+ set $@KntTime$, "You have 2 minutes left...";
+ donpcevent "SW2::OnStart";
+ callsub AnnounceKnt;
+OnTimer92000:
+ donpcevent "SW2::OnStart";
+ end;
+OnTimer122000:
+ set $@KntTime$, "You have 1 minute left...";
+ donpcevent "SW2::OnStart";
+ callsub AnnounceKnt;
+OnTimer152000:
+ set $@KntTime$, "You have 30 seconds left...";
+ donpcevent "SW2::OnStart";
+ callsub AnnounceKnt;
+OnTimer162000:
+ set $@KntTime$, "You have 10 seconds left...";
+ callsub AnnounceKnt;
+OnTimer182000:
+ set $@KntTime$, "Times up! You failed!!";
+ donpcevent "SW2::OnStart";
+ callsub AnnounceKnt;
+OnTimer184000:
+ stopnpctimer;
+ if($@KntRm==1) areawarp "job_knt.gat", 24, 126, 63, 165, "prt_in.gat",77,96;
+ if($@KntRm==2) areawarp "job_knt.gat", 24, 32, 63, 71, "prt_in.gat",77,96;
+ if($@KntRm==3) areawarp "job_knt.gat", 124, 132, 163, 171, "prt_in.gat",77,96;
+ areaannounce "job_knt.gat", 82, 98, 97, 113, "[Sir Windsor]: The testing rooms are now open.....",8;
+ killmonster "job_knt.gat", "KntLvl1::OnMyMobDead";
+ killmonster "job_knt.gat", "KntLvl2::OnMyMobDead";
+ killmonster "job_knt.gat", "KntLvl3::OnMyMobDead";
+ donpcevent "SW2::OnStart";
+ end;
+
+AnnounceKnt:
+ if($@KntRm==1) areaannounce "job_knt.gat", 24, 126, 63, 165, "[Sir Windsor]: "+$@KntTime$+".",8;
+ if($@KntRm==2) areaannounce "job_knt.gat", 24, 32, 63, 71, "[Sir Windsor]: "+$@KntTime$+".",8;
+ if($@KntRm==3) areaannounce "job_knt.gat", 124, 132, 163, 171, "[Sir Windsor]: "+$@KntTime$+".",8;
+ end;
+}
+
+
+//<------------------------------------------------------------------------------------ Lady Amy Beatris (4th Test) ---------------------------------------------------------------------------------------------->\\
+prt_in.gat,69,107,5 script Lady Amy Beatris 728,{
+ mes "[Lady Amy Beatris]";
+ if (BaseJob == Job_Knight) goto L_Knight;
+ if (BaseJob == Job_Novice) goto L_Novice;
+ if (BaseJob == Job_Swordman && KNIGHT_Q == 4) goto L_Test;
+ if (BaseJob == Job_Swordman && KNIGHT_Q == 5) mes "Speak to the Chivalry Captain Herman about your next test.";
+ if (BaseJob == Job_Swordman && KNIGHT_Q == 5) close;
+L_Other:
+ mes "Welcome to the Prontera Chivalry.";
+ next;
+ mes "[Lady Amy Beatris]";
+ mes "There are only Knights here so just relax.";
+ close;
+L_Novice:
+ mes "Wow... A cute novice... soooo cute...";
+ emotion e_lv2;
+ next;
+ mes "[Lady Amy Beatris]";
+ mes "Do you want to become a Knight?";
+ if(sex==0) mes "I bet you'll be lovely as a Knight.";
+ if(sex==1) mes "I bet you'll be really handsome as a Knight.";
+ next;
+ mes "[Lady Amy Beatris]";
+ if(sex==0) mes "If you become a Knight, come back and see me. We Lady Knights should stick together.";
+ if(sex==1) mes "If you become a knight, come back and see me okay?(*winks*)";
+ close;
+L_Knight:
+ if(sex==1) goto L_Male;
+
+ L_Female:
+ mes "Oh my! Aren't you just the prettiest Knight. I love how your sword matches with your shoes.";
+ emotion e_lv2;
+ next;
+ mes "[Lady Amy Beatris]";
+ mes "Anyway, I'm glad you came back to see me. I'm always curious about how a Knight turns out.";
+ mes "You look like you're doing fine so continue the good work okay? Lady Knights rule!";
+ close;
+
+ L_Male:
+ mes "Well hello handsome. There's just something about men in armor....";
+ emotion e_lv;
+ next;
+ mes "[Lady Amy Beatris]";
+ mes "So, did you come back for some fun...?";
+ next;
+ menu "YOU BET!!!",M_Yes, "... um... well... err...",M_No;
+
+ M_Yes:
+ mes "^FF0000(SLAPP!! SMACK!! BASH!!)^000000";
+ emotion e_an;
+ percentheal (-10),0;
+ next;
+ mes "[Lady Amy Beatris]";
+ mes "How dare you!! Just what kind of girl do you take me for?";
+ next;
+ mes "[Lady Amy Beatris]";
+ mes "Allways remember that a Knight's a Knight, no matter what gender they are.";
+ mes "Also remember to be respectfull to women at all times!";
+ emotion e_pif;
+ close;
+
+ M_No:
+ mes "[Lady Amy Beatris]";
+ mes "Teh he he. Silly, I'm just playing with you. You may be good looking, but I'm NOT that kind of girl.";
+ emotion e_heh;
+ next;
+ mes "[Lady Amy Beatris]";
+ mes "Anyway, I'm glad you came back to see me. I'm always curious about how a Knight turns out.";
+ mes "You look like you're doing fine so continue the good work okay?";
+ emotion e_no1;
+ close;
+
+
+L_Test:
+ if(KNIGHT_Q2 == 1) mes "Are you ready to take the test over?"; //for when someone retakes the test
+ if(KNIGHT_Q2 == 1) goto M_Menu;
+ mes "Hello. Your ^ff0000"+strcharinfo(0)+"^000000, right?";
+ next;
+ mes "[Lady Amy Beatris]";
+ mes "My name is Amy Beatris, a Knight of the Prontera Chivalry.";
+ next;
+ mes "[Lady Amy Beatris]";
+ mes "For your test I will be asking you some questions";
+ next;
+ mes "[Lady Amy Beatris]";
+ mes "Please listen carefully and pick the correct answer.";
+M_Menu:
+ next;
+ menu "Ok. I'm ready.",M_0, "Please give me some time.",M_End;
+
+ M_0:
+ set @score,0;
+
+ mes "[Lady Amy Beatris]";
+ mes "Let's say your in Morroc and you want to recruit a party member. What would you do?";
+ next;
+ menu "Randomly follow someone around",sM_0a, "Make a chatroom and wait.",sM_0b, "Ask if anyone wants to party with a Knight..",sM_0c;
+
+ sM_0a:
+ goto L_Cont1;
+
+ sM_0b:
+ set @score, @score + 10;
+ goto L_Cont1;
+
+ sM_0c:
+ set @score, @score + 10;
+
+ L_Cont1:
+ mes "[Lady Amy Beatris]";
+ mes "You're in a party with a hunter, a priest, a wizard, a blacksmith, and an assassin.";
+ mes "The six of you decide to train in the Pyramids.";
+ next;
+ mes "[Lady Amy Beatris]";
+ mes "Your party makes it to the fourth floor of the pyramid, what will you do now?";
+ next;
+ menu "Scout ahead and make sure it's safe for all",sM_1a, "Go fight by yourself",sM_1b, "Stay in front of the party and move slowly",sM_1c;
+
+ sM_1a:
+ set @score, @score + 10;
+
+ sM_1b:
+ goto L_Cont2;
+
+ sM_1c:
+ set @score, @score + 10;
+
+ L_Cont2:
+ mes "[Lady Amy Beatris]";
+ mes "A lame-o guy creates a mob right in front of your party and disappears. What would you do?";
+ next;
+ menu "Look after your partners",sM_2a, "Fight hard and help when needed",sM_2b, "Take your PecoPeco and RIDE like the WIND!",sM_2c;
+
+ sM_2a:
+ set @score, @score + 10;
+ goto L_Cont3;
+
+ sM_2b:
+ set @score, @score + 10;
+ goto L_Cont3;
+
+ sM_2c:
+
+ L_Cont3:
+ mes "[Lady Amy Beatris]";
+ mes "Somehow you beat the mob. Your party then journeys on and you stumble upon someone who has fainted.";
+ next;
+ mes "[Lady Amy Beatris]";
+ mes "This guy begs you to help him, what will you do?";
+ next;
+ menu "Ask the priest in your party to help.",sM_3a, "Ask him how much he'll pay you if you help",sM_3b, "Ignore him.",sM_3c;
+
+ sM_3a:
+ set @score, @score + 10;
+
+ sM_3b:
+
+ sM_3c:
+
+ L_Cont4:
+ mes "[Lady Amy Beatris]";
+ mes "You guys have to go to different places so you guys seperate yourselves into smaller groups.";
+ next;
+ mes "[Lady Amy Beatris]";
+ mes "During your previous battles, a monster dropped a very valuable item that you picked up. What do you do with it?";
+ next;
+ menu "Give it to the person that deserves it the most.",sM_4a, "Pretend you don't know about it.",sM_4b, "Discuss it with the others.",sM_4c;
+
+ sM_4a:
+ set @score, @score + 10;
+
+ sM_4b:
+ goto L_Cont5;
+
+ sM_4c:
+ set @score, @score + 10;
+
+ L_Cont5:
+ mes "[Lady Amy Beatris]";
+ mes "You decide to go back to Prontera and sell some of the valuble items you picked up.";
+ mes "On the road, you see a lot of chatrooms.";
+ next;
+ mes "[Lady Amy Beatris]";
+ mes "What would be the best way to sell them?";
+ next;
+ menu "Sell them to an NPC.",sM_5a, "Create a chatroom to advertise the items.",sM_5b, "Go around looking for someone that needs them.",sM_5c;
+
+ sM_5a:
+ goto L_Cont6;
+
+ sM_5b:
+ set @score, @score + 10;
+ goto L_Cont6;
+
+ sM_5c:
+ set @score, @score + 10;
+
+ L_Cont6:
+ mes "[Lady Amy Beatris]";
+ mes "Someone comes up to you and begs you for money. What would you do?";
+ next;
+ menu "Give him some money and items.",sM_6a, "Ignore him.",sM_6b, "Tell him a place where its suitable for him to earn money.",sM_6c;
+
+ sM_6a:
+
+ sM_6b:
+ goto L_Cont7;
+ sM_6c:
+ set @score, @score + 10;
+
+ L_Cont7:
+ mes "[Lady Amy Beatris]";
+ mes "Now your alone and training in a forest. You are happily riding a pecopeco.";
+ next;
+ mes "[Lady Amy Beatris]";
+ mes "You run into somone who's lost. What do you do?";
+ next;
+ menu "Tell her where the exit is.",sM_7a, "Bring her to the exit.",sM_7b, "Give her a butterfly wing.",sM_7c;
+
+ sM_7a:
+ set @score, @score + 10;
+ goto L_Cont8;
+
+ sM_7b:
+ set @score, @score + 10;
+
+ sM_7c:
+
+ L_Cont8:
+ mes "[Lady Amy Beatris]";
+ mes "You're still in the forest but now your busy fighting monsters.";
+ mes "You realize that you've run out of healing items and your health is very low.";
+ next;
+ mes "[Lady Amy Beatris]";
+ mes "Suddenly a priest appears! What would you do?";
+ next;
+ menu "'Give me a heal'",sM_8a, "'Would you please heal me. I'll share the drops with you.'",sM_8b, "'Dude! I need healz plz.'",sM_8c;
+
+ sM_8a:
+ goto L_Cont9;
+
+ sM_8b:
+ set @score, @score + 10;
+
+ sM_8c:
+
+ L_Cont9:
+ mes "[Lady Amy Beatris]";
+ mes "Your getting tired so you decide to head back to town.";
+ next;
+ mes "[Lady Amy Beatris]";
+ mes "On the road back to town, you see a very valuable object. What will you do?";
+ next;
+ menu "Pick it up and keep it.",sM_9a, "Ask around to see if anyone dropped it.",sM_9b, "Leave it there.",sM_9c;
+
+ sM_9a:
+ goto L_Cont10;
+
+ sM_9b:
+ set @score, @score + 10;
+ goto L_Cont10;
+
+ sM_9c:
+ set @score, @score + 10;
+
+ L_Cont10:
+ mes "[Lady Amy Beatris]";
+ mes "Alright. I'm finished with my questions. Now that wasn't so bad was it?";
+ next;
+ mes "[Lady Amy Beatris]";
+ mes "Okay, let me just quickly add up your score....";
+ next;
+ mes "[Lady Amy Beatris]";
+ mes "You got a score of ^ff0000"+@score+"^000000 out of ^0000ff100^000000.";
+ next;
+ mes "[Lady Amy Beatris]";
+ if(@score == 100) goto L_100;
+ if(@score >= 80) goto L_80;
+
+ L_Failed:
+ mes "I am sorry but you failed the test. I hope you will try again and do better next time.";
+ next;
+ mes "[Lady Amy Beatris]";
+ mes "When I ask you a question please think hard about it.";
+ set KNIGHT_Q2, 1; //flag for re-taking the test
+ close;
+
+ L_100:
+ mes "Great job! You got a perfect score. If you keep this up, you'll become one of the best knights around.";
+ mes "Speak to the Chivalry Captain Herman about your next test.";
+ next;
+ mes "[Lady Amy Beatris]";
+ mes "Keep up the good work and pass all the tests okay?";
+ set KNIGHT_Q, 5;
+ set KNIGHT_Q2, 0;
+ close;
+ L_80:
+ mes "Not bad. Not as good as had I hoped, but you did well enough to pass.";
+ mes "Speak to the Chivalry Captain Herman about your next test.";
+ next;
+ mes "[Lady Amy Beatris]";
+ mes "Good luck on the next test. I hope you'll pass and become a knight soon.";
+ set KNIGHT_Q, 5;
+ set KNIGHT_Q2, 0;
+ close;
+
+ M_End:
+ mes "[Lady Amy Beatris]";
+ mes "Sure thing. See me when you're ready.";
+ close;
+
+}
+
+
+//<------------------------------------------------------------------------------------------- Sir Edmund (5th Test) --------------------------------------------------------------------------------------------->\\
+prt_in.gat,70,99,5 script Sir Edmund 734,{
+ mes "[Sir Edmund]";
+ if (BaseJob == Job_Knight) goto L_Knight;
+ if (BaseJob == Job_Swordman) goto L_Sword;
+ if (BaseJob == Job_Novice) goto L_Novice;
+L_Other:
+ mes "Everything in this world exists in harmony.";
+ next;
+ mes "[Sir Edmund]";
+ mes "Living without disrupting this harmony is the only true way to live your life....";
+ close;
+L_Novice:
+ mes "A tree with deep roots will not be swayed by the wind.";
+ next;
+ mes "[Sir Edmund]";
+ mes "Skills rooted in a strong foundation will one day shine their light...";
+ next;
+ mes "[Sir Edmund]";
+ mes "You future will be decided by what you do now.... so strengthen those roots.";
+ close;
+
+ mes "[Sir Edmund]";
+ mes "People who wants to be on the dark side will always have nightmares";
+ next;
+ mes "[Sir Edmund]";
+ mes "If a person gets a nightmare everyday, all his dreams will be crushed...";
+ close;
+
+L_Knight:
+ mes "Make your heart into a river.";
+ next;
+ mes "[Sir Edmund]";
+ mes "A river will wash out everything in its path...";
+ next;
+ mes "[Sir Edmund]";
+ mes "As a knight you must walk your path like a flowing river.";
+ close;
+
+L_Sword:
+ if (KNIGHT_Q == 5) goto L_Test;
+ if (KNIGHT_Q == 6) goto L_Done;
+ mes "Those with ominous thoughts will only dream ominous dreams.";
+ next;
+ mes "[Sir Edmund]";
+ mes "Having ominous dreams will result in no dreams at all....";
+ close;
+L_Test:
+ if(KNIGHT_Q2 == 1) goto L_ReTest;
+ if(KNIGHT_Q2 == 2) goto L_Done;
+ mes "Oh so its your turn to take my test.";
+ mes "I hope you can pass it";
+ next;
+ mes "[Sir Edmund]";
+ mes "My name is Edmund.";
+ mes "And iam a knight in the prontera Knight Guild.";
+ next;
+ mes "[Sir Edmund]";
+ mes "Knights are like the people that keeps justice and peace in this world...";
+ mes "If you can help people and be nice, you'll be one of the best knights in this world.";
+ next;
+ mes "[Sir Edmund]";
+ mes "Your actions can't be slow, if you decide on something, you got to do it.";
+ mes "Sometimes you can be the water, Weak , but most time you got to be the wind, HARD.";
+ next;
+ mes "[Sir Edmund]";
+ mes "You can't kill monsters because its fun.";
+ mes "And sometimes you'll need time to calm down...";
+ next;
+ mes "[Sir Edmund]";
+ mes "Okay lets start the test now.";
+ next;
+ warp "job_knt.gat",143,57;
+ doevent "ev_Test::OnStart";
+ end;
+
+ L_ReTest:
+ mes "Last time when you did the test you didn't try hard enough.";
+ mes "A knights weapon should only be used to protect, not to bully weak monsters.";
+ next;
+ mes "[Sir Edmund]";
+ mes "Everything in this world is equal, there shouldn't be any exceptions.";
+ mes "This point shouldn't be kept just when you have tests, it should be kept when you're training in real life...";
+ next;
+ mes "[Sir Edmund]";
+ mes "Okay now, try again.";
+ next;
+ warp "job_knt.gat",143,57;
+ doevent "ev_Test::OnStart";
+ end;
+
+ L_Done:
+ mes "You have done very well to pass my test.";
+ next;
+ mes "[Sir Edmund]";
+ mes "Remember that true strength comes from patience and understanding.";
+ next;
+ mes "[Sir Edmund]";
+ mes "When you understand the world around you, you will be able to overcome any obstacle in life.";
+ next;
+ mes "[Sir Edmund]";
+ mes "Go to the Chivalry Captain Herman and find out about your next challenge. Good luck.";
+ set KNIGHT_Q2,0;
+ set KNIGHT_Q,6;
+ close;
+}
+
+// Test -----------------------------
+job_knt.gat,1,1,1 script ev_Test -1,{
+
+OnStart:
+ killmonster "job_knt.gat","ev_Test::OnMyMobDead";
+ monster "job_knt.gat",141,57,"Poring",1002,1,"ev_Test::OnMyMobDead";
+ monster "job_knt.gat",145,57,"Poring",1002,1,"ev_Test::OnMyMobDead";
+ monster "job_knt.gat",143,55,"Poring",1002,1,"ev_Test::OnMyMobDead";
+ monster "job_knt.gat",143,59,"Poring",1002,1,"ev_Test::OnMyMobDead";
+ monster "job_knt.gat",141,55,"Lunatic",1063,1,"ev_Test::OnMyMobDead";
+ monster "job_knt.gat",141,59,"Lunatic",1063,1,"ev_Test::OnMyMobDead";
+ monster "job_knt.gat",145,55,"Lunatic",1063,1,"ev_Test::OnMyMobDead";
+ monster "job_knt.gat",145,59,"Lunatic",1063,1,"ev_Test::OnMyMobDead";
+ monster "job_knt.gat",139,57,"Chonchon",1011,1,"ev_Test::OnMyMobDead";
+ monster "job_knt.gat",147,57,"Chonchon",1011,1,"ev_Test::OnMyMobDead";
+ monster "job_knt.gat",143,53,"Chonchon",1011,1,"ev_Test::OnMyMobDead";
+ monster "job_knt.gat",143,61,"Chonchon",1011,1,"ev_Test::OnMyMobDead";
+ monster "job_knt.gat",130,69,"Spore",1014,1,"ev_Test::OnMyMobDead";
+ monster "job_knt.gat",157,69,"Spore",1014,1,"ev_Test::OnMyMobDead";
+ monster "job_knt.gat",130,42,"Spore",1014,1,"ev_Test::OnMyMobDead";
+ monster "job_knt.gat",157,42,"Spore",1014,1,"ev_Test::OnMyMobDead";
+ monster "job_knt.gat",165,54,"Spore",1014,1,"ev_Test::OnMyMobDead";
+ monster "job_knt.gat",165,57,"Spore",1014,1,"ev_Test::OnMyMobDead";
+ monster "job_knt.gat",122,54,"Spore",1014,1,"ev_Test::OnMyMobDead";
+ monster "job_knt.gat",122,57,"Spore",1014,1,"ev_Test::OnMyMobDead";
+
+ addtimer 240000, "ev_Test::OnTimerPass";
+ end;
+
+OnTimerPass:
+ set KNIGHT_Q2, 2;
+ areaannounce "job_knt.gat", 124, 36, 163, 75, "[Sir Edmund]: Well done.",0;
+ addtimer 4000, "ev_Test::OnTimerWarp";
+ end;
+
+OnMyMobDead:
+ set KNIGHT_Q2, 1;
+ areaannounce "job_knt.gat", 124, 36, 163, 75, "[Sir Edmund]: You are not at peace and therfore have failed my test.",0;
+ deltimer "ev_Test::OnTimerPass";
+ addtimer 4000, "ev_Test::OnTimerWarp";
+ end;
+
+OnTimerWarp:
+ if(KNIGHT_Q2 == 2) warp "prt_in.gat",80,100;
+ if(KNIGHT_Q2 == 1) warp "prt_fild05.gat",353,251;
+ end;
+}
+
+
+//<------------------------------------------------------------------------------------------ Sir Grey (Final Test) ------------------------------------------------------------------------------------------------------>\\
+prt_in.gat,87,90,3 script Sir Grey 119,{
+ mes "[Sir Grey]";
+ if (BaseJob == Job_Knight) goto L_Knight;
+ if (BaseJob == Job_Novice) goto L_Novice;
+ if (BaseJob == Job_Swordman && KNIGHT_Q == 6) goto L_Test;
+ if (BaseJob == Job_Swordman && KNIGHT_Q == 7) mes "Go to Chivalry Captain Herman and allow him to bestow upon you the great honor of Knighthood.";
+ if (BaseJob == Job_Swordman && KNIGHT_Q == 7) close;
+L_Other:
+ mes "Use your time wisely young one......";
+ next;
+ mes "[Sir Grey]";
+ mes "You don't want to end up regreting missed opportunities.";
+ close;
+L_Novice:
+ mes "Believe it or not, I was once a Novice as well.";
+ next;
+ mes "[Sir Grey]";
+ mes "Back then, I never dreamed about being a knight.... I just wanted to become a strong person.....";
+ next;
+ mes "[Sir Grey]";
+ mes "And somehow after all these years, I ended up becoming one. Imagine that.... Hahaha.";
+ emotion e_heh;
+ close;
+L_Knight:
+ mes "I don't know if I can even properly describe the ^00aa00Claymore^000000, but I know this... it's the greatest weapon a Knight can wield!!";
+ next;
+ mes "[Sir Grey]";
+ mes "Yes! The ^00aa00'Claymore'^000000!! Every knight should have one!";
+ next;
+ menu "Info about the Claymore ",M_Info, "Buy the Claymore",M_Buy, "End talk",M_Cancel;
+
+ M_Info:
+ mes "[Sir Grey]";
+ mes "The Claymore is the best 2 handed sword a knight can get. Its like a knight's bestfriend.";
+ next;
+ mes "[Sir Grey]";
+ mes "Our guild works very hard to make these beautiful Claymore swords and therefore deserves some compensation for their work.";
+ next;
+ mes "[Sir Grey]";
+ mes "For the small fee of ^0000ff'74000 zeny'^000000 and ^0000ff'1 Steel '^000000, any Knight can get their hands on a Claymore.";
+ next;
+ mes "[Sir Grey]";
+ mes "I'm in charge of selling them so if you would like one let me know.";
+ close;
+
+ M_Buy:
+ if(countitem(999) < 1 || Zeny < 74000) goto L_NotEnough;
+
+ mes "[Sir Grey]";
+ mes "Good, you brought me the steel and have enough to cover the labor fee.";
+ next;
+ mes "[Sir Grey]";
+ mes "Here you are! A magnificant weapon that is un-matched in quality and strength! I know you will use it well.";
+ delitem 999, 1;
+ set Zeny, Zeny - 74000;
+ getitem 1163, 1;
+ close;
+
+ L_NotEnough:
+ mes "[Sir Grey]";
+ mes "I know you want a claymore but you need to bring me ^0000ff'74000 zeny'^000000 and ^0000ff'1 Steel '^000000.";
+ next;
+ mes "[Sir Grey]";
+ mes "When you get the steel and the money, come back and see me.";
+ close;
+
+ M_Cancel:
+ mes "[Sir Grey]";
+ mes "If your going to be a good knight, you'll need a claymore..";
+ mes "I'll be glad to see you after your training...";
+ close;
+
+L_ReTest:
+ mes "I see you're back. Have you spent enough time reflecting on Knighthood?";
+ mes "I hope that you are now ready for this test.";
+ goto M_Menu;
+
+L_Test:
+ if (KNIGHT_Q2 == 1) goto L_ReTest;
+ mes "Haha, so you already finished all the other tests eh?";
+ next;
+ mes "[Sir Grey]";
+ mes "Okay then, lets start my test. Its not any different from the other ones.";
+M_Menu:
+ next;
+ menu "Bring it on!",M_0, "Maybe a little later.",M_End;
+
+ M_0:
+ set @score,0;
+ mes "[Sir Grey]";
+ mes "Let me ask you a few questions.";
+ next;
+
+ mes "[Sir Grey]";
+ mes "First, why are you so determined to become a knight?";
+ next;
+ menu "I want to be stronger.",sM_0, "I want to help the town.",sM_1, "Being a Swordsman sucks.",sM_2;
+
+ sM_0:
+ mes "[Sir Grey]";
+ mes "To become stronger huh.... It's true that becoming a knight does make you stronger but....";
+ next;
+ mes "[Sir Grey]";
+ mes "What would you do with that strength? Use it to help a town? Show it off to people? Or is there another reason?";
+ next;
+ menu "Use it to make me rich$$.",sM_0a, "Use it to protect myself.",sM_0b, "Use it to protect other people.",sM_0c;
+
+ sM_0a:
+ set @score, @score + 10;
+ mes "[Sir Grey]";
+ mes "Money is important for a comfortable living, but a Knights strength can be used for more important things.";
+ goto L_Cont1;
+
+ sM_0b:
+ mes "[Sir Grey]";
+ mes "This is a very good idea. By first learning how to protect yourself, you will then be able to protect others.";
+ mes "I admire your thought very much.";
+ goto L_Cont1;
+
+ sM_0c:
+ mes "[Sir Grey]";
+ mes "It is a great idea to help others. We Knights pride ourselves on serving the public in anyway we can.";
+ goto L_Cont1;
+
+ sM_1:
+ mes "[Sir Grey]";
+ mes "I see. You have a very strong sense of community.";
+ next;
+ mes "[Sir Grey]";
+ mes "With the power that comes with becoming Knight, what would you do to help the town?";
+ next;
+ menu "Whatever the town needs me to do.",sM_1a, "I will help the town get rich.",sM_1b, "I will protect the citizens of the town.",sM_1c;
+
+ sM_1a:
+ mes "[Sir Grey]";
+ mes "Good. A Knight should always strive to help whatever the task.";
+ goto L_Cont1;
+
+ sM_1b:
+ set @score, @score + 10;
+ mes "[Sir Grey]";
+ mes "A town does need money to be prosperous, but that is not the most important thing a town needs.";
+ mes "As a Knight you can provide the town with protection and other valuable services.";
+ goto L_Cont1;
+
+ sM_1c:
+ mes "[Sir Grey]";
+ mes "A very noble idea indeed. Towns people are often ill equiped to protect themselves from monsters.";
+ mes "By providing them with protection, you can allow the towns people to live their lives peacefully.";
+ goto L_Cont1;
+
+ sM_2:
+ set @score, @score + 5;
+ mes "[Sir Grey]";
+ mes "Hmm... that's very interesting. Most people enjoy being a Swordsman.";
+ next;
+ mes "[Sir Grey]";
+ mes "Well, what exactly don't you like about being a Swordsman?";
+ next;
+ menu "The skills.",sM_2a, "Swordsman are weak.",sM_2b, "The hard work.",sM_2c;
+
+ sM_2a:
+ set @score, @score + 5;
+ mes "[Sir Grey]";
+ mes "A skill is only as good as the person who uses it. Different skills are used for different situations.";
+ next;
+ mes "[Sir Grey]";
+ mes "If you have not figured out how to effectively use the Swordsman's skills by now, how do you expect to be able to use a Knight's skills?";
+ goto L_Cont1;
+
+ sM_2b:
+ set @score, @score - 5;
+ mes "[Sir Grey]";
+ mes "What? Swordsman are the strongest of the 1st job classes. A Knight's strength is the progression of a Swordsman's strength.";
+ next;
+ mes "[Sir Grey]";
+ mes "If you are a weak Swordsman, I can garauntee that you will be a weak Knight.";
+ goto L_Cont1;
+
+ sM_2c:
+ set @score, @score + 5;
+ mes "[Sir Grey]";
+ mes "Hahaha!. If you think it gets any easier as a Knight you're sadly mistaken my friend.";
+ mes "With the added skills and strength a Knight gets, comes added challenges.";
+ goto L_Cont1;
+
+ L_Cont1:
+ next;
+ mes "[Sir Grey]";
+ mes "Just a reminder, when you become a Knight you will NOT be able to change back into a Swordsman.";
+ next;
+ mes "[Sir Grey]";
+ mes "If you were to become a Knight right now, what would be the first thing you would do?";
+ next;
+ menu "I would go into battle.",sM_3, "Go back to the person who's waiting for me.",sM_4, "Learn more about Knights.",sM_5;
+
+ sM_3:
+ mes "[Sir Grey]";
+ mes "Okay... so you would battle and in doing so you would.....";
+ next;
+ menu "... become the strongest warrior.",sM_3a, "... find out how good I am.",sM_3b, "... go places where Swordsmen can't.",sM_3c;
+
+ sM_3a:
+ set @score, @score + 10;
+ mes "[Sir Grey]";
+ mes "Hold on there tiger. Don't get too eager now. You have to get the basics of Knighthood down first.";
+ mes "Without it you may become the weakest warrior around.";
+ goto L_Cont2;
+
+ sM_3b:
+ mes "[Sir Grey]";
+ mes "Yes! Understanding your strengths and weaknesses is a very important aspect of being a Knight.";
+ goto L_Cont2;
+
+ sM_3c:
+ mes "[Sir Grey]";
+ mes "As a Knight you will be able to train in places you couldn't as a Swordsman.";
+ mes "But becarefull. If you move to fast you may find yourself in a world of trouble.";
+ goto L_Cont2;
+
+ sM_4:
+ mes "[Sir Grey]";
+ mes "Who's waiting for you?";
+ next;
+ menu "A friend.",sM_4a, "A Villager.",sM_4b, "My girlfriend/boyfriend.",sM_4c;
+
+ sM_4a:
+ mes "[Sir Grey]";
+ mes "Yes, he/she will be happy to see you. Now you will be able to protect your freind when he/she is in danger.";
+ goto L_Cont2;
+
+ sM_4b:
+ mes "[Sir Grey]";
+ mes "A villager...... oh... ";
+ goto L_Cont2;
+
+ sM_4c:
+ mes "[Sir Grey]";
+ mes "Oh I see! Did you become a knight because of your this person?";
+ next;
+ mes "[Sir Grey]";
+ if(sex == 1) mes "I hope you will be able to protect her anytime and anywhere!";
+ if(sex == 0) mes "I hope you will be able to protect him anytime and anywhere!";
+ next;
+ mes "[Sir Grey]";
+ mes "Good luck to you and your loved one.";
+ goto L_Cont2;
+
+ sM_5:
+ mes "[Sir Grey]";
+ mes "What else do you want to know?";
+ next;
+ menu "The safest place for a Knight to be.",sM_5a, "A place where a knight can train.",sM_5b, "A place where a knight can earn a lot of cash.",sM_5c;
+
+ sM_5a:
+ set @score, @score + 5;
+ mes "[Sir Grey]";
+ mes "There's no place in this world thats truly safe. Especially for a Knight.";
+ mes "A Knight is always expected to fight the strongest and most fearsome monsters";
+ goto L_Cont2;
+
+ sM_5b:
+ mes "[Sir Grey]";
+ mes "Ask other Knights around Rune-Midgard for advice. You're sure to get some good tips.";
+ goto L_Cont2;
+
+ sM_5c:
+ set @score, @score + 15;
+ mes "[Sir Grey]";
+ mes "The role of a Knight is NOT to make lots and lots of money! A Knight has the duty to serve and protect the citizens of Rune-Midgard.";
+
+ L_Cont2:
+ next;
+ mes "[Sir Grey]";
+ mes "Well that's it. This is the end of my test and the final test in your quest to become a Knight.";
+ mes "Let me now give you my decision.....";
+ next;
+
+ if (@score == 0) goto L_1;
+ if (@score == 5) goto L_2;
+ if (@score == 10) goto L_3;
+
+ L_0:
+ set KNIGHT_Q2, 1;
+ mes "[Sir Grey]";
+ mes "Although I enjoyed speaking with you today.....";
+ next;
+ mes "[Sir Grey]";
+ mes "I'm afraid that you are not ready for Knighthood.";
+ mes "I think it would be best for you to stay a Swordman for the time being.";
+ next;
+ mes "[Sir Grey]";
+ mes "Being a Knight requires not only strength, but discipline and ethical values as well.";
+ mes "A Knight has the duty to protect and help others therefore he/she must be of sound mind and body.";
+ next;
+ mes "[Sir Grey]";
+ mes "Your answers did not seem to represent the type of attributes we look for in a Knight candidate.";
+ next;
+ mes "[Sir Grey]";
+ mes "If you really want to become a Knight, I suggest you spend some more time contemplating the idea then come back to me.";
+ close;
+
+ L_1:
+ set KNIGHT_Q, 7;
+ set KNIGHT_Q2, 0;
+ mes "[Sir Grey]";
+ mes "I am glad that I got a chance to speak with someone such as yourself. You remind me of myself when i was young. Heh heh heh.";
+ next;
+ mes "[Sir Grey]";
+ mes "More importantly...., CONGRATULATIONS!";
+ next;
+ mes "[Sir Grey]";
+ mes "You have done an exellent job to make it this far and your answers proved that you are worthy of Knighthood.";
+ next;
+ mes "[Sir Grey]";
+ mes "You will make a fine Knight! Go to the Chivalry Captain Herman and allow him to bestow upon you the great honor of Knighthood.";
+ close;
+
+ L_2:
+ set KNIGHT_Q, 7;
+ set KNIGHT_Q2, 0;
+ mes "[Sir Grey]";
+ mes "It was nice to talk to you. As a Knight, I expect that you will expand your mind and fullfill your potential.";
+ next;
+ mes "[Sir Grey]";
+ mes "That's right. You have passed my test and are now ready to be Knighted. Congratulations!";
+ next;
+ mes "[Sir Grey]";
+ mes "Now go to Chivalry Captain Herman and allow him to bestow upon you the great honor of Knighthood.";
+ close;
+
+ L_3:
+ set KNIGHT_Q, 7;
+ set KNIGHT_Q2, 0;
+ mes "[Sir Grey]";
+ mes "Although I appreciate your candir in answering my questions, to be honest, I am a bit worried about what I heard.";
+ next;
+ mes "[Sir Grey]";
+ mes "Still, you seem to have enough attributes that are consistent with what we are looking for in a Knight candidate.";
+ next;
+ mes "[Sir Grey]";
+ mes "I'm sure with hard work and dedication you will make a fine Knight. Congratulations! You have passed my test.";
+ next;
+ mes "[Sir Grey]";
+ mes "Now go to Chivalry Captain Herman and allow him to bestow upon you the great honor of Knighthood.";
+ close;
+
+ M_End:
+ close;
+}
+
+
+//==============================================================================
+// mapflag
+//==============================================================================
+job_knt.gat mapflag nomemo
+job_knt.gat mapflag noteleport
+job_knt.gat mapflag nosave SavePoint
+job_knt.gat mapflag nopenalty
+job_knt.gat mapflag nobranch
+job_knt.gat mapflag noexp
+job_knt.gat mapflag noloot