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authorDastgir <dastgirpojee@rocketmail.com>2015-12-10 15:32:03 +0530
committerHaru <haru@dotalux.com>2015-12-18 05:13:35 +0100
commita1d160ead032b63a0f696a34961df9e099154402 (patch)
treeff5b9b3eca3753c358667c4089fdb093b42bac28 /npc/jobs/2-1/blacksmith.txt
parentbfc63570ef3f5c37eab9c84d62a382bd54c66ff4 (diff)
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ItemID to Constant: instances/jobs Folder
Diffstat (limited to 'npc/jobs/2-1/blacksmith.txt')
-rw-r--r--npc/jobs/2-1/blacksmith.txt54
1 files changed, 27 insertions, 27 deletions
diff --git a/npc/jobs/2-1/blacksmith.txt b/npc/jobs/2-1/blacksmith.txt
index 1aa337057..2f49a8b5a 100644
--- a/npc/jobs/2-1/blacksmith.txt
+++ b/npc/jobs/2-1/blacksmith.txt
@@ -256,7 +256,7 @@ ein_in01,18,28,4 script Guildsman#BLS 4_M_JOB_BLACKSMITH,{
mes "If you haven't, I suggest you to do so as soon as possible.";
close;
}
- else if (BSMITH_Q == 17 && countitem(1005) > 0 && JobLevel > 39) {
+ else if (BSMITH_Q == 17 && countitem(Hammer_Of_Blacksmith) > 0 && JobLevel > 39) {
mes "[Altiregen]";
if (checkmount() || hascashmount()) {
mes "You are on a riding pet, so you cannot change your job.";
@@ -275,7 +275,7 @@ ein_in01,18,28,4 script Guildsman#BLS 4_M_JOB_BLACKSMITH,{
mes "Always remember that we are creators, and artists over metals. Be wary that you do not fall into the pitfalls of selfishness";
mes "and greed.";
next;
- delitem 1005,1; //Hammer_Of_Blacksmith
+ delitem Hammer_Of_Blacksmith,1;
completequest 2016;
mes "[Altiregen]";
mes "Here is a little";
@@ -284,9 +284,9 @@ ein_in01,18,28,4 script Guildsman#BLS 4_M_JOB_BLACKSMITH,{
mes "life as a Blacksmith.";
mes "Congratulations!!!";
if (.@joblvl > 48)
- getitem 999,30; //Steel
+ getitem Steel,30;
else
- getitem 999,5; //Steel
+ getitem Steel,5;
close;
}
}
@@ -668,7 +668,7 @@ ein_in01,201,27,3 script Guildsman#alberta 1_M_SMITH,{
switch(BSMITH_Q) {
case 9:
mes "Okay, now take this to ^8E6B23Baisulist^000000 in Geffen of Rune-Midgarts Kingdom. Simply deliver it and bring me the receipt.";
- getitem 1610,1; //Arc_Wand
+ getitem Arc_Wand,1;
if (questprogress(2003)) {
changequest 2003,2008;
}
@@ -693,7 +693,7 @@ ein_in01,201,27,3 script Guildsman#alberta 1_M_SMITH,{
break;
case 10:
mes "Okay, now take this to ^8E6B23Wickebine^000000 in Morroc of Rune-Midgarts Kingdom. Simply deliver it and bring me the receipt.";
- getitem 1219,1; //Gladius
+ getitem Gladius,1;
if (questprogress(2004)) {
changequest 2004,2009;
}
@@ -718,7 +718,7 @@ ein_in01,201,27,3 script Guildsman#alberta 1_M_SMITH,{
break;
case 11:
mes "Okay, now take this to ^8E6B23Krongast^000000 in Lighthalzen. Simply deliver it and bring me the receipt.";
- getitem 1119,1; //Tsurugi
+ getitem Tsurugi,1;
if (questprogress(2005)) {
changequest 2005,2010;
}
@@ -744,7 +744,7 @@ ein_in01,201,27,3 script Guildsman#alberta 1_M_SMITH,{
break;
case 12:
mes "Okay, now take this to ^8E6B23Talpiz^000000 in Payon of Rune-Midgarts Kingdom. Simply deliver this and bring me the receipt.";
- getitem 1713,1; //Arbalest
+ getitem Arbalest,1;
if (questprogress(2006)) {
changequest 2006,2011;
}
@@ -768,7 +768,7 @@ ein_in01,201,27,3 script Guildsman#alberta 1_M_SMITH,{
break;
case 13:
mes "Okay, now take this to ^8E6B23Bismarc^000000 in Hugel. Simply deliver this and bring back the receipt.";
- getitem 1122,1; //Ring_Pommel_Saber
+ getitem Ring_Pommel_Saber,1;
if (questprogress(2007)) {
changequest 2007,2012;
}
@@ -863,9 +863,9 @@ ein_in01,201,27,3 script Guildsman#alberta 1_M_SMITH,{
mes "Let's see that receipt~";
next;
if (select("Yes sir, here it is.:Receipt? I, uh, have it somewhere.") == 1) {
- if (countitem(1073) > 0) {
+ if (countitem(Merchant_Voucher_1) > 0) {
BSMITH_Q = 15;
- delitem 1073,1; //Merchant_Voucher_1
+ delitem Merchant_Voucher_1,1;
if (questprogress(2008)) {
changequest 2008,2013;
}
@@ -948,7 +948,7 @@ ein_in01,201,27,3 script Guildsman#alberta 1_M_SMITH,{
}
geffen,46,164,1 script Baisulist#BLS 1_F_04,{
- if (BSMITH_Q == 9 && countitem(1610) > 0) {
+ if (BSMITH_Q == 9 && countitem(Arc_Wand) > 0) {
mes "[Baisulist]";
mes "Oh, hello!";
mes "Have you come";
@@ -972,7 +972,7 @@ geffen,46,164,1 script Baisulist#BLS 1_F_04,{
mes "You're";
mes "absolutely sure?";
BSMITH_Q = 14;
- delitem 1610,1; //Arc_Wand
+ delitem Arc_Wand,1;
next;
mes "[Baisulist]";
mes "Thank you so much for traveling all the way here. That Geschupenschte, please smack him for me when you meet him for being so late on this order...";
@@ -982,7 +982,7 @@ geffen,46,164,1 script Baisulist#BLS 1_F_04,{
mes "a second, let";
mes "me give you a receipt~";
next;
- getitem 1073,1; //Merchant_Voucher_1
+ getitem Merchant_Voucher_1,1;
mes "[Baisulist]";
mes "Here it is.";
mes "Thank you so much!";
@@ -1023,7 +1023,7 @@ geffen,46,164,1 script Baisulist#BLS 1_F_04,{
}
morocc,27,112,4 script Wickebine#BLS 4_F_JOB_ASSASSIN,{
- if (BSMITH_Q == 10 && countitem(1219) > 0) {
+ if (BSMITH_Q == 10 && countitem(Gladius) > 0) {
cutin "Job_Black_hucke01",2;
mes "[Wickebine]";
mes "...!";
@@ -1055,7 +1055,7 @@ morocc,27,112,4 script Wickebine#BLS 4_F_JOB_ASSASSIN,{
mes "- She looks very happy. -";
next;
BSMITH_Q = 14;
- delitem 1219,1; //Gladius
+ delitem Gladius,1;
cutin "Job_Black_hucke01",2;
mes "[Wickebine]";
mes "Are you with the";
@@ -1074,7 +1074,7 @@ morocc,27,112,4 script Wickebine#BLS 4_F_JOB_ASSASSIN,{
mes "a masterfully crafted item.";
mes "Tell him I'm satisfied with the quality of the workmanship.";
next;
- getitem 1073,1; //Merchant_Voucher_1
+ getitem Merchant_Voucher_1,1;
emotion e_lv;
mes "[Wickebine]";
mes "Here's the receipt.";
@@ -1124,7 +1124,7 @@ morocc,27,112,4 script Wickebine#BLS 4_F_JOB_ASSASSIN,{
}
lighthalzen,209,80,4 script Krongast#BLS 4_M_JOB_KNIGHT2,{
- if (BSMITH_Q == 11 && countitem(1119) > 0) {
+ if (BSMITH_Q == 11 && countitem(Tsurugi) > 0) {
mes "[Krongast]";
mes "Ohhhhhh~";
mes "Is it here?";
@@ -1149,7 +1149,7 @@ lighthalzen,209,80,4 script Krongast#BLS 4_M_JOB_KNIGHT2,{
mes "Alright then, I'll take it!";
next;
BSMITH_Q = 14;
- delitem 1119,1; //Tsurugi
+ delitem Tsurugi,1;
mes "[Krongast]";
mes "Oh ho...";
mes "This is good.";
@@ -1165,7 +1165,7 @@ lighthalzen,209,80,4 script Krongast#BLS 4_M_JOB_KNIGHT2,{
mes "Let me give";
mes "you a receipt.";
next;
- getitem 1073,1; //Merchant_Voucher_1
+ getitem Merchant_Voucher_1,1;
mes "[Krongast]";
mes "Here is";
mes "your receipt.";
@@ -1202,7 +1202,7 @@ lighthalzen,209,80,4 script Krongast#BLS 4_M_JOB_KNIGHT2,{
}
payon,214,79,4 script Talpiz#BLS 1_M_ORIENT01,{
- if (BSMITH_Q == 12 && countitem(1713) > 0) {
+ if (BSMITH_Q == 12 && countitem(Arbalest) > 0) {
mes "[Talpiz]";
mes "Oh~";
mes "Is it finally here?";
@@ -1226,7 +1226,7 @@ payon,214,79,4 script Talpiz#BLS 1_M_ORIENT01,{
mes "Let me take a look...";
next;
BSMITH_Q = 14;
- delitem 1713,1; //Arbalest
+ delitem Arbalest,1;
mes "[Talpiz]";
mes "*wheet whoo*";
mes "Very nice!!";
@@ -1239,7 +1239,7 @@ payon,214,79,4 script Talpiz#BLS 1_M_ORIENT01,{
mes "For something of this quality,";
mes "I can even sell it for a high price even after I've used it!";
next;
- getitem 1073,1; //Merchant_Voucher_1
+ getitem Merchant_Voucher_1,1;
mes "[Talpiz]";
mes "Here!";
mes "Please take";
@@ -1276,7 +1276,7 @@ payon,214,79,4 script Talpiz#BLS 1_M_ORIENT01,{
}
hugel,168,183,1 script Bismarc#BLS 2_M_THIEFMASTER,{
- if (BSMITH_Q == 13 && countitem(1122) > 0) {
+ if (BSMITH_Q == 13 && countitem(Ring_Pommel_Saber) > 0) {
mes "[Bismarc]";
mes "Sweet God...";
mes "Have you sent";
@@ -1307,7 +1307,7 @@ hugel,168,183,1 script Bismarc#BLS 2_M_THIEFMASTER,{
mes "Pleeeease!";
next;
BSMITH_Q = 14;
- delitem 1122,1; //Ring_Pommel_Saber
+ delitem Ring_Pommel_Saber,1;
mes "^3355FFBismarc stabs";
mes "himself, repeatedly,";
mes "with the Ring Pommel Saber";
@@ -1336,7 +1336,7 @@ hugel,168,183,1 script Bismarc#BLS 2_M_THIEFMASTER,{
mes "antidote working now.";
mes "Just what I needed.";
next;
- getitem 1073,1; //Merchant_Voucher_1
+ getitem Merchant_Voucher_1,1;
mes "[Bismarc]";
mes "Here is";
mes "your receipt.";
@@ -1540,7 +1540,7 @@ ein_in01,24,41,5 script Blacksmith Guildsman#moc 4_F_JOB_BLACKSMITH,{
mes "[Mitehmaeeuh]";
mes "However, don't let your early success make you overconfident. A Blacksmith's life isn't a picnic. As proof that you have passed the test, I give you this Hammer of Blacksmith.";
BSMITH_Q = 17;
- getitem 1005,1; //Hammer_Of_Blacksmith
+ getitem Hammer_Of_Blacksmith,1;
changequest 2014,2015;
next;
mes "[Mitehmaeeuh]";