summaryrefslogtreecommitdiff
path: root/npc/jobs/2-1/blacksmith.txt
diff options
context:
space:
mode:
authorL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-08-12 18:43:37 +0000
committerL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-08-12 18:43:37 +0000
commiteae54381afdd231dcf771754bd667b54c146f7bd (patch)
tree00d732b2f32f3680830957edf24b2d0d1b6ac7e7 /npc/jobs/2-1/blacksmith.txt
parent143bf7f0214f2498a98a0d1deb3b2715f75a9325 (diff)
downloadhercules-eae54381afdd231dcf771754bd667b54c146f7bd.tar.gz
hercules-eae54381afdd231dcf771754bd667b54c146f7bd.tar.bz2
hercules-eae54381afdd231dcf771754bd667b54c146f7bd.tar.xz
hercules-eae54381afdd231dcf771754bd667b54c146f7bd.zip
* Bug fixes to the updated 2-2 job quests.
- Testing and fixes courtesy of Barron-Monster and Samaury22. * Corrected the second "Line" selling in the Comodo shop to "Whip". git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10985 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs/2-1/blacksmith.txt')
-rw-r--r--npc/jobs/2-1/blacksmith.txt13
1 files changed, 7 insertions, 6 deletions
diff --git a/npc/jobs/2-1/blacksmith.txt b/npc/jobs/2-1/blacksmith.txt
index f4da53f1a..2df3414a3 100644
--- a/npc/jobs/2-1/blacksmith.txt
+++ b/npc/jobs/2-1/blacksmith.txt
@@ -7,7 +7,7 @@
//= Optimized and further edited by kobra_k88.
//= Further bugfixed and tested by Lupus
//===== Current Version: =====================================
-//= 2.3
+//= 2.4
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -29,6 +29,7 @@
//= 2.1 Removed Duplicates [Silent]
//= 2.2 Merged Jfunc, changed job numbers to constants [Lupus]
//= 2.3 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
+//= 2.4 Several bugfixes with the help of Barron-Monster. [L0ne_W0lf]
//==============================================================
ein_in01,18,28,4 script Guildsman#BLS 731,{
@@ -77,28 +78,28 @@ ein_in01,18,28,4 script Guildsman#BLS 731,{
}
close;
}
- else if (BaseJob == Job_Swordman) {
+ else if (BaseClass == Job_Swordman) {
mes "[Altiregen]";
mes "Oh, are you interested in having a weapon forged? I'm sorry to disappoint you, but I actually have a lot of business to attend to.";
close;
}
- else if (BaseJbb == Job_Archer) {
+ else if (Baselass == Job_Archer) {
mes "[Altiregen]";
mes "Oh...";
mes "There's not much we can offer you here. And you can't really help out around here unless you know how to make stuff...";
close;
}
- else if (BaseJob == Job_Mage) {
+ else if (BaseClass == Job_Mage) {
mes "[Altiregen]";
mes "Oh? What's a magic user doing here? I'm surprised. Usually this kind of rough work is beneath you intellectual types.";
close;
}
- else if (BaseJob == Job_Acolyte) {
+ else if (Baseclass == Job_Acolyte) {
mes "[Altiregen]";
mes "Oh! Am I correct in assuming you're a member of the Clergy? Would you please bless me before you leave!";
close;
}
- else if (Class == Job_Thief) {
+ else if (BaseJob == Job_Thief) {
mes "[Altiregen]";
mes "I'm sorry...";
mes "But there really isn't anything for you to steal here. Well, there are the Daggers we keep in the back, but...";