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authorLupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2005-04-02 22:06:40 +0000
committerLupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2005-04-02 22:06:40 +0000
commitab9000884a33241b4a293826a9dc0506b8c3c326 (patch)
tree4a32734282524268a39fd3181d8c1ce34936ab91 /npc/jobs/2-1/assassin.txt
parent47b830dbd449936e3dffc96424f025930bad719f (diff)
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finished Valkirye
fixed Skill Points exploit in Assassin Job Quest git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@1383 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs/2-1/assassin.txt')
-rw-r--r--npc/jobs/2-1/assassin.txt7
1 files changed, 4 insertions, 3 deletions
diff --git a/npc/jobs/2-1/assassin.txt b/npc/jobs/2-1/assassin.txt
index 659da0c3d..f9b7a730a 100644
--- a/npc/jobs/2-1/assassin.txt
+++ b/npc/jobs/2-1/assassin.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
-//= 1.1
+//= 1.2
//===== Compatible With: =====================================
//= eAthena RC4
//===== Description: =========================================
@@ -12,12 +12,13 @@
//===== Additional Comments: =================================
//= v1.0 Used some dialogue from the aegis Assassin script translated By: Pgro Team (OwNaGe)
//= Also converted the booby traps from the aegis script.[kobra_k88]
-//=v1.1 Made adjustments to ontouch npcs to work with the new "ontouch" functionality.
+//= v1.1 Made adjustments to ontouch npcs to work with the new "ontouch" functionality.
//= Fixed some duplicate npc names. Added missing waitingroom triggers.
//= Fixed warp in "TimerSin", was supposed to be an areawarp.
//= For some reason sometimes the "Nameless One" would have message windows
//= without controls. Changed the doevent that triggers him to an
//= addtimer and that seemed make the prob. go away[kobra_k88]
+//= 1.2 Fixed WRONG skillpoint check! [Lupus]
//============================================================
@@ -147,7 +148,7 @@ L_Failed2:
end;
L_Change:
- if (skpoint > 0) goto L_SkPoints;
+ if (skillpoint > 0) goto L_SkPoints;
if(countitem(1008) < 1) goto L_NoNecklace;
mes "Ah... the Necklace of Oblivion..... that means that the Guild Master has accepted you into the Assassin clan.";
next;