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author | Asheraf <acheraf1998@gmail.com> | 2016-08-29 17:40:13 +0100 |
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committer | hemagx <ibrahem.h.basyone@gmail.com> | 2016-09-02 04:56:00 +0200 |
commit | 0f1d0507eb95cf07ce7eb66d89ad9853938612e6 (patch) | |
tree | 57780b1ecc7c5ae125be1c89406f8db1e00a581b /npc/jobs/2-1/assassin.txt | |
parent | 0f1d03f505fdc03533122db8ba19fa55f64f11b7 (diff) | |
download | hercules-0f1d0507eb95cf07ce7eb66d89ad9853938612e6.tar.gz hercules-0f1d0507eb95cf07ce7eb66d89ad9853938612e6.tar.bz2 hercules-0f1d0507eb95cf07ce7eb66d89ad9853938612e6.tar.xz hercules-0f1d0507eb95cf07ce7eb66d89ad9853938612e6.zip |
change *strcharinfo to use constants
Diffstat (limited to 'npc/jobs/2-1/assassin.txt')
-rw-r--r-- | npc/jobs/2-1/assassin.txt | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/npc/jobs/2-1/assassin.txt b/npc/jobs/2-1/assassin.txt index 4ab4bd68b..86ce74644 100644 --- a/npc/jobs/2-1/assassin.txt +++ b/npc/jobs/2-1/assassin.txt @@ -220,7 +220,7 @@ in_moc_16,19,33,1 script Guildsman#asn 1_M_JOBTESTER,{ mes "Wasn't your name, umm, I remember 'cause it sounded funny to me..."; next; mes "[Assassin Expert 'Huey']"; - mes ":+:" + strcharinfo(0) + ":+:, right? No wait, just "+ strcharinfo(0) +". Yeah, how's it goin'?"; + mes ":+:" + strcharinfo(PC_NAME) + ":+:, right? No wait, just "+ strcharinfo(PC_NAME) +". Yeah, how's it goin'?"; next; mes "[Assassin Expert 'Huey']"; mes "Unfortunately, I don't have any requests for you at this time from the guild. Just keep focusing on your training. Till then, see ya."; @@ -531,7 +531,7 @@ OnTouch: mes "[Assassin 'Khai']"; mes "Let's see."; mes "Your name is"; - mes "" + strcharinfo(0) + "..."; + mes "" + strcharinfo(PC_NAME) + "..."; mes "Job level " + JobLevel + "..."; next; if (JobLevel > 48) { @@ -610,7 +610,7 @@ OnTouch: mes "Fill out the application form with your name and job level."; next; mes "[Assassin 'Khai']"; - mes "" + strcharinfo(0) + "?"; + mes "" + strcharinfo(PC_NAME) + "?"; mes "That's your name?"; mes "It sounds funny."; mes "Let's see... Job Level " + JobLevel + "..."; @@ -1130,7 +1130,7 @@ OnTouch: } if (ASSIN_Q == 1 && ASSIN_Q2 == 5) { mes "[Barcardi]"; - mes "" + strcharinfo(0) + "..."; + mes "" + strcharinfo(PC_NAME) + "..."; mes "You passed the test..?"; next; mes "[Barcardi]"; @@ -1275,7 +1275,7 @@ OnMyMobDead: end; OnMyMobDead2: - mapannounce "in_moc_16",strcharinfo(0) + "! You made a mistake! I'm bringing you back!",bc_map; + mapannounce "in_moc_16",strcharinfo(PC_NAME) + "! You made a mistake! I'm bringing you back!",bc_map; ASSIN_Q = 2; warp "in_moc_16",19,161; donpcevent "Beholder#ASNTEST::OnReset"; @@ -1347,7 +1347,7 @@ OnTimer187000: in_moc_16,68,158,0 script 01_1::SinTrap FAKE_NPC,0,0,{ OnTouch: if (getvariableofnpc(.DisableTraps,"Beholder#ASNTEST") < 1) { - mapannounce "in_moc_16",strcharinfo(0) + ", you're trapped. You will be sent back.",bc_map; + mapannounce "in_moc_16",strcharinfo(PC_NAME) + ", you're trapped. You will be sent back.",bc_map; ASSIN_Q = 2; warp "in_moc_16",19,161; donpcevent "Beholder#ASNTEST::OnResetMob"; @@ -1515,7 +1515,7 @@ OnTouch: mes "[Thomas]"; mes "Oh hey, don't forget to save your respawn point in town."; close2; - mapannounce "in_moc_16",strcharinfo(0) + " got scared and quit the test...Who's Next?!",bc_map; + mapannounce "in_moc_16",strcharinfo(PC_NAME) + " got scared and quit the test...Who's Next?!",bc_map; ASSIN_Q = 0; ASSIN_Q2 = 0; ASSIN_Q3 = 0; @@ -1600,7 +1600,7 @@ OnTouch: changequest 8005,8006; } else { - mapannounce "in_moc_16",strcharinfo(0)+" has entered 'Guildmaster's room.'",bc_map; + mapannounce "in_moc_16",strcharinfo(PC_NAME)+" has entered 'Guildmaster's room.'",bc_map; savepoint "in_moc_16",181,183; donpcevent "Guildmaster#ASN1::OnCast"; warp "in_moc_16",167,113; @@ -1931,9 +1931,9 @@ OnTouch: mes "Please give me"; mes "one second..."; next; - mapannounce "in_moc_16","Those involved with the testing of " + strcharinfo(0) + ", please gather before me.",bc_map; + mapannounce "in_moc_16","Those involved with the testing of " + strcharinfo(PC_NAME) + ", please gather before me.",bc_map; mes "[Guildmaster]"; - mes "Those involved with the testing of " + strcharinfo(0) + ", please gather before me."; + mes "Those involved with the testing of " + strcharinfo(PC_NAME) + ", please gather before me."; next; mes "[Guildmaster]"; mes "They will"; @@ -1950,12 +1950,12 @@ OnTouch: mes "I am here."; next; mes "[Guildmaster]"; - mes "I would like to listen to your opinion of " + strcharinfo(0) + " for the job change test."; + mes "I would like to listen to your opinion of " + strcharinfo(PC_NAME) + " for the job change test."; next; mes "[The Anonymous One]"; mes "Ah yeah..."; mes "I think"; - mes ""+ strcharinfo(0) +""; + mes ""+ strcharinfo(PC_NAME) +""; mes "is decent."; next; mes "[Guildmaster]"; @@ -1976,7 +1976,7 @@ OnTouch: } else { mes "[Huey]"; - mes "Although "+ strcharinfo(0) +" looks too mellow and gentle, kind of like a pussycat, "+ strcharinfo(0) +" has the stuff."; + mes "Although "+ strcharinfo(PC_NAME) +" looks too mellow and gentle, kind of like a pussycat, "+ strcharinfo(PC_NAME) +" has the stuff."; next; mes "[Huey]"; mes "If it's alright with you, I'd like to get back to my job."; @@ -1997,7 +1997,7 @@ OnTouch: next; mes "[Guildmaster]"; mes "Hmm..."; - mes "It seems we are all in agreement. Good. I don't have any problem with "+ strcharinfo(0) +" as well..."; + mes "It seems we are all in agreement. Good. I don't have any problem with "+ strcharinfo(PC_NAME) +" as well..."; next; switch(ASSIN_Q) { case 8: @@ -2117,7 +2117,7 @@ OnTouch: mes "Upon receiving this token, Huey will promote you to an Assassin."; next; mes "[Guildmaster]"; - mes "You, " + strcharinfo(0) + ", have chosen to live as an Assassin. May you learn our ways and be an honorable example to others."; + mes "You, " + strcharinfo(PC_NAME) + ", have chosen to live as an Assassin. May you learn our ways and be an honorable example to others."; savepoint "morocc",100,100; getitem Frozen_Heart,1; changequest 8006,8007; |