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authorLupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-04-20 07:33:10 +0000
committerLupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-04-20 07:33:10 +0000
commitee340265a907f243c01588d86b47f244acf7e268 (patch)
tree79c00df86b58d2e19b97760d76ce96dbb17876f2 /npc/jobs/1-1e
parent1b21a878a7016ae3bda15295b298b6c8cf3fd1de (diff)
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new job quests for Taekwon, Soul Linker, Star Gladiolus ^_-
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6189 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs/1-1e')
-rw-r--r--npc/jobs/1-1e/taekwon.txt130
1 files changed, 86 insertions, 44 deletions
diff --git a/npc/jobs/1-1e/taekwon.txt b/npc/jobs/1-1e/taekwon.txt
index f26ed866f..95a165e7c 100644
--- a/npc/jobs/1-1e/taekwon.txt
+++ b/npc/jobs/1-1e/taekwon.txt
@@ -1,71 +1,113 @@
//===== eAthena Script =======================================
//= Taekwon Job Quest
//===== By: ==================================================
-//= Lupus
+//= Celestria
//===== Current Version: =====================================
-//= 0.3
+//= 1.0
//===== Compatible With: =====================================
//= eAthena 1.0 +
//===== Description: =========================================
//=
//===== Additional Comments: =================================
-//= 0.1 Now it's just a questless temp NPC
-//= We use CLASS instead of BASEJOB to protect from Advanced/Baby Classes
-//= 0.3 Updated The Job Qusts due to SG / SL Job Quests [Lupus]
+//= A temp Taekwon Job Changer based on the kRO quest.
+//= Quest info from RagnaInfo. Sprites from kRO screenshots
+//= 1.0 Optimized, updated [Lupus]
//============================================================
-payon.gat,146,87,7 script Taekwon 764,{
- mes "[Taekwon]";
- if(Class==Job_Novice) goto L_Check;
- if(Class==Job_Soul_Linker || Class==Job_Star_Gladiator){
- mes "That's all for now. You know your way. Be brave!";
- mes "I'm staying here and looking forward to the new hope of the Rune-Midgart Kingdom.";
+payon.gat,157,141,5 script Monk#tktest 753,{
+ if(Class==Job_Novice && TAEK_Q) goto L_Continue;
+ if(Class==Job_Taekwon || Class==Job_Star_Gladiator) {
+ mes "[Monk]";
+ mes "So, how goes the kicking?";
close;
}
- if(Class==Job_Taekwon){
- mes "Hello, my brother Taekwon!";
- if(JobLevel<40) {
- mes "On achieving Job Level 40 visit me again...";
- emotion e_go;
- close;
- }
- mes "You've became much stronger... Now tell me your way?";
+ mes "[Monk]";
+ mes "All my life I've been punching and punching things.";
+ mes "As such I've developed quite a lot of muscles in my arms.";
+ next;
+ mes "[Monk]";
+ mes "However in my travels I have also walked a lot, and have";
+ mes "developed strong muscles in my legs.";
+ next;
+ if(Class==Job_Novice && JobLevel==10) {
+ mes "[Monk]";
+ mes "Hmmm... You seem to be the kind to walk around a lot.";
+ mes "Perhaps you would be interested in helping me with an experiment?";
+ next;
+ menu "What sort of experiment?",-,"Umm... no.",L_No;
+
+ mes "[Monk]";
+ mes "Well you see, I've thought that since one is always";
+ mes "strengthening their legs by walking, if one were to";
+ mes "fight by kicking they would be even stronger than punching.";
+ next;
+ mes "[Monk]";
+ mes "I've already practiced a little myself, but I need";
+ mes "someone young to teach, who can further improve these skills.";
next;
- menu "I choose the way of Stars...",-,"I prefer the way of Soul...",M_SOUL,"I've none.",M_NOTHING;
+ mes "[Monk]";
+ mes "I was hoping that maybe you could help me test this theory.";
+ next;
+ menu "Sure, I'd love to.",-,"Sorry, but no.",L_No;
- warp "job_star.gat",166,21; //SG
- end;
- M_SOUL:
- warp "job_star.gat",99,22; //SL
- end;
-
+ set TAEK_Q,BaseLevel;
+ mes "[Monk]";
+ mes "Great!";
+ mes "Now, before I teach what moves I've learnt, I need to ask you";
+ mes "to prove that you actually do walk around a lot.";
+ next;
+ mes "[Monk]";
+ mes "So go get ^0000FFone more base level^000000 and then I will teach you what I know.";
+ close;
}
- mes "Good day. I'm a Taekwon Guild Master.";
- emotion e_what;
+ mes "[Monk]";
+ mes "Hmmm... I wonder...";
close;
-L_Check:
- mes "Hi, brave Novice!";
- mes "Waht do you want?";
- next;
- menu "I want to be a Taekwon",-,"Nothing.",M_NOTHING;
+L_No:
+ mes "[Monk]";
+ mes "I see...";
+ mes "Well, If you change your mind, I'll still be here.";
+ close;
- mes "[Taekwon]";
- if(JobLevel<10 || SkillPoint) {
- mes "You have to learn all the basic skills and reach 10 Job Level.";
- emotion e_sry;
+L_Continue:
+ if(TAEK_Q<=BaseLevel) goto L_Nolvl;
+ if(SkillPoint){
+ mes "[Monk]";
+ mes "You definately seem to have walked enough, but you still have skill points left over.";
+ next;
+ mes "[Monk]";
+ mes "Use them all up, then you can come talk to me again.";
close;
}
-
+ mes "[Monk]";
+ mes "I see that you have walked far.";
+ next;
+ mes "[Monk]";
+ mes "Very well, I shall teach you all that I know.";
+ next;
+ mes "You and the monk spend several hours practicing various kicks.";
+ mes "It soon becomes apparant why he needed you to help him.";
+ next;
+ mes "Wow. You're really good.";
+ mes "I hope you continue to go on fighting with your feet,";
+ mes "I'd really like to see how well that works for you.";
+ if(BaseLevel>TAEK_Q+1) { //u get bonus if leveled up more than a level
+ //in jRO you get a Guard[0]... have to prove it later
+ getitem 2101,1; //Guard[0]
+ }
jobchange Job_Taekwon;
callfunc "F_ClearJobVar";
- mes "Congratulations!";
+ next;
+ mes "Well, you should go practice some more now.";
+ mes "Take care.";
close;
-M_NOTHING:
- mes "[Taekwon]";
- mes "Then... see you soon.";
- close;
-
+L_Nolvl:
+ mes "[Monk]";
+ mes "Hmm...";
+ mes "I don't think you have walked far enough yet.";
+ mes "Go train some more.";
+ close;
}