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authorVicious <Vicious@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-04-07 23:30:18 +0000
committerVicious <Vicious@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-04-07 23:30:18 +0000
commit2dadd8a880bdea8b94d69d83a1dd8b6569552ada (patch)
tree87ea5d0ce9e1f21bebeffc540f9523575484ae86 /npc/jobs/1-1e
parent0224ba74aa451f4103974ea860815683f70c4ef7 (diff)
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GS related npcs
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5950 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs/1-1e')
-rw-r--r--npc/jobs/1-1e/gunslinger.txt277
1 files changed, 238 insertions, 39 deletions
diff --git a/npc/jobs/1-1e/gunslinger.txt b/npc/jobs/1-1e/gunslinger.txt
index 89e5d09a5..c1709252f 100644
--- a/npc/jobs/1-1e/gunslinger.txt
+++ b/npc/jobs/1-1e/gunslinger.txt
@@ -1,53 +1,252 @@
//===== eAthena Script =======================================
//= Gunslinger Job Quest
//===== By: ==================================================
-//= Lord Gywall
+//= erKURITA & RockmanEXE
+//= Direct credits quote from RockmanExe:
+//= "info provided by RockmanEXE cause he pwnz0rz yer arse"
+//= DON'T REMOVE THIS! (by request of him, he provided all
+//= the info regarding the quests and shops.)
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
-//= Temp Gunslinger Quest
+//= "Semi" Official Gunslinger Quest ~ The text isn't the same
+//= but it does the things it has to do :P
//===== Additional Comments: =================================
-//= 1.0 Fixed minor things [Lupus]
+//= 1.0 Made the NPC [erKURITA]
//============================================================
+que_ng.gat,152,167,3 script Gunslinger Jobchanger 901,{
-einbroch.gat,244,110,1 script Gunslinger 859,{
- mes "[Gunslinger]";
- mes "*cough* Uh, Who's there?";
- if(Class==Job_Novice) goto N_Novice;
- mes "Hey! You're no novice!";
- close;
-N_Novice:
- mes "Oh, A novice.. I guess you want to shoot things.";
- next;
- menu "I wish to become a Gunslinger",N_Question,"What are the requirements",N_Require,"Leave",-;
- close;
-N_Question:
- mes "[Gunslinger]";
- if(JobLevel<10 || SkillPoint) goto N_Bad;
- mes "Where is needed to fire a gun?";
+set @npcname$,"[Armsmith]";
+
+if (Class == Job_Novice) {
+
+ if (gs_quest >= 1) {
+ mes @npcname$;
+ mes "So, you've comeback?";
+ next;
+ if (gs_quest == 3) {
+ if (SkillPoint > 0) {
+ mes @npcname$;
+ mes "Err, excuse me, but you still have Skill Points left. You have to use them all first before I can turn you into a Gunslinger";
+ close2;
+ set @npcname$,0;
+ end;
+ } else if (JobLevel < 10) {
+ mes @npcname$;
+ mes "Err, excuse me, but you don't have Level 10 Job. You need to have 10 level job in order to change to Gunslinger";
+ close2;
+ set @npcname$,0;
+ end;
+ }
+ mes @npcname$;
+ mes "Glad to know you did what Mr. Tanieh asked you to do, makes me know you're worthy of being..";
+ next;
+ mes @npcname$;
+ mes "A gunslinger!!!";
+ jobchange 24;
+ next;
+ mes @npcname$;
+ mes "Oh, I forgot, here's a token of my appreciation";
+ getitem 13150,1;
+ close2;
+ set gs_quest,0;
+ set @npcname$,0;
+ end;
+ } else
+ mes @npcname$;
+ mes "But you still haven't done what I told you, need me to repeat it?";
+ switch (select ("Yes, Please:No, Thanks")) {
+ case 1:
+ mes @npcname$;
+ mes "You need to go to Payon. At the small wooden wall and in the south exit, Mr. Tanieh will be there waiting to ask you a few things. Go now then";
+ close2;
+ set @npcname$,0;
+ end;
+ case 2:
+ mes @npcname$;
+ mes "Then GET GOING! Don't you want to become a gunslinger, do you?";
+ close2;
+ set @npcname$,0;
+ end;
+ }
+ } else
+
+ mes @npcname$;
+ mes "Hi ^0000CC"+strcharinfo(0)+"^000000,I need you to do something for me first, will you?";
+ switch (select ("Yes:No")) {
+ case 1:
+ mes @npcname$;
+ mes "Good, I need you to go to Payon and do a few things from Mr. Tanieh";
+ next;
+ mes @npcname$;
+ mes "He'll be waiting for you next to the small wooden wall of the south exit. See you later then";
+ close2;
+ set gs_quest,1;
+ set @npcname$,0;
+ end;
+ case 2:
+ mes @npcname$;
+ mes "Too bad for you son";
+ close2;
+ set @npcname$,0;
+ end;
+ }
+
+ } else
+ mes @npcname$;
+ mes "Hi son, how's life threathing you?";
+ close;
+}
+
+payon.gat,184,65,3 script Mr. Tanieh 866,{
+
+set @npcname$,"[Mr. Tanieh]";
+
+if (gs_quest == 1) {
+ mes @npcname$;
+ mes "Oh, you're ^0000CC"+strcharinfo(0)+"^000000, right? Einbroch's Armsmith told me you were going to help me in a few things";
next;
- menu "Bullets",N_C,"Arrows",N_W,"Bolts",N_W,"Something.. I dunno",N_W;
-N_C:
- mes "[Gunslinger]";
- mes "..Yep, Your right.";
- mes "You know what goes in guns, so hey.. Use them!.";
+ mes @npcname$;
+ mes "I need to make a special soup for my wife, but, as you can see, I am not in conditions to look for the items, she's sick you know?";
next;
- jobchange Job_Gunslinger;
- mes "[Gunslinger]";
- mes "Congratulations. Now go train.";
- close;
-N_W:
- mes "Argh.. Dammit, you idiot!";
- close;
-N_Bad:
- mes "Wait a second.. Your either too low in job level or you have Skill Points.";
- close;
-N_Require:
- mes "[Gunslinger]";
- mes "Get the simple question right..";
- mes "Your job level must be at least 10 before trying.";
- close;
-}
+ mes @npcname$;
+ mes "So, will you do it, please?";
+ switch (select ("Yes, I will:Sorry I can't now")) {
+ case 1:
+ mes @npcname$;
+ mes "Thanks very much!! Ok, here's what I need:";
+ mes "^33CCFF 3 Feathers^000000";
+ mes "^009933 3 Zargons^000000";
+ mes "^660066 3 Rainbow Shells^000000";
+ set @randtrunk,rand(1,5);
+ if (@randtrunk == 1) {
+ mes "^663300 1 Trunk^000000";
+ set trunk,1019;
+ } else if (@randtrunk == 2) {
+ mes "^663300 1 Fine-Grained Trunk^000000";
+ set trunk,1066;
+ } else if (@randtrunk == 3) {
+ mes "^663300 1 Solid Trunk^000000";
+ set trunk,1067;
+ } else if (@randtrunk == 4) {
+ mes "^663300 1 Barren Trunk^000000";
+ set trunk,1068;
+ } else if (@randtrunk == 5) {
+ mes "^663300 1 Thin Trunk";
+ set trunk,7186;
+ }
+ mes "^FF6600 10 Shells^000000";
+ next;
+ mes @npcname$;
+ mes "Hurry please, I am not sure if my wife will last any longer... oh dear";
+ close2;
+ set @npcname$,0;
+ set gs_quest,2;
+ end;
+ case 2:
+ mes @npcname$;
+ mes "Oh, what am I going to do now...";
+ close2;
+ set @npcname$,0;
+ end;
+ }
+
+ } else if (gs_quest == 2) {
+ mes @npcname$;
+ mes "Oh, you've come back! Have you brought the items?";
+ next;
+ switch (select("Yes I did:No I forgot which items I had to bring")) {
+ case 1:
+ if (countitem(949) < 3) {
+ mes @npcname$;
+ mes "Sorry, you're missing a few Feathers";
+ close2;
+ set @npcname$,0;
+ end;
+ } else if (countitem(912) < 3) {
+ mes @npcname$;
+ mes "Sorry, you're missing a few Zargons";
+ close2;
+ set @npcname$,0;
+ end;
+ } else if (countitem(1013) < 3) {
+ mes @npcname$;
+ mes "Sorry, you're missing a few Rainbow Shells";
+ close2;
+ set @npcname$,0;
+ end;
+ } else if (countitem(trunk) < 1) {
+ mes @npcname$;
+ mes "Sorry, you don't have the exact Trunk";
+ close2;
+ set @npcname$,0;
+ end;
+ } else if (countitem(935) < 10) {
+ mes @npcname$;
+ mes "Sorry, you're missing a few Shells";
+ close2;
+ set @npcname$,0;
+ end;
+ } else
+ mes @npcname$;
+ mes "GREAT! You brought them all! Thanks very much!";
+ delitem 949,3;
+ delitem 912,3;
+ delitem 1013,3;
+ delitem trunk,1;
+ delitem 935,10;
+ next;
+ mes @npcname$;
+ mes "Oh my~~ You've been of great help. I'll recommend you to the Einbroch Armory for your job change. Go talk again with the Einbroch Armsmith. He'll change you. Thanks again and see you.";
+ close2;
+ set gs_quest,3;
+ set @npcname$,0;
+ set trunk,0;
+ end;
+ case 2:
+ mes @npcname$;
+ mes "Ok, I'll tell you again, so please take note!:";
+ mes "^33CCFF 3 Feathers^000000";
+ mes "^009933 3 Zargons^000000";
+ mes "^660066 3 Rainbow Shells^000000";
+ set @randtrunk,rand(1,5);
+ if (@randtrunk == 1) {
+ mes "^663300 1 Trunk^000000";
+ set trunk,1019;
+ } else if (@randtrunk == 2) {
+ mes "^663300 1 Fine-Grained Trunk^000000";
+ set trunk,1066;
+ } else if (@randtrunk == 3) {
+ mes "^663300 1 Solid Trunk^000000";
+ set trunk,1067;
+ } else if (@randtrunk == 4) {
+ mes "^663300 1 Barren Trunk^000000";
+ set trunk,1068;
+ } else if (@randtrunk == 5) {
+ mes "^663300 1 Thin Trunk";
+ set trunk,7186;
+ }
+ mes "^FF6600 10 Shells^000000";
+ next;
+ mes @npcname$;
+ mes "Hurry please, I am not sure if my wife will last any longer... oh dear";
+ close2;
+ set @npcname$,0;
+ end;
+ }
+ } else if (Class == 24) || (gs_quest == 3) {
+ mes @npcname$;
+ mes "Hi ^0000CC"+strcharinfo(0)+"^000000!, how have you been doing? My wife sends you regards and thanks for the ingredients";
+ close2;
+ set @npcname$,0;
+ end;
+ }
+mes @npcname$;
+mes "Hi son, how you doing? Nice day eh?";
+close2;
+set @npcname$,0;
+end;
+} \ No newline at end of file