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author | Valaris <Valaris@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-01-29 16:10:48 +0000 |
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committer | Valaris <Valaris@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-01-29 16:10:48 +0000 |
commit | 620e60eebce2c1f35c5c9a82f6ca365b316587f5 (patch) | |
tree | 38a39e0415f419d9a49ae456ed0e26654c23d559 /npc/jobs/1-1e | |
parent | a2675f07d7da22a7c6ae11f545bf8f671e785a82 (diff) | |
download | hercules-620e60eebce2c1f35c5c9a82f6ca365b316587f5.tar.gz hercules-620e60eebce2c1f35c5c9a82f6ca365b316587f5.tar.bz2 hercules-620e60eebce2c1f35c5c9a82f6ca365b316587f5.tar.xz hercules-620e60eebce2c1f35c5c9a82f6ca365b316587f5.zip |
AS OF SVN REV. 5901, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EVERYTHING ELSE
GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5094 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs/1-1e')
-rw-r--r-- | npc/jobs/1-1e/taekwon.txt | 71 |
1 files changed, 71 insertions, 0 deletions
diff --git a/npc/jobs/1-1e/taekwon.txt b/npc/jobs/1-1e/taekwon.txt new file mode 100644 index 000000000..00fb1d502 --- /dev/null +++ b/npc/jobs/1-1e/taekwon.txt @@ -0,0 +1,71 @@ +//===== eAthena Script =======================================
+//= Taekwon Job Quest
+//===== By: ==================================================
+//= Lupus
+//===== Current Version: =====================================
+//= 0.3
+//===== Compatible With: =====================================
+//= eAthena 1.0 +
+//===== Description: =========================================
+//=
+//===== Additional Comments: =================================
+//= 0.1 Now it's just a questless temp NPC
+//= We use CLASS instead of BASEJOB to protect from Advanced/Baby Classes
+//= 0.3 Updated The Job Qusts due to SG / SL Job Quests [Lupus]
+//============================================================
+
+
+payon.gat,146,87,7 script Taekwon 764,{
+ mes "[Taekwon]";
+ if(Class==Job_Novice) goto L_Check;
+ if(Class==Job_Soul_Linker || Class==Job_Star_Gladiator){
+ mes "That's all for now. You know your way. Be brave!";
+ mes "I'm staying here and looking forward to the new hope of the Rune-Midgart Kingdom.";
+ close;
+ }
+ if(Class==Job_Taekwon){
+ mes "Hello, my brother Taekwon!";
+ if(JobLevel<40) {
+ mes "On achieving Job Level 40 visit me again...";
+ emotion e_go;
+ close;
+ }
+ mes "You've became much stronger... Now tell me your way?";
+ next;
+ menu "I choose the way of Stars...",-,"I prefer the way of Soul...",M_SOUL,"I've none.",M_NOTHING;
+
+ warp "job_star.gat",166,21; //SG
+ end;
+ M_SOUL:
+ warp "job_star.gat",99,22; //SL
+ end;
+
+ }
+ mes "Good day. I'm a Taekwon Guild Master.";
+ emotion 1;
+ close;
+
+L_Check:
+ mes "Hi, brave Novice!";
+ mes "Waht do you want?";
+ next;
+ menu "I want to be a Taekwon",-,"Nothing.",M_NOTHING;
+
+ mes "[Taekwon]";
+ if(JobLevel<10 || SkillPoint) {
+ mes "You have to learn all the basic skills and reach 10 Job Level.";
+ emotion e_sry;
+ close;
+ }
+
+ jobchange Job_Taekwon;
+ callfunc "F_ClearJobVar";
+ mes "Congratulations!";
+ close;
+
+M_NOTHING:
+ mes "[Taekwon]";
+ mes "Then... see you soon.";
+ close;
+
+}
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