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authorLupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-11-04 22:59:57 +0000
committerLupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-11-04 22:59:57 +0000
commit9c08ebbab7841a2e210613f4e072da4ca48f331b (patch)
tree8df053e6f0423b5a3e42cdd951dd9171d4ceb7ee /npc/jobs/1-1e
parenta0ce9e7654be46ce432cf4620f366b18220419b3 (diff)
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Many small scripts fixes - tabs, parenthesis, typo
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9137 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs/1-1e')
-rw-r--r--npc/jobs/1-1e/gunslinger.txt9
1 files changed, 5 insertions, 4 deletions
diff --git a/npc/jobs/1-1e/gunslinger.txt b/npc/jobs/1-1e/gunslinger.txt
index fa739ad0b..0539f1f2c 100644
--- a/npc/jobs/1-1e/gunslinger.txt
+++ b/npc/jobs/1-1e/gunslinger.txt
@@ -7,7 +7,7 @@
//= DON'T REMOVE THIS! (by request of him, he provided all
//= the info regarding the quests and shops.)
//===== Current Version: =====================================
-//= 1.7a
+//= 1.7b
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -21,6 +21,7 @@
//= optimized [Lupus]
//= 1.7 Now uses only ONE variable GUNS_Q [Lupus]
//= 1.7a Grammar fixes, few spelling fixes, etc [CBMaster]
+//= 1.7b Parenthesis fixes [KarLaeda]
//============================================================
que_ng.gat,152,167,3 script Gunslinger Jobchanger 901,{
@@ -212,8 +213,8 @@ payon.gat,184,65,3 script Mr. Tanieh 866,{
set @npcname$,"";
end;
}
- } else if (GUNS_Q == 10003) || (GUNS_Q == 10004) {
- if (countitem(519) >= 1) && (GUNS_Q == 10004) {
+ } else if (GUNS_Q == 10003 || GUNS_Q == 10004) {
+ if (countitem(519) >= 1 && GUNS_Q == 10004) {
mes @npcname$;
mes "THAT'S IT!! I was missing the Milk! Oh yes, thanks so much, will you give it to me?";
switch(select("Sure, take it:Sorry but I need it")) {
@@ -241,7 +242,7 @@ payon.gat,184,65,3 script Mr. Tanieh 866,{
set @npcname$,"";
set GUNS_Q,10004;
end;
- } else if (Class == Job_Gunslinger) || (GUNS_Q == 10005) {
+ } else if (Class == Job_Gunslinger || GUNS_Q == 10005) {
mes @npcname$;
mes "Hi ^0000CC"+strcharinfo(0)+"^000000!, how have you been doing? My wife sends you regards and thanks for the ingredients...";
close2;