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authorblackhole89 <blackhole89@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-04-27 19:19:47 +0000
committerblackhole89 <blackhole89@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-04-27 19:19:47 +0000
commitbf90f8a751316c1987242bfe19657825e56035b1 (patch)
tree433df2ab35b0ba6262072118e55abf28c73aa205 /npc/jobs/1-1e/ninja.txt
parent6f649500dde0d6cadd456fb11e31f5a05f5cc2c1 (diff)
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Lord Gywall (who's a GM on my server) had a question in the Ninja quest referring to something specific to tRO. Removed that; also fixed some grammar.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6324 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs/1-1e/ninja.txt')
-rw-r--r--npc/jobs/1-1e/ninja.txt39
1 files changed, 17 insertions, 22 deletions
diff --git a/npc/jobs/1-1e/ninja.txt b/npc/jobs/1-1e/ninja.txt
index b10e24a2c..0b1e8e165 100644
--- a/npc/jobs/1-1e/ninja.txt
+++ b/npc/jobs/1-1e/ninja.txt
@@ -1,14 +1,15 @@
//===== eAthena Script =======================================
//= Ninja Job Quest
-//===== By: ==================================================
+//===== Initial Version by: ==================================
//= Lord Gywall
//===== Current Version: =====================================
-//= 1.0
+//= 1.1
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
//= Temp Ninja Quest
//===== Additional Comments: =================================
+//= 1.1 Removed tRO specific questions; minor fixes. [blackhole89]
//= 1.0 Fixed minor things [Lupus]
//============================================================
@@ -20,61 +21,55 @@ amatsu.gat,46,137,4 script Ninja Master 730,{
mes "Hey! Get lost!";
close;
N_Novice:
- mes "Oh, A novice.. I guess your here to learn the ways of a Ninja.";
+ mes "Oh, a novice.. I guess your here to learn the ways of a Ninja.";
next;
- menu "I wish to become a Ninja",N_Question,"What are the requirements",N_Require,"Leave",-;
+ menu "I wish to become a Ninja",N_Question,"What are the requirements?",N_Require,"Leave",-;
close;
N_Question:
mes "[Ninja Master]";
if(JobLevel<10 || SkillPoint) goto N_Bad;
- set @qnumber,rand(1,5);
+ set @qnumber,rand(1,4);
if(@qnumber==1) goto N_Q1;
if(@qnumber==2) goto N_Q2;
if(@qnumber==3) goto N_Q3;
- if(@qnumber==4) goto N_Q4;
mes "Where can you find a Poison Toad?";
menu "Amatsu Field",N_C,"Louyang Field",N_W,"Prontera Field",N_W,"Einbroch Field",N_W;
N_Q1:
- mes "[Gunslinger]";
- mes "Which of these places does not have it's own fields?";
+ mes "[Ninja Master]";
+ mes "Which of these places does not have its own fields?";
next;
menu "Geffen",N_W,"Alberta",N_C,"Payon",N_W,"Lighthalzen",N_W;
N_Q2:
- mes "[Gunslinger]";
- mes "Dammit.. Which one is a fake weapon?";
+ mes "[Ninja Master]";
+ mes "Dammit.. which one is a fake weapon?";
next;
menu "Dirk",N_W,"Coward",N_W,"Stardust Blade",N_W,"Myrital",N_C;
N_Q3:
- mes "[Gunslinger]";
- mes "It's Night and what new creature walks fields?";
- next;
- menu "Familiar",N_W,"Shadowring",N_C,"Zombie",N_W,"Willow",N_W;
-N_Q4:
- mes "[Gunslinger]";
- mes "What one is the odd one out?";
+ mes "[Ninja Master]";
+ mes "Which is the odd one out?";
next;
menu "Super Novice",N_W,"Gunslinger",N_W,"TaeKwon",N_C,"Ninja",N_W;
N_C:
- mes "[Gunslinger]";
+ mes "[Ninja Master]";
mes "..That's right.";
mes "You can be a ninja from this day forward.";
next;
jobchange Job_Ninja;
mes "[Ninja Master]";
- mes "Congratulations. Now go train.";
+ mes "Congratulations. Now go train~ desu!";
close;
N_W:
mes "Argh.. Dammit, you baka!";
next;
- menu "Try Again",N_Question,"Give up",-;
+ menu "Try again",N_Question,"Give up",-;
close;
N_Bad:
- mes "Wait a second.. Your either too low in job level or you have Skill Points.";
+ mes "Wait a second.. Your either too low in job level or you have skill points left...";
close;
N_Require:
mes "[Ninja Master]";
- mes "Your required to correctly answer a question I fire at you randomly.";
+ mes "You have to correctly answer a question I fire at you randomly.";
mes "Your job level must be at least 10 before trying.";
close;
}