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authorL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-07-30 17:54:06 +0000
committerL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-07-30 17:54:06 +0000
commit8bc8aeb4678bdf26f1508cbb2375d9f838d4f5c3 (patch)
treed485cfb7df63b1db2a997e146417136009b7b987 /npc/jobs/1-1/thief.txt
parenta0524f718cfe1dadfe0c3428d353ed272caf085e (diff)
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* Updated Job quests for 1-1 classes and Rebirthed classes.
- Moved valkyrie.txt from ../cities/ to ../jobs/. It's not a city. Doofus. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10926 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs/1-1/thief.txt')
-rw-r--r--npc/jobs/1-1/thief.txt839
1 files changed, 460 insertions, 379 deletions
diff --git a/npc/jobs/1-1/thief.txt b/npc/jobs/1-1/thief.txt
index a6ed2f28a..8a70598cd 100644
--- a/npc/jobs/1-1/thief.txt
+++ b/npc/jobs/1-1/thief.txt
@@ -3,11 +3,12 @@
//===== By: ==================================================
//= eAthena dev team
//===== Current Version: =====================================
-//= 1.6a
+//= 1.7
//===== Compatible With: =====================================
-//= eAthena 1.0 +
+//= eAthena SVN
//===== Description: =========================================
-//= <Description>
+//= [Aegis Conversion]
+//= Job quest for Thief classes
//===== Additional Comments: =================================
//= Fully working
//= v1.1 Added instant job change for High Novice [Lupus]
@@ -16,445 +17,525 @@
//= Fixed possible EXP abuse [Lupus]
//= 1.5 Now saves/restores all quest skills [Lupus]
//= 1.6 Merged back JFunc [Lupus] 1.6a typos
+//= 1.7 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
+//= No longer uses function "F_ToHigh"
//============================================================
-
-// == Monsters ==
-//Spawn is included in this file so make shure its not elsewhere to!
-job_thief1,0,0,0,0 monster Orange Mushroom 1182,180,0,0,0
-job_thief1,0,0,0,0 monster Fabre 1184,50,0,0,0
-job_thief1,0,0,0,0 monster Chonchon 1183,50,0,0,0
-job_thief1,0,0,0,0 monster Spore 1014,30,0,0,0
-
-
-// == NPCs ==
-// -- Interviewer --
-moc_prydb1,39,129,5 script Thief Guide 69,{
-
- mes "[Thief Guide]";
- if(BaseJob == Job_Thief) {
- mes "You're already a thief..... What do you want from me... go away!";
- emotion e_swt;
- close;
- }
- if(BaseClass == Job_Swordman) {
- mes "What the heck...? Meh!~Here's another 'Bash' head. Do me a favor... why don't you go 'BASH', yourself in the head. Ha!";
- emotion e_gg;
- close;
- }
- if(BaseClass == Job_Mage) {
- mes "What the heck...? Ehhh??? A Circus Sideshow? Make a fire without a Matchstick, will ya?";
- emotion e_swt2;
- close;
- }
- if(BaseClass == Job_Archer) {
- mes "What the heck...? Hahahaha~are you a 'Kill Stealing' Archer...?";
- emotion e_heh;
- close;
- }
- if(BaseClass == Job_Acolyte) {
- mes "What the heck...? Ohhhhhh~GOD... PORING's worshipper, Acolyte...";
- mes "So why aren't you in church praying, instead of wandering about here, huh?";
- close;
- }
- if(BaseClass == Job_Merchant) {
- mes "What the heck...? Eeeeeek~Merchant Scammer here...!!!! I am gonna report you to the GM!!!";
- emotion e_gasp;
- close;
+moc_prydb1,39,129,2 script Thief Guide 69,{
+ if (Upper == 1) {
+ if (ADVJOB == Job_Assassin_Cross || ADVJOB == Job_Stalker) {
+ if (BaseJob == Job_Novice_High) {
+ mes "[Thief Guide]";
+ mes "Huh? Do I know you? It's creepy that you seem so familiar. You don't have a twin, do you?";
+ next;
+ if (getskilllv(1) < 9) {
+ mes "[Thief Guide]";
+ mes "What, do you want to be a Thief? I'm sorry, but you look like you need more training.";
+ next;
+ mes "[Thief Guide]";
+ mes "Take your time and learn all the Basic Skills, will you? Well then, see you later~!";
+ close;
+ }
+ mes "[Thief Guide]";
+ mes "Well, I got this feeling like you've been through a lifetime of fighting, so I'm promoting you to a Thief right this minute. I better give you tough guys what you want...";
+ next;
+ skill 143,0,0;
+ jobchange Job_Thief_High;
+ skill 149,1,0;
+ skill 150,1,0;
+ skill 151,1,0;
+ skill 152,1,0;
+ mes "[Thief Guide]";
+ mes "Since you've become a Thief, live as a Thief. Now, go for it! Next~";
+ close;
+ }
+ else {
+ mes "[Thief Guide]";
+ if (sex)
+ mes "Hey, dude.";
+ else
+ mes "Hey, baby~";
+ close;
+ }
+ }
+ else {
+ mes "[Thief Guide]";
+ if (sex)
+ mes "Hey, dude.";
+ else
+ mes "Hey, baby.";
+ mes "...Hey! You look too goody-goody to want to be a Thief!! Now scram, I'm busy. Next!";
+ close;
+ }
}
- if(BaseClass != Job_Novice) {
- mes "You already have a job. Stop bothering me and go help out some newbies or something.";
- emotion e_no1;
+ if (BaseJob == Job_Thief) {
+ mes "[Thief Guide]";
+ mes "If you have a problem, feel free to speak to me anytime, alright?";
close;
}
-
- if(job_thief_q==2) goto L_1;
- if(job_thief_q==1) goto L_Back;
-
- if(Sex) {
- mes "Heh... You look like a well to do boy... what brought you down to this rat hole?";
- }else{
- mes "Heh... You look like a well to do girl... what brought you down to this rat hole?";
- }
- next;
-M_Menu:
- menu "'I didn't come here for the atmosphere.....",M_0,"Me? I'm just looking around...",M_End,"Just looking for the one truth",M_Truth;
-
- M_0:
+ else if (BaseJob != Job_Novice && BaseJob != Job_Thief) {
mes "[Thief Guide]";
- mes "Hmph... you sound a little cocky.... Yah know, being a Thief isn't all it's cracked up to be....";
- mes "That reminds me.... I must have been at lvl 9 or 10 when I did my first robbery....";
- next;
- mes "[Thief Guide]";
- mes "Hahahaha... I can still remember the look on that guy's face...";
- emotion e_heh;
- next;
- mes "[Thief Guide]";
- mes "But anyways... I assume you're here to become a thief...";
- next;
- menu "You got it.",sM_0a, "Nope. Just wasting your time. ^ ^",sM_0b, "Why did you steal from that man?",sM_0c;
-
- sM_0a:
- goto L_Test;
- sM_0b:
+ mes "What the heck...?";
+ switch(Class) {
+ case 1:
+ mes "Huh.";
+ mes "Now, that's";
+ mes "a big sword.";
+ next;
mes "[Thief Guide]";
- mes "Wow... thanks... now get the HELL OUTA HERE!!";
- emotion e_an;
- close;
- sM_0c:
+ mes "So...";
+ mes "Trying to make";
+ mes "up for something";
+ mes "...Buddy?";
+ break;
+ case 2:
+ mes "What's a Mage doin' here? Shouldn't you be doing card tricks elsewhere? Oh well, it's a free country...";
+ next;
+ mes "[Thief Guide]";
+ mes "Oh wait,";
+ mes "it's not...";
+ mes "Get outta here!";
+ break;
+ case 3:
+ mes "Man, shouldn't you";
+ mes "Archers be playing";
+ mes "in the forest";
+ mes "or something?";
+ break;
+ case 4:
+ mes "You know we all steal for a living, right? What are you doing in this kinda place, Acolyte?";
+ break;
+ case 5:
+ mes "You're a Merchant,";
+ mes "right? Why are you";
+ mes "walking into a den";
+ mes "of Thieves?!";
+ next;
mes "[Thief Guide]";
- mes "Eh? Me?... Well... I really had no other choice at the time.... It was either I stole or I starved.";
- mes "I really couldn't go hungry another day.";
+ mes "It's like you're begging";
+ mes "us to steal from you!";
+ mes "Come on, hurry and";
+ mes "get outta here~";
+ break;
+ case 8:
+ mes "Oh my God...";
+ mes "Am I dying?";
+ next;
+ mes "[Thief Guide]";
+ mes "Why else would a Priest come here? I guess I better start confessing all of my misdeeds.";
close;
-
- M_Truth:
- mes "[Thief Guide]";
- mes "To see one's light, you need to be under the magic of the book where the royalty looms.";
- close;
-
- M_End:
+ case 12:
+ mes "Didn't you use to be one of us?! Man, you changed. You seem real dangerous now...";
+ close;
+ case 17:
+ mes "Man, you got real cool all of a sudden! You must have some skills I can only dream of!";
+ close;
+ }
+ next;
mes "[Thief Guide]";
- mes "Must you people keep wasting my time!!?";
- emotion e_pif;
+ mes "*Sigh* Look, there's really no need for you to be in this kind of place. You oughta go where you ought to go.";
close;
-
- L_Test:
- mes "[Thief Guide]";
- mes "Okay then; first, fill out this application form.";
- next;
- mes "^0000FF(You fill out the form and hand it back)^000000";
- next;
- if(JobLevel < 10) goto sL_JobLvl;
-
+ }
+ if (job_thief_q == 3 && countitem(1069) > 0 || countitem(1070) > 0) {
mes "[Thief Guide]";
- mes "Alrighty ^FF0000"+ strcharinfo(0) + "^000000, if that IS your real name..... looks like you've got quite a 'record' here.";
- mes "Let's see.... aggravated assualt... felony larson..... hmm....";
+ mes "Hmmm?";
+ mes "You gathered Mushrooms for";
+ mes "the Thief test, right?";
next;
mes "[Thief Guide]";
- mes "Ah, here we go...... you've got the job and skill requirements to become a Thief. Now all you've got to do is pass the ^FF0000Morroc Thief Test^000000.";
- next;
-
- L_Explain:
+ mes "Here, talk to the other guy right next to me. He's the one in charge of checking your Mushrooms.";
+ close;
+ }
+ else if (job_thief_q == 3) {
mes "[Thief Guide]";
- mes " The test will require you to ^FF0000'sneak'^000000 into ^FF0000'Shibu's Farm'^000000, and ^FF0000'borrow'^000000 some ^AAAA00'Mushrooms'^000000.";
- mes " There are ^ff00002^000000 kinds of ^AAAA00Mushrooms^000000 on the farm, ^FFBB00Orange Net Mushrooms^000000 and ^FFBB00Orange Gooey Mushrooms^000000.";
+ mes "So how was the";
+ mes "Mushroom Farm?";
+ mes "Have any fun?";
next;
+ if (select("Yeah, kinda Cool.:It was horrible.") == 1) {
+ mes "[Thief Guide]";
+ mes "Heh heh! That's a good attitude. In our line of work, you gotta enjoy getting your hands dirty, one way or another.";
+ close;
+ }
mes "[Thief Guide]";
- mes "'Shibu just happens to be the worst merchant scammer in Morroc, in case you're wondering why he's our target.";
- next;
+ mes "Yeah? I've been there too, so I can see why that place isn't everyone's cup of tea. Still, being a Thief isn't all glamour and trendy night life.";
+ close;
+ }
+ if (job_thief_q == 2) {
mes "[Thief Guide]";
- mes " Bring the Mushrooms back here and someone will give you a score based on the type and the amount of mushrooms you get.";
- mes " 1 Orange Net Mushroom = ^0000FF3 points^000000 while 1 Orange Gooey Mushroom = ^0000FF1 point^000000. You need ^FF000025^000000 points to pass the test.";
+ mes "Hey, whaddya doin' here? Aren't you supposed to be gathering Mushrooms? Or did you need it explained to you again?";
next;
+ if (select("Yes.:No, that's okay.") == 1) {
+ mes "[Thief Guide]";
+ mes "*Sigh* Well, there's always one in the bunch. Alright, listen carefully.";
+ next;
+ mes "[Thief Guide]";
+ mes "Alright, for your test, you gotta steal Mushrooms from a farm. Don't worry, the guy who owns the farm deserves to be robbed.";
+ next;
+ mes "[Thief Guide]";
+ mes "Anyway, you gotta gather two kinds of Mushrooms: ^0000FFOrange Net Mushrooms^000000 and ^0000FFOrange Gooey Mushrooms^000000.";
+ next;
+ mes "[Thief Guide]";
+ mes "Be careful, since there are monsters are the farm that are there to protect the Mushrooms. So this will be no walk in the park.";
+ next;
+ mes "[Thief Guide]";
+ mes "When you come back here after gathering Mushrooms, you'll be graded on the Mushrooms you've collected.";
+ next;
+ mes "[Thief Guide]";
+ mes "Each Orange Net Mushroom gets you 3 points, and you get 1 point for each Orange Gooey Mushroom. You need a total of 25 points to pass the test.";
+ next;
+ mes "[Thief Guide]";
+ mes "Go outside and keep going ahead toward the Eastern Field of the Pyramids. Then you will see one of our comrades between two columns.";
+ next;
+ mes "[Thief Guide]";
+ mes "Speak to that guy, and he'll take you to the farm through the backdoor.";
+ next;
+ mes "[Thief Guide]";
+ mes "On that field, I think his coordinates are '^FF0000141, 125^000000.' Just type ^3355FF/where^000000 in the right side of your chat box to check your present coordinates.";
+ close;
+ }
mes "[Thief Guide]";
- mes " In order to get into Shibu's Farm you'll need to talk to one of our 'associates'. You can find him just ouside of this pyramid standing near some columns.";
- mes " He goes by the name ^DDCC00'Irrelevant Man'^000000.";
- next;
+ mes "Huh. For a second there, I thought you had something really important to tell me.";
+ close;
+ }
+ mes "[Thief Guide]";
+ if (job_thief_q == 0) {
+ mes "What brings you down";
+ mes "here to this rathole?";
+ }
+ else {
+ mes "Ah...";
+ mes "You came back.";
+ mes "Are you sure you're";
+ mes "ready to try again?";
+ }
+ next;
+ if (select("Hey, I came here to be a Thief!:Nah, I'm just looking around.") == 1) {
+ if (job_thief_q == 0) {
+ mes "[Thief Guide]";
+ mes "Heh, I like your confidence. Still, you know being a Thief isn't all what it's cracked up to be.";
+ next;
+ mes "[Thief Guide]";
+ mes "Still...";
+ mes "Do you really";
+ mes "want to be";
+ mes "a Thief?";
+ next;
+ switch(select("Yeah.:No, just wasting your time.:Why did you become a Thief?")) {
+ case 1:
+ mes "[Thief Guide]";
+ mes "Really...";
+ break;
+ case 2:
+ mes "[Thief Guide]";
+ mes "Yeah...";
+ mes "I can see that.";
+ break;
+ case 3:
+ mes "[Thief Guide]";
+ mes "Me...?";
+ mes "I had no choice at the time. It was either steal or starve. But it's not like I need to give you my life story.";
+ break;
+ }
+ next;
+ mes "[Thief Guide]";
+ mes "So do you want to";
+ mes "apply to become";
+ mes "a Thief or not?";
+ next;
+ switch(select("Yes, I will.:I'm too scared to be a Thief!")) {
+ case 1:
+ mes "[Thief Guide]";
+ mes "Alright, tell";
+ mes "me your name.";
+ next;
+ mes "[Thief Guide]";
+ mes "" + strcharinfo(0) + "?";
+ mes "What kind of name is " + strcharinfo(0) + "? Anyway, give me a second.";
+ set job_thief_q,1;
+ next;
+ mes "[Thief Guide]";
+ mes "Alright, your registration has been processed. Okay, you can begin your test if you're ready.";
+ next;
+ switch(select("Yeah, I'm ready.:No, I'm not ready yet.")) {
+ case 1:
+ break;
+ case 2:
+ mes "[Thief Guide]";
+ mes "Not ready?";
+ mes "How can you";
+ mes "not be ready?!";
+ close;
+ }
+ break;
+ case 2:
+ mes "[Thief Guide]";
+ mes "Too scared?!?";
+ mes "Hahahahahahah!";
+ mes "Oh, please...!";
+ mes "That's hilarious!";
+ close;
+ }
+ }
+ else {
+ mes "[Thief Guide]";
+ mes "Okay...";
+ mes "Give me";
+ mes "one second.";
+ next;
+ }
mes "[Thief Guide]";
- mes " Here are his exact coordinates just in case you are 'directionaly challenged': '^FF0000141, 125^000000'.";
- mes " Find him and he'll show you a secrect way into the Farm.";
+ mes "Your name is...";
+ mes strcharinfo(0) + "? Um, where is it? Ah, here it is. Let's see...";
next;
mes "[Thief Guide]";
- mes " This sounds easy but ^009900do know, there are Monsters who guard Mushrooms^000000?";
- mes " Stop reading Fairy Tales and ^FF0000brace up your nerves; this will be the toughest experience ever^000000.";
+ if (getskilllv(1) < 9) {
+ mes "Isn't that cute? I can see you're ambitious, but you gotta learn all of the Basic Skills before you can become a Thief.";
+ close;
+ }
+ mes "Alright. I looked at your Felony Record, and you seem to have a very interesting history. You might have what it takes to be a Thief.";
next;
mes "[Thief Guide]";
- mes " So, I will give you one tip. ^FF0000Elaborate the Strategy^000000 before you going inside the Farm.";
+ mes "Because I feel like it, I now decree that you have passed this interview. Good work!";
+ set job_thief_q,2;
next;
mes "[Thief Guide]";
- mes " Try to steal the mushrooms as quickly as you can. You may even have to ^0000FFunequip some weapons or armor to attack faster^000000.";
- mes " Try not to get killed while doing this... at the very least try to give me the mushrooms first.... then you can go get yourself killed... HA!";
+ mes "Now, your actual abilities will need to be tested. Do you know anything about the test?";
next;
- mes "[Thief Guide]";
- mes " If you don't have any questions... then GET moving!";
- emotion e_go;
- set job_thief_q,1;
- close;
-
- sL_JobLvl:
+ switch(select("Yes, I do.:Sorry, I don't.")) {
+ case 1:
mes "[Thief Guide]";
- mes "Err... I can see how ambitious you are, but we can't hand a gun to a baby only for that. Come back when you learn all Basic Skills.";
- close;
-
- L_Back:
- if(countitem(1069)>0 || countitem(1070)>0) goto sL_1;//Items: Orange_Net_Mushroom, Orange_Gooey_Mushroom_,
-
- mes "..... What are you doing here? You're supposed to be gathering mushrooms remember??";
- mes "Don't tell me you forget what to do??? Jeeze... do you want me to explain it to you one more time?......";
- emotion e_hmm;
+ mes "Oh yeah? Well, this makes things a lot easier.";
+ break;
+ case 2:
+ mes "[Thief Guide]";
+ mes "Alright, let me inform you then. Listen carefully. This test decides if you are worthy of becoming a Thief.";
next;
- menu "Heh.. yeah I guess..",sM_1a, "Nope.",sM_1b;
-
- sM_1a:
- mes "[Thief Guide]";
- mes "(~sigh~) There's always someone who gets left behind.... This is the last time so listen CAREFULLY!!....";
- emotion e_pif;
- next;
- goto L_Explain;
- sM_1b:
- mes "[Thief Guide]";
- mes ".... Then what is it??? Do you have something to tell me? YOUR the one who came TO ME...";
- mes "What... you wanna a piece of me?? HUH!!??";
- emotion e_ag;
- close;
-
- sL_1:
- mes "What? You actually went and stole some mushrooms?? Are you some kinda idiot?";
- mes "Haha... I can't believe you listened to me..... ";
- emotion e_what;
+ mes "[Thief Guide]";
+ mes "You will be sneaking to Shibu's Farm. He is the worst Merchant, in terms of character, in Morroc.";
next;
mes "[Thief Guide]";
- mes ".... Psych!! Just kidding... heheheh! Speak with the guy next to me about rating the mushrooms you swiped.";
- emotion e_heh;
- close;
-
- L_1:
- mes "So how was the Mushroom Farm? Did yah have much fun?";
- next;
- menu "Yeah, kinda Cool.",M_Cool,"It was horrible.",M_Not;
-
- M_Cool:
+ mes "Alright, for your test, you gotta steal Mushrooms from his farm. Don't worry, that guy deserves to be robbed.";
+ next;
mes "[Thief Guide]";
- mes " Wow! I like you! Fabulous! Everyone before you was #&$@ bloody As#$%^&s#!";
+ mes "Anyway, you gotta gather two kinds of Mushrooms: ^0000FFOrange Net Mushrooms^000000 and ^0000FFOrange Gooey Mushrooms^000000.";
next;
mes "[Thief Guide]";
- mes "...... You won't take my place, will you? If you have any ambition like that, I'll ^ff0000DESTROY YOU^000000!";
- // mes "...... You won't take my place, will you? If you have any ambition like that, I will kick your ^ff0000'ASS OUT OF YOUR BUTT'^000000!";
- // this is just too much lol.
- // That line before was just too precious to delete. [KillerBox]
- emotion e_gasp;
+ mes "Be careful, since there are monsters are the farm that are there to protect the Mushrooms. So this will be no walk in the park.";
next;
mes "[Thief Guide]";
- mes " Still, in order to pass the test you need to go get some mushrooms.";
- close;
- M_Not:
+ mes "When you come back here after gathering Mushrooms, you'll be graded on the Mushrooms you've collected.";
+ next;
mes "[Thief Guide]";
- mes " I know what yah mean. I was there before and it was awful: all those smelly mushrooms and aggressive monsters.";
+ mes "Each Orange Net Mushroom gets you 3 points, and you get 1 point for each Orange Gooey Mushroom. You need a total of 25 points to pass the test.";
next;
mes "[Thief Guide]";
- mes " Eeewww! Yuuuckk! Still, in order to pass the test you need to go get some mushrooms.";
- emotion e_wah;
- close;
-}
-
-
-// -- Test Grader --
-moc_prydb1,42,133,2 script Comrade Brad 118,{
- callfunc "F_ToHigh",Job_Thief_High,"Thief High",Job_Assassin_Cross,"Brad";
- if(BaseJob == Job_Novice) goto L_Novice;
- if(BaseJob == Job_Thief) goto L_Thief;
-
-L_Other:
- mes "[Brad]";
- mes "Hey~ Hey~!! You don't look like a Thief. What the heck? You'd BETTER NOT be trying to start someting on THIEF TERRITORY!!";
- emotion e_omg;
- close;
-L_Thief:
- mes "[Brad]";
- mes "We don't have any Special events for Thieves yet. Come back some other time, alright?";
- close;
-
-L_Novice:
- mes "[Comrade Brad]";
- if((job_thief_q == 2) && ((countitem(1069) > 0) || (countitem(1070) > 0))) goto L_4;//Items: Orange_Net_Mushroom, Orange_Gooey_Mushroom_,
- if(job_thief_q >= 1) goto L_3;
-
- mes "Errr? What's matter newbie? If you want to be a thief, speak to the girl beside me.";
- close;
-L_3:
- mes "Go get some mushrooms so that I can grade them ok.";
+ mes "Go outside and keep going ahead toward the Eastern Field of the Pyramids. Then you will see one of our comrades between two columns.";
+ next;
+ mes "[Thief Guide]";
+ mes "Speak to that guy, and he'll take you to the farm through the backdoor.";
+ next;
+ mes "[Thief Guide]";
+ mes "On that field, I think his coordinates are '^FF0000141, 125^000000.' Just type ^3355FF/where^000000 in the right side of your chat box to check your present coordinates.";
+ }
+ next;
+ mes "[Thief Guide]";
+ mes "Don't forget to make plans and prepare yourself before you go inside the Mushroom Farm. Move as quickly as you can and try not to get killed, alright?";
+ close;
+ }
close;
-L_4:
- mes "Good. You got some mushrooms from that crooked merchant Shibu";
- next;
-
- set @mushrm1,countitem(1069)*3;//Items: Orange_Net_Mushroom,
- set @mushrm2,countitem(1070);//Items: Orange_Gooey_Mushroom_,
- set @TotMush,@mushrm1 + @mushrm2;
- set @money_thief,((countitem(1069) * 5) + (countitem(1070)* 2)) + 200;//Items: Orange_Net_Mushroom, Orange_Gooey_Mushroom_,
-
- mes "[Comrade Brad]";
- mes "Let's see you got:";
- mes "^0000ff"+countitem(1069)+"^000000 Orange Net Mushrooms for ^ffbb00"+@mushrm1+"^000000 points,";//Items: Orange_Net_Mushroom,
- mes "^0000ff"+countitem(1070)+"^000000 Orange Gooey Mushrooms for ^ffbb00"+@mushrm2+"^000000 points,";//Items: Orange_Gooey_Mushroom_,
- mes "Giving you a total score of ^ff0000"+@TotMush+"^000000.";
- next;
- if (@TotMush > 25) goto L_High;
- if (@TotMush == 25) goto L_Medium;
+}
- mes "[Comrade Brad]";
- mes "Meh!.... looks like you failed. C'mon! You can do better than that! Go get some more mushrooms!!!";
+moc_prydb1,42,133,2 script Comrade 118,{
+ if (BaseJob == Job_Thief) {
+ mes "[Brad]";
+ mes "We don't have any special events yet. Come some other time when there's news, alright?";
close;
-
- L_Medium:
- mes "[Comrade Brad]";
- mes "Good. You passed the Test.";
+ }
+ else if (BaseJob != Job_Novice && BaseJob != Job_Thief) {
+ mes "[Comrade]";
+ mes "Um...";
+ mes "You don't look";
+ mes "like a Thief.";
next;
- goto L_Final;
-
- L_High:
- mes "[Comrade Brad]";
- mes "Ooooh. Above 25, you will make an excellent thief.";
+ mes "[Comrade]";
+ mes "What the heck are";
+ mes "you doing here anyway?";
+ close;
+ }
+ if (job_thief_q == 0 || job_thief_q == 1) {
+ mes "[Comrade]";
+ mes "What's the matter? If you want to be a Thief, speak to the girl beside me.";
+ close;
+ }
+ else if (job_thief_q == 2) {
+ mes "[Comrade]";
+ mes "Did you pass the interview?";
+ mes "Then what are you waiting for?";
+ close;
+ }
+ else if (job_thief_q == 3) {
+ mes "[Comrade]";
+ mes "Ah, the guide told me about you. So, let me check your mushrooms...";
+ if (countitem(1069) == 0 && countitem(1070) == 0) {
+ next;
+ mes "[Comrade]";
+ mes "What the hell...";
+ mes "You don't have any Mushrooms at all! Go back and get them. Otherwise, you won't pass the test and become a Thief!";
+ close;
+ }
next;
- L_Final:
- mes "[Comrade Brad]";
- mes "Congratulations ^ff0000"+strcharinfo(0)+"^000000, you passed the official Thief Test! You can now become a Thief!!";
- emotion e_no1;
+ set .@thief_item1,countitem(1069) * 3;
+ set .@thief_item2,countitem(1070);
+ set .@total_thief,.@thief_item1 + .@thief_item2;
+ set .@money_thief,((.@thief_item1 * 5) + (.@thief_item2 * 2)) + 200;
+ mes "[Comrade]";
+ if (countitem(1069) != 0) {
+ mes "First, let me check the Orange Net Mushrooms you got.";
+ mes "Huh, " + countitem(1069) + " of them.";
+ }
+ if (countitem(1070) != 0)
+ mes "Now I'll just check your Orange Gooey Mushrooms. That's " + countitem(1070) + " you gathered.";
next;
- if(SkillPoint > 0) goto sL_SkPoint;
- delitem 1069, countitem(1069);//Items: Orange_Net_Mushroom,
- delitem 1070, countitem(1070);//Items: Orange_Gooey_Mushroom_,
-
+ mes "[Comrade]";
+ mes "So that would";
+ mes "bring your total to...";
+ next;
+ mes "[Comrade]";
+ mes "Hmmm. " + .@total_thief + " degrees, multiplied by the speed of light, divided by the integral of pi times height plus the absolute value of politics...";
+ next;
+ mes "[Comrade]";
+ mes "Okay!";
+ mes "I got it.";
+ next;
+ mes "[Comrade]";
+ if (.@total_thief > 25) {
+ mes "You got more";
+ mes "than 25 points!";
+ mes "Awesome!";
+ }
+ else if (.@total_thief == 25) {
+ mes "Exactly 25 points!";
+ mes "You did it! Badass!";
+ }
+ else {
+ mes "Definitely less than the 25 points you need to pass. Go out there and get me more Mushrooms!";
+ close;
+ }
+ next;
+ mes "[Comrade]";
+ mes strcharinfo(0) + "...";
+ mes "You have passed the official Thief Test. You are now one of us.";
+ if (countitem(1069) != 0) delitem 1069,countitem(1069); //Mushroom_Of_Thief_1
+ if (countitem(1070) != 0) delitem 1070,countitem(1070); //Mushroom_Of_Thief_2
callfunc "Job_Change",Job_Thief;
- callfunc "F_ClearJobVar"; // clears all job variables for the current player
-
- mes "[Comrade Brad]";
- mes "Here's a small reward for your hard work. Spend it any way you want to.";
+ callfunc "F_ClearJobVar";
next;
- set Zeny,Zeny+@money_thief;
- mes "[Comrade Brad]";
- mes "From now on you must act, think, and even smell like a Thief.";
- mes "You are one of us now, which means you have the trust and freindship of Thieves all over Rune Midgard";
+ mes "[Comrade]";
+ mes "Congratulations on becoming a Thief! From now, be an honorable representative of the Thief's Guild.";
next;
- mes "[Comrade Brad]";
- mes "However, If you bring disgrace to our Guild, or ever betray us, we will not hesitate to have you......";
- mes "How shall I say, ^ff0000'REMOVED'^000000 from the Thief Guild.";
- emotion e_gg;
+ mes "[Comrade]";
+ mes "If you bring disgrace to our guild, you will be killed. I expect you to bring our comrades pride.";
next;
- mes "[Comrade Brad]";
- mes "Good luck and always remeber the ^0000cc'Thief Motto'^000000: ^ff0000DON'T Get Caught^000000l!";
+ mes "[Brad]";
+ mes "*Ahem* Welcome to the Guild, comrade! I'm Brad, and I'm in charge of human resources here.";
+ next;
+ mes "[Brad]";
+ mes "Here is a small subsidy for a Newbie like you. Spend it whereever you want. Alright then, I'll see you around~";
+ set zeny,zeny+.@money_thief;
close;
-
- sL_SkPoint:
- mes "[Comrade Brad]";
- mes "But before that happens please use up all of your skill points, okay?";
- close;
-
+ }
}
-
-// -- Irrelevant Man --
-moc_ruins,141,125,3 script Irrelevant Man 118,{
- if(BaseJob == Job_Thief) goto L_Thief;
- if(BaseJob == Job_Novice) goto L_Novice;
-
-L_Other:
- if(@s_flag==1) goto L_1b;
- if(@s_flag==2) goto L_1c;
- if(@s_flag==3) goto L_1d;
- if(@s_flag==4) goto L_1e;
- set @s_flag, 0;
-
- L_1a:
- mes "[Irrelevant Man]";
- mes "Howdy~ Howdy. What a Wonderful day today,isn't it?";
- mes "I feel like going on a 'Picnic' in the Pyramids with a couple freinds of mine today.";
- set @s_flag, @s_flag+1;
- close;
- L_1b:
- mes "[Irrelevant Man]";
- mes "'Lalalala, Home sweet Home.'";
- mes "I like this saying. Home Sweet Home....";
- set @s_flag, @s_flag+1;
- close;
- L_1c:
- mes "[Irrelevant Man]";
- mes "...... I could fly if I fell off............ ";
- set @s_flag, @s_flag+1;
- close;
- L_1d:
- mes "[Irrelevant Man]";
- mes ".......Hmm?.....";
+moc_ruins,141,125,3 script Mr. Irrelevant 83,{
+ if (BaseJob == Job_Thief) {
+ mes "[Mr. Irrelevant]";
+ mes "Ah, I see that you are now a Thief. I always knew you'd join us.";
next;
- mes "[Irrelevent Man]";
- mes "Hey!! DON'T LOOK AT ME like that! I'M NOT some WACKO okay!!!";
- set @s_flag, @s_flag+1;
- emotion e_an;
+ mes "[Mr. Irrelevant]";
+ mes "Stealing from a Mushroom farm is too easy for you now. You should build up your skills and master our craft.";
close;
- L_1e:
- mes "[Irrelevant Man]";
- mes "Dude! I got nothin to say with you! Mind your own business! Sheesh!!";
- emotion e_pif;
+ }
+ else if (BaseJob != Job_Novice && BaseJob != Job_Thief) {
+ mes "[Mr. Irrelevant]";
+ switch(rand(4)) {
+ case 1:
+ mes "I could use a good, hard drink.";
+ close;
+ case 2:
+ mes "Gimme your money.";
+ next;
+ mes "[Mr. Irrelevant]";
+ mes "Kidding, I'm off the clock.";
+ close;
+ case 3:
+ mes "WHO YOU CALLING A PSYCHO?!?!";
+ close;
+ case 4:
+ mes "I've got nothing to say to you. Would you mind leaving me alone?";
+ close;
+ default:
+ mes "Today looks like a good day to go to the pyramids and hunt with some of my friends.";
+ close;
+ }
+ }
+ if (job_thief_q == 3) {
+ mes "[Mr. Irrelevant]";
+ mes "Hahahahaha~!";
+ mes "You haven't";
+ mes "passed the test yet?";
+ mes "Alright, I'll let you in...";
+ close2;
+ switch(rand(5)) {
+ case 1: warp "job_thief1",228,106; end;
+ case 2: warp "job_thief1",38,50; end;
+ case 3: warp "job_thief1",66,331; end;
+ case 4: warp "job_thief1",196,331; end;
+ default: warp "job_thief1",309,234; end;
+ }
+ }
+ else if (job_thief_q == 2) {
+ mes "[Mr. Irrelevant]";
+ mes "Hmm...";
+ mes "You've come to take the test, right? I can see in your eyes that you know something.";
+ next;
+ mes "[Mr. Irrelevant]";
+ mes "Your name is " + strcharinfo(0) + "? Ah, it's on the list. Alright, I'll let you into the Mushroom Farm , but I can't guarantee your safety...";
+ close2;
+ set job_thief_q,3;
+ switch(rand(5)) {
+ case 1: warp "job_thief1",228,106; end;
+ case 2: warp "job_thief1",38,50; end;
+ case 3: warp "job_thief1",66,331; end;
+ case 4: warp "job_thief1",196,331; end;
+ default: warp "job_thief1",309,234; end;
+ }
+ }
+ else if (job_thief_q == 1) {
+ mes "[Mr. Irrelevant]";
+ mes "There is this strange smell coming from... You. Now why would that be?";
close;
-
-L_Thief:
- mes "[Irrelevant Man]";
- mes "Yah Hoo! Look at you! You became a Kool Thief!";
- emotion e_no1;
- next;
- mes "[Irrelevant Man]";
- mes "Don't worry about Shibu's Farm. Let the newbies handle that. Why don't yah go out and kill some stronger monsters?";
- close;
-
-L_Novice:
- if(job_thief_q==2) goto L_3;
- if(job_thief_q==1) goto L_2;
- mes "[Irrelevant Man]";
- mes "Hey!! Novice! Want to be Stronger and more Powerful!? Do you like hiding and sneeking around?";
- mes "If so, Join the Thief Guild! You are always welcome! Join now!";
+ }
+ mes "[Mr. Irrelevant]";
+ mes "Hey Novice! Why don't you join the ranks of the Thief Guild? You newbies are always welcome to join us and our selfish cause.";
next;
- mes "[Irrelevant Man]";
- mes "You can get more information in the 1st floor basement of the Pyramid!";
+ mes "[Mr. Irrelevant]";
+ mes "You can get more information in the Underground Room in the Pyramid 1 BF.";
close;
-L_2:
- mes "[Irrelevant Man]";
- mes "Pssst......Pssst......hey you! You look like your gonna take the ^ff0000'Test'^000000. Am I right?";
- next;
- mes "[Irrelevant Man]";
- mes "Lets see here.....(checks his list).... you're ^ff0000"+ strcharinfo(0) +"^000000 right? Good.";
- next;
- mes "[Irrelevant Man]";
- mes "Okay! I'm gonna show you the way in but keep quite. I can't guarantee your safety so watch your back.";
- next;
-
- L_Warp:
- set @TEMP,rand(5);
- set job_thief_q,2;
- if(@TEMP != 0) goto warpL03a;
- warp "job_thief1",228,106;
- close;
- warpL03a:
- if(@TEMP != 1) goto warpL03b;
- warp "job_thief1",38,50;
- close;
- warpL03b:
- if(@TEMP != 2) goto warpL03c;
- warp "job_thief1",66,331;
- close;
- warpL03c:
- if(@TEMP != 3) goto warpL03d;
- warp "job_thief1",196,331;
- close;
- warpL03d:
- warp "job_thief1",309,234;
- close;
-
-L_3:
- mes "[Irrelevant Man]";
- mes "Muhahahaha~~ WHAT???~~ You HAVEN'T PASSED the Test yet? Are you some sort of Idiot!! Kakakaka!!";
- emotion e_heh;
- next;
- mes "[Irrelevant Man]";
- mes "Just kidding..... NOT!!. Anywho I'll let yah back in!";
- next;
- menu "Ready",M_Yes,"Not yet",M_No;
-
- M_Yes:
- goto L_Warp;
-
- M_No:
- mes "[Irrelevant Man]";
- mes "Okay, let me know when you are.";
- close;
-
}
-//==============================================================================
+// Monsters
+//============================================================
+job_thief1,0,0,0,0 monster Orange Mushroom 1182,180,0,0,0
+job_thief1,0,0,0,0 monster Fabre 1184,50,0,0,0
+job_thief1,0,0,0,0 monster Chonchon 1183,50,0,0,0
+job_thief1,0,0,0,0 monster Spore 1014,30,0,0,0
+
+//============================================================
// mapflag
-//==============================================================================
+//============================================================
job_thief1 mapflag nomemo
job_thief1 mapflag noteleport
job_thief1 mapflag nosave SavePoint
job_thief1 mapflag nopenalty
job_thief1 mapflag nobranch
-job_thief1 mapflag noexp