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authormasao87 <masao87@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-05-12 14:28:16 +0000
committermasao87 <masao87@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-05-12 14:28:16 +0000
commit53e9eefa52d54e1c1d05e529e3bfb4943c6208d7 (patch)
tree6ce5a97d0b2eac142ee326e5be05df89ab805d07 /npc/guild
parent28b32ef666a3d7d8ab1b5c0f8d3f6fa0e8acb309 (diff)
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- Updated town.txt to allow Mailbox access in all the newer cities. bugreport:4457
- Removed easter.txt event and the corresponding mobs in mob_db2.txt and mob_db2.sql since they collide with Satan Morroc minions Mob ID's. bugreport:1240 - Updated Magical Amplify Power cast time to only be affected by item bonuses. bugreport:2777 - Added missing Economy check in agit_main and some missing close; also fixed bugreport:5030 - Added Credits for Ziu in Falcon Flute NPC. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16102 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/guild')
-rw-r--r--npc/guild/agit_main.txt13
1 files changed, 7 insertions, 6 deletions
diff --git a/npc/guild/agit_main.txt b/npc/guild/agit_main.txt
index 42e7755fd..456e7eeeb 100644
--- a/npc/guild/agit_main.txt
+++ b/npc/guild/agit_main.txt
@@ -61,7 +61,7 @@
// War of Emperium has started.
OnAgitStart:
if (strnpcinfo(0) == "Gld_Agit_Manager") end;
- MapRespawnGuildID strnpcinfo(2),GetCastleData(strnpcinfo(2),1),2;
+ MapRespawnGuildID strnpcinfo(2),GetCastleData(strnpcinfo(2),1),4;
GvgOn strnpcinfo(2);
// Spawn (fall through), or respawn the Emperium once it has been broken.
@@ -120,7 +120,7 @@ OnAgitBreak:
// Announce that the Emperium is destroyed, and respawn all but new castle-occupants.
mapannounce strnpcinfo(2),"The emperium has been destroyed.",bc_map|bc_woe,"0x00CCFF",FW_NORMAL,12;
- MapRespawnGuildID strnpcinfo(2),.@GID,2;
+ MapRespawnGuildID strnpcinfo(2),.@GID,4;
// Refresh castle data, disable Kafra and reset Invest information.
donpcevent strnpcinfo(0)+"::OnRecvCastle";
@@ -634,6 +634,7 @@ OnRecvCastle:
mes "That's all I have to report, Master.";
close;
case 2:
+ set .@Economy,GetCastleData(strnpcinfo(2),2);
if (.@Economy < 6) { set .@eco_invest,5000; }
else if ((.@Economy >= 6) && (.@Economy <= 10)) { set .@eco_invest,10000; }
else if ((.@Economy >= 11) && (.@Economy <= 15)) { set .@eco_invest,20000; }
@@ -662,15 +663,15 @@ OnRecvCastle:
mes "If you invest in commercial growth, the quantity of goods made by the guild will increase. Therfore, if you consider our future, investments will be a necessity.";
mes " ";
mes "Initially, you are able to invest just once but if you pay more money, you will be able to invest twice.";
- if (.@Economy == 100) {
+ if (.@Economy >= 100) {
mes " ";
mes "^ff0000The commercial growth level of our Castle is at it's highest, 100%. No more investments are needed. Just as I have expected from a great economist like you, Master.^000000";
- end;
+ close;
}
if (GetCastleData(strnpcinfo(2),4) >= 2) {
mes " ";
mes "^ff0000You have already invested twice today. You cannot invest any more.^000000 I expect riches of the guild to grow at a high rate.";
- end;
+ close;
}
if (GetCastleData(strnpcinfo(2),4) == 0) {
mes " ";
@@ -728,7 +729,7 @@ OnRecvCastle:
mes "If you raise Castle Defenses, the durability of Guardians and the Emperium will increase. Therefore, if you consider our coming battles, some investment in this area will be required.";
mes " ";
mes "Originally you can invest just once but if you pay more money, you can invest twice.";
- if (.@Defence == 100) {
+ if (.@Defence >= 100) {
mes " ";
mes "^ff0000But the Castle Defense level of our Castle is at it's highest, 100%. No more investments are needed. Just as I have expected from a great strategist like you, Master.^000000";
close;