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authorL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2009-03-03 04:11:22 +0000
committerL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2009-03-03 04:11:22 +0000
commitd69cbbc6c9a858c98be91c082ac6422ef61597e0 (patch)
tree687a2784678dc5f89da1d7a9bf7aa78785c72c84 /npc/guild
parentd74e2a1e8a487287289c76a98893d6688c972bbe (diff)
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* Another round of bug fixes to various scripts.
- Added Satan Morroc spawn and corrected shadow spawn timers. (bugreport:2690) - Fixed Group of Evil NPC not reactivating when it should. (bugreport:2696) - Fixed the Zeny check when summoning guardians in agits. (bugreport:2712) - Added zeny check to Jawaii bartender (hung the script.) (bugreport:2747) - Corrected a mapwarp assosiated with the z-gang quest. (bugreport:2757) - Fixed warps in ice dungeon 3 being usable all the time. (bugreport:2776) - Corrected impossible condition if in Keil Hyre quest. (bugreport:2789) - Corrected leftover aegis variables in several scripts. (bugreport:2794) - Removed duplicate line from nameless quest. (bugreport:2795) * Implemented official behaviour/Cost for investing in economy and defence - Eco/Def will be modified on the turn of the day instead of immediately. - Cost has been updated to official values. Investing twice now costs 4 times the first investment. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13559 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/guild')
-rw-r--r--npc/guild/agit_template.txt97
1 files changed, 65 insertions, 32 deletions
diff --git a/npc/guild/agit_template.txt b/npc/guild/agit_template.txt
index 3c8913b18..83ce19292 100644
--- a/npc/guild/agit_template.txt
+++ b/npc/guild/agit_template.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
-//= 1.4
+//= 1.6
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -41,6 +41,10 @@
//= 1.4 Fixed a typo in defense investment. [L0ne_W0lf]
//= 1.5 Fixed spawn point of the emperium in Payon 1. [L0ne_W0lf]
//= Double-investing doubles the price now.
+//= 1.6 Corrected Zeny check when summoning guardians. [L0ne_W0lf]
+//= Corrected cost for investing, thanks to Ai4rei.
+//= Second invest is now quadruple the value of the first
+//= Investing now happens at the turn of the day.
//============================================================
// AGIT Manager Template
@@ -484,19 +488,29 @@ OnRecvCastle:
close;
case 2:
set .@Economy,GetCastleData(strnpcinfo(2),2);
- if(.@Economy < 8) set .@eco_invest,10000;
- if(.@Economy >= 8) set .@eco_invest,20000;
- if(.@Economy >= 16) set .@eco_invest,40000;
- if(.@Economy >= 25) set .@eco_invest,80000;
- if(.@Economy >= 34) set .@eco_invest,160000;
- if(.@Economy >= 44) set .@eco_invest,320000;
- if(.@Economy >= 54) set .@eco_invest,640000;
- if(.@Economy >= 65) set .@eco_invest,1280000;
- if(.@Economy >= 76) set .@eco_invest,2560000;
- if(.@Economy >= 88) set .@eco_invest,5120000;
- //Double the cost of investing if you've already invested once.
+ if (.@Economy > 6) { set .@eco_invest,5000; }
+ else if ((.@Economy <= 6) && (.@Economy >= 10)) { set .@eco_invest,10000; }
+ else if ((.@Economy <= 11) && (.@Economy >= 15)) { set .@eco_invest,20000; }
+ else if ((.@Economy <= 16) && (.@Economy >= 20)) { set .@eco_invest,35000; }
+ else if ((.@Economy <= 21) && (.@Economy >= 25)) { set .@eco_invest,55000; }
+ else if ((.@Economy <= 26) && (.@Economy >= 30)) { set .@eco_invest,80000; }
+ else if ((.@Economy <= 31) && (.@Economy >= 35)) { set .@eco_invest,110000; }
+ else if ((.@Economy <= 36) && (.@Economy >= 40)) { set .@eco_invest,145000; }
+ else if ((.@Economy <= 41) && (.@Economy >= 45)) { set .@eco_invest,185000; }
+ else if ((.@Economy <= 46) && (.@Economy >= 50)) { set .@eco_invest,230000; }
+ else if ((.@Economy <= 51) && (.@Economy >= 55)) { set .@eco_invest,280000; }
+ else if ((.@Economy <= 56) && (.@Economy >= 60)) { set .@eco_invest,335000; }
+ else if ((.@Economy <= 61) && (.@Economy >= 65)) { set .@eco_invest,395000; }
+ else if ((.@Economy <= 66) && (.@Economy >= 70)) { set .@eco_invest,460000; }
+ else if ((.@Economy <= 71) && (.@Economy >= 75)) { set .@eco_invest,530000; }
+ else if ((.@Economy <= 76) && (.@Economy >= 80)) { set .@eco_invest,605000; }
+ else if ((.@Economy <= 81) && (.@Economy >= 85)) { set .@eco_invest,685000; }
+ else if ((.@Economy <= 86) && (.@Economy >= 90)) { set .@eco_invest,770000; }
+ else if ((.@Economy <= 91) && (.@Economy >= 95)) { set .@eco_invest,860000; }
+ else if ((.@Economy <= 96) && (.@Economy >= 100)) { set .@eco_invest,955000; }
+ //Quadruple the cost of investing if you've already invested once.
if (GetCastleData(strnpcinfo(2),4)) {
- set .@eco_invest,.@eco_invest*2;
+ set .@eco_invest,.@eco_invest*4;
}
mes "[ Steward " + .@name$ + " ]";
mes "If you raise commercial growth, the quantity of goods made by the guild will increase. So if you want a prosperous future, investment will be required.";
@@ -527,7 +541,6 @@ OnRecvCastle:
}
set zeny,zeny-.@eco_invest;
SetCastleData strnpcinfo(2),4,GetCastleData(strnpcinfo(2),4)+1;
- SetCastleData strnpcinfo(2),2,.@Economy + 1 + (.@Economy<99 && rand(2) && getgdskilllv(.@GID,10014));
mes "[ Steward " + .@name$ + "]";
mes "We finished the investment safely. I expect that our growth level will be increased by tomorrow.";
close;
@@ -538,19 +551,29 @@ OnRecvCastle:
}
case 3:
set .@Defence,GetCastleData(strnpcinfo(2),3);
- if(.@Defence < 8) set .@def_invest,20000;
- if(.@Defence >= 8) set .@def_invest,40000;
- if(.@Defence >= 16) set .@def_invest,80000;
- if(.@Defence >= 25) set .@def_invest,160000;
- if(.@Defence >= 34) set .@def_invest,320000;
- if(.@Defence >= 44) set .@def_invest,640000;
- if(.@Defence >= 54) set .@def_invest,1280000;
- if(.@Defence >= 65) set .@def_invest,2560000;
- if(.@Defence >= 76) set .@def_invest,5120000;
- if(.@Defence >= 88) set .@def_invest,10240000;
- //Double the cost of investing if you've already invested once.
+ if (.@Defence > 6) { set .@def_invest,10000; }
+ else if ((.@Defence <= 6) && (.@Defence >= 10)) { set .@def_invest,20000; }
+ else if ((.@Defence <= 11) && (.@Defence >= 15)) { set .@def_invest,40000; }
+ else if ((.@Defence <= 16) && (.@Defence >= 20)) { set .@def_invest,70000; }
+ else if ((.@Defence <= 21) && (.@Defence >= 25)) { set .@def_invest,110000; }
+ else if ((.@Defence <= 26) && (.@Defence >= 30)) { set .@def_invest,160000; }
+ else if ((.@Defence <= 31) && (.@Defence >= 35)) { set .@def_invest,220000; }
+ else if ((.@Defence <= 36) && (.@Defence >= 40)) { set .@def_invest,290000; }
+ else if ((.@Defence <= 41) && (.@Defence >= 45)) { set .@def_invest,370000; }
+ else if ((.@Defence <= 46) && (.@Defence >= 50)) { set .@def_invest,460000; }
+ else if ((.@Defence <= 51) && (.@Defence >= 55)) { set .@def_invest,560000; }
+ else if ((.@Defence <= 56) && (.@Defence >= 60)) { set .@def_invest,670000; }
+ else if ((.@Defence <= 61) && (.@Defence >= 65)) { set .@def_invest,790000; }
+ else if ((.@Defence <= 66) && (.@Defence >= 70)) { set .@def_invest,920000; }
+ else if ((.@Defence <= 71) && (.@Defence >= 75)) { set .@def_invest,1060000; }
+ else if ((.@Defence <= 76) && (.@Defence >= 80)) { set .@def_invest,1210000; }
+ else if ((.@Defence <= 81) && (.@Defence >= 85)) { set .@def_invest,1370000; }
+ else if ((.@Defence <= 86) && (.@Defence >= 90)) { set .@def_invest,1540000; }
+ else if ((.@Defence <= 91) && (.@Defence >= 95)) { set .@def_invest,1720000; }
+ else if ((.@Defence <= 96) && (.@Defence >= 100)) { set .@def_invest,1910000; }
+ //Quadruple the cost of investing if you've already invested once.
if (GetCastleData(strnpcinfo(2),5)) {
- set .@def_invest,.@def_invest*2;
+ set .@def_invest,.@def_invest*4;
}
mes "[ Steward " + .@name$ + " ]";
mes "If you raise the safeguard, the durability of the Guardians and emperium will increase. So if you expect more defenses in battles, investment will be required.";
@@ -581,7 +604,6 @@ OnRecvCastle:
}
set zeny,zeny-.@def_invest;
SetCastleData strnpcinfo(2),5,GetCastleData(strnpcinfo(2),5)+1;
- SetCastleData strnpcinfo(2),3,.@Defence+1;
mes "[ Steward " + .@name$ + "]";
mes "We finished the investment safely. I expect that the safeguard level will be increased by tomorrow.";
close;
@@ -624,7 +646,7 @@ OnRecvCastle:
close;
}
- if (Zeny < 1000) {
+ if (Zeny < 10000) {
mes "Well... I'm sorry but we don't have funds to summon the Guardian. We failed to summon the Guardian.";
close;
}
@@ -1230,10 +1252,6 @@ OnClock0001:
end;
}
- // Reset daily investment limit.
- setcastledata strnpcinfo(2),4,0;
- setcastledata strnpcinfo(2),5,0;
-
// Spawn boxes in proper order.
for (set .@i,0; .@i <= .@Treasure ; set .@i,.@i+1) {
// set treasure box ID
@@ -1245,6 +1263,21 @@ OnClock0001:
setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") | .@box;
}
}
+
+ // Apply investment to Eco. and Def. Only happens if there were investments made.
+ // Permanent Development can only happen once per day.
+ if (GetCastleData(strnpcinfo(2),4)) {
+ set .@Economy,GetCastleData(strnpcinfo(2),2);
+ SetCastleData strnpcinfo(2),2,.@Economy + GetCastleData(strnpcinfo(2),4) + (.@Economy<99 && rand(2) && getgdskilllv(.@GID,10014));
+ }
+ if (GetCastleData(strnpcinfo(2),5)) {
+ set .@Defence,GetCastleData(strnpcinfo(2),3);
+ SetCastleData strnpcinfo(2),3,.@Defence + GetCastleData(strnpcinfo(2),5);
+ }
+ // Reset daily investment limits.
+ setcastledata strnpcinfo(2),4,0;
+ setcastledata strnpcinfo(2),5,0;
+
end;
// Individual "You killed a chest" events to ensure proper spawning at the change of day.