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authorKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
committerKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
commit124ab2a1cdb344f24170a4d91f7000ebabf39b40 (patch)
treeebc5aeee49da96f88e55358c184d69d90eae9289 /npc/guild2/schg_cas04.txt
parente7efdfe96e1b4c288bca845c03512da6842d6425 (diff)
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Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this.
Diffstat (limited to 'npc/guild2/schg_cas04.txt')
-rw-r--r--npc/guild2/schg_cas04.txt72
1 files changed, 36 insertions, 36 deletions
diff --git a/npc/guild2/schg_cas04.txt b/npc/guild2/schg_cas04.txt
index 8da46dec5..b4228d6ce 100644
--- a/npc/guild2/schg_cas04.txt
+++ b/npc/guild2/schg_cas04.txt
@@ -18,30 +18,30 @@
- duplicate(RL#template) RL2#schg_cas04 -1
- duplicate(RL#template) RL3#schg_cas04 -1
-schg_cas04,247,305,3 duplicate(Steward#template) Steward#sc04 55
-schg_cas04,123,306,3 duplicate(Guardian#template) Ef#sc04 868
-schg_cas04,300,287,5 duplicate(Kafra#template) Kafra Employee#sc04 117
-schg_cas04,27,36,0 duplicate(Guardian Stone#template) 1st Guardian Stone#sc04 844
-schg_cas04,208,75,0 duplicate(Guardian Stone#template) 2nd Guardian Stone#sc04 844
-schg_cas04,124,52,0 duplicate(Control#template) Control Device01#sc04 111
-schg_cas04,128,157,0 duplicate(Control#template) Control Device02#sc04 111
-schg_cas04,109,247,0 duplicate(Control#template) Control Device03#sc04 111
-schg_cas04,391,391,0 duplicate(Switch#template) #sch04_switch 111
-schg_cas04,280,391,3 duplicate(Sunflower#template) Mysterious Sunflower#04 976
+schg_cas04,247,305,3 duplicate(Steward#template) Steward#sc04 1_M_JOBTESTER
+schg_cas04,123,306,3 duplicate(Guardian#template) Ef#sc04 4_M_LGTGUARD
+schg_cas04,300,287,5 duplicate(Kafra#template) Kafra Employee#sc04 4_F_KAFRA1
+schg_cas04,27,36,0 duplicate(Guardian Stone#template) 1st Guardian Stone#sc04 CLEAR_NPC
+schg_cas04,208,75,0 duplicate(Guardian Stone#template) 2nd Guardian Stone#sc04 CLEAR_NPC
+schg_cas04,124,52,0 duplicate(Control#template) Control Device01#sc04 HIDDEN_NPC
+schg_cas04,128,157,0 duplicate(Control#template) Control Device02#sc04 HIDDEN_NPC
+schg_cas04,109,247,0 duplicate(Control#template) Control Device03#sc04 HIDDEN_NPC
+schg_cas04,391,391,0 duplicate(Switch#template) #sch04_switch HIDDEN_NPC
+schg_cas04,280,391,3 duplicate(Sunflower#template) Mysterious Sunflower#04 4_BLUE_FLOWER
-schg_cas04,106,302,0 script LF-01#schg_cas04 111,{ callfunc "LinkFlag","First Gate House",19,26,"Second Gate House",219,90; }
-schg_cas04,109,302,0 script LF-02#schg_cas04 111,{ callfunc "LinkFlag","Defense Area 1-1",89,43,"Defense Area 1-2",141,45; }
-schg_cas04,112,302,0 script LF-03#schg_cas04 111,{ callfunc "LinkFlag","Defense Area 2-1",137,54,"Defense Area 2-2",102,54; }
-schg_cas04,115,302,0 script LF-04#schg_cas04 111,{ callfunc "LinkFlag","Defense Area 2-3",94,147,"Defense Area 2-4",163,140; }
-schg_cas04,118,302,0 script LF-05#schg_cas04 111,{ callfunc "LinkFlag","Defense Area 2-3",87,220,"Defense Area 2-4",151,220; }
-schg_cas04,121,302,0 script LF-06#schg_cas04 111,{ callfunc "LinkFlag","Defense Area 3-1",100,242,"Defense Area 3-2",136,242; }
-schg_cas04,124,302,0 script LF-07#schg_cas04 111,{ callfunc "LinkFlag","Center 1 Area",120,168,"Center 2 Area",119,211; }
-schg_cas04,127,302,0 script LF-08#schg_cas04 111,{ callfunc "LinkFlag","Area 1-1",89,43,"Area 2-1",94,147,"Area 3-1",100,242; }
-schg_cas04,130,302,0 script LF-09#schg_cas04 111,{ callfunc "LinkFlag","Area 1-2",141,45,"Area 2-3",163,140,"Area 3-2",136,243; }
-schg_cas04,133,302,0 script LF-10#schg_cas04 111,{ callfunc "LinkFlag","Convenience Facility",275,244; }
-schg_cas04,17,45,0 script Hljod#LF_sc04_1::LF_sc04_1 111,{ callfunc "LinkFlag","Emperium Center",120,290; }
-schg_cas04,207,95,0 duplicate(LF_sc04_1) Hljod#LF_sc04_2 111
-schg_cas04,111,46,4 script Hljod#LF_sc04_3::LF_sc04_2 722,{
+schg_cas04,106,302,0 script LF-01#schg_cas04 HIDDEN_NPC,{ callfunc "LinkFlag","First Gate House",19,26,"Second Gate House",219,90; }
+schg_cas04,109,302,0 script LF-02#schg_cas04 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 1-1",89,43,"Defense Area 1-2",141,45; }
+schg_cas04,112,302,0 script LF-03#schg_cas04 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 2-1",137,54,"Defense Area 2-2",102,54; }
+schg_cas04,115,302,0 script LF-04#schg_cas04 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 2-3",94,147,"Defense Area 2-4",163,140; }
+schg_cas04,118,302,0 script LF-05#schg_cas04 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 2-3",87,220,"Defense Area 2-4",151,220; }
+schg_cas04,121,302,0 script LF-06#schg_cas04 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 3-1",100,242,"Defense Area 3-2",136,242; }
+schg_cas04,124,302,0 script LF-07#schg_cas04 HIDDEN_NPC,{ callfunc "LinkFlag","Center 1 Area",120,168,"Center 2 Area",119,211; }
+schg_cas04,127,302,0 script LF-08#schg_cas04 HIDDEN_NPC,{ callfunc "LinkFlag","Area 1-1",89,43,"Area 2-1",94,147,"Area 3-1",100,242; }
+schg_cas04,130,302,0 script LF-09#schg_cas04 HIDDEN_NPC,{ callfunc "LinkFlag","Area 1-2",141,45,"Area 2-3",163,140,"Area 3-2",136,243; }
+schg_cas04,133,302,0 script LF-10#schg_cas04 HIDDEN_NPC,{ callfunc "LinkFlag","Convenience Facility",275,244; }
+schg_cas04,17,45,0 script Hljod#LF_sc04_1::LF_sc04_1 HIDDEN_NPC,{ callfunc "LinkFlag","Emperium Center",120,290; }
+schg_cas04,207,95,0 duplicate(LF_sc04_1) Hljod#LF_sc04_2 HIDDEN_NPC
+schg_cas04,111,46,4 script Hljod#LF_sc04_3::LF_sc04_2 GUILD_FLAG,{
callfunc "LinkFlag","Emperium Center",120,290;
end;
OnAgitInit2:
@@ -49,19 +49,19 @@ OnRecvCastlesc04:
FlagEmblem GetCastleData("schg_cas04",1);
end;
}
-schg_cas04,129,46,4 duplicate(LF_sc04_2) Hljod#LF_sc04_4 722
-schg_cas04,99,77,0 duplicate(LF_sc04_1) Hljod#LF_sc04_5 111
-schg_cas04,140,77,0 duplicate(LF_sc04_1) Hljod#LF_sc04_6 111
-schg_cas04,109,150,4 duplicate(LF_sc04_2) Hljod#LF_sc04_7 722
-schg_cas04,130,150,4 duplicate(LF_sc04_2) Hljod#LF_sc04_8 722
-schg_cas04,112,212,0 duplicate(LF_sc04_1) Hljod#LF_sc04_9 111
-schg_cas04,127,212,0 duplicate(LF_sc04_1) Hljod#LF_sc04_10 111
-schg_cas04,113,238,0 duplicate(LF_sc04_1) Hljod#LF_sc04_11 111
-schg_cas04,126,238,0 duplicate(LF_sc04_1) Hljod#LF_sc04_12 111
-schg_cas04,95,247,0 duplicate(LF_sc04_1) Hljod#LF_sc04_13 111
-schg_cas04,144,247,0 duplicate(LF_sc04_1) Hljod#LF_sc04_14 111
+schg_cas04,129,46,4 duplicate(LF_sc04_2) Hljod#LF_sc04_4 GUILD_FLAG
+schg_cas04,99,77,0 duplicate(LF_sc04_1) Hljod#LF_sc04_5 HIDDEN_NPC
+schg_cas04,140,77,0 duplicate(LF_sc04_1) Hljod#LF_sc04_6 HIDDEN_NPC
+schg_cas04,109,150,4 duplicate(LF_sc04_2) Hljod#LF_sc04_7 GUILD_FLAG
+schg_cas04,130,150,4 duplicate(LF_sc04_2) Hljod#LF_sc04_8 GUILD_FLAG
+schg_cas04,112,212,0 duplicate(LF_sc04_1) Hljod#LF_sc04_9 HIDDEN_NPC
+schg_cas04,127,212,0 duplicate(LF_sc04_1) Hljod#LF_sc04_10 HIDDEN_NPC
+schg_cas04,113,238,0 duplicate(LF_sc04_1) Hljod#LF_sc04_11 HIDDEN_NPC
+schg_cas04,126,238,0 duplicate(LF_sc04_1) Hljod#LF_sc04_12 HIDDEN_NPC
+schg_cas04,95,247,0 duplicate(LF_sc04_1) Hljod#LF_sc04_13 HIDDEN_NPC
+schg_cas04,144,247,0 duplicate(LF_sc04_1) Hljod#LF_sc04_14 HIDDEN_NPC
-sch_gld,134,97,4 script Hljod#flag_sc04_1::sc04_Flag 722,{
+sch_gld,134,97,4 script Hljod#flag_sc04_1::sc04_Flag GUILD_FLAG,{
callfunc "ReturnFlag","schg_cas04",1;
end;
OnAgitInit2:
@@ -69,4 +69,4 @@ OnRecvCastlesc04:
FlagEmblem GetCastleData("schg_cas04",1);
end;
}
-sch_gld,141,97,4 duplicate(sc04_Flag) Hljod#flag_sc04_2 722 \ No newline at end of file
+sch_gld,141,97,4 duplicate(sc04_Flag) Hljod#flag_sc04_2 GUILD_FLAG \ No newline at end of file