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author | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-05-20 12:53:54 +0000 |
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committer | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-05-20 12:53:54 +0000 |
commit | af90f0c214d86aca0117df966f87b95e6999bd45 (patch) | |
tree | 3b4896980325d38dd9e6894ef550e22ab7a667bc /npc/guild2/schg_cas03.txt | |
parent | 08dfe78adc3114126e58ff6ceafc9040670443b0 (diff) | |
download | hercules-af90f0c214d86aca0117df966f87b95e6999bd45.tar.gz hercules-af90f0c214d86aca0117df966f87b95e6999bd45.tar.bz2 hercules-af90f0c214d86aca0117df966f87b95e6999bd45.tar.xz hercules-af90f0c214d86aca0117df966f87b95e6999bd45.zip |
* Fixed variable issue with Milk Trader NPC. (bugreport:1523)
* Fixed typos in the acolyte nad mage skill quests. (bugreport:1531)
* Fixed issue with a removing a Keil Hyre cutin. (bugreport:1593)
* Corrected a few oversights in the WoESE scripts.
* Added dummy "OnMyMobDead" label to a Niflheim NPC.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12718 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/guild2/schg_cas03.txt')
-rw-r--r-- | npc/guild2/schg_cas03.txt | 16 |
1 files changed, 10 insertions, 6 deletions
diff --git a/npc/guild2/schg_cas03.txt b/npc/guild2/schg_cas03.txt index 7578fae05..8c0a3b44c 100644 --- a/npc/guild2/schg_cas03.txt +++ b/npc/guild2/schg_cas03.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== -//= 1.5 +//= 1.6 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -17,10 +17,13 @@ //= 1.3 Wrong variable used to store castle information. [L0ne_W0lf] //= 1.4 Fixed double message in defense investing. [L0ne_W0lf] //= Corrected a minor typo in the guild steward. -//= 1.3 Fixed a guardian spawning NPCs. [L0ne_W0lf] +//= 1.5 Fixed a guardian spawning NPCs. [L0ne_W0lf] +//= 1.6 Fixed investment period not resetting. [L0ne_W0lf] +//= Made it so treasure won't spawn if castle is empty. +//= Treasure will now be killed before spawning. //============================================================ -schg_cas03,1,1,0 script manager#sch03_02 111,{ +schg_cas03,1,1,0 script Manager#sch03_02 111,{ end; OnInterIfInitOnce: @@ -102,14 +105,13 @@ Onchange: end; OnClock0001: + if (!GetCastleData("schg_cas03",1)) end; + killmonster "schg_cas03","Manager#sch03_02::OnMyTreasureDied"; set .@Treasure,GetCastleData("schg_cas03",2)/5+4; if (.@Treasure) { monster "schg_cas03",189,21,"Treasure Chest",1939,1,"Manager#sch03_02::OnTreasureDied"; - if (.@Treasure < 2) end; monster "schg_cas03",190,21,"Treasure Chest",1324,1,"Manager#sch03_02::OnTreasureDied"; - if (.@Treasure < 3) end; monster "schg_cas03",191,21,"Treasure Chest",1939,1,"Manager#sch03_02::OnTreasureDied"; - if (.@Treasure < 4) end; monster "schg_cas03",192,21,"Treasure Chest",1324,1,"Manager#sch03_02::OnTreasureDied"; if (.@Treasure < 5) end; monster "schg_cas03",193,21,"Treasure Chest",1939,1,"Manager#sch03_02::OnTreasureDied"; @@ -152,6 +154,8 @@ OnClock0001: if (.@Treasure < 24) end; monster "schg_cas03",194,15,"Treasure Chest",1324,1,"Manager#sch03_02::OnTreasureDied"; } + setcastledata "schg_cas03",4,0; + setcastledata "schg_cas03",5,0; end; OnTreasureDied: |