summaryrefslogtreecommitdiff
path: root/npc/guild2/arug_cas01.txt
diff options
context:
space:
mode:
authorL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2009-03-03 05:41:17 +0000
committerL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2009-03-03 05:41:17 +0000
commitdcb944663cfdf8dc428ca864887c7b0b76cc3e9e (patch)
treeb7ccef45be75ab39aacf1290f03b5a1f3d085c1f /npc/guild2/arug_cas01.txt
parentd69cbbc6c9a858c98be91c082ac6422ef61597e0 (diff)
downloadhercules-dcb944663cfdf8dc428ca864887c7b0b76cc3e9e.tar.gz
hercules-dcb944663cfdf8dc428ca864887c7b0b76cc3e9e.tar.bz2
hercules-dcb944663cfdf8dc428ca864887c7b0b76cc3e9e.tar.xz
hercules-dcb944663cfdf8dc428ca864887c7b0b76cc3e9e.zip
* Applied the updated eco/def investment system to Rachel WoESE castles, Juno's next.
* Corrected the conditions in the if block that I goofed up, in agit_template. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13560 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/guild2/arug_cas01.txt')
-rw-r--r--npc/guild2/arug_cas01.txt87
1 files changed, 61 insertions, 26 deletions
diff --git a/npc/guild2/arug_cas01.txt b/npc/guild2/arug_cas01.txt
index 94f9b4461..872ddc93a 100644
--- a/npc/guild2/arug_cas01.txt
+++ b/npc/guild2/arug_cas01.txt
@@ -1,9 +1,10 @@
//===== eAthena Script =======================================
+//===== eAthena Script =======================================
//= War of Emperium Second Edition
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
-//= 1.7
+//= 1.8
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -20,6 +21,7 @@
//= 1.5 Fixed error with control devices. [L0ne_W0lf]
//= 1.6 Implemented new Wall System. [Zephyrus]
//= 1.7 Replaced effect numerics with constants. [L0ne_W0lf]
+//= 1.8 Applied updated eco/def systems. [L0ne_W0lf]
//============================================================
arug_cas01,1,1,0 script Manager#aru01_02 111,{
@@ -108,9 +110,6 @@ OnClock0001:
if (!GetCastleData("arug_cas01",1)) end;
killmonster "arug_cas01","Manager#aru01_02::OnTreasureDied";
- setcastledata "arug_cas01",4,0;
- setcastledata "arug_cas01",5,0;
-
set .@Treasure,GetCastleData("arug_cas01",2)/5+4;
if (.@Treasure) {
monster "arug_cas01",251,369,"Treasure Chest",1943,1,"Manager#aru01_02::OnTreasureDied";
@@ -158,6 +157,16 @@ OnClock0001:
if (.@Treasure < 24) end;
monster "arug_cas01",258,364,"Treasure Chest",1324,1,"Manager#aru01_02::OnTreasureDied";
}
+ if (GetCastleData("arug_cas01",4)) {
+ set .@Economy,GetCastleData("arug_cas01",2);
+ SetCastleData "arug_cas01",2,.@Economy + GetCastleData("arug_cas01",4) + (.@Economy<99 && rand(2) && getgdskilllv(.@GID,10014));
+ setcastledata "arug_cas01",4,0;
+ }
+ if (GetCastleData("arug_cas01",5)) {
+ set .@Defence,GetCastleData("arug_cas01",3);
+ SetCastleData "arug_cas01",3,.@Defence + GetCastleData("arug_cas01",5);
+ setcastledata "arug_cas01",5,0;
+ }
end;
OnTreasureDied:
@@ -2299,16 +2308,30 @@ arug_cas01,92,380,3 script Steward#aru01 55,{
close;
case 2:
set .@Economy,GetCastleData("arug_cas01",2);
- if(.@Economy < 8) set .@eco_invest,10000;
- if(.@Economy >= 8) set .@eco_invest,20000;
- if(.@Economy >= 16) set .@eco_invest,40000;
- if(.@Economy >= 25) set .@eco_invest,80000;
- if(.@Economy >= 34) set .@eco_invest,160000;
- if(.@Economy >= 44) set .@eco_invest,320000;
- if(.@Economy >= 54) set .@eco_invest,640000;
- if(.@Economy >= 65) set .@eco_invest,1280000;
- if(.@Economy >= 76) set .@eco_invest,2560000;
- if(.@Economy >= 88) set .@eco_invest,5120000;
+ if (.@Economy < 6) { set .@eco_invest,5000; }
+ else if ((.@Economy >= 6) && (.@Economy <= 10)) { set .@eco_invest,10000; }
+ else if ((.@Economy >= 11) && (.@Economy <= 15)) { set .@eco_invest,20000; }
+ else if ((.@Economy >= 16) && (.@Economy <= 20)) { set .@eco_invest,35000; }
+ else if ((.@Economy >= 21) && (.@Economy <= 25)) { set .@eco_invest,55000; }
+ else if ((.@Economy >= 26) && (.@Economy <= 30)) { set .@eco_invest,80000; }
+ else if ((.@Economy >= 31) && (.@Economy <= 35)) { set .@eco_invest,110000; }
+ else if ((.@Economy >= 36) && (.@Economy <= 40)) { set .@eco_invest,145000; }
+ else if ((.@Economy >= 41) && (.@Economy <= 45)) { set .@eco_invest,185000; }
+ else if ((.@Economy >= 46) && (.@Economy <= 50)) { set .@eco_invest,230000; }
+ else if ((.@Economy >= 51) && (.@Economy <= 55)) { set .@eco_invest,280000; }
+ else if ((.@Economy >= 56) && (.@Economy <= 60)) { set .@eco_invest,335000; }
+ else if ((.@Economy >= 61) && (.@Economy <= 65)) { set .@eco_invest,395000; }
+ else if ((.@Economy >= 66) && (.@Economy <= 70)) { set .@eco_invest,460000; }
+ else if ((.@Economy >= 71) && (.@Economy <= 75)) { set .@eco_invest,530000; }
+ else if ((.@Economy >= 76) && (.@Economy <= 80)) { set .@eco_invest,605000; }
+ else if ((.@Economy >= 81) && (.@Economy <= 85)) { set .@eco_invest,685000; }
+ else if ((.@Economy >= 86) && (.@Economy <= 90)) { set .@eco_invest,770000; }
+ else if ((.@Economy >= 91) && (.@Economy <= 95)) { set .@eco_invest,860000; }
+ else if ((.@Economy >= 96) && (.@Economy <= 100)) { set .@eco_invest,955000; }
+ //Quadruple the cost of investing if you've already invested once.
+ if (GetCastleData("arug_cas01",4)) {
+ set .@eco_invest,.@eco_invest*4;
+ }
mes "[ Steward ]";
mes "Raising the stronghold's";
mes "commercial growth will";
@@ -2370,7 +2393,6 @@ arug_cas01,92,380,3 script Steward#aru01 55,{
}
set zeny,zeny-.@eco_invest;
SetCastleData "arug_cas01",4,GetCastleData("arug_cas01",4)+1;
- SetCastleData "arug_cas01",2,.@Economy + 1 + (.@Economy<99 && rand(2) && getgdskilllv(.@GID,10014));
mes "[ Steward ]";
mes "A wise use of the guild's";
mes "funds, Master. We can expect";
@@ -2384,16 +2406,30 @@ arug_cas01,92,380,3 script Steward#aru01 55,{
}
case 3:
set .@Defence,GetCastleData("arug_cas01",3);
- if(.@Defence < 8) set .@def_invest,20000;
- if(.@Defence >= 8) set .@def_invest,40000;
- if(.@Defence >= 16) set .@def_invest,80000;
- if(.@Defence >= 25) set .@def_invest,160000;
- if(.@Defence >= 34) set .@def_invest,320000;
- if(.@Defence >= 44) set .@def_invest,640000;
- if(.@Defence >= 54) set .@def_invest,1280000;
- if(.@Defence >= 65) set .@def_invest,2560000;
- if(.@Defence >= 76) set .@def_invest,5120000;
- if(.@Defence >= 88) set .@def_invest,10240000;
+ if (.@Defence < 6) { set .@def_invest,10000; }
+ else if ((.@Defence >= 6) && (.@Defence <= 10)) { set .@def_invest,20000; }
+ else if ((.@Defence >= 11) && (.@Defence <= 15)) { set .@def_invest,40000; }
+ else if ((.@Defence >= 16) && (.@Defence <= 20)) { set .@def_invest,70000; }
+ else if ((.@Defence >= 21) && (.@Defence <= 25)) { set .@def_invest,110000; }
+ else if ((.@Defence >= 26) && (.@Defence <= 30)) { set .@def_invest,160000; }
+ else if ((.@Defence >= 31) && (.@Defence <= 35)) { set .@def_invest,220000; }
+ else if ((.@Defence >= 36) && (.@Defence <= 40)) { set .@def_invest,290000; }
+ else if ((.@Defence >= 41) && (.@Defence <= 45)) { set .@def_invest,370000; }
+ else if ((.@Defence >= 46) && (.@Defence <= 50)) { set .@def_invest,460000; }
+ else if ((.@Defence >= 51) && (.@Defence <= 55)) { set .@def_invest,560000; }
+ else if ((.@Defence >= 56) && (.@Defence <= 60)) { set .@def_invest,670000; }
+ else if ((.@Defence >= 61) && (.@Defence <= 65)) { set .@def_invest,790000; }
+ else if ((.@Defence >= 66) && (.@Defence <= 70)) { set .@def_invest,920000; }
+ else if ((.@Defence >= 71) && (.@Defence <= 75)) { set .@def_invest,1060000; }
+ else if ((.@Defence >= 76) && (.@Defence <= 80)) { set .@def_invest,1210000; }
+ else if ((.@Defence >= 81) && (.@Defence <= 85)) { set .@def_invest,1370000; }
+ else if ((.@Defence >= 86) && (.@Defence <= 90)) { set .@def_invest,1540000; }
+ else if ((.@Defence >= 91) && (.@Defence <= 95)) { set .@def_invest,1720000; }
+ else if ((.@Defence >= 96) && (.@Defence <= 100)) { set .@def_invest,1910000; }
+ //Quadruple the cost of investing if you've already invested once.
+ if (GetCastleData("arug_cas01",5)) {
+ set .@def_invest,.@def_invest*4;
+ }
mes "[ Steward ]";
mes "Investing in our stronghold's";
mes "defense will enhance the";
@@ -2449,7 +2485,6 @@ arug_cas01,92,380,3 script Steward#aru01 55,{
}
set zeny,zeny-.@def_invest;
SetCastleData "arug_cas01",5,GetCastleData("arug_cas01",5)+1;
- SetCastleData "arug_cas01",3,.@Defence+1;
mes "[ Steward ]";
mes "A wise use of the guild's";
mes "funds, Master. Increasing";