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authordaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
committerdaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
commit8832adba3ec9df0f7f890154f69f0993b8d1d8e5 (patch)
tree0e73afe6a780abf29fe035301f1354f24762da7a /npc/guild/prtg_cas02.txt
parentfa533907d49c7e288be33efb55fcb094f8e48591 (diff)
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Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders. -NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences. -For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates. -All pre-renewal files has been reverted back to their pre-renewal behavior. TODO: -Correct pre-re quest rewards. -Check for pre-re/re differences in mapflags. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
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+//===== rAthena Script =======================================
+//= War of Emperium (Prontera)
+//===== By: ==================================================
+//= L0ne_W0lf
+//===== Current Version: =====================================
+//= 1.4
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Description: =========================================
+//= NPCs that relate to Prontera Guild Castle 2
+//===== Additional Comments: =================================
+//= 1.0 First Version. No longer uses functions. [L0ne_W0lf]
+//= 1.1 Corrected flag-in spawn point. [L0ne_W0lf]
+//= 1.2 Corrected treasure room switch coordinates. [L0ne_W0lf]
+//= 1.3 Removed dialog from interior flags. [L0ne_W0lf]
+//= 1.4 Partially rewrote Script. [Masao]
+//============================================================
+
+// Guild Flags (Outside Castle)
+//============================================================
+- script Swanhild#1::OutsideFlagsPR2 722,{
+
+ set .@GID, GetCastleData("prtg_cas02",1);
+
+ if (.@GID == 0) {
+ mes "[ Edict of the Divine Rune-Midgarts Kingdom ]";
+ mes " ";
+ mes "1. Follow the ordinance of The Divine Rune-Midgarts Kingdom, ";
+ mes "We declare that";
+ mes "there is no formal master of this castle.";
+ mes " ";
+ mes "2. To the one who can ";
+ mes "overcome all trials";
+ mes "and destroy the Emperium,";
+ mes "the king will endow the one with";
+ mes "ownership of this castle.";
+ close;
+ }
+ if (getcharid(2) == .@GID) {
+ mes "[ Echoing Voice ]";
+ mes "Brave ones...";
+ mes "Do you wish to return to your honorable place?";
+ next;
+ if(select("Return to the guild castle.:Quit.") == 1) {
+ close2;
+ if (getcharid(2) == GetCastleData("prtg_cas02",1)) {
+ warp "prtg_cas02",169,55;
+ end;
+ }
+ end;
+ }
+ close;
+ }
+ mes "[ Edict of the Divine Rune-Midgarts Kingdom ]";
+ mes " ";
+ mes "1. Follow the ordinance of The Divine Rune-Midgarts Kingdom, ";
+ mes "we approve that this place is in";
+ mes "the private prossession of ^ff0000"+GetGuildName(.@GID)+"^000000 Guild.";
+ mes " ";
+ mes "2. The guild Master of ^ff0000"+GetGuildName(.@GID)+"^000000 Guild is";
+ mes "^ff0000"+GetGuildMaster(.@GID)+"^000000";
+ mes "If there is anyone who objects to this,";
+ mes "prove your strength and honor with a steel blade in your hand.";
+ close;
+
+OnRecvCastlePt02:
+ FlagEmblem GetCastleData("prtg_cas02",1);
+ end;
+}
+
+prt_gld,244,126,8 duplicate(OutsideFlagsPR2) Swanhild#1-2 722
+prt_gld,244,128,8 duplicate(OutsideFlagsPR2) Swanhild#2 722
+prt_gld,236,126,8 duplicate(OutsideFlagsPR2) Swanhild#3 722
+prt_gld,236,128,8 duplicate(OutsideFlagsPR2) Swanhild#4 722
+
+// Guild Flags (Inside Castle)
+//============================================================
+- script Swanhild#5::InsideFlagsPR2 722,{
+ end;
+
+OnRecvCastlePt02:
+ FlagEmblem GetCastleData("prtg_cas02",1);
+ end;
+}
+
+prtg_cas02,40,227,4 duplicate(InsideFlagsPR2) Swanhild#5-2 722
+prtg_cas02,46,227,4 duplicate(InsideFlagsPR2) Swanhild#6 722
+prtg_cas02,11,219,4 duplicate(InsideFlagsPR2) Swanhild#7 722
+prtg_cas02,11,214,4 duplicate(InsideFlagsPR2) Swanhild#8 722
+prtg_cas02,20,219,4 duplicate(InsideFlagsPR2) Swanhild#9 722
+prtg_cas02,20,214,4 duplicate(InsideFlagsPR2) Swanhild#10 722
+prtg_cas02,79,227,8 duplicate(InsideFlagsPR2) Swanhild#11 722
+prtg_cas02,70,227,8 duplicate(InsideFlagsPR2) Swanhild#12 722
+prtg_cas02,38,189,8 duplicate(InsideFlagsPR2) Swanhild#13 722
+prtg_cas02,34,189,8 duplicate(InsideFlagsPR2) Swanhild#14 722
+prtg_cas02,153,161,4 duplicate(InsideFlagsPR2) Swanhild#15 722
+prtg_cas02,162,161,4 duplicate(InsideFlagsPR2) Swanhild#16 722
+
+// Guild Flag (Town)
+//============================================================
+prontera,146,194,3 duplicate(InsideFlagsPR2) Swanhild#17 722
+
+// Kafra Employee
+//============================================================
+prtg_cas02,71,36,4 duplicate(guildkafra) Kafra Staff#prtg_cas02 117
+
+// Steward
+//============================================================
+prtg_cas02,94,61,4 duplicate(cm) Roy#prtg_cas02 55
+
+// Treasure Room Exit
+//============================================================
+prtg_cas02,207,228,0 script #Lever_PR02 111,{
+
+ mes " ";
+ mes "There's a small lever. Will you pull it?";
+ next;
+ if(select("Pull.:Do not.") == 1) {
+ close2;
+ warp "prtg_cas02",94,62;
+ end;
+ }
+ close;
+}
+
+// Guild Dungeon Switch
+//============================================================
+prtg_cas02,84,72,0 duplicate(gdlever) #prtg_cas02 111
+
+// Guild Treasure Spawns
+//============================================================
+prtg_cas02,202,228,0 duplicate(Gld_Trea_Spawn) Treasure#prtg_cas02 -1
+
+// AGIT Manager
+//============================================================
+prtg_cas02,158,174,0 duplicate(Gld_Agit_Manager) Agit#prtg_cas02 -1
+
+// Guardians
+//============================================================
+prtg_cas02,94,61,4 duplicate(Gld_Guard_Template) Guardian#prtg_cas02 -1