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authorFlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-12-14 10:57:38 +0000
committerFlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-12-14 10:57:38 +0000
commit78474fe9877675f3fc173f0b7e7235fd6c105067 (patch)
tree88eb9c1bbdd736d4645f798d0e3741490c68f7bf /npc/guild/prtg
parent2f8b825e21566947c429913622dfa934476e3913 (diff)
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* Commited the quick fix "emps not respawning if the emp breaker logs off". (from r11630 bureport:369)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11913 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/guild/prtg')
-rw-r--r--npc/guild/prtg/prtg_ev_agit.txt29
1 files changed, 18 insertions, 11 deletions
diff --git a/npc/guild/prtg/prtg_ev_agit.txt b/npc/guild/prtg/prtg_ev_agit.txt
index 3434fe801..59eaa0335 100644
--- a/npc/guild/prtg/prtg_ev_agit.txt
+++ b/npc/guild/prtg/prtg_ev_agit.txt
@@ -4,7 +4,7 @@
//= jAthena (1.0)
//= 1.1 by Akaru and ho|yAnge|
//===== Current Version: =====================================
-//= 1.4
+//= 1.5
//===== Compatible With: =====================================
//= eAthena 0.1+; RO Episode 4+
//===== Description: =========================================
@@ -13,6 +13,8 @@
//= v1.2 Now using functions for OnAgitStart and OnAgitBreak. [kobra_k88]
//= 1.3 Added code for abandoning captured castles on /breakguild [Lupus]
//= 1.4 Small updated. Changed "EMPERIUM" to "Emperium". [L0ne_W0lf]
+//= 1.5 Quick fix "emps not respawning if the emp breaker logs off".
+//= (from r11630 bureport:369) [FlavioJS]
//============================================================
@@ -29,13 +31,14 @@ OnAgitStart:
end;
OnAgitBreak:
callfunc "F_AgitBreak","prtg_cas01","Pt01";
- addtimer getbattleflag("gvg_eliminate_time"), "Agit_Pt01::OnAgitEliminate";
- end;
+ goto OnAgitEliminate;
OnGuildBreak:
callfunc "F_GuildBreak","prtg_cas01","Pt01";
end;
OnAgitEliminate:
+ sleep getbattleflag("gvg_eliminate_time");
MapRespawnGuildID "prtg_cas01",GetCastleData("prtg_cas01",1),6;
+ sleep 6333-getbattleflag("gvg_eliminate_time");// wait for emp animation to end
Monster "prtg_cas01",197,197,"Emperium",1288,1,"Agit_Pt01::OnAgitBreak";
end;
OnAgitEnd:
@@ -56,13 +59,14 @@ OnAgitStart:
end;
OnAgitBreak:
callfunc "F_AgitBreak","prtg_cas02","Pt02";
- addtimer getbattleflag("gvg_eliminate_time"), "Agit_Pt02::OnAgitEliminate";
- end;
+ goto OnAgitEliminate;
OnGuildBreak:
callfunc "F_GuildBreak","prtg_cas02","Pt02";
end;
OnAgitEliminate:
+ sleep getbattleflag("gvg_eliminate_time");
MapRespawnGuildID "prtg_cas02",GetCastleData("prtg_cas02",1),6;
+ sleep 6333-getbattleflag("gvg_eliminate_time");// wait for emp animation to end
Monster "prtg_cas02",158,174,"Emperium",1288,1,"Agit_Pt02::OnAgitBreak";
end;
OnAgitEnd:
@@ -83,13 +87,14 @@ OnAgitStart:
end;
OnAgitBreak:
callfunc "F_AgitBreak","prtg_cas03","Pt03";
- addtimer getbattleflag("gvg_eliminate_time"), "Agit_Pt03::OnAgitEliminate";
- end;
+ goto OnAgitEliminate;
OnGuildBreak:
callfunc "F_GuildBreak","prtg_cas03","Pt03";
end;
OnAgitEliminate:
+ sleep getbattleflag("gvg_eliminate_time");
MapRespawnGuildID "prtg_cas03",GetCastleData("prtg_cas03",1),6;
+ sleep 6333-getbattleflag("gvg_eliminate_time");// wait for emp animation to end
Monster "prtg_cas03",17,221,"Emperium",1288,1,"Agit_Pt03::OnAgitBreak";
end;
OnAgitEnd:
@@ -110,13 +115,14 @@ OnAgitStart:
end;
OnAgitBreak:
callfunc "F_AgitBreak","prtg_cas04","Pt04";
- addtimer getbattleflag("gvg_eliminate_time"), "Agit_Pt04::OnAgitEliminate";
- end;
+ goto OnAgitEliminate;
OnGuildBreak:
callfunc "F_GuildBreak","prtg_cas04","Pt04";
end;
OnAgitEliminate:
+ sleep getbattleflag("gvg_eliminate_time");
MapRespawnGuildID "prtg_cas04",GetCastleData("prtg_cas04",1),6;
+ sleep 6333-getbattleflag("gvg_eliminate_time");// wait for emp animation to end
Monster "prtg_cas04",292,14,"Emperium",1288,1,"Agit_Pt04::OnAgitBreak";
end;
OnAgitEnd:
@@ -137,13 +143,14 @@ OnAgitStart:
end;
OnAgitBreak:
callfunc "F_AgitBreak","prtg_cas05","Pt05";
- addtimer getbattleflag("gvg_eliminate_time"), "Agit_Pt05::OnAgitEliminate";
- end;
+ goto OnAgitEliminate;
OnGuildBreak:
callfunc "F_GuildBreak","prtg_cas05","Pt05";
end;
OnAgitEliminate:
+ sleep getbattleflag("gvg_eliminate_time");
MapRespawnGuildID "prtg_cas05",GetCastleData("prtg_cas05",1),6;
+ sleep 6333-getbattleflag("gvg_eliminate_time");// wait for emp animation to end
Monster "prtg_cas05",266,266,"Emperium",1288,1,"Agit_Pt05::OnAgitBreak";
end;
OnAgitEnd: