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authorL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-04-28 23:34:14 +0000
committerL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-04-28 23:34:14 +0000
commit01123b8b2f4a77936f8c1358fb2f1c638e169343 (patch)
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* Rewrote the WoE 1.0 from the ground up nearly.
- Renamed the WoE Time setting NPC to "agit_controller.txt" - System is set up to mimic Aegis, some parts are still lacking. - Documentation on the new system is forth-coming. - Updated Novice WoE scripts to keep them from breaking. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12673 54d463be-8e91-2dee-dedb-b68131a5f0ec
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-//===== eAthena Script =======================================
-//= War of Emperium Guild Dungeon Switch Function
-//===== By: ==================================================
-//= jAthena - kalen (1.0)
-//= 1.1 by Akaru, ho|yAnge|X, and Valaris
-//===== Current Version: =====================================
-//= 1.4
-//===== Compatible With: =====================================
-//= eAthena SVN; RO Episode 4+
-//===== Description: =========================================
-//= Switch that warps guild members to guild dungeon.
-//==========================================
-//= Break down of arguments used in the function:
-//= arg(0): name of guild castle.
-//= arg(1): guild dungeon level.
-//= arg(2): x1 coordinate for warp
-//= arg(3): y1 coordinate for warp
-//===== Additional Comments: =================================
-//= 1.2: All guild Dungeon Switch npcs use this function.[kobra_k88]
-//= 1.3 Reverted back. Don't listen to ... people at forums
-// and check all bugs yourself!
-// Some not competent people try to change gld_dun -> gld_dun0
-// IT is wrong, because we already supple "02","03",etc as suffix.
-// [Lupus]
-//= 1.4 Updated script dialog and structure. [L0ne_W0lf]
-//============================================================
-
-//==================================================
-function script F_GldDunSw {
- set .@GID, GetCastleData(getarg(0),1);
- if (.@GID == 0) {
- mes "[ Echoing Voice ]";
- mes " ' The one who can overcome an ordeal and show true bravery... will find the way... ' ";
- close;
- }
- else {
- mes "[ Echoing Voice ]";
- mes " ' Only the one who can show true bravery can take this test. '";
- next;
- mes " ";
- mes "There's a small lever. Will you pull it?";
- next;
-
- if (select("Pull.:Do not.") == 1) {
- if (getcharid(2) == .@GID) {
- warp "gld_dun"+getarg(1),getarg(2),getarg(3);
- end;
- }
- mes " ";
- mes " Nothing happened.";
- }
- return;
- }
-}