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author | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-04-28 23:34:14 +0000 |
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committer | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-04-28 23:34:14 +0000 |
commit | 01123b8b2f4a77936f8c1358fb2f1c638e169343 (patch) | |
tree | 3a01e72c80fd91a5d45c79b0237bb8bf9e2deb94 /npc/guild/agit_template.txt | |
parent | 80366703f21e3cbcdecf02863ceafe69f96c132b (diff) | |
download | hercules-01123b8b2f4a77936f8c1358fb2f1c638e169343.tar.gz hercules-01123b8b2f4a77936f8c1358fb2f1c638e169343.tar.bz2 hercules-01123b8b2f4a77936f8c1358fb2f1c638e169343.tar.xz hercules-01123b8b2f4a77936f8c1358fb2f1c638e169343.zip |
* Rewrote the WoE 1.0 from the ground up nearly.
- Renamed the WoE Time setting NPC to "agit_controller.txt"
- System is set up to mimic Aegis, some parts are still lacking.
- Documentation on the new system is forth-coming.
- Updated Novice WoE scripts to keep them from breaking.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12673 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/guild/agit_template.txt')
-rw-r--r-- | npc/guild/agit_template.txt | 1332 |
1 files changed, 1332 insertions, 0 deletions
diff --git a/npc/guild/agit_template.txt b/npc/guild/agit_template.txt new file mode 100644 index 000000000..b33902a2e --- /dev/null +++ b/npc/guild/agit_template.txt @@ -0,0 +1,1332 @@ +//===== eAthena Script ======================================= +//= War of Emperium Guild Template File +//===== By: ================================================== +//= L0ne_W0lf +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= eAthena SVN +//===== Description: ========================================= +//= [ Aegis Conversion] +//= ---------------------------------------------------------- +//= - THIS FILE IS REQUIRED FOR GUILD CASTLES TO FUNCTION. +//= ---------------------------------------------------------- +//= - Enables AGIT Manager inside Guild Strongholds. +//= Visible Name required: Agit +//= Manages the various functions used in and out of WoE. +//= +//= - Enables Stewards inside Guild Strongholds which let's +//= the guild master invest in Defense and Economy, and +//= to summon guardians, a Kafra, and enter master's room. +//= +//= - Guardian Spawning Template +//= Visible Name required: Guardian +//= Spawn guardians when guild castle data is recieved. +//= +//= - Enables Kafra Services inside Guild Strongholds. +//= Visible Name required: Kafra Staff +//= Storage, Guild Storage, Teleport Service, Cart rental. +//= +//= - Treasure Room Protection and Chest spawning. +//= Chests will NOT be saved anymore in the event of crashes. +//= Treasures will NOT spawn on a location that already has +//= treasure chest spawned. +//===== Additional Comments: ================================= +//= 1.0 First Version. No longer uses functions. [L0ne_W0lf] +//============================================================ + +// AGIT Manager Template +//============================================================ +- script Gld_Agit_Manager::Gld_Agit_Manager -1,{ + end; + +// Load (or reload) specific information for a castle. +OnInterIfInitOnce: + if (strnpcinfo(2) == "aldeg_cas01") { GetCastleData "aldeg_cas01",0,strnpcinfo(0)+"::OnRecvCastle"; } + else if (strnpcinfo(2) == "aldeg_cas02") { GetCastleData "aldeg_cas02",0,strnpcinfo(0)+"::OnRecvCastle"; } + else if (strnpcinfo(2) == "aldeg_cas03") { GetCastleData "aldeg_cas03",0,strnpcinfo(0)+"::OnRecvCastle"; } + else if (strnpcinfo(2) == "aldeg_cas04") { GetCastleData "aldeg_cas04",0,strnpcinfo(0)+"::OnRecvCastle"; } + else if (strnpcinfo(2) == "aldeg_cas05") { GetCastleData "aldeg_cas05",0,strnpcinfo(0)+"::OnRecvCastle"; } + else if (strnpcinfo(2) == "gefg_cas01") { GetCastleData "gefg_cas01",0,strnpcinfo(0)+"::OnRecvCastle"; } + else if (strnpcinfo(2) == "gefg_cas02") { GetCastleData "gefg_cas02",0,strnpcinfo(0)+"::OnRecvCastle"; } + else if (strnpcinfo(2) == "gefg_cas03") { GetCastleData "gefg_cas03",0,strnpcinfo(0)+"::OnRecvCastle"; } + else if (strnpcinfo(2) == "gefg_cas04") { GetCastleData "gefg_cas04",0,strnpcinfo(0)+"::OnRecvCastle"; } + else if (strnpcinfo(2) == "gefg_cas05") { GetCastleData "gefg_cas05",0,strnpcinfo(0)+"::OnRecvCastle"; } + else if (strnpcinfo(2) == "payg_cas01") { GetCastleData "payg_cas01",0,strnpcinfo(0)+"::OnRecvCastle"; } + else if (strnpcinfo(2) == "payg_cas02") { GetCastleData "payg_cas02",0,strnpcinfo(0)+"::OnRecvCastle"; } + else if (strnpcinfo(2) == "payg_cas03") { GetCastleData "payg_cas03",0,strnpcinfo(0)+"::OnRecvCastle"; } + else if (strnpcinfo(2) == "payg_cas04") { GetCastleData "payg_cas04",0,strnpcinfo(0)+"::OnRecvCastle"; } + else if (strnpcinfo(2) == "payg_cas05") { GetCastleData "payg_cas05",0,strnpcinfo(0)+"::OnRecvCastle"; } + else if (strnpcinfo(2) == "prtg_cas01") { GetCastleData "prtg_cas01",0,strnpcinfo(0)+"::OnRecvCastle"; } + else if (strnpcinfo(2) == "prtg_cas02") { GetCastleData "prtg_cas02",0,strnpcinfo(0)+"::OnRecvCastle"; } + else if (strnpcinfo(2) == "prtg_cas03") { GetCastleData "prtg_cas03",0,strnpcinfo(0)+"::OnRecvCastle"; } + else if (strnpcinfo(2) == "prtg_cas04") { GetCastleData "prtg_cas04",0,strnpcinfo(0)+"::OnRecvCastle"; } + else if (strnpcinfo(2) == "prtg_cas05") { GetCastleData "prtg_cas05",0,strnpcinfo(0)+"::OnRecvCastle"; } + // Add custom Guild Castles here. + else { + end; + } + end; + +// War of Emperium has started. +OnAgitStart: + if (strnpcinfo(0) == "Gld_Agit_Manager") end; + MapRespawnGuildID strnpcinfo(2),GetCastleData(strnpcinfo(2),1),2; + GvgOn strnpcinfo(2); + +// Spawn (fall through), or respawn the Emperium once it has been broken. +OnStartArena: + // OnAgitStart will fall through and spawn the Emperium. + if (strnpcinfo(2) == "aldeg_cas01") { setarray .@emproom[0],216,23; } + else if (strnpcinfo(2) == "aldeg_cas02") { setarray .@emproom[0],213,23; } + else if (strnpcinfo(2) == "aldeg_cas03") { setarray .@emproom[0],205,31; } + else if (strnpcinfo(2) == "aldeg_cas04") { setarray .@emproom[0],36,217; } + else if (strnpcinfo(2) == "aldeg_cas05") { setarray .@emproom[0],27,101; } + else if (strnpcinfo(2) == "gefg_cas01") { setarray .@emproom[0],197,181; } + else if (strnpcinfo(2) == "gefg_cas02") { setarray .@emproom[0],176,178; } + else if (strnpcinfo(2) == "gefg_cas03") { setarray .@emproom[0],244,166; } + else if (strnpcinfo(2) == "gefg_cas04") { setarray .@emproom[0],174,177; } + else if (strnpcinfo(2) == "gefg_cas05") { setarray .@emproom[0],194,184; } + else if (strnpcinfo(2) == "payg_cas01") { setarray .@emproom[0],138,138; } + else if (strnpcinfo(2) == "payg_cas02") { setarray .@emproom[0],38,25; } + else if (strnpcinfo(2) == "payg_cas03") { setarray .@emproom[0],268,264; } + else if (strnpcinfo(2) == "payg_cas04") { setarray .@emproom[0],270,28; } + else if (strnpcinfo(2) == "payg_cas05") { setarray .@emproom[0],30,30; } + else if (strnpcinfo(2) == "prtg_cas01") { setarray .@emproom[0],197,197; } + else if (strnpcinfo(2) == "prtg_cas02") { setarray .@emproom[0],157,174; } + else if (strnpcinfo(2) == "prtg_cas03") { setarray .@emproom[0],16,220; } + else if (strnpcinfo(2) == "prtg_cas04") { setarray .@emproom[0],291,14; } + else if (strnpcinfo(2) == "prtg_cas05") { setarray .@emproom[0],266,266; } + // Add custom Guild Castles here. + else { + end; + } + if (!mobcount(strnpcinfo(2),"Agit#"+strnpcinfo(2)+"::OnAgitBreak")) { + monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Emperium",1288,1,"Agit#"+strnpcinfo(2)+"::OnAgitBreak"; + } + end; + +// The Emperium has been broken. +OnAgitBreak: + set .@GID,getcharid(2); + // Show and log error if an unguilded player breaks the Emperium. (Should NEVER happen) + if (.@GID <= 0) { + set .@notice$,"Character "+strcharinfo(0)+" ("+getcharid(0)+") broke the Emperium in Castle: "+strnpcinfo(2)+" while guildless. No data will be saved and Emperium respawned."; + logmes .@notice$; debugmes .@notice$; + donpcevent "Agit#"+strnpcinfo(2)+"::OnStartArena"; + end; + } + // Adjust Economy Invest Level for Castle + set .@Economy,GetCastleData(strnpcinfo(2),2) - 5; + if (.@Economy < 0) set .@Economy, 0; + SetCastleData strnpcinfo(2), 2, .@Economy; + // Adjust Defense Invest Level for Castle + set .@Defence,GetCastleData(strnpcinfo(2),3) - 5; + if (.@Defence < 0) set .@Defence, 0; + SetCastleData strnpcinfo(2), 3, .@Defence; + + // Set new Castle Occupant + SetCastleData strnpcinfo(2),1, .@GID; + + // Announce that the Emperium is destroyed, and respawn all but new castle-occupants. + mapannounce strnpcinfo(2),"The emperium has been destroyed.",bc_map,"0x00CCFF"; + MapRespawnGuildID strnpcinfo(2),.@GID,2; + + // Refresh castle data, disable Kafra and reset Invest information. + GetCastleData strnpcinfo(2),0,strnpcinfo(0)+"::OnRecvCastle"; + disablenpc "Kafra Staff#"+strnpcinfo(2); + for( set .@i, 4; .@i <= 9; set .@i, .@i+1 ) { + SetCastleData strnpcinfo(2), .@i, 0; + } + // Erase Guardian Database information if the new owners do not have Guardian Research. + if( getgdskilllv(.@GID,10002) == 0 ) { + for( set .@i, 10; .@i <= 17; set .@i, .@i+1 ) { + SetCastleData strnpcinfo(2), .@i, 0; + } + } + // Respawn the Emperium, and display new owners. + if (agitcheck()) { + sleep 500; // Slow down script execution slightly. + donpcevent "Agit#"+strnpcinfo(2)+"::OnStartArena"; + } + sleep getbattleflag("gvg_eliminate_time"); + announce "The [" + getcastlename(strnpcinfo(2)) + "] castle has been conquered by the [" + getguildName(.@GID) + "] guild.",bc_all; + end; + +// War of Emperium has ended. +OnAgitEnd: + if (strnpcinfo(0) == "Gld_Agit_Manager") end; + GvgOff strnpcinfo(2); + if (GetCastleData(strnpcinfo(2),1)) { + KillMonster strnpcinfo(2),"Agit#"+strnpcinfo(2)+"::OnAgitBreak"; + } + end; + +// Occupying Guild has been disbanded. +OnGuildBreak: + if (strnpcinfo(0) == "Gld_Agit_Manager") end; + // Kill guardians, disable the Kafra, and set owner to 0. + killmonster strnpcinfo(2),"Guardian#"+strnpcinfo(2)+"::OnGuardianDied"; + disablenpc "Kafra Staff#"+strnpcinfo(2); + SetCastleData strnpcinfo(2),0,0; + // Wait before refreshing guild information. + sleep getbattleflag("gvg_eliminate_time"); + Announce "Guild Base [" + GetCastleName(strnpcinfo(2)) + "] has been abandoned.",0; + GetCastleData strnpcinfo(2),0,strnpcinfo(0)+"::OnRecvCastle"; + end; + +OnRecvCastle: + RequestGuildInfo GetCastleData(strnpcinfo(2),1); + + // Spawn Monsters if the castle is empty. + set .@GID, GetCastleData(strnpcinfo(2),1); + if (.@GID == 0) { + killmonsterall strnpcinfo(2); + if (compare(strnpcinfo(2),"aldeg")) { + // Normal Spawns + monster strnpcinfo(2),0,0,"Evil Druid",1117,10; + monster strnpcinfo(2),0,0,"Khalitzburg",1132,4; + monster strnpcinfo(2),0,0,"Abysmal Knight",1219,2; + monster strnpcinfo(2),0,0,"Executioner",1205,1; + monster strnpcinfo(2),0,0,"Penomena",1216,10; + monster strnpcinfo(2),0,0,"Alarm",1193,18; + monster strnpcinfo(2),0,0,"Clock",1269,9; + monster strnpcinfo(2),0,0,"Raydric Archer",1276,7; + monster strnpcinfo(2),0,0,"Wanderer",1208,3; + monster strnpcinfo(2),0,0,"Alice",1275,1; + monster strnpcinfo(2),0,0,"Bloody Knight",1268,1; + monster strnpcinfo(2),0,0,"Dark Lord",1272,1; + // Set Emperium room spawn coordinates and spawn monsters. + if (strnpcinfo(2) == "aldeg_cas01") { setarray .@emproom[0],216,23; } + else if (strnpcinfo(2) == "aldeg_cas02") { setarray .@emproom[0],213,23; } + else if (strnpcinfo(2) == "aldeg_cas03") { setarray .@emproom[0],205,31; } + else if (strnpcinfo(2) == "aldeg_cas04") { setarray .@emproom[0],36,217; } + else if (strnpcinfo(2) == "aldeg_cas05") { setarray .@emproom[0],27,101; } + monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Dark Lord",1272,1; + monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Tower Keeper",1270,4; + monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Bloody Knight",1268,1; + monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Abysmal Knight",1219,1; + monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Raydric Archer",1276,5; + } + else if (compare(strnpcinfo(2),"gefg")) { + // Normal Spawns + monster strnpcinfo(2),0,0,"Evil Druid",1117,10; + monster strnpcinfo(2),0,0,"Wind Ghost",1263,11; + monster strnpcinfo(2),0,0,"Bathory",1102,10; + monster strnpcinfo(2),0,0,"Jakk",1130,10; + monster strnpcinfo(2),0,0,"Marduk",1140,20; + monster strnpcinfo(2),0,0,"Raydric",1163,9; + monster strnpcinfo(2),0,0,"Alice",1275,1; + monster strnpcinfo(2),0,0,"Abysmal Knight",1219,1; + monster strnpcinfo(2),0,0,"Moonlight Flower",1150,1; + monster strnpcinfo(2),0,0,"Phreeoni",1159,1; + // Set Emperium room spawn coordinates and spawn monsters. + if (strnpcinfo(2) == "gefg_cas01") { setarray .@emproom[0],197,181; } + else if (strnpcinfo(2) == "gefg_cas02") { setarray .@emproom[0],176,178; } + else if (strnpcinfo(2) == "gefg_cas03") { setarray .@emproom[0],244,166; } + else if (strnpcinfo(2) == "gefg_cas04") { setarray .@emproom[0],174,177; } + else if (strnpcinfo(2) == "gefg_cas05") { setarray .@emproom[0],194,184; } + monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Mysteltainn",1203,1; + monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Orc Hero",1087,1; + monster strnpcinfo(2),.@emproom[0],.@emproom[1],"High Orc",1213,10; + monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Orc Archer",1189,10; + } + else if (compare(strnpcinfo(2),"payg")) { + // Normal Spawns + monster strnpcinfo(2),0,0,"Greatest General",1277,9; + monster strnpcinfo(2),0,0,"Wanderer",1208,10; + monster strnpcinfo(2),0,0,"Mutant Dragonoid",1262,5; + monster strnpcinfo(2),0,0,"Bathory",1102,5; + monster strnpcinfo(2),0,0,"Moonlight Flower",1150,1; + monster strnpcinfo(2),0,0,"Eddga",1115,1; + monster strnpcinfo(2),0,0,"Horong",1129,11; + monster strnpcinfo(2),0,0,"Raydric Archer",1276,5; + monster strnpcinfo(2),0,0,"Kobold Archer",1282,4; + monster strnpcinfo(2),0,0,"Gargoyle",1253,5; + // Set Emperium room spawn coordinates and spawn monsters. + if (strnpcinfo(2) == "payg_cas01") { setarray .@emproom[0],138,138; } + else if (strnpcinfo(2) == "payg_cas02") { setarray .@emproom[0],38,25; } + else if (strnpcinfo(2) == "payg_cas03") { setarray .@emproom[0],268,264; } + else if (strnpcinfo(2) == "payg_cas04") { setarray .@emproom[0],270,28; } + else if (strnpcinfo(2) == "payg_cas05") { setarray .@emproom[0],30,30; } + monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Moonlight Flower",1150,1; + monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Eddga",1115,1; + monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Wanderer",1208,6; + monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Raydric Archer",1276,5; + } + else if (compare(strnpcinfo(2),"prtg")) { + // Normal Spawns + monster strnpcinfo(2),0,0,"Raydric",1163,1; + monster strnpcinfo(2),0,0,"Khalitzburg",1132,10; + monster strnpcinfo(2),0,0,"Abysmal Knight",1219,5; + monster strnpcinfo(2),0,0,"Bloody Knight",1268,5; + monster strnpcinfo(2),0,0,"Stormy Knight",1251,1; + monster strnpcinfo(2),0,0,"Hatii",1252,1; + monster strnpcinfo(2),0,0,"Raydric Archer",1276,5; + monster strnpcinfo(2),0,0,"Gryphon",1259,2; + monster strnpcinfo(2),0,0,"Chimera",1283,3; + monster strnpcinfo(2),0,0,"Alice",1275,1; + monster strnpcinfo(2),0,0,"Zealotus",1200,1; + // Set Emperium room spawn coordinates and spawn monsters. + if (strnpcinfo(2) == "prtg_cas01") { setarray .@emproom[0],197,197; } + else if (strnpcinfo(2) == "prtg_cas02") { setarray .@emproom[0],157,174; } + else if (strnpcinfo(2) == "prtg_cas03") { setarray .@emproom[0],16,220; } + else if (strnpcinfo(2) == "prtg_cas04") { setarray .@emproom[0],291,14; } + else if (strnpcinfo(2) == "prtg_cas05") { setarray .@emproom[0],266,266; } + monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Guardian Knight",1268,1; + monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Guardian Master",1251,1; + monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Hatii",1252,1; + monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Guardian Knight",1219,1; + monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Raydric Archer",1276,5; + } + // Add custom Guild Castles here. + else { + end; + } + donpcevent "Agit#"+strnpcinfo(2)+"::OnStartArena"; + // Disable Kafra Staff... + disablenpc "Kafra Staff#"+strnpcinfo(2); + end; + } + else { + // Otherwise place the guild emblem on flags. + if (strnpcinfo(2) == "aldeg_cas01") { donpcevent "::OnRecvCastleA01"; } + else if (strnpcinfo(2) == "aldeg_cas02") { donpcevent "::OnRecvCastleA02"; } + else if (strnpcinfo(2) == "aldeg_cas03") { donpcevent "::OnRecvCastleA03"; } + else if (strnpcinfo(2) == "aldeg_cas04") { donpcevent "::OnRecvCastleA04"; } + else if (strnpcinfo(2) == "aldeg_cas05") { donpcevent "::OnRecvCastleA05"; } + else if (strnpcinfo(2) == "gefg_cas01") { donpcevent "::OnRecvCastleG01"; } + else if (strnpcinfo(2) == "gefg_cas02") { donpcevent "::OnRecvCastleG02"; } + else if (strnpcinfo(2) == "gefg_cas03") { donpcevent "::OnRecvCastleG03"; } + else if (strnpcinfo(2) == "gefg_cas04") { donpcevent "::OnRecvCastleG04"; } + else if (strnpcinfo(2) == "gefg_cas05") { donpcevent "::OnRecvCastleG05"; } + else if (strnpcinfo(2) == "payg_cas01") { donpcevent "::OnRecvCastlePt01"; } + else if (strnpcinfo(2) == "payg_cas02") { donpcevent "::OnRecvCastlePy02"; } + else if (strnpcinfo(2) == "payg_cas03") { donpcevent "::OnRecvCastlePy03"; } + else if (strnpcinfo(2) == "payg_cas04") { donpcevent "::OnRecvCastlePy04"; } + else if (strnpcinfo(2) == "payg_cas05") { donpcevent "::OnRecvCastlePy05"; } + else if (strnpcinfo(2) == "prtg_cas01") { donpcevent "::OnRecvCastlePt01"; } + else if (strnpcinfo(2) == "prtg_cas02") { donpcevent "::OnRecvCastlePt02"; } + else if (strnpcinfo(2) == "prtg_cas03") { donpcevent "::OnRecvCastlePt03"; } + else if (strnpcinfo(2) == "prtg_cas04") { donpcevent "::OnRecvCastlePt04"; } + else if (strnpcinfo(2) == "prtg_cas05") { donpcevent "::OnRecvCastlePt05"; } + // Add custom Guild Castles here. + else { + end; + } + // And load purchased Guardian in castles. + donpcevent "Guardian#"+strnpcinfo(2)+"::OnSpawnGuardians"; + // And display Kafra if purchased. + if (GetCastleData(strnpcinfo(2),9) < 1) disablenpc "Kafra Staff#"+strnpcinfo(2); + } + end; +} + +// Guild Steward Template +//============================================================ +- script Gld_Mngr_Template::Gld_Mngr_Template -1,{ + // What is the Display Name of the NPC? + set .@name$,strnpcinfo(1); + + // Store the Guild ID of castle occupant. + set .@GID, GetCastleData(strnpcinfo(2),1); + + // Define the types of guardians on a per castle basis. + // 1 - Soldier Guardian; 2 - Archer Guardian; 3 - Knight Guardian + // Define the x spawn point for each uardian. + // [0] = 1st guardian's x spawn point. + // Define the y spawn point for each guardian. + // [0] = 1st guardian's y spawn point. + // Define the coordinates of the "Treasure Room." + // Aldebaran (Luina) Castles + if (strnpcinfo(2) == "aldeg_cas01") { + setarray .@guardiantype[0],1,2,2,2,2,3,3,3; + setarray .@guardianposx[0],17,39,38,45,21,218,213,73; + setarray .@guardianposy[0],218,208,196,228,194,24,24,70; + setarray .@masterroom[0],113,223; + } + else if (strnpcinfo(2) == "aldeg_cas02") { + setarray .@guardiantype[0],3,3,3,1,1,2,2,2; + setarray .@guardianposx[0],27,88,117,60,51,21,36,210; + setarray .@guardianposy[0],184,43,46,202,183,177,183,7; + setarray .@masterroom[0],134,225; + } + else if (strnpcinfo(2) == "aldeg_cas03") { + setarray .@guardiantype[0],3,3,1,1,1,2,2,2; + setarray .@guardianposx[0],90,116,86,116,64,212,195,110; + setarray .@guardianposy[0],112,112,120,76,103,160,151,217; + setarray .@masterroom[0],229,267; + } + else if (strnpcinfo(2) == "aldeg_cas04") { + setarray .@guardiantype[0],2,2,2,1,1,1,3,3; + setarray .@guardianposx[0],187,192,148,145,169,198,48,55; + setarray .@guardianposy[0],100,42,88,209,53,77,72,88; + setarray .@masterroom[0],83,17; + } + else if (strnpcinfo(2) == "aldeg_cas05") { + setarray .@guardiantype[0],2,2,1,1,3,3,3,3; + setarray .@guardianposx[0],51,188,157,157,27,145,156,41; + setarray .@guardianposy[0],202,79,192,74,221,78,73,112; + setarray .@masterroom[0],64,8; + } + // Geffen (Britoniah) Castles + else if (strnpcinfo(2) == "gefg_cas01") { + setarray .@guardiantype[0],1,1,1,2,2,3,3,3; + setarray .@guardianposx[0],67,184,62,36,50,50,189,200; + setarray .@guardianposy[0],179,20,41,186,186,67,41,167; + setarray .@masterroom[0],152,117; + } + else if (strnpcinfo(2) == "gefg_cas02") { + setarray .@guardiantype[0],1,1,1,2,2,3,3,3; + setarray .@guardianposx[0],64,56,166,35,20,19,166,159; + setarray .@guardianposy[0],168,41,25,148,150,41,42,188; + setarray .@masterroom[0],145,115; + } + else if (strnpcinfo(2) == "gefg_cas03") { + setarray .@guardiantype[0],2,2,1,1,1,3,3,3; + setarray .@guardianposx[0],48,113,48,157,243,157,234,238; + setarray .@guardianposy[0],176,214,207,62,41,45,25,160; + setarray .@masterroom[0],275,289; + } + else if (strnpcinfo(2) == "gefg_cas04") { + setarray .@guardiantype[0],2,2,1,1,1,3,3,3; + setarray .@guardianposx[0],53,31,49,29,147,57,160,148; + setarray .@guardianposy[0],191,178,220,46,65,46,50,189; + setarray .@masterroom[0],116,123; + } + else if (strnpcinfo(2) == "gefg_cas05") { + setarray .@guardiantype[0],2,2,1,1,1,3,3,3; + setarray .@guardianposx[0],45,71,72,66,177,66,177,193; + setarray .@guardianposy[0],149,163,142,47,50,17,35,166; + setarray .@masterroom[0],149,106; + } + // Payon (Baulder) Castles + else if (strnpcinfo(2) == "payg_cas01") { + setarray .@guardiantype[0],2,2,2,2,2,2,2,3; + setarray .@guardianposx[0],229,225,222,99,65,36,51,138; + setarray .@guardianposy[0],92,80,111,45,31,127,144,133; + setarray .@masterroom[0],295,8; + } + else if (strnpcinfo(2) == "payg_cas02") { + setarray .@guardiantype[0],2,2,2,2,2,2,2,3; + setarray .@guardianposx[0],237,228,210,57,42,287,264,27; + setarray .@guardianposy[0],54,72,41,241,241,257,272,20; + setarray .@masterroom[0],141,149; + } + else if (strnpcinfo(2) == "payg_cas03") { + setarray .@guardiantype[0],2,2,2,2,2,2,2,3; + setarray .@guardianposx[0],245,269,36,41,39,19,37,268; + setarray .@guardianposy[0],37,51,39,39,65,276,277,244; + setarray .@masterroom[0],163,167; + } + else if (strnpcinfo(2) == "payg_cas04") { + setarray .@guardiantype[0],2,2,2,2,2,2,2,3; + setarray .@guardianposx[0],251,232,231,32,32,35,36,270; + setarray .@guardianposy[0],212,212,175,287,232,45,17,41; + setarray .@masterroom[0],151,47; + } + else if (strnpcinfo(2) == "payg_cas05") { + setarray .@guardiantype[0],2,2,2,2,2,2,2,3; + setarray .@guardianposx[0],19,33,266,266,263,263,250,36; + setarray .@guardianposy[0],279,260,234,279,37,21,22,36; + setarray .@masterroom[0],153,137; + } + // Prontera (Valkyrie Realms) Castles + else if (strnpcinfo(2) == "prtg_cas01") { + setarray .@guardiantype[0],1,1,1,2,2,3,3,3; + setarray .@guardianposx[0],182,182,153,59,50,184,196,107; + setarray .@guardianposy[0],62,116,86,28,36,183,189,179; + setarray .@masterroom[0],15,209; + } + else if (strnpcinfo(2) == "prtg_cas02") { + setarray .@guardiantype[0],3,3,3,1,1,2,2,2; + setarray .@guardianposx[0],161,153,178,71,49,64,7,75; + setarray .@guardianposy[0],161,161,44,75,28,186,196,175; + setarray .@masterroom[0],207,229; + } + else if (strnpcinfo(2) == "prtg_cas03") { + setarray .@guardiantype[0],3,3,3,1,1,2,2,2; + setarray .@guardianposx[0],191,137,45,50,41,191,179,191; + setarray .@guardianposy[0],190,190,99,87,87,42,43,72; + setarray .@masterroom[0],190,130; + } + else if (strnpcinfo(2) == "prtg_cas04") { + setarray .@guardiantype[0],3,3,3,1,1,1,2,2; + setarray .@guardianposx[0],276,274,246,38,29,33,78,36; + setarray .@guardianposy[0],14,35,246,240,240,258,48,61; + setarray .@masterroom[0],275,160; + } + else if (strnpcinfo(2) == "prtg_cas05") { + setarray .@guardiantype[0],3,3,3,1,1,1,2,2; + setarray .@guardianposx[0],266,287,245,236,251,278,32,44; + setarray .@guardianposy[0],262,280,250,63,63,253,253,248; + setarray .@masterroom[0],281,176; + } + // Add custom Guild Castles here. + else { + end; + } + + mes "[ Steward " + .@name$ + " ]"; + if (.@GID == 0) { + mes "I'm waiting for my master to return."; + mes "If you wish to speak with him, you will have to wait as well. "; + close; + } + if (getcharid(2) != .@GID || strcharinfo(0) != getguildmaster(.@GID)){ + mes "I am loyal and I will follow my master ^ff0000" + getguildmaster(.@GID) + "^000000. We are Guardians! We defend to the bitter end!"; + close; + } + mes "Welcome. My honorable master, ^ff0000" + getguildmaster(.@GID) + "^000000..."; + mes "Whatever you need, I am at your service. I will be faithful in my duties."; + next; + switch(select("castle briefing:Invest in commercial growth:Invest in safeguard:Summon Guardian:Employ / discharge storehouse staff:Go into Master's room")) { + case 1: + mes "[ Steward " + .@name$ + " ]"; + mes "I will report the Castle briefing, Master."; + mes " "; + mes " ^0000ffNow, commercial growth level is " + GetCastleData(strnpcinfo(2),2) + "."; + if (GetCastleData(strnpcinfo(2),4)) { + mes " You invested " + GetCastleData(strnpcinfo(2),4) + "times in last 1 day."; + } + mes " Now, safeguard level is " + GetCastleData(strnpcinfo(2),3) + ".^000000"; + if (GetCastleData(strnpcinfo(2),5)) { + mes " ^0000ff- You invested " + GetCastleData(strnpcinfo(2),5) + "times in last 1 day.^000000"; + } + mes " "; + mes "That's all to report, Master."; + close; + case 2: + set .@Economy,GetCastleData(strnpcinfo(2),2); + if(.@Economy < 8) set .@eco_invest,10000; + if(.@Economy >= 8) set .@eco_invest,20000; + if(.@Economy >= 16) set .@eco_invest,40000; + if(.@Economy >= 25) set .@eco_invest,80000; + if(.@Economy >= 34) set .@eco_invest,160000; + if(.@Economy >= 44) set .@eco_invest,320000; + if(.@Economy >= 54) set .@eco_invest,640000; + if(.@Economy >= 65) set .@eco_invest,1280000; + if(.@Economy >= 76) set .@eco_invest,2560000; + if(.@Economy >= 88) set .@eco_invest,5120000; + mes "[ Steward " + .@name$ + " ]"; + mes "If you raise commercial growth, the quantity of goods made by the guild will increase. So if you want a prosperous future, investment will be required."; + mes " "; + mes "Originally you can invest just once but if you pay more money, you can invest twice."; + mes " "; + if (.@Economy == 100) { + mes "^ff0000But the commercial growth level of our castle is peaked at 100%. It doesn't need any more investment. As I expected you have a great acumen, Master.^000000"; + close; + } + if (GetCastleData(strnpcinfo(2),4) == 2) { + mes "^ff0000But you already invested twice today so you cannot invest any more.^000000 I expect our riches to increase in growth level."; + close; + } + if (GetCastleData(strnpcinfo(2),4) == 0) { + mes "Now the needed investment amount is ^ff0000" + .@eco_invest + "^000000 zeny. Will you invest?"; + } + else { + mes "You've invested once today... if you wish to invest once more, ^ff0000" + .@eco_invest + "^000000 more zeny will be needed."; + } + next; + switch(select("Invest in commercial growth:Cancel")) { + case 1: + if (Zeny < .@eco_invest) { + mes "[ Steward " + .@name$ + " ]"; + mes "I'm sorry but there is not enough zeny to invest. You will have to try again when you have the funds, Master."; + close; + } + set zeny,zeny-.@eco_invest; + set zeny,zeny-.@eco_invest; + SetCastleData strnpcinfo(2),4,GetCastleData(strnpcinfo(2),4)+1; + SetCastleData strnpcinfo(2),2,.@Economy + 1 + (.@Economy<99 && rand(2) && getgdskilllv(.@GID,10014)); + mes "[ Steward .@name$]"; + mes "We finished the investment safely. I expect that our growth level will be increased by tomorrow."; + close; + case 2: + mes "[ Steward " + .@name$ + " ]"; + mes "I'll do as you bid, my master... There is no hurry. We will do our best."; + close; + } + case 3: + set .@Defence,GetCastleData(strnpcinfo(2),3); + if(.@Defence < 8) set .@def_invest,20000; + if(.@Defence >= 8) set .@def_invest,40000; + if(.@Defence >= 16) set .@def_invest,80000; + if(.@Defence >= 25) set .@def_invest,160000; + if(.@Defence >= 34) set .@def_invest,320000; + if(.@Defence >= 44) set .@def_invest,640000; + if(.@Defence >= 54) set .@def_invest,1280000; + if(.@Defence >= 65) set .@def_invest,2560000; + if(.@Defence >= 76) set .@def_invest,5120000; + if(.@Defence >= 88) set .@def_invest,10240000; + mes "[ Steward " + .@name$ + " ]"; + mes "If you raise the safeguard, the durability of the Guardians and emperium will increase. So if you expect more defenses in battles, investment will be required."; + mes " "; + mes "Originally you can invest just once but if you pay more money, you can invest twice."; + mes " "; + if (.@Defense == 100) { + mes "^ff0000But the safeguard level of our castle is peaked at 100%. It doesn't need any more investment. As I expected you have a great acumen, Master.^000000"; + close; + } + if (GetCastleData(strnpcinfo(2),5) == 2) { + mes "^ff0000But you already invested twice today so you cannot invest any more.^000000 I expect our riches to increase in growth level."; + close; + } + if (GetCastleData(strnpcinfo(2),5) == 0) { + mes "Now the needed investment amount is ^ff0000" + .@def_invest + "^000000 zeny. Will you invest?"; + } + else { + mes "You've invested once today... if you wish to invest once more, ^ff0000" + .@def_invest + "^000000 more zeny will be needed."; + } + next; + switch(select("Invest in safeguard.:Cancel")) { + case 1: + if (Zeny < .@def_invest) { + mes "[ Steward " + .@name$ + " ]"; + mes "I'm sorry but there is not enough zeny to invest. You will have to try again when you have the funds, Master."; + close; + } + set zeny,zeny-.@def_invest; + SetCastleData strnpcinfo(2),5,GetCastleData(strnpcinfo(2),5)+1; + SetCastleData strnpcinfo(2),3,.@Defence+1; + mes "[ Steward .@name$]"; + mes "We finished the investment safely. I expect that the safeguard level will be increased by tomorrow."; + close; + case 2: + mes "[ Steward " + .@name$ + " ]"; + mes "I'll do as you bid, my master... There is no hurry. We will do our best."; + close; + + } + case 4: + mes "[ Steward " + .@name$ + " ]"; + mes "Will you summon a Guardian? It'll be a protector to defend us loyally."; + mes "Please select a guardian to defend us."; + next; + for( set .@i, 0; .@i <= 7 ; set .@i, .@i+1 ) { + if (.@guardiantype[.@i] == 1) { set .@type$,"Guardian Soldier"; } + else if (.@guardiantype[.@i] == 2) { set .@type$,"Guardian Archer"; } + else { set .@type$,"Guardian Knight"; } + if (guardianinfo(strnpcinfo(2),.@i,0)) { + setarray .@gname$[.@i], .@type$ + " - Implemented (" + guardianinfo(strnpcinfo(2),.@i,2) + "/" + guardianinfo(strnpcinfo(2),.@i,1) + ")"; + } + else { + setarray .@gname$[.@i], .@type$ + " - Not Implemented"; + } + } + set .@menu$,.@gname$[0]+":"+.@gname$[1]+":"+.@gname$[2]+":"+.@gname$[3]+":"+.@gname$[4]+":"+.@gname$[5]+":"+.@gname$[6]+":"+.@gname$[7]; + switch(select(.@menu$)) { + case 1: set .@GDnum,10; break; + case 2: set .@GDnum,11; break; + case 3: set .@GDnum,12; break; + case 4: set .@GDnum,13; break; + case 5: set .@GDnum,14; break; + case 6: set .@GDnum,15; break; + case 7: set .@GDnum,16; break; + case 8: set .@GDnum,17; break; + } + mes "[ Steward " + .@name$ + " ]"; + mes "Will you summon the chosen guardian? 10000 zeny is required to summon."; + next; + switch(select("Summon:Cancel")) { + case 1: + mes "[ Steward " + .@name$ + " ]"; + if (getgdskilllv(.@GID,10002) == 0) { + mes "Master, we have not the resources to Summon the Guardian. If you want to accumulate them, you have to learn the Guild skill, We failed to summon the Guardian."; + close; + } + if (GetCastleData(strnpcinfo(2),.@GDnum) == 1) { + mes "Master, you already have summoned that Guardian. We cannot summon another."; + close; + } + + if (Zeny < 1000) { + mes "Well... I'm sorry but we don't have funds to summon the Guardian. We failed to summon the Guardian."; + close; + } + set zeny,zeny-10000; + SetCastleData strnpcinfo(2),.@GDnum,1; // mark as 'installed' + set .@UseGID,.@GDnum - 10; + if (.@guardiantype[.@UseGID] == 1) { set .@type,1287; } + else if (.@guardiantype[.@UseGID] == 2) { set .@type,1285; } + else { set .@type,1286; } + guardian strnpcinfo(2),.@guardianposx[.@UseGID],.@guardianposy[.@UseGID],strmobinfo(2,.@type),.@type,"Guardian#"+strnpcinfo(2)+"::OnGuardianDied",.@UseGID; + mes "We completed the summoning of the Guardian. Our defenses are now increased with it in place."; + close; + case 2: + mes "[ Steward " + .@name$ + " ]"; + mes "I did as you ordered. But please remember if you the have money to spare, it'll be better to set it up."; + close; + } + case 5: + if (GetCastleData(strnpcinfo(2),9) == 1) { + mes "[ Steward " + .@name$ + " ]"; + mes "Now about the Kafra staff... Will you discharge the Kafra staff?"; + next; + switch(select("Discharge:Cancel")) { + case 1: + cutin "kafra_01",2; + mes "[ Hired Kafra staff ]"; + mes "I worked so hard... How can this be, Master?... I'll work harder if you're displeased... Please reconsider, Master."; + next; + switch(select("Discharge:Cancel")) { + case 1: + mes "[ Hired Kafra staff ]"; + mes "Oh, my god! This is nonsense!"; + next; + cutin "kafra_01",255; + break; + case 2: + mes "[ Hired Kafra staff ]"; + mes "I'll work harder... Thank you!"; + close2; + cutin "kafra_01",255; + end; + } + case 2: + mes "[ Steward " + .@name$ + " ]"; + mes "Those Kafra are hard workers. I thought it would be best to keep the staff."; + close; + } + disablenpc "Kafra Staff#"+strnpcinfo(2); + SetCastleData strnpcinfo(2),9,0; + mes "[ Steward " + .@name$ + " ]"; + mes "...."; + mes "Discharged Kafra staff... But... are you displeased with something?"; + close; + } + else { + mes "[ Steward " + .@name$ + " ]"; + mes "Will you contract with the Kafra head office to hire Kafra staff in our castle?"; + mes "^ff0000 10000zeny is needed to hire. "; + next; + switch(select("Hire.:Cancel")) { + case 1: + mes "[ Steward " + .@name$ + " ]"; + if (getgdskilllv(.@GID,10001) == 0) { + mes "Master, we cannot hire Kafra staff because we didn't make a contract with the Kafra head office. If you want to make a contract with the Kafra head office, you have to learn the Guild skill."; + close; + } + if (Zeny < 10000) { + mes "Well... I'm sorry but we don't have enough funds. We are unable to hire the Kafra staff."; + close; + } + set zeny,zeny-10000; + enablenpc "Kafra Staff#"+strnpcinfo(2); + SetCastleData strnpcinfo(2),9,1; + mes "We finished making the contract with the Kafra head office successfully. We hired a Kafra staff."; + next; + cutin "kafra_01",2; + mes "[ Hired Kafra staff ]"; + mes "How do you do? I'm a dispatched Kafra from head office."; + mes "I'll do my best to upkeep the reputation of Guild."; + next; + cutin "kafra_01",255 ; + mes "[ Steward " + .@name$ + " ]"; + mes "The contract term of the hired Kafra staff is 1 month and after this term, you will have to pay an additional charge."; + mes "It will be useful for our members."; + close; + case 2: + mes "[ Steward " + .@name$ + " ]"; + mes "I did as you ordered, but some of our members will be unhappy. It will be better to hire a Kafra staff quickly."; + close; + } + } + case 6: + mes "[ Steward " + .@name$ + " ]"; + mes "Do you want to visit the room where our valuables are stored?"; + mes "That room is restricted to you... you are the only one with access to it."; + next; + switch(select("Go into Master's room.:Cancel")) { + case 1: + mes "[ Steward " + .@name$ + " ]"; + mes "Please follow me, I will show you the secret passage."; + mes "When you wish to return, pull this lever here..."; + close2; + warp strnpcinfo(2),.@masterroom[0],.@masterroom[1]; + end; + case 2: + mes "[ Steward " + .@name$ + " ]"; + mes "Goods are produced once a day... if you don't make use of them, they will not produce."; + mes "Therefore it would be better that you remove them over time for the Guild."; + close; + } + } +} + + +// Guardian Spawner Template +//============================================================ +- script Gld_Guard_Template::Gld_Guard_Template -1,{ +// Spawn Guardians in castles +// When adding new castles, ensure that the coordinates coincide +// with the coordinates defined in the Guild Steward template. +OnSpawnGuardians: + // Define the types of guardians on a per castle basis. + // 1 - Soldier Guardian; 2 - Archer Guardian; 3 - Knight Guardian + // Define the x spawn point for each uardian. + // [0] = 1st guardian's x spawn point. + // Define the y spawn point for each uardian. + // [0] = 1st guardian's y spawn point. + // Aldebaran (Luina) Castles + if (strnpcinfo(2) == "aldeg_cas01") { + setarray .@guardiantype[0],1,2,2,2,2,3,3,3; + setarray .@guardianposx[0],17,39,38,45,21,218,213,73; + setarray .@guardianposy[0],218,208,196,228,194,24,24,70; + } + else if (strnpcinfo(2) == "aldeg_cas02") { + setarray .@guardiantype[0],3,3,3,1,1,2,2,2; + setarray .@guardianposx[0],27,88,117,60,51,21,36,210; + setarray .@guardianposy[0],184,43,46,202,183,177,183,7; + } + else if (strnpcinfo(2) == "aldeg_cas03") { + setarray .@guardiantype[0],3,3,1,1,1,2,2,2; + setarray .@guardianposx[0],90,116,86,116,64,212,195,110; + setarray .@guardianposy[0],112,112,120,76,103,160,151,217; + } + else if (strnpcinfo(2) == "aldeg_cas04") { + setarray .@guardiantype[0],2,2,2,1,1,1,3,3; + setarray .@guardianposx[0],187,192,148,145,169,198,48,55; + setarray .@guardianposy[0],100,42,88,209,53,77,72,88; + } + else if (strnpcinfo(2) == "aldeg_cas05") { + setarray .@guardiantype[0],2,2,1,1,3,3,3,3; + setarray .@guardianposx[0],51,188,157,157,27,145,156,41; + setarray .@guardianposy[0],202,79,192,74,221,78,73,112; + } + // Geffen (Britoniah) Castles + else if (strnpcinfo(2) == "gefg_cas01") { + setarray .@guardiantype[0],1,1,1,2,2,3,3,3; + setarray .@guardianposx[0],67,184,62,36,50,50,189,200; + setarray .@guardianposy[0],179,20,41,186,186,67,41,167; + } + else if (strnpcinfo(2) == "gefg_cas02") { + setarray .@guardiantype[0],1,1,1,2,2,3,3,3; + setarray .@guardianposx[0],64,56,166,35,20,19,166,159; + setarray .@guardianposy[0],168,41,25,148,150,41,42,188; + } + else if (strnpcinfo(2) == "gefg_cas03") { + setarray .@guardiantype[0],2,2,1,1,1,3,3,3; + setarray .@guardianposx[0],48,113,48,157,243,157,234,238; + setarray .@guardianposy[0],176,214,207,62,41,45,25,160; + } + else if (strnpcinfo(2) == "gefg_cas04") { + setarray .@guardiantype[0],2,2,1,1,1,3,3,3; + setarray .@guardianposx[0],53,31,49,29,147,57,160,148; + setarray .@guardianposy[0],191,178,220,46,65,46,50,189; + } + else if (strnpcinfo(2) == "gefg_cas05") { + setarray .@guardiantype[0],2,2,1,1,1,3,3,3; + setarray .@guardianposx[0],45,71,72,66,177,66,177,193; + setarray .@guardianposy[0],149,163,142,47,50,17,35,166; + } + // Payon (Baulder) Castles + else if (strnpcinfo(2) == "payg_cas01") { + setarray .@guardiantype[0],2,2,2,2,2,2,2,3; + setarray .@guardianposx[0],229,225,222,99,65,36,51,138; + setarray .@guardianposy[0],92,80,111,45,31,127,144,133; + } + else if (strnpcinfo(2) == "payg_cas02") { + setarray .@guardiantype[0],2,2,2,2,2,2,2,3; + setarray .@guardianposx[0],237,228,210,57,42,287,264,27; + setarray .@guardianposy[0],54,72,41,241,241,257,272,20; + } + else if (strnpcinfo(2) == "payg_cas03") { + setarray .@guardiantype[0],2,2,2,2,2,2,2,3; + setarray .@guardianposx[0],245,269,36,41,39,19,37,268; + setarray .@guardianposy[0],37,51,39,39,65,276,277,244; + } + else if (strnpcinfo(2) == "payg_cas04") { + setarray .@guardiantype[0],2,2,2,2,2,2,2,3; + setarray .@guardianposx[0],251,232,231,32,32,35,36,270; + setarray .@guardianposy[0],212,212,175,287,232,45,17,41; + } + else if (strnpcinfo(2) == "payg_cas05") { + setarray .@guardiantype[0],2,2,2,2,2,2,2,3; + setarray .@guardianposx[0],19,33,266,266,263,263,250,36; + setarray .@guardianposy[0],279,260,234,279,37,21,22,36; + } + // Prontera (Valkyrie Realms) Castles + else if (strnpcinfo(2) == "prtg_cas01") { + setarray .@guardiantype[0],1,1,1,2,2,3,3,3; + setarray .@guardianposx[0],182,182,153,59,50,184,196,107; + setarray .@guardianposy[0],62,116,86,28,36,183,189,179; + } + else if (strnpcinfo(2) == "prtg_cas02") { + setarray .@guardiantype[0],3,3,3,1,1,2,2,2; + setarray .@guardianposx[0],161,153,178,71,49,64,7,75; + setarray .@guardianposy[0],161,161,44,75,28,186,196,175; + } + else if (strnpcinfo(2) == "prtg_cas03") { + setarray .@guardiantype[0],3,3,3,1,1,2,2,2; + setarray .@guardianposx[0],191,137,45,50,41,191,179,191; + setarray .@guardianposy[0],190,190,99,87,87,42,43,72; + } + else if (strnpcinfo(2) == "prtg_cas04") { + setarray .@guardiantype[0],3,3,3,1,1,1,2,2; + setarray .@guardianposx[0],276,274,246,38,29,33,78,36; + setarray .@guardianposy[0],14,35,246,240,240,258,48,61; + } + else if (strnpcinfo(2) == "prtg_cas05") { + setarray .@guardiantype[0],3,3,3,1,1,1,2,2; + setarray .@guardianposx[0],266,287,245,236,251,278,32,44; + setarray .@guardianposy[0],262,280,250,63,63,253,253,248; + } + // Add custom Guild Castles here. + else { + end; + } + + // Kill all existing guardians before spawning new ones. + // This should prevent duplicating Guardians when char Server disconnects. + killmonster strnpcinfo(2),strnpcinfo(0)+"::OnGuardianDied"; + + for( set .@i, 0; .@i <= 7 ; set .@i, .@i+1 ) { + set .@UseGID,.@i + 10; + if (.@guardiantype[.@i] == 1) { set .@type,1287; } + else if (.@guardiantype[.@i] == 2) { set .@type,1285; } + else { set .@type,1286; } + if (GetCastleData(strnpcinfo(2),.@UseGID)) { + guardian strnpcinfo(2),.@guardianposx[.@i],.@guardianposy[.@i],strmobinfo(2,.@type),.@type,"Guardian#"+strnpcinfo(2)+"::OnGuardianDied",.@i; + } + } + end; + +OnGuardianDied: + end; +} + +// Kafra Template +//============================================================ +- script Gld_Kafra_Template::Gld_Kafra_Template -1,{ + // Store the Guild ID of castle occupant. + set .@GID, GetCastleData(strnpcinfo(2),1); + + if (compare(strnpcinfo(2),"aldeg")) { + setarray .@destination$[0],"Al De Baran","aldebaran"; + setarray .@coordinates[0],132,103; + } + else if (compare(strnpcinfo(2),"gefg")) { + setarray .@destination$[0],"Geffen","geffen"; + setarray .@coordinates[0],120,39; + } + else if (compare(strnpcinfo(2),"payg")) { + setarray .@destination$[0],"Payon","payon"; + setarray .@coordinates[0],70,100; + } + else if (compare(strnpcinfo(2),"prtg")) { + setarray .@destination$[0],"Prontera","prontera"; + setarray .@coordinates[0],116,72; + } + // Add custom Guild Castles here. + else { + end; + } + + cutin "kafra_01",2; + if (getcharid(2) == .@GID) { + mes "[Kafra staff]"; + mes "Welcome. ^ff0000" + getguildname(.@GID) + "^000000 Member."; + mes "The Kafra Coporation will stay with you wherever you go."; + next; + switch(select("Use Storage:Use Guild Storage:Use Warp Service:Rent a Cart:Cancel")) { + case 1: + if (basicskillcheck() && getskilllv(1) < 6) { + mes "[Kafra staff]"; + mes "I am sorry but you have to be at least Novice skill level 6 if you want to use the storage."; + } + else { + callfunc("F_CheckKafCode"); //check your storage password, if set + openstorage; + } + break; + case 2: + // Unofficial, but since it's already been in eA for ages + // and used, I can't exactly remove it, now, can I? >:( + if(guildopenstorage(0) == 1){ + mes "[Kafra Employee]"; + mes "I'm sorry but another guild member is using the guild storage"; + mes "right now. Please wait until that person is finished."; + close2; + cutin "", 255; + end; + } + cutin "", 255; + close; + case 3: + mes "[Kafra staff]"; + mes "Please let me know your destination."; + next; + switch(select(.@destination$ + " ^880000200 ^000000z:Cancel")) { + case 1: + if (Zeny < 200) { + mes "[Kafra staff]"; + mes "You don't have enough money. Please check again."; + } + else { + set zeny,zeny-200; + set kf_10_pit,kf_10_pit+2; + cutin "kafra_01",255; + warp .@destination$[1],.@coordinates[0],.@coordinates[1]; + end; + } + break; + case 2: + break; + } + break; + case 4: + if(baseClass != Job_Merchant){ + mes "[Kafra staff]"; + mes "I am sorry. The Cart Service is only provided for the Merchant and Blacksmith class."; + } + else if(checkcart() == 1){ + mes "[Kafra staff]"; + mes "You have a cart equipped already."; + } + else { + mes "[Kafra staff]" ; + mes "The cart fee is 800 zeny. Do you want to rent a cart?"; + next; + switch(select("Yes.:Cancel.")) { + case 1: + if (Zeny < 800) { + mes "[Kafra staff]"; + mes "You don't have enough Money. You need 800 Zeny to rent a cart."; + } + else { + close2; + cutin "kafra_01",255; + set kf_10_pit,kf_10_pit+8; + set zeny,zeny-800; + setcart; + end; + } + break; + case 2: + break; + } + } + break; + case 5: + mes "[Kafra staff]"; + mes "The Kafra corp. always tries to give the best service."; + mes "Thank you for using Kafra corp. Please come again."; + } + } + else { + mes "[Kafra staff]"; + mes "I am instructed to service only for the ^ff0000" + getguildname(.@GID) + "^000000 Guild. Please try another Kafra staff member around here. Sorry for the inconvenience."; + } + close2; + cutin "kafra_01",255; + end; +} + +// Guild Dungeon Switch Template +//============================================================ +- script Gld_Dun_Template::Gld_Dun_Template -1,{ + // Store the Guild ID of castle occupant. + set .@GID, GetCastleData(strnpcinfo(2),1); + + // Pick what Dungeon I should warp too, and where in that dungeon. + if (compare(strnpcinfo(2),"aldeg")) { + set .@destination$,"gld_dun02"; + if (compare(strnpcinfo(2),"cas01")) setarray .@coordinates[0],32,122; + else if (compare(strnpcinfo(2),"cas02")) setarray .@coordinates[0],79,32; + else if (compare(strnpcinfo(2),"cas03")) setarray .@coordinates[0],165,38; + else if (compare(strnpcinfo(2),"cas04")) setarray .@coordinates[0],160,148; + else if (compare(strnpcinfo(2),"cas05")) setarray .@coordinates[0],103,169; + } + else if (compare(strnpcinfo(2),"gefg")) { + set .@destination$,"gld_dun04"; + if (compare(strnpcinfo(2),"cas01")) setarray .@coordinates[0],39,258; + else if (compare(strnpcinfo(2),"cas02")) setarray .@coordinates[0],125,270; + else if (compare(strnpcinfo(2),"cas03")) setarray .@coordinates[0],268,251; + else if (compare(strnpcinfo(2),"cas04")) setarray .@coordinates[0],268,108; + else if (compare(strnpcinfo(2),"cas05")) setarray .@coordinates[0],230,35; + } + else if (compare(strnpcinfo(2),"payg")) { + set .@destination$,"gld_dun01"; + if (compare(strnpcinfo(2),"cas01")) setarray .@coordinates[0],186,165; + else if (compare(strnpcinfo(2),"cas02")) setarray .@coordinates[0],54,165; + else if (compare(strnpcinfo(2),"cas03")) setarray .@coordinates[0],54,39; + else if (compare(strnpcinfo(2),"cas04")) setarray .@coordinates[0],186,39; + else if (compare(strnpcinfo(2),"cas05")) setarray .@coordinates[0],223,202; + } + else if (compare(strnpcinfo(2),"prtg")) { + set .@destination$,"gld_dun03"; + if (compare(strnpcinfo(2),"cas01")) setarray .@coordinates[0],28,251; + else if (compare(strnpcinfo(2),"cas02")) setarray .@coordinates[0],164,268; + else if (compare(strnpcinfo(2),"cas03")) setarray .@coordinates[0],164,179; + else if (compare(strnpcinfo(2),"cas04")) setarray .@coordinates[0],268,203; + else if (compare(strnpcinfo(2),"cas05")) setarray .@coordinates[0],199,28; + } + // Add custom Guild Castles here. + else { + end; + } + + if (.@GID == 0) { + mes "[ Echoing Voice ]"; + mes " ' The one who can overcome an ordeal and show true bravery... will find the way... ' "; + close; + } + else { + mes "[ Echoing Voice ]"; + mes " ' Only the one who can show true bravery can take this test. '"; + next; + mes " "; + mes "There's a small lever. Will you pull it?"; + next; + switch(select("Pull.:Do not.")) { + case 1: + if ((getcharid(2) == .@GID)) { + warp .@destination$,.@coordinates[0],.@coordinates[1]; + end; + } + else { + mes " "; + mes " Nothing happened."; + close; + } + case 2: + close; + } + } +} + +// Treasure Room Protection Template +//============================================================ +- script Gld_Trea_Protect::Gld_Trea_Protect -1,{ +//OnTouch2: +OnTouch: + // Store the Guild ID of castle occupant. + set .@GID, GetCastleData(strnpcinfo(2),1); + + if (strcharinfo(0) != getguildmaster(.@GID)) { + if (compare(strnpcinfo(2),"aldeg")) { + warp "aldebaran",132,103; + } + else if (compare(strnpcinfo(2),"gefg")) { + warp "geffen",120,39; + } + else if (compare(strnpcinfo(2),"payg")) { + warp "payon",70,100; + } + else if (compare(strnpcinfo(2),"prtg")) { + warp "prontera",116,72; + } + // Add custom Guild Castles here. + else { + end; + } + } + end; +} + +// Treasure Room Spawn Template +//============================================================ +- script Gld_Trea_Spawn::Gld_Trea_Spawn -1,{ + end; + +OnClock0001: + // If there is no owner, do nothing. + if (!GetCastleData(strnpcinfo(2),1)) end; + + // Is there Economy in this castle? + set .@Treasure,GetCastleData(strnpcinfo(2),2)/5+4; + + // Set information + if (strnpcinfo(2) == "aldeg_cas01") { + set .@treasurebox,1324; + setarray .@treasurex[0],115,122,115,122,116,117,118,119,120,121,121,121,121,121,121,120,119,118,117,116,116,116,116,116; + setarray .@treasurey[0],226,226,219,219,225,225,225,225,225,225,224,223,222,221,220,220,220,220,220,220,221,222,223,224; + } + else if (strnpcinfo(2) == "aldeg_cas02") { + set .@treasurebox,1326; + setarray .@treasurex[0],134,135,135,134,132,133,134,135,136,137,137,137,137,137,137,136,135,134,133,132,132,132,132,132; + setarray .@treasurey[0],231,231,230,230,233,233,233,233,233,233,232,231,230,229,228,228,228,228,228,228,229,230,231,232; + } + else if (strnpcinfo(2) == "aldeg_cas03") { + set .@treasurebox,1328; + setarray .@treasurex[0],224,225,225,224,222,223,224,225,226,227,227,227,227,227,227,226,225,224,223,222,222,222,222,222; + setarray .@treasurey[0],269,269,268,268,271,271,271,271,271,271,270,269,268,267,266,266,266,266,266,266,267,268,269,270; + } + else if (strnpcinfo(2) == "aldeg_cas04") { + set .@treasurebox,1330; + setarray .@treasurex[0],84,85,85,84,82,83,84,85,86,87,87,87,87,87,87,86,85,84,83,82,82,82,82,82; + setarray .@treasurey[0],13,13,12,12,15,15,15,15,15,15,14,13,12,11,10,10,10,10,10,10,11,12,13,14; + } + else if (strnpcinfo(2) == "aldeg_cas05") { + set .@treasurebox,1332; + setarray .@treasurex[0],61,62,62,61,59,60,61,62,63,64,64,64,64,64,64,63,62,61,60,59,59,59,59,59; + setarray .@treasurey[0],12,12,11,11,14,14,14,14,14,14,13,12,11,10,9,9,9,9,9,9,10,11,12,13; + } + else if (strnpcinfo(2) == "gefg_cas01") { + set .@treasurebox,1334; + setarray .@treasurex[0],153,154,154,153,151,152,153,154,155,156,156,156,156,156,156,155,154,153,152,151,151,151,151,151; + setarray .@treasurey[0],113,113,112,112,115,115,115,115,115,115,114,113,112,111,110,110,110,110,110,110,111,112,113,114; + } + else if (strnpcinfo(2) == "gefg_cas02") { + set .@treasurebox,1336; + setarray .@treasurex[0],139,140,140,139,137,138,139,140,141,142,142,142,142,142,142,141,140,139,138,137,137,137,137,137; + setarray .@treasurey[0],115,115,114,114,117,117,117,117,117,117,116,115,114,113,112,112,112,112,112,112,113,114,115,116; + } + else if (strnpcinfo(2) == "gefg_cas03") { + set .@treasurebox,1338; + setarray .@treasurex[0],269,270,270,269,267,268,269,270,271,272,272,272,272,272,272,271,270,269,268,267,267,267,267,267; + setarray .@treasurey[0],291,291,290,290,293,293,293,293,293,293,292,291,290,289,288,288,288,288,288,288,289,290,291,292; + } + else if (strnpcinfo(2) == "gefg_cas04") { + set .@treasurebox,1340; + setarray .@treasurex[0],115,116,116,115,113,114,115,116,117,118,118,118,118,118,118,117,116,115,114,113,113,113,113,113; + setarray .@treasurey[0],119,119,118,118,121,121,121,121,121,121,120,119,118,117,116,116,116,116,116,116,117,118,119,120; + } + else if (strnpcinfo(2) == "gefg_cas05") { + set .@treasurebox,1342; + setarray .@treasurex[0],143,144,144,143,141,142,143,144,145,146,146,146,146,146,146,145,144,143,142,141,141,141,141,141; + setarray .@treasurey[0],110,110,109,109,112,112,112,112,112,112,111,110,109,108,107,107,107,107,107,107,108,109,110,111; + } + else if (strnpcinfo(2) == "payg_cas01") { + set .@treasurebox,1344; + setarray .@treasurex[0],289,292,292,289,288,289,290,291,292,293,293,293,293,293,293,292,291,290,289,288,288,288,288,288; + setarray .@treasurey[0],10,10,7,7,11,11,11,11,11,11,10,9,8,7,6,6,6,6,6,6,7,8,9,10; + } + else if (strnpcinfo(2) == "payg_cas02") { + set .@treasurebox,1346; + setarray .@treasurex[0],143,146,146,143,142,143,144,145,146,147,147,147,147,147,147,146,145,144,143,142,142,142,142,142; + setarray .@treasurey[0],146,146,143,143,147,147,147,147,147,147,146,145,144,143,142,142,142,142,142,142,143,144,145,146; + } + else if (strnpcinfo(2) == "payg_cas03") { + set .@treasurebox,1348; + setarray .@treasurex[0],158,159,159,158,156,157,158,159,160,161,161,161,161,161,161,160,159,158,157,156,156,156,156,156; + setarray .@treasurey[0],169,169,168,168,171,171,171,171,171,171,170,169,168,167,166,166,166,166,166,166,167,168,169,170; + } + else if (strnpcinfo(2) == "payg_cas04") { + set .@treasurebox,1350; + setarray .@treasurex[0],146,147,147,146,144,145,146,147,148,149,149,149,149,149,149,148,147,146,145,144,144,144,144,144; + setarray .@treasurey[0],48,48,47,47,50,50,50,50,50,50,49,48,47,46,45,45,45,45,45,45,46,47,48,49; + } + else if (strnpcinfo(2) == "payg_cas05") { + set .@treasurebox,1352; + setarray .@treasurex[0],155,158,158,155,154,155,156,157,158,159,159,159,159,159,159,158,157,156,155,154,154,154,154,154; + setarray .@treasurey[0],134,134,131,131,135,135,135,135,135,135,134,133,132,131,130,130,130,130,130,130,131,132,133,134; + } + else if (strnpcinfo(2) == "prtg_cas01") { + set .@treasurebox,1354; + setarray .@treasurex[0],10,11,11,10,8,9,10,11,12,13,13,13,13,13,13,12,11,10,9,8,8,8,8,8; + setarray .@treasurey[0],209,209,208,208,211,211,211,211,211,211,210,209,208,207,206,206,206,206,206,206,207,208,209,210; + } + else if (strnpcinfo(2) == "prtg_cas02") { + set .@treasurebox,1356; + setarray .@treasurex[0],201,202,202,201,199,200,201,202,203,204,204,204,204,204,204,203,202,201,200,199,199,199,199,199; + setarray .@treasurey[0],228,228,227,227,230,230,230,230,230,230,229,228,227,226,225,225,225,225,225,225,226,227,228,229; + } + else if (strnpcinfo(2) == "prtg_cas03") { + set .@treasurebox,1358; + setarray .@treasurex[0],187,188,188,187,185,186,187,188,189,190,190,190,190,190,190,189,188,187,186,185,185,185,185,185; + setarray .@treasurey[0],132,132,131,131,134,134,134,134,134,134,133,132,131,130,129,129,129,129,129,129,130,131,132,133; + } + else if (strnpcinfo(2) == "prtg_cas04") { + set .@treasurebox,1360; + setarray .@treasurex[0],269,270,270,269,267,268,269,270,271,272,272,272,272,272,272,271,270,269,268,267,267,267,267,267; + setarray .@treasurey[0],162,162,161,161,164,164,164,164,164,164,163,162,161,160,159,159,159,159,159,159,160,161,162,163; + } + else if (strnpcinfo(2) == "prtg_cas05") { + set .@treasurebox,1362; + setarray .@treasurex[0],275,276,276,275,273,274,275,276,277,278,278,278,278,278,278,277,276,275,274,273,273,273,273,273; + setarray .@treasurey[0],178,178,177,177,180,180,180,180,180,180,179,178,177,176,175,175,175,175,175,175,176,177,178,179; + } + // Add custom Guild Castles here. + else { + end; + } + + // Spawn boxes in proper order. + for (set .@i,0; .@i <= .@Treasure ; set .@i,.@i+1) { + // set treasure box ID + set .@boxid, .@treasurebox + (.@i+2) % 2; + set .@box,1 << .@i; + // Spawn or do not spawn chests if one already exists. + if ((getd("$@"+strnpcinfo(2)+"_treasure") & .@box) == 0) { + monster strnpcinfo(2),.@treasurex[.@i],.@treasurey[.@i],"Treasure Chest",.@boxid,1,"Treasure#"+strnpcinfo(2)+"::OnTreasureDied"+.@i; + setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") | .@box; + } + } + end; + +// Individual "You killed a chest" events to ensure proper spawning at the change of day. +OnTreasureDied0: + setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~1; + end; +OnTreasureDied1: + setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~2; + end; +OnTreasureDied2: + setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~4; + end; +OnTreasureDied3: + setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~8; + end; +OnTreasureDied4: + setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~16; + end; +OnTreasureDied5: + setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~32; + end; +OnTreasureDied6: + setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~64; + end; +OnTreasureDied7: + setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~128; + end; +OnTreasureDied8: + setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~256; + end; +OnTreasureDied9: + setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~512; + end; +OnTreasureDied10: + setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~1024; + end; +OnTreasureDied11: + setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~2048; + end; +OnTreasureDied12: + setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~4096; + end; +OnTreasureDied13: + setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~8192; + end; +OnTreasureDied14: + setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~16384; + end; +OnTreasureDied15: + setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~32768; + end; +OnTreasureDied16: + setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~65536; + end; +OnTreasureDied17: + setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~131072; + end; +OnTreasureDied18: + setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~262144; + end; +OnTreasureDied19: + setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~524288; + end; +OnTreasureDied20: + setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~1048576; + end; +OnTreasureDied21: + setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~2097152; + end; +OnTreasureDied22: + setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~4194304; + end; +OnTreasureDied23: + setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~8388608; + end; +} |