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author | Andrei Karas <akaras@inbox.ru> | 2014-10-05 11:34:32 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2017-12-26 00:55:25 +0300 |
commit | c0cff173d76a2c861c66ceeac9458b61f2865a05 (patch) | |
tree | 4c172f91b8448f184eaa017dd6b2e69cb3221dd1 /npc/events/nguild/nguild_treas.txt | |
parent | f5483caa1fcb5907cc1d16488af550dff08ce9e9 (diff) | |
download | hercules-c0cff173d76a2c861c66ceeac9458b61f2865a05.tar.gz hercules-c0cff173d76a2c861c66ceeac9458b61f2865a05.tar.bz2 hercules-c0cff173d76a2c861c66ceeac9458b61f2865a05.tar.xz hercules-c0cff173d76a2c861c66ceeac9458b61f2865a05.zip |
Remove conf dir.
Diffstat (limited to 'npc/events/nguild/nguild_treas.txt')
-rw-r--r-- | npc/events/nguild/nguild_treas.txt | 182 |
1 files changed, 0 insertions, 182 deletions
diff --git a/npc/events/nguild/nguild_treas.txt b/npc/events/nguild/nguild_treas.txt deleted file mode 100644 index 8bfa184c5..000000000 --- a/npc/events/nguild/nguild_treas.txt +++ /dev/null @@ -1,182 +0,0 @@ -//================= Hercules Script ======================================= -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) brianluau -//= Copyright (C) L0ne_W0lf -//= Copyright (C) Lupus -//= Copyright (C) kobra_k88 -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -//= War of Emperium Treasure Rooms for NGuild Guild Castles -//================= Description =========================================== -//= War of Emperium Treasure Rooms for Novice Guild Castles -//================= Current Version ======================================= -//= 1.3b -//========================================================================= - -//== Treasure Spawning Function ============================ -function script F_GldTreas { - if(getarg(10) != 1) { - setcastledata getarg(0),4,0; - setcastledata getarg(0),5,0; - - // Why on earth are we killing old treasure chest spawns? - //killmonster getarg(0),"Treasure_"+getarg(1)+"::OnDied"; - - // Don't spawn treasures if Castle is empty, or Eco is greater than 100 - if(getcastledata(getarg(0),2) > 100 || getcastledata(getarg(0),1) == 0) return; - - // Only spawn one treasure chest for novice castles. - if (compare(getarg(0),"nguild")) - set getarg(2),1; - else - set getarg(2),getcastledata(getarg(0),2)/5+4; - - if (getarg(2) <= 0) return; - - //sets the counter variable = to the box number amount - set getarg(3), getarg(2); - } - for (.@i = 1; .@i <= getarg(3); ++.@i) { - // set treasure box ID - set getarg(4), getarg(5) + (.@i+1) % 2; - areamonster getarg(0),getarg(6),getarg(7),getarg(8),getarg(9),"Treasure Chest",getarg(4),1,"Treasure_"+getarg(1)+"::OnDied"; - } - return; -} - -//== Treasure Room Switch ================================== -function script F_GldTreasSw { - mes " "; - mes "There's a small lever. Will you pull it?"; - next; - - if (select("Pull.", "Do not.") == 1) { - warp getarg(0),getarg(1),getarg(2); - return; - } - close; -} - -//== Castle 1 ============================================== - -//- Treasure Spawn - -nguild_alde,1,1,1 script Treasure_N01 FAKE_NPC,{ - -OnRecvCastleN01: - end; -OnInit: - if($boxNumN01 == 0) end; - $@bxN01 = $boxNumN01; - callfunc "F_GldTreas","nguild_alde","N01",$boxNumN01,$@bxN01,$@boxIdN01,1324+rand(10),114,218,123,227,1; - end; - -OnDied: - mapannounce "nguild_alde","Treasure Chest Broken Open",17; - --$boxNumN01; - if($boxNumN01 == 0) mapannounce "nguild_alde", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; - end; -} - -//- Treasure Room Switch - -nguild_alde,123,223,0 script Switch#TresN01 HIDDEN_NPC,{ - callfunc "F_GldTreasSw", "nguild_alde",218,176; - end; -} - -//== Castle 2 ============================================== - -//- Treasure Spawn - -nguild_gef,1,1,1 script Treasure_N02 FAKE_NPC,{ - -OnRecvCastleN02: - end; -OnInit: - if($boxNumN02 == 0) end; - $@bxN02 = $boxNumN02; - callfunc "F_GldTreas","nguild_gef","N02",$boxNumN02,$@bxN02,$@boxIdN02,1334+rand(10),150,108,158,114,1; - end; - -OnDied: - mapannounce "nguild_gef","Treasure Chest Broken Open",17; - --$boxNumN02; - if($boxNumN02 == 0) mapannounce "nguild_gef", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; - end; -} - -//- Treasure Room Switch - -nguild_gef,152,117,0 script Switch#TresN02 HIDDEN_NPC,{ - callfunc "F_GldTreasSw","nguild_gef",40,49; - end; -} - -//== Castle 3 ============================================== - -//- Treasure Spawn - -nguild_pay,1,1,0 script Treasure_N03 FAKE_NPC,{ -OnRecvCastleN03: - end; -OnInit: - if($boxNumN03 == 0) end; - $@bxN03 = $boxNumN03; - callfunc "F_GldTreas","nguild_pay","N03",$boxNumN03,$@bxN03,$@boxIdN03,1344+rand(10),286,4,295,13,1; - end; - -OnDied: - mapannounce "nguild_pay","Treasure Chest Broken Open",17; - --$boxNumN03; - if($boxNumN03 == 0) mapannounce "nguild_pay", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; - end; -} - -//- Treasure Room Switch - -nguild_pay,295,8,0 script Switch#TresN03 HIDDEN_NPC,{ - callfunc "F_GldTreasSw", "nguild_pay",120,59; - end; -} - -//== Castle 4 ============================================== - -//- Treasure Spawn - -nguild_prt,1,1,0 script Treasure_N04 FAKE_NPC,{ -OnRecvCastleN04: - end; -OnInit: - if($boxNumN04 == 0) end; - $@bxN04 = $boxNumN04; - callfunc "F_GldTreas","nguild_prt","N04",$boxNumN04,$@bxN04,$@boxIdN04,1354+rand(10),6,204,15,213,1; - end; - -OnDied: - mapannounce "nguild_prt","Treasure Chest Broken Open",17; - --$boxNumN04; - if($boxNumN04 == 0) mapannounce "nguild_prt", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; - end; -} - -//- Treasure Room Switch - -nguild_prt,15,209,0 script Switch#TresN04 HIDDEN_NPC,{ - callfunc "F_GldTreasSw", "nguild_prt",109,179; - end; -} |