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authorLupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-11-21 00:06:10 +0000
committerLupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-11-21 00:06:10 +0000
commit22da394156230eb8e511add89028c60f841b3d8e (patch)
tree0004a5ff43709708dee329acfe7a707749f2704e /npc/events/event_skill_reset.txt
parentf9d91ddd1084cd4e6829c6110b31d1e7929bd1d5 (diff)
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Updated Skill Resetter Event, thanks to $ephiroth
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9280 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/events/event_skill_reset.txt')
-rw-r--r--npc/events/event_skill_reset.txt9
1 files changed, 7 insertions, 2 deletions
diff --git a/npc/events/event_skill_reset.txt b/npc/events/event_skill_reset.txt
index 6c6fc0f30..baf175298 100644
--- a/npc/events/event_skill_reset.txt
+++ b/npc/events/event_skill_reset.txt
@@ -3,16 +3,20 @@
//===== By: ==================================================
//= $ephiroth
//===== Current Version: =====================================
-//= 1.01
+//= 1.02
//===== Compatible With: =====================================
//= eAthena 1.0
//===== Description: =========================================
//= 2006 - Edition Skill Reset NPC
//= 2006/11/16: 1.0 Release and fully working. [$ephiroth]
//= 1.01 Checked, fixed typos, now uses MISC_QUEST var [Lupus]
+//= 1.02 Added missing message,comment,etc. [$ephiroth]
+//===== Additional Comments: =================================
+//= Skill Reset with payment, minimum BaseLv.60 to reset skill.
+//= Each 1 BaseLv need 20.000 Zeny, so be careful to use skill.
//============================================================
yuno.gat,138,187,4 script Hypnotist Teacher 124,{
- set @npcname$,"[Hypnotist]";
+ set @npcname$,"[^D5A500Hypnotist^000000]";
mes @npcname$;
if(MISC_QUEST & 1024){
@@ -63,6 +67,7 @@ L_Info:
mes @npcname$;
mes "This skill reset is not FREE OF CHARGE!!";
mes "Expense for the reset of skill is ^D5A50020000 Zeny x BaseLv^000000.";
+ mes "Yeah ...each One BaseLv need 20000 Zeny to reset skill.";
next;
mes @npcname$;
mes "Oh yeah, one more thing!";