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authorHaru <haru@dotalux.com>2014-10-26 02:06:46 +0100
committerHaru <haru@dotalux.com>2014-11-02 01:36:50 +0100
commitbf4b0a281207e46a9b21a9c9f779aeafaa739b62 (patch)
tree0230ee95510255548ebb7f4080460b466c9e2ca6 /npc/events/easter_2010.txt
parent6b20c5b6988c889df35b890d93c338f8b87fa430 (diff)
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Replaced 'set' with direct assignment where applicable (common folder)
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/events/easter_2010.txt')
-rw-r--r--npc/events/easter_2010.txt56
1 files changed, 28 insertions, 28 deletions
diff --git a/npc/events/easter_2010.txt b/npc/events/easter_2010.txt
index 8276e0774..70ebbe4fa 100644
--- a/npc/events/easter_2010.txt
+++ b/npc/events/easter_2010.txt
@@ -184,10 +184,10 @@ prontera,202,297,3 script Rina#Easter 4_F_JOB_HUNTER,{
else if (oversea_event9 == 197) playbgm "94.mp3"; // Theme of Rachel
else {
switch(rand(1,4)) {
- case 1: playbgm "13.mp3"; set oversea_event2,520; break;
- case 2: playbgm "59.mp3"; set oversea_event3,270; break;
- case 3: playbgm "70.mp3"; set oversea_event6,245; break;
- case 4: playbgm "94.mp3"; set oversea_event9,197; break;
+ case 1: playbgm "13.mp3"; oversea_event2 = 520; break;
+ case 2: playbgm "59.mp3"; oversea_event3 = 270; break;
+ case 3: playbgm "70.mp3"; oversea_event6 = 245; break;
+ case 4: playbgm "94.mp3"; oversea_event9 = 197; break;
}
}
}
@@ -234,28 +234,28 @@ prontera,202,297,3 script Rina#Easter 4_F_JOB_HUNTER,{
getitem 5852,1; //Easter_Egg_Shell
.@BaseExp = (BaseLevel * (BaseLevel / 4)) * ((BaseLevel / 29) + (BaseLevel / 6)) + (5 * BaseLevel / 2);
if (ADVJOB == 0) {
- if (BaseLevel < 40) set .@nBaseExp, .@BaseExp;
- else if (BaseLevel < 50) set .@nBaseExp, .@BaseExp + (BaseLevel * BaseLevel);
- else if (BaseLevel < 60) set .@nBaseExp, .@BaseExp + (BaseLevel * BaseLevel * (BaseLevel / 20));
- else if (BaseLevel < 70) set .@nBaseExp, .@BaseExp + (BaseLevel * BaseLevel * (BaseLevel / 10));
- else if (BaseLevel < 80) set .@nBaseExp, .@BaseExp + (BaseLevel * BaseLevel * (BaseLevel / 5));
- else if (BaseLevel < 90) set .@nBaseExp, .@BaseExp + (BaseLevel * BaseLevel * (BaseLevel / 3));
- else if (BaseLevel < 99) set .@nBaseExp, .@BaseExp + (BaseLevel * BaseLevel * (BaseLevel / 2));
- else set .@nBaseExp, .@BaseExp + (BaseLevel * BaseLevel * (BaseLevel / 2) * 2);
+ if (BaseLevel < 40) .@nBaseExp = .@BaseExp;
+ else if (BaseLevel < 50) .@nBaseExp = .@BaseExp + (BaseLevel * BaseLevel);
+ else if (BaseLevel < 60) .@nBaseExp = .@BaseExp + (BaseLevel * BaseLevel * (BaseLevel / 20));
+ else if (BaseLevel < 70) .@nBaseExp = .@BaseExp + (BaseLevel * BaseLevel * (BaseLevel / 10));
+ else if (BaseLevel < 80) .@nBaseExp = .@BaseExp + (BaseLevel * BaseLevel * (BaseLevel / 5));
+ else if (BaseLevel < 90) .@nBaseExp = .@BaseExp + (BaseLevel * BaseLevel * (BaseLevel / 3));
+ else if (BaseLevel < 99) .@nBaseExp = .@BaseExp + (BaseLevel * BaseLevel * (BaseLevel / 2));
+ else .@nBaseExp = .@BaseExp + (BaseLevel * BaseLevel * (BaseLevel / 2) * 2);
- set .@nJobExp, (JobLevel * (JobLevel - 3) * (JobLevel / 25 + 1) + (16 - (JobLevel * 2))) * 2;
+ .@nJobExp = (JobLevel * (JobLevel - 3) * (JobLevel / 25 + 1) + (16 - (JobLevel * 2))) * 2;
} else {
- if (BaseLevel < 30) set .@nBaseExp, .@BaseExp;
- else if (BaseLevel < 40) set .@nBaseExp, .@BaseExp + (BaseLevel * 10);
- else if (BaseLevel < 50) set .@nBaseExp, .@BaseExp + (BaseLevel * BaseLevel * 2);
- else if (BaseLevel < 60) set .@nBaseExp, .@BaseExp + (BaseLevel * BaseLevel * (BaseLevel / 10));
- else if (BaseLevel < 70) set .@nBaseExp, .@BaseExp + (BaseLevel * BaseLevel * (BaseLevel / 5));
- else if (BaseLevel < 80) set .@nBaseExp, .@BaseExp + (BaseLevel * BaseLevel * (BaseLevel / 3));
- else if (BaseLevel < 90) set .@nBaseExp, .@BaseExp + (BaseLevel * BaseLevel * (BaseLevel / 2));
- else if (BaseLevel < 98) set .@nBaseExp, .@BaseExp + (BaseLevel * BaseLevel * BaseLevel);
- else set .@nBaseExp, .@BaseExp + (BaseLevel * BaseLevel * BaseLevel * 2);
+ if (BaseLevel < 30) .@nBaseExp = .@BaseExp;
+ else if (BaseLevel < 40) .@nBaseExp = .@BaseExp + (BaseLevel * 10);
+ else if (BaseLevel < 50) .@nBaseExp = .@BaseExp + (BaseLevel * BaseLevel * 2);
+ else if (BaseLevel < 60) .@nBaseExp = .@BaseExp + (BaseLevel * BaseLevel * (BaseLevel / 10));
+ else if (BaseLevel < 70) .@nBaseExp = .@BaseExp + (BaseLevel * BaseLevel * (BaseLevel / 5));
+ else if (BaseLevel < 80) .@nBaseExp = .@BaseExp + (BaseLevel * BaseLevel * (BaseLevel / 3));
+ else if (BaseLevel < 90) .@nBaseExp = .@BaseExp + (BaseLevel * BaseLevel * (BaseLevel / 2));
+ else if (BaseLevel < 98) .@nBaseExp = .@BaseExp + (BaseLevel * BaseLevel * BaseLevel);
+ else .@nBaseExp = .@BaseExp + (BaseLevel * BaseLevel * BaseLevel * 2);
- set .@nJobExp, (JobLevel * JobLevel * (JobLevel / 5 + 2) + (20 - JobLevel)) * 3;
+ .@nJobExp = (JobLevel * JobLevel * (JobLevel / 5 + 2) + (20 - JobLevel)) * 3;
}
getexp .@nBaseExp,.@nJobExp;
mes "[Rina]";
@@ -348,13 +348,13 @@ prontera,204,297,3 script Rina's Little Friend 4_DRAGON_EGG,{
case 1:
if (ADVJOB == 0) {
if (BaseLevel < 70)
- set .@nCharge,400000;
+ .@nCharge = 400000;
else if (BaseLevel < 90)
- set .@nCharge,450000;
+ .@nCharge = 450000;
else
- set .@nCharge,480000;
+ .@nCharge = 480000;
} else
- set .@nCharge,500000;
+ .@nCharge = 500000;
if (countitem(574) < 1 || countitem(1001) < 20 || Zeny < .@nCharge) {
mes "[Rina's Little Friend]";
mes "Hmm.";
@@ -381,7 +381,7 @@ prontera,204,297,3 script Rina's Little Friend 4_DRAGON_EGG,{
delitem 574,1; //Egg
delitem 1001,20; //Sparkling_Dust
Zeny -= .@nCharge;
- set .@nPercentage, rand(1,100);
+ .@nPercentage = rand(1,100);
if (.@nPercentage <= 41) {
mes "[Rina's Little Friend]";
mes "Life is given to the egg.";