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author | Andrei Karas <akaras@inbox.ru> | 2014-10-05 11:34:32 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2018-05-18 18:34:04 +0300 |
commit | 298e0192cab927b532bff1567796434c295e55d4 (patch) | |
tree | 6bfecccd68468742306cdff29457a9e22f2bc255 /npc/events/easter_2008.txt | |
parent | 4e4d5c4b7126dac7f9e285f4f9c034d5ce0f41a6 (diff) | |
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Remove conf dir.
Diffstat (limited to 'npc/events/easter_2008.txt')
-rw-r--r-- | npc/events/easter_2008.txt | 857 |
1 files changed, 0 insertions, 857 deletions
diff --git a/npc/events/easter_2008.txt b/npc/events/easter_2008.txt deleted file mode 100644 index 4d914ebcb..000000000 --- a/npc/events/easter_2008.txt +++ /dev/null @@ -1,857 +0,0 @@ -//================= Hercules Script ======================================= -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) L0ne_W0lf -//= Copyright (C) Kisuka -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -//= Easter Event (2008) -//================= Description =========================================== -//= iRO Easter Event. (2008) -//= Create Holy Eggs -//= Help a suspicious man. -//================= Current Version ======================================= -//= 1.1 -//========================================================================= - -//== Prontera ============================================== -prontera,111,99,5 script Egg Salesman#prt::EggVendor 4W_M_02,{ - mes "[Egg Salesman]"; - mes "^FF0000Chicken Eggs^000000! Come and"; - mes "buy as many Chicken Eggs"; - mes "as you want, whenever you"; - mes "want! Hey buddy, you wanna"; - mes "take a look at the Chicken"; - mes "Eggs that I'm selling?"; - next; - while(1) { - switch(select("What are you doing?", "Why Chicken Eggs?", "Sure, I'll buy some.", "Never mind.")) { - case 1: - mes "[Egg Salesman]"; - mes "What am I--? I'm"; - mes "selling Chicken Eggs!"; - mes "For this special event"; - mes "period, I'm selling as many"; - mes "Chicken Eggs as you could"; - mes "want for only 500 zeny each!"; - next; - mes "[Egg Salesman]"; - mes "Boys, girls, friends,"; - mes "family, old people, young"; - mes "people, um, maybe not most"; - mes "vegetarians or raw foodists,"; - mes "but almost everyone likes eggs!"; - next; - mes "[Egg Salesman]"; - mes "Can you imagine a world"; - mes "without eggs? There'd be"; - mes "no bread, pastries, cake"; - mes "or frosting... Ice cream"; - mes "would be a lot runnier..."; - mes "Pranks wouldn't be as fun..."; - next; - break; - case 2: - mes "[Egg Salesman]"; - mes "I'm not really sure why, but"; - mes "Chicken Eggs are popular"; - mes "around this time of year."; - mes "They're hot items right"; - mes "now, and I aim to cash in!"; - next; - break; - case 3: - mes "[Egg Salesman]"; - mes "Great! How many do you"; - mes "want? Remember that each"; - mes "Chicken Egg is 500 zeny."; - mes "Remember that you won't"; - mes "always be able to buy"; - mes "Chicken Eggs so easily!"; - next; - while(1) { - input .@input; - if (.@input == 0) { - mes "[Egg Salesman]"; - mes "Hey, if you're not"; - mes "going to buy anything,"; - mes "then would you mind getting"; - mes "out of the way so I can"; - mes "help out my customers?"; - close; - } - else if (.@input < 0 || .@input > 1000) { - mes "[Egg Salesman]"; - mes "Hey, you mind giving"; - mes "me a real number? I also"; - mes "can't sell you more than"; - mes "1,000 Chicken Eggs at a time,"; - mes "you know. C'mon, tell me how"; - mes "many you want for real now."; - next; - } - else { - .@egg_zeny = .@input*500; - if (Zeny < .@egg_zeny) { - mes "[Egg Salesman]"; - mes "You don't have enough Zeny."; - next; - mes "[Egg Salesman]"; - mes "No discount, go and get enough Zeny."; - close; - } - else { - if (checkweight(Chicken_Egg,.@input) == 0) { - mes "[Egg Salesman]"; - mes "Hey, I know you really"; - mes "want to buy some Chicken"; - mes "Eggs, but you won't be able"; - mes "to carry that much now. Why"; - mes "don't you free up some"; - mes "Inventory space first?."; - close; - } - else { - mes "[Egg Salesman]"; - mes "Here's your Chicken Eggs!"; - mes "I guess there's some festival"; - mes "happening where you'll need"; - mes "them, but I don't know anything"; - mes "about that. Well, have a good"; - mes "time, and I'll see you again!"; - Zeny -= .@egg_zeny; - getitem Chicken_Egg,.@input; - close; - } - } - } - } - case 4: - mes "[Egg Salesman]"; - mes "Not interested in buying"; - mes "Chicken Eggs, huh? Well,"; - mes "word's going around that"; - mes "there's some kind of festival"; - mes "where they'll come in handy..."; - mes "Can you really pass this up?"; - close; - } - } -} - -prontera,113,98,0 script Dowdy Matron#prt::EggMatron 4_F_GODEMOM,{ - mes "[Dowdy Matron]"; - mes "This festival is going"; - mes "to be so much fun! Ooh!"; - mes "I should buy some Chicken"; - mes "Eggs to make some decorations."; - next; - mes "[Dowdy Matron]"; - mes "Speaking of which,"; - mes "I've heard the nun that"; - mes "can make Holy Eggs is back"; - mes "in Prontera. Though, I think"; - mes "she's using Chicken Eggs rather"; - mes "than regular Eggs to make them."; - close; -} - -prontera,108,96,5 script Cantankerous Geezer#prt::EggGeezer 4_M_SEAMAN,{ - mes "[Cantankerous Geezer]"; - mes ".Hey, do you know how"; - mes "Chicken Eggs got to be so"; - mes "expensive? I mean, 500 zeny"; - mes "is a lot! I think it's because"; - mes "some guy in Morroc is trying"; - mes "to amass a ton of Holy Eggs!"; - next; - mes "[Cantankerous Geezer]"; - mes "I don't know what he's"; - mes "offering for those Holy"; - mes "Eggs, but adventurers are"; - mes "coming to him with Holy Eggs"; - mes "in droves. I wonder what he's"; - mes "giving to them in return?"; - close2; - if (easter2008 < 1) { - easter2008 = 1; - } - end; -} - -//- Payon - -payon,172,173,5 duplicate(EggVendor) Egg Salesman#pay 4W_M_02 -payon,175,171,1 duplicate(EggMatron) Dowdy Matron#pay 4_F_GODEMOM -payon,170,171,5 duplicate(EggGeezer) Cantankerous Geezer#pay 4_M_SEAMAN - -//- Geffen - -geffen,136,64,5 duplicate(EggVendor) Egg Salesman#gef 4W_M_02 -geffen,138,63,1 duplicate(EggMatron) Dowdy Matron#gef 4_F_GODEMOM -geffen,133,63,5 duplicate(EggGeezer) Cantankerous Geezer#gef 4_M_SEAMAN - -//- Aldebaran - -aldebaran,133,119,5 duplicate(EggVendor) Egg Salesman#alde 4W_M_02 -aldebaran,135,117,1 duplicate(EggMatron) Dowdy Matron#ald 4_F_GODEMOM -aldebaran,132,116,5 duplicate(EggGeezer) Cantankerous Geezer#ald 4_M_SEAMAN - -//- Alberta - -alberta,90,55,5 duplicate(EggVendor) Egg Salesman#alb 4W_M_02 -alberta,92,53,1 duplicate(EggMatron) Dowdy Matron#alb 4_F_GODEMOM -alberta,88,52,5 duplicate(EggGeezer) Cantankerous Geezer#alb 4_M_SEAMAN - -//== Create Holy Eggs ====================================== -prontera,230,312,3 script Nerlen#es07 1_F_PRIEST,{ - mes "[Nerlen]"; - mes "Hello! If you'd like,"; - mes "I can take your Chicken"; - mes "Eggs and transform them"; - mes "into Holy Eggs. It's something"; - mes "I do for others in celebration"; - mes "of this holy season."; - next; - mes "[Nerlen]"; - mes "Holy Eggs represent"; - mes "rebirth and, fittingly,"; - mes "can be used to restore"; - mes "life to your friends."; - mes "Would you like me to"; - mes "make some for you?"; - next; - switch(select("What do I need to make Holy Eggs?", "I want to make Holy Eggs.", "Maybe next time.")) { - case 1: - mes "[Nerlen]"; - mes "For each Holy Egg"; - mes "that you want me to"; - mes "make, you will need"; - mes "to bring me..."; - next; - mes "[Nerlen]"; - mes "^4D4DFF1 White Herb^000000,"; - mes "^4D4DFF1 Green Herb^000000,"; - mes "^4D4DFF1 Yellow Herb^000000,"; - mes "^4D4DFF1 Holy Water^000000, and"; - mes "^4D4DFF1 Chicken Egg^000000."; - close; - case 2: - mes "[Nerlen]"; - mes "Alright, how many"; - mes "Holy Eggs would you"; - mes "like me to make you?"; - mes "I can only make up to"; - mes "10 Holy Eggs at a time."; - mes "Enter ''0'' to cancel."; - next; - while(1) { - input .@input; - if (.@input == 0) { - mes "[Nerlen]"; - mes "Oh, you changed your"; - mes "mind? Feel free to visit me"; - mes "whenever you want me to"; - mes "make you some Holy Eggs~"; - close; - } - else if (.@input < 0 || .@input > 10) { - mes "[Nerlen]"; - mes "I'm sorry, but I can only"; - mes "make up to 10 Holy Eggs"; - mes "at a time. If you wanted to"; - mes "cancel, then just enter ''0.''"; - next; - } - else { - if ((countitem(White_Herb) < .@input) || (countitem(Green_Herb) < .@input) || (countitem(Yellow_Herb) < .@input) || (countitem(Holy_Water) < .@input) || (countitem(Chicken_Egg) < .@input)) { - mes "[Nerlen]"; - mes "I'm sorry, but you don't"; - mes "have enough items to make"; - mes "Holy Eggs. You need the"; - mes "following for me to create"; - mes "each Holy Egg for you."; - next; - mes "[Nerlen]"; - mes "^4D4DFF1 White Herb^000000,"; - mes "^4D4DFF1 Green Herb^000000,"; - mes "^4D4DFF1 Yellow Herb^000000,"; - mes "^4D4DFF1 Holy Water^000000, and"; - mes "^4D4DFF1 Chicken Egg^000000."; - close; - } - else { - break; - } - } - } - if (checkweight(Holy_Egg,.@input) == 0) { - mes "[Nerlen]"; - mes "I'm sorry, but you"; - mes "won't be able to carry"; - mes "that many Holy Eggs now..."; - mes "You'd better free up more"; - mes "space in your Inventory first."; - close; - } - else { - delitem White_Herb,.@input; - delitem Green_Herb,.@input; - delitem Yellow_Herb,.@input; - delitem Holy_Water,.@input; - delitem Chicken_Egg,.@input; //Egg - getitem Holy_Egg,.@input; - mes "[Nerlen]"; - mes "Thank you!"; - mes "I hope you enjoy"; - mes "these Holy Eggs~"; - mes "Hope you to be with God's love."; - close; - } - case 3: - mes "[Nerlen]"; - mes "Alright, I understand."; - mes "May God bless you."; - close; - } -} - -//== Easter Quest ========================================== -morocc,131,26,5 script Secret Corps#egg 4_M_MASKMAN,{ - if (easter2008 == 1) { - mes "[Corps Member]"; - mes "How are you doing?"; - mes "Death... It's inescapable."; - mes "Even you'll die someday. But..."; - next; - if (countitem(Holy_Egg) > 0) { - mes "[Corps Member]"; - mes "Oh, yes. That's it."; - mes "You have it. The egg you"; - mes "hold has a secret power."; - mes "I think that... Yes. Someone"; - mes "like you would understand"; - mes "us, fit well into our group."; - next; - mes "[Corps Member]"; - mes "Why don't"; - mes "you... Join us?"; - next; - switch(select("What for?", "Um... But you're suspicious!")) { - case 1: - mes "[Corps Member]"; - mes "I see I've caught your"; - mes "interest! Well, if you'd"; - mes "like to join us and learn"; - mes "more, then why don't you"; - mes "bring me 10 Holy Eggs?"; - mes "That is my condition."; - easter2008 = 2; - close; - case 2: - mes "[Corps Member]"; - mes "Really? Well, I suppose"; - mes "I can't help it. Let me"; - mes "assure you that our"; - mes "organization works"; - mes "for the greater good."; - close; - } - } - else { - mes "[Corps Member]"; - mes "We should all enjoy"; - mes "life while we still can."; - mes "Who knows? Perhaps"; - mes "there will be other lives"; - mes "to live after this one."; - mes "Perhaps, perhaps...."; - close; - } - } - else if (easter2008 == 2) { - mes "[Corps Member]"; - mes "Ah, you have returned."; - mes "Did you still wish to"; - mes "join our ranks? If so,"; - mes "I hope you brought the"; - mes "10 Holy Eggs I require."; - next; - switch(select("Give Holy Eggs", "Don't Give Holy Eggs")) { - case 1: - mes "[Corps Member]"; - mes "So you do wish to"; - mes "join our organization."; - mes "First, let me check if you"; - mes "brought the Holy Eggs..."; - next; - if (countitem(Holy_Egg) > 9) { - mes "[Corps Member]"; - mes "Very well. In return"; - mes "for these Holy Eggs, let"; - mes "me give you a small present"; - mes "for joining us. Now, I can"; - mes "tell you about what we do."; - delitem Holy_Egg,10; - easter2008 = 3; - getitem Gift_Box,2; - next; - mes "[Corps Member]"; - mes "^333333*Cough Cough*^000000"; - mes "Excuse me, I've got--"; - mes "^333333*Cough!*^000000 A... A bit of a"; - mes "sore throat. Give me a sec..."; - close; - } - else { - mes "[Corps Member]"; - mes "Hm. You don't have enough"; - mes "Holy Eggs to meet the condition"; - mes "I set for you. Did you leave"; - mes "them in your Storage?"; - close; - } - case 2: - mes "[Corps Member]"; - mes "Hm? I suppose I can't"; - mes "blame you for being a bit"; - mes "suspicious of us. Let me"; - mes "assure you that ours is"; - mes "a mission of holiness."; - close; - } - } - else if (easter2008 == 3) { - mes "[Corps Member]"; - mes "We are an organization"; - mes "that is dedicated to..."; - mes "Resurrecting dead heroes!"; - next; - mes "[Corps Member]"; - mes "Those Holy Eggs that you've"; - mes "brought have the power to"; - mes "restore life to the dead."; - mes "In large quantities..."; - mes "They can even revive"; - mes "ancient fallen heroes!"; - next; - mes "[Corps Member]"; - mes "When you bring me"; - mes "33 Holy Eggs, I will"; - mes "enchant them so that you"; - mes "can use them on areas where"; - mes "ancient heroes had died."; - next; - mes "[Corps Member]"; - mes "Go and bring me"; - mes "33 Holy Eggs! I shall be"; - mes "waiting here for your return..."; - easter2008 = 4; - close; - } - else if (easter2008 == 4) { - mes "[Corps Member]"; - mes "Ah, you've returned"; - mes "Now, did you bring me"; - mes "33 Holy Eggs for your task?"; - next; - switch(select("Give Holy Eggs", "Don't Give Holy Eggs")) { - case 1: - if (countitem(Holy_Egg) > 32) { - mes "[Corps Member]"; - mes "Ah, these will do!"; - mes "Now, make a note of the"; - mes "destination I describe as"; - mes "I infuse these Holy Eggs"; - mes "with additional magic."; - next; - if (BaseLevel < 41) { - mes "[Corps Member]"; - mes "You must go to the"; - mes "entrance of Payon Dungeon,"; - mes "where a nimble hero has fallen."; - mes "Sacrifice the Holy Eggs there,"; - mes "and then return to me. Now..."; - mes "Go, and bring him back to life!"; - easter2008 = 5; - close; - } - else if ((BaseLevel > 40) && (BaseLevel < 61)) { - mes "[Corps Member]"; - mes "Go to the 3rd level of"; - mes "Izlude dungeon... A hero."; - mes "that sought wisdom perished"; - mes "at the entrance to the 4th"; - mes "level. Sacrifice the Holy Eggs"; - mes "there, and return him to life!"; - easter2008 = 6; - close; - } - else if ((BaseLevel > 60) && (BaseLevel < 81)) { - mes "[Corps Member]"; - mes "Go to the abandoned mine"; - mes "dungeon where a brave hero"; - mes "died to protect his comrades."; - mes "Sacrifice the Holy Eggs as soon"; - mes "as you get to the 3rd floor."; - mes "Go, and bring him back to life!"; - easter2008 = 7; - close; - } - else { - mes "[Corps Member]"; - mes "Go to Glastheim, and"; - mes "sacrifice the Holy Eggs"; - mes "as soon as you enter the"; - mes "2nd floor. A hero perished"; - mes "there, but you shall bring"; - mes "him back to the living!"; - easter2008 = 8; - close; - } - } - else { - mes "[Corps Member]"; - mes "Hm? This isn't"; - mes "33 Holy Eggs. Did you"; - mes "leave some in your Storage?"; - close; - } - case 2: - mes "[Corps Member]"; - mes "Don't you understand"; - mes "the righteousness of"; - mes "our cause? Returning fallen"; - mes "heroes will bring peace to"; - mes "our lands much more quickly!"; - close; - } - } - else if (easter2008 >= 5 && easter2008 <= 8) { - mes "[Corps Member]"; - mes "Did you forget"; - mes "where you must go?"; - mes "Let me remind you"; - mes "so that you do not"; - mes "lose your way..."; - next; - mes "[Corps Member]"; - switch(easter2008) { - case 5: - mes "[Corps Member]"; - mes "You must go to the"; - mes "entrance of Payon Dungeon,"; - mes "where a nimble hero has fallen."; - mes "Sacrifice the Holy Eggs there,"; - mes "and then return to me. Now..."; - mes "Go, and bring him back to life!"; - close; - case 6: - mes "[Corps Member]"; - mes "Go to the 3rd level of"; - mes "Izlude dungeon... A hero."; - mes "that sought wisdom perished"; - mes "at the entrance to the 4th"; - mes "level. Sacrifice the Holy Eggs"; - mes "there, and return him to life!"; - close; - case 7: - mes "[Corps Member]"; - mes "Go to the abandoned mine"; - mes "dungeon where a brave hero"; - mes "died to protect his comrades."; - mes "Sacrifice the Holy Eggs as soon"; - mes "as you get to the 3rd floor."; - mes "Go, and bring him back to life!"; - close; - case 8: - mes "Go to Glastheim, and"; - mes "sacrifice the Holy Eggs"; - mes "as soon as you enter the"; - mes "2nd floor. A hero perished"; - mes "there, but you shall bring"; - mes "him back to the living!"; - close; - } - } - else if (easter2008 == 9) { - mes "[Corps Member]"; - mes "Ah, I hope you've come"; - mes "back with good news."; - mes "So did it work?"; - next; - mes "[" + strcharinfo(PC_NAME) + "]"; - mes "Actually..."; - mes "Nothing happened...."; - next; - mes "[Corps Member]"; - mes "What? It can't be."; - mes "The magic... It should"; - mes "have been powerful enough..."; - mes "Well, it's too bad that we"; - mes "failed. Even so, I am grateful"; - mes "for all your help thus far..."; - next; - mes "[Corps Member]"; - mes "We'll investigate what"; - mes "could have gone wrong,"; - mes "and then try again next year."; - mes "Farewell, my friend, and I hope"; - mes "that you'll assist us again."; - easter2008 = 10; - if (BaseLevel < 41) { - getexp 5000,0; - getexp 5000,0; - } - else if ((BaseLevel > 40) && (BaseLevel < 61)) { - getexp 50000,0; - getexp 50000,0; - } - else if ((BaseLevel > 60) && (BaseLevel < 81)) { - getexp 500000,0; - } - else if ((BaseLevel > 80) && (BaseLevel < 99)) { - getexp 1000000,0; - } - else { - if (Upper == 2) { - getexp 0,10000000; - } - else { - getexp 2000000,0; - } - } - close; - } - else { - mes "[Corps Member]"; - mes "Shh! Tell no one"; - mes "that I am here."; - close; - } -} - -pay_dun00,22,127,0 script Trace#egg1 CLEAR_NPC,{ - if (easter2008 == 5) { - mes "[" + strcharinfo(PC_NAME) + "]"; - mes "Well..."; - mes "This is the place"; - mes "the Corps Member"; - mes "wanted me to find..."; - mes "Time to use all of"; - mes "these Holy Eggs."; - next; - if (countitem(Holy_Egg) > 32) { - mes "[" + strcharinfo(PC_NAME) + "]"; - mes "Here we go..."; - mes "Will this really bring"; - mes "this ancient hero"; - mes "back to life? I'm..."; - mes "I'm kind of scared!"; - next; - mes "[" + strcharinfo(PC_NAME) + "]"; - mes "..............................."; - mes "..............................."; - mes "..............................."; - mes "..............................."; - mes "..............................."; - next; - mes "[" + strcharinfo(PC_NAME) + "]"; - mes "^333333*Whew!*^000000 Nothing happened!"; - mes "I guess I better go back to"; - mes "that Corps Member and let"; - mes "him know that it didn't work."; - close2; - delitem Holy_Egg,33; - easter2008 = 9; - end; - } - else { - mes "[" + strcharinfo(PC_NAME) + "]"; - mes "Huh? Where did I put"; - mes "those 33 Holy Eggs"; - mes "that I needed for this?"; - close; - } - } - else { - mes "[" + strcharinfo(PC_NAME) + "]"; - mes "There was something"; - mes "here, but I can't tell"; - mes "for sure what it was..."; - close; - } -} - -iz_dun02,340,346,0 script Trace#egg CLEAR_NPC,{ - if (easter2008 == 6) { - mes "[" + strcharinfo(PC_NAME) + "]"; - mes "Well..."; - mes "This is the place"; - mes "the Corps Member"; - mes "wanted me to find..."; - mes "Time to use all of"; - mes "these Holy Eggs."; - next; - if (countitem(Holy_Egg) > 32) { - mes "[" + strcharinfo(PC_NAME) + "]"; - mes "Here we go..."; - mes "Will this really bring"; - mes "this ancient hero"; - mes "back to life? I'm..."; - mes "I'm kind of scared!"; - next; - mes "[" + strcharinfo(PC_NAME) + "]"; - mes "..............................."; - mes "..............................."; - mes "..............................."; - mes "..............................."; - mes "..............................."; - next; - mes "[" + strcharinfo(PC_NAME) + "]"; - mes "^333333*Whew!*^000000 Nothing happened!"; - mes "I guess I better go back to"; - mes "that Corps Member and let"; - mes "him know that it didn't work."; - close2; - delitem Holy_Egg,33; - easter2008 = 9; - end; - } - else { - mes "[" + strcharinfo(PC_NAME) + "]"; - mes "Huh? Where did I put"; - mes "those 33 Holy Eggs"; - mes "that I needed for this?"; - close; - } - } - else { - mes "[" + strcharinfo(PC_NAME) + "]"; - mes "There was something"; - mes "here, but I can't tell"; - mes "for sure what it was..."; - close; - } -} - -mjo_dun03,308,256,0 script Trace#egg2 CLEAR_NPC,{ - if (easter2008 == 7) { - mes "[" + strcharinfo(PC_NAME) + "]"; - mes "Well..."; - mes "This is the place"; - mes "the Corps Member"; - mes "wanted me to find..."; - mes "Time to use all of"; - mes "these Holy Eggs."; - next; - if (countitem(Holy_Egg) > 32) { - mes "[" + strcharinfo(PC_NAME) + "]"; - mes "Here we go..."; - mes "Will this really bring"; - mes "this ancient hero"; - mes "back to life? I'm..."; - mes "I'm kind of scared!"; - next; - mes "[" + strcharinfo(PC_NAME) + "]"; - mes "..............................."; - mes "..............................."; - mes "..............................."; - mes "..............................."; - mes "..............................."; - next; - mes "[" + strcharinfo(PC_NAME) + "]"; - mes "^333333*Whew!*^000000 Nothing happened!"; - mes "I guess I better go back to"; - mes "that Corps Member and let"; - mes "him know that it didn't work."; - close2; - delitem Holy_Egg,33; - easter2008 = 9; - end; - } - else { - mes "[" + strcharinfo(PC_NAME) + "]"; - mes "Huh? Where did I put"; - mes "those 33 Holy Eggs"; - mes "that I needed for this?"; - close; - } - } - else { - mes "[" + strcharinfo(PC_NAME) + "]"; - mes "There was something"; - mes "here, but I can't tell"; - mes "for sure what it was..."; - close; - } -} - -gl_prison,157,176,0 script Trace#egg3 CLEAR_NPC,{ - if (easter2008 == 8) { - mes "[" + strcharinfo(PC_NAME) + "]"; - mes "Well..."; - mes "This is the place"; - mes "the Corps Member"; - mes "wanted me to find..."; - mes "Time to use all of"; - mes "these Holy Eggs."; - next; - if (countitem(Holy_Egg) > 32) { - mes "[" + strcharinfo(PC_NAME) + "]"; - mes "Here we go..."; - mes "Will this really bring"; - mes "this ancient hero"; - mes "back to life? I'm..."; - mes "I'm kind of scared!"; - next; - mes "[" + strcharinfo(PC_NAME) + "]"; - mes "..............................."; - mes "..............................."; - mes "..............................."; - mes "..............................."; - mes "..............................."; - next; - mes "[" + strcharinfo(PC_NAME) + "]"; - mes "^333333*Whew!*^000000 Nothing happened!"; - mes "I guess I better go back to"; - mes "that Corps Member and let"; - mes "him know that it didn't work."; - close2; - delitem Holy_Egg,33; - easter2008 = 9; - end; - } - else { - mes "[" + strcharinfo(PC_NAME) + "]"; - mes "Huh? Where did I put"; - mes "those 33 Holy Eggs"; - mes "that I needed for this?"; - close; - } - } - else { - mes "[" + strcharinfo(PC_NAME) + "]"; - mes "There was something"; - mes "here, but I can't tell"; - mes "for sure what it was..."; - close; - } -} |