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authorKisuka <Kisuka@54d463be-8e91-2dee-dedb-b68131a5f0ec>2011-02-19 00:09:56 +0000
committerKisuka <Kisuka@54d463be-8e91-2dee-dedb-b68131a5f0ec>2011-02-19 00:09:56 +0000
commit6a3dd115ac3d67fcf09646a829acbfa7768e2fa5 (patch)
tree3267bc22dde60572ce41ddc26e2174de33a8049f /npc/events/MemorialDay_2008.txt
parentf1a6d574ac8217f9fcdf6efc92e71ee1b451310d (diff)
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- Fixed typo on rogue_skills.txt (bugreport:4768)
- Fixed issue on icecream.txt (bugreport:4752) - Added missing prize on comodo_gambling.txt (bugreport:4748) - Rescripted the iRO event scripts. - Updated the Read Me. - Added 2009 Novice Training Grounds. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14711 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/events/MemorialDay_2008.txt')
-rw-r--r--npc/events/MemorialDay_2008.txt230
1 files changed, 72 insertions, 158 deletions
diff --git a/npc/events/MemorialDay_2008.txt b/npc/events/MemorialDay_2008.txt
index cbecbdae8..9e67216a7 100644
--- a/npc/events/MemorialDay_2008.txt
+++ b/npc/events/MemorialDay_2008.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= Kisuka
//===== Current Version: =====================================
-//= 1.1
+//= 1.2
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -11,6 +11,7 @@
//===== Additional Comments: =================================
//= 1.0 First version. [Kisuka]
//= 1.1 Many Many Fixes. [Kisuka]
+//= 1.2 Some changes. [Kisuka]
//============================================================
// ================== Lauds ======================
@@ -37,16 +38,11 @@ prontera,182,214,4 script Lauds#Memorial 58,{
mes "My what?";
next;
mes "[Mad Sago Lauds]";
- mes "How are you supposed to go on your trip";
- mes "without your towel!?";
+ mes "How are you supposed to go on your trip without your towel!?";
next;
mes "[Mad Sago Lauds]";
- mes "If you think this is just another";
- mes "holiday,";
- mes "I'm not going to waste my breath.";
- mes "But if you like to pay a tribute to";
- mes "great soldiers,";
- mes "I will help you ready yourself";
+ mes "If you think this is just another holiday, I'm not going to waste my breath.";
+ mes "But if you like to pay a tribute to great soldiers, I will help you ready yourself.";
next;
if (select("I guess so...:Are you crazy or something?") == 2) {
mes "[Mad Sago Lauds]";
@@ -62,11 +58,8 @@ prontera,182,214,4 script Lauds#Memorial 58,{
mes "Then listen to me carefully.";
next;
mes "[Mad Sago Lauds]";
- mes "Now before you can pay tribute to";
- mes "the fallen soldiers";
- mes "you must be properly equipped";
- mes "Without your towel you will be";
- mes "lost!";
+ mes "Now before you can pay tribute to the fallen soldiers you must be properly equipped.";
+ mes "Without your towel you will be lost!";
mes "If you bring me the materials, I can make you a towel.";
next;
mes "[Mad Sago Lauds]";
@@ -79,25 +72,19 @@ prontera,182,214,4 script Lauds#Memorial 58,{
else if(Memorial08 == 1) {
if (countitem(1059) < 30 || countitem(914) < 20) {
mes "[Mad Sago Lauds]";
- mes "What are these? They aren't";
- mes "enough?!";
- mes "*Sigh* Do I really have to tell you";
- mes "again?!";
+ mes "What are these? They aren't enough?!";
+ mes "*Sigh* Do I really have to tell you again?!";
mes "Bring me ^FF000030 Fabric and 20 Fluffs^000000.";
close;
}else{
- mes "***Mad Sago Lauds appears to be";
- mes "muttering to himself***";
+ mes "***Mad Sago Lauds appears to be muttering to himself***";
next;
mes "[Mad Sago Lauds]";
- mes "So, did you bring the towel";
- mes "materials?";
+ mes "So, did you bring the towel materials?";
next;
mes "[Mad Sago Lauds]";
- mes "Excellent; you've brought them";
- mes "all.";
- mes "Then I shall make you a Towel of";
- mes "Memory as I promised.";
+ mes "Excellent; you've brought them all.";
+ mes "Then I shall make you a Towel of Memory as I promised.";
mes "Give me a moment.";
next;
mes "[Mad Sago Lauds]";
@@ -113,40 +100,30 @@ prontera,182,214,4 script Lauds#Memorial 58,{
else if(Memorial08 == 2) {
mes "[Mad Sago Lauds]";
- mes "Ah, you have fluffy new towel now";
- mes "I even put your name on it";
+ mes "Ah, you have fluffy new towel now I even put your name on it";
next;
mes "[Mad Sago Lauds]";
- mes "Say, how do you like to go";
- mes "on a journey to pay a tribute to";
- mes "Memorial Day?";
+ mes "Say, how do you like to go on a journey to pay a tribute to Memorial Day?";
next;
if (select("Sure.:No, I'm Busy.") == 2) {
mes "[Mad Sago Lauds]";
- mes "Don't come crying to me";
- mes "if someone decides to";
- mes "build a highway through";
- mes "your home!";
+ mes "Don't come crying to me if someone decides to build a highway through your home!";
close;
}
mes "[Mad Sago Lauds]";
- mes "Good. By the way, do you even know";
- mes "what the towel is for?";
+ mes "Good. By the way, do you even know what the towel is for?";
next;
mes "[Mad Sago Lauds]";
- mes "It seems you're just carrying it";
- mes "without understanding its meaning.";
- mes "What a shame! You should go speak";
- mes "to ^FF0000Grast in Prontera^000000.";
+ mes "It seems you're just carrying it without understanding its meaning.";
+ mes "What a shame! You should go speak to ^FF0000Grast in Prontera^000000.";
set Memorial08,3;
close;
}
else if(Memorial08 == 3) {
mes "[Mad Sago Lauds]";
- mes "What are you still doing here? I";
- mes "told you to go speak to Grast in";
- mes "Prontera!";
+ mes "What are you still doing here?";
+ mes "I told you to go speak to Grast in Prontera!";
close;
}
@@ -163,20 +140,16 @@ prontera,182,214,4 script Lauds#Memorial 58,{
mes "HAHAHAHAHAHA!!!! cough cough";
next;
mes "[Mad Sago Lauds]";
- mes "Please give them to me. Thank you";
- mes "for your hard work, by the way.";
+ mes "Please give them to me. Thank you for your hard work, by the way.";
mes "Say, have you learned anything from the journey?";
- mes "Now is to go visit the plaque at 12";
- mes "o'clock direction in Prontera.";
+ mes "Now is to go visit the plaque at 12 o'clock direction in Prontera.";
next;
mes "[Mad Sago Lauds]";
- mes "What do you mean you were just";
- mes "there?";
+ mes "What do you mean you were just there?";
next;
mes "[Mad Sago Lauds]";
- mes "What? Why are you giving me your";
- mes "garbage!";
- mes "Those items are not useful to me at all";
+ mes "What? Why are you giving me your garbage!";
+ mes "Those items are not useful to me at all.";
mes "You should be going to the plaque!";
set Memorial08,8;
close;
@@ -185,8 +158,7 @@ prontera,182,214,4 script Lauds#Memorial 58,{
else if(Memorial08 == 8) {
mes "[Mad Sago Lauds]";
mes "Stop trying to give me your garbage!";
- mes "Go to the plaque at 12 o'clock";
- mes "direction in Prontera for your journey!";
+ mes "Go to the plaque at 12 o'clock direction in Prontera for your journey!";
close;
}
@@ -201,17 +173,12 @@ prontera,182,214,4 script Lauds#Memorial 58,{
else if(.@RandomMsg == 2) {
mes "[Mad Sago Lauds]";
mes "Life... is like a grapefruit.";
- mes "It's orange and squishy, and has a";
- mes "few pips in it,";
- mes "and some folks have half a one for";
- mes "breakfast.";
+ mes "It's orange and squishy, and has a few pips in it, and some folks have half a one for breakfast.";
close;
}
else if(.@RandomMsg == 3) {
mes "[Mad Sago Lauds]";
- mes "There was a point to this story,";
- mes "but it has temporarily escaped the";
- mes "chronicler's mind.";
+ mes "There was a point to this story, but it has temporarily escaped the chronicler's mind.";
close;
}
else if(.@RandomMsg == 4) {
@@ -221,9 +188,7 @@ prontera,182,214,4 script Lauds#Memorial 58,{
}
else if(.@RandomMsg == 5) {
mes "[Mad Sago Lauds]";
- mes "It is a mistake to think you can";
- mes "solve any major problems just with";
- mes "potatoes.";
+ mes "It is a mistake to think you can solve any major problems just with potatoes.";
close;
}
}
@@ -254,14 +219,11 @@ prontera,153,286,4 script Memorial Plaque#Memorial 857,{
}
L_CleanPlaque:
- mes "- You see a message from the cleaned plaque.";
+ mes "- You see a message from the cleaned plaque.-";
next;
- mes "-Although no sculptured marble";
- mes "should rise to their memory,-";
- mes "-nor engraved stone bear record of";
- mes "their deeds,-";
- mes "-yet will their remembrance be as";
- mes "lasting as the land they honored.-";
+ mes "-Although no sculptured marble should rise to their memory,-";
+ mes "-nor engraved stone bear record of their deeds,-";
+ mes "-yet will their remembrance be as lasting as the land they honored.-";
mes "-Daniel Webster-";
if(Memorial08 == 9) {
getexp 93750,43750;
@@ -269,10 +231,8 @@ prontera,153,286,4 script Memorial Plaque#Memorial 857,{
next;
mes "-There's another message.-";
next;
- mes "-I may not have gone where I";
- mes "intended to go,-";
- mes "-but I think I have ended up where";
- mes "I needed to be.-";
+ mes "-I may not have gone where I intended to go,-";
+ mes "-but I think I have ended up where I needed to be.-";
mes "- Douglas Adams.-";
if(Memorial08 == 9) {
getexp 93750,43750;
@@ -280,12 +240,9 @@ prontera,153,286,4 script Memorial Plaque#Memorial 857,{
next;
mes "-This is the last message.-";
next;
- mes "-True heroism is remarkably sober,";
- mes "very undramatic.-";
- mes "-It is not the urge to surpass all";
- mes "others at whatever cost,-";
- mes "- but the urge to serve others at";
- mes "whatever cost. -";
+ mes "-True heroism is remarkably sober, very undramatic.-";
+ mes "-It is not the urge to surpass all others at whatever cost,-";
+ mes "- but the urge to serve others at whatever cost. -";
mes "- Arthur Ashe -";
if(Memorial08 == 9) {
getexp 93750,43750;
@@ -300,33 +257,24 @@ prontera,153,286,4 script Memorial Plaque#Memorial 857,{
prontera,150,270,4 script Grast#Memorial 900,{
if(Memorial08 < 3) {
mes "[Grast]";
- mes "Memorial Day is a sad and yet";
- mes "glorious day.";
- mes "I wonder how many people remember";
- mes "them...";
+ mes "Memorial Day is a sad and yet glorious day.";
+ mes "I wonder how many people remember them...";
close;
}
else if(Memorial08 == 3) {
mes "[Grast]";
mes "Oh, isn't that a Towel of Memory?";
- mes "I'm so glad to meet someone who";
- mes "understands the meaning of Memorial Day.";
+ mes "I'm so glad to meet someone who understands the meaning of Memorial Day.";
next;
mes "[Grast]";
- mes "It is very important to know what";
- mes "we're celebrating today, don't you think?";
+ mes "It is very important to know what we're celebrating today, don't you think?";
next;
mes "[Grast]";
- mes "If you like to go on a journey to";
- mes "pay a tribute to Memorial Day,";
- mes "you should bring me some materials";
- mes "I ask.";
+ mes "If you like to go on a journey to pay a tribute to Memorial Day, you should bring me some materials I ask.";
next;
mes "[Grast]";
- mes "Please bring me ^FF0000one of each Red";
- mes "Potion, Green Potion, Awakening";
- mes "Potion, and Butterfly Wing^000000.";
+ mes "Please bring me ^FF0000one of each Red Potion, Green Potion, Awakening Potion, and Butterfly Wing^000000.";
mes "I'll be waiting for your return.";
set Memorial08,4;
close;
@@ -335,20 +283,14 @@ prontera,150,270,4 script Grast#Memorial 900,{
else if(Memorial08 == 4) {
if (countitem(501) < 1 || countitem(506) < 1 || countitem(656) < 1 || countitem(602) < 1) {
mes "[Grast]";
- mes "Oops, you haven't brought all";
- mes "materials.";
+ mes "Oops, you haven't brought all materials.";
mes "Please make sure you need to bring me";
- mes " ^FF0000one of each Red Potion, Green";
- mes "Potion, Awakening Potion, and";
- mes "Butteryfly Wing^000000.";
+ mes "^FF0000one of each Red Potion, Green Potion, Awakening Potion, and Butteryfly Wing^000000.";
next;
mes "[Grast]";
- mes "You'll have to bring me more";
- mes "materials afterwards.";
- mes "If you feel too burdened to gather";
- mes "them all,";
- mes "I can provide you all the";
- mes "materials.";
+ mes "You'll have to bring me more materials afterwards.";
+ mes "If you feel too burdened to gather them all,";
+ mes "I can provide you all the materials.";
next;
if (select("I'll gather the rest.:Give me the materials.") == 2) {
goto L_GiveUp;
@@ -362,9 +304,7 @@ prontera,150,270,4 script Grast#Memorial 900,{
mes "Hmm, you will need some more things still...";
next;
mes "[Grast]";
- mes "Please bring me ^FF0000one of each Trap,";
- mes "Yggdrasil Leaf, Blue Gemstone,";
- mes "Crystal Mirror, Meat, and Carrot.^000000";
+ mes "Please bring me ^FF0000one of each Trap, Yggdrasil Leaf, Blue Gemstone, Crystal Mirror, Meat, and Carrot.^000000";
mes "I'll be waiting for your return.";
set Memorial08,5;
close;
@@ -376,15 +316,11 @@ prontera,150,270,4 script Grast#Memorial 900,{
mes "[Grast]";
mes "Oops, you haven't brought all materials.";
mes "Please make sure you'll have to bring me";
- mes " ^FF0000one of each Trap, Yggdrasil Leaf,";
- mes "Blue Gemstone, Crystal Mirror,";
- mes "Meat, and Carrot^000000.";
+ mes "^FF0000one of each Trap, Yggdrasil Leaf, Blue Gemstone, Crystal Mirror, Meat, and Carrot^000000.";
next;
mes "[Grast]";
- mes "You'll have to bring me more";
- mes "materials afterwards.";
- mes "If you feel too burdened to gather them all,";
- mes "I can provide you all the materials.";
+ mes "You'll have to bring me more materials afterwards.";
+ mes "If you feel too burdened to gather them all, I can provide you all the materials.";
next;
if (select("I'll gather the rest.:Give me the materials.") == 2) {
goto L_GiveUp;
@@ -396,9 +332,7 @@ prontera,150,270,4 script Grast#Memorial 900,{
mes "Hmm, I think you need just a little bit more.";
next;
mes "[Grast]";
- mes "Please bring me ^FF0000one of each Pet";
- mes "Incubator, Firecracker, Poring";
- mes "Doll, and Bouquet^000000.";
+ mes "Please bring me ^FF0000one of each Pet Incubator, Firecracker, Poring Doll, and Bouquet^000000.";
set Memorial08,6;
close;
}
@@ -409,17 +343,14 @@ prontera,150,270,4 script Grast#Memorial 900,{
mes "[Grast]";
mes "Oops, you haven't brought all materials.";
mes "Please make sure you need to bring me";
- mes " ^FF0000one of each Pet Incubator,";
- mes "Firecracker, Poring Doll and Bouquet";
+ mes "^FF0000one of each Pet Incubator, Firecracker, Poring Doll and Bouquet";
next;
mes "[Grast]";
mes "They are the last batch of materials.";
- mes "If you feel too burdened to gather them all,";
- mes "I can provide you all the materials.";
+ mes "If you feel too burdened to gather them all, I can provide you all the materials.";
next;
mes "[Grast]";
- mes "If I provide you all materials, however,";
- mes "I won't have to thank you for your service.";
+ mes "If I provide you all materials, however, I won't have to thank you for your service.";
mes "It's your call, " + strcharinfo(0) + ".";
next;
if (select("I'll gather the rest.:Give me the materials.") == 2) {
@@ -429,19 +360,15 @@ prontera,150,270,4 script Grast#Memorial 900,{
}else{
mes "[Grast]";
mes "Have you brought the materials I asked?";
- mes "Ah, thank you for your hard work;";
- mes "you've brought all of them.";
+ mes "Ah, thank you for your hard work you've brought all of them.";
next;
mes "[Grast]";
- mes "I hope you'll learn a valuable";
- mes "lesson while gathering these materials.";
+ mes "I hope you'll learn a valuable lesson while gathering these materials.";
mes "I like to give you a small gift for your service.";
next;
mes "[Grast]";
- mes "You see, I have two different gifts";
- mes "in my each hand.";
- mes "A best thing would be giving you";
- mes "both of them, but...";
+ mes "You see, I have two different gifts in my each hand.";
+ mes "A best thing would be giving you both of them, but...";
mes "How do you like to test your luck, " + strcharinfo(0) + "?";
next;
mes "[Grast]";
@@ -451,8 +378,7 @@ prontera,150,270,4 script Grast#Memorial 900,{
mes "[Grast]";
mes "You've selected my right hand.";
mes "Here's the gift for you.";
- mes "Now, please bring all these";
- mes "materials to Lauds.";
+ mes "Now, please bring all these materials to Lauds.";
set Memorial08, 7;
getitem 617,1;
close;
@@ -460,8 +386,7 @@ prontera,150,270,4 script Grast#Memorial 900,{
mes "[Grast]";
mes "You've selected my left hand.";
mes "Here's the gift for you.";
- mes "Now, please bring all these";
- mes "materials to Lauds.";
+ mes "Now, please bring all these materials to Lauds.";
set Memorial08, 7;
getitem 12109,1;
close;
@@ -471,43 +396,32 @@ prontera,150,270,4 script Grast#Memorial 900,{
else if(Memorial08 == 7) {
mes "[Grast]";
mes "Have you met Lauds?";
- mes "I hope you'll remember your freedom";
- mes "and happiness";
- mes "are built on thousands of lives";
- mes "sacrificed in war.";
+ mes "I hope you'll remember your freedom and happiness are built on thousands of lives sacrificed in war.";
close;
}
else if(Memorial08 >= 8) {
mes "[Grast]";
- mes "A towel is about the most massively";
- mes "useful thing an adventurer can have.";
+ mes "A towel is about the most massively useful thing an adventurer can have.";
close;
}
L_GiveUp:
mes "[Grast]";
- mes "Oh, I see. I guess you're quite";
- mes "busy nowadays, huh?";
- mes "No problem; I'll give you all the";
- mes "supplies...";
+ mes "Oh, I see. I guess you're quite busy nowadays, huh?";
+ mes "No problem; I'll give you all the supplies...";
next;
mes "[Grast]";
mes "There you go.";
- mes "I crushed all the items together";
- mes "into a more compact form for you";
- mes "You can thank me later for that";
- mes "extra service.";
+ mes "I crushed all the items together into a more compact form for you.";
+ mes "You can thank me later for that extra service.";
mes "Please bring them to Lauds.";
set Memorial08,7;
getitem 7126,1;
next;
mes "[Grast]";
- mes "By the way, he had an unfortunate";
- mes "accident, and has kind of lost his";
- mes "mind.";
- mes "Please don't be alarmed even if he";
- mes "starts babbling.";
+ mes "By the way, he had an unfortunate accident, and has kind of lost his mind.";
+ mes "Please don't be alarmed even if he starts babbling.";
close;
L_Continue: