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authorKisuka <Kisuka@54d463be-8e91-2dee-dedb-b68131a5f0ec>2009-02-18 23:57:29 +0000
committerKisuka <Kisuka@54d463be-8e91-2dee-dedb-b68131a5f0ec>2009-02-18 23:57:29 +0000
commitb1a7decb5f4f88f49ab42f87cd4e770542affd69 (patch)
tree66424633a018a0d6c36a26be8446518c314e8caa /npc/custom
parentcc766f1559d9ce99e07aaf9ee3952bc146788470 (diff)
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- Small fix to zeny check in airships.txt (bugreport:2763)
- Fixed a typo in thana_quest.txt (bugreport:2783) - Added missing dialog to Biological Weapon Quest. (bugreport:2778) - Optimized and fixed getequipname() in card_remover.txt (bugreport:2156) - Added missing npc name in Lvl4_weapon_quest.txt (bugreport:2764) - Updated item scripts for 12294 to 12297. (bugreport:2766) - Updated item 1483 (Ivory Lance). (bugreport:2753) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13537 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/custom')
-rw-r--r--npc/custom/card_remover.txt322
1 files changed, 140 insertions, 182 deletions
diff --git a/npc/custom/card_remover.txt b/npc/custom/card_remover.txt
index 27ecd3e6a..035594f25 100644
--- a/npc/custom/card_remover.txt
+++ b/npc/custom/card_remover.txt
@@ -1,187 +1,145 @@
-// Card removal NPC by TyrNemesis^
-// DANGEROUS! TODO: Think.. think 8) [Lupus]
-
-
-prt_in,28,73,4 script Wise Old Woman 78,{
-
-UPGRADEROOT:
+//===== eAthena Script =======================================
+//= Card Removal NPC
+//===== By: ==================================================
+//= TyrNemesis^
+//===== Current Version: =====================================
+//= 1.2
+//===== Compatible With: =====================================
+//= eAthena SVN
+//===== Description: =========================================
+//= Removes cards from equipped items.
+//===== Additional Comments: =================================
+//= 1.0 First version. [TyrNemesis^]
+//= 1.2 Optimized and fixed getequipname menu. [Kisuka]
+//============================================================
+
+prt_in,28,73,4 script Wise Old Woman#eAcustom 78,{
mes "[Wise Old Woman]";
mes "Good day, young one. I have the power to remove cards that you have compounded onto your equipment. Does this idea please you?";
next;
- menu "Yes, it does.",REMOVEMENU,
- "What do you charge?",REMOVEPRICE,
- "No thanks.",CLOSEOUT;
-
-REMOVEPRICE:
- mes "[Wise Old Woman]";
- mes "I charge a flat fee of 200000 zeny, plus 25000 zeny for each card I remove from the item. In addition, I need a star crumb and a yellow gemstone to work my magic.";
- next;
- menu "Very well. Let's do it.",REMOVEMENU,
- "No thanks.",CLOSEOUT;
-
-REMOVEMENU:
- mes "[Wise Old Woman]";
- mes "Very well. Which item shall I examine for you?";
- next;
- menu "I changed my mind.",CLOSEOUT,
- getequipname(1),SLOT1,
- getequipname(2),SLOT2,
- getequipname(3),SLOT3,
- getequipname(4),SLOT4,
- getequipname(5),SLOT5,
- getequipname(6),SLOT6,
- getequipname(7),SLOT7,
- getequipname(8),SLOT8,
- getequipname(9),SLOT9,
- getequipname(10),SLOT10;
-
-SLOT1:
- set @part,1;
- goto CARDNUMCHECK;
-
-SLOT2:
- set @part,2;
- goto CARDNUMCHECK;
-
-SLOT3:
- set @part,3;
- goto CARDNUMCHECK;
-
-SLOT4:
- set @part,4;
- goto CARDNUMCHECK;
-
-SLOT5:
- set @part,5;
- goto CARDNUMCHECK;
-
-SLOT6:
- set @part,6;
- goto CARDNUMCHECK;
-
-SLOT7:
- set @part,7;
- goto CARDNUMCHECK;
-
-SLOT8:
- set @part,8;
- goto CARDNUMCHECK;
-
-SLOT9:
- set @part,9;
- goto CARDNUMCHECK;
-
-SLOT10:
- set @part,10;
- goto CARDNUMCHECK;
-
-CARDNUMCHECK:
- if(getequipcardcnt(@part) == 0) goto DENYCARDCOUNT;
- set @cardcount,getequipcardcnt(@part);
-
- // Ensure there is room for the items.
- if (!checkweight(1202,(@cardcount+1))) {
- mes "^3355FFJust a minute!";
- mes "I can't offer any of my";
- mes "services to you because";
- mes "you're carrying too much";
- mes "stuff. Put your extra items in";
- mes "Kafra Storage and come again~";
- close;
+ switch(select("Yes, it does.:What do you charge?:No thanks.")) {
+ case 1:
+ mes "[Wise Old Woman]";
+ mes "Very well. Which item shall I examine for you?";
+ next;
+
+ setarray .@position$[1], "Head","Body","Left hand","Right hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3";
+ set .@menu$,"";
+ for( set .@i,1; .@i <= 10; set .@i,.@i+1 )
+ {
+ if( getequipisequiped(.@i) )
+ set .@menu$, .@menu$ + .@position$[.@i] + "-" + "[" + getequipname(.@i) + "]";
+
+ set .@menu$, .@menu$ + ":";
+ }
+ set .@part,select(.@menu$);
+ if(!getequipisequiped(.@part)) {
+ mes "[Wise Old Woman]";
+ mes "Young one... Your not wearing anything there that I can remove cards from.";
+ close;
+ }
+ if(getequipcardcnt(.@part) == 0) {
+ mes "[Wise Old Woman]";
+ mes "Young one... There are no cards compounded on this item. I can do nothing with it, I'm afraid.";
+ close;
+ }
+ set .@cardcount,getequipcardcnt(.@part);
+
+ if (!checkweight(1202,(.@cardcount+1))) {
+ mes "^3355FFJust a minute!";
+ mes "I can't offer any of my";
+ mes "services to you because";
+ mes "you're carrying too much";
+ mes "stuff. Put your extra items in";
+ mes "Kafra Storage and come again~";
+ close;
+ }
+ mes "[Wise Old Woman]";
+ mes "This item has " + .@cardcount + " cards compounded on it. To perform my magic, I will need " + (200000+(.@cardcount * 25000)) + " zeny, a ^0000FFStar Crumb^000000, and a ^0000FFYellow Gemstone^000000.";
+ next;
+ if(select("Very well. Do it.:Nevermind.") == 2) {
+ mes "[Wise Old Woman]";
+ mes "Very well. Return at once if you seek my services.";
+ close;
+ }
+ if((zeny < (200000+(.@cardcount * 25000))) || (countitem(1000) < 1) || (countitem(715) < 1)) {
+ mes "[Wise Old Woman]";
+ mes "You do not have all the items I require to work my magic, child. Come again when you do.";
+ close;
+ }
+ mes "[Wise Old Woman]";
+ mes "Before I begin, I must warn you--I may fail. If I do, I may destroy the cards, the item, or both. I do not give refunds. That being said, which is more important to you: The cards, or the item?";
+ next;
+ switch(select("I changed my mind about this.:The item.:The cards.")) {
+ case 1:
+ mes "[Wise Old Woman]";
+ mes "Very well. Return at once if you seek my services.";
+ close;
+ case 2:
+ set .@failtype,1;
+ break;
+ case 3:
+ set .@failtype,2;
+ }
+ mes "[Wise Old Woman]";
+ mes "Very well. I shall begin.";
+ set zeny,zeny - (200000+(.@cardcount * 25000));
+ delitem 1000,1;
+ delitem 715,1;
+
+ // Replace the constants in the next 3 lines with failure chance values defined in refine_db.txt
+ // First value = Total failure chance (item and cards destroyed)
+ // Second value = Partial failure chance (one or the other is destroyed, player decides which one is safe)
+ // Third value = Harmless failure chance (all that's lost is your investment)
+
+ set .@failchance,rand(100);
+ /*
+ if(.@failchance < 2) {
+ next;
+ failedremovecards .@part,0;
+ mes "[Wise Old Woman]";
+ mes "The process was a total failure. I am afraid the item and the cards were destroyed.";
+ close;
+ }
+
+ if(.@failchance < 8) {
+ if (.@failtype == 1) {
+ next;
+ failedremovecards .@part,1;
+ mes "[Wise Old Woman]";
+ mes "While I have managed to remove the cards from the item, they were destroyed in the process. The item, however, is okay.";
+ close;
+ }
+
+ if (.@failtype == 2) {
+ next;
+ failedremovecards .@part,2;
+ mes "[Wise Old Woman]";
+ mes "Most unfortunate. I succeeded at removing the cards, but the item itself was destroyed in the process.";
+ close;
+ }
+ }
+ */
+
+ if(.@failchance < 10) {
+ next;
+ failedremovecards .@part,3;
+ mes "[Wise Old Woman]";
+ mes "I have failed to remove the cards. Luckily, however, both the item and the cards are still okay.";
+ close;
+ }
+ next;
+ successremovecards .@part;
+ mes "[Wise Old Woman]";
+ mes "The process was a success. Here are your cards and your item. Farewell.";
+ close;
+ case 2:
+ mes "[Wise Old Woman]";
+ mes "I charge a flat fee of 200000 zeny, plus 25000 zeny for each card I remove from the item. In addition, I need a star crumb and a yellow gemstone to work my magic.";
+ close;
+ case 3:
+ mes "[Wise Old Woman]";
+ mes "Very well. Return at once if you seek my services.";
+ close;
}
-
- if(@cardcount > 1) goto CARDNUMMULTIMSG;
- mes "[Wise Old Woman]";
- mes "This item has " + @cardcount + " card compounded on it. To perform my magic, I will need 225000 zeny, a ^0000FFStar Crumb^000000, and a ^0000FFYellow Gemstone^000000.";
- goto CARDNUMPOSTMSG;
-CARDNUMMULTIMSG:
- mes "[Wise Old Woman]";
- mes "This item has " + @cardcount + " cards compounded on it. To perform my magic, I will need " + (200000+(@cardcount * 25000)) + " zeny, a ^0000FFStar Crumb^000000, and a ^0000FFYellow Gemstone^000000.";
-CARDNUMPOSTMSG:
- next;
- menu "Very well. Do it.",REMOVECARDWARNING,
- "Never mind.",CLOSEOUT;
-
-REMOVECARDWARNING:
- mes "[Wise Old Woman]";
- mes "Before I begin, I must warn you--I may fail. If I do, I may destroy the cards, the item, or both. I do not give refunds. That being said, which is more important to you: The cards, or the item?";
- next;
- menu "I changed my mind about this.",CLOSEOUT,
- "The item.",PRIORITYITEM,
- "The cards.",PRIORITYCARD;
-
-PRIORITYITEM:
- set @failtype,1;
- goto REMOVECARD;
-
-PRIORITYCARD:
- set @failtype,2;
- goto REMOVECARD;
-
-REMOVECARD:
- mes "[Wise Old Woman]";
- mes "Very well. I shall begin.";
- if((zeny < (200000+(@cardcount * 25000))) || (countitem(1000) < 1) || (countitem(715) < 1)) goto DENYMATERIAL;
- set zeny,zeny - (200000+(@cardcount * 25000));
- delitem 1000,1;
- delitem 715,1;
-// Replace the constants in the next 3 lines with failure chance values defined in refine_db.txt
-// First value = Total failure chance (item and cards destroyed)
-// Second value = Partial failure chance (one or the other is destroyed, player decides which one is safe)
-// Third value = Harmless failure chance (all that's lost is your investment)
-
- set @failchance,rand(100);
-// if(@failchance < 2) goto FAILREMOVECARD0;
-// if((@failchance < 8) && (@failtype == 1)) goto FAILREMOVECARD1;
-// if((@failchance < 8) && (@failtype == 2)) goto FAILREMOVECARD2;
- if(@failchance < 10) goto FAILREMOVECARD3;
- successremovecards @part;
- next;
- mes "[Wise Old Woman]";
- mes "The process was a success. Here are your cards and your item. Farewell.";
- close;
-
-FAILREMOVECARD0:
- failedremovecards @part,0;
- next;
- mes "[Wise Old Woman]";
- mes "The process was a total failure. I am afraid the item and the cards were destroyed.";
- close;
-
-FAILREMOVECARD1:
- failedremovecards @part,1;
- next;
- mes "[Wise Old Woman]";
- mes "While I have managed to remove the cards from the item, they were destroyed in the process. The item, however, is okay.";
- close;
-
-FAILREMOVECARD2:
- failedremovecards @part,2;
- next;
- mes "[Wise Old Woman]";
- mes "Most unfortunate. I succeeded at removing the cards, but the item itself was destroyed in the process.";
- close;
-
-FAILREMOVECARD3:
- failedremovecards @part,3;
- next;
- mes "[Wise Old Woman]";
- mes "I have failed to remove the cards. Luckily, however, both the item and the cards are still okay.";
- close;
-
-DENYCARDCOUNT:
- mes "[Wise Old Woman]";
- mes "Young one... There are no cards compounded on this item. I can do nothing with it, I'm afraid.";
- close;
-
-DENYMATERIAL:
- next;
- mes "[Wise Old Woman]";
- mes "You do not have all the items I require to work my magic, child. Come again when you do.";
- close;
-
-CLOSEOUT:
- mes "[Wise Old Woman]";
- mes "Very well. Return at once if you seek my services.";
- close;
} \ No newline at end of file