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authorFlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-12-05 13:23:07 +0000
committerFlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-12-05 13:23:07 +0000
commit288490094a7fe9167747dc78d416940759a31197 (patch)
tree53dc4f5c2375f4b688b53ca8841630ddec5e1f88 /npc/custom/quests/tha_statues.txt
parent8ec1c47aed09c90343949d57c92760ba84738a46 (diff)
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- Massive EOL normalization & 'svn:eol-style native' flag setting for all txt/conf/h/c files.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9410 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/custom/quests/tha_statues.txt')
-rw-r--r--npc/custom/quests/tha_statues.txt552
1 files changed, 276 insertions, 276 deletions
diff --git a/npc/custom/quests/tha_statues.txt b/npc/custom/quests/tha_statues.txt
index d33811847..9a9bdd29f 100644
--- a/npc/custom/quests/tha_statues.txt
+++ b/npc/custom/quests/tha_statues.txt
@@ -1,277 +1,277 @@
-//===== eAthena Script =======================================
-//= Custom Thanatos Tower Quest
-//===== By: ==================================================
-//= Bibilol & Moryagorn
-//===== Current Version: =====================================
-//= 1.1
-//===== Compatible With: =====================================
-//= Any eAthena Version;
-//===== Description: =========================================
-//= Custom Thanatos Tower Quest
-//===== Additional Comments: =================================
-//= 1.1 Fixed wrong NPC names in their dialogues, added
-//= Justin84's gems check in Sox NPC [Lupus]
-//============================================================
-
-
-//Statue (NPC)(U: UP, D: DOWN, R: RIGHT, L: LEFT) :
-// Explain Npc
-tha_t08.gat,69,106,4 script Statue 111,{
-
- mes "You can read on the back of the statue:";
- mes "'By the spirit of olds, the walls are closed";
- mes "Upper floors or foreign taboo";
- mes "By the order of the Statues you will find the way";
- mes "Which perhaps a day will bring you to me.";
- mes ".....Thanatos '";
- close;
-}
-
-//Tha_t09 :
-//(Thalos)(U,L)-->tha_t09.gat,17,158,4
-//(Mediane)(D,R)-->tha_t09.gat,84,99,4
-//Script:
-
-tha_t09.gat,17,158,4 script Thalos 111,{
-
- if(TSQ_CHK == 1) goto done;
- mes "[Thalos]";
- mes "You must find the 2nd Statue now.";
- set TSQ_CHK,1;
- close;
-
-done:
- mes "[Thalos]";
- mes "Go search the 2nd Statue!";
- close;
-
-}
-
-tha_t09.gat,84,99,4 script Mediane 111,{
-
- if(TSQ_CHK != 1) goto nook;
- mes "[Mediane]";
- mes "Okay, i am warping you to the next floor now.";
- next;
- set TSQ_CHK,0;
- warp "tha_t10.gat", 165, 138;
- close;
-nook:
- mes "[Mediane]";
- mes "You must talk with the Spirit in the 1st Statue.";
- close;
-}
-
-//Tha_t10 :
-//(Melkor)(U)-->tha_t10.gat,130,159,4
-//(Zebrus)(D,R)-->tha_t10.gat,160,98,4
-//(Veriaelle)(D,L)-->tha_t10.gat,99,97,4
-//Script:
-
-tha_t10.gat,130,159,4 script Melkor 111,{
-
- if(TSQ_CHK == 1) goto done;
- mes "[Melkor]";
- mes "You must find the other Spirits now.";
- mes "We are 3.";
- set TSQ_CHK,1;
- close;
-done:
- mes "[Melkor]";
- mes "Go Search, They are in this floor.";
- close;
-}
-
-tha_t10.gat,160,98,4 script Zebrus 111,{
-
- if(TSQ_CHK != 1) goto nook;
- mes "[Zebrus]";
- mes "Keep on this way, There is one Spirit left";
- set TSQ_CHK,2;
- close;
-nook:
- mes "[Zebrus]";
- mes "You seems to be lost, Go back and talk to Melkor.";
- next;
- set TSQ_CHK,0;
- close;
-}
-
-tha_t10.gat,99,97,4 script Veriaelle 111,{
-
- if(TSQ_CHK != 2) goto nook;
- mes "[Veriaelle]";
- mes "Okay, i am warping you to the next floor.";
- next;
- set TSQ_CHK,0;
- warp "tha_t11.gat", 86, 38;
- close;
-nook:
- mes "[Veriaelle]";
- mes "You seems to be lost, Go back and talk to Melkor.";
- next;
- set TSQ_CHK,0;
- close;
-}
-
-//Tha_t11 :
-//(Throtre)(U,L)-->tha_t11.gat,16,85,4
-//(Klermaz)(D,R)-->tha_t11.gat,85,16,4
-//(Mihane)(D,L)-->tha_t11.gat,16,16,4
-//(Seranes)(U,R)-->tha_t11.gat,85,85,4
-//Script:
-
-tha_t11.gat,16,85,4 script Throtre 111,{
- if(TSQ_CHK == 1) goto done;
- mes "[Throtre]";
- mes "You got my authorization for the next floor";
- mes "However, you must show how strong you are to the other Spirits";
- set TSQ_CHK,1;
- close;
-done:
- mes "[Throtre]";
- mes "Go search, They Can't leave this floor.";
- close;
-}
-
-tha_t11.gat,85,16,4 script Klermaz 111,{
- if(TSQ_CHK != 1) goto nook;
- mes "[Klermaz]";
- mes "Hmm it seems that Throtre allowed you to pass.";
- mes "Well then you have my blessing, 2 Spirits remaining.";
- set TSQ_CHK,2;
- close;
-nook:
- mes "[Klermaz]";
- mes "You seems to be lost, Go back and talk to Throtre.";
- next;
- set TSQ_CHK,0;
- close;
-}
-
-tha_t11.gat,16,16,4 script Mihane 111,{
- if(TSQ_CHK != 2) goto nook;
- mes "[Mihane]";
- mes "Keep on this way, Only 1 Left.";
- set TSQ_CHK,3;
- close;
-nook:
- mes "[Mihane]";
- mes "Sorry, You must start over from the begining.";
- next;
- set TSQ_CHK,0;
- close;
-}
-
-tha_t11.gat,85,85,4 script Seranes 111,{
- if(TSQ_CHK != 3 ) goto nook;
- mes "[Seranes]";
- mes "Perfect, it seems that the other spirits grants you the access.";
- mes "I am warping you to the next floor.";
- next;
- set TSQ_CHK,0;
- warp "tha_t12.gat", 129, 58;
- close;
-nook:
- mes "[Seranes]";
- mes "You did not follow the good order, starts again from the begining.";
- next;
- set TSQ_CHK,0;
- close;
-}
-
-//Tha_t12 ( M: Middle):
-//(Nox)(D,L)-->tha_t12.gat,103,18,4
-//(Vox)(R)-->tha_t12.gat,162,58,4
-//(Hox)(L)-->tha_t12.gat,96,57,4
-//(Dox)(D,R)-->tha_t12.gat,153,17,4
-//(Sox)(U)-->tha_t12.gat,128,88,4
-//Script:
-
-tha_t12.gat,103,18,4 script Nox 111,{
- if(TSQ_CHK == 1 ) goto done;
- mes "[Nox]";
- mes "Fine, 4 Spirits left.";
- set TSQ_CHK,1;
- close;
-done:
- mes "[Nox]";
- mes "Go search, They can't leave this floor.";
- close;
-}
-
-tha_t12.gat,162,58,4 script Vox 111,{
- if(TSQ_CHK != 1 ) goto nook;
- mes "[Vox]";
- mes "Keep on this way, 3 Spirits remaining !";
- set TSQ_CHK,2;
- close;
-nook:
- mes "[Vox]";
- mes "Sorry, Go back and talk to Nox.";
- next;
- set TSQ_CHK,0;
- close;
-}
-
-tha_t12.gat,96,57,4 script Hox 111,{
- if(TSQ_CHK != 2 ) goto nook;
- mes "[Hox]";
- mes "You are on the good way, 2 Spirits remaining !";
- set TSQ_CHK,3;
- close;
-nook:
- mes "[Hox]";
- mes "Sorry, Go back and talk to Vox.";
- next;
- set TSQ_CHK,0;
- close;
-}
-
-tha_t12.gat,153,17,4 script Dox 111,{
- if(TSQ_CHK != 3 ) goto nook;
- mes "[Dox]";
- mes "Perfect, 1 Spirit left.";
- set TSQ_CHK,4;
- close;
-nook:
- mes "[Dox]";
- mes "Sorry, Go back and talk to Hox.";
- next;
- set TSQ_CHK,0;
- close;
-}
-
-tha_t12.gat,128,88,4 script Sox 111,{
- if(TSQ_CHK != 4 ) goto nook;
- mes "[Sox]";
- mes "You have just passed the test successfully.";
- next;
- mes "[Sox]";
- mes "You have to give me Red Magic Stone, Yellow Magic Stone, Blue Magic Stone & Green Magic Stone.";
- next;
- if(countitem(7426) < 1 || countitem(7427) < 1 || countitem(7428) < 1 || countitem(7429) < 1) goto nostone;
- delitem 7426,1;
- delitem 7427,1;
- delitem 7428,1;
- delitem 7429,1;
- mes "[Sox]";
- mes "I will now warp you to steps of Fate.";
- mes "Good-bye.";
- next;
- set TSQ_CHK,0;
- warp "thana_step.gat", 186, 223;
- close;
-
-nostone:
- mes "[Sox]";
- mes "Oh well, seems you don't have enough stones.";
- close;
-
-nook:
- mes "[Sox]";
- mes "Sorry, Go back and talk to Dox.";
- next;
- set TSQ_CHK,0;
- close;
+//===== eAthena Script =======================================
+//= Custom Thanatos Tower Quest
+//===== By: ==================================================
+//= Bibilol & Moryagorn
+//===== Current Version: =====================================
+//= 1.1
+//===== Compatible With: =====================================
+//= Any eAthena Version;
+//===== Description: =========================================
+//= Custom Thanatos Tower Quest
+//===== Additional Comments: =================================
+//= 1.1 Fixed wrong NPC names in their dialogues, added
+//= Justin84's gems check in Sox NPC [Lupus]
+//============================================================
+
+
+//Statue (NPC)(U: UP, D: DOWN, R: RIGHT, L: LEFT) :
+// Explain Npc
+tha_t08.gat,69,106,4 script Statue 111,{
+
+ mes "You can read on the back of the statue:";
+ mes "'By the spirit of olds, the walls are closed";
+ mes "Upper floors or foreign taboo";
+ mes "By the order of the Statues you will find the way";
+ mes "Which perhaps a day will bring you to me.";
+ mes ".....Thanatos '";
+ close;
+}
+
+//Tha_t09 :
+//(Thalos)(U,L)-->tha_t09.gat,17,158,4
+//(Mediane)(D,R)-->tha_t09.gat,84,99,4
+//Script:
+
+tha_t09.gat,17,158,4 script Thalos 111,{
+
+ if(TSQ_CHK == 1) goto done;
+ mes "[Thalos]";
+ mes "You must find the 2nd Statue now.";
+ set TSQ_CHK,1;
+ close;
+
+done:
+ mes "[Thalos]";
+ mes "Go search the 2nd Statue!";
+ close;
+
+}
+
+tha_t09.gat,84,99,4 script Mediane 111,{
+
+ if(TSQ_CHK != 1) goto nook;
+ mes "[Mediane]";
+ mes "Okay, i am warping you to the next floor now.";
+ next;
+ set TSQ_CHK,0;
+ warp "tha_t10.gat", 165, 138;
+ close;
+nook:
+ mes "[Mediane]";
+ mes "You must talk with the Spirit in the 1st Statue.";
+ close;
+}
+
+//Tha_t10 :
+//(Melkor)(U)-->tha_t10.gat,130,159,4
+//(Zebrus)(D,R)-->tha_t10.gat,160,98,4
+//(Veriaelle)(D,L)-->tha_t10.gat,99,97,4
+//Script:
+
+tha_t10.gat,130,159,4 script Melkor 111,{
+
+ if(TSQ_CHK == 1) goto done;
+ mes "[Melkor]";
+ mes "You must find the other Spirits now.";
+ mes "We are 3.";
+ set TSQ_CHK,1;
+ close;
+done:
+ mes "[Melkor]";
+ mes "Go Search, They are in this floor.";
+ close;
+}
+
+tha_t10.gat,160,98,4 script Zebrus 111,{
+
+ if(TSQ_CHK != 1) goto nook;
+ mes "[Zebrus]";
+ mes "Keep on this way, There is one Spirit left";
+ set TSQ_CHK,2;
+ close;
+nook:
+ mes "[Zebrus]";
+ mes "You seems to be lost, Go back and talk to Melkor.";
+ next;
+ set TSQ_CHK,0;
+ close;
+}
+
+tha_t10.gat,99,97,4 script Veriaelle 111,{
+
+ if(TSQ_CHK != 2) goto nook;
+ mes "[Veriaelle]";
+ mes "Okay, i am warping you to the next floor.";
+ next;
+ set TSQ_CHK,0;
+ warp "tha_t11.gat", 86, 38;
+ close;
+nook:
+ mes "[Veriaelle]";
+ mes "You seems to be lost, Go back and talk to Melkor.";
+ next;
+ set TSQ_CHK,0;
+ close;
+}
+
+//Tha_t11 :
+//(Throtre)(U,L)-->tha_t11.gat,16,85,4
+//(Klermaz)(D,R)-->tha_t11.gat,85,16,4
+//(Mihane)(D,L)-->tha_t11.gat,16,16,4
+//(Seranes)(U,R)-->tha_t11.gat,85,85,4
+//Script:
+
+tha_t11.gat,16,85,4 script Throtre 111,{
+ if(TSQ_CHK == 1) goto done;
+ mes "[Throtre]";
+ mes "You got my authorization for the next floor";
+ mes "However, you must show how strong you are to the other Spirits";
+ set TSQ_CHK,1;
+ close;
+done:
+ mes "[Throtre]";
+ mes "Go search, They Can't leave this floor.";
+ close;
+}
+
+tha_t11.gat,85,16,4 script Klermaz 111,{
+ if(TSQ_CHK != 1) goto nook;
+ mes "[Klermaz]";
+ mes "Hmm it seems that Throtre allowed you to pass.";
+ mes "Well then you have my blessing, 2 Spirits remaining.";
+ set TSQ_CHK,2;
+ close;
+nook:
+ mes "[Klermaz]";
+ mes "You seems to be lost, Go back and talk to Throtre.";
+ next;
+ set TSQ_CHK,0;
+ close;
+}
+
+tha_t11.gat,16,16,4 script Mihane 111,{
+ if(TSQ_CHK != 2) goto nook;
+ mes "[Mihane]";
+ mes "Keep on this way, Only 1 Left.";
+ set TSQ_CHK,3;
+ close;
+nook:
+ mes "[Mihane]";
+ mes "Sorry, You must start over from the begining.";
+ next;
+ set TSQ_CHK,0;
+ close;
+}
+
+tha_t11.gat,85,85,4 script Seranes 111,{
+ if(TSQ_CHK != 3 ) goto nook;
+ mes "[Seranes]";
+ mes "Perfect, it seems that the other spirits grants you the access.";
+ mes "I am warping you to the next floor.";
+ next;
+ set TSQ_CHK,0;
+ warp "tha_t12.gat", 129, 58;
+ close;
+nook:
+ mes "[Seranes]";
+ mes "You did not follow the good order, starts again from the begining.";
+ next;
+ set TSQ_CHK,0;
+ close;
+}
+
+//Tha_t12 ( M: Middle):
+//(Nox)(D,L)-->tha_t12.gat,103,18,4
+//(Vox)(R)-->tha_t12.gat,162,58,4
+//(Hox)(L)-->tha_t12.gat,96,57,4
+//(Dox)(D,R)-->tha_t12.gat,153,17,4
+//(Sox)(U)-->tha_t12.gat,128,88,4
+//Script:
+
+tha_t12.gat,103,18,4 script Nox 111,{
+ if(TSQ_CHK == 1 ) goto done;
+ mes "[Nox]";
+ mes "Fine, 4 Spirits left.";
+ set TSQ_CHK,1;
+ close;
+done:
+ mes "[Nox]";
+ mes "Go search, They can't leave this floor.";
+ close;
+}
+
+tha_t12.gat,162,58,4 script Vox 111,{
+ if(TSQ_CHK != 1 ) goto nook;
+ mes "[Vox]";
+ mes "Keep on this way, 3 Spirits remaining !";
+ set TSQ_CHK,2;
+ close;
+nook:
+ mes "[Vox]";
+ mes "Sorry, Go back and talk to Nox.";
+ next;
+ set TSQ_CHK,0;
+ close;
+}
+
+tha_t12.gat,96,57,4 script Hox 111,{
+ if(TSQ_CHK != 2 ) goto nook;
+ mes "[Hox]";
+ mes "You are on the good way, 2 Spirits remaining !";
+ set TSQ_CHK,3;
+ close;
+nook:
+ mes "[Hox]";
+ mes "Sorry, Go back and talk to Vox.";
+ next;
+ set TSQ_CHK,0;
+ close;
+}
+
+tha_t12.gat,153,17,4 script Dox 111,{
+ if(TSQ_CHK != 3 ) goto nook;
+ mes "[Dox]";
+ mes "Perfect, 1 Spirit left.";
+ set TSQ_CHK,4;
+ close;
+nook:
+ mes "[Dox]";
+ mes "Sorry, Go back and talk to Hox.";
+ next;
+ set TSQ_CHK,0;
+ close;
+}
+
+tha_t12.gat,128,88,4 script Sox 111,{
+ if(TSQ_CHK != 4 ) goto nook;
+ mes "[Sox]";
+ mes "You have just passed the test successfully.";
+ next;
+ mes "[Sox]";
+ mes "You have to give me Red Magic Stone, Yellow Magic Stone, Blue Magic Stone & Green Magic Stone.";
+ next;
+ if(countitem(7426) < 1 || countitem(7427) < 1 || countitem(7428) < 1 || countitem(7429) < 1) goto nostone;
+ delitem 7426,1;
+ delitem 7427,1;
+ delitem 7428,1;
+ delitem 7429,1;
+ mes "[Sox]";
+ mes "I will now warp you to steps of Fate.";
+ mes "Good-bye.";
+ next;
+ set TSQ_CHK,0;
+ warp "thana_step.gat", 186, 223;
+ close;
+
+nostone:
+ mes "[Sox]";
+ mes "Oh well, seems you don't have enough stones.";
+ close;
+
+nook:
+ mes "[Sox]";
+ mes "Sorry, Go back and talk to Dox.";
+ next;
+ set TSQ_CHK,0;
+ close;
} \ No newline at end of file