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authorHappy <markaizer@gmail.com>2014-08-21 04:50:46 +0800
committerHappy <markaizer@gmail.com>2014-08-21 04:50:46 +0800
commitf52e1007fe08c67003c0bc4c78231904dd3fd5cc (patch)
tree99907d827264e501774e58ab4630e41fa7103c02 /npc/custom/quests/hunting_missions.txt
parent2410110dece79b4598c12f1c953219f1d0d1904a (diff)
parent769b1d05aa5cfa8cddfe7d21b35d5c5e4da3bbd6 (diff)
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Merge pull request #1 from HerculesWS/master
Update from original
Diffstat (limited to 'npc/custom/quests/hunting_missions.txt')
-rw-r--r--npc/custom/quests/hunting_missions.txt53
1 files changed, 38 insertions, 15 deletions
diff --git a/npc/custom/quests/hunting_missions.txt b/npc/custom/quests/hunting_missions.txt
index fd07b8de6..c4e8187de 100644
--- a/npc/custom/quests/hunting_missions.txt
+++ b/npc/custom/quests/hunting_missions.txt
@@ -3,15 +3,23 @@
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
-//= 1.3
-//===== Compatible With: =====================================
-//= Hercules
+//= 1.4a
//===== Description: =========================================
//= Random hunting missions.
//= Rewards are based on quest difficulty.
+//===== Additional Comments: =================================
+//= 1.0 Initial script.
+//= 1.1 Small improvements and fixes.
+//= 1.2 Added party support and replaced blacklists with an
+//= SQL query, both thanks to AnnieRuru.
+//= 1.3 Re-added a blacklist adapted for the SQL query.
+//= 1.3a Added mission reset options.
+//= 1.4 Fix ranking table using new SQL database [ossi0110]
+//= 1.4a Fix a bug when a character has deleted, that account
+//= can't do mission. [AnnieRuru]
//============================================================
-prontera,152,187,6 script Hunting Missions 951,{
+prontera,152,187,6 script Hunting Missions 4_F_EDEN_MASTER,{
function Chk; function Cm;
mes "[Hunting Missions]";
mes "Hello, "+strcharinfo(0)+"!";
@@ -36,7 +44,7 @@ function Chk; function Cm;
switch(select(((!Mission0)?" ~ New Mission::":": ~ Mission Status: ~ Abandon Mission")+": ~ Information: ~ Mission Shop: ~ View Top Hunters: ~ ^777777Cancel^000000")) {
case 1:
mes "[Hunting Missions]";
- if (#Mission_Count) {
+ if ( query_sql( "SELECT 1 FROM `char_reg_num_db` WHERE `key` = 'Mission0' AND `char_id` IN ( SELECT `char_id` FROM `char` WHERE `account_id` = "+ getcharid(3) +" )", .@dummy ) && #Mission_Count ) {
mes "You've started a mission";
mes "on another character.";
close;
@@ -72,10 +80,24 @@ function Chk; function Cm;
mes "[Hunting Missions]";
mes "Do you really want to";
mes "abandon your mission?";
- if (.Delay) mes "Your delay time will not be reset.";
+ if (.Reset < 0 && .Delay)
+ mes "Your delay time will not be reset.";
+ else if (.Reset > 0)
+ mes "It will cost "+Cm(.Reset)+" Zeny.";
next;
switch(select(" ~ Abandon...: ~ ^777777Cancel^000000")) {
case 1:
+ if (.Reset > 0) {
+ if (Zeny < .Reset) {
+ mes "[Hunting Missions]";
+ mes "You don't have enough";
+ mes "Zeny to drop this mission.";
+ emotion e_sry;
+ close;
+ }
+ Zeny -= .Reset;
+ emotion e_cash;
+ }
mes "[Hunting Missions]";
mes "Alright, I've dropped";
mes "your current mission.";
@@ -85,7 +107,7 @@ function Chk; function Cm;
setd "Mission"+.@i+"_",0;
}
set #Mission_Count,0;
- if (.Delay) set #Mission_Delay, gettimetick(2)+(.Delay*3600);
+ if (.Reset < 0 && .Delay) set #Mission_Delay, gettimetick(2)+(.Delay*3600);
close;
case 2:
mes "[Hunting Missions]";
@@ -107,7 +129,7 @@ function Chk; function Cm;
case 6:
mes "[Hunting Missions]";
mes "The top hunters are:";
- query_sql("SELECT char_id AS id, (SELECT `name` FROM `char` WHERE char_id = id),`value` FROM `global_reg_value` WHERE str = 'Mission_Total' ORDER BY CAST(`value` AS SIGNED) DESC LIMIT 5",.@id,.@name$,.@val);
+ query_sql("SELECT char_id AS id, (SELECT `name` FROM `char` WHERE char_id = id),`value` FROM `char_reg_num_db` WHERE `key` = 'Mission_Total' ORDER BY `value` DESC LIMIT 5",.@id,.@name$,.@val);
for(set .@i,0; .@i<5; set .@i,.@i+1)
mes " [Rank "+(.@i+1)+"] "+((.@name$[.@i] == "")?"^777777none":"^0055FF"+.@name$[.@i]+"^000000 : ^FF0000"+.@val[.@i]+" pt.")+"^000000";
close;
@@ -133,7 +155,7 @@ Mission_Status:
set .@Mission_Points, 3+(.@j[.Quests]/.Quests/6);
set .@Base_Exp, #Mission_Count*.@j[.Quests+1]/5;
set .@Job_Exp, #Mission_Count*.@j[.Quests+2]/5;
- set .@Zeny, #Mission_Count*.Quests*.@j[.@i]*.Modifier[2];
+ set .@zeny, #Mission_Count*.Quests*.@j[.@i]*.Modifier[2];
next;
mes "[Hunting Missions]";
@@ -141,7 +163,7 @@ Mission_Status:
mes " > Mission Points: ^0055FF"+.@Mission_Points+"^000000";
mes " > Base Experience: ^0055FF"+Cm(.@Base_Exp)+"^000000";
mes " > Job Experience: ^0055FF"+Cm(.@Job_Exp)+"^000000";
- mes " > Zeny: ^0055FF"+Cm(.@Zeny)+"^000000";
+ mes " > Zeny: ^0055FF"+Cm(.@zeny)+"^000000";
if (@f) { set @f,0; return; }
next;
mes "[Hunting Missions]";
@@ -154,7 +176,7 @@ Mission_Status:
set #Mission_Points, #Mission_Points+.@Mission_Points;
set BaseExp, BaseExp+.@Base_Exp;
set JobExp, JobExp+.@Job_Exp;
- set Zeny, Zeny+.@Zeny;
+ Zeny += .@zeny;
for(set .@i,0; .@i<.Quests; set .@i,.@i+1) {
setd "Mission"+.@i,0;
setd "Mission"+.@i+"_",0;
@@ -162,8 +184,8 @@ Mission_Status:
set #Mission_Count,0;
if (.Delay) set #Mission_Delay, gettimetick(2)+(.Delay*3600);
set Mission_Total, Mission_Total+1;
- if (Mission_Total == 1) query_sql("INSERT INTO `global_reg_value` (`char_id`,`str`,`value`,`type`,`account_id`) VALUES ("+getcharid(0)+",'Mission_Total','1',3,0)");
- else query_sql("UPDATE `global_reg_value` SET `value` = "+Mission_Total+" WHERE char_id = "+getcharid(0)+" AND `str` = 'Mission_Total'");
+ if (Mission_Total == 1) query_sql("INSERT INTO `char_reg_num_db` (`char_id`,`key`,`index`,`value`) VALUES ("+getcharid(0)+",'Mission_Total','0',1)");
+ else query_sql("UPDATE `char_reg_num_db` SET `value` = "+Mission_Total+" WHERE `char_id` = "+getcharid(0)+" AND `key` = 'Mission_Total'");
close;
Mission_Info:
@@ -240,7 +262,7 @@ OnNPCKillEvent:
for(set .@i,0; .@i<$@partymembercount; set .@i,.@i+1) {
if (isloggedin($@partymemberaid[.@i], $@partymembercid[.@i])) {
attachrid $@partymemberaid[.@i];
- if (#Mission_Count && Mission0 && HP > 0) {
+ if (#Mission_Count && Mission0 && Hp > 0) {
getmapxy(.@map2$,.@x2,.@y2,0);
if ((.@map1$ == .@map2$ || .Party == 1) && (distance(.@x1,.@y1,.@x2,.@y2) <= 30 || .Party < 3)) {
for(set .@j,0; .@j<.Quests; set .@j,.@j+1) {
@@ -262,6 +284,7 @@ OnInit:
set .Delay,12; // Quest delay, in hours (0 to disable).
set .Quests,4; // Number of subquests per mission (increases rewards).
set .Party,3; // Party options: 0 (exclude party kills), 1 (include party kills), 2 (same map only), 3 (screen area only)
+ set .Reset,-1; // Reset options: -1 (abandoning mission sets delay time), 0 (no delay time), [Zeny] (cost to abandon mission, no delay time)
setarray .Count[0], // Min and max monsters per subquest (increases rewards).
40,70;
setarray .Modifier[0], // Multipliers for Base Exp, Job Exp, and Zeny rewards.
@@ -280,4 +303,4 @@ OnInit:
npcshopadditem "mission_shop", .Shop[.@i], .Shop[.@i+1];
end;
}
-- shop mission_shop -1,512:-1 \ No newline at end of file
+- shop mission_shop -1,512:-1