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authorHaru <haru@dotalux.com>2016-08-20 23:39:17 +0200
committerHaru <haru@dotalux.com>2016-08-21 00:54:23 +0200
commit460e53b1b64cf2880b4c615ad6eb41386f7530f6 (patch)
tree8fc91c576f7a0910faec125e1043bb1a2b76bb8c /npc/custom/quests/dead_branch.txt
parent7a276976948fa39e2d329de3b622c34dd0c572ad (diff)
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Removed some of the leftover calls to menu() in custom scripts
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/custom/quests/dead_branch.txt')
-rw-r--r--npc/custom/quests/dead_branch.txt141
1 files changed, 67 insertions, 74 deletions
diff --git a/npc/custom/quests/dead_branch.txt b/npc/custom/quests/dead_branch.txt
index 9b54501f7..7ae12a60c 100644
--- a/npc/custom/quests/dead_branch.txt
+++ b/npc/custom/quests/dead_branch.txt
@@ -25,78 +25,71 @@ niflheim,204,179,3 script Mister Mobry 2_M_MOLGENSTEIN,{
mes "[Mister Mobry]";
mes "I can create a spirited branch... That is, if you can provide me with the correct materials...";
next;
- goto L_Menu;
-
-L_Menu:
- menu "What Do I Need?",-,"Where Can I find this Crap?",M_FIND,"Make me a Dead Branch!",M_CREATE,"Forget it...",M_End;
-
- mes "[Mister Mobry]";
- mes "Mwehehe... I see you want to control tree spirits am I right? Ok... I need:";
- mes "^1354453 Logs^000000";
- mes "^1354451 Wooden Heart^000000";
- mes "^1354455 Trunk^000000";
- mes "^1354451 Wooden Gnarl^000000";
- next;
- goto L_Menu;
-
-M_FIND:
- mes "[Mister Mobry]";
- mes "You can find the following items from certain monsters heheh...";
- mes "^135445Logs can be found off of Tree Golems.^000000";
- mes "^135445Wooden Hearts the essence of Tree Golems.^000000";
- mes "^135445Trunks? Seriously, think wood...^000000";
- mes "^135445Wooden Gnarl... Gibbet...^000000";
- next;
- goto L_Menu;
-
-L_NOLOG:
- mes "[Mister Mobry]";
- mes "^135445Logs^000000 are the body... I need more of them.";
- mes "Get me three logs and I'll make you the spirit...";
- close;
-
-L_NOHEART:
- mes "[Mister Mobry]";
- mes "The ^135445Wooden Heart^000000 is the essence of the spirit.";
- mes "Get me one wooden heart and I'll make you the spirit...";
- close;
-
-L_NOTRUNK:
- mes "[Mister Mobry]";
- mes "What? You couldn't even find ^1354455 Trunks^000000?";
- mes "Kill Elder Willows or something... Geez... no trunks heh... pathetic.";
- close;
-
-L_NOGNARL:
- mes "[Mister Mobry]";
- mes "How can I make one without a ^135445Wooden Gnarl^000000?";
- mes "I said Gibbet... they are all around this place...";
- close;
-
-M_CREATE:
- mes "[Mister Mobry]";
- mes "Well...let us see what you brought me...";
- next;
- if(countitem(Log)<3) goto L_NOLOG;
- if(countitem(Heart_Of_Tree)<1) goto L_NOHEART;
- if(countitem(Wooden_Block)<5) goto L_NOTRUNK;
- if(countitem(Tree_Knot)<1) goto L_NOGNARL;
- delitem 7201,3;
- delitem 7189,1;
- delitem 1019,5;
- delitem 7222,1;
- mes "[Mister Mobry]";
- mes "Heh... Hope you have fun with the tree spirits... Careful now...";
- mes "Heh... careful now? What do I care if you di..... Never mind.";
- if(rand(1000)==0) goto L_GIVE2;
- getitem Branch_Of_Dead_Tree,1; //Dead Branch
- close;
-L_GIVE2:
- getitem Bloody_Dead_Branch,1; //Bloody Branch
- close;
-
-M_End:
- mes "[Mister Mobry]";
- mes "No spirit for you... then go!";
- close;
+ while (true) {
+ switch (select("What Do I Need?", "Where Can I find this Crap?", "Make me a Dead Branch!", "Forget it...")) {
+ case 1:
+ mes "[Mister Mobry]";
+ mes "Mwehehe... I see you want to control tree spirits am I right? Ok... I need:";
+ mes "^1354453 Logs^000000";
+ mes "^1354451 Wooden Heart^000000";
+ mes "^1354455 Trunk^000000";
+ mes "^1354451 Wooden Gnarl^000000";
+ next;
+ continue;
+ case 2:
+ mes "[Mister Mobry]";
+ mes "You can find the following items from certain monsters heheh...";
+ mes "^135445Logs can be found off of Tree Golems.^000000";
+ mes "^135445Wooden Hearts the essence of Tree Golems.^000000";
+ mes "^135445Trunks? Seriously, think wood...^000000";
+ mes "^135445Wooden Gnarl... Gibbet...^000000";
+ next;
+ continue;
+ case 3:
+ mes "[Mister Mobry]";
+ mes "Well...let us see what you brought me...";
+ next;
+ if (countitem(Log)<3) {
+ mes "[Mister Mobry]";
+ mes "^135445Logs^000000 are the body... I need more of them.";
+ mes "Get me three logs and I'll make you the spirit...";
+ close;
+ }
+ if (countitem(Heart_Of_Tree)<1) {
+ mes "[Mister Mobry]";
+ mes "The ^135445Wooden Heart^000000 is the essence of the spirit.";
+ mes "Get me one wooden heart and I'll make you the spirit...";
+ close;
+ }
+ if (countitem(Wooden_Block)<5) {
+ mes "[Mister Mobry]";
+ mes "What? You couldn't even find ^1354455 Trunks^000000?";
+ mes "Kill Elder Willows or something... Geez... no trunks heh... pathetic.";
+ close;
+ }
+ if (countitem(Tree_Knot)<1) {
+ mes "[Mister Mobry]";
+ mes "How can I make one without a ^135445Wooden Gnarl^000000?";
+ mes "I said Gibbet... they are all around this place...";
+ close;
+ }
+ delitem 7201,3;
+ delitem 7189,1;
+ delitem 1019,5;
+ delitem 7222,1;
+ mes "[Mister Mobry]";
+ mes "Heh... Hope you have fun with the tree spirits... Careful now...";
+ mes "Heh... careful now? What do I care if you di..... Never mind.";
+ if (rand(1000)==0) {
+ getitem Bloody_Dead_Branch,1; //Bloody Branch
+ close;
+ }
+ getitem Branch_Of_Dead_Tree,1; //Dead Branch
+ close;
+ case 4:
+ mes "[Mister Mobry]";
+ mes "No spirit for you... then go!";
+ close;
+ }
+ }
}