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authoreuphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-06-03 03:36:02 +0000
committereuphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-06-03 03:36:02 +0000
commita5014cad6007ecc0b6fc195a829a1dc836fdfc68 (patch)
tree8532feb0f1c508a16dacd9f0f141d3cb117783fc /npc/custom/quests/berzebub.txt
parenta32333c07f7d82e03bca614259b97cc4ebc75f93 (diff)
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* Platinum Skills NPC now works for all Upper types (bugreport:5903) (custom\platinum_skills.txt)
* Revamped the official clothes dyer (merchants\clothes_dyer.txt) * Optimized custom Berzebub Card quest (custom\quests\berzebub.txt) * Warper bug on ma_fild02 fixed (bugreport:5908) (custom\warper.txt) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16216 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/custom/quests/berzebub.txt')
-rw-r--r--npc/custom/quests/berzebub.txt81
1 files changed, 36 insertions, 45 deletions
diff --git a/npc/custom/quests/berzebub.txt b/npc/custom/quests/berzebub.txt
index 6fbb60960..cfaf78980 100644
--- a/npc/custom/quests/berzebub.txt
+++ b/npc/custom/quests/berzebub.txt
@@ -10,64 +10,55 @@
//= Quest to get the Berzebub Card
//===== Additional Comments: =================================
//= 1.1 Fixed ingredients. Was too exploitable [Lupus]
+//= 1.2 Optimized. [Euphy]
//============================================================
prontera,165,178,8 script Old Woman 103,{
- mes "[Old Woman]";
- if(BerzQuest == 1) goto L_Already;
- mes "Greeting lad. I found a really nifty item while I was picking mushrooms near Glast Heim.";
+
+ setarray .@Items[0],714,25,1061,100,1095,200,618,10,1551,2,1614,1,727,20;
+ set .@n$,"[Old Woman]";
+
+ mes .@n$;
+ if(BerzQuest == 1) {
+ mes "Hey, I remember you! I already told you that you may only complete this quest once.";
+ close; }
+ mes "Greeting, lad. I found a really nifty item while I was picking mushrooms near Glast Heim.";
next;
- menu "Keep talking",-, "Leave", M_Leave;
-
- mes "[Old Woman]";
- mes "I have never seen an item like this before. I am told it can be placed inside am accessory that has a slot avaiable in it.";
+ if(select("Keep Talking:Leave")==2) goto M_Leave;
+
+ mes .@n$;
+ mes "I have never seen an item like this before. I am told it can be placed inside any accessory with a slot available.";
next;
- mes "[Old Woman]";
- mes "If you're interested in this item, tell me and I'll tell you what you need for me to make you one of your own. I can only give one of these to each player, so once you finish this quest once, you may not do it again.";
+ mes .@n$;
+ mes "If you're interested in this item, I'll tell you what you need for me to make you one of your own. I can only give one of these to each player, so once you finish this quest, you may not do it again.";
next;
- menu "Tell me more about it",-, "Nah, I don't care about it", M_Leave;
-
- mes "[Old Woman]";
- mes "I believe the item is called a ^FF0000Berzebub Card^000000. It can make any spell caster cast spells really fast!";
+ if(select("Tell me more about it:Nah, I don't care about it")==2) goto M_Leave;
+
+ mes .@n$;
+ mes "I believe the item is called a ^FF0000Berzebub Card^000000. It makes you cast spells really fast!";
next;
- mes "[Old Woman]";
+ mes .@n$;
mes "I need all of the following items:";
- mes "^0080FF25^000000 Emperiums";
- mes "^0080FF100^000000 Witched Starsands";
- mes "^0080FF200^000000 Needles of Alarm";
- mes "^0080FF10^000000 Worn Out Scrolls";
- mes "^0080FF2^000000 Biblies";
- mes "^0080FF1^000000 Wand of the Occult";
- mes "^0080FF20^000000 Opals";
+ for(set .@i,0; .@i<getarraysize(.@Items); set .@i,.@i+2) {
+ mes " ~ "+.@Items[.@i+1]+"x "+getitemname(.@Items[.@i]);
+ if (countitem(.@Items[.@i]) < .@Items[.@i+1]) set .@nr,1; }
next;
- menu "I have all that!",-, "I'll get those ASAP", M_Leave;
-
- mes "[Old Woman]";
- mes "Anyone can say they have the items, but do they really have them? Let's take a look here...";
- next;
- mes "[Old Woman]";
- if(countitem(714) < 25 || countitem(1061) < 100 || countitem(1095) < 200 || countitem(618) < 10 || countitem(1551) < 2 || countitem(1614) < 1 || countitem(727) < 20) goto L_noItems;
- delitem 714, 25;
- delitem 1061, 100;
- delitem 1095, 200;
- delitem 618, 10;
- delitem 1551, 2;
- delitem 1614, 1;
- delitem 727, 20;
- getitem 4145, 1;
+ if(select("I have all of that!:I'll get those ASAP")==2) goto M_Leave;
+
+ mes .@n$;
+ if (.@nr) {
+ mes "You lie! Get out of here and get those items, you sorry excuse for a rock star.";
+ close; }
+ for(set .@i,0; .@i<getarraysize(.@Items); set .@i,.@i+2)
+ delitem .@Items[.@i], .@Items[.@i+1];
+ getitem 4145,1;
set BerzQuest, 1;
- mes "Well congratulations! You have all the items. Here is your ^FF0000Berzebub Card^000000, just as I promised.";
+ mes "Congratulations! You have all the items. Here is your ^FF0000Berzebub Card^000000, as promised.";
emotion e_grat;
close;
M_Leave:
- mes "[Old Woman]";
+ mes .@n$;
mes "Such a great item I have right here...";
close;
-L_noItems:
- mes "I knew you were lying! Get out of here and get those items you sorry excuse for a rock star.";
- close;
-L_Already:
- mes "Hey I remember you! I already told you that you may only complete this quest once.";
- close;
-}
+} \ No newline at end of file