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author | Kisuka <kisuka@kisuka.com> | 2013-10-28 00:42:23 -0700 |
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committer | Kisuka <kisuka@kisuka.com> | 2013-10-28 00:42:23 -0700 |
commit | 124ab2a1cdb344f24170a4d91f7000ebabf39b40 (patch) | |
tree | ebc5aeee49da96f88e55358c184d69d90eae9289 /npc/custom/quests/bandit_beard.txt | |
parent | e7efdfe96e1b4c288bca845c03512da6842d6425 (diff) | |
download | hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.gz hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.bz2 hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.xz hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.zip |
Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this.
Diffstat (limited to 'npc/custom/quests/bandit_beard.txt')
-rw-r--r-- | npc/custom/quests/bandit_beard.txt | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/npc/custom/quests/bandit_beard.txt b/npc/custom/quests/bandit_beard.txt index 6cf47ef25..ebb74afc7 100644 --- a/npc/custom/quests/bandit_beard.txt +++ b/npc/custom/quests/bandit_beard.txt @@ -15,7 +15,7 @@ //= 1.3 Removed duplicates [L0ne_W0lf] //============================================================ -umbala,126,129,4 script Bearded Man#bandit 120,{ +umbala,126,129,4 script Bearded Man#bandit 2_M_PHARMACIST,{ if(BEARD_QUEST == 4 ) goto L_MAKE; if(BEARD_QUEST >= 5 ) goto L_DONE; if(BEARD_QUEST >= 1 ) goto L_THREAD; @@ -100,7 +100,7 @@ L_NOITEMS: } //Master Tailor---------- -izlude_in,123,175,4 script Master Tailor#bandit 50,{ +izlude_in,123,175,4 script Master Tailor#bandit 1_M_04,{ mes "[Master Tailor]"; mes "Good evening! I am the Master Tailor!"; if(BEARD_QUEST != 1 ) close; @@ -117,7 +117,7 @@ izlude_in,123,175,4 script Master Tailor#bandit 50,{ close; } // Karfa Thread Clerk--- -aldeba_in,70,179,5 script Karfa Clerk#bandit 113,{ +aldeba_in,70,179,5 script Karfa Clerk#bandit 4_F_KAFRA5,{ mes "[Karfa Clerk]"; if(BEARD_QUEST == 3 ) goto L_REPEAT; if(BEARD_QUEST > 3 ) goto L_DONE; @@ -155,7 +155,7 @@ L_DONE: } //Thread Merchant ------ -alberta,65,123,6 script Man#bandit 85,{ +alberta,65,123,6 script Man#bandit 4_M_03,{ if(BEARD_QUEST == 3 && $@beardMobD) goto L_KILLED; if(BEARD_QUEST > 3) goto L_DONE; |