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authorHaru <haru@dotalux.com>2013-11-10 05:09:37 +0100
committerHaru <haru@dotalux.com>2013-11-10 05:09:37 +0100
commitf7f10cf7bb600b6871ed37f493fef18110dc182b (patch)
tree8675372615de5b48093f5093f0e0e890834971f0 /npc/custom/quests/bandit_beard.txt
parentb4f1b3b5c5c009ed4f7635c5349ea97c80c08c25 (diff)
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Follow-up to 857bdc4f98be6cd1e185a24565d6b6b54752b9b4
- Consolidated case in remaining variables, labels, constants. Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/custom/quests/bandit_beard.txt')
-rw-r--r--npc/custom/quests/bandit_beard.txt12
1 files changed, 6 insertions, 6 deletions
diff --git a/npc/custom/quests/bandit_beard.txt b/npc/custom/quests/bandit_beard.txt
index ebb74afc7..fb28732d7 100644
--- a/npc/custom/quests/bandit_beard.txt
+++ b/npc/custom/quests/bandit_beard.txt
@@ -44,7 +44,7 @@ L_THREAD:
mes "[Bearded Man]";
mes "Also I would need you to get me some things for the beard.";
mes "They are:";
-L_LIST:
+L_List:
mes "^8080FFElastic Band^000000";
mes "^8080FF5 Animal Skins^000000";
mes "^8080FFBlack Dye Stuff^000000";
@@ -96,7 +96,7 @@ L_NOITEMS:
mes "What the hell! I can't make a beard without the items!";
mes "Here is the list again:";
emotion 23;
- goto L_LIST;
+ goto L_List;
}
//Master Tailor----------
@@ -124,7 +124,7 @@ aldeba_in,70,179,5 script Karfa Clerk#bandit 4_F_KAFRA5,{
mes "What can I do for you?";
next;
- if(BEARD_QUEST == 2 ) goto L_DELIVERY;
+ if(BEARD_QUEST == 2 ) goto L_Delivery;
menu "What's in the boxes?",-,"Nothing.",M_NOPE;
@@ -133,7 +133,7 @@ aldeba_in,70,179,5 script Karfa Clerk#bandit 4_F_KAFRA5,{
M_NOPE:
close;
-L_DELIVERY:
+L_Delivery:
mes "[Karfa Clerk]";
mes "Sorry but we have not received any ^8080FFThread^000000.";
@@ -209,7 +209,7 @@ M_NO:
//mobsummons -------
alberta,1,1,1 script BRDQ_MOBS -1,{
OnStart:
- set $@beardMob,10;
+ set $@beardmob,10;
set $@beardMobD,0;
monster "alberta",65,120,"Thef Bug Male",1054,1,"BRDQ_MOBS::OnDie";
monster "alberta",66,120,"Thef Bug Male",1054,1,"BRDQ_MOBS::OnDie";
@@ -229,7 +229,7 @@ OnDie:
end;
On1201:
On0001:
- set $@beardMob,0;
+ set $@beardmob,0;
set $@beardMobD,0;
end;
}