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authorKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
committerKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
commit124ab2a1cdb344f24170a4d91f7000ebabf39b40 (patch)
treeebc5aeee49da96f88e55358c184d69d90eae9289 /npc/custom/events/hallow06.txt
parente7efdfe96e1b4c288bca845c03512da6842d6425 (diff)
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Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this.
Diffstat (limited to 'npc/custom/events/hallow06.txt')
-rw-r--r--npc/custom/events/hallow06.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/npc/custom/events/hallow06.txt b/npc/custom/events/hallow06.txt
index 71b63e983..01a122320 100644
--- a/npc/custom/events/hallow06.txt
+++ b/npc/custom/events/hallow06.txt
@@ -11,7 +11,7 @@
//= 1.2 fixed bugs, optimized. Now uses 1 var instead of 3 [Lupus]
//============================================================
-prontera,151,190,5 script Hallows' Eve Event 807,{
+prontera,151,190,5 script Hallows' Eve Event 1_M_SIGNMCNT,{
mes "[Hallows' Eve Event]";
if(Class == Job_Novice){
mes "I am sorry but you have to got a job to complete the event.";