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author | Andrei Karas <akaras@inbox.ru> | 2014-10-05 11:34:32 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2017-12-26 00:55:25 +0300 |
commit | c0cff173d76a2c861c66ceeac9458b61f2865a05 (patch) | |
tree | 4c172f91b8448f184eaa017dd6b2e69cb3221dd1 /npc/custom/events/cluckers.txt | |
parent | f5483caa1fcb5907cc1d16488af550dff08ce9e9 (diff) | |
download | hercules-c0cff173d76a2c861c66ceeac9458b61f2865a05.tar.gz hercules-c0cff173d76a2c861c66ceeac9458b61f2865a05.tar.bz2 hercules-c0cff173d76a2c861c66ceeac9458b61f2865a05.tar.xz hercules-c0cff173d76a2c861c66ceeac9458b61f2865a05.zip |
Remove conf dir.
Diffstat (limited to 'npc/custom/events/cluckers.txt')
-rw-r--r-- | npc/custom/events/cluckers.txt | 114 |
1 files changed, 0 insertions, 114 deletions
diff --git a/npc/custom/events/cluckers.txt b/npc/custom/events/cluckers.txt deleted file mode 100644 index 7047ca00e..000000000 --- a/npc/custom/events/cluckers.txt +++ /dev/null @@ -1,114 +0,0 @@ -//===== Hercules Script ======================================= -//= Cluck! Cluck! Boom! -//===== By: ================================================== -//= Keale -//===== Current Version: ===================================== -//= 1.2a -//===== Description: ========================================= -//= Click the chicken and try retrieve the item at a low -//= chance. If you fail he will nuke, freeze, stone, -//= stun, or make you fall asleep. -//= The prize is configurable and triggered by the NPC. -//===== Additional Comments: ================================= -//= 1.0 First release. -//= 1.1 Using 'switch rand' instead. -//= 1.2 Cleaned and standardized. [Euphy] -//= 1.2a Switched 'atcommand' to 'unitskilluseid'. -//============================================================ - -prontera,156,219,4 script Cluckers 4_NFCOCK,{ - - set .@GMAccess,80; // GM level required to access NPC - - if (.startcluck) { - specialeffect(EF_HIT3, AREA, playerattached()); - switch(rand(15)) { - case 0: npctalk "CLUUUUUUCK!!!"; unitskilluseid getcharid(CHAR_ID_ACCOUNT),"NPC_SELFDESTRUCTION",1; emotion 23; break; - case 1: npctalk "Cluuuuuck!~"; break; - case 2: unitskilluseid getcharid(CHAR_ID_ACCOUNT),"NPC_SELFDESTRUCTION",1; break; - case 3: sc_start SC_FREEZE,10000,0; break; - case 4: npctalk "CLUUUUUUUUUCK!!!"; unitskilluseid getcharid(CHAR_ID_ACCOUNT),"NPC_SELFDESTRUCTION",1; emotion 23; break; - case 5: sc_start SC_SLEEP,10000,0; break; - case 6: sc_start SC_STONE,10000,0; emotion 29; break; - case 7: npctalk "CLUUUUUUCK!!!"; unitskilluseid getcharid(CHAR_ID_ACCOUNT),"NPC_SELFDESTRUCTION",1; emotion 23; break; - case 8: npctalk "Cluck! CLUUUCK!!"; unitskilluseid getcharid(CHAR_ID_ACCOUNT),"NPC_SELFDESTRUCTION",1; emotion 23; break; - case 9: sc_start SC_STUN,10000,0; break; - case 10: sc_start SC_SLEEP,10000,0; emotion 29; break; - case 11: npctalk "Cluck! Cluck!"; break; - case 12: sc_start SC_STUN,10000,0; break; - case 13: unitskilluseid getcharid(CHAR_ID_ACCOUNT),"NPC_SELFDESTRUCTION",1; break; - default: - if (rand(50) < 4) { - npctalk "WOOF!..........."; - specialeffect(EF_SPHERE, AREA, playerattached()); - announce "[Cluck! Cluck! Boom!] " + strcharinfo(PC_NAME) + " squeezed out the prize! Well done!",0; - getitem $cluck_item_id,$cluck_item_amount; - set .startcluck,0; - } else { - npctalk "Cluck! CLUUUCK!!"; - unitskilluseid getcharid(CHAR_ID_ACCOUNT),"NPC_SELFDESTRUCTION",1; - } - break; - } - end; - } - mes "[Cluckers]"; - if (getgmlevel() >= .@GMAccess) { - mes "Cluck cluck! Cluuuuuck? ^FF0000~Hi GM " + strcharinfo(PC_NAME) + ", Wanna play today?~^000000"; - mes "Cluck cluck... CLUCK! ^FF0000~Just tell me what to do!~^000000"; - next; - while(1) switch(select("Start Event", "Check Prize", "Set Prize", "Not today Cluckers")) { - case 1: - mes "[Cluckers]"; - mes "CLUCK! ^FF0000~Sure thing!~^000000"; - emotion 33; - close2; - announce "[Cluck! Cluck! Boom!] is about to start in Prontera!",bc_blue; - initnpctimer; - end; - case 2: - mes "[Cluckers]"; - mes "Cluck, cluck cluck... Cluck! ^FF0000~The current prize is^000000 ^008000"+ $cluck_item_amount +" "+ getitemname($cluck_item_id) +".^000000"; - next; - break; - case 3: - mes "[Cluckers]"; - mes "Cluck cluck? Cluck??? ^FF0000~What should the prize for winning be? Please input the ID.~^000000"; - input $cluck_item_id; - next; - mes "[Cluckers]"; - mes "Cluck? cluuuck? ^FF0000~How many if this item should I give away?~^000000"; - input $cluck_item_amount; - next; - mes "[Cluckers]"; - mes "Cluck cluck..? Cluck. ^FF0000~So, the prize is^000000 ^008000"+ $cluck_item_amount +" "+ getitemname($cluck_item_id) +"^000000? ^FF0000Great.~^000000"; - emotion 33; - next; - break; - case 4: - mes "[Cluckers]"; - mes "Cluck cluck cluck..."; - close; - } - } - mes "Cluck cluck! Cluuuuuck?"; - mes "Cluck...."; - close; - -OnTimer10000: - announce "Please hurry behind the fountain if you want to play with the crazy chicken!",bc_blue; - end; -OnTimer20000: - announce "Cluckers has eaten one of my items! I'm too scared to retrieve it!",bc_blue; - end; -OnTimer30000: - announce "Click the insane chicken and try squeeze out the item, if you're lucky you'll win! Are you ready?",bc_blue; - end; -OnTimer40000: - announce "GO! Click the chicken to get the prize!",bc_blue; - stopnpctimer; - if (!$cluck_item_id) set $cluck_item_id,512; - if (!$cluck_item_amount) set $cluck_item_amount,1; - set .startcluck,1; - end; -} |