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authoreaac <eaac@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-06-11 16:35:39 +0000
committereaac <eaac@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-06-11 16:35:39 +0000
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* eAAC update:
- Added Vending Machine, made by Celestria. - Updated and fixed Coin Banker, by me :P. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7090 54d463be-8e91-2dee-dedb-b68131a5f0ec
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+//=====================================
+// Vending Machine Script
+// v2.3
+//=====================================
+// by Celestria
+//=====================================
+// Changelog:
+// 2.3 - Added in "Slam" feature, as well as admin ability to turn machine on and off.
+// - Added admin menu. Allows GMs to put machines in/out of service, and to clear
+// all jammed items.
+//
+// 2.2 - Added in/Renamed some variables to allow a single machine to block on several
+// items simultaneously. This fix also allows the two-item drop to work with every
+// item the machine is jammed on.
+//
+// 2.1 - Fixed an error where if one machine jammed on a menu item (say 3 for example),
+// if another machine also jammed on the same menu item (3 in this case), the original
+// machine to jam would be unjammed.
+// - This fix only allows a machine to jam one item at a time. Will fix in the future.
+//
+// 2.0 - Completely redid the script using a call-function.
+// Now all replica scripts can simply be a copy of Vending Machine,
+// but with variables modified to suit it''s intended use.
+//
+// 1.1 - Fixed $jamplayer1 not being a string, thanks to Terces.
+// - Changed random number that intiates jam to 1, to allow for faster modification of jam rates.
+//
+// 1.0 - Creted a script for selling numerous items that would occasionally jam on players.
+// - Used numbered variables to allow for multiplacation of the script.
+//=====================================
+
+p_track01.gat,45,58,4 script Vending Machine#1 910,{
+
+ set @machine,1; //sets the unique number of this machine
+ //DO NOT have two machines with the same number
+
+ set @jamrate,1000; //Odds of machine jamming will be 1 in @jamrate
+
+ set @slam,0; //set this to 0 to turn on the slam feature, any other setting disables it.
+ set @fallrate,10; //Odds of machine falling on someone who hits it are 1 in @fallrate
+ set @freerate,10000; //Odds of machine giving an item to someone who hits it are 1 in @freerate
+
+ set @admin,99; //sets GM level needed to access Admin menu
+
+ // the following sets the items for sale. Script currently only handles 10 items.
+ setarray @item[0], 12143, 519, 565;
+ setarray @price[0], 100, 50, 200;
+
+ set @itemn$[0], getitemname(@item[0]);
+ set @itemn$[1], getitemname(@item[1]);
+ set @itemn$[2], getitemname(@item[2]);
+ set @itemn$[3], getitemname(@item[3]);
+ set @itemn$[4], getitemname(@item[4]);
+ set @itemn$[5], getitemname(@item[5]);
+ set @itemn$[6], getitemname(@item[6]);
+ set @itemn$[7], getitemname(@item[7]);
+ set @itemn$[8], getitemname(@item[8]);
+ set @itemn$[9], getitemname(@item[9]);
+
+ set @menu$[0], @itemn$[0]+" - "+@price[0];
+ set @menu$[1], @itemn$[1]+" - "+@price[1];
+ set @menu$[2], @itemn$[2]+" - "+@price[2];
+ set @menu$[3], "Cancel";
+ set @menu$[4], "";
+ set @menu$[5], "";
+ set @menu$[6], "";
+ set @menu$[7], "";
+ set @menu$[8], "";
+ set @menu$[9], "";
+ set @menu$[10], ""; // "Cancel" only. Used if vending ten items.
+
+ callfunc "F_Vend1";
+}
+
+
+
+
+
+
+
+
+
+//===============================================================================================
+// Functions
+//
+// !!!DO NOT EDIT BELOW THIS LINE!!!
+//
+//===============================================================================================
+
+function script F_Vend1 {
+
+ if(getgmlevel() >= @admin) goto M_Admin;
+
+M_Player:
+ if($outorder[@machine]) goto M_Ooo;
+ if(@slam) callfunc "F_Vend2";
+ mes "You see a vending machine. What would you like to do?";
+ next;
+ menu "Buy an item",M_Vend,"Hit it",M_Hit;
+
+M_Vend:
+ callfunc "F_Vend2";
+ end;
+
+M_Hit:
+ callfunc "F_Slam";
+ end;
+
+M_Admin:
+ mes "[Admin Mode]";
+ mes "What would you like to do?";
+ next;
+ menu "Player Mode",M_Player,"Post 'Out of Order'",M_Ooo2,"Remove 'Out of Order'",M_Ooo3,"Fix Jammed Items",M_Fix;
+
+M_Ooo:
+ mes "Out of Order";
+ close;
+
+M_Ooo2:
+ set $outorder[@machine],1;
+ mes "The machine is now Out of Service";
+ close;
+
+M_Ooo3:
+ set $outorder[@machine],0;
+ mes "The machine is now in service.";
+ close;
+
+M_Fix:
+ set $itemjam0$[@machine],"0";
+ set $itemjam1$[@machine],"0";
+ set $itemjam2$[@machine],"0";
+ set $itemjam3$[@machine],"0";
+ set $itemjam4$[@machine],"0";
+ set $itemjam5$[@machine],"0";
+ set $itemjam6$[@machine],"0";
+ set $itemjam7$[@machine],"0";
+ set $itemjam8$[@machine],"0";
+ set $itemjam9$[@machine],"0";
+ mes "All jammed items have been fixed.";
+ close;
+}
+
+function script F_Vend2 {
+
+ if(strcharinfo(0)==$itemjam0$[@machine]) goto B_StillJammed;
+ if(strcharinfo(0)==$itemjam1$[@machine]) goto B_StillJammed;
+ if(strcharinfo(0)==$itemjam2$[@machine]) goto B_StillJammed;
+ if(strcharinfo(0)==$itemjam3$[@machine]) goto B_StillJammed;
+ if(strcharinfo(0)==$itemjam4$[@machine]) goto B_StillJammed;
+ if(strcharinfo(0)==$itemjam5$[@machine]) goto B_StillJammed;
+ if(strcharinfo(0)==$itemjam6$[@machine]) goto B_StillJammed;
+ if(strcharinfo(0)==$itemjam7$[@machine]) goto B_StillJammed;
+ if(strcharinfo(0)==$itemjam8$[@machine]) goto B_StillJammed;
+ if(strcharinfo(0)==$itemjam9$[@machine]) goto B_StillJammed;
+ set @jammed,rand(1,@jamrate);
+ mes "You peek inside the vending machine to see what's available.";
+ next;
+ menu @menu$[0],M_Ite0, @menu$[1],M_Ite1, @menu$[2],M_Ite2, @menu$[3],M_Ite3,
+ @menu$[4],M_Ite4, @menu$[5],M_Ite5, @menu$[6],M_Ite6, @menu$[7],M_Ite7,
+ @menu$[8],M_Ite8, @menu$[9],M_Ite9, @menu$[10],M_Ite10;
+
+ M_Ite0:
+ set @num, 0;
+ goto B_Buy;
+ M_Ite1:
+ set @num, 1;
+ goto B_Buy;
+ M_Ite2:
+ set @num, 2;
+ goto B_Buy;
+ M_Ite3:
+ set @num, 3;
+ goto B_Buy;
+ M_Ite4:
+ set @num, 4;
+ goto B_Buy;
+ M_Ite5:
+ set @num, 5;
+ goto B_Buy;
+ M_Ite6:
+ set @num, 6;
+ goto B_Buy;
+ M_Ite7:
+ set @num, 7;
+ goto B_Buy;
+ M_Ite8:
+ set @num, 8;
+ goto B_Buy;
+ M_Ite9:
+ set @num, 9;
+ goto B_Buy;
+ M_Ite10:
+ set @num, 10;
+ goto B_Buy;
+
+
+
+B_Cancel:
+ mes "On second thoughts, you decide not to buy anything.";
+ close;
+
+B_StillJammed:
+ mes "You shake and punch the vending machine, but it appears no matter how much energy you exert, the dang item isn't
+
+going to come loose.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "DANG VENDING MACHINES!";
+ close;
+
+B_Broke:
+ mes "As you put your last zeny in, you realise you don't have enough to afford the product.";
+ mes "Sadly you hit the refund button and pick up what little zeny you have.";
+ close;
+
+B_Buy:
+ if (@menu$[@num] == "Cancel") goto B_Cancel;
+ if(@num==0){if($itemjam0$[@machine]!="0") set @jammed,0;}
+ if(@num==1){if($itemjam1$[@machine]!="0") set @jammed,0;}
+ if(@num==2){if($itemjam2$[@machine]!="0") set @jammed,0;}
+ if(@num==3){if($itemjam3$[@machine]!="0") set @jammed,0;}
+ if(@num==4){if($itemjam4$[@machine]!="0") set @jammed,0;}
+ if(@num==5){if($itemjam5$[@machine]!="0") set @jammed,0;}
+ if(@num==6){if($itemjam6$[@machine]!="0") set @jammed,0;}
+ if(@num==7){if($itemjam7$[@machine]!="0") set @jammed,0;}
+ if(@num==8){if($itemjam8$[@machine]!="0") set @jammed,0;}
+ if(@num==9){if($itemjam9$[@machine]!="0") set @jammed,0;}
+ if(Zeny < @price[@num]) goto B_Broke;
+ set Zeny,Zeny-@price[@num];
+ if(@jammed == 1) goto B_Jamitem;
+ mes "Vrrrrrrrr~";
+ mes "*clunk*";
+ next;
+ if(@jammed == 0) goto B_Get2;
+ getitem @item[@num],1;
+ mes "A "+@itemn$[@num]+" pops out.";
+ close;
+B_Get2:
+ getitem @item[@num],2;
+ mes "What the!?";
+ mes "Two "+@itemn$[@num]+"s popped out!";
+ mes "It must be your lucky day.";
+ if(@num==0) set $itemjam0$[@machine],"0";
+ if(@num==1) set $itemjam1$[@machine],"0";
+ if(@num==2) set $itemjam2$[@machine],"0";
+ if(@num==3) set $itemjam3$[@machine],"0";
+ if(@num==4) set $itemjam4$[@machine],"0";
+ if(@num==5) set $itemjam5$[@machine],"0";
+ if(@num==6) set $itemjam6$[@machine],"0";
+ if(@num==7) set $itemjam7$[@machine],"0";
+ if(@num==8) set $itemjam8$[@machine],"0";
+ if(@num==9) set $itemjam9$[@machine],"0";
+ close;
+B_Jamitem:
+ mes "Vrrrrrrrr~";
+ mes "*click*";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Dammit!";
+ mes "I hate it when these damn things jam!";
+ if(@num==0) set $itemjam0$[@machine],strcharinfo(0);
+ if(@num==1) set $itemjam1$[@machine],strcharinfo(0);
+ if(@num==2) set $itemjam2$[@machine],strcharinfo(0);
+ if(@num==3) set $itemjam3$[@machine],strcharinfo(0);
+ if(@num==4) set $itemjam4$[@machine],strcharinfo(0);
+ if(@num==5) set $itemjam5$[@machine],strcharinfo(0);
+ if(@num==6) set $itemjam6$[@machine],strcharinfo(0);
+ if(@num==7) set $itemjam7$[@machine],strcharinfo(0);
+ if(@num==8) set $itemjam8$[@machine],strcharinfo(0);
+ if(@num==9) set $itemjam9$[@machine],strcharinfo(0);
+ close;
+}
+
+function script F_Slam {
+
+ set @fall,rand(1,@fallrate);
+ set @free,rand(1,@freerate);
+R_Item:
+ set @num,rand(9);
+ if(@item[@num]==0) goto R_Item;
+
+ mes "You give the vending machine a good solid whack.";
+ next;
+ mes "...";
+ next;
+ if(@fall==1){
+ mes "The machine shakes, and then falls directly on top of you.";
+ close2;
+ percentheal -100,-100;
+ end;}
+ if(@free==1){
+ getitem @item[@num],1;
+ mes "The machine shakes, and then drops an item.";
+ close;}
+ mes "The machine shakes, but nothing happens";
+ close;
+} \ No newline at end of file