diff options
author | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-05 13:23:07 +0000 |
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committer | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-05 13:23:07 +0000 |
commit | 288490094a7fe9167747dc78d416940759a31197 (patch) | |
tree | 53dc4f5c2375f4b688b53ca8841630ddec5e1f88 /npc/custom/WoE_Setter.txt | |
parent | 8ec1c47aed09c90343949d57c92760ba84738a46 (diff) | |
download | hercules-288490094a7fe9167747dc78d416940759a31197.tar.gz hercules-288490094a7fe9167747dc78d416940759a31197.tar.bz2 hercules-288490094a7fe9167747dc78d416940759a31197.tar.xz hercules-288490094a7fe9167747dc78d416940759a31197.zip |
- Massive EOL normalization & 'svn:eol-style native' flag setting for all txt/conf/h/c files.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9410 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/custom/WoE_Setter.txt')
-rw-r--r-- | npc/custom/WoE_Setter.txt | 374 |
1 files changed, 187 insertions, 187 deletions
diff --git a/npc/custom/WoE_Setter.txt b/npc/custom/WoE_Setter.txt index 7a0d92971..8a842dec7 100644 --- a/npc/custom/WoE_Setter.txt +++ b/npc/custom/WoE_Setter.txt @@ -1,187 +1,187 @@ -//===== eAthena Script =======================================
-//= War of Emperium - Time Setter
-//===== By: ==================================================
-//= Fredzilla
-//===== Current Version: =====================================
-//= 1.5a
-//===== Compatible With: =====================================
-//= eAthena 1.0 Final TXT
-//===== Description: =========================================
-//= Lets a GM set WoE times from inside the game
-//===== Additional Comments: =================================
-//= Loops used = 4 (I like loops ^_^)
-//= Only GM's of lvl 99 can use it
-//= If anyone else tries to use it they will just get a list of WoE times
-//= It give you the option, as a GM, to Add a new time, Reset all times,
-//= or just view the current set times
-//= If a WoE is in Progress no time reset is possible
-//= A maximum of 200 WoE times can be set, if that is even possible ;)
-//= Added in v1.5
-//= Change day setting to a menu call, more GUI this way
-//= You can choose for the WoE to last between days
-//= IE, Sat 23 till Sun 01, is now possible
-//= Not even the normal WoE script can do this (by dafault)
-//= Removed the need for disabling the normal agit_event
-//= 1.5a Applied Playtester's fix. [Vicious]
-//============================================================
-prontera.gat,162,194,5 script WoE Setter 806,{
- mes "[Woe Setter]";
- if(getgmlevel(99)<1) goto L_NotGM;
- mes "Welcome, I can set WoE times for you";
- mes "Simply follow the intruction given in each section after this, and it should be set and ready to use";
- next;
- mes "[Woe Setter]";
- mes "Now the fun starts";
- mes "Please select what you want to do";
- next;
- menu "Add a WoE time",L_Add,"Reset All WoE times",L_Reset,"View Current WoE times",-;
- mes "[Woe Setter]";
- mes "Ok currently you have WoE times set for:-";
- set @num,0;
-L_LoopList:
- if($sday[@num] == 0 && $eday[@num] == 0 && $woetime[@num] == 0 && $woetime2[@num] == 0) goto L_LoopListEnd;
- if($sday[@num]==0) set $@tempday$,"Sunday";
- if($sday[@num]==1) set $@tempday$,"Monday";
- if($sday[@num]==2) set $@tempday$,"Tuesday";
- if($sday[@num]==3) set $@tempday$,"Wednesday";
- if($sday[@num]==4) set $@tempday$,"Thursday";
- if($sday[@num]==5) set $@tempday$,"Friday";
- if($sday[@num]==6) set $@tempday$,"Saturday";
- if($eday[@num]==0) set $@tempday2$,"Sunday";
- if($eday[@num]==1) set $@tempday2$,"Monday";
- if($eday[@num]==2) set $@tempday2$,"Tuesday";
- if($eday[@num]==3) set $@tempday2$,"Wednesday";
- if($eday[@num]==4) set $@tempday2$,"Thursday";
- if($eday[@num]==5) set $@tempday2$,"Friday";
- if($eday[@num]==6) set $@tempday2$,"Saturday";
- if($eday[@num]==$sday[@num]) mes $@tempday$+" from "+$woetime[@num]+":00 till "+$woetime2[@num]+":00";
- if($eday[@num]!=$sday[@num]) mes "From "+$@tempday$+" "+$woetime[@num]+":00 till "+$@tempday2$+" "+$woetime2[@num]+":00";
- set @num,@num+1;
- goto L_LoopList;
-L_LoopListEnd:
- close;
-L_Add:
- set @num,0;
-L_AddLoop:
- if($sday[@num] == 0 && $eday[@num] == 0 && $woetime[@num] == 0 && $woetime2[@num] == 0) goto L_AddLoopEnd;
- set @num,@num+1;
- goto L_AddLoop;
-L_AddLoopEnd:
- mes "[Woe Setter]";
- mes "What day do you want the WoE to start ^FF0000start^000000 in?";
- next;
- menu "Sunday",-,"Monday",-,"Tuesday",-,"Wednesday",-,"Thursday",-,"Friday",-,"Saturday",-;
- if(@menu==1) set $sday[@num],0;
- if(@menu==2) set $sday[@num],1;
- if(@menu==3) set $sday[@num],2;
- if(@menu==4) set $sday[@num],3;
- if(@menu==5) set $sday[@num],4;
- if(@menu==6) set $sday[@num],5;
- if(@menu==7) set $sday[@num],6;
- mes "[Woe Setter]";
- mes "Ok, now please enter the hour you wish the WoE to ^FF0000start^000000 at";
- mes "This is using a 24 hour clock";
- mes "00 = Midnight";
- mes "12 = Mid-day";
- mes "23 = 11pm";
- next;
- input @input;
- if (@input < 0 || @input > 24) goto L_BadNumber;
- set $woetime[@num],@input;
- mes "[Woe Setter]";
- mes "What day do you want the WoE to start ^FF0000finish^000000 in?";
- next;
- menu "Same as start",-,"Sunday",-,"Monday",-,"Tuesday",-,"Wednesday",-,"Thursday",-,"Friday",-,"Saturday",-;
- if(@menu==1) set $eday[@num],$sday[@num];
- if(@menu==2) set $eday[@num],0;
- if(@menu==3) set $eday[@num],1;
- if(@menu==4) set $eday[@num],2;
- if(@menu==5) set $eday[@num],3;
- if(@menu==6) set $eday[@num],4;
- if(@menu==7) set $eday[@num],5;
- if(@menu==8) set $eday[@num],6;
- mes "[Woe Setter]";
- mes "Ok, now please enter the hour you wish the WoE to ^FF0000finish^000000 at";
- mes "This also uses the 24 hour clock";
- mes "00 = Midnight";
- mes "12 = Mid-day";
- mes "23 = 11pm";
- next;
- input @input;
- if (@input < 0 || @input > 24) goto L_BadNumber;
- set $woetime2[@num],@input;
- mes "[Woe Setter]";
- mes "You WoE time has now been set";
- mes "To confirm this, ask me to show you the ^FF0000'View Current WoE times'^000000";
- close;
-L_Reset:
- mes "[Woe Setter]";
- mes "You are about to reset all the set WoE times you have created";
- mes "Are you sure?";
- next;
- menu "No, what was I thinking",L_No,"Yes I really want to do it",-;
- if(agitcheck(0)==1) goto L_WoEOn;
- deletearray $sday[0],200;
- deletearray $eday[0],200;
- deletearray $woetime[0],200;
- deletearray $woetime2[0],200;
- mes "[Woe Setter]";
- mes "They are all gone now, please remember to set new ones";
- close;
-L_WoEOn:
- mes "[Woe Setter]";
- mes "Sorry since there is a WoE in progress you cannot reset the WoE times";
- close;
-L_No:
- mes "[Woe Setter]";
- mes "Oh, good, come back whenever";
- close;
-L_NotGM:
- mes "The current WoE times are :-";
- set @num,0;
- goto L_LoopList;
- end;
-L_BadNumber:
- mes "[Woe Setter]";
- mes "Sorry that was an invalid number, please try again";
- close;
-}
-- script Agit_Event2 -1,{
- end;
-OnInit:
-disablenpc "Agit_Event";
-OnMinute00:
-OnAgitInit:
-
-// starting time check
- set $@num,0;
-L_StartLoop:
- if($sday[$@num] == 0 && $eday[$@num] == 0 && $woetime[$@num] == 0 && $woetime2[$@num] == 0) goto L_StartLoopEnd;
- if(gettime(4)==$sday[$@num] && gettime(3)>=$woetime[$@num] && (gettime(3)<$woetime2[$@num] || $sday[$@num]!=$eday[$@num])) goto L_Start;
- set $@num,$@num+1;
- goto L_StartLoop;
-
-// end time checks
- L_StartLoopEnd:
- set $@num,0;
- L_EndLoop:
- if($eday[$@num] == 0 && $woetime[$@num] == 0 && $woetime2[$@num] == 0) end;
- if((gettime(4)==$eday[$@num]) && (gettime(3)==$woetime2[$@num])) goto L_End;
- set $@num,$@num+1;
- goto L_EndLoop;
- end;
-
-// Stop WoE
-L_End:
- if(agitcheck(0)==0) end;
- Announce "The War Of Emperium is over!",8;
- AgitEnd;
- end;
-
-// Start WoE
-L_Start:
- if(agitcheck(0)==1) end;
- Announce "The War Of Emperium has begun!",8;
- AgitStart;
- end;
-}
+//===== eAthena Script ======================================= +//= War of Emperium - Time Setter +//===== By: ================================================== +//= Fredzilla +//===== Current Version: ===================================== +//= 1.5a +//===== Compatible With: ===================================== +//= eAthena 1.0 Final TXT +//===== Description: ========================================= +//= Lets a GM set WoE times from inside the game +//===== Additional Comments: ================================= +//= Loops used = 4 (I like loops ^_^) +//= Only GM's of lvl 99 can use it +//= If anyone else tries to use it they will just get a list of WoE times +//= It give you the option, as a GM, to Add a new time, Reset all times, +//= or just view the current set times +//= If a WoE is in Progress no time reset is possible +//= A maximum of 200 WoE times can be set, if that is even possible ;) +//= Added in v1.5 +//= Change day setting to a menu call, more GUI this way +//= You can choose for the WoE to last between days +//= IE, Sat 23 till Sun 01, is now possible +//= Not even the normal WoE script can do this (by dafault) +//= Removed the need for disabling the normal agit_event +//= 1.5a Applied Playtester's fix. [Vicious] +//============================================================ +prontera.gat,162,194,5 script WoE Setter 806,{ + mes "[Woe Setter]"; + if(getgmlevel(99)<1) goto L_NotGM; + mes "Welcome, I can set WoE times for you"; + mes "Simply follow the intruction given in each section after this, and it should be set and ready to use"; + next; + mes "[Woe Setter]"; + mes "Now the fun starts"; + mes "Please select what you want to do"; + next; + menu "Add a WoE time",L_Add,"Reset All WoE times",L_Reset,"View Current WoE times",-; + mes "[Woe Setter]"; + mes "Ok currently you have WoE times set for:-"; + set @num,0; +L_LoopList: + if($sday[@num] == 0 && $eday[@num] == 0 && $woetime[@num] == 0 && $woetime2[@num] == 0) goto L_LoopListEnd; + if($sday[@num]==0) set $@tempday$,"Sunday"; + if($sday[@num]==1) set $@tempday$,"Monday"; + if($sday[@num]==2) set $@tempday$,"Tuesday"; + if($sday[@num]==3) set $@tempday$,"Wednesday"; + if($sday[@num]==4) set $@tempday$,"Thursday"; + if($sday[@num]==5) set $@tempday$,"Friday"; + if($sday[@num]==6) set $@tempday$,"Saturday"; + if($eday[@num]==0) set $@tempday2$,"Sunday"; + if($eday[@num]==1) set $@tempday2$,"Monday"; + if($eday[@num]==2) set $@tempday2$,"Tuesday"; + if($eday[@num]==3) set $@tempday2$,"Wednesday"; + if($eday[@num]==4) set $@tempday2$,"Thursday"; + if($eday[@num]==5) set $@tempday2$,"Friday"; + if($eday[@num]==6) set $@tempday2$,"Saturday"; + if($eday[@num]==$sday[@num]) mes $@tempday$+" from "+$woetime[@num]+":00 till "+$woetime2[@num]+":00"; + if($eday[@num]!=$sday[@num]) mes "From "+$@tempday$+" "+$woetime[@num]+":00 till "+$@tempday2$+" "+$woetime2[@num]+":00"; + set @num,@num+1; + goto L_LoopList; +L_LoopListEnd: + close; +L_Add: + set @num,0; +L_AddLoop: + if($sday[@num] == 0 && $eday[@num] == 0 && $woetime[@num] == 0 && $woetime2[@num] == 0) goto L_AddLoopEnd; + set @num,@num+1; + goto L_AddLoop; +L_AddLoopEnd: + mes "[Woe Setter]"; + mes "What day do you want the WoE to start ^FF0000start^000000 in?"; + next; + menu "Sunday",-,"Monday",-,"Tuesday",-,"Wednesday",-,"Thursday",-,"Friday",-,"Saturday",-; + if(@menu==1) set $sday[@num],0; + if(@menu==2) set $sday[@num],1; + if(@menu==3) set $sday[@num],2; + if(@menu==4) set $sday[@num],3; + if(@menu==5) set $sday[@num],4; + if(@menu==6) set $sday[@num],5; + if(@menu==7) set $sday[@num],6; + mes "[Woe Setter]"; + mes "Ok, now please enter the hour you wish the WoE to ^FF0000start^000000 at"; + mes "This is using a 24 hour clock"; + mes "00 = Midnight"; + mes "12 = Mid-day"; + mes "23 = 11pm"; + next; + input @input; + if (@input < 0 || @input > 24) goto L_BadNumber; + set $woetime[@num],@input; + mes "[Woe Setter]"; + mes "What day do you want the WoE to start ^FF0000finish^000000 in?"; + next; + menu "Same as start",-,"Sunday",-,"Monday",-,"Tuesday",-,"Wednesday",-,"Thursday",-,"Friday",-,"Saturday",-; + if(@menu==1) set $eday[@num],$sday[@num]; + if(@menu==2) set $eday[@num],0; + if(@menu==3) set $eday[@num],1; + if(@menu==4) set $eday[@num],2; + if(@menu==5) set $eday[@num],3; + if(@menu==6) set $eday[@num],4; + if(@menu==7) set $eday[@num],5; + if(@menu==8) set $eday[@num],6; + mes "[Woe Setter]"; + mes "Ok, now please enter the hour you wish the WoE to ^FF0000finish^000000 at"; + mes "This also uses the 24 hour clock"; + mes "00 = Midnight"; + mes "12 = Mid-day"; + mes "23 = 11pm"; + next; + input @input; + if (@input < 0 || @input > 24) goto L_BadNumber; + set $woetime2[@num],@input; + mes "[Woe Setter]"; + mes "You WoE time has now been set"; + mes "To confirm this, ask me to show you the ^FF0000'View Current WoE times'^000000"; + close; +L_Reset: + mes "[Woe Setter]"; + mes "You are about to reset all the set WoE times you have created"; + mes "Are you sure?"; + next; + menu "No, what was I thinking",L_No,"Yes I really want to do it",-; + if(agitcheck(0)==1) goto L_WoEOn; + deletearray $sday[0],200; + deletearray $eday[0],200; + deletearray $woetime[0],200; + deletearray $woetime2[0],200; + mes "[Woe Setter]"; + mes "They are all gone now, please remember to set new ones"; + close; +L_WoEOn: + mes "[Woe Setter]"; + mes "Sorry since there is a WoE in progress you cannot reset the WoE times"; + close; +L_No: + mes "[Woe Setter]"; + mes "Oh, good, come back whenever"; + close; +L_NotGM: + mes "The current WoE times are :-"; + set @num,0; + goto L_LoopList; + end; +L_BadNumber: + mes "[Woe Setter]"; + mes "Sorry that was an invalid number, please try again"; + close; +} +- script Agit_Event2 -1,{ + end; +OnInit: +disablenpc "Agit_Event"; +OnMinute00: +OnAgitInit: + +// starting time check + set $@num,0; +L_StartLoop: + if($sday[$@num] == 0 && $eday[$@num] == 0 && $woetime[$@num] == 0 && $woetime2[$@num] == 0) goto L_StartLoopEnd; + if(gettime(4)==$sday[$@num] && gettime(3)>=$woetime[$@num] && (gettime(3)<$woetime2[$@num] || $sday[$@num]!=$eday[$@num])) goto L_Start; + set $@num,$@num+1; + goto L_StartLoop; + +// end time checks + L_StartLoopEnd: + set $@num,0; + L_EndLoop: + if($eday[$@num] == 0 && $woetime[$@num] == 0 && $woetime2[$@num] == 0) end; + if((gettime(4)==$eday[$@num]) && (gettime(3)==$woetime2[$@num])) goto L_End; + set $@num,$@num+1; + goto L_EndLoop; + end; + +// Stop WoE +L_End: + if(agitcheck(0)==0) end; + Announce "The War Of Emperium is over!",8; + AgitEnd; + end; + +// Start WoE +L_Start: + if(agitcheck(0)==1) end; + Announce "The War Of Emperium has begun!",8; + AgitStart; + end; +} |