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authorL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-09-21 20:29:31 +0000
committerL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-09-21 20:29:31 +0000
commitab82e12b76d1f84fa1542e5a64eb51b4d6d7e679 (patch)
tree664f242216043f425311a90a0622989fdfdb67d6 /npc/cities
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* Large update to Einbroch. Requires testing.
- Added missing somewhat-global einbroch quest. - Full update to Uwe Kleine quest. Needs testing. - Updated the structure of the other quests. - Updated the structure of several NPCs. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13229 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/cities')
-rw-r--r--npc/cities/einbech.txt1774
-rw-r--r--npc/cities/einbroch.txt1410
2 files changed, 1527 insertions, 1657 deletions
diff --git a/npc/cities/einbech.txt b/npc/cities/einbech.txt
index 6eb718668..a8760657d 100644
--- a/npc/cities/einbech.txt
+++ b/npc/cities/einbech.txt
@@ -25,342 +25,153 @@
//= 1.5 Optimized some of the NPCs and fixed some typos [DZeroX]
//============================================================
-
-einbech,180,136,5 script Notice Board 858,{
- mes "[Tool Shop Entrance]";
- close;
-}
-
-einbech,46,107,6 script Shena 846,{
- mes "[Shena]";
- mes "I think it's weird!";
- mes "How do you youngsters";
- mes "not learn all of this?";
- next;
- mes "[Luda]";
- mes "Well, I'm sure the";
- mes "generation gap has";
- mes "something to do with it,";
- mes "but I'm surprised that elder";
- mes "people would know so much~";
- next;
- menu "What are you guys talking about?",L_WHAT,"Pass on by",-;
-
- mes "[Shena]";
- mes "Luda...";
- mes "You don't live";
- mes "to be as old as";
- mes "I am and not learn";
- mes "a little something";
- mes "about this world of ours~";
- close;
-L_WHAT:
- mes "[Shena]";
- mes "Oh? Well, well";
- mes "Aren't you the most";
- mes "adorable little girl?";
- mes "Hello, dearie~";
+einbech,172,113,4 script Nemuk#ein 855,{
+ mes "[Nemuk]";
+ mes "You seem to be an";
+ mes "outsider, so let me";
+ mes "ask you something.";
+ mes "What do you think ";
+ mes "of Einbech?";
next;
- menu "Excuse me, but I'm actually a guy.",-;
+ switch(select("It's fine.:It looks tough to live here.")) {
+ case 1:
+ mes "[Nemuk]";
+ mes "Huh...?";
+ mes "I'm not sure what";
+ mes "you've seen, but I'm";
+ mes "surprised to hear you";
+ mes "say something like that.";
+ next;
+ mes "[Nemuk]";
+ mes "It's been ten years since";
+ mes "I've started to think about";
+ mes "moving out. However, I'm still";
+ mes "debating it. Now, if I were rich, I'd leave in no time, but it's hard getting the money to move out.";
+ next;
+ mes "[Nemuk]";
+ mes "^333333*Sigh...*^000000";
+ mes "Maybe if I had been";
+ mes "an adventurer when I was";
+ mes "younger, I wouldn't have";
+ mes "these problems today...";
+ close;
+ case 2:
+ mes "[Nemuk]";
+ mes "I thought so.";
+ mes "Well, I apologize if";
+ mes "I put you on the spot.";
+ next;
+ mes "[Nemuk]";
+ mes "Everyone here has been";
+ mes "having a tough time just";
+ mes "living day to day for as long";
+ mes "as I can remember. It's like";
+ mes "things never seem to get any";
+ mes "better, no matter what we do.";
+ next;
+ mes "[Nemuk]";
+ mes "I really want to leave,";
+ mes "but it's just an empty";
+ mes "wish. My body is trapped";
+ mes "here while my heart longs";
+ mes "for a much better life. ^333333*Sigh*^000000";
+ mes "Is it hopeless? What can I do?";
+ close;
+ }
+}
- mes "[Shena]";
- mes "Oh, oh are you now?";
- mes "Perhaps my eyes are";
- mes "getting bad in my old";
- mes "age. Getting harder to";
- mes "tell the difference nowadays...";
- next;
- mes "[Shena]";
- mes "Anyway, me and Luda";
- mes "were just having a little";
- mes "chat about all the monsters";
- mes "near Einbroch. Appearantly,";
- mes "you youngsters don't know as";
- mes "much about them as you should.";
- next;
- mes "[Shena]";
- mes "If adventuring is your";
- mes "business, you should";
- mes "know what you're up against.";
- mes "Did you have any questions";
- mes "about the monsters around";
- mes "here, young lady?";
+einbech,197,139,4 script Young Man#air2 855,{
+ mes "[Heinz]";
+ mes "Wow...";
+ mes "An adventurer from";
+ mes "Rune-Midgarts, eh?";
+ mes "What brings you here?";
next;
- menu "I told you, I'm a dude...!",-;
- mes "[Shena]";
- mes "Hmm. 'Dude.' I think";
- mes "I've heard that before.";
- mes "Ho ho~ You'll have to";
- mes "forgive this old biddy";
- mes "I don't quite have a grasp";
- mes "on all the words you kids use.";
+ mes "[Heinz]";
+ mes "Einbech doesn't offer much";
+ mes "in terms of sight-seeing, but";
+ mes "have you come to see the mine?";
+ mes "Right now, it's swarming with";
+ mes "monsters and we can't dig any";
+ mes "ores because it's so dangerous.";
next;
- mes "[Shena]";
- mes "So dearie,";
- mes "which monster";
- mes "would you like";
- mes "to hear about?";
-L_MENU:
+ mes "[Heinz]";
+ mes "Now, if some adventurers were";
+ mes "generous enough to hunt down";
+ mes "those evil creatures, we'd be able to mine again and they could earn some extra zeny. It's like killing two birds with one stone. Hahaha!";
next;
- menu "Metaling",L_METALING,"Mineral",L_MINERAL,"Pitman",L_PITMAN,"Waste Stove",L_WASTE,"Quit",-;
- mes "[Shena]";
- mes "Alright then.";
- mes "Have a good";
- mes "day, young lady.";
+ mes "[Heinz]";
+ mes "Oh wait... I'm sorry.";
+ mes "I don't know what's wrong";
+ mes "with me, asking complete";
+ mes "strangers to do favors for";
+ mes "me. It's completely rude!";
+ mes "I mean, who would do that?";
next;
- mes "[Luda]";
- mes "I'm sorry about my";
- mes "mother! She can be";
- mes "overly friendly, I suppose.";
- mes "But if you're bored, please";
- mes "feel free to visit. Be safe";
- mes "on your travels, adventurer~";
+ mes "[Heinz]";
+ mes "But... I'm beyond caring";
+ mes "about my pride. For the sake";
+ mes "of all that is good and holy, I'm begging you, please kill those foul and evil creatures. Please~!";
close;
-L_METALING:
- mes "[Shena]";
- mes "Well, the Metalings";
- mes "were created during";
- mes "the time when the gods";
- mes "ruled over this world.";
- next;
- mes "[Shena]";
- mes "I'm not sure if you knew";
- mes "this or not, but according";
- mes "to the myth, Porings and Drops";
- mes "were created from Odin's";
- mes "saliva. You migh not want";
- mes "to know about Poporing...";
- next;
- mes "[Shena]";
- mes "metalings, on the";
- mes "other hand were made";
- mes "from the blood of living";
- mes "machines that I belive";
- mes "were called 'Gigantes.'";
- next;
- mes "[Shena]";
- mes "Metaling is still like";
- mes "those other hopping";
- mes "blobbs of gelatine in that";
- mes "they'll swallow whatever";
- mes "might be lying on the ground.";
- next;
- mes "[Shena]";
- mes "If you defeat a Metaling,";
- mes "it could drop Large Jellopy,";
- mes "Iron Ore or even Iron. That";
- mes "might be good to know, right?";
- next;
- mes "[Shena]";
- mes "Is there";
- mes "anything else";
- mes "you'd like to";
- mes "ask, dearie?";
- goto L_MENU;
-L_MINERAL:
- mes "[Shena]";
- mes "Did you know that";
- mes "stalactites and cave";
- mes "crystals grow for thousands";
- mes "and thousand of years?";
- next;
- mes "[Shena]";
- mes "Now, if something's been";
- mes "growing for thousands of";
- mes "years, it would make sense";
- mes "if it actually was alive. Now,";
- mes "Mineral monsters are actually";
- mes "living stalactites";
- next;
- mes "[Shena]";
- mes "It's rumored that they";
- mes "are grown in a dark cave";
- mes "in which something inside";
- mes "has some sort of malicious";
- mes "influence over them.";
- next;
- mes "[Shena]";
- mes "Minerals can defend themselves,";
- mes "but they might drop Crystal Fragment,";
- mes "Topaz or Emveretarcon if you defeat";
- mes "one. There's also a chance";
- mes "that they may drop a rare jewel,";
- mes "but I'm not quite sure.";
- next;
- mes "[Shena]";
- mes "Are there any";
- mes "other mosnters";
- mes "around here that";
- mes "you'd want to learn";
- mes "more about?";
- goto L_MENU;
-L_PITMAN:
- mes "[Shena]";
- mes "Pitmen are the ghosts";
- mes "of dead miners that haunt";
- mes "old and rusted mine cars.";
- mes "For some reason, they can't";
- mes "leave this world so they just";
- mes "wander around the mines.";
- next;
- mes "[Shena]";
- mes "If you can defeat";
- mes "them, they'll drop";
- mes "Old Pick, Lantern, Iron,";
- mes "Steel, Coal, Flashlight";
- mes "and Rusty Iron Plate.";
- next;
- mes "[Shena]";
- mes "Did you want";
- mes "to ask me about";
- mes "any other of the";
- mes "local monsters?";
- goto L_MENU;
-L_WASTE:
- mes "[Shena]";
- mes "It's just an evil,";
- mes "man-eating stove.";
- next;
- menu "...That's it?",L_THAT,"H-horrifying!",-;
-
- mes "[Shena]";
- mes "Yes. God's creation,";
- mes "that creature is cruel";
- mes "and merciless, perhaps";
- mes "a symbol of pure evil";
- mes "if I ever saw one.";
- next;
- mes "[Shena]";
- mes "Unlike newe appliances,";
- mes "Waste Stoves were hand made by";
- mes "master craftsmen that, I guess,";
- mes "developed their own souls. They";
- mes "used to be benovalant machines,";
- mes "contend to provide loving warmth.";
- next;
- mes "[Shena]";
- mes "For years they would serve";
- mes "their owners with loyalty. But";
- mes "as technology advanced and";
- mes "they became obsolete, they were";
- mes "discarded like pieces of trash.";
- mes "This twisted their hearts to ^FF0000evil^000000.";
- next;
- mes "[Shena]";
- mes "Waste Stoves will usually";
- mes "drop Battered Pot, Burnt Tree,";
- mes "Iron, Iron Ore and Rusty Iron Plate.";
- mes "But once in a while they might drop";
- mes "interesting items like Rusty Iron";
- mes "or even Dead Branch.";
- next;
- mes "[Shena]";
- mes "So, is there";
- mes "anything else";
- mes "you'd like me to";
- mes "share with you?";
- goto L_MENU;
-L_THAT:
- mes "[Shena]";
- mes "Now, you know the importance";
- mes "of recycling and preserving our";
- mes "natural resources, right? Now,";
- mes "it would do my heart good if you";
- mes "were to recycle the scrap iron";
- mes "from those Waste Stove monsters.";
- next;
- mes "[Shena]";
- mes "Waste Stoves will usually";
- mes "drop Battered Pot, Burnt Tree,";
- mes "Iron, Iron Ore and Rusty Iron Plate.";
- mes "But once in a while they might drop";
- mes "interesting items like Rusty Iron";
- mes "or even Dead Branch.";
- next;
- mes "[Shena]";
- mes "So, is there";
- mes "anything else";
- mes "you'd like me to";
- mes "share with you?";
- goto L_MENU;
}
-
-einbech,48,107,4 duplicate(Shena) Luda 850
-
-einbech,93,139,6 script Raust 847,{
- mes "[Raust]";
- mes "I don't get it!";
- mes "Einbroch gets bigger";
- mes "and fancier and our";
- mes "town gets dirtier and";
- mes "nastier. What the hell?!";
- next;
- mes "[Raust]";
- mes "Not only do the people";
- mes "look more ragged, we're";
- mes "more tired and older looking";
- mes "as well! It's dirty, it's crowded,";
- mes "everything in this city is a total";
- mes "mess! What, you want a list?!";
+
+einbech,128,238,5 script Mogan#ein 848,{
+ mes "[Mogan]";
+ mes "Recently, there were a few";
+ mes "cave-ins where many miners";
+ mes "were injured. It was discussed";
+ mes "in the Town Council and in my";
+ mes "opinion, I think the miners dug";
+ mes "too deep and disturbed... ^FF0000it^000000.";
next;
- mes "[Raust]";
- mes "The food, literally, is";
- mes "garbage! The jobs here have";
- mes "to be a violation of human rights.";
- mes "There's barely any women here and";
- mes "the ones we do have all stink";
- mes "anyway! Are you convinced yet?!";
+ mes "[Mogan]";
+ mes "Yes, they awoke Ungoliant,";
+ mes "the master of the caves that";
+ mes "has existed since ancient time.";
+ mes "I don't know how many more will";
+ mes "be victimized by Ungoliant in the";
+ mes "future. There's no telling...";
next;
- mes "[Raust]";
- mes "Why is everything";
- mes "that's good over";
- mes "in Einbroch?! I hate this!";
- mes "*Grumble*";
+ mes "[Mogan]";
+ mes "Adventurer, be careful";
+ mes "if you travel inside the";
+ mes "mines, lest your footsteps";
+ mes "disturb Ungoliant's slumber.";
close;
}
-
-einbech,97,167,6 script Cavitar 847,{
- mes "[Cavitar]";
- mes "Recently, we had some";
- mes "tunnel cave-ins that resulted";
- mes "in miner casualties. We're having";
- mes "a harder time working in the";
- mes "mines now that we're even";
- mes "lower on manpower.";
- next;
- mes "[Cavitar]";
- mes "What's really suspicious";
- mes "is that it seems something";
- mes "has been making the tunnels";
- mes "collapse on purpose. Some of";
- mes "us believe it's because we've";
- mes "angered the master of the cave.";
+
+einbech,129,234,5 script Hander#ein 848,{
+ mes "[Hander]";
+ mes "Those Einbroch bastards!";
+ mes "Living off the resources we";
+ mes "dig up while we keep working";
+ mes "for them like suckers! Damn!";
next;
- mes "[Cavitar]";
- mes "The tunnel accident";
- mes "is still fresh in my mind.";
- mes "It still seems that there are";
- mes "more ^FF0000Cave Master^000000 sightings";
- mes "when the tunnels started";
- mes "to inexplicably collapse.";
+ mes "[Hander]";
+ mes "Everyday, we risk our";
+ mes "freakin' lives just so we";
+ mes "can make a living! Why don't";
+ mes "the elders do something about";
+ mes "this, like raise our ore prices?";
next;
- mes "[Cavitar]";
- mes "I was off duty whent";
- mes "the accident happened.";
- mes "Still, I hear the only survivor";
- mes "went crazy and disappeared";
- mes "spmewhere. The poor bastard...";
+ mes "[Hander]";
+ mes "The work schedule's";
+ mes "unreasonable, Cavitar's";
+ mes "wife was attacked by a mine";
+ mes "creature, the hospital's too";
+ mes "far away and we don't have";
+ mes "any food to eat! Why...?!";
close;
}
-
-einbech,105,218,6 script Gushenmu 848,{
- mes "[Gushenmu]";
+
+einbech,105,218,5 script Gushenmu#ein 848,{
+ mes "[Gushenmu]";
mes "I've lived here a long time";
mes "and, believe it or not, things";
- mes "weren't as though in the past";
+ mes "weren't as tough in the past";
mes "as they are right now.";
next;
- mes "[Gushenmu]";
+ mes "[Gushenmu]";
mes "For lots of different reasons,";
mes "the work is more dangerous";
mes "and we're running real low on";
@@ -368,25 +179,24 @@ einbech,105,218,6 script Gushenmu 848,{
mes "Einbroch make so much smog,";
mes "we can't even see sunlight here.";
next;
- mes "[Gushenmu]";
+ mes "[Gushenmu]";
mes "The sad reality of mining";
mes "life right now is that we";
mes "wake up, go to work, and at";
- mes "the end of the day some of us";
- mes "are injured while a few others";
- mes "never come to work the next day.";
+ mes "the end of the day, some of us";
+ mes "are injured while a few others never come to work the next day.";
next;
- mes "[Gushenmu]";
+ mes "[Gushenmu]";
mes "And as Einbech and Einbroch";
mes "have grown, I hear more and";
- mes "more rumors that unfammiliar";
+ mes "more rumors that unfamiliar";
mes "monsters are beginning to";
- mes "swarm outside of town.";
- mes "This is really Einbech's worst time...";
+ mes "swarm outside of town. This";
+ mes "is really Einbech's worst time...";
close;
}
-
-einbech,39,215,6 script Train Station Staff 852,{
+
+einbech,39,215,5 script Train Station Staff#ein3 852,{
mes "[Staff]";
mes "Welcome to";
mes "the Train Station.";
@@ -395,422 +205,46 @@ einbech,39,215,6 script Train Station Staff 852,{
mes "200 zeny. Would";
mes "you like to ride?";
next;
- switch (select("Yes:No")) {
- case 1:
- if(Zeny < 200) {
- mes "[Staff]";
- mes "I'm sorry,";
- mes "but you don't";
- mes "have enough zeny";
- mes "to pay the train fare.";
- close;
- }
+ switch(select("Yes.:No.")) {
+ case 1:
+ if (Zeny > 199) {
mes "[Staff]";
mes "Thank you and";
mes "we hope you enjoy";
mes "the ride. All aboard!";
close2;
- set Zeny,Zeny - 200;
+ set zeny,zeny-200;
warp "einbroch",226,276;
end;
- case 2:
+ }
+ else {
mes "[Staff]";
- mes "Please enjoy";
- mes "your stay here";
- mes "in Einbech.";
+ mes "I'm sorry,";
+ mes "but you don't";
+ mes "have enough zeny";
+ mes "to pay the train fare.";
close;
+ }
+ case 2:
+ mes "[Staff]";
+ mes "Please enjoy";
+ mes "your stay here";
+ mes "in Einbech.";
+ close;
}
}
-einbech,157,215,4 script Train Station Manager 852,{
+einbech,157,215,3 script Train Station Manager#ei 852,{
mes "[Train Station Manager]";
mes "This train station";
mes "is strictly for trains";
mes "running from Einbech";
mes "to Einbroch. Please speak";
- mes "to the staff in the 11 o' clock";
- mes "direction if you'd like to board.";
+ mes "to the staff in the 11 'o clock direction if you'd like to board.";
close;
}
-einbech,129,234,6 script Hander 848,{
- mes "[Hander]";
- mes "Those Einbroch bastards!";
- mes "Living off the resources we";
- mes "dig up while we keep working";
- mes "for them like suckers! Damn!";
- next;
- mes "[Hander]";
- mes "Everyday, we risk our";
- mes "freakin' lives just so we";
- mes "can make a living! Why don't";
- mes "the elders do something about";
- mes "this, like raise our ore prices?";
- next;
- mes "[Hander]";
- mes "The work schedule's";
- mes "unreasonable, Cavitar's";
- mes "wife was attacked by a mine";
- mes "creature, the hospital's too";
- mes "far away and we don't have";
- mes "any food to eat! Why...?!";
- close;
-}
-
-einbech,128,238,6 script Mogan 848,{
- mes "[Mogan]";
- mes "Recently, there were a few";
- mes "cave-ins where many miners";
- mes "were injured. It was discussed";
- mes "in the Town Council and in my";
- mes "opinion, I think the miners dug";
- mes "too deep and disturbed... ^FF0000it^000000.";
- next;
- mes "[Mogan]";
- mes "Yes, they awoke Ungoliant,";
- mes "the master of the caves that";
- mes "has existed since ancient time.";
- mes "I don't know how many more will";
- mes "be victimised by Ungolian in the";
- mes "future. There's no telling...";
- next;
- mes "[Mogan]";
- mes "Adventurer, be careful";
- mes "if you travel inside the";
- mes "mines, lest your footsteps";
- mes "distrub Ungoliant's slumber.";
- close;
-}
-
-einbech,130,253,2 script Ekuri 848,{
- mes "[Ekuri]";
- mes "Yo-heave-ho!";
- mes "Yo-heave-ho~!";
- next;
- mes "[Ekuri]";
- mes "What am I doing here?";
- mes "heck, I'm scared to death";
- mes "of entering the mine! But";
- mes "I can make a living here at";
- mes "the entrance by gathering";
- mes "scrap metal! Smart, huh?";
- next;
- mes "[Ekuri]";
- mes "Sometimes, I get lucky";
- mes "and score an entire ore!";
- mes "Sure, I'm a coward, but";
- mes "at least I'm alive. Well,";
- mes "for the time being.";
- next;
- mes "[Ekuri]";
- mes "Now you know what";
- mes "I'm doing here. So why";
- mes "don't you leave me to";
- mes "my work? Heave-ho!";
- mes "Ores, come to me!";
- close;
-}
-
-einbech,148,242,5 script Jung 855,{
- mes "[Jung]";
- mes "I'm one of the few";
- mes "people who's lived";
- mes "in both Einbech and";
- mes "Einbroch for a long time,";
- mes "So I guess I'm one of the";
- mes "best guides of this area.";
- next;
- mes "[Jung]";
- mes "Say, if you're thinking of";
- mes "entering the Mine Dungeon,";
- mes "I can tell you all I know about";
- mes "the monsters in that place so";
- mes "that you'll be better prepared.";
- next;
- switch (select("Sure, why not?:No, thanks")) {
- case 1:
- mes "[Jung]";
- mes "Let's see. Ah, the monsters that";
- mes "are unique to the Mine Dungeon";
- mes "are Noxious, Venomous, Porcellio";
- mes "and Obsidian. Which one do you";
- mes "want to know more about?";
- next;
- switch (select("Noxious and Venomous:Porcellio:Obsidian")) {
- case 1:
- mes "[Jung]";
- mes "You know, no one seems";
- mes "to know where Noxious and";
- mes "Venomous have come form.";
- mes "It's like they appeared out of";
- mes "nowhere when Einbroch";
- mes "started to industrialise.";
- next;
- mes "[Jung]";
- mes "Now that I think about it,";
- mes "I don't think they're naturally";
- mes "created monsters. They have";
- mes "this fixed look of despair and";
- mes "suffering and tend to act like they";
- mes "want their enemies to kill them.";
- next;
- mes "[Jung]";
- mes "Still, you'd better be careful!";
- mes "Careful! Nocious and Venomous";
- mes "are stealthy monsters that can";
- mes "glide quietly through the air";
- mes "and attack you before";
- mes "you even notice...";
- next;
- mes "[Jung]";
- mes "You should know that";
- mes "Noxious is Ghost property";
- mes "and Venomous is Poison.";
- mes "Both are medium sized,";
- mes "formless monsters.";
- next;
- mes "[Jung]";
- mes "Both of them drop Apple,";
- mes "Dust Pollutant, Toxic Gas,";
- mes "Poisonous Powder, Bacillus,";
- mes "Mold Powder and Anodyne.";
- next;
- mes "[Jung]";
- mes "That's all for now.";
- mes "Feel free to ask me";
- mes "if you have any questions";
- mes "about monsters in the Mine";
- mes "Dungeon. Be safe, adventurer.";
- close;
- case 2:
- mes "[Jung]";
- mes "Porcellio is an insect that";
- mes "lives in caves and drinks water";
- mes "dripped from stalactites. It's";
- mes "different from Ungoliant since";
- mes "it likes to be near different";
- mes "kinds of minerals and ores.";
- next;
- mes "[Jung]";
- mes "Porcellio drops Jubilee,";
- mes "Insect Leg, Single Cell,";
- mes "Moss of Morning Dew, Neon";
- mes "Liquid and a few other things";
- mes "I can't quite remember.";
- next;
- mes "[Jung]";
- mes "Lastly, Porcellio is an";
- mes "Earth property monster.";
- mes "That's all I know about it.";
- mes "But if you want to know more";
- mes "about some monster in the";
- mes "Mine Dungeon, feel free to ask.";
- close;
- case 3:
- mes "[Jung]";
- mes "Do you know about the";
- mes "belief that underground";
- mes "minerlas that contain huge";
- mes "amounts of energy actually";
- mes "have souls? Obsidian is";
- mes "one of these living rocks.";
- next;
- mes "[Jung]";
- mes "Supposedly, just a piece of an";
- mes "Obsidian in a Jung Processor has";
- mes "enough energy to light up the night";
- mes "sky. Unfortunately, it's impossible";
- mes "to capture one alive and hunting";
- mes "them isn't so easy.";
- next;
- mes "[Jung]";
- mes "Obsidian is a small,";
- mes "shapeless monster that";
- mes "drops Clear Jewel, Piece of";
- mes "Black Crystal, Coal, Elunium,";
- mes "Iron and Steel.";
- next;
- mes "[Jung]";
- mes "That's all for Obsidian.";
- mes "If you have any questions";
- mes "about other monsters living";
- mes "in the Mine Dungeon, feel";
- mes "free to ask me.";
- close;
- }
- case 2:
- mes "[Jung]";
- mes "I understand if you're";
- mes "kind of in a hurry. Still,";
- mes "if you're pretty new around";
- mes "here, you should learn as";
- mes "much as you can before";
- mes "entering any dungeons.";
- next;
- mes "[Jung]";
- mes "Alright then,";
- mes "be safe on your";
- mes "adventures, alright?";
- close;
- }
-}
-
-einbech,148,246,5 script Franz 851,{
- mes "[Franz]";
- mes "So bored...";
- mes "Starving for...";
- mes "Conversation.";
- mes "S-somebody...";
- next;
- mes "[Franz]";
- mes "Hey, a traveller!";
- mes "Are you planning to explore";
- mes "the Mine Dungeon or the fields";
- mes "around here? Let's chat for a bit";
- mes "and maybe you'll learn something.";
- next;
- switch (select("Okay, fine:No thanks")) {
- case 1:
- mes "[Franz]";
- mes "Ooh, have you heard";
- mes "about the creature in the";
- mes "Mine Dungeon or what's";
- mes "happened in town recently?";
- mes "Which would you like to";
- mes "know more about?";
- next;
- switch (select("Creature of the Mine Dungeon:Town Incident")) {
- case 1:
- mes "[Franz]";
- mes "The creature I'm talking about is";
- mes "Ungoliant, which also called the";
- mes "Master of the Caves around here.";
- mes "It's said to live deep in the caves";
- mes "where it guards peculiar ores and";
- mes "minerals with strange powers.";
- next;
- mes "[Franz]";
- mes "At first I thought it was";
- mes "just an old fairy tale, but it";
- mes "actually started appearing";
- mes "again about ten years ago";
- mes "when the tunnel cave-ins";
- mes "started to happen.";
- next;
- mes "[Franz]";
- mes "As sightings of Ungoliant";
- mes "increased, more and more";
- mes "tunnel cave-ins occured.";
- mes "I guess the miners have";
- mes "inadvertently intruded";
- mes "into it's territory.";
- next;
- mes "[Franz]";
- mes "According to legend,";
- mes "ancient giants snuck into";
- mes "a mine to steal coal from";
- mes "humans. But they made too";
- mes "much noise while they were";
- mes "digging and awoke Ungoliant.";
- next;
- mes "[Franz]";
- mes "When the miners went to work";
- mes "the next morning, they found the";
- mes "bloodied bodies of those giants.";
- mes "After that, people have feared";
- mes "the threat that Ungoliant poses";
- mes "to anyone entering the mines.";
- next;
- mes "[Franz]";
- mes "Now, an adventurer that";
- mes "managed to kill an Ungoliant";
- mes "has told me that it drops Ant's";
- mes "Jaw, Colorful Shell, Very Hard";
- mes "Shell, Long Leg, Neon Liquid";
- mes "and Zircon.";
- close;
- case 2:
- mes "[Franz]";
- mes "In Einbroch, there was";
- mes "a short lived teddy bear";
- mes "fad. However, a series of";
- mes "mysterious accidents and";
- mes "murders where entire families";
- mes "were killed also occured.";
- next;
- mes "[Franz]";
- mes "It turns out that every family";
- mes "that had been murdered had";
- mes "bought one of these teddy bears.";
- mes "There were even rumors that these";
- mes "teddy bears were comming to life.";
- next;
- mes "[Franz]";
- mes "After an investigation, the";
- mes "authorities learned that all the";
- mes "merchants who sold these bears";
- mes "had purchased them from the";
- mes "same wholesaler, an outsider";
- mes "no one knew anything about.";
- next;
- mes "[Franz]";
- mes "Since the teddy bears were";
- mes "clearly not made to be mere,";
- mes "harmless toys, troops were";
- mes "sent to secure all the teddy";
- mes "bears and dispose of them";
- mes "outside of town.";
- next;
- mes "[Franz]";
- mes "But as soon as the teddy";
- mes "bears were set outside of";
- mes "town, they sprang to life and";
- mes "started rioting! This is clear";
- mes "proof that these bears are";
- mes "controlled by some evil force.";
- next;
- mes "[Franz]";
- mes "Now those aggressive teddy";
- mes "bears are scattered all over";
- mes "the place and the government";
- mes "has classified them as monsters.";
- mes "Kill with extreme prejudice!";
- next;
- mes "[Franz]";
- mes "According to adventurers";
- mes "who have caught these bears,";
- mes "they're small, neutral monsters";
- mes "which drop Honey, Screw, Well-baked";
- mes "Cookie and Oridecon Hammer.";
- next;
- mes "[Franz]";
- mes "That's all I know";
- mes "about it. Watch out";
- mes "for those bears if you";
- mes "go exploring, okay? They";
- mes "may be cute, but they're";
- mes "known to be extremely vicious!";
- close;
- }
- case 2:
- mes "[Franz]";
- mes "Oh, okay.";
- mes "You're busy and have";
- mes "things to do, I understand.";
- mes "You probably have to head";
- mes "off somewhere right away.";
- mes "Right. Got it.";
- next;
- mes "[Franz]";
- mes "I...";
- mes "I've got stuff";
- mes "I should be working";
- mes "on. Yes. So very busy.";
- close;
- }
-}
-
-einbech,151,168,4 script Tollaf 854,{
+einbech,151,168,3 script Tollaf#ein 855,{
mes "[Tollaf]";
mes "Ah...!";
mes "This is killing me!";
@@ -823,17 +257,43 @@ einbech,151,168,4 script Tollaf 854,{
mes "live so much better than we";
mes "do, especially those snobs in";
mes "Einbroch! Einbech must be the";
- mes "worst town of Schwarzwald Republic.";
- mes "No, it's the worst in the world!";
+ mes "worst town Schwaltzvalt Republic. No, it's the worst in the world!";
+ close;
+}
+
+einbech,93,139,5 script Raust#ein 847,{
+ mes "[Raust]";
+ mes "I don't get it!";
+ mes "Einbroch gets bigger";
+ mes "and fancier and our";
+ mes "town gets dirtier and";
+ mes "nastier. What the hell?!";
+ next;
+ mes "[Raust]";
+ mes "Not only do the people";
+ mes "here look more ragged, we're";
+ mes "more tired and older looking";
+ mes "even! It's dirty, it's crowded,";
+ mes "everything in this city is total crap! What, you want a list?!";
+ next;
+ mes "[Raust]";
+ mes "The food, literally, is";
+ mes "garbage! The jobs here have";
+ mes "to be violations of human rights. There's barely any women here and the ones we do have are all stank anyway! Are you convinced yet?!";
+ next;
+ mes "[Raust]";
+ mes "Why is everything";
+ mes "that's good over in";
+ mes "Einbroch?! I hate this!";
+ mes "^333333*Grumble*^000000";
close;
}
-einbech,149,154,4 script Mjunia 850,{
+einbech,149,154,3 script Mjunia#ein 850,{
mes "[Mjunia]";
mes "It's hard being a woman";
- mes "in this town, By being born";
- mes "here, it's like fate just decided";
- mes "to be especially cruel to me.";
+ mes "in this town. By being born";
+ mes "here, it's like fate just decided to be especially cruel to me.";
next;
mes "[Mjunia]";
mes "My skin and hands are";
@@ -849,7 +309,7 @@ einbech,149,154,4 script Mjunia 850,{
mes "and get married so I can";
mes "get away from this town.";
mes "But it doesn't look like";
- mes "that wil happen...";
+ mes "that will happen...";
next;
mes "[Mjunia]";
mes "And I'd never marry";
@@ -862,151 +322,148 @@ einbech,149,154,4 script Mjunia 850,{
mes "Look at these";
mes "muscles. What do";
mes "you think? Am I pretty?";
- mes "*Sniff* I gave up trying";
+ mes "^333333*Sniff*^000000 I gave up trying";
mes "to be feminine years ago.";
mes "I have to work so hard...";
close;
}
-einbech,176,125,4 script Ellhenje 850,{
- mes "[Ellhenje]";
- mes "Things might be";
- mes "bad in this town";
- mes "with the pollution";
- mes "and the bullying";
- mes "from Einbroch...";
- next;
- mes "[Ellhenje]";
- mes "But somehow, people";
- mes "are able to get by. That's";
- mes "because there's a guy";
- mes "that everyone here likes...";
+einbech,130,253,1 script Ekuri#ein 848,{
+ mes "[Ekuri]";
+ mes "Yo-heave-ho!";
+ mes "Yo-heave-ho~!";
next;
- mes "[Ellhenje]";
- mes "I'm talking about Clitzer!";
- mes "He's almost too honest and";
- mes "almost too diligent. But most";
- mes "of all, he's the nicest guy~";
+ mes "[Ekuri]";
+ mes "What am I doing here?";
+ mes "Heck, I'm scared to death";
+ mes "of entering the mine! But";
+ mes "I can make a living here at";
+ mes "the entrance by gathering";
+ mes "scrap metal! Smart, huh?";
next;
- mes "[Ellhenje]";
- mes "Clitzer was born in one of";
- mes "Einbech's poorest families,";
- mes "but he's usually happy and always";
- mes "thinks about others. I guess that's";
- mes "why people like to think of him";
- mes "as representing all of Einbech.";
+ mes "[Ekuri]";
+ mes "Sometimes, I get lucky";
+ mes "and score an entire ore!";
+ mes "Sure, I'm a coward, but";
+ mes "at least I'm alive. Well,";
+ mes "for the time being.";
next;
- mes "[Ellhenje]";
- mes "Recently, something's";
- mes "been bothering him. I'm";
- mes "not sure, but I think only";
- mes "woman troubles could make";
- mes "a guy feel so glum. I hope he";
- mes "feels better soon...";
+ mes "[Ekuri]";
+ mes "Now you know what";
+ mes "I'm doing here. So why";
+ mes "don't you leave me to";
+ mes "my work? Heave-ho!";
+ mes "Ores, come to me!";
close;
}
-einbech,172,113,4 script Nemuk 855,{
- mes "[Nemuk]";
- mes "You seem to be an";
- mes "outsider, so let me";
- mes "ask you something.";
- mes "What do you think";
- mes "of Einbech?";
+einbech,135,250,5 script Bulletin Board#einbech11 858,{
+ mes " ";
+ mes " Mine Dungeon Entrance ";
+ mes " ";
+ close;
+}
+
+einbech,90,214,5 script Bulletin Board#einbech22 858,{
+ mes " ";
+ mes " Train Station ";
+ mes " ";
+ close;
+}
+
+einbech,158,189,4 script Bulletin Board#einbech33 858,{
+ mes " ";
+ mes " Freight Train Station ";
+ mes " ";
+ close;
+}
+
+einbech,180,136,5 script Bulletin Board#einbech44 858,{
+ mes " ";
+ mes " Tool Shop ";
+ mes " ";
+ close;
+}
+
+einbech,133,114,5 script Bulletin Board#einbech55 858,{
+ mes " ";
+ mes " Tavern ";
+ mes " ";
+ close;
+}
+
+einbech,77,105,5 script Bulletin Board#einbech01 858,{
+ mes "Welcome to 'Einbech'.";
next;
- switch (select("It's fine:It looks tough to live here")) {
- case 1:
- mes "[Nemuk]";
- mes "Huh...?";
- mes "I'm not sure what";
- mes "you've seen, but I'm";
- mes "surprised to hear you";
- mes "say something like that.";
- next;
- mes "[Nemuk]";
- mes "It's been ten years since";
- mes "I've started to think about";
- mes "moving out. However, I'm still";
- mes "debating it. Now, if I were rich,";
- mes "I'd leave in no time, but it's hard";
- mes "getting the money to move out.";
- next;
- mes "[Nemuk]";
- mes "*Sigh...*";
- mes "Maybe if I had been";
- mes "and adventurer when I was";
- mes "younger, I wouldn't have";
- mes "these problems today...";
- close;
- case 2:
- mes "[Nemuk]";
- mes "I thought so.";
- mes "Well, I appologize if";
- mes "I put you on the spot.";
- next;
- mes "[Nemuk]";
- mes "Everyone here has been";
- mes "having a tough time just";
- mes "living day to day for as long";
- mes "as I can remember. It's like";
- mes "things never seem to get any";
- mes "better, no matter what we do.";
- next;
- mes "[Nemuk]";
- mes "I really want to leave,";
- mes "but it's just an empty";
- mes "wish. My body is trapped";
- mes "here while my heart longs";
- mes "for a much better life. *Sigh*";
- mes "Is it hopeless? What can I do?";
- close;
- }
+ mes "East - Tavern, Tool Shop";
+ mes "North - Train Station, Mine Dungeon";
+ close;
}
-ein_in01,281,85,2 script Drunken Man#01 849,{
- mes "[Drunken Man]";
- mes "...*Hiccup*...";
- mes "*Hiccup*...";
- mes "*Yawn*.....";
- mes ".................";
- mes "..*Hiccup*.....";
- mes "*Hiccup*..";
+einbech,181,127,5 script Bulletin Board#einbech03 858,{
+ mes "Northwest - Train Station";
+ mes "South - Tavern";
+ mes "North - Tool Shop, Mine Dungeon";
close;
}
-ein_in01,277,95,8 script Ryan Danger 855,{
- mes "[R.D. kim]";
+ein_in01,279,92,3 script Tavern Lady#ein 854,{
+ mes "[Tavern Lady]";
+ mes "Most Einbech men are";
+ mes "crude and primitive male";
+ mes "chauvinists! They disgust me!";
+ next;
+ mes "[Tavern Lady]";
+ mes "I mean, there's nothing";
+ mes "good about them! They're";
+ mes "wild, violent, simple minded";
+ mes "and ignorant. They settle all";
+ mes "their arguments with brawn";
+ mes "and they're so... close minded!";
+ next;
+ mes "[Tavern Lady]";
+ mes "How can they not know";
+ mes "that women want gentle,";
+ mes "sensitive men with whom";
+ mes "they can share their feelings";
+ mes "and drink chamoille tea over";
+ mes "freshly knit doilies?";
+ close;
+}
+
+ein_in01,277,95,7 script Ryan Danger#air#einbech 855,{
+ mes "[R.D. Kim]";
mes "Oooh...";
next;
- mes "[R.D. kim]";
+ mes "[R.D. Kim]";
mes "Oooh...";
mes "Momma.";
next;
- mes "[R.D. kim]";
+ mes "[R.D. Kim]";
mes "Oooh...";
mes "Momma.";
mes "You are so...";
next;
- mes "[R.D. kim]";
+ mes "[R.D. Kim]";
mes "Oooh...";
mes "Momma.";
mes "You are so...";
mes "^FF0000Hot^000000!";
next;
- mes "[R.D. kim]";
+ mes "[R.D. Kim]";
mes "Why don't you take off";
mes "those heavy, uncomfortable";
mes "clothes? I'll buy you whatever";
mes "you want, it's on me! C'mon~";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "["+PcName+"]";
mes "N-no...!";
mes "I-I-I-I...";
- mes "(this is the";
+ mes "^666666(This is the";
mes "shadiest guy";
- mes "I've ever seen!)";
+ mes "I've ever seen!)^000000";
next;
- mes "[R.D. kim]";
+ mes "[R.D. Kim]";
mes "Hm? No...?";
mes "Absolutely no?";
mes "Are you sure?";
@@ -1014,141 +471,554 @@ ein_in01,277,95,8 script Ryan Danger 855,{
mes "I'm sorry, I apologize.";
mes "I was totally out of line.";
next;
- mes "[R.D. kim]";
+ mes "[R.D. Kim]";
mes "...";
mes "Or am I?";
mes "Bwahahahaha!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "["+PcName+"]";
mes "(Th-this guy";
- mes "must be drunk, out";
- mes "of his freakin' mind)";
+ mes "must be drunk out";
+ mes "of his freakin' mind!)";
close;
}
-
-ein_in01,279,92,2 script Tavern Lady 854,{
- mes "[Tavern Lady]";
- mes "most Einbech men are";
- mes "crude and primitive male";
- mes "chauvinists! They disgust me!";
- next;
- mes "[Tavern Lady]";
- mes "I mean, there's nothing";
- mes "good about them! They're";
- mes "wild, violent, simple minded";
- mes "and ignorant. They settle all";
- mes "their arguments with brawn";
- mes "and they're so... close minded!";
- next;
- mes "[Tavern Lady]";
- mes "How can they not know";
- mes "that women want gentle,";
- mes "sensitive men with whom";
- mes "they can share their feelings";
- mes "and drink chamille tea over";
- mes "freshly knit doillies?";
+
+ein_in01,281,85,3 script Drunken Man#einbech 849,{
+ mes "[Drunken Man]";
+ mes "...^333333*Hiccup*^000000...";
+ mes "^333333*Hiccup*^000000...";
+ mes "^333333*Yawn*^000000.....";
+ mes ".................";
+ mes "..^333333*Hiccup*^000000.....";
+ mes "^333333*Hiccup*^000000..";
close;
}
-einbech,197,139,4 script Young Man#05 855,{
- mes "[Heinz]";
- mes "Wow...";
- mes "And adventurer from";
- mes "Rune-Midgard, eh?";
- mes "What brings you here?";
- next;
- mes "[Heinz]";
- mes "Einbech doesn't offer much";
- mes "in terms of sight-seeing, but";
- mes "have you come to see the mine?";
- mes "Right now, it's swarming with";
- mes "monsters and we can't dig any";
- mes "ores because it's so dangerous.";
- next;
- mes "[Heinz]";
- mes "Now, if some adventurers were";
- mes "generous enough to hunt down";
- mes "those evil creatures, we'd be able";
- mes "to mine again and they could earn";
- mes "some extra zeny. It's like killing";
- mes "two birds with one stone. Hahaha!";
+einbech,46,107,6 script Shena#ein::EinMonsters 846,{
+ mes "[Shena]";
+ mes "I think it's weird!";
+ mes "How do you youngsters";
+ mes "not learn all of this?";
next;
- mes "[Heinz]";
- mes "Oh wait... I'm sorry.";
- mes "I don't know what's wrong";
- mes "with me, asking complete";
- mes "strangers to do favors for";
- mes "me. It's completely rude!";
- mes "I mean, who would do that?";
+ mes "[Luda]";
+ mes "Well, I'm sure the";
+ mes "generation gap has";
+ mes "something to do with it,";
+ mes "but I'm surprised that elder";
+ mes "people would know so much~";
next;
- mes "[Heinz]";
- mes "But... I'm beyond caring";
- mes "about my pride. For the sake";
- mes "of all that is good and holy, I'm";
- mes "begging you, please kill thise foul";
- mes "and evil creatures. Please!!";
- close;
+ switch(select("What are you guys talking about?:Pass on by")) {
+ case 1:
+ mes "[Shena]";
+ mes "Oh? Well, well!";
+ mes "Aren't you the most";
+ mes "adorable little girl?";
+ mes "Hello, dearie~";
+ next;
+ if (Sex) {
+ select("Excuse me, but I'm actually a guy.");
+ mes "[Shena]";
+ mes "Oh, oh are you now?";
+ mes "Perhaps my eyes are";
+ mes "getting bad in my old";
+ mes "age. Getting harder to";
+ mes "tell the difference nowadays...";
+ next;
+ }
+ mes "[Shena]";
+ mes "Anyway, me and Luda";
+ mes "were just having a little";
+ mes "chat about all the monsters";
+ mes "near Einbroch. Apparently,";
+ mes "you youngsters don't know as";
+ mes "much about them as you should.";
+ next;
+ mes "[Shena]";
+ mes "If adventuring is your";
+ mes "business, you should";
+ mes "know what you're up against.";
+ mes "Did you have any questions";
+ mes "about the monsters around";
+ mes "here, young lady?";
+ next;
+ if (Sex) {
+ select("I told you, I'm a dude...!");
+ mes "[Shena]";
+ mes "Hmm. ''Dude.'' I think";
+ mes "I've heard that before.";
+ mes "Ho ho~ You'll have to ";
+ mes "forgive this old biddy. ";
+ mes "I don't quite have a grasp";
+ mes "on all the words you kids use.";
+ next;
+ mes "[Shena]";
+ mes "So dearie,";
+ mes "which monster";
+ mes "would you like";
+ mes "to hear about?";
+ next;
+ }
+ while(1) {
+ switch(select("Metalling:Mineral:Pit Man:Old Stove:Quit")) {
+ case 1:
+ mes "[Shena]";
+ mes "Well, the Metallings";
+ mes "were created during";
+ mes "the time when the gods";
+ mes "ruled over this world.";
+ next;
+ mes "[Shena]";
+ mes "I'm not sure if you knew";
+ mes "this or not, but according";
+ mes "to myth, Porings and Drops";
+ mes "were created from Odin's";
+ mes "saliva. You might not want";
+ mes "to know about Poporing...";
+ next;
+ mes "[Shena]";
+ mes "Metallings, on the";
+ mes "other hand, were made";
+ mes "from the blood of living";
+ mes "machines that I believe";
+ mes "were called ''Gigantes.''";
+ next;
+ mes "[Shena]";
+ mes "Metalling is still like";
+ mes "those other hopping";
+ mes "blobs of gelatin in that";
+ mes "they'll swallow whatever";
+ mes "might be lying on the ground.";
+ next;
+ mes "[Shena]";
+ mes "If you defeat a Metalling,";
+ mes "it could drop Large Jellopy,";
+ mes "Iron Ore or even Iron. That";
+ mes "might be good to know, right?";
+ next;
+ mes "[Shena]";
+ mes "Is there";
+ mes "anything else";
+ mes "you'd like to";
+ mes "ask, dearie?";
+ next;
+ break;
+ case 2:
+ mes "[Shena]";
+ mes "Did you know that";
+ mes "stalactites and cave";
+ mes "crystals grow for thousands";
+ mes "and thousands of years?";
+ next;
+ mes "[Shena]";
+ mes "Now, if something's been";
+ mes "growing for thousands of";
+ mes "years, it would make sense";
+ mes "if it were actually alive. Now,";
+ mes "Mineral monsters are actually living stalactites.";
+ next;
+ mes "[Shena]";
+ mes "It's rumored that they";
+ mes "are grown in a dark cave";
+ mes "in which something inside";
+ mes "has some sort of malicious";
+ mes "influence over them.";
+ next;
+ mes "[Shena]";
+ mes "Minerals can defend themselves,";
+ mes "but they might drop Crystal Piece, Topaz or Emvertacon if you defeat one. There's also a slim chance that they may drop a rare jewel, but I'm not quite sure.";
+ next;
+ mes "[Shena]";
+ mes "Are there any";
+ mes "other monsters";
+ mes "around here that";
+ mes "you'd want to learn";
+ mes "more about?";
+ next;
+ break;
+ case 3:
+ mes "[Shena]";
+ mes "Pit Men are the ghosts";
+ mes "of dead miners that haunt";
+ mes "old and rusted mine cars.";
+ mes "For some reason, they can't";
+ mes "leave this world so they just";
+ mes "wander around the mines.";
+ next;
+ mes "[Shena]";
+ mes "If you can defeat";
+ mes "them, they'll drop";
+ mes "Old Pick, Lantern, Iron,";
+ mes "Steel, Coal, Flashlight";
+ mes "and Old Iron Plate.";
+ next;
+ mes "[Shena]";
+ mes "Did you want";
+ mes "to ask me about";
+ mes "any other of the";
+ mes "local monsters?";
+ next;
+ break;
+ case 4:
+ mes "[Shena]";
+ mes "It's just an evil,";
+ mes "man-eating stove.";
+ next;
+ switch(select("...That's it?:H-horrifying!")) {
+ case 1:
+ mes "[Shena]";
+ mes "Now, you know the importance";
+ mes "of recycling and preserving our";
+ mes "natural resources, right? Now,";
+ mes "it would do my heart good if you were to recycle the scrap iron";
+ mes "from those Old Stove monsters.";
+ next;
+ mes "[Shena]";
+ mes "Old Stoves will usually";
+ mes "drop Battered Pot, Burnt Tree,";
+ mes "Iron, Iron Ore and Old Iron Plate. But once in a while they might drop interesting items like Rusty Iron or even Dead Branch.";
+ next;
+ break;
+ case 2:
+ mes "[Shena]";
+ mes "Yes. God's creation,";
+ mes "that creature is cruel";
+ mes "and merciless, perhaps";
+ mes "a symbol of purest evil";
+ mes "if I ever saw one.";
+ next;
+ mes "[Shena]";
+ mes "Unlike newer appliances,";
+ mes "Old Stoves were hand made by";
+ mes "master craftsmen that, I guess,";
+ mes "developed their own souls. They";
+ mes "used to be benevolent machines, content to provide loving warmth.";
+ next;
+ mes "[Shena]";
+ mes "For years they would serve";
+ mes "their owners with loyalty. But";
+ mes "as technology advanced and";
+ mes "they became obsolete, they were";
+ mes "discarded like pieces of trash. This twisted their hearts to ^FF0000evil^000000.";
+ next;
+ mes "[Shena]";
+ mes "Old Stoves will usually";
+ mes "drop Battered Pot, Burnt Tree,";
+ mes "Iron, Iron Ore and Old Iron Plate. But once in a while they might drop interesting items like Rusty Iron or even Dead Branch.";
+ next;
+ break;
+ }
+ mes "[Shena]";
+ mes "So, is there";
+ mes "anything else";
+ mes "you'd like me to";
+ mes "share with you?";
+ next;
+ break;
+ case 5:
+ mes "[Shena]";
+ mes "Alright then.";
+ mes "Have a good";
+ mes "day, young lady.";
+ next;
+ mes "[Luda]";
+ mes "I'm sorry about my";
+ mes "mother! She can be";
+ mes "overly friendly, I suppose.";
+ mes "But if you're bored, please";
+ mes "feel free to visit. Be safe";
+ mes "on your travels, adventurer~";
+ close;
+ }
+ }
+ case 2:
+ mes "[Shena]";
+ mes "Luda...";
+ mes "You don't live";
+ mes "to be as old as";
+ mes "I am and not learn";
+ mes "a little something";
+ mes "about this world of ours~";
+ close;
+ }
}
+
+einbech,48,107,4 duplicate(EinMonsters) Luda#ein 850,{
-
-ein_in01,192,90,2 script Supineque 849,{
- mes "[Supineque]";
- mes "Ugh...";
- mes "I'm starving!";
- next;
- mes "[Supineque]";
- mes "I haven't had food for so";
- mes "long that my stomach is";
- mes "beginning to digest itself!";
- mes "This is horrible...";
+einbech,148,242,5 script Jung#ein 855,{
+ mes "[Jung]";
+ mes "I'm one of the few";
+ mes "people who's lived";
+ mes "in both Einbech and";
+ mes "Einbrock for a long time.";
+ mes "So I guess I'm one of the";
+ mes "best guides of this area.";
next;
- mes "[Supineque]";
- mes "I mean, I have";
- mes "food that I can";
- mes "eat today. But if";
- mes "I finish it, what am";
- mes "I gonna eat tomorrow?";
- close;
-}
-
-ein_in01,208,86,3 script Decii 855,{
- mes "[Decii]";
- mes "This is so";
- mes "frustating!";
- mes "I'm surrounded";
- mes "by all these ^FF0000people^000000!";
+ mes "[Jung]";
+ mes "Say, if you're thinking of";
+ mes "entering the Mine Dungeon,";
+ mes "I can tell you all I know about";
+ mes "the monsters in that place so";
+ mes "that you'll be better prepared.";
next;
- mes "[Decii]";
- mes "There's absolutely";
- mes "no privacy in a town";
- mes "this crowded! I guess";
- mes "I should try to move";
- mes "out as soon as I can.";
- close;
+ switch(select("Sure, why not?:No, thanks.")) {
+ case 1:
+ mes "[Jung]";
+ mes "Let's see. Ah, the monsters that are unique to the Mine Dungeon";
+ mes "are Noxious, Venomous, Pollcellio and Obsidian. Which one do you";
+ mes "want to know more about?";
+ next;
+ switch(select("Noxious and Venomous:Pollcellio:Obsidian")) {
+ case 1:
+ mes "[Jung]";
+ mes "You know, no one seems";
+ mes "to know where Noxious and";
+ mes "Venomous have come from.";
+ mes "It's like they appeared out of";
+ mes "nowhere when Einbroch";
+ mes "started to industrialize.";
+ next;
+ mes "[Jung]";
+ mes "Now that I think about it,";
+ mes "I don't think they're naturally created monsters. They have";
+ mes "this fixed look of despair and";
+ mes "suffering and tend to act like they want their enemies to kill them.";
+ next;
+ mes "[Jung]";
+ mes "Still, you'd better be careful!";
+ mes "careful! Noxious and Venomous";
+ mes "are stealthy monsters that can";
+ mes "glide quietly through the air";
+ mes "and attack you before";
+ mes "you even notice...";
+ next;
+ mes "[Jung]";
+ mes "You should know that";
+ mes "Noxious is Ghost property";
+ mes "and Venomous is Poison.";
+ mes "Both are medium sized,";
+ mes "formless monsters.";
+ next;
+ mes "[Jung]";
+ mes "Both of them drop Apple,";
+ mes "Dust Pollutant, Toxic Gas,";
+ mes "Poisonous Powder, Bacillus,";
+ mes "Mold Powder and Anodyne.";
+ next;
+ mes "[Jung]";
+ mes "That's all for now.";
+ mes "Feel free to ask me";
+ mes "if you have any questions";
+ mes "about monsters in the Mine";
+ mes "Dungeon. Be safe, adventurer.";
+ close;
+ case 2:
+ mes "[Jung]";
+ mes "Pollcellio is an insect that";
+ mes "lives in caves and drinks water";
+ mes "dripped from stalactites. It's";
+ mes "different from Ungoliant since";
+ mes "it likes to be near different";
+ mes "kinds of minerals and ores.";
+ next;
+ mes "[Jung]";
+ mes "Pollcellio drops Jubilee,";
+ mes "Insect Antenna, Single Cell,";
+ mes "Moss of Morning Dew, Neon";
+ mes "Liquid and a few other things";
+ mes "I can't quite remember.";
+ next;
+ mes "[Jung]";
+ mes "Lastly, Pollcellio is an";
+ mes "Earth property monster.";
+ mes "That's all I know about it.";
+ mes "But if you want to know more";
+ mes "about some other monster in the";
+ mes "Mine Dungeon, feel free to ask.";
+ close;
+ case 3:
+ mes "[Jung]";
+ mes "Do you know about the";
+ mes "belief that underground";
+ mes "minerals that contain huge";
+ mes "amounts of energy actually";
+ mes "have souls? Obsidian is";
+ mes "one of these living rocks.";
+ next;
+ mes "[Jung]";
+ mes "Supposedly, just a piece of an Obsidian in a Jung Processor has enough energy to light up the night sky. Unfortunately, it's impossible to capture one alive and hunting them isn't so easy.";
+ next;
+ mes "[Jung]";
+ mes "Obsidian is a small,";
+ mes "shapeless monster that";
+ mes "drops Clear Jewel, Piece of";
+ mes "Black Crystal, Coal, Elunium,";
+ mes "Iron and Steel.";
+ next;
+ mes "[Jung]";
+ mes "That's all for Obsidian.";
+ mes "If you have any questions";
+ mes "about other monsters living";
+ mes "in the Mine Dungeon, feel";
+ mes "free to ask me.";
+ close;
+ }
+ case 2:
+ mes "[Jung]";
+ mes "I understand if you're";
+ mes "kind of in a hurry. Still,";
+ mes "if you're pretty new around";
+ mes "here, you should learn as";
+ mes "much as you can before";
+ mes "entering any dungeons.";
+ next;
+ mes "[Jung]";
+ mes "Alright then,";
+ mes "be safe on your";
+ mes "adventures, alright?";
+ close;
+ }
}
-einbech,216,118,4 script Catzllanpu 854,{
- mes "[Catzllanpu]";
- mes "*Sigh...* ";
- mes "Simple pleasures.";
- mes "They're what makes";
- mes "life worth living,";
- mes "you know?";
- next;
- mes "[Catzllanpu]";
- mes "It's enough for me just to";
- mes "live a normal and happy life,";
- mes "but everyone around me wants";
- mes "to work harder and harder. If";
- mes "you never take a rest, you're";
- mes "killing yourself pretty slowly.";
+einbech,148,246,5 script Franz#ein 851,{
+ mes "[Franz]";
+ mes "So bored...";
+ mes "Starving for...";
+ mes "Conversation.";
+ mes "S-somebody...";
next;
- mes "[Catzllanpu]";
- mes "I guess you can tell that";
- mes "I don't have the worries";
- mes "other people have about";
- mes "money. It's great, but it's";
- mes "not worth sacrificing the";
- mes "quality of your life, right?";
- close;
+ mes "[Franz]";
+ mes "Hey, a traveller!";
+ mes "Are you planning to explore";
+ mes "the Mine Dungeon or the fields";
+ mes "around here? Let's chat for a bit and maybe you'll learn something.";
+ next;
+ switch(select("Okay, fine.:No, thanks.")) {
+ case 1:
+ mes "[Franz]";
+ mes "Ooh, have you heard";
+ mes "about the creature in the";
+ mes "Mine Dungeon or what's";
+ mes "happened in town recently?";
+ mes "Which would you like to";
+ mes "know more about?";
+ next;
+ switch(select("Creature of Mine Dungeon:Town Incident")) {
+ case 1:
+ mes "[Franz]";
+ mes "The creature I'm talking about is Ungoliant, which also called the Master of the Caves around here.";
+ mes "It's said to live deep in the caves where it guards peculiar ores and minerals with strange powers.";
+ next;
+ mes "[Franz]";
+ mes "At first I thought it was";
+ mes "just an old fairy tale, but it";
+ mes "actually started appearing";
+ mes "again about ten years ago";
+ mes "when the tunnel cave-ins";
+ mes "started to happen.";
+ next;
+ mes "[Franz]";
+ mes "As sightings of Ungoliant";
+ mes "increased, more and more";
+ mes "tunnel cave-ins occurred.";
+ mes "I guess the miners have";
+ mes "inadvertently intruded";
+ mes "into its territory.";
+ next;
+ mes "[Franz]";
+ mes "According to legend,";
+ mes "ancient giants snuck into";
+ mes "a mine to steal coal from";
+ mes "humans. But they made too";
+ mes "much noise while they were";
+ mes "digging and awoke Ungoliant.";
+ next;
+ mes "[Franz]";
+ mes "When the miners went to work";
+ mes "the next morning, they found the bloodied bodies of those giants.";
+ mes "After that, people have feared";
+ mes "the threat that Ungoliant poses";
+ mes "to anyone entering the mines.";
+ next;
+ mes "[Franz]";
+ mes "Now, an adventurer that";
+ mes "managed to kill an Ungoliant";
+ mes "has told me that it drops Ant's";
+ mes "Jaw, Colorful Shell, Very Hard";
+ mes "Shell, Long Leg, Neon Liquid";
+ mes "and Zilcon.";
+ close;
+ case 2:
+ mes "[Franz]";
+ mes "In Einbroch, there was";
+ mes "a short lived teddy bear";
+ mes "fad. However, a series of";
+ mes "mysterious accidents and";
+ mes "murders where entire familes";
+ mes "were killed also occurred.";
+ next;
+ mes "[Franz]";
+ mes "It turns out that every family";
+ mes "that had been murdered had";
+ mes "bought one of these teddy bears. There were even rumors that these teddy bears were coming to life.";
+ next;
+ mes "[Franz]";
+ mes "After an investigation, the";
+ mes "authorities learned that all the merchants who sold these bears";
+ mes "had purchased them from the";
+ mes "same wholesaler, an outsider";
+ mes "no one knew anything about.";
+ next;
+ mes "[Franz]";
+ mes "Since the teddy bears were";
+ mes "clearly not made to be mere,";
+ mes "harmless toys, troops were";
+ mes "sent to secure all the teddy";
+ mes "bears and dispose of them";
+ mes "outside of town.";
+ next;
+ mes "[Franz]";
+ mes "But as soon as the teddy";
+ mes "bears were set outside of";
+ mes "town, they sprang to life and";
+ mes "started rioting! This is clear";
+ mes "proof that these bears are";
+ mes "controlled by some evil force. ";
+ next;
+ mes "[Franz]";
+ mes "Now those aggressive teddy";
+ mes "bears are scattered all over";
+ mes "the place and the government";
+ mes " has classified them as monsters. Kill with extreme prejudice!";
+ next;
+ mes "[Franz]";
+ mes "According to adventurers";
+ mes "who have caught these bears,";
+ mes "they're small, neutral monsters";
+ mes "which drop Honey, Screw, Well-baked Cookie and Oridecon Hammer.";
+ next;
+ mes "[Franz]";
+ mes "That's all I know";
+ mes "about it. Watch out";
+ mes "for those bears if you";
+ mes "go exploring, okay? They";
+ mes "may be cute, but they're";
+ mes "known to be extremely vicious!";
+ close;
+ }
+ case 2:
+ mes "[Franz]";
+ mes "Oh, okay.";
+ mes "You're busy and you have";
+ mes "things to do, I understand.";
+ mes "You probably have to head";
+ mes "off somewhere right away.";
+ mes "Right. Got it.";
+ next;
+ mes "[Franz]";
+ mes "I...";
+ mes "I've got stuff";
+ mes "I should be working";
+ mes "on. Yes. So very busy.";
+ close;
+ }
}
diff --git a/npc/cities/einbroch.txt b/npc/cities/einbroch.txt
index 4274e52c1..81b069f78 100644
--- a/npc/cities/einbroch.txt
+++ b/npc/cities/einbroch.txt
@@ -30,170 +30,12 @@
//= 1.6 Optimized several NPCs [DZeroX]
//============================================================
-
-//== some boards, signs ======================
-einbroch,220,208,5 script Notice Board#01 858,{
- mes "[Weapon Shop Entrance]";
- close;
-}
-
-einbroch,183,174,5 script Bulletin Board#01 858,{
- mes "East - Weapon Shop, Hotel";
- mes "South - Factory";
- mes "Southwest - Airship Repair Shop,";
- mes "Laboratory";
- mes "Northwest - Airport";
- close;
-}
-
-einbroch,244,255,5 script Bulletin Board#02 858,{
- mes " ";
- mes " Train Station";
- close;
-}
-
-einbroch,68,206,5 script Bulletin Board#03 858,{
- mes " ";
- mes " Airship Airport";
- close;
-}
-
-einbroch,162,256,5 script Bulletin Board#04 858,{
- mes "East - Train Station";
- mes "Southeast - Hotel";
- mes "South - Weapon Shop, Factory";
- mes "Southwest - Airport, Airship Repair";
- mes "Shop, Laboratory";
- close;
-}
-
-einbroch,235,141,5 script Bulletin Board#05 858,{
- mes "Southwest- Airship Repair Shop,";
- mes "Laboratory";
- mes "Northwest- Airport";
- mes "Northwest- Weapon Shop, Hotel, Train";
- mes "Station";
- close;
-}
-
-//===== Town NPC ===========================================
-function script Ein_Tower {
- mes "["+ @Tower_Name$ +"]";
- mes "Good day~";
- mes "I'm " + @Tower_Name$ +", your";
- mes "guide to exploring";
- mes "the Einbroch Tower.";
- next;
- mes "["+ @Tower_Name$ +"]";
- mes "Einbroch Tower offers";
- mes "the best view of our city";
- mes "and it's a great place to";
- mes "meet with friends or take";
- mes "a date. The Einbroch Tower";
- mes "admission fee is 10 zeny.";
- next;
- mes "["+ @Tower_Name$ +"]";
- mes "Right now, we're offering";
- mes "a special promotion called";
- mes "the Apple Combo Set for only";
- mes "20 zeny. This set includes";
- mes "Einbroch Tower admission";
- mes "and an Apple to snack on.";
- next;
- menu "Tower Admission Only",s_Tower,"Apple Combo Set",s_Apple,"Cancel",-;
-
- mes "["+ @Tower_Name$ +"]";
- mes "I see.";
- mes "Feel free to";
- mes "come back any";
- mes "time. Thank you.";
- close2;
- return;
-
-s_Tower:
- if(Zeny < 10)goto s_NEnough;
- set Zeny,Zeny - 10;
-s_Tower2:
- mes "["+ @Tower_Name$ +"]";
- mes "Thank you for";
- mes "using our services.";
- mes "Let me guide you to";
- mes "the tower right away.";
- close2;
- warp "einbroch",174,204;
- return;
-
-s_Apple:
- if(Zeny < 20)goto s_NEnough;
- set Zeny,Zeny - 20;
- mes "["+ @Tower_Name$ +"]";
- mes "Before I guide you to";
- mes "the tower, let me check";
- mes "your status to insure";
- mes "your safety before I give";
- mes "you the Apple Combo Set.";
- next;
- getitem 512,1;
- goto s_Tower2;
-
-s_NEnough:
- mes "["+ @Tower_Name$ +"]";
- mes "I'm sorry but you don't";
- mes "have enough zeny for the";
- mes "requested service.";
- close2;
- return;
-}
-
-einbroch,176,172,5 script Khemko 855,{
- set @Tower_Name$,"Khemko";
- callfunc "Ein_Tower";
+einbroch,218,198,5 script Mark#ein 855,{
+ callfunc "EinTower","Mark";
end;
-
-OnHide:
- specialeffect 16;
- disablenpc "Khemko";
- end;
-
-OnUnhide:
- misceffect 215;
- end;
-
}
-
-einbroch,218,198,5 script Mark 855,{
- set @Tower_Name$,"Mark";
- callfunc "Ein_Tower";
- end;
-
-OnHide:
- specialeffect 16;
- disablenpc "Mark";
- end;
-
-OnUnhide:
- misceffect 215;
- end;
-
-}
-
-einbroch,174,228,5 script Oberu 855,{
- set @Tower_Name$,"Oberu";
- callfunc "Ein_Tower";
- end;
-
-OnHide:
- specialeffect 16;
- disablenpc "Oberu";
- end;
-OnUnhide:
- misceffect 215;
- end;
-
-}
-
-einbroch,175,196,5 script Morei 854,{
+einbroch,175,196,5 script Morei#ein 854,{
mes "[Morei]";
mes "Greetings,";
mes "I am Morei,";
@@ -207,159 +49,137 @@ einbroch,175,196,5 script Morei 854,{
mes "Would you like to go";
mes "back to ground level?";
next;
- switch (select("Yes:No")) {
+ switch(select("Yes.:No.")) {
+ case 1:
+ mes "[Morei]";
+ mes "I see.";
+ mes "Let me lead you";
+ mes "to the ground floor.";
+ mes "Thank you for using";
+ mes "our services.";
+ close2;
+ switch(rand(1,3)) {
case 1:
- mes "[Morei]";
- mes "I see.";
- mes "Let me lead you";
- mes "to the ground floor.";
- mes "Thank you for using";
- mes "our services.";
- close2;
- switch(rand(1,3)){
- case 1:
- warp "einbroch",218,196;
- end;
- case 2:
- warp "einbroch",178,172;
- end;
- case 3:
- warp "einbroch",172,228;
- end;
- }
+ warp "einbroch",170,229;
+ end;
case 2:
- mes "[Morei]";
- mes "I see.";
- mes "I hope you";
- mes "enjoy your time";
- mes "in Einbroch Tower.";
- close;
+ warp "einbroch",216,188;
+ end;
+ case 3:
+ warp "einbroch",178,167;
+ end;
+ }
+ case 2:
+ mes "[Morei]";
+ mes "I see.";
+ mes "I hope you";
+ mes "enjoy your time";
+ mes "in Einbroch Tower.";
+ close;
}
-
-OnHide:
- specialeffect 16;
- disablenpc "Morei";
- end;
-
-OnUnhide:
- misceffect 215;
- end;
-
}
-
-einbroch,208,208,3 script Kesunboss 850,{
- mes "[Kesunboss]";
- mes "Lady Calla is the";
- mes "epitome of elegance,";
- mes "a veritable goddess";
- mes "of Einbroch";
- next;
- mes "[Kesunboss]";
- mes "Her gentle voice,";
- mes "that angelic smile, her";
- mes "kindness and warmth";
- mes "towards other people";
- mes "and above all...";
- next;
- mes "[Kesunboss]";
- mes "Calla's family";
- mes "is wealthy beyond";
- mes "imagination! She's";
- mes "perfect! I don't know who";
- mes "she'll marry, but he'd be";
- mes "a lucky gentleman, I'm sure.";
- next;
- mes "[Kesunboss]";
- mes "Lady Calla lives in a magnificent";
- mes "mansion that makes other houses";
- mes "look like schacks in comparison.";
- mes "Head north and then west from";
- mes "here if you wish to marvel in its";
- mes "beauty and elegance.";
- close;
-
-OnHide:
- specialeffect 16;
- disablenpc "Kesunboss";
- end;
-OnUnhide:
- misceffect 215;
+einbroch,173,229,5 script Oberu#ein 855,{
+ callfunc "EinTower","Oberu";
end;
-
}
-
-einbroch,232,255,5 script Khowropher 847,{
- mes "[Khowropher]";
- mes "^6A6A6A*Cough cough*^000000";
- mes "Jiminy! The air here";
- mes "is so thick and grimy!";
- mes "And it's worse for us old";
- mes "people with breathing";
- mes "problems! ^111111*Haaack*^000000";
- next;
- mes "[Khowropher]";
- mes "I don't care if they keep";
- mes "building more and more";
- mes "factories and homes in this";
- mes "town. Still, I'd like to spend";
- mes "the rest of my life somewhere";
- mes "quiet and with clean air...";
- next;
- mes "[Khowropher]";
- mes "Then again, Einbroch is my";
- mes "hometown and I can't just up";
- mes "and leave. I suppose it's my";
- mes "fate to suffer from this fould air";
- mes "until the day I die.^6A6A6A*Sigh...*";
- close;
-
-OnHide:
- specialeffect 16;
- disablenpc "Khowropher";
+einbroch,176,172,5 script Khemko#ein 855,{
+ callfunc "EinTower","Khemko";
end;
-
-OnUnhide:
- misceffect 215;
- end;
-
-
}
-einbroch,259,327,5 script Leslie 846,{
- mes "[Leslie]";
- mes "^6A6A6A*Cough cough*^000000";
- mes "Laaaand sakes!";
+function script EinTower {
+ mes "["+.@name$+"]";
+ mes "Good day~";
+ mes "I'm " + getarg(0) + ", your";
+ mes "guide to exploring";
+ mes "the Einbroch Tower.";
next;
- mes "[Leslie]";
- mes "An old woman like me";
- mes "can't breathe this air! How";
- mes "do people even live in all this";
- mes "smog? Sure, the air in Einbech";
- mes "isn't pristine, but the air here in";
- mes "Einbroch is much worse! ^111111*Cough~!*^000000";
+ mes "[" + getarg(0) + "]";
+ mes "Einbroch Tower offers";
+ mes "the best view of our city";
+ mes "and it's a great place to";
+ mes "meet with friends or take";
+ mes "a date. The Einbroch Tower";
+ mes "admission fee is 10 zeny.";
next;
- mes "[Leslie]";
- mes "I hate coming here";
- mes "sometimes! The air is";
- mes "totally polluted and this";
- mes "city is full of stuck up";
- mes "pricks! But they sell stuff";
- mes "here I can't buy back home...";
- close;
-
-OnHide:
- specialeffect 16;
- disablenpc "Leslie";
- end;
-
-OnUnhide:
- misceffect 215;
- end;
-
+ mes "[" + getarg(0) + "]";
+ mes "Right now, we're offering";
+ mes "a special promotion called";
+ mes "the Apple Combo Set for only";
+ mes "20 zeny. This set includes";
+ mes "Einbroch Tower admission";
+ mes "and an Apple to snack on.";
+ next;
+ switch(select("Tower Admission Only:Apple Combo Set:Cancel")) {
+ case 1:
+ if (Zeny < 10) {
+ mes "[" + getarg(0) + "]";
+ mes "I'm sorry, but you";
+ mes "don't have enough";
+ mes "zeny. The Einbroch";
+ mes "Tower Admission";
+ mes "fee is 10 zeny.";
+ close;
+ }
+ else {
+ mes "[" + getarg(0) + "]";
+ mes "Thank you for";
+ mes "using our services.";
+ mes "Let me guide you to";
+ mes "the tower right away.";
+ set zeny,zeny-10;
+ close2;
+ warp "einbroch",181,196;
+ end;
+ }
+ case 2:
+ if (Zeny < 20) {
+ mes "[" + getarg(0) + "]";
+ mes "I'm sorry, but you don't";
+ mes "have enough zeny. The";
+ mes "Apple Combo Set is 20 zeny.";
+ close;
+ }
+ else {
+ mes "[" + getarg(0) + "]";
+ mes "Before I guide you to";
+ mes "the tower, let me check";
+ mes "your status to insure";
+ mes "your safety before I give";
+ mes "you the Apple Combo Set.";
+ next;
+ if (checkweight(512,1)) {
+ mes "[" + getarg(0) + "]";
+ mes "Thank you for";
+ mes "using our services.";
+ mes "Let me guide you to";
+ mes "the tower right away.";
+ set zeny,zeny-20;
+ getitem 512,1; //Apple
+ close2;
+ warp "einbroch",174,204;
+ end;
+ }
+ else {
+ mes "[" + getarg(0) + "]";
+ mes "I'm sorry, but you're carrying";
+ mes "too many items with you. Please store some of your things in your Kafra Storage before purchasing";
+ mes "the Apple Combo Set.";
+ close;
+ }
+ }
+ case 3:
+ mes "[" + getarg(0) + "]";
+ mes "I see.";
+ mes "Feel free to";
+ mes "come back any";
+ mes "time. Thank you.";
+ close;
+ }
}
-einbroch,232,272,3 script Train Station Staff#01::EinbrochTrain 852,{
+einbroch,232,272,3 script Train Station Staff#ein1::EinbrochTrain 852,{
mes "[Staff]";
mes "Welcome to";
mes "the Train Station.";
@@ -374,59 +194,99 @@ einbroch,232,272,3 script Train Station Staff#01::EinbrochTrain 852,{
mes "to Einbech line is 200 zeny.";
mes "Would you like to buy a ticket?";
next;
- switch (select("Yes:No:About the Environment...")) {
- case 1:
+ switch(select("Yes.:No.:About the Environment...")) {
+ case 1:
+ if (Zeny > 199) {
mes "[Staff]";
- if (Zeny < 200){
- mes "I'm sorry but you";
- mes "do not have enough";
- mes "money to pay the fee.";
- close;
- }
- set Zeny,Zeny - 200;
mes "Thank you";
mes "very much.";
mes "Have a safe trip.";
- mes "^111111*Ahem*^000000 All aboard!";
+ mes "^333333*Ahem*^000000 All aboard!";
close2;
+ set zeny,zeny-200;
warp "einbech",43,215;
end;
- case 2:
- mes "[Staff]";
- mes "Very well, then.";
- mes "Please enjoy your";
- mes "stay in Einbroch.";
- close;
- case 3:
+ }
+ else {
mes "[Staff]";
- mes "Einbroch is infamous for";
- mes "its air pollution, no doubt";
- mes "caused by the industrial";
- mes "facilities located here.";
- mes "it's really horrible...";
- next;
- mes "[Staff]";
- mes "Sometimes the air pollution";
- mes "gets so bad that it becomes";
- mes "hard to breathe. If you hear";
- mes "the Einbroch Smog Alert, you";
- mes "should find shelter immediately!";
+ mes "I'm sorry, but this";
+ mes "isn't enough zeny";
+ mes "to pay the train fare.";
close;
+ }
+ case 2:
+ mes "[Staff]";
+ mes "Very well, then.";
+ mes "Please enjoy your";
+ mes "stay in Einbroch.";
+ close;
+ case 3:
+ mes "[Staff]";
+ mes "Einbroch is infamous for";
+ mes "its air pollution, no doubt";
+ mes "caused by the industrial";
+ mes "facilities located here.";
+ mes "It's really horrible...";
+ next;
+ mes "[Staff]";
+ mes "Sometimes the air pollution";
+ mes "gets so bad that it becomes";
+ mes "hard to breathe. If you hear";
+ mes "the Einbroch Smog Alert, you";
+ mes "should find shelter immediately!";
+ close;
}
+}
-OnHide:
- specialeffect 16;
- end;
+einbroch,252,301,3 duplicate(EinbrochTrain) Train Station Staff#ein2 852
-OnUnhide:
- misceffect 215;
- end;
+einbroch,259,326,3 script Leslie#ein_1 846,{
+ mes "[Leslie]";
+ mes "^666666*Cough cough!*^000000";
+ mes "Laaaand sakes!";
+ next;
+ mes "[Leslie]";
+ mes "An old woman like me";
+ mes "can't breathe this air! How";
+ mes "do people even live in all this";
+ mes "smog? Sure, the air in Einbech";
+ mes "isn't pristine, but the air here in Einbroch is much worse! ^333333*Cough~!*^000000";
+ next;
+ mes "[Leslie]";
+ mes "I hate coming here";
+ mes "sometimes! The air is";
+ mes "totally polluted and this";
+ mes "city is full of stuck up";
+ mes "pricks! But they sell stuff";
+ mes "here I can't buy back home...";
+ close;
+}
+einbroch,236,191,3 script Tan#ein 855,{
+ mes "[Tan]";
+ mes "All the factories";
+ mes "here in Einbroch are";
+ mes "causing a serious air";
+ mes "pollution problem.";
+ next;
+ mes "[Tan]";
+ mes "I'm an Airship engineer and";
+ mes "everyday, all day long, I deal";
+ mes "with oil stains and all sorts";
+ mes "of pollutants. I'm surprised";
+ mes "I haven't gotten sick yet...";
+ next;
+ mes "[Tan]";
+ mes "Still, I try to be careful";
+ mes "when I can. Whenever I go";
+ mes "out into the city's red fog,";
+ mes "I always wear my Flu Mask.";
+ mes "If you'll be here for a while,";
+ mes "you should carry one with you.";
+ close;
}
-einbroch,252,301,3 duplicate(EinbrochTrain) Train Station Staff#02 852
-
-einbroch,228,121,5 script Little Toby 855,{
+einbroch,228,121,5 script Little Toby#ein-1 855,{
mes "[Little Toby]";
mes "Excuse me...";
mes "But I'm lost!";
@@ -434,11 +294,11 @@ einbroch,228,121,5 script Little Toby 855,{
mes "mom or dad!";
next;
mes "[Little Toby]";
- mes "A-am I at the airport?!";
- mes "My parents are suposed";
+ mes "A-am I at the Airport?!";
+ mes "My parents are supposed";
mes "to come get me, but I still";
mes "haven't found them! We just";
- mes "moved here, so i don't know";
+ mes "moved here, so I don't know";
mes "where anything is!";
next;
mes "[Little Toby]";
@@ -447,172 +307,225 @@ einbroch,228,121,5 script Little Toby 855,{
mes "going?! Don't leave";
mes "me, I'm all alone...!";
close;
+}
-OnHide:
- specialeffect 16;
- disablenpc "Little Toby";
- end;
+einbroch,40,116,1 script Airship Engineer#ein-1 855,{
+ mes "[Airship Engineer]";
+ mes "H-hey! Don't";
+ mes "touch my precious";
+ mes "Burielle! I just finished";
+ mes "her tune-up and now she's";
+ mes "sleeping! J-just step away!";
+ next;
+ switch(select("Who's Burielle?:Sorry about That.")) {
+ case 1:
+ mes "[Airship Engineer]";
+ mes "Burielle is the prettiest";
+ mes "model among all the Airships";
+ mes "made within the last ten years!";
+ mes "She might be grounded now, but";
+ mes "with my healing hands, she'll";
+ mes "conquer the skies again!";
+ next;
+ switch(select("Ah~:Uh huh...")) {
+ case 1:
+ mes "["+PcName+"]";
+ mes "Ah~";
+ mes "I see, so you're";
+ mes "working on restoring";
+ mes "this magnificent specimen";
+ mes "of an Airship. Best of luck~";
+ next;
+ mes "[Airship Engineer]";
+ mes "Yeah. I'd appreciate";
+ mes "it if you'd just be careful.";
+ mes "I've put a lot of love into";
+ mes "fixing up Burielle...";
+ close;
+ case 2:
+ mes "["+PcName+"]";
+ mes "Uh huh...";
+ mes "Right. For a second";
+ mes "there, I thought you were";
+ mes "talking about a person, but";
+ mes "then I also assumed that you";
+ mes "weren't, you know, a nutcase.";
+ next;
+ mes "["+PcName+"]";
+ mes "Oh, did you say,";
+ mes "''prettiest model?''";
+ mes "All Airships look the";
+ mes "same to me, this one";
+ mes "ain't special at all. You've";
+ mes "gone loony tunes, paley boy.";
+ next;
+ emotion e_an;
+ mes "[Airship Engineer]";
+ mes "Wh-what...?!";
+ close;
+ }
+ case 2:
+ mes "[Airship Engineer]";
+ mes "Well, at least you know";
+ mes "what you did wrong. Now";
+ mes "quit disturbing her and git!";
+ close;
+ }
+}
-OnUnhide:
- misceffect 215;
- end;
+einbroch,294,312,3 script Centzu#ein 854,{
+ mes "[Centzu]";
+ mes "I've lived here for";
+ mes "a long time and I see";
+ mes "that this huge city is still";
+ mes "growing bigger everyday.";
+ next;
+ mes "[Centzu]";
+ mes "How did Einbroch get so";
+ mes "huge so quickly? I still can't";
+ mes "believe there's been this much";
+ mes "development. Well, I suppose";
+ mes "it's not my concern. Nothing";
+ mes "I do will make a difference... ";
+ next;
+ mes "[Centzu]";
+ mes "Even though such";
+ mes "rapid industrialization";
+ mes "can't be good for the";
+ mes "environment or the people,";
+ mes "I'll just sit back, watch what";
+ mes "happens and just enjoy life...";
+ close;
+}
+
+einbroch,232,255,5 script Khowropher#ein 847,{
+ mes "[Khowropher]";
+ mes "^666666*Cough cough*^000000";
+ mes "Jiminy! The air here";
+ mes "is so thick and grimy!";
+ mes "And it's worse for us old";
+ mes "people with breathing";
+ mes "problems! ^333333*Haaack!*^000000";
+ next;
+ mes "[Khowropher]";
+ mes "I don't care if they keep";
+ mes "building more and more";
+ mes "factories and homes in this";
+ mes "town. Still, I'd like to spend";
+ mes "the rest of my life somewhere";
+ mes "quiet and with clean air...";
+ next;
+ mes "[Khowropher]";
+ mes "Then again, Einbroch is my";
+ mes "hometown and I can't just up";
+ mes "and leave. I suppose it's my";
+ mes "fate to suffer from this foul air until the day I die. ^666666*Sigh...*^000000";
+ close;
+}
+einbroch,143,109,5 script Khetine#ein 855,{
+ mes "[Khetine]";
+ mes "Lately, there's been";
+ mes "talk about this empty";
+ mes "building downtown that's";
+ mes "been converted into some";
+ mes "sort of mysterious facility.";
+ next;
+ mes "[Khetine]";
+ mes "It all seems pretty";
+ mes "shady, but I guess it's";
+ mes "not really my job to know";
+ mes "about that. I mean, if it";
+ mes "doesn't affect me, why";
+ mes "should I be concerned?";
+ close;
}
-
-einbroch,229,149,3 script Sleik 854,{
+
+einbroch,229,149,3 script Sleik#ein 854,{
mes "[Sleik]";
mes "Surprisingly, we have";
mes "a Train Station that everyone";
mes "has been calling a victory for";
mes "science. I mean, shouldn't we";
- mes "be more amazed by the airship";
+ mes "be more amazed by the Airship?";
next;
mes "[Sleik]";
mes "Now, if you want to know";
- mes "where the train actually goes";
+ mes "where the train actually goes,";
mes "I wouldn't be able to tell you.";
mes "After all, I never rode it. But";
mes "still, I guess having our own";
- mes "Train Station is a good thing";
- close;
-
-OnHide:
- specialeffect 16;
- disablenpc "Sleik";
- end;
-
-OnUnhide:
- misceffect 215;
- end;
-
-}
-
-einbroch,236,191,3 script Tan 855,{
- mes "[Tan]";
- mes "All the factories";
- mes "here in Einbroch are";
- mes "causing a serious air";
- mes "pollution problem.";
- next;
- mes "[Tan]";
- mes "I'm an Airship engineer and";
- mes "everyday, all day long, I deal";
- mes "with oil stains and all sorts";
- mes "of pollutants. i'm supprised";
- mes "I havn't gotten sick yet...";
- next;
- mes "[Tan]";
- mes "Still, I try to be careful";
- mes "when I can. Whenever I go";
- mes "out into the city's red fog,";
- mes "I always wear my Flu Mask.";
- mes "If you'll be here a while,";
- mes "you should carry one with you.";
+ mes "Train Station is a good thing.";
close;
-
-OnHide:
- specialeffect 16;
- disablenpc "Tan";
- end;
-
-OnUnhide:
- misceffect 215;
- end;
-
}
-ein_in01,31,217,3 script Cendadt 851,{
-
- mes "[Cendadt]";
- mes "This factory has a lot";
- mes "of things that need fixing,";
- mes "pronto! I'm amazed that";
- mes "the place is still operating!";
- next;
- mes "[Cendadt]";
- mes "Lucky for us, I head that";
- mes "some altruistic adventurers";
- mes "have been donating materials";
- mes "to help keep this factory from";
- mes "falling apart... Or worse.";
- mes "But that's just a rumor.";
- next;
- mes "[Cendadt]";
- mes "^6A6A6A*Sigh*^000000";
- mes "Even if it is true,";
- mes "there's nothing no one";
- mes "here can do. Nobody has";
- mes "the courage to challenge";
- mes "the system, you know?";
- next;
- mes "[Cendadt]";
- mes "I...";
- mes "I better get";
- mes "back to work";
- mes "before I get";
- mes "in trouble...";
+airport,174,41,6 script Young Man#air 99,{
+ mes "[Runnan]";
+ mes "...And that's why";
+ mes "I travel around the";
+ mes "globe. My bosses have";
+ mes "a keen eye for the most";
+ mes "exotic goods, so I acquire";
+ mes "them and make deliveries.";
+ next;
+ mes "[Runnan]";
+ mes "There even was a time";
+ mes "when they had me collect";
+ mes "Jellopy, though that stuff is";
+ mes "pretty common nowadays.";
+ mes "Now that I think about it, why";
+ mes "did they need so much stuff?";
close;
-
}
-ein_in01,36,204,3 script Rombell 851,{
-
- mes "[Rombell]";
- mes "It's great that the";
- mes "factory is making good";
- mes "business and drawing";
- mes "in a lot of profit, but I still";
- mes "have one major convern.";
- next;
- mes "[Rombell]";
- mes "The ammount of pollution";
- mes "that this place is causing";
- mes "is horrific! We've got these";
- mes "machines blowing out toxic";
- mes "gas all day long! The air";
- mes "can't be safe for very long...";
- next;
- mes "[Rombell]";
- mes "I mean, the air we're";
- mes "breathing right now is";
- mes "pretty foul and things";
- mes "are only going to get";
- mes "worse. How can we";
- mes "solve this problem?";
+airport,176,41,4 script Old Man#air 88,{
+ mes "[Zhen Lan]";
+ mes "Now, I hear that the";
+ mes "monsters around here";
+ mes "carry around some ore";
+ mes "that dazzles with a sublimely";
+ mes "beautiful light. Neat, huh?";
+ next;
+ mes "[Zhen Lan]";
+ mes "These ores are a great";
+ mes "material to use in making";
+ mes "flower vases. My friend, who";
+ mes "happens to be a dollmaker,";
+ mes "told me that. He makes these dolls using all sorts of materials.";
+ next;
+ mes "[Zhen Lan]";
+ mes "He fashions them out of";
+ mes "Well-Tanned Leather, stuffs";
+ mes "them with Bird Feathers, and";
+ mes "uses Cyfar or Zargon to make";
+ mes "the eyes. He even uses a Jellopy at the bottom to balance the doll.";
+ next;
+ mes "[Zhen Lan]";
+ mes "I guess that goes to show";
+ mes "that things that seem useless";
+ mes "might actually be handy in some";
+ mes "way. So don't worry about having too much stuff. Sooner or later, it might be useful to someone.";
close;
-
}
-ein_in01,49,202,3 script Dorf 851,{
-
- mes "[Dorf]";
- mes "machines are sooo";
- mes "convenient. Just look";
- mes "at this contraption easily";
- mes "do tasks that'd be tough";
- mes "for me to finish alone";
- next;
- mes "[Dorf]";
- mes "Now this is what";
- mes "I call technology!";
- mes "Sure, it takes effort and";
- mes "money to make one of";
- mes "these, but what do I care?";
+ein_in01,113,211,3 script Teinz#ein 851,{
+ mes "[Teinz]";
+ mes "If you just pay me money,";
+ mes "I'll be your slave! There's";
+ mes "nothing I won't do! Anything";
+ mes "is fair game. Hell, I'll get buck naked if you pay me enough.";
next;
- mes "[Dorf]";
- mes "I've got no problems,";
- mes "so long as this freaking";
- mes "thing keeps working the";
- mes "way I want it to!";
+ mes "[Teinz]";
+ mes "If you pay me what I'm";
+ mes "worth, I'll work hard at";
+ mes "any task you set me to.";
+ mes "Sure, mining's rough, but";
+ mes "as long as the zeny's coming";
+ mes "in, I'm happy. Heh heh heh~";
close;
-
}
-ein_in01,48,220,3 script Lowe 851,{
-
- mes "[Lowe]";
- mes "...";
- next;
+ein_in01,48,220,5 script Lowe#ein 851,{
mes "[Lowe]";
mes "...";
mes "......";
@@ -628,85 +541,46 @@ ein_in01,48,220,3 script Lowe 851,{
mes "that? There's no idle";
mes "chatting allowed at work.";
mes "If Canphotii catches";
- mes "you, you'll be punished";
+ mes "you, you'll be punished...";
next;
mes "[Lowe]";
mes "Oh wait...";
mes "You don't work here.";
- mes "I appologize, that kind";
+ mes "I apologize, that kind";
mes "of reaction's an old";
mes "habit for me, adventurer.";
close;
-
}
-ein_in01,43,253,4 script Canphotii 852,{
-
- mes "[Canphotii]";
- mes "Hustle, hustle!";
- mes "Pick up the pace!";
- mes "Anyone working too";
- mes "slowly will be punished!";
+ein_in01,87,237,5 script Dinje#ein 850,{
+ mes "[Dinje]";
+ mes "Do you know why a woman";
+ mes "like me has to work in this";
+ mes "factory? I'll tell you why... ";
next;
- mes "[Canphotii]";
- mes "Can't you understand";
- mes "that?! Now go to your";
- mes "station and get back to";
- mes "work! Wait, are you even";
- mes "an employee? If not, then";
- mes "stop wandering around!";
+ mes "[Dinje]";
+ mes "My lazy husband, Gesin,";
+ mes "is just lying there on the";
+ mes "ground! So I have to work";
+ mes "in order to support us!";
next;
- mes "[Canphotii]";
- mes "You're not supposed";
- mes "to be able to get in here!";
- mes "I can't believe they let you";
- mes "in! This requires extreme";
- mes "disciplinary action!";
- close;
-
-}
-
-ein_in01,68,209,4 script Khashurantze 852,{
-
- mes "[Khashurantze]";
- mes "I'm sorry, but you need";
- mes "special authority in order";
- mes "to enter this place. I'll have";
- mes "to ask you to leave right now.";
- if (EinFactory > 0){
- next;
- mes "[Khashurantze]";
- mes "Oh? Mr. Zelmeto asked you to help out?";
- mes "In that case excuse me.";
- close;
- }
- close2;
- warp "einbroch",179,63;
- end;
-
-}
-
-ein_in01,113,211,3 script Treinz 851,{
-
- mes "[Treinz]";
- mes "If you just pay me money,";
- mes "I'll be your slave! There's";
- mes "nothing I won't do! Anything";
- mes "is fair game. Hell, I'll get buck";
- mes "naked if you pay me enough.";
+ mes "[Dinje]";
+ mes "We can't rest for even";
+ mes "a second if we want to save";
+ mes "enough money to become";
+ mes "wealthy and powerful some";
+ mes "day. Don't you understand?";
next;
- mes "[Treinz]";
- mes "If you pay me what I'm";
- mes "worth, I'll work hard at";
- mes "any task you set me to.";
- mes "Sure, mining's rough, but";
- mes "as long as the zeny's coming";
- mes "in, I'm happy. Heh heh heh~";
+ mes "[Dinje]";
+ mes "Well, my husband obviously";
+ mes "doesn't! How can he not know";
+ mes "how the real world works?!";
+ mes "Hey, kick his ass for me if";
+ mes "he doesn't wake up soon!";
close;
}
-ein_in01,84,218,3 script Tsuen 851,{
-
+ein_in01,84,218,3 script Tsuen#ein 851,{
mes "[Tsuen]";
mes "There was a time";
mes "when I dreamed of";
@@ -718,7 +592,7 @@ ein_in01,84,218,3 script Tsuen 851,{
mes "Now, I'm nothing but";
mes "a factory manager. Still,";
mes "even if my job's not that";
- mes "great, I'm pretty satisifed.";
+ mes "great, I'm pretty satisfied.";
mes "I'm sure people enjoy the";
mes "products I oversee and all...";
next;
@@ -739,51 +613,38 @@ ein_in01,84,218,3 script Tsuen 851,{
close;
}
-ein_in01,85,261,3 script Zherin 851,{
-
- mes "[Zherin]";
- mes "I'm in charge of this";
- mes "blast furnace which";
- mes "contains all of this";
- mes "boiling magma.";
+ein_in01,103,239,1 script Gesin#ein 849,{
+ mes "[Gesin]";
+ mes "Arrrgh!";
+ mes "This is killing me!";
+ mes "Why should I be rich?";
+ mes "What's wrong with living";
+ mes "within our means?";
next;
- mes "[Zherin]";
- mes "Even though it doesn't";
- mes "require actual labor, this";
- mes "job is pretty tiring. I've got";
- mes "to pay careful attention all";
- mes "the time. It's pretty stressful.";
+ mes "[Gesin]";
+ mes "I've got no problem";
+ mes "with my current way";
+ mes "of life, but the old ball";
+ mes "and chain disagrees.";
+ mes "Why is she so obsessed";
+ mes "with riches and power?";
next;
- mes "[Zherin]";
- mes "Still, I'm proud of my job";
- mes "since I have the responsibility";
- mes "of ensuring employee safety.";
- mes "Anyway, don't get too close";
- mes "to the furnace. It won't do if";
- mes "you get burned on accident!";
- close;
-}
-
-ein_in01,64,271,3 script Vonstein 851,{
-
- mes "[Vonstein]";
- mes "Staring at this";
- mes "bubbling hot liquid";
- mes "metal gives me a good";
- mes "feeling inside. It's like";
- mes "that stuff can melt anything!";
+ mes "[Gesin]";
+ mes "Well, in any case, I'd";
+ mes "like to help her, but I can't";
+ mes "get up! I'm exhausted and";
+ mes "my body is just overtaxed.";
+ mes "I have no strength at all.";
next;
- mes "[Vonstein]";
- mes "Imagine covering an";
- mes "entire street of people";
- mes "with that stuff! Bwahah--";
- mes "Oh, I'm sorry if I'm talking";
- mes "crazy talk! I'm just kidding~";
- close;
+ mes "[Gesin]";
+ mes "This is horrible~";
+ mes "I should be resting";
+ mes "instead of worrying";
+ mes "about making money...";
+ close;
}
-ein_in01,33,275,9 script Pevtatin 848,{
-
+ein_in01,33,275,1 script Pevtatin#ein 848,{
mes "[Pevtatin]";
mes "Good god!";
mes "I'm so stressed!";
@@ -805,102 +666,132 @@ ein_in01,33,275,9 script Pevtatin 848,{
close;
}
-ein_in01,87,237,3 script Dinje 850,{
-
- mes "[Dinje]";
- mes "Do you know why a woman";
- mes "like me has to work in this";
- mes "factory? I'll tell you why...";
- next;
- mes "[Dinje]";
- mes "My lazy husband, Gesin,";
- mes "is just lying there on the";
- mes "ground! So I have to work";
- mes "in order to support us!";
+ein_in01,36,204,3 script Rombell#ein 851,{
+ mes "[Rombell]";
+ mes "It's great that the";
+ mes "factory is making good";
+ mes "business and drawing";
+ mes "in a lot of profit, but I still";
+ mes "have one major concern.";
next;
- mes "[Dinje]";
- mes "We can't rest for even";
- mes "a second if we want to save";
- mes "enough money to become";
- mes "wealthy and powerful some";
- mes "day. Don't you understand?";
+ mes "[Rombell]";
+ mes "The amount of pollution";
+ mes "that this place is causing";
+ mes "is horrific! We've got these";
+ mes "machines blowing out toxic";
+ mes "gas all day long! The air";
+ mes "can't be safe for very long...";
next;
- mes "[Dinje]";
- mes "Well, my husband obviously";
- mes "doesn't! How can he not know";
- mes "how the real world works?!";
- mes "Hey, kick his ass for me if";
- mes "he doesn't wake up soon!";
+ mes "[Rombell]";
+ mes "I mean, the air we're";
+ mes "breathing right now is";
+ mes "pretty foul and things";
+ mes "are only going to get";
+ mes "worse. How can we";
+ mes "solve this problem?";
close;
}
-ein_in01,103,238,9 script Gesin 849,{
-
- mes "[Gesin]";
- mes "Arrgh!";
- mes "This is killing me!";
- mes "Why should I be rich?!";
- mes "What's wrong with living";
- mes "within our means?";
- next;
- mes "[Gesin]";
- mes "I've got no problem";
- mes "with my current way";
- mes "of life, but the old ball";
- mes "and chain disagrees.";
- mes "Why is she so obsessed";
- mes "with riches and power?";
- next;
- mes "[Gesin]";
- mes "Well, in any case, I'd";
- mes "like to help her, but I can't";
- mes "get up! I'm exhausted and";
- mes "my body is just overtaxed.";
- mes "I have no strength at all.";
+ein_in01,64,271,3 script Vonstein#ein 855,{
+ mes "[Vonstein]";
+ mes "Staring at this";
+ mes "bubbling hot liquid";
+ mes "metal gives me a good";
+ mes "feeling inside. It's like";
+ mes "that stuff can melt anything!";
next;
- mes "[Gesin]";
- mes "This is horrible~";
- mes "I should be resting";
- mes "instead of worrying";
- mes "about making money...";
+ mes "[Vonstein]";
+ mes "Imagine covering an";
+ mes "entire street of people";
+ mes "with that stuff! Bwahah--";
+ mes "Oh, I'm sorry if I'm talking";
+ mes "crazy talk! I'm just kidding~";
close;
}
-einbroch,188,72,3 script Keneshiotz 855,{
-
- mes "[Keneshiotz]";
- mes "This city is full of sky";
- mes "high smokestacks and";
- mes "the droning hum of machines.";
+ein_in01,49,202,3 script Dorf#ein 851,{
+ mes "[Dorf]";
+ mes "Machines are sooo";
+ mes "convenient. Just look";
+ mes "at this contraption easily";
+ mes "do tasks that'd be tough";
+ mes "for me to finish alone.";
next;
- mes "[Keneshiotz]";
- mes "Sure, the air is polluted,";
- mes "but I think it's a fair price";
- mes "to pay for wealth and a";
- mes "modern life of comfort.";
- mes "Screw the environment!";
+ mes "[Dorf]";
+ mes "Now this is what";
+ mes "I call technology!";
+ mes "Sure, it takes effort and";
+ mes "money to make one of";
+ mes "these, but what do I care?";
next;
- mes "[Keneshiotz]";
- mes "I'd much rather live like";
- mes "this than end up like those";
- mes "backwards vagrants in that";
- mes "filthy Einbech. Don't they";
- mes "know that money makes";
- mes "the world go 'round?";
+ mes "[Dorf]";
+ mes "I've got no problems,";
+ mes "so long as this freaking";
+ mes "thing keeps working the";
+ mes "way I want it to!";
close;
+}
-OnHide:
- specialeffect 16;
- disablenpc "Keneshiotz";
+ein_in01,68,209,5 script Khashurantze#ein 852,{
+ mes "[Khashurantze]";
+ mes "I'm sorry, but you need";
+ mes "special authority in order";
+ mes "to enter this place. I'll have";
+ mes "to ask you to leave right now.";
+ close2;
+ warp "einbroch",179,63;
end;
+}
-OnUnhide:
- misceffect 215;
- end;
+ein_in01,85,261,3 script Zherin#ein 851,{
+ mes "[Zherin]";
+ mes "I'm in charge of this";
+ mes "blast furnace which";
+ mes "contains all of this";
+ mes "boiling magma.";
+ next;
+ mes "[Zherin]";
+ mes "Even though it doesn't";
+ mes "require actual labor, this";
+ mes "job is pretty tiring. I've got";
+ mes "to pay careful attention all";
+ mes "the time. It's pretty stressful.";
+ next;
+ mes "[Zherin]";
+ mes "Still, I'm proud of my job";
+ mes "since I have the responsibility";
+ mes "of ensuring employee safety.";
+ mes "Anyway, don't get too close";
+ mes "to the furnace. It won't do if";
+ mes "you get burned on accident!";
+ close;
+}
+ein_in01,43,252,3 script Canphotii#ein 852,{
+ mes "[Canphotii]";
+ mes "Hustle, hustle!";
+ mes "Pick up the pace!";
+ mes "Anyone working too";
+ mes "slowly will be punished!";
+ next;
+ mes "[Canphotii]";
+ mes "Can't you understand";
+ mes "that?! Now go to your";
+ mes "station and get back to";
+ mes "work! Wait, are you even";
+ mes "an employee? If not, then";
+ mes "stop wandering around!";
+ next;
+ mes "[Canphotii]";
+ mes "You're not supposed";
+ mes "to be able to get in here!";
+ mes "I can't believe they let you";
+ mes "in! This requires extreme";
+ mes "disciplinary action!";
+ close;
}
-ein_in01,206,224,2 script Hotel Employee 855,{
+ein_in01,206,224,3 script Hotel Employee#ein 855,{
mes "[Hotel Employee]";
mes "Good day, welcome to the";
mes "Einbroch Hotel. The staff is";
@@ -913,68 +804,177 @@ ein_in01,206,224,2 script Hotel Employee 855,{
mes "[Hotel Employee]";
mes "Are you looking";
mes "for Mr. Defru Ark?";
- mes "Let me see...";
+ mes "Oh right, he did mention";
+ mes "waiting for some package";
+ mes "from the Airport. Now let";
+ mes "me pull up that information...";
next;
mes "[Hotel Employee]";
- mes "Here we are...";
- mes "He's staying";
- mes "in Room 201.";
- close;
+ mes "Ah, here we are.";
+ mes "Mr. Defru Ark is";
+ mes "staying in Room 201.";
+ next;
}
- switch (select("Save:Rest - 5,000 zeny:Cancel")) {
+ else {
+ switch(select("Save:Take Rest - 5,000 zeny:Cancel")) {
case 1:
- savepoint "ein_in01",199,224;
mes "[Hotel Employee]";
mes "Your Respawn Point";
mes "has been saved here";
mes "in the Einbroch Hotel.";
mes "Thank you, and please";
mes "come again.";
- next;
- mes "[Hotel Employee]";
- mes "Have a good day.";
- close;
+ close2;
+ savepoint "ein_in01",200,224;
+ end;
case 2:
- mes "[Hotel Employee]";
- if (Zeny < 5000){
- mes "I'm sorry but";
- mes "you don't seem";
- mes "to have enough zeny.";
+ if (Zeny > 4999) {
+ mes "[Hotel Employee]";
+ mes "Thank you.";
+ mes "Please enjoy";
+ mes "your rest~";
+ close2;
+ set zeny,zeny-5000;
+ percentheal 100,100;
+ warp "ein_in01",272,167;
+ end;
+ }
+ else {
+ mes "[Hotel Employee]";
+ mes "I'm sorry, but the";
+ mes "acommodation fee is";
+ mes "5,000 zeny. Next time,";
+ mes "please make sure that you";
+ mes "bring enough zeny, okay?";
close;
}
- mes "Thank you.";
- mes "Please enjoy";
- mes "your rest~";
- close2;
- set zeny,zeny - 5000;
- warp "ein_in01",272,167;
- percentheal 100,100;
- end;
case 3:
mes "[Hotel Employee]";
mes "Thank you and";
mes "please come again~";
close;
+ }
}
+ mes "[Hotel Employee]";
+ mes "Have a good day.";
+ close;
}
-ein_in01,21,147,4 script Megass 853,3,3,{
- end;
+einbroch,244,255,5 script Bulletin Board#ein1 858,{
+ mes " ";
+ mes " Train Station ";
+ mes " ";
+ close;
+}
-OnTouch:
- mes "[Megass]";
- mes "How dare you...";
- mes "A vagabond like";
- mes "you setting foot";
- mes "into my home!?";
- mes "Unthinkable!";
- next;
- mes "[Megass]";
- mes "Leave immediately";
- mes "before I report you";
- mes "to the authorities";
- mes "for trespassing!";
- close2;
- warp "einbroch",112,245;
- end;
-} \ No newline at end of file
+einbroch,253,203,5 script Bulletin Board#ein2 858,{
+ mes " ";
+ mes " Hotel ";
+ mes " ";
+ close;
+}
+
+einbroch,68,206,5 script Bulletin Board#ein3 858,{
+ mes " ";
+ mes " Airship Airport ";
+ mes " ";
+ close;
+}
+
+einbroch,90,84,5 script Bulletin Board#ein4 858,{
+ mes " ";
+ mes " Laboratory ";
+ mes " ";
+ close;
+}
+
+einbroch,101,106,5 script Bulletin Board#ein5 858,{
+ mes " ";
+ mes " Airship Repair Shop ";
+ mes " ";
+ close;
+}
+
+einbroch,220,208,5 script Bulletin Board#ein6 858,{
+ mes " ";
+ mes " Weapon Shop ";
+ mes " ";
+ close;
+}
+
+einbroch,132,76,5 script Bulletin Board#ein7 858,{
+ mes " ";
+ mes " Factory ";
+ mes " ";
+ close;
+}
+
+einbroch,152,46,5 script Bulletin Board#ein11 858,{
+ mes "West - Laboratory, Airship Repair Shop";
+ mes "South - Einbroch Front Gate";
+ mes "North - Airport";
+ mes "Northeast - Train Station, Hotel, Weapon Shop";
+ close;
+}
+
+einbroch,235,141,5 script Bulletin Board#ein22 858,{
+ mes "Southwest - Airship Repair Shop, Laboratory";
+ mes "Northwest - Airport";
+ mes "North - Weapon Shop, Hotel, Train Station";
+ close;
+}
+
+einbroch,162,256,5 script Bulletin Board#ein33 858,{
+ mes "East - Train Station";
+ mes "Southeast - Hotel";
+ mes "South - Weapon Shop,Factory";
+ mes "Southwest - Airport, Airship Repair Shop, Laboratory";
+ close;
+}
+
+einbroch,183,174,5 script Bulletin Board#ein44 858,{
+ mes "East - Weapon Shop, Hotel";
+ mes "South - Factory";
+ mes "Southwest - Airship Repair Shop, Laboratory";
+ mes "Northwest - Airport";
+ close;
+}
+
+einbroch,104,202,5 script Bulletin Board#ein55 858,{
+ mes "Northeast - Train Station";
+ mes "East - Weapon Shop,Hotel";
+ mes "South - Airship Repair Shop, Laboratory";
+ close;
+}
+
+ein_in01,31,217,3 script Cendadt#ein 851,{
+ mes "[Cendadt]";
+ mes "This factory has a lot";
+ mes "of things that need fixing,";
+ mes "pronto! I'm amazed that";
+ mes "the place is still operating!";
+ next;
+ mes "[Cendadt]";
+ mes "Lucky for us, I hear that";
+ mes "some altruistic adventurers";
+ mes "have been donating materials";
+ mes "to help keep this factory from";
+ mes "falling apart... Or worse.";
+ mes "But that's just a rumor.";
+ next;
+ mes "[Cendadt]";
+ mes "^666666*Sigh*^000000";
+ mes "Even if it is true,";
+ mes "there's nothing no one";
+ mes "here can do. Nobody has";
+ mes "the courage to challenge";
+ mes "the system, you know?";
+ next;
+ mes "[Cendadt]";
+ mes "I...";
+ mes "I better get";
+ mes "back to work";
+ mes "before I get";
+ mes "in trouble...";
+ close;
+}