diff options
author | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2011-08-10 20:46:27 +0000 |
---|---|---|
committer | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2011-08-10 20:46:27 +0000 |
commit | a2ec62d8f24cbc11dcb646712c4c16a5cf897372 (patch) | |
tree | aaead75f19d72e72fbf60aeca5e1020c314f68e8 /npc/cities | |
parent | a1b41fc31ea08bd869e609bb41dd8ba011dcbb66 (diff) | |
download | hercules-a2ec62d8f24cbc11dcb646712c4c16a5cf897372.tar.gz hercules-a2ec62d8f24cbc11dcb646712c4c16a5cf897372.tar.bz2 hercules-a2ec62d8f24cbc11dcb646712c4c16a5cf897372.tar.xz hercules-a2ec62d8f24cbc11dcb646712c4c16a5cf897372.zip |
* Raised MAX_MERCENARY_CLASS to 44 for new mercenaries.
* Raised max_lv to allow values up to 150 in battle.conf.
* Raised MAX_SKILL_TREE 77 in prep for 3rd class skill trees.
* Upped max_lv and max_aura to 150, and max_aspd to 193.
* Added Brasilis database updates from trunk r14928.
* Added scripts and NPC Brasilis updates from trunk r14928.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/renewal@14931 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/cities')
-rw-r--r-- | npc/cities/brasilis.txt | 147 |
1 files changed, 109 insertions, 38 deletions
diff --git a/npc/cities/brasilis.txt b/npc/cities/brasilis.txt index 4d97694fc..45581fe6e 100644 --- a/npc/cities/brasilis.txt +++ b/npc/cities/brasilis.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== -//= 1.1 +//= 1.2 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -12,79 +12,150 @@ //===== Additional Comments: ================================= //= 1.0 First version. Transportation and Basic NPCs. //= 1.1 Fixed Zeny not being removed for payment. [Kisuka] +//= 1.2 Updated dialog, added Ice Cream Maker. [L0ne_W0lf] //============================================================ -alberta,247,115,3 script Brute Sailor#bra2 100,{ - mes "[Brute Sailor]"; - mes "Hey, have you heard of the place called Brasilis?"; - mes "It's a place that's as hot as the Morroc desert, and as dense as the forests of Payon."; +alberta,247,115,3 script Crewman#bra2 100,{ + mes "[Crewman]"; + mes "Hey, have you heard of a place called Brasilis?"; + mes "It's a tropical city that's hot like the desert but also rainy. It is a very mysterious place."; next; - mes "[Brute Sailor]"; - mes "I have a map to get there, if you want I can take you to Brasilis."; - mes "It will only cost you 10,000 zeny. What do you say?"; + mes "[Crewman]"; + mes "We recently found a new ocean route to get there easily."; + mes "It's just 10,000 zeny for a round trip! So do you want to go?"; next; - switch(select("Let's go to Brasilis!:Cancel.")) { + switch(select("Take me to Brasilis!:I'll stay here.")) { case 1: - if (Zeny > 9999 ) { - mes "[Brute Sailor]"; - mes "Great! Let's Go!"; + if (Zeny > 9999) { + mes "[Crewman]"; + mes "Cool~!! Let's go~!"; + set zeny,zeny-10000; close2; - set Zeny,Zeny-10000; warp "brasilis",314,60; end; } else { - mes "[Brute Sailor]"; - mes "I'm sorry but you don't have"; - mes "enough zeny now"; - mes "You need 10,000 zeny"; - mes "to go to Brasilis"; - mes "Thank you."; + mes "[Crewman]"; + mes "I said 10,000 zeny."; close; } case 2: - mes "[Brute Sailor]"; - mes "Let me know if you change your mind."; + mes "[Crewman]"; + mes "Well if you're ever interested, let me know and I can take you there."; close; } } -brasilis,316,57,3 script Brute Sailor#bra1 100,{ - mes "[Brute Sailor]"; - mes "My ship will be heading back to Alberta soon, would you like to go back?"; +brasilis,316,57,3 script Crewman#bra1 100,{ + mes "[Crewman]"; + mes "My ship is going to back to Alberta, do you want to join us?"; next; - switch(select("Return to Alberta.:Cancel.")) { + switch(select("Go back to Alberta.:Not yet~.")) { case 1: - mes "[Brute Sailor]"; - mes "Alright, lets get going!"; + mes "[Crewman]"; + mes "I sure do miss home."; close2; warp "alberta",244,115; end; case 2: - mes "[Brute Sailor]"; - mes "Let me know if you change your mind."; + mes "[Crewman]"; + mes "Ok, suit yourself. We'll see you when we get back then."; close; } } -brasilis,278,137,3 script Bulletin Board#bra1 858,{ - mes ":: Happy Toucan Inn ::"; +brasilis,155,165,3 script Signpost#bra1 858,{ + mes ":: Art Museum ::"; close; } -brasilis,244,248,1 script Bulletin Board#bra2 858,{ - mes ":: Brasilis Market ::"; +brasilis,195,231,3 script Signpost#bra2 858,{ + mes ":: Verass Monument ::"; close; } -brasilis,155,165,3 script Bulletin Board#bra3 858,{ - mes ":: Brasilis Art Museum ::"; +brasilis,240,247,3 script Signpost#bra3 858,{ + mes ":: Market ::"; + mes " "; + mes "- For your Potions and Weaponry -"; close; } -brasilis,303,309,3 script Bulletin Board#bra4 858,{ +brasilis,303,309,3 script Signpost#bra4 858,{ mes ":: Jungle Cable ::"; - mes " "; - mes "- Not recommended for the faint hearted! -"; + mes ""; + mes "- Not for the faint of heart -"; + close; +} + +brasilis,278,137,3 script Signpost#bra5 858,{ + mes ":: Brasilis Hotel ::"; close; } + +brasilis,137,77,5 script Ice-Cream Maker 85,{ + mes "[Ice Cream Maker]"; + mes "Come~come~"; + mes "Ice cream is the perfect snack for a hot day~"; + mes "It's just ^3355FF100 Zeny^000000~"; + mes "Ice Cream~"; + mes "Get 'yer Ice Cream!"; + next; + switch(select("Give me one!:Ice Cream?:Cancel.")) { + case 1: + mes "[Ice Cream Maker]"; + mes "Since there are so many people want to get a cool ice cream you can order only 5 at a time."; + mes "So how many d'ya want?"; + next; + while(1) { + input .@input; //,1,5; + if (.@input == 0) { + mes "[Ice Cream Maker]"; + mes "None?"; + mes "Fine get outta the way, I have customers to serve."; + close; + } + else if ((.@input < 0) || (.@input > 5)) { + mes "[Ice Cream Maker]"; + mes "Wow."; + mes "You ordered too much."; + mes "If you eat over 5 you might need to fight with a monster in your stomach. Calm down buddy."; + next; + } + else + break; + } + set .@icecream_hap,.@input*100; + if (Zeny < .@icecream_hap) { + mes "[Ice Cream Maker]"; + mes "Dood~! You don't have enough money."; + mes "It's only ^3355FF100 Zeny^000000~ Seriously!"; + close; + } + if (!checkweight(536,.@input)) { + mes "[Ice Cream Maker]"; + mes "You seem to have too much stuff."; + mes "Lighten your pack before buying this."; + close; + } + set zeny,zeny-.@icecream_hap; + getitem 536,.@input; //Ice_Cream + close; + case 2: + mes "[Ice Cream Maker]"; + mes "'Ice cream is..."; + mes "Wait, don't you know"; + mes "what Ice Cream is?"; + mes "What rock have you"; + mes "been living under?"; + next; + mes "[Ice Cream Maker]"; + mes "I'm not going to even start with how weird that sounds."; + mes "Anyway, get 'yer Ice Cream right here while it's nice and cold."; + close; + case 3: + mes "[Ice Cream Maker]"; + mes "Don't miss your chance to eat the greatest Ice Cream in all the land~!"; + close; + } +} |